| :the game: (2008) (Video Game) |
type |
TVTItem |
| :the game: (2008) (Video Game) |
label |
:the game: (2008) (Video Game) |
| :the game: (2008) (Video Game) |
page |
TheGame2008 |
| :the game: (2008) (Video Game) |
comment |
TVTROPES :the game: (a.k.a. ruining your life. [or enhancing it]):the game: is a VERY violent, bloody, hilarious, and, most of all, Bloody Hilarious game on Newgrounds by a young Nicky Case. It's about... well... life. Kind of. There's not really any plot to speak of until the third game, and for most of the time, it runs on Vulgar Humor, though the games are a frequent vehicle for political commentary. It later received a sequel called Replaying :the game:. The first and second games are VERY simple: Jump off a ledge. That's it, barring the odd minigame. Each level has you do so with a different theme, such as art, or open source. The only real variables is the character, and the background. Occasionally, you get a cut scene. They are very tasteful and wholesome. And funny.The third game is right here, Reimagining :the game:. This one actually has a plot... kind of. You jump off a cliff, and land in another world. Then, Lady Gaga, the cast of Toy Story 3, Apple, and even freaking Paul Vasquez (AKA the Double Rainbow Guy) all do... their thing. Then, the head of BP causes an oil spill, which he uses to land in an incinerator. Then Zalgo posesses him, and tries to kill everyone. Chell of Portal, Paul Vasquez, Barack Obama and Julian Assange of WikiLeaks, Justin Bieber and Edward Cullen of The Twilight Saga, the Angry Birds, and Airport Security and the TSA all team up. Then, you use the power of jumping off a cliff to kill him. His explosive death is so epic that everyone dies.The official site is here. |
| :the game: (2008) (Video Game) |
fetched |
2023-05-09T16:44:31Z |
| :the game: (2008) (Video Game) |
parsed |
2023-05-09T16:44:31Z |
| :the game: (2008) (Video Game) |
isPartOf |
DBTropes |
| :the game: (2008) (Video Game) / int_19ebe383 |
type |
Never Trust a Trailer |
| :the game: (2008) (Video Game) / int_19ebe383 |
comment |
The very intro of the first game puts this on full throttle by depicting a violent fight scene between a group of green characters (which don't actually appear in-game)... for a few seconds, just to be paused. |
| :the game: (2008) (Video Game) / int_19ebe383 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_19ebe383 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_19ebe383 |
| :the game: (2008) (Video Game) / int_1aed1644 |
type |
Eyedscreen |
| :the game: (2008) (Video Game) / int_1aed1644 |
comment |
Eyed Screen: Present in the first game's "Shooting Lawyers in the Face". |
| :the game: (2008) (Video Game) / int_1aed1644 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_1aed1644 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_1aed1644 |
| :the game: (2008) (Video Game) / int_2864490b |
type |
Gravity Screw |
| :the game: (2008) (Video Game) / int_2864490b |
comment |
"Apocalypse 2012" from the same game: every death releases several organs, which just float around. |
| :the game: (2008) (Video Game) / int_2864490b |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_2864490b |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_2864490b |
| :the game: (2008) (Video Game) / int_299dae0 |
type |
Background Boss |
| :the game: (2008) (Video Game) / int_299dae0 |
comment |
Background Boss: The final boss of Reimagine. |
| :the game: (2008) (Video Game) / int_299dae0 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_299dae0 |
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1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_299dae0 |
| :the game: (2008) (Video Game) / int_2f7b5767 |
type |
Faux HTML Tags |
| :the game: (2008) (Video Game) / int_2f7b5767 |
comment |
Faux HTML Tags: The advertisement space in the original's loading screen has the words "<advertisement> </dignity>" written on it if no advert is present. |
| :the game: (2008) (Video Game) / int_2f7b5767 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_2f7b5767 |
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1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_2f7b5767 |
| :the game: (2008) (Video Game) / int_315f7f2c |
type |
Auto-Tune |
| :the game: (2008) (Video Game) / int_315f7f2c |
comment |
Auto-Tune: Parodied with Kesha before she fuses with the smoke monster. |
| :the game: (2008) (Video Game) / int_315f7f2c |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_315f7f2c |
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1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_315f7f2c |
| :the game: (2008) (Video Game) / int_3273ebb9 |
type |
Cut-and-Paste Environments |
| :the game: (2008) (Video Game) / int_3273ebb9 |
comment |
Cut and Paste Environments: Deconstructed. Subverted in Reimagine. |
| :the game: (2008) (Video Game) / int_3273ebb9 |
featureApplicability |
-0.3 |
| :the game: (2008) (Video Game) / int_3273ebb9 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_3273ebb9 |
| :the game: (2008) (Video Game) / int_415b3315 |
type |
Stylistic Suck |
| :the game: (2008) (Video Game) / int_415b3315 |
comment |
Stylistic Suck: Some levels in :replaying: bring up how the creator is running out of ideas. One of the levels even has an AKA reading "the level that's not as intelligently designed." |
| :the game: (2008) (Video Game) / int_415b3315 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_415b3315 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_415b3315 |
| :the game: (2008) (Video Game) / int_4eaa9b84 |
type |
Author Tract |
| :the game: (2008) (Video Game) / int_4eaa9b84 |
comment |
Author Tract: Occasionally, notably Toy Story 3. |
| :the game: (2008) (Video Game) / int_4eaa9b84 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_4eaa9b84 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_4eaa9b84 |
| :the game: (2008) (Video Game) / int_6023a9bc |
type |
Bloody Hilarious |
| :the game: (2008) (Video Game) / int_6023a9bc |
comment |
Bloody Hilarious: As mentioned above, the game pretty much runs on this. |
| :the game: (2008) (Video Game) / int_6023a9bc |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_6023a9bc |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_6023a9bc |
| :the game: (2008) (Video Game) / int_6a1a1f8a |
type |
Glasses Pull |
| :the game: (2008) (Video Game) / int_6a1a1f8a |
comment |
Glasses Pull: Parodied in Replaying. Horatio does a CSI Miami style one-liner for every character who died in Hamlet, but he doesn't take off any of the glasses he put on, resulting in him wearing glasses on glasses on glasses. For the final one-liner, he drops a giant ball of glasses from the air. |
| :the game: (2008) (Video Game) / int_6a1a1f8a |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_6a1a1f8a |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_6a1a1f8a |
| :the game: (2008) (Video Game) / int_6e49fa1f |
type |
Mayan Doomsday |
| :the game: (2008) (Video Game) / int_6e49fa1f |
comment |
Mayan Doomsday: The "Apocalypse 2012" level in Replaying, specifically using Planet X as the cause. |
| :the game: (2008) (Video Game) / int_6e49fa1f |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_6e49fa1f |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_6e49fa1f |
| :the game: (2008) (Video Game) / int_7abba202 |
type |
The Faceless |
| :the game: (2008) (Video Game) / int_7abba202 |
comment |
The Faceless: Everyone (except when they need to talk or emote). |
| :the game: (2008) (Video Game) / int_7abba202 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_7abba202 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_7abba202 |
| :the game: (2008) (Video Game) / int_7c7589af |
type |
Earth-Shattering Kaboom |
| :the game: (2008) (Video Game) / int_7c7589af |
comment |
Earth-Shattering Kaboom: The end of Reimagining. |
| :the game: (2008) (Video Game) / int_7c7589af |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_7c7589af |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_7c7589af |
| :the game: (2008) (Video Game) / int_83308c12 |
type |
Spikes of Doom |
| :the game: (2008) (Video Game) / int_83308c12 |
comment |
Spikes of Doom: Represented herein by unicorn horns, their unusual appearance is lampshaded by the Hippie. Partially justified, as "Rainbows" is the first level these appear in. Unicorn horns everywhere! |
| :the game: (2008) (Video Game) / int_83308c12 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_83308c12 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_83308c12 |
| :the game: (2008) (Video Game) / int_8774fb47 |
type |
Eldritch Abomination |
| :the game: (2008) (Video Game) / int_8774fb47 |
comment |
Eldritch Abomination: The final boss. |
| :the game: (2008) (Video Game) / int_8774fb47 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_8774fb47 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_8774fb47 |
| :the game: (2008) (Video Game) / int_91172ed8 |
type |
Misère Game |
| :the game: (2008) (Video Game) / int_91172ed8 |
comment |
Misère Game: The objective of most levels in the first two games is to jump off and pancake against the ground below — normally considered a losing condition. |
| :the game: (2008) (Video Game) / int_91172ed8 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_91172ed8 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_91172ed8 |
| :the game: (2008) (Video Game) / int_93abdb20 |
type |
Webcomic of the Game |
| :the game: (2008) (Video Game) / int_93abdb20 |
comment |
Webcomic of the Game: Faceless & Hopping. |
| :the game: (2008) (Video Game) / int_93abdb20 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_93abdb20 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_93abdb20 |
| :the game: (2008) (Video Game) / int_99be89b5 |
type |
Send in the Clones |
| :the game: (2008) (Video Game) / int_99be89b5 |
comment |
Send in the Clones: After unlocking all of the achievements in Reimagine, you can not only fully customize a character, you are also granted the option to replace every character in the game with that particular one. |
| :the game: (2008) (Video Game) / int_99be89b5 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_99be89b5 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_99be89b5 |
| :the game: (2008) (Video Game) / int_9af10b44 |
type |
Double Jump |
| :the game: (2008) (Video Game) / int_9af10b44 |
comment |
Double Jump: Or rather, "Double Rainbow Double Jump", with YosemiteBear and Katy Perry. |
| :the game: (2008) (Video Game) / int_9af10b44 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_9af10b44 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_9af10b44 |
| :the game: (2008) (Video Game) / int_9d12bbc1 |
type |
Foreshadowing |
| :the game: (2008) (Video Game) / int_9d12bbc1 |
comment |
Foreshadowing: The Boss's eye is visible as a sun in the social media levels of Reimagining. |
| :the game: (2008) (Video Game) / int_9d12bbc1 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_9d12bbc1 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_9d12bbc1 |
| :the game: (2008) (Video Game) / int_a6c677c4 |
type |
Not Hyperbole |
| :the game: (2008) (Video Game) / int_a6c677c4 |
comment |
Not Hyperbole: One stage in Replaying has a man tell his wife to "Go get the damned groceries." If you do, you find out he wasn't just swearing for emphasis; the groceries are actually damned (and organic!). |
| :the game: (2008) (Video Game) / int_a6c677c4 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_a6c677c4 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_a6c677c4 |
| :the game: (2008) (Video Game) / int_ac4ac8e5 |
type |
Idiosyncratic Episode Naming |
| :the game: (2008) (Video Game) / int_ac4ac8e5 |
comment |
Idiosyncratic Episode Naming: Every level is called "[Insert Subject Here] :the game:" AKA [insert witty comment here]. The third game drops the "AKA" but keeps the witty comment. |
| :the game: (2008) (Video Game) / int_ac4ac8e5 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_ac4ac8e5 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_ac4ac8e5 |
| :the game: (2008) (Video Game) / int_c04b1231 |
type |
Jump Scare |
| :the game: (2008) (Video Game) / int_c04b1231 |
comment |
Jump Scare: The "Supernatural Claims" level in the first game ends with a rather loud and sudden one. |
| :the game: (2008) (Video Game) / int_c04b1231 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_c04b1231 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_c04b1231 |
| :the game: (2008) (Video Game) / int_c3e4b9fd |
type |
Final-Exam Boss |
| :the game: (2008) (Video Game) / int_c3e4b9fd |
comment |
Final-Exam Boss: The last stage of Reimagine. |
| :the game: (2008) (Video Game) / int_c3e4b9fd |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_c3e4b9fd |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_c3e4b9fd |
| :the game: (2008) (Video Game) / int_c75df49a |
type |
Shout-Out |
| :the game: (2008) (Video Game) / int_c75df49a |
comment |
Shout-Out: Plenty, some of which are more subtle than others. |
| :the game: (2008) (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_c75df49a |
| :the game: (2008) (Video Game) / int_d076824c |
type |
Every Episode Ending |
| :the game: (2008) (Video Game) / int_d076824c |
comment |
Every Episode Ending: Every episode ends with big red text and small white text. |
| :the game: (2008) (Video Game) / int_d076824c |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_d076824c |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_d076824c |
| :the game: (2008) (Video Game) / int_d8f6a563 |
type |
Good Night, Sweet Prince |
| :the game: (2008) (Video Game) / int_d8f6a563 |
comment |
Good Night, Sweet Prince: Said by Horatio himself in Replaying, with a Glasses Pull in between. |
| :the game: (2008) (Video Game) / int_d8f6a563 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_d8f6a563 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_d8f6a563 |
| :the game: (2008) (Video Game) / int_d9cf40fa |
type |
Screw This, I'm Outta Here |
| :the game: (2008) (Video Game) / int_d9cf40fa |
comment |
Screw This, I'm Outta Here: In the level "Pacifism". Just about to fall off-screen, the character suddenly stops in mid-air and starts a to point out that after 37 deaths the game gets pretty stupid and gets fed up with everything, promptly leaving. |
| :the game: (2008) (Video Game) / int_d9cf40fa |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_d9cf40fa |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_d9cf40fa |
| :the game: (2008) (Video Game) / int_de999021 |
type |
Rage Quit |
| :the game: (2008) (Video Game) / int_de999021 |
comment |
Rage Quit: Sarah Palin does this in Replaying. |
| :the game: (2008) (Video Game) / int_de999021 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_de999021 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_de999021 |
| :the game: (2008) (Video Game) / int_e1c1eb5b |
type |
Screamer Prank |
| :the game: (2008) (Video Game) / int_e1c1eb5b |
comment |
Screamer Prank: The "Supernatural Claims" level in the first game. It's basically a Flash animation of Pac-Man contemplating the purpose of his presence in the maze, and what it stands for. |
| :the game: (2008) (Video Game) / int_e1c1eb5b |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_e1c1eb5b |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_e1c1eb5b |
| :the game: (2008) (Video Game) / int_e43c66bd |
type |
Art Evolution |
| :the game: (2008) (Video Game) / int_e43c66bd |
comment |
Art Evolution: Reimagine has a more defined cartoon art style than the two preceding games. |
| :the game: (2008) (Video Game) / int_e43c66bd |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_e43c66bd |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_e43c66bd |
| :the game: (2008) (Video Game) / int_e542d889 |
type |
Gorn |
| :the game: (2008) (Video Game) / int_e542d889 |
comment |
Gorn: The very intro of the first game puts this on full throttle by depicting a violent fight scene between a group of green characters (which don't actually appear in-game)... for a few seconds, just to be paused. The "Gun Control" level in Replaying is full of this; especially at the second-to-last enemy, whose head literally explodes and unleashes a massive blood fountain after killing him with a very long streak of bullet hits. "Apocalypse 2012" from the same game: every death releases several organs, which just float around. While the characters and their deaths are much more cartoonish in Reimagine, this one is still present; death on various platformer levels (usually achieved by touching the Unicorn Horns of Doom) causes characters to violently bleed. The blood is affected by gravity, and colors unicorn horns red. |
| :the game: (2008) (Video Game) / int_e542d889 |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_e542d889 |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_e542d889 |
| :the game: (2008) (Video Game) / int_f020907b |
type |
Edible Theme Clothing |
| :the game: (2008) (Video Game) / int_f020907b |
comment |
Edible Theme Clothing: Reimagine has Lady Gaga wearing a super meat dress in her level as a reference to the time she did that in real life. |
| :the game: (2008) (Video Game) / int_f020907b |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_f020907b |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_f020907b |
| :the game: (2008) (Video Game) / int_name |
type |
ItemName |
| :the game: (2008) (Video Game) / int_name |
comment |
|
| :the game: (2008) (Video Game) / int_name |
featureApplicability |
1.0 |
| :the game: (2008) (Video Game) / int_name |
featureConfidence |
1.0 |
| :the game: (2008) (Video Game) |
hasFeature |
:the game: (2008) (Video Game) / int_name |
| :the game: (2008) (Video Game) / int_name |
itemName |
:the game: (2008) (Video Game) |