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Thea: The Awakening (Video Game)
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Thea: The Awakening is an indie not-quite-4X Turn-Based Strategy released in 2015 by the British-Polish studio MuHa Games. It is based on Slavic Mythology and plays a lot like Civilization does in the first turns: you explore the randomly generated world map, collect resources, expand your settlements, and craft upgrades.The story is told via special dialogue events that trigger upon reaching certain random locations on the map. You play as a Physical God of the Slavic pantheon, who has just returned to consciousness after the great Darkness swallowed Thea, the eponymous setting of the game, a hundred years ago. You find that in the gods' absence, the civilization of Thea has collapsed and was overrun by The Undead and other foul forces. Only a few tiny settlements survived the Darkness, so you take charge of one such village and help it recover and rebuild what has been lost, while also searching for answers as to what caused the Darkness in the first place and what can be done to prevent it from returning.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Has a wiki here. Players beware that the game is ridiculously addictive.Not to be confused with the short-lived sitcom Thea or professional wrestler Thea Trinidad. | |
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Boring, but Practical | |
Thea: The Awakening (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Staves and spears are the best weapons in the early to mid game as each party member wielding one gets a free attack before the round starts. They start to lose ground against hammers and axes which do double to triple the damage once the player has access to the better crafting materials in the game. Analogically, one-handed clubs are quite powerful in early game as the blunt damage allows to spill damage to the next creature and at the start of the game, you will be mostly fighting multiple small creatures. In the mid-to-end, Two-handed Swords and Axes are much better in terms of damage output. | |
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