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The Tree of Life (Video Game)

 The Tree of Life (Video Game)
type
TVTItem
 The Tree of Life (Video Game)
label
The Tree of Life (Video Game)
 The Tree of Life (Video Game)
page
TheTreeOfLife
 The Tree of Life (Video Game)
comment
The Tree of Life is an Idle Game by pg132 made in The Modding Tree and released in 2021. You initially produce Life Points and can reset for Hydrogen. As you collect more of it, you get upgrades and new chemicals to grow stronger. Phase 1 focuses on several chemical elements and letter-based minigames, Phase 2 goes from lives and more complex chemicals to ecosystems and plants, while Phase 3's theme is humanity. This is potentially the biggest and most ambitious out of all games made in the engine so far, expect to spend more than a week on it.The game is playable on galaxy.click or Githack.
 The Tree of Life (Video Game)
fetched
2023-09-30T08:31:01Z
 The Tree of Life (Video Game)
parsed
2023-09-30T08:31:01Z
 The Tree of Life (Video Game)
processingComment
Dropped link to AntimatterDimensions: Not a Feature - ITEM
 The Tree of Life (Video Game)
processingComment
Dropped link to GamblingMinigame: Not a Feature - UNKNOWN
 The Tree of Life (Video Game)
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GamblingMinigame
 The Tree of Life (Video Game)
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DBTropes
 The Tree of Life (Video Game) / int_1f39b662
type
Discard and Draw
 The Tree of Life (Video Game) / int_1f39b662
comment
Discard and Draw: There are many points where newer content disables or outright removes weaker older content to make way for stronger effects, mostly to reduce the number of calculations needed per tick: Anti- challenges in the Life layer provide powerful boosts upon completion, but they also disable content from previous layers. Several upgrades and milestones in the Tissues layer nullify token upgrades until those get removed once you unlock the Token II feature. A bunch of upgrades and milestones in the Organs layer disable the positive effects of Anti- challenges, with even more upgrades disabling the effects of gems and the other Life challenges, before eventually the Life layer altogether gets disabled.
 The Tree of Life (Video Game) / int_1f39b662
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1.0
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The Tree of Life (Video Game) / int_1f39b662
 The Tree of Life (Video Game) / int_29428ef
type
Difficulty Levels
 The Tree of Life (Video Game) / int_29428ef
comment
Difficulty Levels: Outside of the default difficulty, there's Easy (all bulk buying is done by default, 2x prestige currencies and 4x passive gain currencies gain up to Genes, and pre-Phosphorus resource gain ^1.001), Hard (most passive gains are divided by 4 and other small nerfs), and Extreme (most currency gain as well as mRNA and tRNA base is ^.75, but there's a new Science layer and some other changes). You can match the three difficulty options however you please.
 The Tree of Life (Video Game) / int_29428ef
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The Tree of Life (Video Game) / int_29428ef
 The Tree of Life (Video Game) / int_2f5b9954
type
Alphabetical Theme Naming
 The Tree of Life (Video Game) / int_2f5b9954
comment
Alphabetical Theme Naming: The Minigame sidelayer has minigames and points simply named A, B, C, D, and E.
 The Tree of Life (Video Game) / int_2f5b9954
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1.0
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The Tree of Life (Video Game) / int_2f5b9954
 The Tree of Life (Video Game) / int_32da91b8
type
Out of Focus
 The Tree of Life (Video Game) / int_32da91b8
comment
Out of Focus: The Science layer is a crucial part of extreme mode at first, receiving several upgrades and buyables through the first four original game layers. Once you get to Phosphorus however, the game stops giving it new tabs, while Nitrogen Science maxes out rather early beforehand and all the buyables are soon covered thanks to an autobuyer. It eventually comes back with Protein and DNA Science tabs with some new buyables in the latter, but then it becomes almost useless again after starting Token II.
 The Tree of Life (Video Game) / int_32da91b8
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 The Tree of Life (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 The Tree of Life (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: In the mu tab, the effects for each one get softcapped and no longer give +0.01 to the power of Phosphorus based on Phosphorus, then softcapped^2 to make it even weaker until that gets removed. Gem effects after 1000 are weakened by x=(7+log10(x))^3. While each Chromosome improves the amount of Genes gained per level base slightly, making its production rise far faster with each one owned as a result, several Chromosome milestones halve Gene gain based on Chromosomes or have other negative effects. That said, other milestones can disable them. Chromosome effect above starting from 76 is 1.004^x*2, but above 95 x changes to (190*x-9025)^0.5 to not make that rise too quickly. Animal Milestone 32 removes the softcap, but replaces the effect formula with 1.002^x*2.66. Then it gets reduced to 1.002^x*2.605 by Chromosome Milestone 20. Eventually, the effect settles at a multiplicatory growth at 0.03*x+7.78. "Science is organized knowledge" effect is square-rooted above 10 because it would otherwise decrease from "I think therefore I am"'s cost base too quickly. Human Milestone 80 instead subtracts 5.5 from "IttIa"'s base while lowering "Siok"'s base to 0.009, though you still get better effects in the long run.
 The Tree of Life (Video Game) / int_53e6f4a
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 The Tree of Life (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 The Tree of Life (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The All challenge combines all prior challenges in the Human layer, while None combines all right challenges.
 The Tree of Life (Video Game) / int_56a6927b
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1.0
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The Tree of Life (Video Game) / int_56a6927b
 The Tree of Life (Video Game) / int_57775436
type
Mutual Disadvantage
 The Tree of Life (Video Game) / int_57775436
comment
Mutual Disadvantage: Token II buyables are nerfed by ones which are in the same row, for example levels in Up Quark weaken Down Quark and vice versa. Some of them are mitigated by upgrades that make their effect based on their peak even if you reset quarks and don't have levels in them.
 The Tree of Life (Video Game) / int_57775436
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 The Tree of Life (Video Game) / int_5a57bdaa
type
Lucky Seven
 The Tree of Life (Video Game) / int_5a57bdaa
comment
Lucky Seven: The Coffee upgrade affects the interval for automatic gambling and costs 1e777 C Points.
 The Tree of Life (Video Game) / int_5a57bdaa
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 The Tree of Life (Video Game) / int_696408ca
type
Bottomless Fuel Tanks
 The Tree of Life (Video Game) / int_696408ca
comment
Bottomless Fuel Tanks: Averted. Your car's fuel in the D minigame goes down by 1% every second, decreasing its speed. You have to push a button to recover a percentage of fuel.
 The Tree of Life (Video Game) / int_696408ca
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-1.0
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 The Tree of Life (Video Game) / int_6df40e4b
type
Skill Point Reset
 The Tree of Life (Video Game) / int_6df40e4b
comment
Skill Point Reset: You can reset Tokens at any time for no cost, which is crucial as some of the upgrades are intended for the early game with strong but flat multipliers and some are intended for later parts with progressively more effective exponentiation. Additionally, there is sometimes a need for different allocation in general or making sure all tokens are spent as efficiently as possible once only the highest level with a specific buyable or any of them counts. Some upgrades that require Coins in the Token layer lock others out for some time, which is why you need to reset them. However, there's no refund upon doing so. Later on it's possible to reset Token II buyables, which is also necessary to assign them differently as some sets are better for Stem Cell gain while others improve regular Token gain, while some quarks can also be rendered mostly obsolete thanks to Tissue upgrades and force a need to change them to different buyables. Even later it's possible to reset Mastery Token upgrades, either because picking one locks out another that could be more important, to regain M. Tokens if the price of a purchased upgrade has been permanently reduced, or to just pick a different upgrade if needed and you can't afford it otherwise.
 The Tree of Life (Video Game) / int_6df40e4b
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 The Tree of Life (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 The Tree of Life (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each layer has its own color. Hydrogen: Brownish yellow Carbon: Green Oxygen: Light blue Nitrogen: Orangeish brown Phosphorus: Blue Mu (µ): Purple Life: Dark red Amino: Orange DNA: Dark brown Cells: Neon green MC (Stem cells): Dark purple Tissues: Magenta Organs: Rose petal MH (Heart): Mustard MK (Kidney): Autumn orange ML (Lung): Lavender MI (Intestine): Cerulean Animals: Yellow Chromosomes: Fiery orange MT (Taxonomy): Dark blue Nucleuses: Pink Species: Brown Ecosystems: Gold Plants: Bright green Humans: Snowy mint Researchers: Navy blue Chemistry: Purplish red Science: Carmine Customizable challenges have slightly different shades depending on what set they're part of, going from red to peach. Once they're maxed, they go from blue to purple. A selected challenge is light green, while a maxed selected challenge is dark green. In the Taxonomy tab, the buyable in orange is the one that's selected, the purple one is the default that is not selected, in light-blue is the cheapest, and the light-green one is not the cheapest but you can afford it. Each row also has a subtly different shade for those. In the Animal Achievements tab, each achievement is normally yellow, but it becomes light-blue if its effects are always active regardless of state.
 The Tree of Life (Video Game) / int_740f59b4
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The Tree of Life (Video Game) / int_740f59b4
 The Tree of Life (Video Game) / int_7901c6f6
type
Export Save
 The Tree of Life (Video Game) / int_7901c6f6
comment
Export Save: You can export the 30KB+ save file and paste it into an in-game window. There's also a save bank that lets you click a button to enter a specific progression stage, working as a Password Save of sorts with the different parts of the game it lets you come/return to.
 The Tree of Life (Video Game) / int_7901c6f6
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The Tree of Life (Video Game) / int_7901c6f6
 The Tree of Life (Video Game) / int_7a7d698d
type
Challenge Run
 The Tree of Life (Video Game) / int_7a7d698d
comment
Challenge Run: A bunch of layers have challenges where you have to reach a certain resource with a restriction and get a reward for doing so. The Life layer even has challenges where you need to select a number that applies multiple challenges at once (so C72 would apply C7 twice and C2 once), providing respective Gems if you do well enough.
 The Tree of Life (Video Game) / int_7a7d698d
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The Tree of Life (Video Game) / int_7a7d698d
 The Tree of Life (Video Game) / int_7ae4d273
type
Point of No Return
 The Tree of Life (Video Game) / int_7ae4d273
comment
Point of No Return: Certain upgrades or other things make layers which are no longer useful inaccessible for your save file. While some of these can be double subverted as some high-level resets bring layers back but disable them again once you reach a certain point, they eventually stick and the early game is gone for good. Anti- challenges in the Life layer make all content up to Nitrogen inaccessible. Phosphorus and Mu are disabled when you get Tissues LXXI. The Life layer is removed once you have Heart XX. Kidney XIII splits the tabs in Organs into separate layers but makes Amino Acid inaccessible. Token2 VI removes Cell minigames other than Micro from the layer. Several Human milestones remove layers that came before them. These include 8 to Heart, 12 to Lung, and 13 to Cell, DNA, and Tissues. Some upgrades in the Science layer make obsolete tabs inaccessible. Those include N Sci V to H Research, Protein Sci II to O Research, Protein Sci X to C Research, Protein Sci XXIX to N Research, and Organ Sci III to Protein Research.
 The Tree of Life (Video Game) / int_7ae4d273
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 The Tree of Life (Video Game)
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The Tree of Life (Video Game) / int_7ae4d273
 The Tree of Life (Video Game) / int_7dce9d0d
type
Factor Breakdown
 The Tree of Life (Video Game) / int_7dce9d0d
comment
Factor Breakdown: Unlocking Token II turns the original Token tab into a group of subtabs related to resources. It's always written as "[resource] gain is [formula]" with some letter variables written in red for the formulas and all known multipliers to those variables below.
 The Tree of Life (Video Game) / int_7dce9d0d
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 The Tree of Life (Video Game)
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The Tree of Life (Video Game) / int_7dce9d0d
 The Tree of Life (Video Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 The Tree of Life (Video Game) / int_7f38c0cd
comment
The Kidney buyables spell out "I'm gonna make him an offer he can't refuse".
 The Tree of Life (Video Game) / int_7f38c0cd
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1.0
 The Tree of Life (Video Game) / int_7f38c0cd
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The Tree of Life (Video Game) / int_7f38c0cd
 The Tree of Life (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 The Tree of Life (Video Game) / int_816a4e80
comment
Row 9 of Coin upgrades is the opening lines of Star Wars films, with "rather near here..." instead of "far, far away..."
 The Tree of Life (Video Game) / int_816a4e80
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1.0
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The Tree of Life (Video Game) / int_816a4e80
 The Tree of Life (Video Game) / int_834427cd
type
Cap
 The Tree of Life (Video Game) / int_834427cd
comment
Cap: Color levels and B buyables are capped at 5000. Nitrogen XXV's effect maxes out at 1e50000. Dilation can't be completed more than 110 times. Gem effects max out at 10000. Life exponential dividers are hardcapped at 1e9. Mu II is capped at 1e50 until you reach 5e1435 Cells. The Primary challenge can be beaten up to 10 times (later extended to 25), Secondary 95, and Tertiary 3. With Tissue LXIII, the goal for the Primary challenge doesn't go above 1e8500 Stem Cells. The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants (which is further boosted by Human Milestones 71 and 95) and is expected to go above 1e40 by the endgame. Multiplier from Humans to Biomass gain is limited to 1e100, the one to Ecosystem gain to 1e500, and the rest to 1e1000. The effects of "Give me a place to stand and I will move the earth" always have some kind of limit. They are eventually maxed at .08/2.6/.08. Humans gain is capped at 1e56000 before you beat the Left challenge to prevent Life Points from inflating too much and at 1e120000 before you buy Humans LXXV to prevent potential Human inflation from not getting certain upgrades that weaken that resource's gain. The Reduce buyable in Nitrogen Science maxes out at 6. Science and Nitrogen Science bonus from Lives caps at 1e10.
 The Tree of Life (Video Game) / int_834427cd
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1.0
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 The Tree of Life (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 The Tree of Life (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The Tissues layer has upgrade tabs called "Start", "Middle", and "End", each one corresponding to how far you got into the layer.
 The Tree of Life (Video Game) / int_8409a385
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 The Tree of Life (Video Game) / int_8d917edd
type
"X" Makes Anything Cool
 The Tree of Life (Video Game) / int_8d917edd
comment
"X" Makes Anything Cool: The Chromosome layer is marked as X. Downplayed as it's likely named after the well-known X chromosome, and the letter C was taken by Cells, while two letters are reserved for sublayers.
 The Tree of Life (Video Game) / int_8d917edd
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The Tree of Life (Video Game) / int_8d917edd
 The Tree of Life (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 The Tree of Life (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: You can only access the Science layer as well as some exclusive upgrades and milestones while playing extreme mode. Several existing resources also provide new boosts and there are other minor alterations.
 The Tree of Life (Video Game) / int_8dc2b0f2
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The Tree of Life (Video Game) / int_8dc2b0f2
 The Tree of Life (Video Game) / int_8e20979
type
Wham Episode
 The Tree of Life (Video Game) / int_8e20979
comment
Wham Episode: The DNA layer. This is the point in the game where the earlier layers Hydrogen, Carbon, Oxygen, and Nitrogen (as well as minigames A to E) are removed permanently.
 The Tree of Life (Video Game) / int_8e20979
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 The Tree of Life (Video Game) / int_90917f2d
type
Reset Milestones
 The Tree of Life (Video Game) / int_90917f2d
comment
Reset Milestones: A large amount of the layers has milestones that are earned by reaching a certain amount of the resource, usually meant to be the point where the game slows down. A few early ones are unlocked by performing a reset enough times, while later ones are received by getting enough of a resource, with some requiring challenge completions instead. Most of them improve production through things like more beneficial cost/effect bases/exponents, but others unlock autobuyers or keep other upgrades/milestones on the layer reset. The Human layer in particular has 100 milestones that keep getting stronger effects as you get more Plants/Thoughts/Humans (like the one for 63575 Plants making the Mastery V base 2 at 66010 Plants).
 The Tree of Life (Video Game) / int_90917f2d
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 The Tree of Life (Video Game) / int_966decaf
type
Absurdly Short Level
 The Tree of Life (Video Game) / int_966decaf
comment
Absurdly Short Level: There are two Anti- challenges where you only need to get 1 point to win, which happens instantaneously. They're only there for satisfaction and affect some things that rely on Anti- challenge completions.
 The Tree of Life (Video Game) / int_966decaf
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 The Tree of Life (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 The Tree of Life (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: If you're past the endgame, the game will note it with a blue text and state that anything past this point may not be balanced. Whether or not there's any actual content to push for depends on the version. Going as far as possible generally gives enough for one or two upgrades/milestones in the following patch.
 The Tree of Life (Video Game) / int_9a4ff3b1
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 The Tree of Life (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 The Tree of Life (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: Holding the mouse button while the cursor is placed over upgrades purchases them automatically. This really comes in handy when you have to buy them again after a reset.
 The Tree of Life (Video Game) / int_9b9435d0
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 The Tree of Life (Video Game) / int_a030a259
type
Green Means Natural
 The Tree of Life (Video Game) / int_a030a259
comment
Green Means Natural: The Plants layer which also has buyables named after plant parts is bright green (initially it was gold like Ecosystems until the color was changed in an update to be more accurate and distinct).
 The Tree of Life (Video Game) / int_a030a259
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 The Tree of Life (Video Game) / int_a62dca03
type
Year Inside, Hour Outside
 The Tree of Life (Video Game) / int_a62dca03
comment
Year Inside, Hour Outside: The Iota minigame in the Cells layer has a function that slows down game time by 100x, resulting in 0.01 seconds passing per real second. The purpose is for stopping after specific seconds since point gain is based on seconds passed at prime, even, and/or odd numbers, specifically to give you time to maximize buyables while still gaining points, but the function will continue outside the minigame for however long you set the timer, slowing down the game heavily until you clear it with a shift-click.
 The Tree of Life (Video Game) / int_a62dca03
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 The Tree of Life (Video Game) / int_a9cec1f1
type
Missing Secret
 The Tree of Life (Video Game) / int_a9cec1f1
comment
Missing Secret: The Micro tab has seven upgrades, with the last one called Micronutrient bulk buying its ...waves and ...phone buyables and costing 1e500,000 Micro. Nearly all other buyables have upgrades/milestones that bulk buy them and you can easily reach over e500,000,000 Micro, but no matter how long you wait for the resource to accumulate, there is no eighth upgrade that bulk buys ...soft. Eventually, ...phone becomes useless and the Stem Cells layer is removed anyway.
 The Tree of Life (Video Game) / int_a9cec1f1
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 The Tree of Life (Video Game) / int_b53d88da
type
Double Unlock
 The Tree of Life (Video Game) / int_b53d88da
comment
Double Unlock: Starting from the Cells layer, there are times where an upgrade has a "requirement" of doing something else, such as building up enough of a different resource, completing enough of a specific challenge, or raising effect power high enough, before you can buy it with the main resource. The Humans layer is filled with these in both Upgrades and Milestones. Several milestones and the later upgrades have partial effects that only take effect after the player reaches certain amounts of Plants, Thoughts, or Humans, essentially making them sub-milestones.
 The Tree of Life (Video Game) / int_b53d88da
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 The Tree of Life (Video Game) / int_b6f33a21
type
Rainbow Speak
 The Tree of Life (Video Game) / int_b6f33a21
comment
Rainbow Speak: Layers that rely on specific one-letter variables use a different color to avoid confusion with the corresponding points. Oxygenated Blood (OB) and Deoxygenated Blood (DB) are written in purple and blue, respectively. Effects which are added to milestones/upgrades in previous layers are written in red. Unlocking Species provides effects written in purple instead.
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 The Tree of Life (Video Game)
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The Tree of Life (Video Game) / int_b6f33a21
 The Tree of Life (Video Game) / int_bb112450
type
Cooldown
 The Tree of Life (Video Game) / int_bb112450
comment
Cooldown: After using the Bulk ability in the Humans layer (bulk buys all buyables and grants fifty seconds of Thought production), you have to wait a minute before it can be triggered again.
 The Tree of Life (Video Game) / int_bb112450
featureApplicability
1.0
 The Tree of Life (Video Game) / int_bb112450
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_bb112450
 The Tree of Life (Video Game) / int_bb48f8ba
type
Timed Mission
 The Tree of Life (Video Game) / int_bb48f8ba
comment
Timed Mission: You can only spend 60 seconds in a Cells minigame. This incentivizes making sure you can get enough of the minigame's currency for the upgrade you need.
 The Tree of Life (Video Game) / int_bb48f8ba
featureApplicability
1.0
 The Tree of Life (Video Game) / int_bb48f8ba
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_bb48f8ba
 The Tree of Life (Video Game) / int_be009bbc
type
Alliterative Name
 The Tree of Life (Video Game) / int_be009bbc
comment
Alliterative Name: The version name starting from 1.0, Advil's Auspicious Acension [sic].
 The Tree of Life (Video Game) / int_be009bbc
featureApplicability
1.0
 The Tree of Life (Video Game) / int_be009bbc
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_be009bbc
 The Tree of Life (Video Game) / int_c03860d2
type
Womb Level
 The Tree of Life (Video Game) / int_c03860d2
comment
Womb Level: The Organs layer has several organs as part of tabs with mechanics related to them, like a Heart that beats in while making oxygenated blood and beats out while making deoxygenated blood, Kidneys that filter said blood out depending on which one you have selected at the moment, a Lung that produces Air and can put it in challenges named after parts of the respiratory system to improve its effect, and an Intestine with buyables that produce Energy.
 The Tree of Life (Video Game) / int_c03860d2
featureApplicability
1.0
 The Tree of Life (Video Game) / int_c03860d2
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_c03860d2
 The Tree of Life (Video Game) / int_c34f8d07
type
LOL, 69
 The Tree of Life (Video Game) / int_c34f8d07
comment
LOL, 69: The clickable button in the Achievements tab shows "69 nice" when you've clicked it that many times. Plants XII costs 69 Plants and increases make exponent to .69.
 The Tree of Life (Video Game) / int_c34f8d07
featureApplicability
1.0
 The Tree of Life (Video Game) / int_c34f8d07
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_c34f8d07
 The Tree of Life (Video Game) / int_c75df49a
type
Shout-Out
 The Tree of Life (Video Game) / int_c75df49a
comment
Shout-Out: Row 9 of Coin upgrades is the opening lines of Star Wars films, with "rather near here..." instead of "far, far away..." The last five Amino Acids milestones that are exclusive to non-extreme mode are taken from William Shakespeare's Sonnet 106. The Dilation challenge is partially inspired by Time Dilation from Antimatter Dimensions, as the changelog for the entry that added an explanation for it states "[go play AD y'all]".
 The Tree of Life (Video Game) / int_c75df49a
featureApplicability
1.0
 The Tree of Life (Video Game) / int_c75df49a
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_c75df49a
 The Tree of Life (Video Game) / int_ce104b8e
type
Serial Escalation
 The Tree of Life (Video Game) / int_ce104b8e
comment
Serial Escalation: Even more than the other trees. The first few layers are mostly stuff on a molecular level. The early midgame focuses on cells, tissues, and organs, basically parts of a single organism. The midgame involves animals and species, though there are also layers based on chromosomes and nucleuses. The lategame has ecosystems and plants. That said, Phase 3 (endgame) moves on to Humans and actually reverses some of the escalation (Life Points would go above the eeee990 mark, but beating Left drops point gain to above e50,000 which is early game territory).
 The Tree of Life (Video Game) / int_ce104b8e
featureApplicability
1.0
 The Tree of Life (Video Game) / int_ce104b8e
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_ce104b8e
 The Tree of Life (Video Game) / int_d7bfbcd7
type
Are You Sure You Want to Do That?
 The Tree of Life (Video Game) / int_d7bfbcd7
comment
Are You Sure You Want to Do That?: The game will warn you that entering hard mode while already being in extreme mode is not advised and ask if you want to proceed.
 The Tree of Life (Video Game) / int_d7bfbcd7
featureApplicability
1.0
 The Tree of Life (Video Game) / int_d7bfbcd7
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_d7bfbcd7
 The Tree of Life (Video Game) / int_eabd22f9
type
Achievement System
 The Tree of Life (Video Game) / int_eabd22f9
comment
Achievement System: There are more than 1000 achievements to earn for getting resources or completing challenges, with their names just being their respective number ("One", "Two", "Three", etc.)
 The Tree of Life (Video Game) / int_eabd22f9
featureApplicability
1.0
 The Tree of Life (Video Game) / int_eabd22f9
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_eabd22f9
 The Tree of Life (Video Game) / int_ee7a60e9
type
One-Steve Limit
 The Tree of Life (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted. Both Tokens and the E minigame have buyables called Constant, Linear, and Quadratic.
 The Tree of Life (Video Game) / int_ee7a60e9
featureApplicability
-1.0
 The Tree of Life (Video Game) / int_ee7a60e9
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_ee7a60e9
 The Tree of Life (Video Game) / int_fd94c4ac
type
Theme Naming
 The Tree of Life (Video Game) / int_fd94c4ac
comment
Theme Naming: Most upgrades follow the name of the layer/minigame with a corresponding Roman numeral. The upgrades for the C minigame are all named after foods that start with the letter "C". D minigame buyables are named after car parts. Protein buyables are named after RNA molecules. Stem cell buyables are named after terms for stem potency. The Micro tab has words which would often start with the prefix "micro", like "waves", "soft", and "meter" as parts of buyables or upgrade names. The Kidney buyables spell out "I'm gonna make him an offer he can't refuse". The Lung challenges are named after parts of the bronchial tree that moves air into and out of the lungs. The Intestine buyables are "Intestine" with different capitalisation and underlining. The Animal Taxonomy buyables are themed after taxonomic rank classifications. The Plant buyables are named after plant parts. The Human buyables are quotes from famous philosophers. Human challenges are named after adjectives related to morality and their antonyms. The first three Hydrogen Science buyables are named after properties of hydrogen atoms, while the other three are different ways to measure a minute. The three Nitrogen Science buyables use the names of three environmentalist principles: Reduce, Reuse, and Recycle. The DNA Science buyables are named after DNA enzymes.
 The Tree of Life (Video Game) / int_fd94c4ac
featureApplicability
1.0
 The Tree of Life (Video Game) / int_fd94c4ac
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_fd94c4ac
 The Tree of Life (Video Game) / int_ffac0279
type
Heart Symbol
 The Tree of Life (Video Game) / int_ffac0279
comment
Heart Symbol: The Minigame sidelayer has a classic heart symbol as its icon.
 The Tree of Life (Video Game) / int_ffac0279
featureApplicability
1.0
 The Tree of Life (Video Game) / int_ffac0279
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_ffac0279
 The Tree of Life (Video Game) / int_ffad4e9f
type
Shown Their Work
 The Tree of Life (Video Game) / int_ffad4e9f
comment
Shown Their Work: Many upgrades and parts are taken from actual biological terminology. Cell buyables called "Totipotent" and "Pluripotent" sound like random words related to "Omnipotent" at first, but looking them up reveals those are actual descriptions of cell potency, while the Science layer is full of scientific terms related to its layers.
 The Tree of Life (Video Game) / int_ffad4e9f
featureApplicability
1.0
 The Tree of Life (Video Game) / int_ffad4e9f
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_ffad4e9f
 The Tree of Life (Video Game) / int_name
type
ItemName
 The Tree of Life (Video Game) / int_name
comment
 The Tree of Life (Video Game) / int_name
featureApplicability
1.0
 The Tree of Life (Video Game) / int_name
featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
The Tree of Life (Video Game) / int_name
 The Tree of Life (Video Game) / int_name
itemName
The Tree of Life (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Tree of Life (Video Game)
hasFeature
Absurdly Short Level / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Achievement System / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Alphabetical Theme Naming / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Anti-Frustration Features / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Are You Sure You Want to Do That? / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Betting Mini-Game / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Bottomless Fuel Tanks / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Cap / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Challenge Run / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Cooldown / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Diminishing Returns for Balance / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Discard and Draw / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Double Unlock / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Export Save / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Factor Breakdown / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Green Means Natural / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Hard Mode Perks / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Heart Symbol / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
LOL, 69 / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Lucky Seven / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Missing Secret / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Mutual Disadvantage / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Out of Focus / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Post-End Game Content / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Rainbow Speak / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Reset Milestones / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Skill Point Reset / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Timed Mission / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Typing Game / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
Womb Level / int_cdbca8cf
 The Tree of Life (Video Game)
hasFeature
"X" Makes Anything Cool / int_cdbca8cf