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Thing-Thing (Video Game)

 Thing-Thing (Video Game)
type
TVTItem
 Thing-Thing (Video Game)
label
Thing-Thing (Video Game)
 Thing-Thing (Video Game)
page
ThingThing
 Thing-Thing (Video Game)
comment
A series of platform Flash Run-and-Gun games created by Diseased Productions without a lot of the usual platformer tropes. You play as Project #154 fighting against the corporation who created him to control and use as a weapon. The "hero" uses a variety of high-powered guns and (in Thing-Thing 4) a lead pipe.The line of games can be found here, though with Flash no longer being widely supported the games have also found a home on archive.org, albeit converted to executables.
 Thing-Thing (Video Game)
fetched
2023-05-08T10:58:40Z
 Thing-Thing (Video Game)
parsed
2023-05-08T10:58:40Z
 Thing-Thing (Video Game)
processingComment
Dropped link to Foil: Not a Feature - IGNORE
 Thing-Thing (Video Game)
isPartOf
DBTropes
 Thing-Thing (Video Game) / int_19851b86
type
The Sociopath
 Thing-Thing (Video Game) / int_19851b86
comment
The Sociopath: 154 has no moral qualms about butchering Systems Corp. mercenaries, expressing reluctance to do so only because it puts him at risk of discovery. He doesn't so much morally object to the purpose of his creation, as he does object for selfish reasons. Though after all of the abuse he had been put through, it's kind of hard to blame him.
 Thing-Thing (Video Game) / int_19851b86
featureApplicability
1.0
 Thing-Thing (Video Game) / int_19851b86
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_19851b86
 Thing-Thing (Video Game) / int_1994ba0b
type
Gone Horribly Right
 Thing-Thing (Video Game) / int_1994ba0b
comment
Gone Horribly Right: Systems Corp. created Project 154 as a cold blooded killer. Unfortunately, he is too good at killing, and moreover is thirsty for vengeance regarding his mistreatment.
 Thing-Thing (Video Game) / int_1994ba0b
featureApplicability
1.0
 Thing-Thing (Video Game) / int_1994ba0b
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_1994ba0b
 Thing-Thing (Video Game) / int_19d336a4
type
Human Weapon
 Thing-Thing (Video Game) / int_19d336a4
comment
Human Weapon: Project 154 himself is revealed in 3 to be the ultimate infantryman, with significant enhancements to his physical capabilities and a Healing Factor that lets him shrug off gunfire. By contrast, Project 153 is the ultimate pilot, designed with an enhanced spatial sense and situational awareness. The Final Bosses of each game (Vahl Dreig excepted) are all either heavily-augmented humans or "Bio-Androids," designed to serve as enforcers and top-shelf soldiers for Systems Corp. and its clients.
 Thing-Thing (Video Game) / int_19d336a4
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1.0
 Thing-Thing (Video Game) / int_19d336a4
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_19d336a4
 Thing-Thing (Video Game) / int_1b5fa24a
type
The Brute
 Thing-Thing (Video Game) / int_1b5fa24a
comment
The Brute: The three main Alpha-class Bio-weapons of the series function as this to Systems Corp., acting as enforcers for the corporation and being charged with hunting down renegade experiments like 154.
 Thing-Thing (Video Game) / int_1b5fa24a
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1.0
 Thing-Thing (Video Game) / int_1b5fa24a
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1.0
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Thing-Thing (Video Game) / int_1b5fa24a
 Thing-Thing (Video Game) / int_1badfbbb
type
The Heavy
 Thing-Thing (Video Game) / int_1badfbbb
comment
The Heavy: For the first two games, the Final Bosses Poseidon and Zeus fit this role, as the ones that 154 has to defeat to stop Systems Corp.'s latest effort to catch him. Project 153 takes this role from 3 onwards, as he becomes the effective field commander of Systems Corp.'s mercenaries and takes charge of the hunt for 154; this lasts up until his death in 4 when he attacks 154 in a helicopter and is shot down.
 Thing-Thing (Video Game) / int_1badfbbb
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1.0
 Thing-Thing (Video Game) / int_1badfbbb
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_1badfbbb
 Thing-Thing (Video Game) / int_1bf4581
type
Being Tortured Makes You Evil
 Thing-Thing (Video Game) / int_1bf4581
comment
Being Tortured Makes You Evil: The behaviour modification techniques (including brainwashing and behavioural suppressants) used by Systems Corp. enabled 154's transformation into a sociopathic mass murderer.
 Thing-Thing (Video Game) / int_1bf4581
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1.0
 Thing-Thing (Video Game) / int_1bf4581
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 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_1bf4581
 Thing-Thing (Video Game) / int_225b682
type
Throw-Away Guns
 Thing-Thing (Video Game) / int_225b682
comment
Throw-Away Guns: In 4 and Arena 3 you can only carry two guns, so dropping is necessary if you want to try more or completely run out of ammo for the ones you currently possess.
 Thing-Thing (Video Game) / int_225b682
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1.0
 Thing-Thing (Video Game) / int_225b682
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_225b682
 Thing-Thing (Video Game) / int_23754e26
type
ThereCanOnlyBeOne
 Thing-Thing (Video Game) / int_23754e26
comment
There Can Only Be One: Project 153 strongly believes this, and repeatedly tries to kill 154 over it.
 Thing-Thing (Video Game) / int_23754e26
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1.0
 Thing-Thing (Video Game) / int_23754e26
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_23754e26
 Thing-Thing (Video Game) / int_25ae077
type
Disposable Intern
 Thing-Thing (Video Game) / int_25ae077
comment
Disposable Intern: In 2 the final boss, Zeus, doesn't care a single bit whether there are any other Thing-Things in his line of fire. In fact he blasts his gun completely at random with no regard for anybody. In a greater scope System Corps treats their employees like disposable garbage.
 Thing-Thing (Video Game) / int_25ae077
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1.0
 Thing-Thing (Video Game) / int_25ae077
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_25ae077
 Thing-Thing (Video Game) / int_260926c3
type
Failure Is the Only Option
 Thing-Thing (Video Game) / int_260926c3
comment
Failure Is the Only Option: The ending of 4. Not only is 154's Healing Factor removed, there's also an endless stream of mooks coming in to destroy him. The game's ending only occurs after they finally succeed in killing him.
 Thing-Thing (Video Game) / int_260926c3
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1.0
 Thing-Thing (Video Game) / int_260926c3
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_260926c3
 Thing-Thing (Video Game) / int_28bef8d9
type
Mysterious Watcher
 Thing-Thing (Video Game) / int_28bef8d9
comment
Mysterious Watcher: Thing-Thing 3's core plot revolves around 154 being contacted by one, who wants to meet with him for an unspecified job. When 154 actually meets them, they're revealed to be another Systems Corp. experiment who stayed loyal to the corporation.
 Thing-Thing (Video Game) / int_28bef8d9
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1.0
 Thing-Thing (Video Game) / int_28bef8d9
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_28bef8d9
 Thing-Thing (Video Game) / int_294f1400
type
Abnormal Limb Rotation Range
 Thing-Thing (Video Game) / int_294f1400
comment
Abnormal Limb Rotation Range: You can backfilp and sommersault in mid-air all you like but your gun will always be pointed where the cursor is. It kind of helps that thing-things have Floating Limbs.
 Thing-Thing (Video Game) / int_294f1400
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1.0
 Thing-Thing (Video Game) / int_294f1400
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_294f1400
 Thing-Thing (Video Game) / int_29fff7f2
type
Zombie Puke Attack
 Thing-Thing (Video Game) / int_29fff7f2
comment
Zombie Puke Attack: The zombie mode of Thing-Thing Arena Classic features special green-tinted zombies which hurl a stream of acidic bile at you.
 Thing-Thing (Video Game) / int_29fff7f2
featureApplicability
1.0
 Thing-Thing (Video Game) / int_29fff7f2
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_29fff7f2
 Thing-Thing (Video Game) / int_2b706ca
type
More Dakka
 Thing-Thing (Video Game) / int_2b706ca
comment
More Dakka: The Jackhammer is an automatic shotgun which fires 5 pellets for every press of the trigger, and has the second highest fire rate of all the guns of Thing-Thing Arena 3, only second to duel wielding the Glock 18c. Unfortunately, damage per shot is rather dismal compared to the other shotguns in TTA3. It won't stop you from hosing down everyone you meet however. The achievement for 100 kills with the Jackhammer is appropriately called "Buckshot Firestorm".
 Thing-Thing (Video Game) / int_2b706ca
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1.0
 Thing-Thing (Video Game) / int_2b706ca
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_2b706ca
 Thing-Thing (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Thing-Thing (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The arrow gun in Thing-Thing Arena 3. Sure, it shoots arrows. But they're about as weak as a standard pistol bullet, and you can't dual wield them.
 Thing-Thing (Video Game) / int_2bdae2ae
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1.0
 Thing-Thing (Video Game) / int_2bdae2ae
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_2bdae2ae
 Thing-Thing (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Thing-Thing (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: The fourth game ends this way, with Project 154 trapped in a gas-filled room (ensuring their health will not regenerate) and pitted against an endless onslaught of enemies until their eventual death. Naturally, the CEO of Systems Corp. gets away with his crimes scot-free, and 154 never even meets him face-to-face.
 Thing-Thing (Video Game) / int_2e8441c9
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1.0
 Thing-Thing (Video Game) / int_2e8441c9
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_2e8441c9
 Thing-Thing (Video Game) / int_3133d1d7
type
Hollywood Acid
 Thing-Thing (Video Game) / int_3133d1d7
comment
Same with gas grenade launcher. Often its wielder first creates a large cloud of Hollywood Acid and then happily walks into it.
 Thing-Thing (Video Game) / int_3133d1d7
featureApplicability
1.0
 Thing-Thing (Video Game) / int_3133d1d7
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_3133d1d7
 Thing-Thing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Thing-Thing (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Good lord, the falling through the floor and teleportation glitch in the fourth one. It happens without warning and makes you have to reload the page.
 Thing-Thing (Video Game) / int_33ca811a
featureApplicability
1.0
 Thing-Thing (Video Game) / int_33ca811a
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_33ca811a
 Thing-Thing (Video Game) / int_354c4dc0
type
Bioweapon Beast
 Thing-Thing (Video Game) / int_354c4dc0
comment
Bioweapon Beast: Vahl Dreig, the Hades Prototype, is a massive reptilian creature genetically and cybernetically modified for combat. Unlike the other Alpha-class bio-weapons, he shows no sign of higher intelligence or even an ability to properly use his weapons.
 Thing-Thing (Video Game) / int_354c4dc0
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1.0
 Thing-Thing (Video Game) / int_354c4dc0
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_354c4dc0
 Thing-Thing (Video Game) / int_391aa30b
type
You ALL Look Familiar
 Thing-Thing (Video Game) / int_391aa30b
comment
You ALL Look Familiar: Averted in 1, 2, and 3, as the mooks have randomly generated appearances. In 4, they have templates.
 Thing-Thing (Video Game) / int_391aa30b
featureApplicability
-1.0
 Thing-Thing (Video Game) / int_391aa30b
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_391aa30b
 Thing-Thing (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Thing-Thing (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Many of the best weapons in the games, mainly the pistols, shotguns and assault rifles, are not flashy or Systems Corp prototypes. Instead, they fire bullets, but they are solid, dependable and do reliable damage.
 Thing-Thing (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Thing-Thing (Video Game) / int_39b8d3d6
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_39b8d3d6
 Thing-Thing (Video Game) / int_3cb1d38d
type
Bad Boss
 Thing-Thing (Video Game) / int_3cb1d38d
comment
Bad Boss: System Corps' CEO doesn't feel any remorse from treating his employees as a disposable garbage. Project 154 even remarks on this in 4's opening, noting that Systems Corp. will keep on pursuing him no matter how many people die.
 Thing-Thing (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Thing-Thing (Video Game) / int_3cb1d38d
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_3cb1d38d
 Thing-Thing (Video Game) / int_3d5c5deb
type
Flat Character
 Thing-Thing (Video Game) / int_3d5c5deb
comment
Flat Character: Poseidon, Zeus, Hades, and Vahl Dreig are never really given much in the way of personalities, despite their nature as the Corp's main enforcers and Final Bosses for the games. Justified as they're all living weapons more than actual people, with the last of them being essentially non-sentient.
 Thing-Thing (Video Game) / int_3d5c5deb
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1.0
 Thing-Thing (Video Game) / int_3d5c5deb
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_3d5c5deb
 Thing-Thing (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Thing-Thing (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: Killing Zeus in Thing-Thing 2 triggers a cutscene of him slumping over, then exploding piece-by-piece.
 Thing-Thing (Video Game) / int_471fdb9e
featureApplicability
1.0
 Thing-Thing (Video Game) / int_471fdb9e
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_471fdb9e
 Thing-Thing (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Thing-Thing (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: In 2 and 4 especially. At certain points, a large number of enemies must be killed in order to open doors. Thing-Thing 2 has a kills tracker by the door, 4 does not.
 Thing-Thing (Video Game) / int_480ee6dc
featureApplicability
1.0
 Thing-Thing (Video Game) / int_480ee6dc
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_480ee6dc
 Thing-Thing (Video Game) / int_4da6ac
type
Rated M for Manly
 Thing-Thing (Video Game) / int_4da6ac
comment
Rated M for Manly: The game is especially designed to appeal to men who like playing action games, between the selection of weapons and bloodshed.
 Thing-Thing (Video Game) / int_4da6ac
featureApplicability
1.0
 Thing-Thing (Video Game) / int_4da6ac
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_4da6ac
 Thing-Thing (Video Game) / int_4e3d253b
type
Downer Ending
 Thing-Thing (Video Game) / int_4e3d253b
comment
Downer Ending: Project 154's Healing Factor is removed by a special gas, and your character puts up a futile Last Stand against endless waves of elite Systems Corp. mercenaries. The CEO and Systems Corp. get away scot-free with their evil practices, with the Thing-Thing Arena series and Thing-Thing Classic/Pro heavily implying that Project 154 is resurrected as an obedient slave to the company for use in tests.
 Thing-Thing (Video Game) / int_4e3d253b
featureApplicability
1.0
 Thing-Thing (Video Game) / int_4e3d253b
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_4e3d253b
 Thing-Thing (Video Game) / int_546e23f6
type
Evilutionary Biologist
 Thing-Thing (Video Game) / int_546e23f6
comment
Evilutionary Biologist: Systems Corp. is a company which creates super soldiers and other bio-weapons, conditioning their Projects into being cold blooded killers.
 Thing-Thing (Video Game) / int_546e23f6
featureApplicability
1.0
 Thing-Thing (Video Game) / int_546e23f6
featureConfidence
1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_546e23f6
 Thing-Thing (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Thing-Thing (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The N.U.K.E. from Thing-Thing 4. One shot, and the entire screen is pretty much cleared of mooks. In order to even obtain it, however, you must get 100% Completion, meaning that you need every achievement in the game. By then, you've already seen most of what the game has to offer.
 Thing-Thing (Video Game) / int_55e5b37c
featureApplicability
1.0
 Thing-Thing (Video Game) / int_55e5b37c
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1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_55e5b37c
 Thing-Thing (Video Game) / int_585da3f0
type
Ambiguous Robots
 Thing-Thing (Video Game) / int_585da3f0
comment
Ambiguous Robots: Poseidon and Zeus look very much like robots due to their heavy armour and overtly robotic appearance. However, the games refer to them as "Alpha-Class Bio-Androids" in dialogue, and Poseidon appears to bleed when shot during the flashback opening of Thing-Thing 4.
 Thing-Thing (Video Game) / int_585da3f0
featureApplicability
1.0
 Thing-Thing (Video Game) / int_585da3f0
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_585da3f0
 Thing-Thing (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 Thing-Thing (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: The starting pistol, the M1911, is pretty damn powerful on its own.
 Thing-Thing (Video Game) / int_5ab0da17
featureApplicability
1.0
 Thing-Thing (Video Game) / int_5ab0da17
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_5ab0da17
 Thing-Thing (Video Game) / int_5deb34da
type
Ace Pilot
 Thing-Thing (Video Game) / int_5deb34da
comment
Ace Pilot: The Mysterious Watcher leading Project 154 through Thing Thing 3 is revealed to be one at the game's climax — or rather, he was designed to be one, as he's actually a loyal Systems Corp. experiment intended to be the ultimate pilot.
 Thing-Thing (Video Game) / int_5deb34da
featureApplicability
1.0
 Thing-Thing (Video Game) / int_5deb34da
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1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_5deb34da
 Thing-Thing (Video Game) / int_61c683d2
type
We Have Reserves
 Thing-Thing (Video Game) / int_61c683d2
comment
In a greater scope System Corps treats their employees like disposable garbage.
 Thing-Thing (Video Game) / int_61c683d2
featureApplicability
1.0
 Thing-Thing (Video Game) / int_61c683d2
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1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_61c683d2
 Thing-Thing (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Thing-Thing (Video Game) / int_64f0c18c
comment
Critical Existence Failure: When the enemies in Thing-Thing 2 die, their entire body turns into Pink Mist. Even if they were punched to death. In addition, the enemies survive until either their head or their three midsection parts are destroyed, leading to situations where you can be chased by a dude consisting of a head, an arm and a pair of feet.
 Thing-Thing (Video Game) / int_64f0c18c
featureApplicability
1.0
 Thing-Thing (Video Game) / int_64f0c18c
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1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_64f0c18c
 Thing-Thing (Video Game) / int_6b768c92
type
Person of Holding
 Thing-Thing (Video Game) / int_6b768c92
comment
Person of Holding: An unusual case. Hades' mechanical legs are seemingly stored inside his torso, as they rather gorily erupt out through it when he's damaged enough. However, they're about four or five times his height and apparent bodily volume even when folded up, raising the question of how they fit in there.
 Thing-Thing (Video Game) / int_6b768c92
featureApplicability
1.0
 Thing-Thing (Video Game) / int_6b768c92
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_6b768c92
 Thing-Thing (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Thing-Thing (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: You really don't have to, but in Thing-Thing 4, collecting every new gun you find makes it available in the armory for future playthroughs.
 Thing-Thing (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Thing-Thing (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_6e9e1e32
 Thing-Thing (Video Game) / int_6ec03ba1
type
Mook Maker
 Thing-Thing (Video Game) / int_6ec03ba1
comment
Mook Maker: Pretty much every area in Thing-Thing 4 has one. It's never really described WHAT they are, but they nevertheless send wave after wave of Mooks at you.
 Thing-Thing (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Thing-Thing (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_6ec03ba1
 Thing-Thing (Video Game) / int_80251be3
type
How We Got Here
 Thing-Thing (Video Game) / int_80251be3
comment
How We Got Here: Thing-Thing 4 opens with Project 154 recapping the events of the past three games, framed as him thinking to himself while trapped in the Hades Prototype's containment chamber.
 Thing-Thing (Video Game) / int_80251be3
featureApplicability
1.0
 Thing-Thing (Video Game) / int_80251be3
featureConfidence
1.0
 Thing-Thing (Video Game)
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Thing-Thing (Video Game) / int_80251be3
 Thing-Thing (Video Game) / int_80b57bec
type
Super-Soldier
 Thing-Thing (Video Game) / int_80b57bec
comment
Project 154 himself is revealed in 3 to be the ultimate infantryman, with significant enhancements to his physical capabilities and a Healing Factor that lets him shrug off gunfire. By contrast, Project 153 is the ultimate pilot, designed with an enhanced spatial sense and situational awareness.
 Thing-Thing (Video Game) / int_80b57bec
featureApplicability
1.0
 Thing-Thing (Video Game) / int_80b57bec
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_80b57bec
 Thing-Thing (Video Game) / int_8344209e
type
BFG
 Thing-Thing (Video Game) / int_8344209e
comment
BFG: As a result of the characters having weird proportions, the weapons they use are often larger than they are. If this game from the same producer is any indication, Thing-Things are about three feet tall, and their hands are the same size as ours.
 Thing-Thing (Video Game) / int_8344209e
featureApplicability
1.0
 Thing-Thing (Video Game) / int_8344209e
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_8344209e
 Thing-Thing (Video Game) / int_851dda8f
type
Humanoid Abomination
 Thing-Thing (Video Game) / int_851dda8f
comment
Humanoid Abomination: Hades starts out looking like a regular (if sleep-deprived and ragged) Thing-Thing. Damaging him enough causes him to turn into a monstrous spider-like Cyborg with a trio of long, bladed mechanical legs erupting out of his torso.
 Thing-Thing (Video Game) / int_851dda8f
featureApplicability
1.0
 Thing-Thing (Video Game) / int_851dda8f
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_851dda8f
 Thing-Thing (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Thing-Thing (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: The protagonist is a ruthless, somewhat sociopathic Phlebotinum Rebel who has no qualms with his purpose as a Super Soldier and fights against Systems Corp. for his own selfish reasons. The main antagonists are an extremely amoral Mega-Corp that specialise in creating Human Weapons to be sold to the highest bidder, throw away their employees' lives by the hundred to capture an escaped test subject living in seclusion to avoid them, and condition their Projects to embrace their purpose through a mix of Brainwashing, behavioural suppressants, and psychological abuse.
 Thing-Thing (Video Game) / int_8767b1f3
featureApplicability
1.0
 Thing-Thing (Video Game) / int_8767b1f3
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_8767b1f3
 Thing-Thing (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Thing-Thing (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: In 4 the Hades Rifle and to lesser mooks the Laser Cannon. Then the aptly named N.U.K.E. can wipe the entire room regardless of enemies positions if you manage to hit anybody.
 Thing-Thing (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Thing-Thing (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_88e5fcbc
 Thing-Thing (Video Game) / int_898ff050
type
Villain Protagonist
 Thing-Thing (Video Game) / int_898ff050
comment
Villain Protagonist: Project 154 himself shows a callous disregard for the lives of others, and has no moral qualms about going into an area where he knows he will have to kill others. The opening of Thing-Thing 4 makes it particularly clear that he cares only about revenge on his creators, regardless of how many people have to die in the process.
 Thing-Thing (Video Game) / int_898ff050
featureApplicability
1.0
 Thing-Thing (Video Game) / int_898ff050
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_898ff050
 Thing-Thing (Video Game) / int_8cda3dc2
type
Flawed Prototype
 Thing-Thing (Video Game) / int_8cda3dc2
comment
Flawed Prototype: Vahl Dreig is implied to be one to Hades, as 153 had to dig him out of a waste disposal chamber and reactivate him. 4 indicates his flaw was a highly-explosive power core that the company stopped using due to their instability.
 Thing-Thing (Video Game) / int_8cda3dc2
featureApplicability
1.0
 Thing-Thing (Video Game) / int_8cda3dc2
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_8cda3dc2
 Thing-Thing (Video Game) / int_90d44f44
type
Karmic Death
 Thing-Thing (Video Game) / int_90d44f44
comment
Karmic Death: After two games of chasing down Project 154 while boasting about their supposed superiority and greater skill as a pilot, Project 153 dies while piloting a helicopter against a car-using 154, with the latter managing to balance driving and shooting simultaneously to a much greater degree than 153. After mowing down hundreds of Systems Corp. mercenaries, Project 154 dies by being trapped in a room and gunned down by the company's security forces.
 Thing-Thing (Video Game) / int_90d44f44
featureApplicability
1.0
 Thing-Thing (Video Game) / int_90d44f44
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_90d44f44
 Thing-Thing (Video Game) / int_940a5958
type
Artificial Stupidity
 Thing-Thing (Video Game) / int_940a5958
comment
Artificial Stupidity: Particularly jarring in Thing-Thing Arena 3, when mooks will rather try to shoot you through the wall/floor than walk around it to get a clear shot. Also, every time you see a mook with proxy mine launcher, expect him to blow up himself and/or his companions. Same with gas grenade launcher. Often its wielder first creates a large cloud of Hollywood Acid and then happily walks into it.
 Thing-Thing (Video Game) / int_940a5958
featureApplicability
1.0
 Thing-Thing (Video Game) / int_940a5958
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_940a5958
 Thing-Thing (Video Game) / int_973d220f
type
Never My Fault
 Thing-Thing (Video Game) / int_973d220f
comment
Never My Fault: Project 154 refuses to take responsibility for all the employees he has killed in cold blood. Since Systems Corp. is an extremely unethical company that abused him, it's hard to blame him.
 Thing-Thing (Video Game) / int_973d220f
featureApplicability
1.0
 Thing-Thing (Video Game) / int_973d220f
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_973d220f
 Thing-Thing (Video Game) / int_9b7de69c
type
False Friend
 Thing-Thing (Video Game) / int_9b7de69c
comment
False Friend: The Mysterious Watcher of 3 is actually a Systems Corp. loyalist luring 154 to him so he can kill 154 and prove himself the stronger bio-weapon.
 Thing-Thing (Video Game) / int_9b7de69c
featureApplicability
1.0
 Thing-Thing (Video Game) / int_9b7de69c
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_9b7de69c
 Thing-Thing (Video Game) / int_9cde2df1
type
Hand Cannon
 Thing-Thing (Video Game) / int_9cde2df1
comment
Hand Cannon: ALL the guns are huge, but the Magnum is this compared to the rest of the pistols.
 Thing-Thing (Video Game) / int_9cde2df1
featureApplicability
1.0
 Thing-Thing (Video Game) / int_9cde2df1
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_9cde2df1
 Thing-Thing (Video Game) / int_9d17b859
type
Made of Iron
 Thing-Thing (Video Game) / int_9d17b859
comment
Made of Iron: Project 154 can eat an entire clip from a rifle and keep fighting, despite most other Thing-Things going down to the same. Explained in Thing-Thing 3 where the stranger who contacts you reveals that you're the perfect infantryman, designed with a Healing Factor that lets you rapidly regenerate from gunshot wounds.
 Thing-Thing (Video Game) / int_9d17b859
featureApplicability
1.0
 Thing-Thing (Video Game) / int_9d17b859
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_9d17b859
 Thing-Thing (Video Game) / int_9e943076
type
One-Man Army
 Thing-Thing (Video Game) / int_9e943076
comment
One-Man Army: Thanks to his durability and combat prowess Project 154 is capable of singlehandedly dispatching virtually infinite number of trained military personnel.
 Thing-Thing (Video Game) / int_9e943076
featureApplicability
1.0
 Thing-Thing (Video Game) / int_9e943076
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_9e943076
 Thing-Thing (Video Game) / int_a06162e8
type
Phlebotinum Rebel
 Thing-Thing (Video Game) / int_a06162e8
comment
Phlebotinum Rebel: Project 154 was created as a super-soldier, but went berserk, leaving a trail of bodies in his wake.
 Thing-Thing (Video Game) / int_a06162e8
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a06162e8
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a06162e8
 Thing-Thing (Video Game) / int_a3515d6
type
Contrasting Sequel Antagonist
 Thing-Thing (Video Game) / int_a3515d6
comment
Contrasting Sequel Antagonist: Poseidon and Zeus both contrast Project 153. While the former two are mostly Flat Characters with no personality to speak of, the latter is much more talkative and even egotistical, bearing a personal grudge against Project 154 for his choice to abandon Systems Corp. and a view that he should have embraced his purpose.
 Thing-Thing (Video Game) / int_a3515d6
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a3515d6
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a3515d6
 Thing-Thing (Video Game) / int_a4070b5e
type
Stripped to the Bone
 Thing-Thing (Video Game) / int_a4070b5e
comment
Stripped to the Bone: Effect of the gas grenade launcher in Thing-Thing Arena 3. Surprisingly, the dead mook's weapon is unscathed.
 Thing-Thing (Video Game) / int_a4070b5e
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a4070b5e
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a4070b5e
 Thing-Thing (Video Game) / int_a52b90b6
type
Floating Limbs
 Thing-Thing (Video Game) / int_a52b90b6
comment
Floating Limbs: Having these enables thing-things to keep aiming at their target while performing stylish acrobatic stunts in midair.
 Thing-Thing (Video Game) / int_a52b90b6
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a52b90b6
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a52b90b6
 Thing-Thing (Video Game) / int_a58802b7
type
Happiness in Slavery
 Thing-Thing (Video Game) / int_a58802b7
comment
Happiness in Slavery: Project 153 willingly serves Systems Corp. as a Human Weapon; a major part of the reason he wants to kill 154 stems from this, as he considers the latter a traitor for wanting freedom.
 Thing-Thing (Video Game) / int_a58802b7
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a58802b7
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a58802b7
 Thing-Thing (Video Game) / int_a5fb0d24
type
Healing Factor
 Thing-Thing (Video Game) / int_a5fb0d24
comment
Healing Factor: Only in the second and fourth games; the first and third operates on Heal Thyself instead.
 Thing-Thing (Video Game) / int_a5fb0d24
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a5fb0d24
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a5fb0d24
 Thing-Thing (Video Game) / int_a70223
type
Karma Houdini
 Thing-Thing (Video Game) / int_a70223
comment
Karma Houdini: The CEO is able to continue profiting off of the unethical experiments of his company.
 Thing-Thing (Video Game) / int_a70223
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a70223
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a70223
 Thing-Thing (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Thing-Thing (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Thing-Thing 3 has your enemies using a wide assortment of guns, but you only get guns at the end of levels.
 Thing-Thing (Video Game) / int_a89efe3c
featureApplicability
1.0
 Thing-Thing (Video Game) / int_a89efe3c
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_a89efe3c
 Thing-Thing (Video Game) / int_aac2244a
type
EvilVsEvil
 Thing-Thing (Video Game) / int_aac2244a
comment
Evil vs. Evil: Project 154 is a borderline sociopathic mass murderer who goes up against the evil, Umbrella-esque Systems Corp. Neither side could be considered heroic by any stretch.
 Thing-Thing (Video Game) / int_aac2244a
featureApplicability
1.0
 Thing-Thing (Video Game) / int_aac2244a
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_aac2244a
 Thing-Thing (Video Game) / int_ad4a45be
type
Final Boss
 Thing-Thing (Video Game) / int_ad4a45be
comment
The Final Bosses of each game (Vahl Dreig excepted) are all either heavily-augmented humans or "Bio-Androids," designed to serve as enforcers and top-shelf soldiers for Systems Corp. and its clients.
 Thing-Thing (Video Game) / int_ad4a45be
featureApplicability
1.0
 Thing-Thing (Video Game) / int_ad4a45be
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_ad4a45be
 Thing-Thing (Video Game) / int_b42b7e7b
type
Moral Myopia
 Thing-Thing (Video Game) / int_b42b7e7b
comment
Moral Myopia: Project 154 kills numerous employees without remorse, and yet laments his original purpose as a bio-weapon. That said, they are trying to kill him, so his viewpoint is understandable.
 Thing-Thing (Video Game) / int_b42b7e7b
featureApplicability
1.0
 Thing-Thing (Video Game) / int_b42b7e7b
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_b42b7e7b
 Thing-Thing (Video Game) / int_b905e88c
type
People Jars
 Thing-Thing (Video Game) / int_b905e88c
comment
People Jars: Systems Corp.'s main genetics lab in Thing-Thing 4 has these, with a series of glass incubation tanks numbered from 110 to 154 located throughout the building. Most of them are filled with what look like half-made Thing-Things, though Project 154's and 153's chamber is notably cordoned off with hazard tape.
 Thing-Thing (Video Game) / int_b905e88c
featureApplicability
1.0
 Thing-Thing (Video Game) / int_b905e88c
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_b905e88c
 Thing-Thing (Video Game) / int_bb18a227
type
It's All About Me
 Thing-Thing (Video Game) / int_bb18a227
comment
It's All About Me: Project 154 is not so much morally against Systems Corp's unethical practices as he is upset at the fact that he himself had to go through it.
 Thing-Thing (Video Game) / int_bb18a227
featureApplicability
1.0
 Thing-Thing (Video Game) / int_bb18a227
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_bb18a227
 Thing-Thing (Video Game) / int_bba5445
type
Ammunition Conservation
 Thing-Thing (Video Game) / int_bba5445
comment
Ammunition Conservation: In Thing Thing Arena 3, the first two rewards for One Hit Polykills are called "Ammo Efficiency" and "Ammo Conservationist", since killing multiple enemies with one shot means you use less ammo.
 Thing-Thing (Video Game) / int_bba5445
featureApplicability
1.0
 Thing-Thing (Video Game) / int_bba5445
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_bba5445
 Thing-Thing (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Thing-Thing (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Played straight in Thing-Thing 4. Unless the enemy is very close to you, most of the shot will miss.
 Thing-Thing (Video Game) / int_bcf69f60
featureApplicability
1.0
 Thing-Thing (Video Game) / int_bcf69f60
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_bcf69f60
 Thing-Thing (Video Game) / int_bfaff026
type
Arrogant Kung-Fu Guy
 Thing-Thing (Video Game) / int_bfaff026
comment
Arrogant Kung-Fu Guy: Project 153 has shades of being this; they repeatedly boast about how they're superior to 154, even after being repeatedly defeated in both straight fights and ambushes. This eventually gets 153 killed during Thing-Thing 4 - they order a Systems Corp. strike team to Leave Him to Me! despite having 154 dead to rights, with the subsequent car/helicopter chase ending with 153 being shot out of the sky.
 Thing-Thing (Video Game) / int_bfaff026
featureApplicability
1.0
 Thing-Thing (Video Game) / int_bfaff026
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_bfaff026
 Thing-Thing (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Thing-Thing (Video Game) / int_c3585f4a
comment
Boom, Headshot!: From Thing-Thing 2 onward, killing an enemy exclusively with headshots causes their head to explode. (In Thing-Thing 2 itself, body parts explode when destroyed, so their head will eventually pop regardless.)
 Thing-Thing (Video Game) / int_c3585f4a
featureApplicability
1.0
 Thing-Thing (Video Game) / int_c3585f4a
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_c3585f4a
 Thing-Thing (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Thing-Thing (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Particularly jarring in Thing-Thing Arena 3. Enemies have to keep coming from somewhere to attack you, otherwise the game doesn't work. But it gets ridiculous sometimes, when enemies spawn behind you when you move the camera ahead a bit.
 Thing-Thing (Video Game) / int_c691d3f4
featureApplicability
1.0
 Thing-Thing (Video Game) / int_c691d3f4
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_c691d3f4
 Thing-Thing (Video Game) / int_c75df49a
type
Shout-Out
 Thing-Thing (Video Game) / int_c75df49a
comment
Shout-Out: The Skull Drill in Thing-Thing 4 is basically the Cerebral Bore from Turok 2, being a weapon that targets the enemy's head and fires a lethal homing drill into their brain which then explodes their head.
 Thing-Thing (Video Game) / int_c75df49a
featureApplicability
1.0
 Thing-Thing (Video Game) / int_c75df49a
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_c75df49a
 Thing-Thing (Video Game) / int_c868a42a
type
Freudian Excuse
 Thing-Thing (Video Game) / int_c868a42a
comment
Freudian Excuse: Considering the abuse that 154 suffered in the laboratory, it is hard to blame him for having such little regard for other lives.
 Thing-Thing (Video Game) / int_c868a42a
featureApplicability
1.0
 Thing-Thing (Video Game) / int_c868a42a
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_c868a42a
 Thing-Thing (Video Game) / int_ca3a6dbd
type
Informed Ability
 Thing-Thing (Video Game) / int_ca3a6dbd
comment
Informed Ability: Poseidon is supposed to be a powerful Human Weapon on the same tier as Zeus and Hades. Thing-Thing 4's How We Got Here intro shows 154 two-shot him without a scratch, using nothing but a stolen handgun and his natural skills. 154 even calls him "nothing but a bump in the road" after killing him.
 Thing-Thing (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Thing-Thing (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_ca3a6dbd
 Thing-Thing (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Thing-Thing (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Systems Corp., as run by the unnamed CEO, is an extremely amoral company specializing in the manufacturing of super soldiers and other bio-weapons. To make things worse, they seem to be in charge of the setting.
 Thing-Thing (Video Game) / int_cbe687ab
featureApplicability
1.0
 Thing-Thing (Video Game) / int_cbe687ab
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_cbe687ab
 Thing-Thing (Video Game) / int_d2502c9b
type
Smoldering Shoes
 Thing-Thing (Video Game) / int_d2502c9b
comment
Smoldering Shoes: In Thing-Thing Arena 3 gibbing enemies tends to leave only shoes behind.
 Thing-Thing (Video Game) / int_d2502c9b
featureApplicability
1.0
 Thing-Thing (Video Game) / int_d2502c9b
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_d2502c9b
 Thing-Thing (Video Game) / int_d839c530
type
The Unfettered
 Thing-Thing (Video Game) / int_d839c530
comment
The Unfettered: Project 154 cares only about getting revenge on his creators, and is willing to do anything to get it.
 Thing-Thing (Video Game) / int_d839c530
featureApplicability
1.0
 Thing-Thing (Video Game) / int_d839c530
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_d839c530
 Thing-Thing (Video Game) / int_d9eee868
type
Spin-Off
 Thing-Thing (Video Game) / int_d9eee868
comment
Spinoff: A Stinky Bean got its own game with art that looks like it's straight out of Johnny the Homicidal Maniac.
 Thing-Thing (Video Game) / int_d9eee868
featureApplicability
1.0
 Thing-Thing (Video Game) / int_d9eee868
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_d9eee868
 Thing-Thing (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Thing-Thing (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: In 4 if you make a kill with sufficiently powerful gun the result will be a bunch of meat chunks and a fountain of blood.
 Thing-Thing (Video Game) / int_db33bc7e
featureApplicability
1.0
 Thing-Thing (Video Game) / int_db33bc7e
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_db33bc7e
 Thing-Thing (Video Game) / int_e4d8fcc4
type
Escaped from the Lab
 Thing-Thing (Video Game) / int_e4d8fcc4
comment
Escaped from the Lab: Project 154 was created by Systems Corp. as a Super Soldier to be sold to the highest bidder, but he broke out of the lab and decided to make his own path.
 Thing-Thing (Video Game) / int_e4d8fcc4
featureApplicability
1.0
 Thing-Thing (Video Game) / int_e4d8fcc4
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_e4d8fcc4
 Thing-Thing (Video Game) / int_ea6f361f
type
You Are Number 6
 Thing-Thing (Video Game) / int_ea6f361f
comment
You Are Number 6: Systems Corp.'s bio-weapons are seemingly named in this fashion, with each of them simply being referred to by a number and the prefix "project."
 Thing-Thing (Video Game) / int_ea6f361f
featureApplicability
1.0
 Thing-Thing (Video Game) / int_ea6f361f
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_ea6f361f
 Thing-Thing (Video Game) / int_ee4286cd
type
Leave Him to Me!
 Thing-Thing (Video Game) / int_ee4286cd
comment
Leave Him to Me!: When 154 is attacked by a Systems Corp. fireteam in 4, Project 153 orders the team to cease fire and let them handle 154. This gets him killed when 154 blows his attack helicopter out of the sky.
 Thing-Thing (Video Game) / int_ee4286cd
featureApplicability
1.0
 Thing-Thing (Video Game) / int_ee4286cd
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_ee4286cd
 Thing-Thing (Video Game) / int_fd94c4ac
type
Theme Naming
 Thing-Thing (Video Game) / int_fd94c4ac
comment
Theme Naming: The three main bio-weapons facing 154 are all named for Greek gods - Poseidon, Zeus, and Hades. Fittingly, they are considered extremely powerful bio-weapons, with 154 beating them mainly due to him vastly exceeding Systems Corp.'s expectations.
 Thing-Thing (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Thing-Thing (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_fd94c4ac
 Thing-Thing (Video Game) / int_name
type
ItemName
 Thing-Thing (Video Game) / int_name
comment
 Thing-Thing (Video Game) / int_name
featureApplicability
1.0
 Thing-Thing (Video Game) / int_name
featureConfidence
1.0
 Thing-Thing (Video Game)
hasFeature
Thing-Thing (Video Game) / int_name
 Thing-Thing (Video Game) / int_name
itemName
Thing-Thing (Video Game)

The following is a list of statements referring to the current page from other pages.

 Thing-Thing (Video Game)
hasFeature
Ammunition Conservation / int_659128f3
 Thing-Thing (Video Game)
hasFeature
Flawed Prototype / int_659128f3
 Thing-Thing (Video Game)
hasFeature
Floating Limbs / int_659128f3
 Thing-Thing (Video Game)
hasFeature
Joke Character / int_659128f3
 Thing-Thing (Video Game)
hasFeature
Mysterious Watcher / int_659128f3
 Thing-Thing (Video Game)
hasFeature
Run-and-Gun / int_659128f3
 Thing-Thing (Video Game)
hasFeature
Shoplift and Die / int_659128f3