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The Mark (Video Game)
- 98 statements
- 18 feature instances
- 5 referencing feature instances
The Mark (Video Game) | type |
TVTItem | |
The Mark (Video Game) | label |
The Mark (Video Game) | |
The Mark (Video Game) | page |
TheMark | |
The Mark (Video Game) | comment |
The Mark is a low-budget First-Person Shooter developed by T7Games, a rather short-lived Polish company, made back when Tactical Shooters are dominating the market.When Ilya Rakov, the son of Russian billionaire and Arms Dealer Aleksandr Rakov decides to expand his network by purchasing a two superweapons - a nuclear warhead and a carrier rocket - and selling it to the highest bidder in the terrorist supermarket, Covert Ops Elite Steve Fletcher is sent by his superiors to recover the weapons. But as it turns out, another specialist, the mercenary Austin Hawke, has been assigned for the exact same mission as well.Due to having two characters, the game offers both single and multi-player campaigns, with players assuming either as Steve or Austin, both having different equipment types and varied gameplay routes.A few other modes, including Death Match or Map Control, are also available. | |
The Mark (Video Game) | fetched |
2023-05-10T16:14:26Z | |
The Mark (Video Game) | parsed |
2023-05-10T16:14:26Z | |
The Mark (Video Game) | isPartOf |
DBTropes | |
The Mark (Video Game) / int_1bc0ca82 | type |
Abandoned Mine | |
The Mark (Video Game) / int_1bc0ca82 | comment |
Abandoned Mine: The terrorists uses one as a secret hiding spot for their nuclear payload, which Steven and Austin infiltrates. It quickly leads to a shootout with parked minecarts as barricades. | |
The Mark (Video Game) / int_1bc0ca82 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_1bc0ca82 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_1bc0ca82 | |
The Mark (Video Game) / int_32d0784e | type |
Stop, or I Will Shoot! | |
The Mark (Video Game) / int_32d0784e | comment |
Stop, or I Will Shoot!: How Steve and Austin first met in the opening cutscene - Austin rapelling down a warehouse with his M16 machine-gun at ready, only to stare down Steve's gunbarrel. | |
The Mark (Video Game) / int_32d0784e | featureApplicability |
1.0 | |
The Mark (Video Game) / int_32d0784e | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_32d0784e | |
The Mark (Video Game) / int_3cb68bd3 | type |
Cut His Heart Out with a Spoon | |
The Mark (Video Game) / int_3cb68bd3 | comment |
Cut His Heart Out with a Spoon: When Ilya finds out Austin and Steve have raided one of his bases, he makes this rather ridiculous threat while ordering his mooks to hunt the heores down. | |
The Mark (Video Game) / int_3cb68bd3 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_3cb68bd3 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_3cb68bd3 | |
The Mark (Video Game) / int_3d2c6d30 | type |
Skewed Priorities | |
The Mark (Video Game) / int_3d2c6d30 | comment |
Skewed Priorities: When realizing a nuclear warhead is ready to be activated and will destroy London in less than two days. | |
The Mark (Video Game) / int_3d2c6d30 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_3d2c6d30 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_3d2c6d30 | |
The Mark (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
The Mark (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: Austin and Steve infiltrates the hull of a terrorist-occupied ship via the ventilation shaft, to stop the warhead's launch. | |
The Mark (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
The Mark (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_5b19cc1b | |
The Mark (Video Game) / int_67e9df66 | type |
Empty Quiver | |
The Mark (Video Game) / int_67e9df66 | comment |
Empty Quiver: Two of them, a stolen nuclear warhead and a carrier rocket developed by Iraqi scientists under Ilya's payroll, and they're on the loose. | |
The Mark (Video Game) / int_67e9df66 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_67e9df66 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_67e9df66 | |
The Mark (Video Game) / int_6d03eac8 | type |
Fighting Your Friend | |
The Mark (Video Game) / int_6d03eac8 | comment |
Fighting Your Friend: Due to a last-minute revelation that Austin is working for Ilya Rakov's father, Aleksander, the game's finale culminates into Steve and Austin fighting each other in a Fighting the Lancer moment (said lancer being the character not in control of the player at the time). | |
The Mark (Video Game) / int_6d03eac8 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_6d03eac8 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_6d03eac8 | |
The Mark (Video Game) / int_6d7026fa | type |
Punny Name | |
The Mark (Video Game) / int_6d7026fa | comment |
Punny Name: The game's leads are named Steve and Austin. That doesn't sound familiar at all. | |
The Mark (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
The Mark (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_6d7026fa | |
The Mark (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
The Mark (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: The dynamic shared between the two playable characters in cutscenes. Hot-headed, quick-triggered Steve being the red, while smug, suave Austin is the blue. | |
The Mark (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_8411ab92 | |
The Mark (Video Game) / int_93168fb1 | type |
It's Quiet… Too Quiet | |
The Mark (Video Game) / int_93168fb1 | comment |
It's Quiet… Too Quiet: The cutscene where Steve's sister, Sandy, a fellow soldier assigned on a different mission gets abducted, have this happening when one of her sergeant tells her "it's kind of quiet here". Moments after she remarks, "Too quiet..." comes a terrorist ambush that kills her team and have her captured alive. | |
The Mark (Video Game) / int_93168fb1 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_93168fb1 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_93168fb1 | |
The Mark (Video Game) / int_95b7e807 | type |
Middle Eastern Terrorists | |
The Mark (Video Game) / int_95b7e807 | comment |
Middle Eastern Terrorists: The insurgents working under Ilya's payroll appears to be from said region, being clad in turbans and face-conceiling veils, besides the backstory mentioning how Illya is working with an Iraqi scientist on one of his superweapons. | |
The Mark (Video Game) / int_95b7e807 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_95b7e807 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_95b7e807 | |
The Mark (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
The Mark (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Austin is clearly the bigger, happy-go-lucky snarker among the two. Expect him to drop quips regularly, in and out of cutscenes. | |
The Mark (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_ae3d6438 | |
The Mark (Video Game) / int_c3648b87 | type |
Teeth-Clenched Teamwork | |
The Mark (Video Game) / int_c3648b87 | comment |
Teeth-Clenched Teamwork: Steve and Austin really doesn't want to be on the same team, but when the world is at stake - especially after the terrorists abducts Steve's sister - they'll have to work together, like it or not. | |
The Mark (Video Game) / int_c3648b87 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_c3648b87 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_c3648b87 | |
The Mark (Video Game) / int_d0b60f23 | type |
GoshDangItToHeck | |
The Mark (Video Game) / int_d0b60f23 | comment |
Gosh Dang It to Heck!: This gem from Austin, king of the snarkers (and probably the only good thing in the game). | |
The Mark (Video Game) / int_d0b60f23 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_d0b60f23 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_d0b60f23 | |
The Mark (Video Game) / int_dae3999d | type |
Action Bomb | |
The Mark (Video Game) / int_dae3999d | comment |
Action Bomb: Suicide bombers, who charges at the player(s) while wearing an explosive vest, though they can be crippled by shooting the legs and letting them explode a distance away. | |
The Mark (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
The Mark (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_dae3999d | |
The Mark (Video Game) / int_de414a38 | type |
Bad Guys Play Pool | |
The Mark (Video Game) / int_de414a38 | comment |
Bad Guys Play Pool: In the middle of the terrorist's desert base somewhere in the Middle East, where every room otherwise looks the same, Steve and Austin randomly comes across a well-furnished billards room, complete with two pool tables in it's centre. | |
The Mark (Video Game) / int_de414a38 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_de414a38 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_de414a38 | |
The Mark (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
The Mark (Video Game) / int_e7b73414 | comment |
Sniper Rifle: Austin has one in his arsenal to snipe terrorists from a distance, befitting an ex-SAS operative. | |
The Mark (Video Game) / int_e7b73414 | featureApplicability |
1.0 | |
The Mark (Video Game) / int_e7b73414 | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_e7b73414 | |
The Mark (Video Game) / int_name | type |
ItemName | |
The Mark (Video Game) / int_name | comment |
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The Mark (Video Game) / int_name | featureApplicability |
1.0 | |
The Mark (Video Game) / int_name | featureConfidence |
1.0 | |
The Mark (Video Game) | hasFeature |
The Mark (Video Game) / int_name | |
The Mark (Video Game) / int_name | itemName |
The Mark (Video Game) |
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