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The Walking Dead: Season One (Video Game)
- 1501 statements
- 296 feature instances
- 65 referencing feature instances
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The Walking Dead: Season One (Video Game) | |
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TheWalkingDeadSeasonOne | |
The Walking Dead: Season One (Video Game) | comment |
Season One follows Lee Everett, a former history professor turned convicted criminal, who is given a second chance at life after he escapes transport to prison during the outset of the Zombie Apocalypse. Taking a little girl named Clementine under his wing, the two set out to find safety in the new, more dangerous world.Be warned: with all episodes of Season One now released, this article will have spoilers, and some may be unmarked. Proceed at your own discretion. | |
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The Walking Dead: Season One (Video Game) / int_106381c4 | type |
SilentProtagonist | |
The Walking Dead: Season One (Video Game) / int_106381c4 | comment |
Silent Protagonist: In conversations, silence is nearly always an acceptable answer, allowing the player to invoke this trope if they really want to. However, there are points where Lee will talk to people without input. Also, in a game where building trust and friendship with team-mates is a vital key to success, being an unsocial mute may hurt in the long run. | |
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The Walking Dead: Season One (Video Game) / int_121476bd | type |
The Millstone | |
The Walking Dead: Season One (Video Game) / int_121476bd | comment |
The Millstone: Ben thinks this about himself... and let's face it, he's absolutely right. Let us count the ways. First, he made a deal with bandits to trade them supplies in exchange for not hurting his friend— when he realized they didn't have his friend, he continued giving them supplies because they'd threatened to kill him and his group. Second, his not confessing to the paranoid Lilly about his guilt winds up in getting an innocent person killed. Third, as a result of his pissing off the bandits to such a degree, Duck winds up getting bitten, and Katjaa is Driven to Suicide as a result. Fourth, when he and Clementine are cornered by zombies in Savannah, he runs away rather than stay and help her, which ends up getting Chuck killed when he comes in to save her instead. In Episode 4, he removes an axe keeping zombies out from a doorway so he can use it to open another door (which also gets Brie killed). Too Dumb to Live barely begins to describe it, but lord knows he tries... Then, proceeds to tell Kenny about being the one trading supplies as Walkers try to take down the door, when it is quite clear this will cause Kenny to be furious and cause a crisis amongst the survivors in a critical moment. And finally, after having improved a fair amount, he can get screwed by chance, when a small balcony collapses under him as he's about to jump from a window to a nearby roof, forcing Kenny and Lee to go down to help, with Kenny's suicidal tendencies finally coming to fruition as he shoves Lee away, kills Ben with the only remaining bullet, and lets the zombie horde devour him (or so it seems). | |
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The Walking Dead: Season One (Video Game) / int_1235f055 | type |
Dirty Coward | |
The Walking Dead: Season One (Video Game) / int_1235f055 | comment |
In Episode 4, after Ben ran off and abandoned Clementine when they were surrounded by Walkers, Chuck runs to her aid and tells the group to move on while he holds back the Walkers. Later on, Lee finds his corpse in the sewers. | |
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The Walking Dead: Season One (Video Game) / int_1237828f | type |
Anyone Can Die | |
The Walking Dead: Season One (Video Game) / int_1237828f | comment |
Anyone Can Die: It wouldn't be The Walking Dead otherwise. It's guaranteed that you won't get through an episode without at least a couple of the main characters kicking the bucket: Episode 1: Shawn is killed when Duck accidentally rolls the tractor onto him, pinning him down before he can escape from incoming walkers. Later the player must choose between saving Doug or Carley from walkers in the pharmacy. Episode 2: Mark has his legs cut off and eaten by the cannibal St. John family, and dies off-screen from the blood loss. Larry is killed by Kenny in the freezer when he has a heart attack, making Kenny fearful that he will reanimate as a walker. The whole St. John family will be killed, either by Lee or the walkers that storm the dairy. Episode 3: Doug/Carley is killed by Lilly during the group's argument on the side of the road—Carley will be shot after she talks back to Lilly, but Doug will be killed by accident when he tries to protect Ben. Duck is bitten by a walker during the bandit shootout, and will either be shot to spare him reanimation, or left behind—this being too much for his mother, Katjaa, to take, leading to her taking her own life. Episode 4: Chuck is killed off-screen by walkers in the sewer, as well as possibly Mollynote If you mess up when she is grabbed by a zombie and you don't have Clementine with you in Crawford, Molly will be separated from the group while surrounded by walkers. She never dies on-sceen, but you won't see her again. Ben may also die if you choose to drop him in the tower. Episode 5: If Ben was spared in the previous episode, he'll be killed when he gets impaled on rebar. The confrontation with the Stranger will end with him being killed by either Lee or Clem. Finally, Lee himself meets his end, either by succumbing to his walker bite (and/or the blood loss from his missing arm) or having Clem shoot him so he doesn't turn. | |
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The Walking Dead: Season One (Video Game) / int_13945ede | type |
IAmAHumanitarian | |
The Walking Dead: Season One (Video Game) / int_13945ede | comment |
A player can do this to Clementine, as they can be extremely cruel to her. Exaggerated as they can let Clementine and the group eat human meat by not racing downstairs or failing to shout out what it is. | |
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The Walking Dead: Season One (Video Game) / int_13945ede | |
The Walking Dead: Season One (Video Game) / int_1439161f | type |
Heroic BSoD | |
The Walking Dead: Season One (Video Game) / int_1439161f | comment |
If you let Clementine die at the end of Episode 1, Lee stares in shock while zombies attack him. | |
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The Walking Dead: Season One (Video Game) / int_14beeefd | type |
Darker and Edgier | |
The Walking Dead: Season One (Video Game) / int_14beeefd | comment |
Darker and Edgier: While very episode goes more and more into darker and disturbing material, Episode 5 takes the cake. Lee's group gets whittled down, has their only way of escape stolen, and Lee dies after a traumatized Clem has to leave him to turn or shoot him. The general behavior of the group shifts as well: Lee, who can have the most optimistic lines of the game depending on your choices, turns into a determined and angry man who is pessimistic and doesn't care about his own death. Kenny descends into alcoholism and depression, only regaining hope literally minutes before he disappears, presumed dead; Christa has no major signs of her change, but at one point she downs nearly an entire bottle of liquor seemingly not caring that it's bad for her baby; Clementine ends up wandering lonely and depressed over both her parents and Lee's death. | |
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The Walking Dead: Season One (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
The Walking Dead: Season One (Video Game) / int_15b2cab3 | comment |
Tempting Fate: Lilly says she thinks everything is going to be okay at the hotel at the end of Episode 1. Then the power goes out, and things only get worse from there. Both Carley and Larry let Lee know they've figured out his secret, and both come with the choice to be offed at some point (namely, in Episode 1 and 2 respectively, though the latter happens regardless and neither can survive past Episode 3). All of the group besides Kenny, Lee and Lilly think the St. John Dairy Farm exists as some kind of miracle, even ignoring such things as Mark getting shot with an arrow because they broke a deal with bandits. They even ignore the fact that they have an ample supply of meat despite the fact there is one cow on the farm. Bonus points as they mention at every turn they get how great it is. Larry states that he's going to survive longer than Lee, and that he's going to be the one to kill Lee if he turns. As was said previously, no matter what you do, he dies anyway right after saying this. Kenny does this to himself on a few occasions, such as avoiding the "What if it was your family?" arguments by insisting that Duck and Katjaa would never come to harm or be in that position. Cue Episode 3 where Duck is infected and Katjaa kills herself. The man who kidnaps Clementine does this as he talks to his wife's reanimated head in a bowling bag, saying that Clementine "wouldn't hurt a fly". Cue meat cleaver, bottle, table lamp or if you don't prompt her, her fist. | |
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Cool Old Guy | |
The Walking Dead: Season One (Video Game) / int_17501df2 | comment |
Chuck is greenish yellow. | |
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The Walking Dead: Season One (Video Game) / int_1777688d | type |
Genre Savvy | |
The Walking Dead: Season One (Video Game) / int_1777688d | comment |
Astute players may notice a certain modified bear trap inside the slaughterhouse in Starved For Help. | |
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The Walking Dead: Season One (Video Game) / int_17ce80aa | type |
All There in the Manual | |
The Walking Dead: Season One (Video Game) / int_17ce80aa | comment |
Episode 5 uses this to trip up players with some knowledge of the overall Walking Dead canon. Lee can have his bitten arm amputated, and others have actually survived a bite this way. Surely our hero will be all right! ...no. No, he won't. Oh yeah, and the boat gets taken by the cancer survivor's group that Lee befriended in the sewers. | |
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The Walking Dead: Season One (Video Game) / int_17ce80aa | |
The Walking Dead: Season One (Video Game) / int_19a781f | type |
Relationship Values | |
The Walking Dead: Season One (Video Game) / int_19a781f | comment |
Relationship Values: As alluded to in the summary, your actions affect how the rest of the group views and treats Lee. | |
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The Walking Dead: Season One (Video Game) / int_19ebe383 | type |
Never Trust a Trailer | |
The Walking Dead: Season One (Video Game) / int_19ebe383 | comment |
Never Trust a Trailer: The next episode previews sometimes have events, dialogue, and character designs that don't match up to what actually happens in the next episode. The debut trailer shows a lot of things that don't happen in the game proper or in an altered fashion, the most notable probably being Ben, Kenny, and Lee in a forest with Christa, who shoots herself in the head with a gun. This situation does come to pass in Episode 3, but with Katjaa rather than Christa, who you don't even meet until later. | |
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The Walking Dead: Season One (Video Game) / int_19ebe383 | |
The Walking Dead: Season One (Video Game) / int_1a237409 | type |
Order Versus Chaos | |
The Walking Dead: Season One (Video Game) / int_1a237409 | comment |
The conflict between Lilly and Kenny in Episode 2. Both have their merits and flaws, and they represent order and chaos respectively. | |
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The Walking Dead: Season One (Video Game) / int_1a237409 | |
The Walking Dead: Season One (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
The Walking Dead: Season One (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Subverted. In the end, it doesn't matter who you made friends with or who hates your guts. The closest thing you get to alternate endings is if Clementine shoots Lee, or leaves him to turn into a Walker. | |
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The Walking Dead: Season One (Video Game) / int_1aa08f77 | |
The Walking Dead: Season One (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
The Walking Dead: Season One (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: After killing Clementine's zombified babysitter, Lee has the option to choose when to go out and look for help. Abstute players usually choose to go out before sunset since the Walkers rely on more than just eyesight, whereas people tend not to. However, choosing to go out at nighttime while resulting in the seemingly-preventable reanimation of a likable character, ultimately spares you from having to do one of the many QTEs that fans tend towards disdain for. | |
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The Walking Dead: Season One (Video Game) / int_1b2b1d2c | |
The Walking Dead: Season One (Video Game) / int_1b4ead2d | type |
Soft Glass | |
The Walking Dead: Season One (Video Game) / int_1b4ead2d | comment |
Soft Glass: Averted twice. First, when Lee has to kick out a car window, it is realistically hard, and takes several attempts (and even then, he has to kick the entire plane of glass out, not just kick part of the window), and don't forget said car has turned several times on the ground before coming to a stop. It is then averted again when Lee tries to elbow in a truck's window. Not only does this fail, but they actually need porcelain to break it open quickly and safely enough. And then in Episode 4, where a group of Walkers cannot break through a glass door. Invoked however in Episode 5, when Clementine has to bust the glass window on a door open. | |
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The Cameo | |
The Walking Dead: Season One (Video Game) / int_1b65dfad | comment |
"Saving" Irene: Carley shoots and Glenn helps, but the majority of thinking and zombie killing is done by Lee. | |
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The Cutie | |
The Walking Dead: Season One (Video Game) / int_1b6f11d2 | comment |
Clementine is light pink. | |
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The Walking Dead: Season One (Video Game) / int_1bdbbbae | type |
The Klutz | |
The Walking Dead: Season One (Video Game) / int_1bdbbbae | comment |
The Klutz: Lee spends the first half of Episode 1 slipping, tripping, and falling over everything he touches because of his injured leg. Thankfully he gets over it in the other half onwards, quickly showing he knows how to handle himself (including getting his weapon in an axe, and using it to great efficiency). | |
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The Medic | |
The Walking Dead: Season One (Video Game) / int_1bf47ada | comment |
Katjaa is orange. | |
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The Walking Dead: Season One (Video Game) / int_1bf47ada | |
The Walking Dead: Season One (Video Game) / int_1c7da7f6 | type |
The Slow Walk | |
The Walking Dead: Season One (Video Game) / int_1c7da7f6 | comment |
The Slow Walk: Near the end of Episode 5, Lee does this when there is a horde of Walkers between himself and the hotel where Clementine is being held. With no other way around them, and running out of time, Lee decides to just push through, determinedly walking through the crowd and hacking the heads of any Walkers that get too close while keeping a steady pace. | |
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The Main Characters Do Everything | |
The Walking Dead: Season One (Video Game) / int_1c9537cd | comment |
The Main Characters Do Everything: Kenny does work on vehicles and other characters will fight zombies from time to time, but it often seems like the largest hordes are left for Lee. There are some puzzles for him too, but that could be justified from the fact that he was a professor before the apocalypse, so he is probably the smartest even if he mostly knew about history and killing Walkers. "Saving" Irene: Carley shoots and Glenn helps, but the majority of thinking and zombie killing is done by Lee. Escaping the meat locker: Larry bangs on the door, Kenny examines the walls for weak points, and Lilly vomits. Lee unscrews the ventilation shaft and helps Clementine out. Killing The St. Johns: Lee takes care of both brothers. Kenny or Lilly will help defeat Danny, but Lee will receive no help against Andy unless he sided with Lilly and she helps. Everyone else just observes. Missing Supplies: Lee and Duck are the only ones who take any interest when Lilly says someone has been stealing supplies. Getting the train working: Lee gets the train working and unhooked (though Ben does correctly point him to the right button). Kenny drives, but lets Lee activate it. Getting the gas tanker out of the way: Lee and Clementine unlock the building, fight zombies, and get the blowtorch. Christa only intervenes afterwards and calls them out on going alone, despite Lee announcing what he was going to do before they went in. Taking supplies from Crawford: Lee had to deal with the battery and the medicine despite only being tasked with the former, and later is the one who slows down the horde while the others escape. | |
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Senseless Sacrifice | |
The Walking Dead: Season One (Video Game) / int_1dacdb4f | comment |
Senseless Sacrifice: Kenny in Episode 5. There was no reason for him to stay behind like he did instead of just shooting Ben before heading back up to the roof. It's pretty heavily implied this was just an attempt to justify his suicide to himself, he's been obsessing on the topic and you can actually call him out on it. | |
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Papa Wolf | |
The Walking Dead: Season One (Video Game) / int_1dfd19f9 | comment |
Kenny apparently beat a Walker to death with his bare hands, after it grabbed Duck. | |
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Breaking the Fourth Wall | |
The Walking Dead: Season One (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: Talking to Kenny five times in the bedroom right before before his alleged death (and Ben's potential death) will net you a cutscene of Lee extolling the virtues of a Telltale employee's mustache. | |
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I Need a Freaking Drink | |
The Walking Dead: Season One (Video Game) / int_1f250372 | comment |
I Need a Freaking Drink: After Katjaa and Duck's deaths, Lee can tell Kenny that Chuck has some whiskey. He's quick to take advantage, and later shares another bottle with Christa and Omid. | |
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Ambiguous Situation | |
The Walking Dead: Season One (Video Game) / int_1f6983f7 | comment |
In No Time Left, if you saved Ben in Episode 4, he will impale himself on a bar and be shot dead off-screen. Kenny sacrifices himself to save either Ben or Christa (after she falls into a building from the ceiling) and is presumed dead. Lee or Clementine will kill the Stranger at the Marsh House. As Lee and Clementine exit, they will see Ed and Diana (Clementine's parents) reanimated on the street. Lee will eventually succumb to his bite from Episode 4 (and/or possibly his amputation), and will either be left by Clementine to reanimate or shot by Clementine to prevent reanimation. | |
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The Walking Dead: Season One (Video Game) / int_1f6983f7 | |
The Walking Dead: Season One (Video Game) / int_1fc85456 | type |
Hopeless with Tech | |
The Walking Dead: Season One (Video Game) / int_1fc85456 | comment |
Hopeless with Tech: Carley! The portable radio she's fiddling with isn't broken, it just doesn't have any batteries, which she didn't even check. When you get a pair for it, she puts them in backwards! | |
The Walking Dead: Season One (Video Game) / int_1fc85456 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_1fc85456 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_1fc85456 | |
The Walking Dead: Season One (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
The Walking Dead: Season One (Video Game) / int_22071825 | comment |
I'm a Humanitarian: The St. John Dairy Farm from Episode 2 hides this sinister secret. | |
The Walking Dead: Season One (Video Game) / int_22071825 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_22071825 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_22071825 | |
The Walking Dead: Season One (Video Game) / int_222dc873 | type |
Black Comedy | |
The Walking Dead: Season One (Video Game) / int_222dc873 | comment |
"Too Much Salt Will Kill You": Kenny bashes Larry's head in with a salt lick. | |
The Walking Dead: Season One (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_222dc873 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_222dc873 | |
The Walking Dead: Season One (Video Game) / int_22569655 | type |
We ARE Struggling Together | |
The Walking Dead: Season One (Video Game) / int_22569655 | comment |
We ARE Struggling Together: The Game. | |
The Walking Dead: Season One (Video Game) / int_22569655 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_22569655 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_22569655 | |
The Walking Dead: Season One (Video Game) / int_225d4412 | type |
PlayedStraight | |
The Walking Dead: Season One (Video Game) / int_225d4412 | comment |
Played Straight with some of Lee's death scenes, with are almost humorously anticlimactic. | |
The Walking Dead: Season One (Video Game) / int_225d4412 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_225d4412 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_225d4412 | |
The Walking Dead: Season One (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
The Walking Dead: Season One (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The cane that belonged to Lee's father. A bit of Foreshadowing and Call-Back: The cane once again protects the store, even without its owner. Lee can notice that a white arrow in a Walker might have been used by the St. Johns, but it unusually doesn't reappear in the plot if you take it. Cue the fence turning on, and a white arrow hits Mark from further down the fence before the bandits start attacking with red colored arrows. When Lee enters the barn, he'll ask about the salt licks. A couple of scenes later, Kenny kills Larry with one. Just in case the player didn't examine them while in the meat locker. Larry's 60 cents are used to unscrew an air conditioner from the wall, in order to create an escape route. Depending on who arrives, either Doug's laser pointer or Carley's gun is used to distract Andrew St. John before he can shoot Lee. The Multi-tool is a subversion. When locked in the meat locker, Lee realizes he can use it to unscrew the air-vent, only to find that the St Johns have stolen it. | |
The Walking Dead: Season One (Video Game) / int_22cf536c | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_22cf536c | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_22cf536c | |
The Walking Dead: Season One (Video Game) / int_22f6000b | type |
Everybody's Dead, Dave | |
The Walking Dead: Season One (Video Game) / int_22f6000b | comment |
Everybody's Dead, Dave: By the end of Episode 5, everyone save Clementine and possibly Omid and Christa are dead. Including Lee. | |
The Walking Dead: Season One (Video Game) / int_22f6000b | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_22f6000b | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_22f6000b | |
The Walking Dead: Season One (Video Game) / int_23781532 | type |
Ironic Name | |
The Walking Dead: Season One (Video Game) / int_23781532 | comment |
Ironic Name: The St. Johns are named after a biblical saint who was famous for the act of baptism. In a symbolic sense; their actions did baptise the Macon group from their pre-outbreak social structure and exposed them to more... extreme methods of survival or the more hostile acts that are only justified by a victimhood mindset. The St. Johns have resorted to cannibalism to make sure there is a consistent, necessary stockpile of food, the bandits are introduced to the franchise and have indicated to have raped and murdered Jolene's daughter, and finally, Jolene was driven insane by the bandits and is revealed to have murdered the bandits to avenge and find her daughter. | |
The Walking Dead: Season One (Video Game) / int_23781532 | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_23781532 | |
The Walking Dead: Season One (Video Game) / int_23f80ecd | type |
Devoured by the Horde | |
The Walking Dead: Season One (Video Game) / int_23f80ecd | comment |
Devoured by the Horde: Some deaths will vary on who you choose to save: In Episode 1, A New Day, when the drug store gets overwhelmed by the Walkers, Carley or Doug will become the victim of this depending on who you choose to save. In Episode 2, Starved For Help, Travis or David will suffer this fate depending on who you save. If Lee chooses to save David, who's leg is caught in a bear trap, Travis will be distracted and he'll be devoured by several Walkers. If Lee doesn't save David in time, Travis will try to take Mark's hunting rifle but will get accidentally shot, forcing the others to leave David behind to be devoured by the Walkers. In Episode 3, Long Road Ahead, while Lee and Kenny are searching for supplies in Macon, they see a young woman fleeing outside a building with her screams attracting the Walkers which one of them bites her, Lee has the choice to shoot her to spare her from the Walkers or let them devour her and use her as a distraction. In Episode 4, Around Every Corner, when Ben is grabbed by a zombified Crawford Oberson who had been hung from the bell and Lee saves him from it, Ben wants Lee to let him go because of all the trouble he caused. If Lee chooses to let him go, Ben will drop down the tower and break his legs while nearby Walkers will devour him alive. Presumably what happens to Kenny, when he stays behind either to Mercy Kill Ben or to save Christa in Episode 5. However, he "got lucky" and escaped unharmed. | |
The Walking Dead: Season One (Video Game) / int_23f80ecd | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_23f80ecd | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_23f80ecd | |
The Walking Dead: Season One (Video Game) / int_244e413 | type |
Bolivian Army Cliffhanger | |
The Walking Dead: Season One (Video Game) / int_244e413 | comment |
Bolivian Army Cliffhanger: The game ends with Clementine wandering through a field and seeing two people on a hill who might be Christa and Omid. | |
The Walking Dead: Season One (Video Game) / int_244e413 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_244e413 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_244e413 | |
The Walking Dead: Season One (Video Game) / int_25524784 | type |
No-Holds-Barred Beatdown | |
The Walking Dead: Season One (Video Game) / int_25524784 | comment |
No-Holds-Barred Beatdown: Depending on how well the player does, Lee can deliver a brutal beatdown to the Big Bad of Episode 2's face. Molly delivers one to a zombie in Episode 4. She has a good reason to. | |
The Walking Dead: Season One (Video Game) / int_25524784 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_25524784 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_25524784 | |
The Walking Dead: Season One (Video Game) / int_25c60be7 | type |
Only in Florida | |
The Walking Dead: Season One (Video Game) / int_25c60be7 | comment |
Only in Florida: Kenny comes from Florida and invokes this trope after he wonders if Lee, a black man, can pick locks: | |
The Walking Dead: Season One (Video Game) / int_25c60be7 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_25c60be7 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_25c60be7 | |
The Walking Dead: Season One (Video Game) / int_2633c91d | type |
Steel Ear Drums | |
The Walking Dead: Season One (Video Game) / int_2633c91d | comment |
Steel Eardrums: Averted. Lee grabs his ears in pain when a rifle is fired closed to his face, and Clementine complains of her ears ringing after a shooting lesson. Ben also covers his ears in the bell tower when the bell tolls next to him and Lee. | |
The Walking Dead: Season One (Video Game) / int_2633c91d | featureApplicability |
-1.0 | |
The Walking Dead: Season One (Video Game) / int_2633c91d | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2633c91d | |
The Walking Dead: Season One (Video Game) / int_26ac510e | type |
Mythology Gag | |
The Walking Dead: Season One (Video Game) / int_26ac510e | comment |
Mythology Gag: Within the first minutes, the prison that Lee is being transported to is "The Prison" that Rick's group goes to. The prisoner that the UPO talks about that was crying was Thomas Richards, the man who kills the Greene sisters in the comic. Lee and Clementine sleep in Hershel's barn, and he is later shown cleaning it up. In the comics and the TV show, this is where he locks up zombified family members. Including Shawn, whom you fail to save. Though set in the comic universe, there is a little reference to the TV show as well. At the end of Episode 1, Glenn leaves with Clementine's walkie-talkie, the same one he uses to contact Rick when the latter is trapped in the tank. The group travels around in an RV for the first three episodes, much like the Atlanta group of the comics and TV series. The Stranger's tragic story is similar to Abraham Ford. Like Abraham, the Stranger's wife and child left him after a certain action and he tracked them down only to find them dead the next day. | |
The Walking Dead: Season One (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_26ac510e | |
The Walking Dead: Season One (Video Game) / int_272abb98 | type |
Shoot the Shaggy Dog | |
The Walking Dead: Season One (Video Game) / int_272abb98 | comment |
Shoot the Shaggy Dog: After 3-4 episodes of mentoring and protecting Ben, and eventually saving his life, the lead-up to any sort of redemption or even Redemption Equals Death fizzles out entirely when he dies like a chump due to a random vertical piece of iron. | |
The Walking Dead: Season One (Video Game) / int_272abb98 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_272abb98 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_272abb98 | |
The Walking Dead: Season One (Video Game) / int_28848c12 | type |
Life-or-Limb Decision | |
The Walking Dead: Season One (Video Game) / int_28848c12 | comment |
Life-or-Limb Decision: Twice, and subverted both times. In Episode 2, the teacher caught in the bear trap. He can only be freed by chopping off his leg, and dies of blood loss. In Episode 5, the player can have the group cut off Lee's bitten arm. He succumbs anyway, although it's unclear whether it was due to the bite having spread far enough, or infection from amputating his arm. | |
The Walking Dead: Season One (Video Game) / int_28848c12 | featureApplicability |
-0.3 | |
The Walking Dead: Season One (Video Game) / int_28848c12 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_28848c12 | |
The Walking Dead: Season One (Video Game) / int_297ab1b9 | type |
Parental Abandonment | |
The Walking Dead: Season One (Video Game) / int_297ab1b9 | comment |
Parental Abandonment: Before the outbreak, Clementine's parents left her with a babysitter so they could go on a trip to Savannah. They didn't make it. | |
The Walking Dead: Season One (Video Game) / int_297ab1b9 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_297ab1b9 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_297ab1b9 | |
The Walking Dead: Season One (Video Game) / int_29a39f6 | type |
Easter Egg | |
The Walking Dead: Season One (Video Game) / int_29a39f6 | comment |
Easter Egg: See Breaking the Fourth Wall. | |
The Walking Dead: Season One (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_29a39f6 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_29a39f6 | |
The Walking Dead: Season One (Video Game) / int_2a9b1de6 | type |
Bear Trap | |
The Walking Dead: Season One (Video Game) / int_2a9b1de6 | comment |
Bear Trap: In Episode 2, Lee comes upon Ben and Travis trying to free their teacher Mr. Parker from one that's been modified to trap humans (it doesn't have a release switch, which would serve literally no purpose other than trapping humans, as animals can't use the switches), and later in the episode Lee and Kenny find another one in the St. John family's abattoir. | |
The Walking Dead: Season One (Video Game) / int_2a9b1de6 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_2a9b1de6 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2a9b1de6 | |
The Walking Dead: Season One (Video Game) / int_2ae277ab | type |
Mauve Shirt | |
The Walking Dead: Season One (Video Game) / int_2ae277ab | comment |
Mauve Shirt: Two notable examples in Season 1's episodes 2 and 4, Chuck shows up in episode 3 and doesn't last an episode more than that. Mark doesn't even reach the end of his. | |
The Walking Dead: Season One (Video Game) / int_2ae277ab | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_2ae277ab | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2ae277ab | |
The Walking Dead: Season One (Video Game) / int_2c9e262 | type |
Catapult Nightmare | |
The Walking Dead: Season One (Video Game) / int_2c9e262 | comment |
Catapult Nightmare: Lee in Episode 1. And again in Episode 3. | |
The Walking Dead: Season One (Video Game) / int_2c9e262 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_2c9e262 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2c9e262 | |
The Walking Dead: Season One (Video Game) / int_2dc0d2bf | type |
Hidden Depths | |
The Walking Dead: Season One (Video Game) / int_2dc0d2bf | comment |
Hidden Depths: Larry. So hidden as to be almost invisible, but they're there. Lee as well, even if he is played as a Nice Guy, he still shows some moments of homicidal anger, and his backstory of murdering his wife's lover shows that while Lee is generally courteous and caring, he is still flawed, and can have a very short fuse. | |
The Walking Dead: Season One (Video Game) / int_2dc0d2bf | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_2dc0d2bf | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2dc0d2bf | |
The Walking Dead: Season One (Video Game) / int_2dc3e97c | type |
Ghost Town | |
The Walking Dead: Season One (Video Game) / int_2dc3e97c | comment |
Ghost Town: By the time the cast makes it to Savannah, they discover it to be this, much to their disappointment. The boats Kenny put all his hope into have been gone or stripped for parts for months, and the only living people in the whole city appears to be a scavenger named Molly, The Stranger, and the Social Darwinist settlement of Carver. Episode 4 reveals that there's a handful of other survivors have been living in an abandoned hospital, and that Carver had been wiped out due to an internal outbreak, unbeknownst to anyone else due to their isolationism. | |
The Walking Dead: Season One (Video Game) / int_2dc3e97c | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_2dc3e97c | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2dc3e97c | |
The Walking Dead: Season One (Video Game) / int_2f94135c | type |
Thou Shalt Not Kill | |
The Walking Dead: Season One (Video Game) / int_2f94135c | comment |
Thou Shalt Not Kill: Judging by all of the decisions by players according to the stats, a vast majority refused to kill, whether it meant electing to spare villains like the St. Johns, trying to save jerkasses like Larry, or stopping a load like Ben from committing a heroic suicide. note In every case, presence of Morality Pet Clementine has been stated to be one of the most common reasons why people do so; more than half of people kill Danny, it's Andy (where Clementine is clearly present) where 80% seem to decide not to. Clementine was present when Larry had a heart attack, while Clementine was the lone member of the group to speak on Ben's behalf. | |
The Walking Dead: Season One (Video Game) / int_2f94135c | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_2f94135c | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_2f94135c | |
The Walking Dead: Season One (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
The Walking Dead: Season One (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: You can play Lee as an unrepentant murderer and Jerkass, and yet, some of the things he sees will still repulse him. | |
The Walking Dead: Season One (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_319e4a2f | |
The Walking Dead: Season One (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
The Walking Dead: Season One (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The game sometimes imports choices from Episode 1 and Episode 4 incorrectly, randomizing those missing flags. Sometimes if you give a fifth chest compression during the CPR sequence on the PS3 version, the game repeats everything twice and gives wonky camera angles, requiring turning off the system to avoid save file corruption. Although there's a rough fix for it (that needs to be constantly reapplied and doesn't seem to work quite perfectly), the Steam version seems to wipe your save files post-Episode 1 whenever you close the game. The disc release of the game suffers from massive lag on some systems, making the quick-time events nearly or completely impossible to pass. If you don't trigger talking to Kenny after you've met Chuck, it's possible you try going back to the cabin to run the train. This will make sure Kenny is there, which makes you meet Chuck again when/if you pass through the box car. This can lead to your save mucking up after the last scene (and sometimes mess with your other saves) which will cause your save game to show up as a black screen with just Walker growls. | |
The Walking Dead: Season One (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_33ca811a | |
The Walking Dead: Season One (Video Game) / int_340e75cb | type |
Writing Indentation Clue | |
The Walking Dead: Season One (Video Game) / int_340e75cb | comment |
Writing Indentation Clue: Used by Lee to get instructions for how to drive a train from a ripped notepad. | |
The Walking Dead: Season One (Video Game) / int_340e75cb | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_340e75cb | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_340e75cb | |
The Walking Dead: Season One (Video Game) / int_344935b3 | type |
HalfTruth | |
The Walking Dead: Season One (Video Game) / int_344935b3 | comment |
Half-Truth: Lee can give plenty of these to the other survivors when they question him about his past. Giving people these early may bite you in the ass later, though. | |
The Walking Dead: Season One (Video Game) / int_344935b3 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_344935b3 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_344935b3 | |
The Walking Dead: Season One (Video Game) / int_356b1efb | type |
Hammerspace | |
The Walking Dead: Season One (Video Game) / int_356b1efb | comment |
Hammerspace: Characters, mostly Lee, will pull out items or objects from their pockets, sometimes ones that will be larger then their pockets. Some of the more egregious offenders include: an acetylene torch and its tank, a fire axe, and a car battery. There are some subversions to this as well, like the tools at the train. Lee can only carry one of them at a time. | |
The Walking Dead: Season One (Video Game) / int_356b1efb | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_356b1efb | |
The Walking Dead: Season One (Video Game) / int_35a858b3 | type |
Cluster F-Bomb | |
The Walking Dead: Season One (Video Game) / int_35a858b3 | comment |
Cluster F-Bomb: Kenny does that in Episode 3 when they find a truck hanging from a bridge, blocking exactly where the train has to pass through. Other than that, to sum it all up in one whole game, it takes almost 5 minutes just to count how many swearing words in Season One. | |
The Walking Dead: Season One (Video Game) / int_35a858b3 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_35a858b3 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_35a858b3 | |
The Walking Dead: Season One (Video Game) / int_35b241c0 | type |
Ooh, Me Accent's Slipping | |
The Walking Dead: Season One (Video Game) / int_35b241c0 | comment |
Ooh, Me Accent's Slipping: Cissy Jones tried to give Katjaa a German accent, but it comes off as slight at best. Not to mention that she frequently drops it, making it an inconsistent accent. | |
The Walking Dead: Season One (Video Game) / int_35b241c0 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_35b241c0 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_35b241c0 | |
The Walking Dead: Season One (Video Game) / int_371854f1 | type |
Chekhov's Army | |
The Walking Dead: Season One (Video Game) / int_371854f1 | comment |
Chekhov's Army: It took a whole episode for the Walkers from the bridge to catch up with you. And they're staying for the season finale. | |
The Walking Dead: Season One (Video Game) / int_371854f1 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_371854f1 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_371854f1 | |
The Walking Dead: Season One (Video Game) / int_382a6399 | type |
The Hero Dies | |
The Walking Dead: Season One (Video Game) / int_382a6399 | comment |
The Hero Dies: Lee Everett at the end of Episode 5. | |
The Walking Dead: Season One (Video Game) / int_382a6399 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_382a6399 | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_382a6399 | |
The Walking Dead: Season One (Video Game) / int_3946634e | type |
The Smart Guy | |
The Walking Dead: Season One (Video Game) / int_3946634e | comment |
If you save Doug over Carley, Doug acts like this for saving him for about the whole conversation, but then just chalks it up to "that survivor's thing". | |
The Walking Dead: Season One (Video Game) / int_3946634e | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_3946634e | featureConfidence |
1.0 | |
The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_3946634e | |
The Walking Dead: Season One (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
The Walking Dead: Season One (Video Game) / int_3aec9e5e | comment |
All of the group besides Kenny, Lee and Lilly think the St. John Dairy Farm exists as some kind of miracle, even ignoring such things as Mark getting shot with an arrow because they broke a deal with bandits. They even ignore the fact that they have an ample supply of meat despite the fact there is one cow on the farm. Bonus points as they mention at every turn they get how great it is. | |
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The Walking Dead: Season One (Video Game) / int_3aec9e5e | |
The Walking Dead: Season One (Video Game) / int_3eb0f889 | type |
Pun-Based Title | |
The Walking Dead: Season One (Video Game) / int_3eb0f889 | comment |
Pun-Based Title: Oh man, some of the Achievements/Trophies. For example: "Bedside Manor". "Too Much Salt Will Kill You": Kenny bashes Larry's head in with a salt lick. "You Fight Like A Dairy Farmer". No Time Left: It's not an achievement, but it's still a pun. You have little time in Episode 5, the one with said title, because you got bit. Even if you cut your arm off, you still can't survive. It could be because of the blood loss, you getting your arm cut by something that probably isn't all the clean, or the fact that you didn't remove the bitten arm immediately after the bite. The arm that gets bit is your left hand. It also has your watch. Get it? No. Time. LEFT! | |
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The Walking Dead: Season One (Video Game) / int_3ef2e095 | type |
Beware the Living | |
The Walking Dead: Season One (Video Game) / int_3ef2e095 | comment |
Beware the Living: Naturally. When the characters aren't dealing with bandits, authoritarian communities, and random lunatics, they're squabbling with each other. | |
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The Walking Dead: Season One (Video Game) / int_3fe2b13f | type |
Ungrateful Bastard | |
The Walking Dead: Season One (Video Game) / int_3fe2b13f | comment |
In A New Day, right when you're about to escape the zombie-infested drugstore, Larry yells "You're not coming with us, you son of a bitch!" at you and punches you to the ground, with Kenny barely saving you from the zombies afterwards. This is after you risk your life to get Larry the pills for his heart. | |
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The Walking Dead: Season One (Video Game) / int_3fe2b13f | |
The Walking Dead: Season One (Video Game) / int_401089da | type |
Offstage Villainy | |
The Walking Dead: Season One (Video Game) / int_401089da | comment |
Offstage Villainy: The people of Crawford had decided to create a Social Darwinist utopia that ruthlessly weeded out those too young, old or sick to pull their weight into survival. Other than a video making it clear that any pregnancies had to be aborted if the mother wished to stay protected, Molly resorting to Sexual Extortion to hide and treat her sister's diabetes, and the impaled zombies (who may have been candidates for Crawford that didn't make the grade), we never see any of their cruelty firsthand. | |
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The Walking Dead: Season One (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
The Walking Dead: Season One (Video Game) / int_40bb59d0 | comment |
Blatant Lies: Clementine invokes this on a few occasions what with her being just a kid. | |
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The Walking Dead: Season One (Video Game) / int_40bb59d0 | |
The Walking Dead: Season One (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
The Walking Dead: Season One (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Most of the major "victories" in this series are this trope: A New Day ends with the survivors at a Motor Inn, which is pretty safe, and barring the power going out, they're fairly set, but a few survivors left and one dies due to you being unable to save them, which continues to haunt the characters afterward. Starved For Help has the characters finally get food and supplies after almost running out, but Larry is killed by Kenny in a fit of paranoia, and depending on your choice, damaging your friendship with Kenny due to trying to save Larry, or causing Lilly to hate you by assisting in the murder of her father, along with the death of Mark. In Long Road Ahead, the characters finally make it to Savannah and get some new survivors, but Carley/Doug, Katjaa, and Duck are dead, Lilly either leaving the group or left on the road, Ben confessing to you his collusion with the bandits, and you find out that Clementine has been talking to someone without Lee or anyone else noticing. At the end of No Time Left, Clementine is saved and makes it to safety, but Lee has to either be shot in the head by her before he could turn into a Walker or be left behind. Either way, the game doesn't exactly end on a happy note, though it does give off a sense of hope. | |
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The Walking Dead: Season One (Video Game) / int_40cc0c7e | |
The Walking Dead: Season One (Video Game) / int_4127eb1 | type |
Shut Up, Hannibal! | |
The Walking Dead: Season One (Video Game) / int_4127eb1 | comment |
Shut Up, Hannibal!: The player can do this in Episode 5, to a limited extent, to the Stranger, by telling him "You fucked up" when he talks about how your stealing the food from his car destroyed his family. You can also answer "Yes" when he asks if he looks like a monster to you. He responds to both by merely ignoring your defiance and continuing with his rant. You can also do a more successful version of this by having Lee say he'll bite the Stranger and cause him to turn since he's already been bitten himself when the Stranger threatens to kill him: doing so will cause him to stutter momentarily. And speaking to him politely at the beginning of the conversation will temporarily derail him. | |
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The Walking Dead: Season One (Video Game) / int_4127eb1 | |
The Walking Dead: Season One (Video Game) / int_41c08e5 | type |
Establishing Series Moment | |
The Walking Dead: Season One (Video Game) / int_41c08e5 | comment |
Establishing Series Moment: By the time you reach the drugstore in the first episode, you're treated to an argument between your group of survivors and another, summarizing one of the themes of the franchise and showing that you're going to really need to work on your relationships with the survivors. | |
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The Walking Dead: Season One (Video Game) / int_41c08e5 | |
The Walking Dead: Season One (Video Game) / int_41d5f145 | type |
Fluffy the Terrible | |
The Walking Dead: Season One (Video Game) / int_41d5f145 | comment |
Fluffy the Terrible: The bandits in Episode 2 used to work at a Save-Lots store, and are therefore known as "The Save-Lots Bandits." | |
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The Walking Dead: Season One (Video Game) / int_41d5f145 | |
The Walking Dead: Season One (Video Game) / int_43d79c64 | type |
What Have You Done for Me Lately? | |
The Walking Dead: Season One (Video Game) / int_43d79c64 | comment |
What Have You Done for Me Lately?: Kenny's almost verbatim line when he's complaining about Molly, and Lee points out that she did save his life. Given his reactions if Lee ever disagrees with him, Kenny seems to have this mindset quite often. | |
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The Walking Dead: Season One (Video Game) / int_43d79c64 | |
The Walking Dead: Season One (Video Game) / int_44bed14c | type |
Hostage Situation | |
The Walking Dead: Season One (Video Game) / int_44bed14c | comment |
Hostage Situation: Used at the end of Episode 2, but is interrupted, thankfully. In Episode 3, as well. | |
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The Walking Dead: Season One (Video Game) / int_44bed14c | |
The Walking Dead: Season One (Video Game) / int_4534a70b | type |
You ALL Look Familiar | |
The Walking Dead: Season One (Video Game) / int_4534a70b | comment |
You All Look Familiar: While the game features unique human NPCs, there are only about seven or eight different types of zombies, aside from a few unique examples (the helicopter pilot, for example). | |
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The Walking Dead: Season One (Video Game) / int_4534a70b | |
The Walking Dead: Season One (Video Game) / int_45bdaa0e | type |
Just Ignore It | |
The Walking Dead: Season One (Video Game) / int_45bdaa0e | comment |
Just Ignore It: When Duck gets bitten, Kenny's only way of coping is to pretend it's not going to be a problem. He's gone out of his way to prioritize the safety of his family and at this point, shutting down and going into denial is the only mental option he has left to "keep" his son safe. Lee has to knock some sense into him (verbally or physically). | |
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The Walking Dead: Season One (Video Game) / int_45bdaa0e | |
The Walking Dead: Season One (Video Game) / int_4655ec83 | type |
Important Haircut | |
The Walking Dead: Season One (Video Game) / int_4655ec83 | comment |
Important Haircut: Clementine in Episode 3. | |
The Walking Dead: Season One (Video Game) / int_4655ec83 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_4655ec83 | |
The Walking Dead: Season One (Video Game) / int_47fea76b | type |
Butt-Monkey | |
The Walking Dead: Season One (Video Game) / int_47fea76b | comment |
Ben is gray. | |
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The Walking Dead: Season One (Video Game) / int_47fea76b | |
The Walking Dead: Season One (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
The Walking Dead: Season One (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: Normally, the series averts this. But in Episode 3, when Lee or Kenny is forced to Mercy Kill Duck, you don't see the results of the gunshot. But Lee and Kenny certainly do... | |
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The Walking Dead: Season One (Video Game) / int_49f20c6a | |
The Walking Dead: Season One (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
The Walking Dead: Season One (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: Lee says that "you often think you have a choice when you really don't". | |
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The Walking Dead: Season One (Video Game) / int_4a3e547f | |
The Walking Dead: Season One (Video Game) / int_4ab9c868 | type |
Pretty Little Headshots | |
The Walking Dead: Season One (Video Game) / int_4ab9c868 | comment |
Pretty Little Headshots: (snort) Averted. Played Straight with some of Lee's death scenes, with are almost humorously anticlimactic. | |
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The Walking Dead: Season One (Video Game) / int_4ab9c868 | |
The Walking Dead: Season One (Video Game) / int_4ac8b81f | type |
Humans Are the Real Monsters | |
The Walking Dead: Season One (Video Game) / int_4ac8b81f | comment |
The people of Crawford. If you believe what Molly, Vernon and Brie say about the place—that they killed all children and disabled/unhealthy people and constantly raided and killed outsiders— they really had it coming. | |
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The Walking Dead: Season One (Video Game) / int_4ac8b81f | |
The Walking Dead: Season One (Video Game) / int_4b316d47 | type |
Break the Cutie | |
The Walking Dead: Season One (Video Game) / int_4b316d47 | comment |
Break the Cutie: In Episode 4, high-schooler Ben feels so guilty and useless that he asks you to let him die. At the end of Episode 5, Clementine must either leave Lee, her protector, handcuffed to a radiator to turn into a Walker, or put a bullet in his head to save him the fate. And also, her parents are shown to have already become Walkers. | |
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The Walking Dead: Season One (Video Game) / int_4b316d47 | |
The Walking Dead: Season One (Video Game) / int_4c27e0e8 | type |
Temporary Love Interest | |
The Walking Dead: Season One (Video Game) / int_4c27e0e8 | comment |
Temporary Love Interest: Carley, if she is alive in Episode 3, has some flirtatious dialogue with Lee. Of course this means she's a goner. | |
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The Walking Dead: Season One (Video Game) / int_4c27e0e8 | |
The Walking Dead: Season One (Video Game) / int_4d0372b | type |
Everybody Knew Already | |
The Walking Dead: Season One (Video Game) / int_4d0372b | comment |
Everybody Knew Already: Invoked, if Lee chooses to tell everyone about his conviction in Episode 3. | |
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The Walking Dead: Season One (Video Game) / int_4d0372b | |
The Walking Dead: Season One (Video Game) / int_4d272d11 | type |
Blood Is the New Black | |
The Walking Dead: Season One (Video Game) / int_4d272d11 | comment |
Blood Is the New Black: Lee ends up like this in Episode 1 after either bludgeoning Clementine's babysitter to death or slipping in a pool of blood. In Episode 2, depending upon your choices, poor Lilly can get splattered with her own father's blood. If this happens, they remain like this for the rest of the episode. Both Lee and Clementine end up like this in Episode 5 as part of a ploy to get past the Walkers. | |
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The Walking Dead: Season One (Video Game) / int_4e3d253b | type |
Downer Ending | |
The Walking Dead: Season One (Video Game) / int_4e3d253b | comment |
Downer Ending: Episode 5 ends with almost all of Lee's group dead, with the only members left with a possibility of being alive preparing to go through a city filled with thousands of Walkers. Lee slowly dies from either blood loss, the zombie infection, or a mix of both, all while he guides a tearful Clementine through how to survive without him. Afterwards, Clementine either has to let her surrogate father and mentor turn into a Walker, or kill him herself. The only thing that saves it from being horrifically depressing is the post-credits scene that shows Clementine made it out of Savannah safely, and the last scene of the game hints that she might have found Omid and Christa. Luckily, as revealed in Episode 2, it was them. | |
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The Walking Dead: Season One (Video Game) / int_4e5af911 | type |
Unexpectedly Abandoned | |
The Walking Dead: Season One (Video Game) / int_4e5af911 | comment |
Unexpectedly Abandoned: Crawford turns out to have been overrun with Walkers some time before the characters even got to Savannah, despite the monstrous extremes they went to for survival. | |
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The Walking Dead: Season One (Video Game) / int_4e5af911 | |
The Walking Dead: Season One (Video Game) / int_4e7c4536 | type |
Wham Line | |
The Walking Dead: Season One (Video Game) / int_4e7c4536 | comment |
Wham Line: The first episode has one in the first scene in the police car. The line varies, but the overall scene is the same— the police officer is in the middle of saying something when the dialogue choices suddenly pop up (which include "IN THE ROAD!", "WATCH OUT!", and "OH SHIT!"), moments before the car hits a Walker. It's a nice way of showing that sometimes, choices will pop up out of nowhere, and you're not always going to have a lot of time to make a decision. In A New Day, right when you're about to escape the zombie-infested drugstore, Larry yells "You're not coming with us, you son of a bitch!" at you and punches you to the ground, with Kenny barely saving you from the zombies afterwards. This is after you risk your life to get Larry the pills for his heart. Ben telling the group that just dying will cause you to become a Walker. Being bitten isn't necessary. One of Lee's responses is an appropriate, "God help us". The end of Long Road Ahead has a doozy, especially since it comes from Clementine's supposedly busted walkie-talkie. Around Every Corner: If you say you don't know who the Stranger is, he jogs your memory by reminding you about the car and supplies you stole in Episode 2... | |
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The Walking Dead: Season One (Video Game) / int_4e7f703c | type |
Wham Shot | |
The Walking Dead: Season One (Video Game) / int_4e7f703c | comment |
Wham Shot: During Episode 2, Lee investigates the upstairs of the St. John house to check in on Mark. Once he opens the door to the upstairs bathroom, the camera shows Mark lying bloodied on the ground with his legs cut off. Near the end of Episode 4, after killing a generic walker by Clementine's walkie-talkie, Lee picks up Clementine's hat, which caught a bloodstain from the fight. The camera then slowly pans where you are greeted with a bite mark right on Lee's wrist. His fate is now sealed. | |
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The Walking Dead: Season One (Video Game) / int_4e7f703c | |
The Walking Dead: Season One (Video Game) / int_504e271f | type |
But Thou Must! | |
The Walking Dead: Season One (Video Game) / int_504e271f | comment |
But Thou Must!: You are often given three options or silence as a reply to timed responses. At times, all the dialogue options you're offered for a given choice amount to basically the same sentiment, just phrased slightly differently. All the sadistic choices count too, as you are forced to choose, and whatever you choose, someone is going to end up dead or really pissed at Lee. If you pit Hershel against Shawn in an argument about fortifying the farm, you have four replies that can time out twice before the game forces you to choose one in Shawn's favour. When you try to save David at the beginning of Episode 2, you are given a variety of items to seemingly release the trap with. They of course all fail, leaving the choice only to leave him or cut through his leg— which is a very gory process. In the same vein, more pragmatic players might elect to simply leave Ben and the others in order to avoid the possibility of adding members to the group and further draining its resources. Despite dialogue options to this effect, the game forces you to attempt (successfully or not) to free David, thus allowing Ben to join and making it impossible to avoid Lilly predictably chewing you out for bringing in more mouths to feed. Also in Episode 2 is the option to turn down the offer of food and safety from the St. Johns. Since it makes no sense for Lee to turn it down, second time players trying to avoid the nightmarish plot that results see Lee get outvoted, before Clementine's hunger changes his opinion. Again in Episode 2, the game does this if you try to return to dinner without investigating, or try to head back down stairs after starting to investigate; the game pretty much demands the player continue by having Mark audibly scream out for help and bang on the floor. And one more time in Episode 2: Think you can avoid the whole mess with the Stranger by refusing to steal the supplies from his car? Lee and Clementine will just stand aside while the rest of the group takes them anyway. In Episode 3, after Duck gets bitten, Katjaa will always be the one who goes to Mercy Kill him, no matter what Lee tries to say. Naturally, this results in her suicide. When Lee meets the cancer survivors, he has the option of saying he can make his way home without assistance, or asking for help. If Lee doesn't ask for help, Boyd will insist that Vernon can't just let Lee take that risk, no matter how Lee treats them. Either choice will also result in Brie asking why they should help Lee, and even if Lee didn't want their help, he is suddenly given three choices of convincing them to help him. Choose to stay silent? Vernon asks if there's anyone in your group who's injured, and so comes to help Omid. At times, all dialogue options for a given choice amount to the same sentiment, just phrased slightly differently. This is most obvious at the end of Around Every Corner when Clem asks Lee if they have time to search for her parents, and the four responses amount to "No", "Sorry but no", "Hell no", and "[Lie]", forcing the player to invoke the major Cliffhanger where she goes missing. | |
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The Walking Dead: Season One (Video Game) / int_51974a43 | type |
Storefront Television Display | |
The Walking Dead: Season One (Video Game) / int_51974a43 | comment |
Storefront Television Display: In Episode one, Lee and Doug are trying to find a way across a zombie-infested street, when they spot a TV store with several TV sets in the window on the opposite side from them. Doug uses a universal remote control to set the TVs to display static, creating a light show that distracts some of the zombies. | |
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The Walking Dead: Season One (Video Game) / int_525df529 | type |
Not Using the "Z" Word | |
The Walking Dead: Season One (Video Game) / int_525df529 | comment |
Not Using the "Z" Word: None of the survivors calls the zombies Zombies— instead, they're called Walkers or simply the Dead. This is actually played with in a couple of funny ways. Lee refers to them as zombies a grand total of once*actually twice; Lee can also refer to a walker as a "zombie" in his parents' office in Episode 1. This is most likely an oversight, as zombie media never existed in either of The Walking Dead's universes. In Episode 2 when he refers to them as Walkers, Andy acts amused at the terminology. And in Episode 4 when you meet another survivor who has been fending for herself long before you show up she refers to them as Geeks with her own justification for doing so. The interface, though, does call them zombies occasionally. In Season Two, the cabin group you fall in with calls them Lurkers. | |
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The Walking Dead: Season One (Video Game) / int_525df529 | |
The Walking Dead: Season One (Video Game) / int_5313c266 | type |
Bookends | |
The Walking Dead: Season One (Video Game) / int_5313c266 | comment |
Book Ends: Lee begins and can end the game in handcuffs, if you choose to let him turn. Lee and Clementine meet each other as she hands him a hammer to kill a zombified babysitter, and shortly before he dies, Lee hands her a baseball bat to kill a zombified security guard. It also starts and ends with Lee supporting himself on something as he makes his way towards a Walker who used to be a cop. The very first achievement you get in Episode 1 is called, " Out of the frying pan...," and the very first achievement you get in Episode 5 is, "Into the fire". | |
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The Walking Dead: Season One (Video Game) / int_5313c266 | |
The Walking Dead: Season One (Video Game) / int_54cc6b24 | type |
Le Parkour | |
The Walking Dead: Season One (Video Game) / int_54cc6b24 | comment |
Le Parkour: How Molly gets around. | |
The Walking Dead: Season One (Video Game) / int_54cc6b24 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_54cc6b24 | |
The Walking Dead: Season One (Video Game) / int_55473bc9 | type |
CPR: Clean, Pretty, Reliable | |
The Walking Dead: Season One (Video Game) / int_55473bc9 | comment |
CPR: Clean, Pretty, Reliable: If you're fast enough, Larry shows signs of waking up... though he might just be reanimating. | |
The Walking Dead: Season One (Video Game) / int_55473bc9 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_55473bc9 | |
The Walking Dead: Season One (Video Game) / int_5571b706 | type |
I Work Alone | |
The Walking Dead: Season One (Video Game) / int_5571b706 | comment |
Molly seems like she'd be more at home in some zombie spin off of Uncharted or Assassin's Creed rather than a point and click, the way she traverses the city by roof top and elegantly dances around the Walkers to bury her ice-climbing axe in their craniums. | |
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The Walking Dead: Season One (Video Game) / int_5571b706 | |
The Walking Dead: Season One (Video Game) / int_5a40d6a | type |
Adaptation Distillation | |
The Walking Dead: Season One (Video Game) / int_5a40d6a | comment |
Adaptation Distillation: The game touches upon almost every major core theme of the comic, such as teamwork, distrust, and the difficult choices that come with the disaster, in the span of five (six, if you count 400 Days) episodes. | |
The Walking Dead: Season One (Video Game) / int_5a40d6a | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_5a40d6a | |
The Walking Dead: Season One (Video Game) / int_5b565147 | type |
Meaningful Background Event | |
The Walking Dead: Season One (Video Game) / int_5b565147 | comment |
Meaningful Background Event: In Episode 1, if Lee and Clementine choose to leave the house in the morning, they meet Chet. As he's running away from Walkers he looks at his arm. If the two leave at night they meet him as a Walker. In Episode 2, the zombified Mark behind Brenda is illuminated by a lightning flash. A very subtle one in Episode 3, just before Lilly shoots the Episode 1 survivor, there's the briefest glimpse of her pulling out the gun from her back waistband when the camera pans over to Kenny. Many players won't notice this until a second viewing. | |
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The Walking Dead: Season One (Video Game) / int_5b565147 | |
The Walking Dead: Season One (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
The Walking Dead: Season One (Video Game) / int_5f3bb274 | comment |
Late-Arrival Spoiler: Any episode past the first one will be this to someone who randomly decides to get the sequel episodes instead of the original. Episode 2 reveals that anyone who dies, regardless of bites, will become a zombie. That could be considered a spoiler for both the comics and TV show if you haven't read/seen them yet. | |
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The Walking Dead: Season One (Video Game) / int_5f3bb274 | |
The Walking Dead: Season One (Video Game) / int_5fcb9ad1 | type |
Time Skip | |
The Walking Dead: Season One (Video Game) / int_5fcb9ad1 | comment |
Time Skip: Three months pass between the events of Episodes 1 and 2. And a week passes between Episodes 2 and 3. | |
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1.0 | |
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The Walking Dead: Season One (Video Game) / int_5fcb9ad1 | |
The Walking Dead: Season One (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
The Walking Dead: Season One (Video Game) / int_60414102 | comment |
Zombie Apocalypse: Well, it is about the walking dead. | |
The Walking Dead: Season One (Video Game) / int_60414102 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_60414102 | |
The Walking Dead: Season One (Video Game) / int_6220c00d | type |
Pædo Hunt | |
The Walking Dead: Season One (Video Game) / int_6220c00d | comment |
Pædo Hunt: Shawn and Hershel get a little suspicious if Lee admits he doesn't really know Clementine. | |
The Walking Dead: Season One (Video Game) / int_6220c00d | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_6220c00d | |
The Walking Dead: Season One (Video Game) / int_6293c185 | type |
Sequel Hook | |
The Walking Dead: Season One (Video Game) / int_6293c185 | comment |
Episode 5 ends on a minor one: After the credits, we see that Clementine was able to get out of Savannah but didn't seem to find Omid and Christa. Then she suddenly notices two people in the distance and the game ends. This ended up being a Sequel Hook for the second season. | |
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The Walking Dead: Season One (Video Game) / int_6293c185 | |
The Walking Dead: Season One (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
The Walking Dead: Season One (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: Lee uses a Georgia state quarter to unscrew the air conditioner from the wall during the escape from the dairy farm. And which state does the game take place within? | |
The Walking Dead: Season One (Video Game) / int_62f9d08e | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_62f9d08e | |
The Walking Dead: Season One (Video Game) / int_643618e5 | type |
Replacement Goldfish | |
The Walking Dead: Season One (Video Game) / int_643618e5 | comment |
The Stranger for Episodes 4 and 5. He doesn't appear beforehand, but unbeknownst to the player, the car the group (and Lee, possibly) steals from at the end of Episode 2 belonged to the Stranger. Having their supplies stolen due to his negligence led to the Stranger's wife and child leaving him, and thus being killed by walkers. He then set his sights on Clementine as a Replacement Goldfish, luring her and the group to Savannah and finally kidnapping her. | |
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The Walking Dead: Season One (Video Game) / int_643618e5 | |
The Walking Dead: Season One (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
The Walking Dead: Season One (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Episode 3 shows Doug Taking the Bullet Lilly had reserved for Ben, if he was the one Lee had saved near the end of Episode 1. In Episode 4, after Ben ran off and abandoned Clementine when they were surrounded by Walkers, Chuck runs to her aid and tells the group to move on while he holds back the Walkers. Later on, Lee finds his corpse in the sewers. In Episode 5, depending on your choices, Kenny appears to sacrifice himself either to save Christa or Mercy Kill Ben. | |
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The Walking Dead: Season One (Video Game) / int_6439de78 | |
The Walking Dead: Season One (Video Game) / int_648fe274 | type |
But for Me, It Was Tuesday | |
The Walking Dead: Season One (Video Game) / int_648fe274 | comment |
But for Me, It Was Tuesday: In Episode 5, the mysterious man reveals the group's choice to take his supplies from his station wagon killed his wife and daughter, meaning they indirectly took two lives and drove a man insane through what they considered finders-keepers. | |
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The Walking Dead: Season One (Video Game) / int_648fe274 | |
The Walking Dead: Season One (Video Game) / int_6627e429 | type |
Children Are a Waste | |
The Walking Dead: Season One (Video Game) / int_6627e429 | comment |
Children Are a Waste: In episode 4, the inhabitants of the Crawford enclave seemed to think so, with their policy of no mouths to feed who could not provide back for the community. In a case of Darwinian Irony, the structural exclusion of children and elderly combined with their isolationist policies would lead to them eventually falling apart when its members are too old to fend for themselves anymore and their population of young and healthy people dwindled. If you watched the camcorder tapes in the nurse's office, you'd find out that, like much else in the game, someone decided two choices weren't enough. A woman who'd gotten pregnant and was faced with the decision of leaving Crawford or having an abortion snapped and stabbed the doctor before running away. He presumably turned and Crawford was destroyed from the inside. | |
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The Walking Dead: Season One (Video Game) / int_6627e429 | |
The Walking Dead: Season One (Video Game) / int_66f763c0 | type |
Interface Screw | |
The Walking Dead: Season One (Video Game) / int_66f763c0 | comment |
Interface Screw: At least once a zombie will attack right in the middle of a conversation menu, and "[Character] will remember that" won't always show up for every significant action, nor is it indicative of how important it is down the line. | |
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The Walking Dead: Season One (Video Game) / int_66f763c0 | |
The Walking Dead: Season One (Video Game) / int_680f950 | type |
Gilligan Cut | |
The Walking Dead: Season One (Video Game) / int_680f950 | comment |
Gilligan Cut: In Episode 3: | |
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The Walking Dead: Season One (Video Game) / int_680f950 | |
The Walking Dead: Season One (Video Game) / int_687d991e | type |
Security Blanket | |
The Walking Dead: Season One (Video Game) / int_687d991e | comment |
Security Blanket: The walkie-talkie becomes this for Clementine, as she and her parents used it to talk and she feels it's the only way she'll be able to reach them. Until the end of Episode 3, when it comes out that the walkie-talkie wasn't as broken as it seemed and someone has been extorting Clementine under the pretense that he's with her parents. | |
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The Walking Dead: Season One (Video Game) / int_687d991e | |
The Walking Dead: Season One (Video Game) / int_6b05b601 | type |
Jerkass Has a Point | |
The Walking Dead: Season One (Video Game) / int_6b05b601 | comment |
Jerkass Has a Point: Several times, surprisingly. Kenny is either a Jerkass or a Nice Guy depending on whether you're usually on his side or Lilly's. But he turns out to be right in Episode 3 when he keeps saying they need to leave the Motor Inn and that their stay there can't last forever; they do in fact get run out later by bandits. And even in Episode 2, he was absolutely right to be suspicious of the St. Johns and eventually want to leave and/or find out what they're up to— they were cannibals planning on killing and eating them! In fact, all the way back in Episode 1, he is absolutely in the right about what should be done with Duck. Duck wasn't bitten, and Larry was being an asshole in suggesting Duck be thrown to the Walkers, he would've been throwing out an innocent boy! In Episode 2, you are confronted by a raging madwoman in the woods named Jolene. She proceeds to ream you out, call Danny a monster, and insist that she's not with the bandits and you and Danny are accusing her of shooting Mark falsely. Guess what— it's true! Danny and the rest of the St. Johns are in fact cannibalistic monsters, and Jolene isn't the one who shot Mark with an arrow, and she's not with the bandits! Larry is a spiteful person, but it's possible for the player to make him (partially) right about you if you consistently pick "asshole" choices, such as repeatedly insulting him to his face or persuading him to eat human flesh. Kenny's decision to kill Larry. Even if Lee and Lilly managed to get breathing for a bit, the odds are severely stacked against someone with a heart attack living with no medical aid. CPR is essentially stalling for time until actual medical helps arrives, and being trapped in a small room would make that unavailable. Kenny was probably right in wanting to take no chances that the biggest, strongest person in the room became a Walker in close quarters. In Episode 3, Lilly becomes a paranoid wreck, ranting that somebody is stealing supplies and betraying the group. She first accuses Ben, and then either accuses Carley or keeps accusing Ben depending on whether you saved Carley or Doug in Episode 1. Guess what— she's right! (Except for the Carley thing, of course.) Ben was stealing supplies and giving them to bandits! Also in Episode 3, Chuck scares Clementine half to death by telling her she's going to die if something doesn't change, then gives Lee a list of all the reasons why that is. Turns out he's right— Clementine's long hair was a problem because Andy St. John was able to grab it earlier to threaten her at gunpoint, she did need to learn how to shoot a gun to protect herself and in fact has to do it several times later, and the group didn't have a definite plan for what they were going to do when they got to Savannah. | |
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The Walking Dead: Season One (Video Game) / int_6b05b601 | |
The Walking Dead: Season One (Video Game) / int_6c6f5a7 | type |
The Jaywalking Dead | |
The Walking Dead: Season One (Video Game) / int_6c6f5a7 | comment |
The Jaywalking Dead: Played with. Walkers do get hit with cars a few times, but unintentionally, and the cars aren't much better off afterwards. | |
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The Walking Dead: Season One (Video Game) / int_6c6f5a7 | |
The Walking Dead: Season One (Video Game) / int_6d332aea | type |
Driven to Suicide | |
The Walking Dead: Season One (Video Game) / int_6d332aea | comment |
Third, as a result of his pissing off the bandits to such a degree, Duck winds up getting bitten, and Katjaa is Driven to Suicide as a result. | |
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The Walking Dead: Season One (Video Game) / int_6d332aea | |
The Walking Dead: Season One (Video Game) / int_6de71c57 | type |
Disc-One Final Boss | |
The Walking Dead: Season One (Video Game) / int_6de71c57 | comment |
Episode 5 also has the mysterious Stranger attacking Lee for the things he has done through the story, but if the player has steered clear of the more morally questionable decisions, he comes off as desperate and impotent as he brings up events that were more or less out of Lee's control. But if Lee has been trending towards more more pragmatic and selfish behavior, he can comes off as pretty justified in his attacks, especially if Lee supported taking the supplies from the car. | |
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The Walking Dead: Season One (Video Game) / int_6de71c57 | |
The Walking Dead: Season One (Video Game) / int_71e8a5c5 | type |
Trauma Conga Line | |
The Walking Dead: Season One (Video Game) / int_71e8a5c5 | comment |
Trauma Conga Line: The game itself. | |
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The Walking Dead: Season One (Video Game) / int_71e8a5c5 | |
The Walking Dead: Season One (Video Game) / int_7241785e | type |
You Can't Fight Fate | |
The Walking Dead: Season One (Video Game) / int_7241785e | comment |
You Can't Fight Fate: Regardless of alternate choices made, the outcome of certain events will exactly be the same. | |
The Walking Dead: Season One (Video Game) / int_7241785e | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_7241785e | |
The Walking Dead: Season One (Video Game) / int_7286e96d | type |
Idiot Ball | |
The Walking Dead: Season One (Video Game) / int_7286e96d | comment |
Idiot Ball: Really, the Stranger had to have been holding this, for leaving the station wagon the way it was in Episode 2. One, he left it completely alone in the middle of the night, in an area filled with zombies and bandits. Did he really expect anyone to make a different assumption than "being dead" or "ran for the lives"? And two, look at how he left it: The keys were in the ignition, the door was wide open, the car lights were on, and the food was completely uncovered. It would be both impossible to miss and really easy to break into. If Lee rejected the idea of stealing from the car, he can actually state that he refused because the lights were still on and he thought it might not have been abandoned. Though the follow-through is not explicitly stated (and the Stranger doesn't consider this to excuse Lee's culpability), this actually makes sense after a moment thought— the car wasn't actually running. If it had been abandoned for a significant length of time with all the lights on, the batteries would have already run down and the lights wouldn't be on anymore; either it had been abandoned that very day, or it hadn't been abandoned at all. Even if it was running, it would only last as long as its tank of gas, at which point the same reasoning would apply. Given the reason the Stranger and his family left the car —to find his son— it makes a certain amount of sense to leave it as a beacon in the light for them (or their missing son), to find again. A complete blindness as to the possibility of other people like said bandits or Lee's group coming by, but not completely irrational from the perspective of someone who hadn't really mentally adjusted to the post-apocalyptic world yet. In the first episode, the police officer takes his eyes off the highway they're on to look at Lee (sitting in the back seat) while saying something to him. One also has to wonder why Lee changes his outfit from thick, layered shirts underneath a leather jacket to a light-blue collared shirt over a sweater, considering it's mentioned that winter is approaching in about a month as of Episode 3. It can double as a bit of Fridge Hypocrisy if Lee decides to join the group in looting the Stranger's station wagon in Episode 2, since doing so will have him give Clementine a hoodie because it's getting colder out. Similarly, one might even have a case of Fridge Logic after thinking back on this. Oh, but lo and behold, does this change in attire make a Walker to take a bite out of him at the end of Episode 4. | |
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The Walking Dead: Season One (Video Game) / int_7286e96d | |
The Walking Dead: Season One (Video Game) / int_72b0dfd2 | type |
Being Good Sucks | |
The Walking Dead: Season One (Video Game) / int_72b0dfd2 | comment |
Being Good Sucks: Used during Episode 2. If you kill the Big Bad(s) Clementine will be scared of you, and if you try to save Larry, your former best friend (assuming certain choices) will throw a hissy fit and hate you. And if you want to please Clementine, you better not take that delicious food in that car. Putting certain people out of their misery can result in Lee getting scolded for it or, in the case of Episode 3, alerting the Walkers and resulting in them having less time to get supplies. | |
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The Walking Dead: Season One (Video Game) / int_72b0dfd2 | |
The Walking Dead: Season One (Video Game) / int_72e0023f | type |
Invoked Trope | |
The Walking Dead: Season One (Video Game) / int_72e0023f | comment |
Invoked however in Episode 5, when Clementine has to bust the glass window on a door open. | |
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The Walking Dead: Season One (Video Game) / int_72e0023f | |
The Walking Dead: Season One (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
The Walking Dead: Season One (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: The subtitles. Each character (with the exception of Shawn, Hershel, Glenn, and other minor characters which are grayish off-white) has their own individually colored subtitles. Lee is white. Clementine is light pink. Kenny is light green. Katjaa is orange. Duck and Omid are yellowish beige. Lilly is forest green. Larry is red. Carley and Christa are purple. Doug is powder blue. Ben is gray. Chuck is greenish yellow. The Stranger is reddish brown/dark brown. Also two minor characters who are killed off shortly after they're introduced also have color-coded subtitles: The unnamed police officer is light blue, and Irene is dark pink. Other short-lived characters use the same white font as Lee, for instance Mark. Don't get too attached to these people. The background for each episode's achievements share the same colors. Green for Episode 1, blue for 2, purple for 3, orange for 4 and red for 5. | |
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The Walking Dead: Season One (Video Game) / int_735b4101 | |
The Walking Dead: Season One (Video Game) / int_7464705c | type |
Arc Words | |
The Walking Dead: Season One (Video Game) / int_7464705c | comment |
Arc Words: "In the end, family's all that matters." | |
The Walking Dead: Season One (Video Game) / int_7464705c | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_7464705c | |
The Walking Dead: Season One (Video Game) / int_7582930a | type |
Hollywood Science | |
The Walking Dead: Season One (Video Game) / int_7582930a | comment |
Hollywood Science: The walkie-talkie was a child's walkie-talkie used to talk between a house and treehouse a few feet away. Who knew it could work inside a metal boxcar or train locomotive miles from another walkie-talkie. | |
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The Walking Dead: Season One (Video Game) / int_7582930a | |
The Walking Dead: Season One (Video Game) / int_77b03c0a | type |
Remember the New Guy? | |
The Walking Dead: Season One (Video Game) / int_77b03c0a | comment |
Remember the New Guy?: Used with Mark in Episode 2, as he joined between installments. | |
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1.0 | |
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The Walking Dead: Season One (Video Game) / int_77b03c0a | |
The Walking Dead: Season One (Video Game) / int_7870735b | type |
From Bad to Worse | |
The Walking Dead: Season One (Video Game) / int_7870735b | comment |
From Bad to Worse: There's a brief bit at the end of Episode 1 through to the beginning of Episode 2 where things improve— they get their motel fortress set up and life is fairly stable if precarious. At any other given time, though, you are merely trading one bad situation for an even worse situation, only occasionally finding moments of stability. | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_7870735b | |
The Walking Dead: Season One (Video Game) / int_7953ff81 | type |
Improvised Screwdriver | |
The Walking Dead: Season One (Video Game) / int_7953ff81 | comment |
Improvised Screwdriver: After Larry's death, Lee must search the corpse's pockets for some coins, which he can use as improvised screwdrivers to remove an air conditioner from the wall of the room they're locked in. | |
The Walking Dead: Season One (Video Game) / int_7953ff81 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_7953ff81 | |
The Walking Dead: Season One (Video Game) / int_7969f21e | type |
No One Gets Left Behind | |
The Walking Dead: Season One (Video Game) / int_7969f21e | comment |
No One Gets Left Behind: Invoked a lot, but especially by Kenny at the end of Episode 1. Or alternatively, if you were not loyal: | |
The Walking Dead: Season One (Video Game) / int_7969f21e | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_7969f21e | |
The Walking Dead: Season One (Video Game) / int_7d53bc0b | type |
Hollywood Silencer | |
The Walking Dead: Season One (Video Game) / int_7d53bc0b | comment |
Hollywood Silencer: You use a pillow to suppress the sound of a gunshot at a certain point. | |
The Walking Dead: Season One (Video Game) / int_7d53bc0b | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_7d53bc0b | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_7d53bc0b | |
The Walking Dead: Season One (Video Game) / int_7d89315b | type |
"The Reason You Suck" Speech | |
The Walking Dead: Season One (Video Game) / int_7d89315b | comment |
"The Reason You Suck" Speech: Carley (if she survived Episode 1) delivers one to Lilly in Episode 3. Lilly responds by shooting her in the face. Episode 5 has Ben finally delivering this to Kenny. Episode 5 also has the mysterious Stranger attacking Lee for the things he has done through the story, but if the player has steered clear of the more morally questionable decisions, he comes off as desperate and impotent as he brings up events that were more or less out of Lee's control. But if Lee has been trending towards more more pragmatic and selfish behavior, he can comes off as pretty justified in his attacks, especially if Lee supported taking the supplies from the car. | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_7d89315b | |
The Walking Dead: Season One (Video Game) / int_7e2b418c | type |
Story Branch Favoritism | |
The Walking Dead: Season One (Video Game) / int_7e2b418c | comment |
Story Branch Favoritism: Compared to saving Doug, saving Carley gives Lee a potential Ship Tease along with added conversations concerning Lee's past in Episode 3. Comparetively, Doug doesn't shoot David/Travis when they reanimate leaving either Larry or Mark to save Lee, and Doug does not parcipate in the walker takeover in Episode 3, giving more justifications to save Carley. | |
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The Walking Dead: Season One (Video Game) / int_7e2b418c | |
The Walking Dead: Season One (Video Game) / int_7ed25068 | type |
Video Game Caring Potential | |
The Walking Dead: Season One (Video Game) / int_7ed25068 | comment |
Videogame Caring Potential: The surrogate relationship between Clementine and Lee. Most friendships in the game. Pretty much the whole point of the game is to invest the players in its characters, then use that to break their hearts into little weeping bits. | |
The Walking Dead: Season One (Video Game) / int_7ed25068 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_7ed25068 | |
The Walking Dead: Season One (Video Game) / int_805deb6e | type |
Small Role, Big Impact | |
The Walking Dead: Season One (Video Game) / int_805deb6e | comment |
Small Role, Big Impact: The cancer survivors don't appear at all in Episode 5, but they steal the boat offscreen, making most of Episode 4 pointless. | |
The Walking Dead: Season One (Video Game) / int_805deb6e | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_805deb6e | |
The Walking Dead: Season One (Video Game) / int_82518cf7 | type |
Motor Mouth | |
The Walking Dead: Season One (Video Game) / int_82518cf7 | comment |
Motor Mouth: Duck. After the zombie attack, he becomes completely silent. He goes back to his usual self at the end of episode, much to Clementine's dismay. He does go silent again (and permanently) later in Episode 3, when he gets bitten. | |
The Walking Dead: Season One (Video Game) / int_82518cf7 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_82518cf7 | |
The Walking Dead: Season One (Video Game) / int_828a5ca8 | type |
Roaring Rampage of Rescue | |
The Walking Dead: Season One (Video Game) / int_828a5ca8 | comment |
Roaring Rampage of Rescue: You finally get to do one in Episode 5. | |
The Walking Dead: Season One (Video Game) / int_828a5ca8 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_828a5ca8 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_828a5ca8 | |
The Walking Dead: Season One (Video Game) / int_831164fe | type |
Signature Style | |
The Walking Dead: Season One (Video Game) / int_831164fe | comment |
Signature Style: When you realize that Episode 4 was written by the same screenwriter as The Book of Eli, Molly's character makes a lot more sense. | |
The Walking Dead: Season One (Video Game) / int_831164fe | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_831164fe | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_831164fe | |
The Walking Dead: Season One (Video Game) / int_8573ac0a | type |
The Social Darwinist | |
The Walking Dead: Season One (Video Game) / int_8573ac0a | comment |
The Social Darwinist: The St. Johns in Episode 2, who consider anyone wounded or weak as lower on the food chain, and to be treated as a meat resource and slowly eaten. The inhabitants of Crawford, who didn't allow anyone who wasn't a completely healthy adult in the city (namely, cancer survivors, anyone under 14, people with chronic illnesses such as diabetes, the pregnant, the elderly, or the disabled to name a few). | |
The Walking Dead: Season One (Video Game) / int_8573ac0a | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_8573ac0a | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8573ac0a | |
The Walking Dead: Season One (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
The Walking Dead: Season One (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Andre the policeman disappears after dropping Lee and Clem off at the Greene farm at night. Maybelle, the St. John farm's pregnant cow, isn't ever brought up again after you find out the St. Johns are a Cannibal Clan. In Episode 5 Molly does not return after leaving the group, but considering that Savannah is completely overrun, her odds are not good. | |
The Walking Dead: Season One (Video Game) / int_863fa679 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_863fa679 | |
The Walking Dead: Season One (Video Game) / int_8797239c | type |
Bait-and-Switch | |
The Walking Dead: Season One (Video Game) / int_8797239c | comment |
Bait-and-Switch: Episode 2 is initially set up to make the player believe the bandits are going to be the villains of Episode 2. They even get featured as prominent villains in the episode preview you get upon completing Episode 1, with the St. John family featured in the trailer as yet another batch of heroic bystanders like the Greenes were. As it turns out, while the bandits are assholes, the real villains of Episode 2 are the St. John brothers and mother themselves. | |
The Walking Dead: Season One (Video Game) / int_8797239c | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8797239c | |
The Walking Dead: Season One (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
The Walking Dead: Season One (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: The game series is built on this, as its choice system rivals Mass Effect and goes beyond with almost every choice mattering, thus saves are highly recommended. Otherwise you get an utter mess of randomized choices as the default. | |
The Walking Dead: Season One (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_87ce64a0 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_87ce64a0 | |
The Walking Dead: Season One (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
The Walking Dead: Season One (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: The sewer you see in Around Every Corner. It leads to an old bomb shelter attached to a hospital morgue housing a group of cancer survivors who are important characters in the episode. | |
The Walking Dead: Season One (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_87e661e8 | |
The Walking Dead: Season One (Video Game) / int_8a164766 | type |
Never Got to Say Goodbye | |
The Walking Dead: Season One (Video Game) / int_8a164766 | comment |
Never Got to Say Goodbye: Poor Ben... | |
The Walking Dead: Season One (Video Game) / int_8a164766 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_8a164766 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8a164766 | |
The Walking Dead: Season One (Video Game) / int_8a7e27b5 | type |
Stab the Scorpion | |
The Walking Dead: Season One (Video Game) / int_8a7e27b5 | comment |
Stab the Scorpion: Kenny does one to Lee when the group is leaving the pharmacy in Episode 1. In Episode 2, you get the option to stab an adjacent hay bale if you spare someone's life. | |
The Walking Dead: Season One (Video Game) / int_8a7e27b5 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8a7e27b5 | |
The Walking Dead: Season One (Video Game) / int_8a817c2a | type |
Rape Is a Special Kind of Evil | |
The Walking Dead: Season One (Video Game) / int_8a817c2a | comment |
Rape Is a Special Kind of Evil: Molly's little sister was diabetic and needed a constant supply of insulin. Crawford's less-than scrupulous doctor offered to give her the drug, but only if Molly would have sex with him whenever he wanted. | |
The Walking Dead: Season One (Video Game) / int_8a817c2a | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_8a817c2a | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8a817c2a | |
The Walking Dead: Season One (Video Game) / int_8ae880f7 | type |
Deconstruction | |
The Walking Dead: Season One (Video Game) / int_8ae880f7 | comment |
Deconstruction: The game deconstructs just how screwed a normal person would be if the government disappeared and zombies and crazy people started turning up all over the place. You're more likely to die getting everyone else killed then killing a horde of zombies. Ben may be counted since many fans agree that he is the most realistic. | |
The Walking Dead: Season One (Video Game) / int_8ae880f7 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_8ae880f7 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8ae880f7 | |
The Walking Dead: Season One (Video Game) / int_8b9d9672 | type |
Underdressed for the Occasion | |
The Walking Dead: Season One (Video Game) / int_8b9d9672 | comment |
Underdressed for the Occasion: Lee's conversion from a thick jacket back to a blue long-sleeved shirt leaves him vulnerable to a Walker bite in Episode 4. | |
The Walking Dead: Season One (Video Game) / int_8b9d9672 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8b9d9672 | |
The Walking Dead: Season One (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
The Walking Dead: Season One (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: At first the Walkers appear to be your standard zombies Then you learn that they don't need to bite to spread their condition: all dead with intact brain stems become zombies. note Actually, the "standard" Romero zombies had this feature too. Less attention was drawn to it, however. | |
The Walking Dead: Season One (Video Game) / int_8ba9512b | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_8ba9512b | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8ba9512b | |
The Walking Dead: Season One (Video Game) / int_8c96ae78 | type |
No One Could Survive That! | |
The Walking Dead: Season One (Video Game) / int_8c96ae78 | comment |
No One Could Survive That!: Lee mournfully utters a variation of this ("No one was getting out of there"). Kenny seemingly sacrifices himself to save Ben in Episode 5. Since Kenny was in a narrow alleyway with a horde of Walkers approaching from either end, almost no ammo left, no other weapons and about a second to think of an escape plan before the Walkers were on him, it's understandable he would think as much. Sure enough, though, Kenny survives and reappears in Season Two without any explanation except for he "got lucky". | |
The Walking Dead: Season One (Video Game) / int_8c96ae78 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_8c96ae78 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8c96ae78 | |
The Walking Dead: Season One (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
The Walking Dead: Season One (Video Game) / int_8e0430ab | comment |
In Episode 3, Duck turns if you fail to convince Kenny to stop the train. | |
The Walking Dead: Season One (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_8e0430ab | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8e0430ab | |
The Walking Dead: Season One (Video Game) / int_8e20979 | type |
Wham Episode | |
The Walking Dead: Season One (Video Game) / int_8e20979 | comment |
Wham Episode: It all starts falling apart in Episode 3. The episode really is about lost innocence: things are going to get really bad before they get better, if it does get better at all. Episode 4 does its best to top this. And with Lee getting bitten, and Clementine getting kidnapped being at the top of the list of things that happen, they succeeded. | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8e20979 | |
The Walking Dead: Season One (Video Game) / int_8e648cf6 | type |
I Can't Reach It | |
The Walking Dead: Season One (Video Game) / int_8e648cf6 | comment |
I Can't Reach It: Two examples in Long Road Ahead. When Lee discovers a Walker buckled into the seat of a car, you are only allowed to kill it by releasing its seatbelt and letting it come after you, rather than simply climbing over the car and attacking it from safety. Later, after Kenny has crossed the Despair Event Horizon, you have a literal example when he refuses to move to let you grab a map. | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8e648cf6 | |
The Walking Dead: Season One (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
The Walking Dead: Season One (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: Larry in Episode 2, considering he left you for dead to a horde of Walkers in Episode 1 (even after you saved his life by getting him medicine for his heart condition). The people of Crawford. If you believe what Molly, Vernon and Brie say about the place—that they killed all children and disabled/unhealthy people and constantly raided and killed outsiders— they really had it coming. | |
The Walking Dead: Season One (Video Game) / int_8ed5c6e4 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_8ed5c6e4 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_8ed5c6e4 | |
The Walking Dead: Season One (Video Game) / int_90e31482 | type |
Laser-Guided Karma | |
The Walking Dead: Season One (Video Game) / int_90e31482 | comment |
Laser-Guided Karma: The people of Crawford. One of their rules required anyone who got pregnant to have an abortion. One woman didn't want to go through with it and killed the doctor who intended to carry it out. This is what started the outbreak that destroyed their little Fascistburg. | |
The Walking Dead: Season One (Video Game) / int_90e31482 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_90e31482 | |
The Walking Dead: Season One (Video Game) / int_91cab736 | type |
Major Injury Underreaction | |
The Walking Dead: Season One (Video Game) / int_91cab736 | comment |
Major Injury Underreaction: Done seriously in Episode 5; when the balcony collapses, Ben falls about 30 feet onto a metal frame and states he thinks he damaged his leg, but he should be okay. The shock from the fall helps hide the fact that he's actually been impaled through the chest. He doesn't register that until he can see it. | |
The Walking Dead: Season One (Video Game) / int_91cab736 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_91cab736 | |
The Walking Dead: Season One (Video Game) / int_9255105a | type |
To Be Continued | |
The Walking Dead: Season One (Video Game) / int_9255105a | comment |
To Be Continued: The first three episodes are followed by previews of the next episode, and the previews all reflect your choices. The fourth episode, however, lacks a preview of Episode 5. For obvious reasons, considering it's the "grand finale". Later seasons continue this trend. | |
The Walking Dead: Season One (Video Game) / int_9255105a | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_9255105a | |
The Walking Dead: Season One (Video Game) / int_9290a12a | type |
Poorly Timed Confession | |
The Walking Dead: Season One (Video Game) / int_9290a12a | comment |
Poorly Timed Confession: In Episode 4, Ben finally decides to tell Kenny about his dealings with the bandits which led to the deaths of Katjaa and Duck while Walkers, that were accidentally let in thanks to him, are trying to break in. Kenny becomes furious and tries to attack Ben, but he was held back so he decides to not let him on the boat when they escape. And before escaping the area, Lee has to decide Ben's fate to live or die and Kenny silently encourages Lee to let him die. | |
The Walking Dead: Season One (Video Game) / int_9290a12a | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_9290a12a | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_9290a12a | |
The Walking Dead: Season One (Video Game) / int_92f674e5 | type |
Revenge | |
The Walking Dead: Season One (Video Game) / int_92f674e5 | comment |
Molly delivers one to a zombie in Episode 4. She has a good reason to. | |
The Walking Dead: Season One (Video Game) / int_92f674e5 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_92f674e5 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_92f674e5 | |
The Walking Dead: Season One (Video Game) / int_93dc4e37 | type |
Villain of Another Story | |
The Walking Dead: Season One (Video Game) / int_93dc4e37 | comment |
Villain of Another Story: The mysterious voice on the radio is only a villain at all because Lee's group were the villains of his story: their theft of his supplies caused his remaining family to leave him and subsequently die, and he came after revenge. | |
The Walking Dead: Season One (Video Game) / int_93dc4e37 | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_93dc4e37 | |
The Walking Dead: Season One (Video Game) / int_94e4b975 | type |
Vomit Indiscretion Shot | |
The Walking Dead: Season One (Video Game) / int_94e4b975 | comment |
Escaping the meat locker: Larry bangs on the door, Kenny examines the walls for weak points, and Lilly vomits. Lee unscrews the ventilation shaft and helps Clementine out. | |
The Walking Dead: Season One (Video Game) / int_94e4b975 | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_94e4b975 | |
The Walking Dead: Season One (Video Game) / int_94e4c8ab | type |
Betty and Veronica | |
The Walking Dead: Season One (Video Game) / int_94e4c8ab | comment |
Betty and Veronica: Depending on how you choose to interact with them, Lilly and Carley could potentially be implied romantic interests with Lee/"Archie". With Lilly being a jaded and insecure "Betty", and Carley being the slightly more glamorous city girl "Veronica". Nothing comes of this in either case. | |
The Walking Dead: Season One (Video Game) / int_94e4c8ab | featureApplicability |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_94e4c8ab | |
The Walking Dead: Season One (Video Game) / int_950bbfa7 | type |
Take a Third Option | |
The Walking Dead: Season One (Video Game) / int_950bbfa7 | comment |
Take a Third Option: You can sometimes do this when presented with two unpleasant choices. Annoyingly, there are a few times when it would really make a difference that you can't do it. | |
The Walking Dead: Season One (Video Game) / int_950bbfa7 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_950bbfa7 | featureConfidence |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_950bbfa7 | |
The Walking Dead: Season One (Video Game) / int_9600368d | type |
Behind the Black | |
The Walking Dead: Season One (Video Game) / int_9600368d | comment |
Behind the Black: Not as obvious as most examples of this trope, but one of the Bandits in Episode 3 gets attacked by a zombie that follows him through the entrance he made to the Motor Inn. Given that only a few seconds pass between him entering, and the fact that he'd have to cross the street to get there, it's odd that he wouldn't have noticed the zombie on the way in, never mind take the time to kill it (or his fellow Bandits to pick it off beforehand). Also in Episode 3, three zombies in the abandoned railway station appear from seemingly nowhere. Given the size of the room, it seems strange that none of them were visible from the door. Said railway station was covered in Hollywood Darkness but the point still stands. Especially bad in the sewer level during Episode 4, where Lee can walk straight into Walkers the player doesn't see because of the camera angle. The worst is when the camera angle hides that there is one holding on to his foot, instead looking like it's just stuck in a grate. Also in Episode 4, there is a hidden boat in the unlocked shed behind the house the team uses for shelter in Savannah, and no one seems to think to look inside when they first arrive for no other reason than the door is facing away from the camera. The Doylist reason for this is obvious—the contents of the shed is useless at this point but an important reveal later—but it is rather odd that no one considers checking it, considering Lee eventually has to dig up a rotting dog carcass to get inside the house. They need tools to get through the door, right? What sort of things do you keep in a shed? Obviously, only a boat, never tools. There's a Jump Scare near the end of Episode 4 when Lee is revisiting the shack in Crawford he used to get over to the garage. A zombie hidden from the player's eyes randomly attacks Lee out of nowhere despite the fact that he probably could've smelled it the second he walked inside. | |
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The Walking Dead: Season One (Video Game) / int_9600368d | |
The Walking Dead: Season One (Video Game) / int_967edd3a | type |
Action Film, Quiet Drama Scene | |
The Walking Dead: Season One (Video Game) / int_967edd3a | comment |
Action Film, Quiet Drama Scene: The chat with the man who kidnapped Clementine in Episode 5 happens right after you fight your way through a horde of Walkers armed with a shard of glass and a meat cleaver (or just the meat cleaver, if you took off Lee's arm). | |
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The Walking Dead: Season One (Video Game) / int_967edd3a | |
The Walking Dead: Season One (Video Game) / int_970c790a | type |
Big Bad | |
The Walking Dead: Season One (Video Game) / int_970c790a | comment |
The Stranger on the radio's text in Episode 3 is dark brown, but in Episode 4, changes to yellow, and you meet two characters in the episode who both have yellow text, though slightly hued differently. This may make you suspect one of them is contacting Clementine. Neither of them are, and by Episode 5, the Stranger's text is back to being dark brown. | |
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The Walking Dead: Season One (Video Game) / int_970c790a | |
The Walking Dead: Season One (Video Game) / int_974a9fe0 | type |
On the Next | |
The Walking Dead: Season One (Video Game) / int_974a9fe0 | comment |
On the Next: Each episode ends with a trailer for the next chapter. Except for the end of Episode 4, which just shows the game's title and the title for the final episode. | |
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The Walking Dead: Season One (Video Game) / int_974a9fe0 | |
The Walking Dead: Season One (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
The Walking Dead: Season One (Video Game) / int_99298c71 | comment |
In Episode 4, Chuck, when he was cornered by zombies in the sewers. | |
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The Walking Dead: Season One (Video Game) / int_99298c71 | |
The Walking Dead: Season One (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
The Walking Dead: Season One (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: You'll end up in more than one situation where you have to mash a button to escape... only no matter how hard or fast you mash, you can't fix the situation on your own. | |
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The Walking Dead: Season One (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
The Walking Dead: Season One (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: Subverted. Some of the story messages are quite relevant, but others turn out to be ultimately meaningless, and a few actions with consequences further down the road don't result in one. It doesn't take long to realize that they are very likely to be vague foreshadowing at best or deliberate misdirections at worst than spoil the plot. Some of them, like one that says "Carley will remember that" in Episode 3, are there only to deceive the player and hide way better the "spoilers", in this case it's only to make the character's death seconds later all the more jarring. In Episode 5, almost all of the "[Character] will remember that" messages double subvert this when Lee explains his actions/choices. Since the achievements are all automatically unlocked with the story, you can see how much of the game you've completed by checking the list. The captions almost always spoil when a character will be suddenly interrupted during a conversation, since it will show half the words. | |
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The Walking Dead: Season One (Video Game) / int_9ce6492a | type |
Taking the Bullet | |
The Walking Dead: Season One (Video Game) / int_9ce6492a | comment |
Taking the Bullet: That's how Doug (if he survived Episode 1) dies in Episode 3 while trying to protect Ben. | |
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The Walking Dead: Season One (Video Game) / int_9ce6492a | |
The Walking Dead: Season One (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Walking Dead: Season One (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: "It goes to show, people will up and go mad when they think their life is over." Or, if you continue trying to examine the police radio when a bunch of cops are rushing to the city (to deal with the zombie apocalypse and all) you'll get "You'll have to learn to stop worrying about things you can't control". If you watch the traffic while in the police car, you might spot Kenny's car or the Stranger's car. If Lee is dishonest with Hershel on the farm, Hershel catches him out and advises him to "become a better liar." At future times when Lee can choose to lie, he is generally more successful. If Lee tries to save Shawn one of the things Hershel can say is to warn Lee to watch Kenny, as he will prove unhelpful if Clementine is ever in any danger. Lo and behold, Kenny can refuse to help Lee rescue Clem at the end of Episode 4 if their relationship has been too negative. Kenny says about Larry, in Episode 1: "I'm gonna kill him, Kat". He does so in Episode 2. Additionally in Episode 1, when Larry is suspecting Duck is bitten, he suggests the group should "smash [Duck's] head in." Guess what happens to Larry in Episode 2. If Lee tries to stay neutral at the start of Episode 2 between Kenny and Lily, Kenny aggressively warns him that he will eventually have to pick a side. Guess what you have to do in the meat locker scene. If you choose to help Lily in Episode 2, Lee can call out Kenny's survivor mentality by asking him if he has what it takes to "do the hard thing" if it came to Katjaa or Duck. Kenny just shrugs it off and says it'll never come to that. Come Episode 3... If you choose to save David in Episode 2, you'll have to chop his leg off to save him from a bear trap with no release hatch, and he'll eventually die from blood loss and reanimate. Later on in the episode, you find out who modified the bear traps and Mark dies from blood loss due to the fact that he had his legs chopped off to be served as food. Depending on exactly how far Telltale planned ahead, this could also be foreshadowing Lee (potentially) amputating his own arm in an effort to avoid becoming a Walker. It works about as well there as it does here. Mark does a few times in Episode 2. First, he states that he wouldn't want to be alone in a room with Larry, then says he's so hungry he could eat anything. He also says that he's worried he might become dinner himself. Of course, the former is a dilemma Lee, Lilly, Kenny and Clementine find themselves in when faced with the possibility of an undead Larry, while the latter, Mark finds that he is dinner. Mark's line could also be taken another way, as by the end of the episode, he's a zombie, and ends up taking a bite out of Brenda St. John's neck. Also in Episode 2 inquiring about the empty stables will have Andy mention that their only cow is the pregnant one as the other cows died of sickness, hinting that maybe beef isn't the meat of choice. Additionally, checking the back-right stable will reveal a wheelbarrow of spare clothing that smells awful. Again in Episode 2, several areas of the dairy's past point to suspicious activity. The bandits shout that "It ain't right! We had a deal!" and that the dairy "fucked with [them]."; considering they're obviously shouting about the supplies, and there's a large amount of dairy boxes left at the camp Jolene took, it's almost like the problem they're having with the supplies wasn't the amount, but what they realized it was. Also, when first arriving, Andy will reveal people have stayed before when pressed, and trying to head for the barn before fixing the fence will prompt him to anxiously question why you're heading for it. Additionally in Episode 2, when Lee is examining the camp with Danny St. John, Danny becomes visibly nervous when Lee finds a few boxes of the supplies sent from the dairy and quickly tries to distract Lee. He is also unnerved by the video camera Lee finds and is noticeably relieved when Lee notes that the battery is dead. Finally, during the confrontation with the crazed Jolene, if you haven't done so already Danny shoots her dead when she starts veering towards talking about the St. John family's secret. You can even respond to the timing with suspicion, which Danny picks up on. In Episode 3, Long Road Ahead, Katjaa delivers this line to Kenny shorty before shooting herself in the head, because they have to shoot their own son in the head before he can come back as a Walker: Chuck talks to Lee about preparing Clementine, because there may be a point where Lee won't be able to protect Clementine anymore. A minor one, but in Episode 4, when Lee is in the Savannah sewers, he can comment about a dead rat saying the last thing he needs is "some god-awful disease." | |
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The Walking Dead: Season One (Video Game) / int_9d17b859 | type |
Made of Iron | |
The Walking Dead: Season One (Video Game) / int_9d17b859 | comment |
Made of Iron: Lee is this through several of the times he gets injured repeatedly from things that would usually knock out an average man or even kill him. Taken to the max in Episode 5, where he suts through a zombie horde while suffering from zombie infection or blood loss from cutting his arm off. His optional injuries show this too, as by the end he can be suffering from a gunshot wound to the stomach from the Stranger, and having been bitten up to three more times while going through the horde. | |
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The Walking Dead: Season One (Video Game) / int_9dfd7154 | type |
Fridge Logic | |
The Walking Dead: Season One (Video Game) / int_9dfd7154 | comment |
One also has to wonder why Lee changes his outfit from thick, layered shirts underneath a leather jacket to a light-blue collared shirt over a sweater, considering it's mentioned that winter is approaching in about a month as of Episode 3. It can double as a bit of Fridge Hypocrisy if Lee decides to join the group in looting the Stranger's station wagon in Episode 2, since doing so will have him give Clementine a hoodie because it's getting colder out. Similarly, one might even have a case of Fridge Logic after thinking back on this. Oh, but lo and behold, does this change in attire make a Walker to take a bite out of him at the end of Episode 4. | |
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The Walking Dead: Season One (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
The Walking Dead: Season One (Video Game) / int_9e0c3153 | comment |
No Time Left: It's not an achievement, but it's still a pun. You have little time in Episode 5, the one with said title, because you got bit. Even if you cut your arm off, you still can't survive. It could be because of the blood loss, you getting your arm cut by something that probably isn't all the clean, or the fact that you didn't remove the bitten arm immediately after the bite. The arm that gets bit is your left hand. It also has your watch. Get it? No. Time. LEFT! | |
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The Walking Dead: Season One (Video Game) / int_a0fd6f80 | type |
Lazy Artist | |
The Walking Dead: Season One (Video Game) / int_a0fd6f80 | comment |
Lazy Artist: If Lee saves Carley in Episode 1, the Walker version of David has a gap in his head suggesting that he gets an axe in it when he's dead, which does happen in another run, but he gets shot in the head in a Carley run. | |
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The Walking Dead: Season One (Video Game) / int_a1154544 | type |
Grumpy Old Man | |
The Walking Dead: Season One (Video Game) / int_a1154544 | comment |
Larry is red. | |
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The Walking Dead: Season One (Video Game) / int_a17dac32 | type |
Too Incompetent to Operate a Blanket | |
The Walking Dead: Season One (Video Game) / int_a17dac32 | comment |
Carley's problems with batteries in A New Day become a Running Gag when she offers Lee some batteries at the end of Starved For Help and when she asks if the batteries are backwards in a broken flashlight in Long Road Ahead. | |
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The Walking Dead: Season One (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
The Walking Dead: Season One (Video Game) / int_a18d407b | comment |
Samus Is a Girl: Molly's introduction. | |
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The Walking Dead: Season One (Video Game) / int_a1e5faab | type |
Doomed by Canon | |
The Walking Dead: Season One (Video Game) / int_a1e5faab | comment |
Doomed by Canon/Saved by Canon: The characters from the comics and those from the video game largely don't overlap, but the ones that do mostly appear in Episode 1: If you've read the comics, you'll know that Shawn will die and become a Walker, which happens during the episode, and Hershel and Glenn will live and later appear in the comics. This was originally the case with Lilly as well, but thanks to a Retcon she has now been confirmed as a different character. | |
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The Walking Dead: Season One (Video Game) / int_a2b38d3b | type |
Eye Scream | |
The Walking Dead: Season One (Video Game) / int_a2b38d3b | comment |
Eye Scream: Lee digs his thumbs into the eyes of a zombie trying to kill him. | |
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The Walking Dead: Season One (Video Game) / int_a2b38d3b | |
The Walking Dead: Season One (Video Game) / int_a2e4af42 | type |
Time for Plan B | |
The Walking Dead: Season One (Video Game) / int_a2e4af42 | comment |
Time for Plan B: Defied in Episode 4 if Lee brings up the idea: | |
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The Walking Dead: Season One (Video Game) / int_a3673c4c | type |
It Gets Easier | |
The Walking Dead: Season One (Video Game) / int_a3673c4c | comment |
It Gets Easier: Averted or played straight with Lee, depending on the player. Lee will alternatively struggle with violence, or barely bat an eye when he kills the Big Bad(s) of Episode 2, and shows almost no distress if he helps Kenny kill Larry with the salt lick. Played fully straight by Kenny. Can be simultaneously invoked and averted in Episode 5. If Lee tells Clementine to leave him rather than granting him a Mercy Kill as he succumbs to being bitten, he can tell her this trope and that he doesn't want her to get used to killing a person because she should only do so if it's absolutely necessary. | |
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The Walking Dead: Season One (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
The Walking Dead: Season One (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: The Achievements/Trophies, which come at the end of an episode and therefore often after a heartwrenching Sadistic Choice, are very often ridiculous puns or plays on words, for example, " Too Much Salt Will Kill You". Carley's abrupt transition between the flirtatious dialogue with Lee and urging him to tell the others about murdering the senator is this for both him and the player. | |
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The Walking Dead: Season One (Video Game) / int_a632f7fa | type |
Cool Train | |
The Walking Dead: Season One (Video Game) / int_a632f7fa | comment |
Cool Train: Omid certainly thinks it is, what with his eagerness to learn the controls and all. | |
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The Walking Dead: Season One (Video Game) / int_a70223 | type |
Karma Houdini | |
The Walking Dead: Season One (Video Game) / int_a70223 | comment |
Karma Houdini: Vernon's group steals Lee's boat and escape, and while they did go off to save Clementine, and would not end up needing the boat anyway, Vernon still knew they were trapped in a walker horde with a little girl and a heavily injured man. However, it's implied that the boat had only a small amount of fuel, plus the group consists of elderly cancer survivors with no weapons except for one gun, so their chances of survival are pretty slim even if they make it to land. note Subverted expectations in 400 Days. You find what remains of the cancer survivors group, and it's strongly implied that Vernon's decision to steal the boat from Lee's group caused the group to fracture over the decision... with Vernon noticeably missing. Also Lilly if Lee decides not to leave her behind. | |
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The Walking Dead: Season One (Video Game) / int_a8c9088d | type |
Stereotype Reaction Gag | |
The Walking Dead: Season One (Video Game) / int_a8c9088d | comment |
Stereotype Reaction Gag: In Episode 2: | |
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The Walking Dead: Season One (Video Game) / int_abc60c5d | type |
Harmful to Minors | |
The Walking Dead: Season One (Video Game) / int_abc60c5d | comment |
Harmful to Minors: Poor Clementine witnesses a seemingly endless cavalcade of horrific deaths over the series. | |
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The Walking Dead: Season One (Video Game) / int_ac2094ca | type |
Red Shirt | |
The Walking Dead: Season One (Video Game) / int_ac2094ca | comment |
Also two minor characters who are killed off shortly after they're introduced also have color-coded subtitles: The unnamed police officer is light blue, and Irene is dark pink. | |
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The Walking Dead: Season One (Video Game) / int_acecb17d | type |
Chekhov's Skill | |
The Walking Dead: Season One (Video Game) / int_acecb17d | comment |
Chekhov's Skill: At the beginning of Long Road Ahead, Clementine demonstrates to Lee how she made a pencil imprint of a leaf due to remembering it from school. Lee remembers this, and uses the same technique to get the imprint of an engine operation diagram when the group discovers the train. | |
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The Walking Dead: Season One (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
The Walking Dead: Season One (Video Game) / int_ad1db87c | comment |
Oh, Crap!: Lee gets seriously scared in Episode 5 when he wakes up, almost ready to turn, to find out Clementine locked herself in a jewerly room with him. | |
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The Walking Dead: Season One (Video Game) / int_ad1db87c | |
The Walking Dead: Season One (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
The Walking Dead: Season One (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: The answering machine messages from Clementine's parents. The first one is her mother telling her they'll be a bit late getting back from Savannah due to her dad getting into a tussle with "some crazy guy", and had to go to the hospital. The second one has the mother reveal that they're stuck because of the quarantine. The third one is just her begging Clementine to call the police and stay safe, before repeating "we love you" before the tape cuts off. | |
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The Walking Dead: Season One (Video Game) / int_ad4c74ed | type |
Final Girl | |
The Walking Dead: Season One (Video Game) / int_ad4c74ed | comment |
Final Girl: Clementine is the only party member who definitely survives Season One. | |
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The Walking Dead: Season One (Video Game) / int_ad4c74ed | |
The Walking Dead: Season One (Video Game) / int_ad9559e6 | type |
Arc Villain | |
The Walking Dead: Season One (Video Game) / int_ad9559e6 | comment |
Arc Villain: The St. Johns for Episode 2. A seemingly friendly family who takes the group in, they reveal themselves to be cannibals, and upon discovery set to kill and/or eat the group. They are all presumed to die by the episode's end. The Save-Lot Bandits and Lilly in Episode 3. While they made their presence known before, the bandits turn their sights on the group when they don't get their supplies fed to them by an unknown mole (later revealed to be Ben.) They raid the motel, necessitating the group to flee. Even then, the group still has to deal with Lilly, who has begun to crack under the stress of her father's death and being the leader. Discovering that someone is feeding the bandits supplies tips her over the edge, leading her to kill either Carley or Doug in a paranoid panic. She'll either be left behind by the gruop, or she'll steal the RV. The Stranger for Episodes 4 and 5. He doesn't appear beforehand, but unbeknownst to the player, the car the group (and Lee, possibly) steals from at the end of Episode 2 belonged to the Stranger. Having their supplies stolen due to his negligence led to the Stranger's wife and child leaving him, and thus being killed by walkers. He then set his sights on Clementine as a Replacement Goldfish, luring her and the group to Savannah and finally kidnapping her. | |
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The Walking Dead: Season One (Video Game) / int_ad9559e6 | |
The Walking Dead: Season One (Video Game) / int_aed65980 | type |
All for Nothing | |
The Walking Dead: Season One (Video Game) / int_aed65980 | comment |
At the end of Episode 5, Clementine must either leave Lee, her protector, handcuffed to a radiator to turn into a Walker, or put a bullet in his head to save him the fate. And also, her parents are shown to have already become Walkers. | |
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The Walking Dead: Season One (Video Game) / int_aed65980 | |
The Walking Dead: Season One (Video Game) / int_b1346878 | type |
Fate Worse than Death | |
The Walking Dead: Season One (Video Game) / int_b1346878 | comment |
Fate Worse than Death: How pretty much everyone feels about getting bitten. Sure, no matter how you die you come back as a Walker, but getting bitten causes you to suffer a drawn-out, painful, debilitating illness first. | |
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The Walking Dead: Season One (Video Game) / int_b1346878 | |
The Walking Dead: Season One (Video Game) / int_b149d59f | type |
Off Bridge, onto Vehicle | |
The Walking Dead: Season One (Video Game) / int_b149d59f | comment |
Off Bridge, onto Vehicle: Lee and Omid do this when escaping a horde of Walkers. Omid falls off and badly injures himself. | |
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The Walking Dead: Season One (Video Game) / int_b149d59f | |
The Walking Dead: Season One (Video Game) / int_b17f6a27 | type |
I Did What I Had to Do | |
The Walking Dead: Season One (Video Game) / int_b17f6a27 | comment |
I Did What I Had to Do: Stated verbatim a couple of times. | |
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The Walking Dead: Season One (Video Game) / int_b17f6a27 | |
The Walking Dead: Season One (Video Game) / int_b2280b66 | type |
Retcon | |
The Walking Dead: Season One (Video Game) / int_b2280b66 | comment |
Retcon: Due to the novel changing the entirety of Lilly's background, Telltale covered themselves by removing any references to the game Lilly being the same one from the comics, including changing their official website and renaming an Achievement/Trophy that was nod to where Lilly was in the comics. | |
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The Walking Dead: Season One (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
The Walking Dead: Season One (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Averted in episode 1. Running out of ammo is what can possibly kill Carley near the end of Episode One, when she cannot reach her extra ammo in her purse. Played Straight in Episode 2, as the bandits that ambush you early on have numerous arrows, and will use over fifty by the end of the ambush; they don't even have to load them, as soon as one arrow flies out another comes again. Honestly, there are several examples of this trope being played straight and averted. Episode 1, for example, has Lee loading a police officer's shotgun to kill his reanimated corpse. You're screwed if you miss that shot. Episodes 2 and 4, on the other hand, have moments where Lee has to open fire on groups of bandits/undead closing in on him. You can take as many shots as you like as long as no one reaches you. And averted in Episode 5 when the whole party announces how many bullets they have, and after they've all fired, that's it. | |
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The Walking Dead: Season One (Video Game) / int_b2cdd776 | |
The Walking Dead: Season One (Video Game) / int_b3f4bf22 | type |
Pants-Positive Safety | |
The Walking Dead: Season One (Video Game) / int_b3f4bf22 | comment |
Pants-Positive Safety: Many characters have the bad habit of keeping their guns in their waistbands. | |
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The Walking Dead: Season One (Video Game) / int_b3f4bf22 | |
The Walking Dead: Season One (Video Game) / int_b42b7e7b | type |
Moral Myopia | |
The Walking Dead: Season One (Video Game) / int_b42b7e7b | comment |
Moral Myopia: Kenny radically differentiates between his family and others when it comes to zombification; crushing Larry's head without hesitation in front of his daughter while she's trying to resuscitate him because he had a heart attack is totally necessary, but when Duck is dying from a bite, he's convinced everyone needs to back off because their son is different and won't turn. | |
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The Walking Dead: Season One (Video Game) / int_b42b7e7b | |
The Walking Dead: Season One (Video Game) / int_b4fb00f6 | type |
Mistaken for Pedophile | |
The Walking Dead: Season One (Video Game) / int_b4fb00f6 | comment |
Mistaken for Pedophile: If you talk to Clementine in the pharmacy, which is only the day after you met her, you have the option of saying "We should get to know each other". Sounds like Schmuck Bait, right? However, Lee apparently realises this, as selecting the option actually results in him awkwardly saying: | |
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The Walking Dead: Season One (Video Game) / int_b4fb00f6 | |
The Walking Dead: Season One (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
The Walking Dead: Season One (Video Game) / int_b58b4e3c | comment |
In Episode 4, he removes an axe keeping zombies out from a doorway so he can use it to open another door (which also gets Brie killed). Too Dumb to Live barely begins to describe it, but lord knows he tries... | |
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The Walking Dead: Season One (Video Game) / int_b58b4e3c | |
The Walking Dead: Season One (Video Game) / int_babc974 | type |
Sadistic Choice | |
The Walking Dead: Season One (Video Game) / int_babc974 | comment |
Sadistic Choice: You'll be making plenty of these. There's a subverted one where you have a choice between Shawn and Duck. No matter whom you pick, Shawn dies and Duck lives. The reactions of other characters however will be influenced by your choice. The first real one is near the end of Episode 1 where you have to choose between Doug and Carley. Also in Episode 2, Larry suffers a heart attack and collapses in the meat locker. Given the revelation that anyone who dies becomes a zombie, Lilly desperately attempts to resuscitate Larry, while Kenny demands they execute him immediately. Kenny kills Larry irrespective of your choice, but (again) the characters react differently according to your decision. Very early in Episode 3, Lee and Kenny are scouting for supplies when a woman a good distance away is cornered by Walkers and about to be eaten alive. Lee can either give her a swift death and attract the Walkers immediately, or leave her as a distraction to buy more time. note Sadly, there is no option to shoot the Walkers around her. Another subverted choice in Episode 3 where you have to choose who to help between Omid and Christa. You may think you're condemning one of them to get eaten by the large group of Walkers chasing the train, but no matter who you choose, the other will make it. Of course, the one you save will bitch at you about not saving the other one first. Subverted again in Episode 4. There are seven people in the group, and the boat can only hold five people. Molly gives up her place, and Lee is bitten and will turn. This troper thinks you can see where this is going. Episode 5 is full of them, and the worst part is they will come with a short timer, so not only do you have to make a hard choice, you have to do it quickly. | |
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The Walking Dead: Season One (Video Game) / int_babc974 | |
The Walking Dead: Season One (Video Game) / int_bb53d08 | type |
Tear Jerker | |
The Walking Dead: Season One (Video Game) / int_bb53d08 | comment |
However, it should be noted that any cruelty the player shows Clementine will usually be mitigated somehow, since for plot reasons especially for Episode 5's Tear Jerker of an ending Clementine cannot have too negative an opinion of Lee. For example, if the player doesn't save Clementine from the bathroom Walker in Episode 1 and if Carley has to shoot it instead, Lee will explain that he was too far away to do anything, which Clementine will accept with a simple suggestion to stick closer next time. For another example, if while handing out four rations for ten people during Episode 2 the player doesn't choose Clementine as one of the people to feed, Clementine will complain later that she's "very hungry", but that problem is solved or so everyone thinks when the dairy farmers show up so this won't have too negative of an impact. | |
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The Walking Dead: Season One (Video Game) / int_bb53d08 | |
The Walking Dead: Season One (Video Game) / int_bbf11c0 | type |
Genius Bruiser | |
The Walking Dead: Season One (Video Game) / int_bbf11c0 | comment |
Genius Bruiser: Lee, who was a history professor at a university, who can do some damage to zombies and can beat up the Big Bad pretty well, unless he's slipping on every thing in the vicinity (this is less of an issue when his leg heals). | |
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The Walking Dead: Season One (Video Game) / int_bbf11c0 | |
The Walking Dead: Season One (Video Game) / int_bc103f8b | type |
Subverted | |
The Walking Dead: Season One (Video Game) / int_bc103f8b | comment |
Subverted again in Episode 4. There are seven people in the group, and the boat can only hold five people. Molly gives up her place, and Lee is bitten and will turn. This troper thinks you can see where this is going. | |
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The Walking Dead: Season One (Video Game) / int_bc103f8b | |
The Walking Dead: Season One (Video Game) / int_bd50ec63 | type |
Battle in the Rain | |
The Walking Dead: Season One (Video Game) / int_bd50ec63 | comment |
In Episode 2 the weather starts out calm, but grows cloudier and has low, ominous thunder off in the distance when Lee starts investigating the St. Johns' suspicious behavior, culminating with a Battle in the Rain at the end of the episode. | |
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The Walking Dead: Season One (Video Game) / int_bd50ec63 | |
The Walking Dead: Season One (Video Game) / int_bf9d1167 | type |
Doylist | |
The Walking Dead: Season One (Video Game) / int_bf9d1167 | comment |
Also in Episode 4, there is a hidden boat in the unlocked shed behind the house the team uses for shelter in Savannah, and no one seems to think to look inside when they first arrive for no other reason than the door is facing away from the camera. The Doylist reason for this is obvious—the contents of the shed is useless at this point but an important reveal later—but it is rather odd that no one considers checking it, considering Lee eventually has to dig up a rotting dog carcass to get inside the house. They need tools to get through the door, right? What sort of things do you keep in a shed? Obviously, only a boat, never tools. | |
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The Walking Dead: Season One (Video Game) / int_bf9d1167 | |
The Walking Dead: Season One (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
The Walking Dead: Season One (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: In Episode 2, Clementine will witness if you kill Larry or any of the brothers. In Episode 3, if you choose to not kill the girl who was bitten and is being attacked by zombies, you have much more time to get supplies, all while she screams in agony. And then she suddenly stops. | |
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The Walking Dead: Season One (Video Game) / int_bfae65a4 | |
The Walking Dead: Season One (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
The Walking Dead: Season One (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: If you let Clementine die at the end of Episode 1, Lee stares in shock while zombies attack him. If you fail to convince Kenny to stop the train and deal with an infected Duck in episode 3, Lee returns to the boxcar and finds everyone dead. He is promptly killed by the now zombified Duck. | |
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The Walking Dead: Season One (Video Game) / int_c03fec8b | |
The Walking Dead: Season One (Video Game) / int_c04b1231 | type |
Jump Scare | |
The Walking Dead: Season One (Video Game) / int_c04b1231 | comment |
There's a Jump Scare near the end of Episode 4 when Lee is revisiting the shack in Crawford he used to get over to the garage. A zombie hidden from the player's eyes randomly attacks Lee out of nowhere despite the fact that he probably could've smelled it the second he walked inside. | |
The Walking Dead: Season One (Video Game) / int_c04b1231 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_c04b1231 | |
The Walking Dead: Season One (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
The Walking Dead: Season One (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: Although you never actually see the explosion, it's inferred because Lee kicks a lit blowtorch onto a leaking fuel tanker to try and blow up a horde of Walkers, before jumping onto the roof of a speeding train. | |
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The Walking Dead: Season One (Video Game) / int_c12f0c4 | |
The Walking Dead: Season One (Video Game) / int_c145f69b | type |
Subverted Trope | |
The Walking Dead: Season One (Video Game) / int_c145f69b | comment |
There's a subverted one where you have a choice between Shawn and Duck. No matter whom you pick, Shawn dies and Duck lives. The reactions of other characters however will be influenced by your choice. | |
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The Walking Dead: Season One (Video Game) / int_c145f69b | |
The Walking Dead: Season One (Video Game) / int_c14ca4e0 | type |
Zombie Infectee | |
The Walking Dead: Season One (Video Game) / int_c14ca4e0 | comment |
Zombie Infectee: In Episode 3, when Duck is bitten, Kenny refuses to believe his son will die, Katjaa realizes that her medical knowledge cannot save their son and Lee has a nightmare about the same thing happening to Clementine. | |
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The Walking Dead: Season One (Video Game) / int_c14ca4e0 | |
The Walking Dead: Season One (Video Game) / int_c15195f0 | type |
CharacterDeath | |
The Walking Dead: Season One (Video Game) / int_c15195f0 | comment |
Character Death: In A New Day, The policeman driving Lee dies after being pulled from the cars by Walkers off-screen. Lee will have to kill Sandra, Clementine's zombified babysitter. Chet, Shawn's friend, will be alive if you travel in the day, but traveling at night, he'll approach you as a Walker. Later at Hershel's farm, Walkers will crawl over the barricade-fence and kill Shawn. Lee finds the bodies of his parents and his undead brother outside the pharmacy. No matter what you do, Irene (the girl whom you set out to save) will take Carley's gun and commit suicide. If you choose to save Carley at the end, Doug will be pulled out of the pharmacy by Walkers and eaten. If you choose to save Doug, Carley be pulled by the hair by Walkers and devoured. In Starved For Help, Travis will either be left behind and eaten by Walkers or will reanimate after dying from a gunshot wound. Similarly, his teacher can also either be left behind or will reanimate from his leg wound. While walking to the St. John farm, the group will see a bandit murder another bandit with a shotgun overkill. Jolene, the madwoman at the camp, will be shot by either Danny or Lee. Mark will have his legs cut off for food by the St. Johns and die from his wounds off-screen. Larry will suffer from a heart-attack in the meat locker, and Kenny will smash his head in with a salt-lick (possibly with Lee's help). You have the option to kill Danny with a pitchfork in the barn. Brenda St. John will be killed by a reanimated Mark while holding Katjaa hostage. You have the option to kill Andrew St. John, but it's implied that even if you spare him and his brother, they both die in the ensuing Walker attack. In Long Road Ahead, Lee and Kenny will see a bitten girl being attacked by Walkers, and Lee can either Mercy Kill her or leave her to die to buy him and Kenny time. Most of the Save-Lot bandits will be killed in the attack on the Motor Inn. Depending on whether you save Carley or Doug, they will be killed by Lilly while defending Ben (if you save Carley, it's on purpose, but if you save Doug, it will be an accident.) You find out that Duck was bitten during the attack, and Katjaa will commit suicide before she can Mercy Kill him. You or Kenny can shoot Duck instead, or you can leave him. In Around Every Corner, Lee comes across an undead boy in the attic and will either have to Mercy Kill him or leave the attic and have Christa do it instead. Lee will come across Chuck, who had stayed behind earlier in the episode, dead in the sewer. In a video tape, one of the doctors at Crawford is stabbed in the stomach on-screen, and you'll kill him as a Walker later. Brie will be eaten by Walkers as the group flees Crawford. Depending on your choice, Lee can drop Ben from the bell tower and to his death. In No Time Left, if you saved Ben in Episode 4, he will impale himself on a bar and be shot dead off-screen. Kenny sacrifices himself to save either Ben or Christa (after she falls into a building from the ceiling) and is presumed dead. Lee or Clementine will kill the Stranger at the Marsh House. As Lee and Clementine exit, they will see Ed and Diana (Clementine's parents) reanimated on the street. Lee will eventually succumb to his bite from Episode 4 (and/or possibly his amputation), and will either be left by Clementine to reanimate or shot by Clementine to prevent reanimation. | |
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The Walking Dead: Season One (Video Game) / int_c15195f0 | |
The Walking Dead: Season One (Video Game) / int_c2288824 | type |
A Nazi by Any Other Name | |
The Walking Dead: Season One (Video Game) / int_c2288824 | comment |
The inhabitants of Crawford, who didn't allow anyone who wasn't a completely healthy adult in the city (namely, cancer survivors, anyone under 14, people with chronic illnesses such as diabetes, the pregnant, the elderly, or the disabled to name a few). | |
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The Walking Dead: Season One (Video Game) / int_c2288824 | |
The Walking Dead: Season One (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
The Walking Dead: Season One (Video Game) / int_c2cedc1c | comment |
Big "NO!": Understandably used by Lilly when her father's head is crushed right in front of her. Also used by Kenny when Katjaa kills herself, assuming he's there with her. | |
The Walking Dead: Season One (Video Game) / int_c2cedc1c | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_c2cedc1c | |
The Walking Dead: Season One (Video Game) / int_c313d43a | type |
True Companions | |
The Walking Dead: Season One (Video Game) / int_c313d43a | comment |
Episode 4 ends on a doozy of one: Clementine goes missing and Lee gets ambushed by a Walker while searching for her and bitten on the left arm. Lee goes off to look for her — either alone, with some survivors, and maybe ALL of the survivors — and head to Vernon's hideaway thinking he took her, but find it's empty. Just when all seems lost, the walkie-talkie springs to life with Clementine on the end, who's promptly replaced by her kidnapper. No matter what response you pick, you never hear Lee speak it because he finds himself speechless before the screen cuts to black. What's more, there no preview of the next episode either. | |
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The Walking Dead: Season One (Video Game) / int_c313d43a | |
The Walking Dead: Season One (Video Game) / int_c324a7d | type |
Cannibal Clan | |
The Walking Dead: Season One (Video Game) / int_c324a7d | comment |
Maybelle, the St. John farm's pregnant cow, isn't ever brought up again after you find out the St. Johns are a Cannibal Clan. | |
The Walking Dead: Season One (Video Game) / int_c324a7d | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_c324a7d | |
The Walking Dead: Season One (Video Game) / int_c335b9ec | type |
Irony | |
The Walking Dead: Season One (Video Game) / int_c335b9ec | comment |
Irony: Molly beats up a Walker to extreme proportions in Crawford rather than killing it quickly, and later justifies it as just making sure it was actually dead. She makes this justification just after we see it twitch; it's not dead. | |
The Walking Dead: Season One (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) | hasFeature |
The Walking Dead: Season One (Video Game) / int_c335b9ec | |
The Walking Dead: Season One (Video Game) / int_c3b760ed | type |
ZigZaggedTrope | |
The Walking Dead: Season One (Video Game) / int_c3b760ed | comment |
Averted or played straight with Lee, depending on the player. Lee will alternatively struggle with violence, or barely bat an eye when he kills the Big Bad(s) of Episode 2, and shows almost no distress if he helps Kenny kill Larry with the salt lick. | |
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The Walking Dead: Season One (Video Game) / int_c3c18143 | type |
Hope Spot | |
The Walking Dead: Season One (Video Game) / int_c3c18143 | comment |
Hope Spot: The end of Episode 1, where the cast states that the Motor Inn is defensible and has power, so they could stay for a good while. Right on cue, the power goes out. Episode 2 is all about this. The group's food supply run low but they seem to come across some friendly people with a dairy farm, plenty of space to move around and a electric fence to keep the Walkers out. Then it's revealed the family reverted to cannibalism and was stringing them along so they can capture and kill them later for food. In Long Road Ahead, after the motel investigation with Duck (who can think you're "totally awesome") and the ensuing confrontation with the bandits, everyone manages to escape in Kenny's RV, and breathes a sigh of relief. Then, it's revealed that Duck was bitten by a Walker during the escape, and the ensuing chain of events leads to the deaths of Doug/Carley, Katjaa, Duck and possibly Lilly. All throughout Episode 3, the decisions you make with Carley or Doug say that they will be remembered by them. Of course, it's all pointless in the end because they die anyway. Episode 4 is based around this. Kenny is driven to find a boat in Savannah they can use to escape and live a peaceful life on. After a short exploration of the docks shows this to the pointless, Clementine finds an intact boat in the shed behind the house they're hiding out in. The look on Kenny's face when he comes out and sees it almost makes one think he's starting to come back from his Heroic BSoD. Then Lee gets bitten, and Clementine is kidnapped. Episode 5 uses this to trip up players with some knowledge of the overall Walking Dead canon. Lee can have his bitten arm amputated, and others have actually survived a bite this way. Surely our hero will be all right! ...no. No, he won't. Oh yeah, and the boat gets taken by the cancer survivor's group that Lee befriended in the sewers. | |
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The Walking Dead: Season One (Video Game) / int_c4747523 | type |
Philosophical Choice Endings | |
The Walking Dead: Season One (Video Game) / int_c4747523 | comment |
Philosophical Choice Endings: Is survival worth risking becoming a violent monster? In the ending, you have to decide over Lee's fate, but in a way that is also your last lesson for Clementine. Do you want to A) have her shoot Lee and teach her to survive at any cost, even if through violence, or do you B) teach her to abstain from violence when ever possible to prevent her from possibly turning into a ruthless monster. With the game often giving you the opportunity to use violence or not, this perfectly fits the game's general theme pretty well. Alternatively: Is your own safety worth deliberately putting other people in danger and causing them to suffer? As Lee himself points out, one reason for Clementine not to shoot him is because gunshots make noise and noises draw the Walkers. Since shooting Lee puts Clem in a more difficult situation in which to survive, the message would actually be the opposite of what's described above. Not shooting Lee ensures that Clem is more secure on her way out of town, but also leaves her father figure to suffer a lot more, and eventually turn into a monster who would kill people if given the chance. Choosing to shoot Lee not only saves him pain, but also saves others from the Walker he would become. | |
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The Walking Dead: Season One (Video Game) / int_c4747523 | |
The Walking Dead: Season One (Video Game) / int_c49935fa | type |
20 Minutes into the Past | |
The Walking Dead: Season One (Video Game) / int_c49935fa | comment |
20 Minutes into the Past: The game begins at the onset of the apocalypse, which was July 19th 2003. At the beginning of Episode 2, then, it's October 2003. The gas prices (around $2.00) may clue some players in. | |
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The Walking Dead: Season One (Video Game) / int_c5249b29 | type |
Nice Guy | |
The Walking Dead: Season One (Video Game) / int_c5249b29 | comment |
Kenny is either a Jerkass or a Nice Guy depending on whether you're usually on his side or Lilly's. But he turns out to be right in Episode 3 when he keeps saying they need to leave the Motor Inn and that their stay there can't last forever; they do in fact get run out later by bandits. And even in Episode 2, he was absolutely right to be suspicious of the St. Johns and eventually want to leave and/or find out what they're up to— they were cannibals planning on killing and eating them! In fact, all the way back in Episode 1, he is absolutely in the right about what should be done with Duck. Duck wasn't bitten, and Larry was being an asshole in suggesting Duck be thrown to the Walkers, he would've been throwing out an innocent boy! | |
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The Walking Dead: Season One (Video Game) / int_c5b47b36 | type |
Offscreen Moment of Awesome | |
The Walking Dead: Season One (Video Game) / int_c5b47b36 | comment |
Offscreen Moment of Awesome: Between Episodes 1 and 3, the military attempted to re-take Macon but failed. You return to the drugstore to find dead soldiers, jeeps, and a helicopter crashed into the roof of the drugstore. Kenny apparently beat a Walker to death with his bare hands, after it grabbed Duck. | |
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The Walking Dead: Season One (Video Game) / int_c5ccf60f | type |
Internal Reveal | |
The Walking Dead: Season One (Video Game) / int_c5ccf60f | comment |
Internal Reveal: Defied, depending on the player's choices: Lee's conviction gets revealed by Lilly in Episode 3, but if he saved Carley he has the option of telling everyone beforehand. The player can choose whether or not to reveal Lee's bite wound to the other characters. Ben's collusion with the bandits also comes out in the same episode, with the player having learned it in the previous episode. | |
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The Walking Dead: Season One (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
The Walking Dead: Season One (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: Many times throughout the first season, a Walker will attack Lee from behind, even when you've thoroughly investigated the area. Various characters do this either for the sake of convenience or plot importance, such as Andrew St. John talking to you about the farm and the Stranger sneaking up on Lee. | |
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The Walking Dead: Season One (Video Game) / int_c691d3f4 | |
The Walking Dead: Season One (Video Game) / int_c6b8d37a | type |
Cliffhanger | |
The Walking Dead: Season One (Video Game) / int_c6b8d37a | comment |
Cliffhanger: Episode 4 ends on a doozy of one: Clementine goes missing and Lee gets ambushed by a Walker while searching for her and bitten on the left arm. Lee goes off to look for her — either alone, with some survivors, and maybe ALL of the survivors — and head to Vernon's hideaway thinking he took her, but find it's empty. Just when all seems lost, the walkie-talkie springs to life with Clementine on the end, who's promptly replaced by her kidnapper. No matter what response you pick, you never hear Lee speak it because he finds himself speechless before the screen cuts to black. What's more, there no preview of the next episode either. Episode 5 ends on a minor one: After the credits, we see that Clementine was able to get out of Savannah but didn't seem to find Omid and Christa. Then she suddenly notices two people in the distance and the game ends. This ended up being a Sequel Hook for the second season. | |
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The Walking Dead: Season One (Video Game) / int_c92cf19a | type |
Undead Child | |
The Walking Dead: Season One (Video Game) / int_c92cf19a | comment |
Undead Child: Clementine, in Lee's nightmare in Episode 3. In Episode 3, Duck turns if you fail to convince Kenny to stop the train. When surveying the mansion in Savannah, Lee and Kenny find a reanimated little boy in the attic, apparently having been left behind to starve/dehydrate. Lee is very shaken to find him, and wonders if the same thing may have happened to Clem if he hadn't found her. | |
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The Walking Dead: Season One (Video Game) / int_c99e7ed8 | type |
HotScoop | |
The Walking Dead: Season One (Video Game) / int_c99e7ed8 | comment |
Carley, who manages to be the second most badass survivor in the group next to the playable character, thanks to her crack shooting skills. She's also the most likely and consistent candidate to pull a Big Damn Heroes moment and save Lee whenever he's in trouble. | |
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The Walking Dead: Season One (Video Game) / int_c99e7ed8 | |
The Walking Dead: Season One (Video Game) / int_ca81eae7 | type |
Hollywood Darkness | |
The Walking Dead: Season One (Video Game) / int_ca81eae7 | comment |
Also in Episode 3, three zombies in the abandoned railway station appear from seemingly nowhere. Given the size of the room, it seems strange that none of them were visible from the door. Said railway station was covered in Hollywood Darkness but the point still stands. | |
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The Walking Dead: Season One (Video Game) / int_ca81eae7 | |
The Walking Dead: Season One (Video Game) / int_ca87e3ec | type |
No Name Given | |
The Walking Dead: Season One (Video Game) / int_ca87e3ec | comment |
No Name Given: Downplayed. Many characters are referred to by only their first name— in fact, the only characters who do have last names are Lee's family, the St. Johns, Shawn and Hershel, and Ben Paul and his teacher, David Parker. Lee's family actually goes the other way with this— Lee's the only one who has a first name, although Lee's brother may have been named "Bud". | |
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The Walking Dead: Season One (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
The Walking Dead: Season One (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: First flavor: In the first episode, Lee needs to get handcuffs off of his hand by taking the keys off of the corpse of the officer. You drop the keys in front of his face... And when you pick them up again, no reaction... Until after you release yourself, in which the officer reanimates and tries to devour you. In Episode 5, you at one point have to cross a rickety bridge erected between two buildings over a waterway full of Walkers. Christa warns Lee to be careful, the camera pans above him, the action cursor appears, and you walk across the entire thing without any problems. In Episode 5, when you finally make it to the Marsh House hotel, after literally fighting through a horde of Walkers, you find the hallways to be completely empty, which just makes it more unsettling. | |
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The Walking Dead: Season One (Video Game) / int_ce287322 | type |
The Ugly Guy's Hot Daughter | |
The Walking Dead: Season One (Video Game) / int_ce287322 | comment |
Lilly, who routinely fought for the leadership role of the group with Kenny, who was explicitly stated to have served in the Air Force before things went to hell. She can potentially save Lee a good couple of times depending on your choices. | |
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The Walking Dead: Season One (Video Game) / int_cec8b87a | type |
This Is for Emphasis, Bitch! | |
The Walking Dead: Season One (Video Game) / int_cec8b87a | comment |
This Is for Emphasis, Bitch!: Played with near the end of Episode 2 when Lee confronts Brenda; your dialogue choices are "It doesn't have to end like this!" or "Put the gun down, bitch!" Trying to "act tough" leads to Brenda shooting Lee and causing a Non-Standard Game Over. | |
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The Walking Dead: Season One (Video Game) / int_cec8b87a | |
The Walking Dead: Season One (Video Game) / int_cf35af47 | type |
Gunpoint Banter | |
The Walking Dead: Season One (Video Game) / int_cf35af47 | comment |
Gunpoint Banter, or rather two guns and a crossbowpoint. | |
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The Walking Dead: Season One (Video Game) / int_cf35af47 | |
The Walking Dead: Season One (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
The Walking Dead: Season One (Video Game) / int_d028e0da | comment |
If you choose to save David in Episode 2, you'll have to chop his leg off to save him from a bear trap with no release hatch, and he'll eventually die from blood loss and reanimate. Later on in the episode, you find out who modified the bear traps and Mark dies from blood loss due to the fact that he had his legs chopped off to be served as food. Depending on exactly how far Telltale planned ahead, this could also be foreshadowing Lee (potentially) amputating his own arm in an effort to avoid becoming a Walker. It works about as well there as it does here. | |
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The Walking Dead: Season One (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
The Walking Dead: Season One (Video Game) / int_d24ed873 | comment |
Developer's Foresight: While walking to the St. John's Dairy Farm in Episode 2, you can say that Lilly, Kenny, Lee, or that the group is a democracy when Andy asks about the leader, and then when talking to Brenda alongside Andy, you can go back on what you said and Andy will notice that you contradicted yourself and call you on it. If you help Kenny kill Larry, but spare Danny St. John, Lilly calls you out on your hypocrisy. If you've taken the time to look at the St. John's farm, Lee will try and talk some sense into Brenda by using what he knows about the farm and its inhabitants in the dialogue options when she's got Katjaa at gunpoint. Upon entering the morgue, you can try to calm things down or act violent and dangerous, and later in the conversation make outright threats. However, if you act calm at first and then make threats, Vernon calls your bluff. During the mansion attack in Episode 5 everyone says how many bullets are left in their guns. If you fire all but one, you can give it to Kenny when he tries to help Ben (if he survived the previous episode) after his fall, so he can Mercy Kill Ben and (allegedly) himself. Otherwise he will only have the one bullet from the gun taken from a dead couple found just before. In the same episode, if you choose not to tell Clementine what to do with you, she'll make the choice herself to either leave without killing you or kill you to prevent you from becoming a Walker. However, it's averted a few times, where they don't recall certain things, like a shot of the elevator in Episode 5. You'd previously jacked the doors open with a rib spreader, but now they're closed again with no spreader in sight. | |
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The Walking Dead: Season One (Video Game) / int_d24ed873 | |
The Walking Dead: Season One (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
The Walking Dead: Season One (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: Lee gets this a lot, regardless of his choices. The man who kidnaps Clementine really lets him have it when he arrives at the hotel. It can be pretty hilarious if the player have made an active effort to steer Lee away from heinous acts, as he starts bringing up events there were either more or less out of Lee's control, or very easy to reasonably justify. On the other hand, if the player has been doing stuff like stealing food from the Episode 2 station wagon, or stabbing Danny St. John to death with a pitchfork when Danny was already incapacitated and at Lee's mercy, the man chewing Lee out can actually have a point. | |
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The Walking Dead: Season One (Video Game) / int_d46230c3 | type |
Over-the-Shoulder Carry | |
The Walking Dead: Season One (Video Game) / int_d46230c3 | comment |
Over-the-Shoulder Carry: Mark does this in Episode 2 to either David (if he was freed from the bear trap) or Travis (if David wasn't freed from the bear trap, since he'll be shot in the stomach instead). | |
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The Walking Dead: Season One (Video Game) / int_d4fce3d7 | type |
Visual Novel | |
The Walking Dead: Season One (Video Game) / int_d4fce3d7 | comment |
Visual Novel: The Walking Dead is an American example of this trope. | |
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The Walking Dead: Season One (Video Game) / int_d53ad027 | type |
Cheerful Child | |
The Walking Dead: Season One (Video Game) / int_d53ad027 | comment |
Duck and Omid are yellowish beige. | |
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The Walking Dead: Season One (Video Game) / int_d53ad027 | |
The Walking Dead: Season One (Video Game) / int_d839c530 | type |
The Unfettered | |
The Walking Dead: Season One (Video Game) / int_d839c530 | comment |
Subverted with Lilly. Whereas Kenny WILL follow you to hell and back provided you have his back, Lilly will still sell you out as a murderer to the group and try to bring you down with her, even if you sided with her and Larry 100% of the time. | |
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The Walking Dead: Season One (Video Game) / int_d99d9918 | type |
The Captain | |
The Walking Dead: Season One (Video Game) / int_d99d9918 | comment |
Kenny is light green. | |
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The Walking Dead: Season One (Video Game) / int_d99d9918 | |
The Walking Dead: Season One (Video Game) / int_d9e9ad7e | type |
The Cavalry | |
The Walking Dead: Season One (Video Game) / int_d9e9ad7e | comment |
The Cavalry: Sometimes your allies will step in to save Lee at critical moments. However, not all of these are Cutscene rescues; depending on your personal relationship with someone, they may opt not to help out. | |
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The Walking Dead: Season One (Video Game) / int_d9e9ad7e | |
The Walking Dead: Season One (Video Game) / int_db2022bb | type |
Episodic Game | |
The Walking Dead: Season One (Video Game) / int_db2022bb | comment |
Episodic Game: The game contains 5 episodes, plus the DLC Episode 400 Days. | |
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The Walking Dead: Season One (Video Game) / int_db2022bb | |
The Walking Dead: Season One (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
The Walking Dead: Season One (Video Game) / int_db33bc7e | comment |
Kenny too, you could have defended his kid from zombies and Larry, give them food, support his leadership, and he still whines about you not helping him kill Larry, who was (maybe) still breathing right before his head got turned into Ludicrous Gibs. | |
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The Walking Dead: Season One (Video Game) / int_db33bc7e | |
The Walking Dead: Season One (Video Game) / int_dbb23b5f | type |
Spinoff Sendoff | |
The Walking Dead: Season One (Video Game) / int_dbb23b5f | comment |
Spinoff Sendoff: Both Glenn and Hershel show up in Episode 1. | |
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The Walking Dead: Season One (Video Game) / int_dbb23b5f | |
The Walking Dead: Season One (Video Game) / int_dbca2c99 | type |
Red Herring | |
The Walking Dead: Season One (Video Game) / int_dbca2c99 | comment |
Red Herring: The game tips will do this to avoid spoilers; the game will almost always note "[Character] will remember that." following a major choice or opinion, regardless of if the character must die before it matters. A major example in Episode 3 includes Lilly remembering who you side with, despite the plot requiring her to disappear after she murders Carley/Doug. In Episode 5 after Lee smears himself and Clementine in Walker gore to safely move through the hoards, the sounds of thunder can be heard in the distance, and once outside looking up reveals the sky has gone dark with clouds. Fans of the TV series think they know what will happen next, only to be blindsided by something else entirely. The Stranger on the radio's text in Episode 3 is dark brown, but in Episode 4, changes to yellow, and you meet two characters in the episode who both have yellow text, though slightly hued differently. This may make you suspect one of them is contacting Clementine. Neither of them are, and by Episode 5, the Stranger's text is back to being dark brown. | |
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The Walking Dead: Season One (Video Game) / int_dbca2c99 | |
The Walking Dead: Season One (Video Game) / int_dc579c91 | type |
Contrived Coincidence | |
The Walking Dead: Season One (Video Game) / int_dc579c91 | comment |
Contrived Coincidence: Larry has a medical problem and needs nitroglycerine, so his group gets into a pharmacy before the player meets them. And who does this pharmacy belong to? Lee's family. And not only is there a Walker pinned outside the pharmacy that has the key needed to open a door, it is also Lee's zombified brother. | |
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The Walking Dead: Season One (Video Game) / int_dc579c91 | |
The Walking Dead: Season One (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
The Walking Dead: Season One (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: Hey, remember that station wagon with the supplies at the end of Episode 2? The one that everyone was pretty sure had been abandoned? Turns out it wasn't, and the owner is the one responsible for kidnapping Clementine for Episode 4's Cliffhanger ending. | |
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The Walking Dead: Season One (Video Game) / int_dcbe8a6e | |
The Walking Dead: Season One (Video Game) / int_ddc4f035 | type |
Heroic Second Wind | |
The Walking Dead: Season One (Video Game) / int_ddc4f035 | comment |
Heroic Second Wind: All of Episode 5, certainly for Lee but for Omid as well. | |
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The Walking Dead: Season One (Video Game) / int_ddc4f035 | |
The Walking Dead: Season One (Video Game) / int_de0df7a0 | type |
Stock Scream | |
The Walking Dead: Season One (Video Game) / int_de0df7a0 | comment |
Stock Scream: Part of the Wilhelm Scream can be heard at the end of Episode 1 as Doug gets dragged out the window to his death after the Sadistic Choice. Averted if you save him instead of Carley. | |
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The Walking Dead: Season One (Video Game) / int_de0df7a0 | |
The Walking Dead: Season One (Video Game) / int_de306ba6 | type |
Worst Aid | |
The Walking Dead: Season One (Video Game) / int_de306ba6 | comment |
Worst Aid: Yeah, Hershel. Go ahead and put that bandage on OVER Lee's grimy, bloody pants. It's not like that would double the risk of infection or anything by pushing said pants up against the wound. Also, CPR won't actually do any good against a heart attack. | |
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The Walking Dead: Season One (Video Game) / int_de306ba6 | |
The Walking Dead: Season One (Video Game) / int_dea5ae31 | type |
Doomed Protagonist | |
The Walking Dead: Season One (Video Game) / int_dea5ae31 | comment |
Near the end of Episode 4, after killing a generic walker by Clementine's walkie-talkie, Lee picks up Clementine's hat, which caught a bloodstain from the fight. The camera then slowly pans where you are greeted with a bite mark right on Lee's wrist. His fate is now sealed. | |
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The Walking Dead: Season One (Video Game) / int_dea5ae31 | |
The Walking Dead: Season One (Video Game) / int_e19e68 | type |
Cruel Mercy | |
The Walking Dead: Season One (Video Game) / int_e19e68 | comment |
Cruel Mercy: The player can indulge in this at the end of Episode 2 if they leave Andrew the only remaining St. John, tell him his mother and brother are both dead, beat the crap out of him and then leave him screaming in the mud. | |
The Walking Dead: Season One (Video Game) / int_e19e68 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_e19e68 | |
The Walking Dead: Season One (Video Game) / int_e3b0cd87 | type |
Morality Pet | |
The Walking Dead: Season One (Video Game) / int_e3b0cd87 | comment |
Morality Pet: The developers purposely made Clementine this for Lee. Though acting a certain way can make Clementine a Morality Chain, and Lee a Broken Pedestal. | |
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The Walking Dead: Season One (Video Game) / int_e3b0cd87 | |
The Walking Dead: Season One (Video Game) / int_e3cee2e7 | type |
Empathic Environment | |
The Walking Dead: Season One (Video Game) / int_e3cee2e7 | comment |
Empathic Environment: In Episode 2 the weather starts out calm, but grows cloudier and has low, ominous thunder off in the distance when Lee starts investigating the St. Johns' suspicious behavior, culminating with a Battle in the Rain at the end of the episode. In Episode 5 shortly before Clementine and Lee encounter the former's undead parents and Lee's infected bite wound makes him lose consciousness, a storm seems to be gathering. | |
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The Walking Dead: Season One (Video Game) / int_e3cee2e7 | |
The Walking Dead: Season One (Video Game) / int_e43c66bd | type |
Art Evolution | |
The Walking Dead: Season One (Video Game) / int_e43c66bd | comment |
Art Evolution: Comparing the animation of Episode 1 to Episode 5, the characters move much more vividly, and the animations themselves aren't repeated nearly as much. | |
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The Walking Dead: Season One (Video Game) / int_e43c66bd | |
The Walking Dead: Season One (Video Game) / int_e542d889 | type |
Gorn | |
The Walking Dead: Season One (Video Game) / int_e542d889 | comment |
When you try to save David at the beginning of Episode 2, you are given a variety of items to seemingly release the trap with. They of course all fail, leaving the choice only to leave him or cut through his leg— which is a very gory process. | |
The Walking Dead: Season One (Video Game) / int_e542d889 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_e542d889 | |
The Walking Dead: Season One (Video Game) / int_e54482ee | type |
Keet | |
The Walking Dead: Season One (Video Game) / int_e54482ee | comment |
Keet: Duck. Kenny, his father, states that what he lacks in intelligence, he makes up for in enthusiasm. | |
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The Walking Dead: Season One (Video Game) / int_e54482ee | |
The Walking Dead: Season One (Video Game) / int_e596f27b | type |
Star-Crossed Lovers | |
The Walking Dead: Season One (Video Game) / int_e596f27b | comment |
Star-Crossed Lovers: Episode 1 has Doug and Carley; after hiding their mutual attraction, they both attempt to admit it when Walkers attack the pharmacy, only to be interrupted on both occasions before one of them has to die. And Episode 3 has Lee and Carley, if she was the one Lee had saved during the pharmacy attack near the end of Episode 1. She's killed by Lilly before their relationship could go anywhere. | |
The Walking Dead: Season One (Video Game) / int_e596f27b | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_e596f27b | |
The Walking Dead: Season One (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
The Walking Dead: Season One (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: In exchange for the usual style of action gameplay, moments of danger are treated as this, although the new interface is somewhat more effective than those used in previous Telltale games. Quite humorously; the PC-version employs the "Q" and the "E" buttons for these events. | |
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The Walking Dead: Season One (Video Game) / int_e6661fc2 | |
The Walking Dead: Season One (Video Game) / int_e68b72 | type |
The Load | |
The Walking Dead: Season One (Video Game) / int_e68b72 | comment |
The Load: Most players rescued Carley over Doug, since she's a crack shot with a pistol. Doug's more esoteric skills seem like a dead weight in comparison. The developers have stated their disappointment in interviews that they didn't make the choice more difficult. Ben. The most useful thing he ever does is inform you that you can turn no matter how you die. | |
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The Walking Dead: Season One (Video Game) / int_e68b72 | |
The Walking Dead: Season One (Video Game) / int_e8b295de | type |
PlayedWith | |
The Walking Dead: Season One (Video Game) / int_e8b295de | comment |
This is actually played with in a couple of funny ways. Lee refers to them as zombies a grand total of once*actually twice; Lee can also refer to a walker as a "zombie" in his parents' office in Episode 1. This is most likely an oversight, as zombie media never existed in either of The Walking Dead's universes. In Episode 2 when he refers to them as Walkers, Andy acts amused at the terminology. And in Episode 4 when you meet another survivor who has been fending for herself long before you show up she refers to them as Geeks with her own justification for doing so. | |
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The Walking Dead: Season One (Video Game) / int_e8b295de | |
The Walking Dead: Season One (Video Game) / int_eb8e4fa8 | type |
Jerkass | |
The Walking Dead: Season One (Video Game) / int_eb8e4fa8 | comment |
Jerkass: Of course, there is the option to play Lee as this. Larry, who doubles as an Ungrateful Bastard. His daughter Lilly, as well. And she only gets worse. Kenny in the later episodes, who also may turn into an Ungrateful Bastard depending on the player's choices. | |
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The Walking Dead: Season One (Video Game) / int_eb8e4fa8 | |
The Walking Dead: Season One (Video Game) / int_ebbf48c0 | type |
Silent Credits | |
The Walking Dead: Season One (Video Game) / int_ebbf48c0 | comment |
Silent Credits: Episode 5. At least before the semi-hopeful epilogue, anyway. | |
The Walking Dead: Season One (Video Game) / int_ebbf48c0 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_ebbf48c0 | |
The Walking Dead: Season One (Video Game) / int_ec02c97e | type |
Defied Trope | |
The Walking Dead: Season One (Video Game) / int_ec02c97e | comment |
Defied, depending on the player's choices: Lee's conviction gets revealed by Lilly in Episode 3, but if he saved Carley he has the option of telling everyone beforehand. | |
The Walking Dead: Season One (Video Game) / int_ec02c97e | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_ec02c97e | |
The Walking Dead: Season One (Video Game) / int_ed68bcc9 | type |
Dwindling Party | |
The Walking Dead: Season One (Video Game) / int_ed68bcc9 | comment |
Dwindling Party: Usually averted, due to a revolving door of characters (every episode, some will die and new ones will join the group). However, this trope is in full effect in Episode 5. | |
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The Walking Dead: Season One (Video Game) / int_ed68bcc9 | |
The Walking Dead: Season One (Video Game) / int_f0fe7e80 | type |
But Now I Must Go | |
The Walking Dead: Season One (Video Game) / int_f0fe7e80 | comment |
But Now I Must Go: Glenn at the end of Episode 1. This is so he can find his friends in Atlanta. In Episode 3, Lilly will leave the group by stealing the RV if you choose not to abandon her on the roadside after she kills Carley/Doug. Kenny comments that she isn't very likely to be able to drive more than 30 miles, as the RV's radiator is worn out and close to overheating. Episode 4 has Molly, though this could be out of a desire to not split the group up. | |
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The Walking Dead: Season One (Video Game) / int_f0fe7e80 | |
The Walking Dead: Season One (Video Game) / int_f12d9d83 | type |
Promotion to Parent | |
The Walking Dead: Season One (Video Game) / int_f12d9d83 | comment |
The surrogate relationship between Clementine and Lee. | |
The Walking Dead: Season One (Video Game) / int_f12d9d83 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_f12d9d83 | |
The Walking Dead: Season One (Video Game) / int_f3626b09 | type |
Mercy Kill | |
The Walking Dead: Season One (Video Game) / int_f3626b09 | comment |
Mercy Kill: You can do this for Irene in Episode 1. You can give either give her the gun and allow her do it, or you can deny her the gun so that she has to forcibly take the gun to kill herself. Kenny does a twisted version to the dying group member, in Episode 2. You can do this to the screaming woman who's being chased by zombies in Episode 3. Lee/Kenny can do this to Duck in Long Road Ahead. Assuming he's still alive at this point, it happens to an impaled Ben in Episode 5; Kenny, not wanting him to be torn to shreds, uses his last bullet on him. You can convince Clementine to do this to you at the very end of the game. | |
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The Walking Dead: Season One (Video Game) / int_f3626b09 | |
The Walking Dead: Season One (Video Game) / int_f4d00fb0 | type |
Deadline News | |
The Walking Dead: Season One (Video Game) / int_f4d00fb0 | comment |
Deadline News: If you fix Carley's radio, you manage to tune into WADE, the station she works for, just in time to hear it being overrun and going off the air. | |
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The Walking Dead: Season One (Video Game) / int_f4d00fb0 | |
The Walking Dead: Season One (Video Game) / int_f6624c30 | type |
Together in Death | |
The Walking Dead: Season One (Video Game) / int_f6624c30 | comment |
Together in Death: The unnamed couple in Episode 5 who committed suicide in their bedroom. | |
The Walking Dead: Season One (Video Game) / int_f6624c30 | featureApplicability |
1.0 | |
The Walking Dead: Season One (Video Game) / int_f6624c30 | featureConfidence |
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The Walking Dead: Season One (Video Game) / int_f6624c30 | |
The Walking Dead: Season One (Video Game) / int_f6f6adeb | type |
Railroading | |
The Walking Dead: Season One (Video Game) / int_f6f6adeb | comment |
Railroading: One of the most common complaints about the game is that sometimes you don't really get a choice even when offered one, and the story will usually proceed as it usually does. The game does sometimes lampshade this trope, particularly when Lee talks to Kenny alone in the drugstore. | |
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The Walking Dead: Season One (Video Game) / int_f6f6adeb | |
The Walking Dead: Season One (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
The Walking Dead: Season One (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: A player can do this to Clementine, as they can be extremely cruel to her. Exaggerated as they can let Clementine and the group eat human meat by not racing downstairs or failing to shout out what it is. Bonus monster points if the player doesn't shout out that it's human meat; when Larry berates Lee for being rude, there's the option of saying "Fuck you. Eat up, Larry", prompting Larry to state he'd love to before eating a slice of human meat. However, it should be noted that any cruelty the player shows Clementine will usually be mitigated somehow, since for plot reasons especially for Episode 5's Tear Jerker of an ending Clementine cannot have too negative an opinion of Lee. For example, if the player doesn't save Clementine from the bathroom Walker in Episode 1 and if Carley has to shoot it instead, Lee will explain that he was too far away to do anything, which Clementine will accept with a simple suggestion to stick closer next time. For another example, if while handing out four rations for ten people during Episode 2 the player doesn't choose Clementine as one of the people to feed, Clementine will complain later that she's "very hungry", but that problem is solved or so everyone thinks when the dairy farmers show up so this won't have too negative of an impact. | |
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The Walking Dead: Season One (Video Game) / int_f87c42d4 | |
The Walking Dead: Season One (Video Game) / int_f909b16b | type |
Dark Secret | |
The Walking Dead: Season One (Video Game) / int_f909b16b | comment |
Both Carley and Larry let Lee know they've figured out his secret, and both come with the choice to be offed at some point (namely, in Episode 1 and 2 respectively, though the latter happens regardless and neither can survive past Episode 3). | |
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The Walking Dead: Season One (Video Game) / int_f909b16b | |
The Walking Dead: Season One (Video Game) / int_f9f2c33 | type |
Running Gag | |
The Walking Dead: Season One (Video Game) / int_f9f2c33 | comment |
Running Gag: Clementine commenting on Lee's swearing can be this, depending on how often the player makes him swear. Also, Carley's trouble with batteries. | |
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The Walking Dead: Season One (Video Game) / int_f9f2c33 | |
The Walking Dead: Season One (Video Game) / int_faece9aa | type |
The Power of Friendship | |
The Walking Dead: Season One (Video Game) / int_faece9aa | comment |
The Power of Friendship: The cornerstone of the gameplay. How you treat others determines who you bond with, and whoever you bond with will in all likelihood save your ass, come hell or high water. It seems to be literally impossible to finish the game without the help of those who trust and value you. This is most visible with Kenny. If you've consistently got his back, he's got yours. If you don't, he'll hesitate to help Lee during certain violent action sequences and come off as useless because he's not willing to risk himself for you in the heat of the moment. Subverted with Lilly. Whereas Kenny WILL follow you to hell and back provided you have his back, Lilly will still sell you out as a murderer to the group and try to bring you down with her, even if you sided with her and Larry 100% of the time. | |
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-0.3 | |
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The Walking Dead: Season One (Video Game) / int_faece9aa | |
The Walking Dead: Season One (Video Game) / int_faf5732b | type |
I Call It "Vera" | |
The Walking Dead: Season One (Video Game) / int_faf5732b | comment |
I Call It "Vera": Danny St. John calls his rifle "Charlotte". Molly calls her ice-climbing axe "Hilda". | |
The Walking Dead: Season One (Video Game) / int_faf5732b | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_faf5732b | |
The Walking Dead: Season One (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
The Walking Dead: Season One (Video Game) / int_fb3576b2 | comment |
Episode 5 has Ben finally delivering this to Kenny. | |
The Walking Dead: Season One (Video Game) / int_fb3576b2 | featureApplicability |
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The Walking Dead: Season One (Video Game) / int_fb3576b2 | |
The Walking Dead: Season One (Video Game) / int_fbc074c3 | type |
Player Character | |
The Walking Dead: Season One (Video Game) / int_fbc074c3 | comment |
Lee is white. | |
The Walking Dead: Season One (Video Game) / int_fbc074c3 | featureApplicability |
1.0 | |
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The Walking Dead: Season One (Video Game) / int_fbc074c3 | |
The Walking Dead: Season One (Video Game) / int_fbd285b7 | type |
Comically Missing the Point | |
The Walking Dead: Season One (Video Game) / int_fbd285b7 | comment |
Comically Missing the Point: Glenn, when confronting the bitten woman at the inn. | |
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The Walking Dead: Season One (Video Game) / int_fbd285b7 | |
The Walking Dead: Season One (Video Game) / int_fbec97c9 | type |
Dog Food Diet | |
The Walking Dead: Season One (Video Game) / int_fbec97c9 | comment |
Dog Food Diet: If Lee examines the dog food bag in Around Every Corner, he'll declare that he hopes he's never hungry enough that it looks appetizing and later speculates the boy in the attic may have been eating dog food out of desperation. | |
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The Walking Dead: Season One (Video Game) / int_fbec97c9 | |
The Walking Dead: Season One (Video Game) / int_fc225bec | type |
Artistic License – Physics | |
The Walking Dead: Season One (Video Game) / int_fc225bec | comment |
Artistic License – Physics: The group needs to find a car battery for their boat, which is all well and good. But even small car batteries weigh nearly forty pounds, which makes Molly putting it in her backpack and doing parkour just a little too hard to believe. | |
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The Walking Dead: Season One (Video Game) / int_fc225bec | |
The Walking Dead: Season One (Video Game) / int_fccd06b6 | type |
Beware the Nice Ones | |
The Walking Dead: Season One (Video Game) / int_fccd06b6 | comment |
Beware the Nice Ones: Clementine, who is an adorable child of eight (later nine), smashes either a bottle, a meat cleaver, a lamp or her fist, over the Stranger's back.note Depending on what you choose or if you don't prompt her at all! | |
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The Walking Dead: Season One (Video Game) / int_fccd06b6 | |
The Walking Dead: Season One (Video Game) / int_fd8e3e9d | type |
World of Action Girls | |
The Walking Dead: Season One (Video Game) / int_fd8e3e9d | comment |
World of Action Girls: This seems to be a prerequisite for survival in the zombie apocalypse for most of the female characters in this game: Carley, who manages to be the second most badass survivor in the group next to the playable character, thanks to her crack shooting skills. She's also the most likely and consistent candidate to pull a Big Damn Heroes moment and save Lee whenever he's in trouble. Lilly, who routinely fought for the leadership role of the group with Kenny, who was explicitly stated to have served in the Air Force before things went to hell. She can potentially save Lee a good couple of times depending on your choices. Molly seems like she'd be more at home in some zombie spin off of Uncharted or Assassin's Creed rather than a point and click, the way she traverses the city by roof top and elegantly dances around the Walkers to bury her ice-climbing axe in their craniums. | |
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Dead Hat Shot | |
The Walking Dead: Season One (Video Game) / int_fdc83c2c | comment |
Dead Hat Shot: There's one in Episode 3 as part of a Non-Standard Game Over. If you can't convince Kenny to stop the train then Lee will return alone to the boxcar. He'll see Clementine's hat lying on the floor just before he gets murdered by Walker!Duck. At the end of episode 4, Lee finds that Clementine has disappeared when he wakes up, and goes into the backyard of the house to look for her; the camera zeroes in on her discarded hat in the foreground. Thankfully, in this case, she's still alive. | |
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The Walking Dead: Season One (Video Game) / int_fe0330fb | type |
Brick Joke | |
The Walking Dead: Season One (Video Game) / int_fe0330fb | comment |
Brick Joke: Near the beginning of Episode 2, Mark talks about Larry's powerfully muscled form and notes that he "wouldn't want to be locked in a room with him". Near the end of the episode, Lilly, Larry, Lee and Kenny are indeed locked in a room together, though the humor is lost when Larry suffers a possibly fatal heart attack, which they know would result in being trapped with a very strong Walker. In Starved For Help, Kenny assumes Lee knows how to pick locks because he's "well... urban" (i.e. African-American), and Lee (who is a highly-educated college professor) naturally takes offense. Near the end of the next episode, while boosting Clementine over another locked door, Lee comments to himself that Kenny would probably ask him to pick the lock, which "might work now that we've got the time." | |
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Gondor Calls for Aid | |
The Walking Dead: Season One (Video Game) / int_fe5e40e2 | comment |
Gondor Calls for Aid: When Lee gets bitten by a Walker and Clementine gets kidnapped by the Stranger in Episode 4, Lee goes looking for her. Your past relationship with the survivors determines who joins you. If you play your cards right, you can end up with every group member choosing to go with him, even if you choose to reveal the bite. In fact, revealing it actually increases the likelihood of Omid and Christa going with you. | |
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The Walking Dead: Season One (Video Game) / int_fed93e1b | type |
Dark and Troubled Past | |
The Walking Dead: Season One (Video Game) / int_fed93e1b | comment |
Dark and Troubled Past: Lee killed a state senator he caught in bed with his wife. Worse, a couple characters know this, although you can let one of them die in Episode 1 and the other dies in Episode 2. This becomes a big plot point in Long Road Ahead when Lilly reveals the truth to the group after murdering Carley/Doug, although you can (and are encouraged to) tell each member of the group beforehand. | |
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Pet the Dog | |
The Walking Dead: Season One (Video Game) / int_ff7f34c5 | comment |
Even if Lee does a Pet the Dog moment with Larry, and even after he saves his life getting nitroglycerine for his heart condition, he still forces Lee back towards the zombies when the group is trying to escape. | |
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Perpetual Poverty | |
The Walking Dead: Season One (Video Game) / int_ffb1df90 | comment |
Perpetual Poverty: By Episode 2 everyone's hunger and your food shortage is a major plot point. However, the only points where you find food are at the end of Episode 2 and the beginning of Episode 3. Despite losing everything in the bandit attack, no one in your group complains about food again. The only character in the entire series to starve to death is Fivel, a minor character who died off-screen. | |
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Death Seeker | |
The Walking Dead: Season One (Video Game) / int_fff371b4 | comment |
And finally, after having improved a fair amount, he can get screwed by chance, when a small balcony collapses under him as he's about to jump from a window to a nearby roof, forcing Kenny and Lee to go down to help, with Kenny's suicidal tendencies finally coming to fruition as he shoves Lee away, kills Ben with the only remaining bullet, and lets the zombie horde devour him (or so it seems). | |
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The Walking Dead: Season One (Video Game) |
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