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13 Sentinels: Aegis Rim (Video Game)

 13 Sentinels: Aegis Rim (Video Game)
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13 Sentinels: Aegis Rim (Video Game)
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ThirteenSentinelsAegisRim
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13 Sentinels: Aegis Rim is a narrative-focused Adventure Game with Real Time Tactics gameplay segments developed by Vanillaware and published by Atlus. It was first teased in a preview video in July 2015 as a collaboration project between Atlus, before being finally revealed in the 2015 Tokyo Game Show. The game was released for the PlayStation 4 on November 28, 2019 in Japan. A playable demo was released on March 14, containing the game's first three hours. It was released overseas on September 22, 2020 with EFIGS support and an English dub.A Nintendo Switch version was released on April 12, 2022. This was notably the first time a Vanillaware game has been released on non-PlayStation hardware since Muramasa: The Demon Blade's original release on the Wii in 2009.In 1980s Tokyo, thirteen high-school students from Sakura High School are thrust into a mysterious series of events spanning from the 1940s all the way to 23rd century, all of which involve humanity's future demise at the hands of a massive invasion from aliens known as the Deimos. The story is told from the individual viewpoints of the thirteen characters. As the thirteen students unravel the mysteries surrounding their involvement and the fight against the Deimos, they'll soon discover the secrets that shape them, the world as they know, and their destiny.Unlike most of the developer's previous efforts, this game takes place in a more modern setting, albeit one with giant mechs. The game is directed by George Kamitani, with the music composed by members of Basiscape.
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WorfEffect
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Wajima and his delinquent gang getting beaten up whenever they show up, usually to show how badass the character that beat them is.
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Heal Thyself
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Heal Thyself: You can order your pilots to perform field repairs to keep their Sentinels in fighting shape. This leaves them highly vulnerable to attack, however, so you will need to keep an eye on your enemies to avoid being attacked while defenseless.
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All There in the Manual
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All There in the Manual: The Mystery Files go into depth on things that aren't explained in the story proper, such as the fates of certain side characters or how much time really passed since 2188. The Double Helix artbook also reveals some additional information.
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Naked on Arrival
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In the finale both Juro and Megumi are Naked on Arrival when emerging from their pods, with Juro Shirtless and Megumi covering her breasts with her hand.
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Necktie Headband
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Necktie Headband: A pair of background drunks in the Tsutsuji Station can be seen drunkenly wobbling around on a bench with these on their heads ignorant of the potentially world ending drama going on in front of them.
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Mandatory Motherhood
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Mandatory Motherhood: It's mentioned the 22nd century has some kind of law requiring people (at least the ones without children) to donate their sex cells for reproductive purposes. Far from being required to raise the resulting children, neither the donor nor the progeny is informed of their relation. The 2188 Chihiro Morimura discovers Tsukasa Okino is her adult son only from sequencing their DNA as part of Project Ark.
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The Heavy
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After Ida dies, The Heavy role is taken up by Chihiro, or rather, the original Professor Chihiro Morimura. While her ultimate goal is far more benign, as she simply wanted to get the Ark Project back on track, she is willing to kill her Alternate Self and sacrifice the current world to make sure it happens. She's eventually convinced to let the pilots try one last time and ends up proving vital for the defeat of the Deimos.
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Everyone Is a Tomato
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Everyone Is a Tomato: The fifteen compatible teenagers are clones of long-dead humans being raised in virtual reality. All the other characters in the present are AI—including digitized copies of deceased clones.
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The Tease
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Okino constantly teasing Takatoshi on his obvious crush on him.
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Bishōnen
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Both Shu Amiguchi and Renya Gotou being the school Bishōnen Chick Magnets.
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Childhood Friend Romance
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Tetsuya Ida and the Tomi Kisaragi of his loop were also friends since they were children, and this becomes a Childhood Friend Romance after they fall in love.
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Resurrection/Death Loop
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Resurrection/Death Loop: The 2188 Ryoko Shinonome sabotaged to the Facility so the cloned children will die and their simulated world will be destroyed before they can reach adulthood. The Facility then makes new clones and resets the world, which will repeat until the children manage to escape or the Facility breaks down entirely.
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Law of Chromatic Superiority
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Law of Chromatic Superiority: The Deimos are separated by three colors indicating their power levels. Red are the normal 1st generation Deimos, Blue Deimos are the 2nd generation Elite Mook versions while Gold Deimos are boss versions.
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Childhood Friends
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Childhood Friends: Several of the characters have been friends since they were children: Natsuno and Yuki have been Best Friends since they were very small, though they got separated for a few years after Yuki's family moved. Nenji and Shu have been best buds since middle school. Just like the above, Iori and Miwako also have been Best Friends since middle school. Tomi has been Megumi's best and only friend since they were children. Takatoshi, Keitaro and Tamao have all been childhood friends back in the World War II era. Kurabe also remembers him and Shiba have been friends since childhood but this just turns out to be a false memory. Tetsuya Ida and the Tomi Kisaragi of his loop were also friends since they were children, and this becomes a Childhood Friend Romance after they fall in love.
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Can't Take Anything with You
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Can't Take Anything with You: Played With, the protagonists lose their clothes when entering the cockpits of their Sentinels, but notably some characters keep some of their accessories. Iori, Yuki and Natsuno still have their hair decs, Shinonome still has bandages in her neck and head and Megumi, Tomi and Gouto all keep their glasses on. Even after The Reveal that the characters are naked because they're actually in the pods they were born in, the only way for them to see themselves until they exit those pods is via the viewscreens, which are generated within the simulation and thus mesh with their digital representations in the simulation. Otherwise Tomi, Renya and Ryoko would each wonder why their eyesight works when they aren't wearing glasses, Nenji's hair would feel noticeably different, since he can't style his hair in the pod, Miura was obviously not born with the massive forehead scar he got in the sim, and so on. They don't mention it in the text, though.
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Failed a Spot Check
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Failed a Spot Check: One of Shu's events shows himself as Tetsuya Ida deleting 426's personality from an android after interrogating him. After leaving the room, "Tomi" then notes that the delete button had been remapped, and if Ida wasn't so worked up he'd have noticed that he actually unknowingly caused a Body Swap between the two, allowing 426 to escape.
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Thinking Tic
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Thinking Tic: All of the protagonists have their own unique "thinking animation" that show off their different personalities during Thought Cloud, such as Yuki stroking her chin, Keitaro crossing his arms, Shu scratching the back of his head and Gouto reading his personal notebook.
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Ordinary High-School Student
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Ordinary High-School Student: Most of the cast are normal high school students. Subverted. Virtually all named characters have more going on than what it looks like at first glance, due to the fact that they're all clones of the last survivors of the nanomachine disaster of 2188.
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Aborted Arc
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Aborted Arc: Tamao ended up having so little presence in the story that you probably didn't realize she was one of the Compatibles until the ending. Considering she had an unresolved subplot about Gouto implanting memories in her, then erasing said memories, it is possible that she was originally intended to have a bigger role.
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In Medias Res
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In Medias Res: The story starts right as the Deimos invasion on 1985 is beginning with the protagonists joining the battle by summoning their Sentinels. The rest of the story is told in "Remembrance Mode" is told in Anachronic Order showing the events that lead to the Final Battle against the Deimos.
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Kid Hero
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Kid Hero: All of the thirteen playable characters are high-school teenagers, and are the only ones capable of piloting the Sentinels and fighting the Deimos. This is because the simulation they're inhabiting has been corrupted by the Deimos code, which causes the sectors to be invaded by "kaiju" roughly fifteen years after the loop begins. Since the compatibles are only born at the start of each loop, this means they're still children every time the Deimos arrive.
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Bland-Name Product
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Bland-Name Product: Characters discuss movies like E.X.T., UFO Wars, and Exterminator. Additionally, Yuki is seen drinking some Hey-C juice in one scene.
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Cast as a Mask
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Cast as a Mask: Most different clones (or other versions) of the same people share voice actors, but there's one exception. Shiba and Shippo/Fluffy are actually a version of Juro Izumi, and though they share a voice actor with each other, he's not voiced by Juro's voice actor except when his projection looks like Juro.
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Gas Leak Cover-Up
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Gas Leak Cover-Up: Juro summoning his Sentinel in the prologue is covered up as one of these. Several other incidents involving the Sentinels get similar cover-ups such as the android battle in the girl's bathroom being covered up as a "fire". It's unknown how much this is done by Ida's Black Suits, Shikishima personnel or Universal Control itself.
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Reincarnation Romance
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Reincarnation Romance: Played straight, averted and even zigzagged. Straight: Miura and Natsuno, as well as Takatoshi and Okino become couples at the end, much like their original Project Ark counterparts. There's also an one-sided example with Ryoko Shinonome, who has a crush on Tetsuya Ida (both in 2188 and in the virtual world), which sorta extends to the Ida's younger self, Shu. Averted: Shu and Tomi, who were a couple in the previous loop, end up with Yuki and Nenji respectively in the current one. Zigzagged: Juro Izumi and Chihiro Morimura were both in love, and it's implied this was the case for their original Project Ark selves as well, Major Izumi and Professor Morimura (if Gouto is to be believed). However, Juro Kurabe and Iori Fuyusaka, their current loop versions, end up with completely different people by the end.
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Distant Finale
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Takatoshi and Okino also seem to be a couple by the Distant Finale which also mirrors their original selves from 2188 who were lovers.
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Official Couple
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Official Couple: Almost every protagonist ends up with someone else by the end of the story: Juro and Megumi end up together after they live together for some time and he regains some of the memories of Juro Izumi. Shu and Yuki become a couple and even have their own daughter by the time of the Distant Finale.. Natsuno and Keitaro are engaged in the Distant Finale, mirroring their original selves from 2188 who were also a couple. Iori and Ei become a couple by the end of his route and are still together in the Distant Finale. Nenji and Kisaragi pair up and apparently even have children of their own by the time of the Distant Finale. Takatoshi and Okino also seem to be a couple by the Distant Finale which also mirrors their original selves from 2188 who were lovers. Averted with Renya and Ryoko who are the only protagonists who are not clearly in a romance by the end of the game (although an optional conversation implies they were in a relationship at some point before Ryoko met Ida). There is some Ship Tease between them in their final scene together though, as they're shown to have gotten pretty close in the five years since the end of the game, but it's more a case of Maybe Ever After. The Original Juro Izumi confesses his love to Chihiro Morimura in the final scene before the end card.
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Awful Truth
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comment
In his route, Shu figures out that everyone has false memories when Yuki talks about her childhood and Shu realizes his childhood was exactly the same, something that is managed by Universal Control in order to keep everyone from realizing the Awful Truth. Shu himself only managed to come to this conclusion due to Miyuki Inaba's influence.
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Wrong Assumption
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Wrong Assumption: Sci-fi enthusiast Natsuno encounters a mysterious robot and immediately jumps to the conclusion that it's an alien hiding from The Men in Black, thereby making her the star of her very own real-life science fiction movie. Not only is "BJ" not an alien, but - as he reveals to her later in her storyline - Natsuno herself may very well be. There is no Time Travel in this game. Any time a character mistakenly believes that they have travelled through time, they've either transported to a different "sector" of the virtual reality they're inhabiting (with each sector being modelled after a different period of Earth's history), or they've skipped to the start of the next loop of the simulation by transferring their memories and personality to a new body through Sector 0.
 13 Sentinels: Aegis Rim (Video Game) / int_38072b53
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But What About the Astronauts?
 13 Sentinels: Aegis Rim (Video Game) / int_393a1e86
comment
But What About the Astronauts?: The only humans to survive the nanomachine plague are a handful of Project Ark workers who were on a space station, plus at least one person who evacuated to it. They end up killing each other, but managed to complete Project Ark in the process, albeit one of them corrupted the programming.
 13 Sentinels: Aegis Rim (Video Game) / int_393a1e86
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 13 Sentinels: Aegis Rim (Video Game) / int_3c5734b2
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Out-of-Clothes Experience
 13 Sentinels: Aegis Rim (Video Game) / int_3c5734b2
comment
All of the protagonists are nude while piloting their Sentinels with various camera angles for both male and female pilots, especially Iori and Megumi who show quite a lot of Sideboob in their portraits. Ironically downplayed by Ms. Fanservice Chihiro Morimura, who's the only character shown wearing clothes while inside a Sentinel, although the camera angle still focuses on her cleavage.
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Body Surf
 13 Sentinels: Aegis Rim (Video Game) / int_411a35bd
comment
Body Surf: Nanomachine technology in the future made it possible for people to be "mind-hacked" and having their bodies taken over. This became a huge issue in 2188 and it's what led to the extinction of humanity. In the story itself, 426 (Juro Izumi from 2 loops before) uses this to first hijack the android body intended for the Kisaragi Tomi of 1 loop ago, then takes over Tamao's android body, and later jumps into Juro Kurabe's body. He also uses it sparingly on Megumi to manifest himself as Fluffy to her. Morimura intended to do this to Iori to regain compatability, and 2188 Professor Morimura successfully does this to 5 year old Chihiro. Okino does this to himself by uploading an AI version of himself onto his amnesiac body, and Sekigahara eventually agrees to this method as well to preserve his memories.
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 13 Sentinels: Aegis Rim (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 13 Sentinels: Aegis Rim (Video Game) / int_420c50b7
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A.I. Is a Crapshoot: Universal Control does not register the Deimos attack as a problem, which is why it’s necessary to trigger the Aegis manually to kill them.
 13 Sentinels: Aegis Rim (Video Game) / int_420c50b7
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School Sport Uniform
 13 Sentinels: Aegis Rim (Video Game) / int_426de3d9
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Natsuno Minami wears a School Sport Uniform that exposes her legs for the majority of her screentime.
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Album Closure
 13 Sentinels: Aegis Rim (Video Game) / int_47b97b31
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Album Closure: The song played during the title screen can be heard during the final battle and the ending scenes before the credits.
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type
The Stinger
 13 Sentinels: Aegis Rim (Video Game) / int_48081842
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The Stinger: After finishing the game and seeing the credits, a bonus cutscene unlocks showing the events of the prologue playing out again, but with Nenji and Natsuno in Juro and Iori's places, implying that the story being told throughout the game is just one of countless variations playing out as the clone pods reach planets across the universe.
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Significant Double Casting
 13 Sentinels: Aegis Rim (Video Game) / int_48c24da4
comment
Significant Double Casting: Take a quick glance at the Characters page for this game and you'll see that several of the voice actors are cast as two or three different people. In every case, those different people are alternate versions of or false identities used by the same singular individual.
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Scenery Porn
 13 Sentinels: Aegis Rim (Video Game) / int_49d59be9
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Scenery Porn: The game features stunning backgrounds, which is hardly a surprise, given this is developed by Vanilla Ware.
 13 Sentinels: Aegis Rim (Video Game) / int_49d59be9
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Leaning on the Fourth Wall
 13 Sentinels: Aegis Rim (Video Game) / int_4a3e547f
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Leaning on the Fourth Wall: At one point Natsuno can try to change in a locker room and starts lifting her shirt in what seems like they're setting up a Fanservice moment... only to stare at the camera and get spooked enough to back out of it, thinking someone could be watching.
 13 Sentinels: Aegis Rim (Video Game) / int_4a3e547f
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Fish out of Temporal Water
 13 Sentinels: Aegis Rim (Video Game) / int_4acee1ed
comment
The 1945 characters are largely portrayed as decent, patriotic soldiers, simply fighting for their country and defending it against American invaders; both express an interest in taking the Sentinels back to their time to prevent the atomic bombings and one even wants to "take the fight to American soil." The closest thing to criticism the narrative provides is implicit, such as high-school aged young men being drafted into the military or taken out of school to work in factories. For that matter, their discomfort with later eras, while examined more deeply by the narrative, still tends to revolve around being Fish out of Temporal Water rather than reckoning with the intense ultranationalistic fascism of their time, and how it would impact their view of, say, homosexuality or women wearing immodest clothes. Imagine a story in which a similarly-patriotic Wehrmacht soldier ends up in modern Germany and expresses a desire to prevent the collapse of Hitler's empire, and it'd be about as weird.
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Technology Marches On
 13 Sentinels: Aegis Rim (Video Game) / int_4b17763f
comment
Technology Marches On: Invoked. The different classes of Sentinels are based on advances to the technology they are built on, with different generations of Sentinels having different capabilities: First-generation Sentinels are melee-focused bruisers that focus on destroying enemies in close quarters. Second-generation Sentinels have more balanced capabilities, being able to engage enemies at various ranges, as well as summon support units. Third-generation Sentinels are outfitted with powerful long-range weapons, from missiles to railguns, allowing them to destroy enemies across vast distances. Fourth-generation Sentinels benefit from being able to fly, using superior mobility to provide support to allies.
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Wham Line
 13 Sentinels: Aegis Rim (Video Game) / int_4e7c4536
comment
Wham Line: Plenty, given the non-linear nature of the game's story allowing players to stumble across major plot twists before they can be substantially foreshadowed. But there are a few standout examples: During Juro's storyline, he and Shiba bump into Keitaro, who tries to confront Juro over his accidental summoning of his Sentinel previously. Shiba remarks that it sounds like something out of a movie, and Juro agrees with him, only for Keitaro to drop this bombshell. Megumi's storyline features a very similar twist to the above, when Miwako states that the talking cat Megumi was always interacting with doesn't exist. In the last event of Juro's story, 426/Kyuta is discussing his motives, and says that with access to the greater system, every time they destroy an enemy, they'll get a prize, like scoring points. At this the player realizes that the Meta-Chips points system that's been in use throughout the Destruction mode has been completely in-universe. Late in Natsuno's story, BJ gives us this line that throws into question everything we thought we knew about the setting. Partway into Yuki's storyline, she witnesses Ryoko watching a video log of her older self, which begins to shed some light on the origins of the Deimos.
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Lensman Arms Race
 13 Sentinels: Aegis Rim (Video Game) / int_53ecf83f
comment
This also applies to the Deimos. They act like RTS enemies because they are RTS enemies, with Okino porting code directly from a Deimos game. The Sentinels levelling up from killing Deimos is due to 426 specifically programming in such behaviour, and the difficulty curve is a Lensman Arms Race between the two sides.
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Ripple-Effect-Proof Memory
 13 Sentinels: Aegis Rim (Video Game) / int_54d6f53f
comment
Ripple-Effect-Proof Memory: Transmission to Sector 0 allows someone to survive the end of a loop with their memories and personality intact. However, Sector 0 is not a physical space, but a server for brain uploads. Those who go through it are recreated as an AI in the new loop, causing them to lose their Compatible status. A major driving force of the game's final stretch is that this will no longer work, as the Lotus-Eater Machine the story takes place in is about to exceed its service life. By the next loop, everything would be physically rebuilt, causing Sector 0 to be wiped clean.
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Lotus-Eater Machine
 13 Sentinels: Aegis Rim (Video Game) / int_5541da8c
comment
A major driving force of the game's final stretch is that this will no longer work, as the Lotus-Eater Machine the story takes place in is about to exceed its service life. By the next loop, everything would be physically rebuilt, causing Sector 0 to be wiped clean.
 13 Sentinels: Aegis Rim (Video Game) / int_5541da8c
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Bragging Rights Reward
 13 Sentinels: Aegis Rim (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Minami's Research Notebook skill gives her a large stat bonus... on any stage you've previously S-ranked. Generally, if you've previously gotten S-rank on a stage there's nothing left for you to do there besides get the bonus objective (which is usually easier than getting an S-rank).
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Genius Loci
 13 Sentinels: Aegis Rim (Video Game) / int_586624e5
comment
Genius Loci: In a manner of speaking the entire simulation is directed by the ambiguously sentient mainframe Universal Control, whose 'body' lays underground across the entirety of the simulation's world.
 13 Sentinels: Aegis Rim (Video Game) / int_586624e5
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 13 Sentinels: Aegis Rim (Video Game) / int_5ce7dbb9
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Central Theme
 13 Sentinels: Aegis Rim (Video Game) / int_5ce7dbb9
comment
Central Theme: Second chances and reinterpretation. The entire game is essentially humanity getting a second chance after the apocalypse ruined the planet. Each of the protagonists is a clone or A.I. version of one of the last thirteen survivors of humanity, and each protagonist acts as a second chance for the originals to mend their mistakes. The purpose of Sector 0 is to reset the simulation and give the protagonists a chance to win the battle against the Deimos once again. As the story rotates between each of the thirteen perspectives, we see different sides of each character and event. For example, Yuki initially comes across as confrontational and mean, but we later see her nicer side as she interacts with Natsuno and Shu. Many of the plot twists revolve around the protagonists gaining access to new information that recontextualizes what they thought they knew. For example, most of the cast is certain that some form of Time Travel exists and that's how they get around between time periods. In reality, each time period is really a "sector" of a virtual reality simulation, and that each time they travel to the past or future, they're moving between sectors.
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Good All Along
 13 Sentinels: Aegis Rim (Video Game) / int_5f611b7e
comment
Both Gouto and Ms. Morimura are shown to be suspicious for almost all routes due to all the memory tampering and meddling they do. Gouto ends up being Good All Along, while Morimura turns out to be a Well-Intentioned Extremist completely separate from the memory tampering.
 13 Sentinels: Aegis Rim (Video Game) / int_5f611b7e
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Only Friend
 13 Sentinels: Aegis Rim (Video Game) / int_5f861d0f
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Tomi has been Megumi's best and only friend since they were children.
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Fictional Counterpart
 13 Sentinels: Aegis Rim (Video Game) / int_61066d95
comment
Fictional Counterpart: Multiple movies are referenced within the story, but with fictionalized names. The "Deimos" film series is a clear parallel to Godzilla, and Minami mentions watching "E.X.T." multiple times in theaters, saying that it was a 1982 classic, the year that E.T. the Extra-Terrestrial came out. Interestingly, the game doesn't do this for non-copyrited properties. In the same scene that Minami mentions "E.X.T.", she also specifically namedrops War of the Worlds which, unlike E.T., is in the public domain. Clarke's Third Law is also directly named.
 13 Sentinels: Aegis Rim (Video Game) / int_61066d95
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Never the Selves Shall Meet
 13 Sentinels: Aegis Rim (Video Game) / int_6369571f
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Never the Selves Shall Meet: Downplayed. After Android Tamao arrived at 1985, Grandma Tamao was deleted by Universal Control to prevent two of the same person from existing in the same time. However, this was the only instance of something like this happening, and characters do meet and interact with their alternate selves throughout the story.
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Fake Memories
 13 Sentinels: Aegis Rim (Video Game) / int_66ce8a39
comment
Fake Memories: Several characters come to realize they've been implanted with false memories. Juro has lost his memories as Juro Izumi during the battle of 2025 and was given a new identity and memories as Juro Kurabe by Ms. Morimura and Tamao Kurabe. And he's also having his memories tampered with by 426 who is posing as his friend Kyuta Shiba through videotapes, giving him the memories of 426 from back when he was Juro Izumi. Ms. Morimura is implanting the memories of herself and Ida on their counterparts: Iori and Shu. But due to 426's influence they only experience their memories via hazy dreams. In his route, Shu figures out that everyone has false memories when Yuki talks about her childhood and Shu realizes his childhood was exactly the same, something that is managed by Universal Control in order to keep everyone from realizing the Awful Truth. Shu himself only managed to come to this conclusion due to Miyuki Inaba's influence.
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type
Interface Screw
 13 Sentinels: Aegis Rim (Video Game) / int_66f763c0
comment
Interface Screw: While playing as Shinonome the screen can become blurry and distorted while she's having an episode and needs to take her pills.
 13 Sentinels: Aegis Rim (Video Game) / int_66f763c0
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Toast of Tardiness
 13 Sentinels: Aegis Rim (Video Game) / int_675c1b68
comment
Toast of Tardiness: In Iori Fuyusaka's prologue, she runs to school this way because she overslept.
 13 Sentinels: Aegis Rim (Video Game) / int_675c1b68
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Only the Chosen May Pilot
 13 Sentinels: Aegis Rim (Video Game) / int_6a4b1da5
comment
Only the Chosen May Pilot: The titular Sentinels can only be piloted by people injected by nanomachines called Innerlocitors, and only people who are "Compatibles" can be injected Innerlocitors in the first place, of which only fifteen characters, all teenagers, are. More specifically, it's because the "Compatibles" are the only actual flesh-and-blood people in the setting.
 13 Sentinels: Aegis Rim (Video Game) / int_6a4b1da5
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type
The Reveal
 13 Sentinels: Aegis Rim (Video Game) / int_6b2b3b59
comment
The Reveal: Several, the game is designed with giving at least one big reveal about a character or the plot in every character's event, usually at the end.
 13 Sentinels: Aegis Rim (Video Game) / int_6b2b3b59
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Babies Ever After
 13 Sentinels: Aegis Rim (Video Game) / int_6d9bc945
comment
Nenji and Kisaragi pair up and apparently even have children of their own by the time of the Distant Finale.
 13 Sentinels: Aegis Rim (Video Game) / int_6d9bc945
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Guide Dang It!
 13 Sentinels: Aegis Rim (Video Game) / int_6ec989d8
comment
Guide Dang It!: In Juro Kurabe's story, after the "A Relentless Nightmare" segment, players might get stuck on how to advance to the next segment, since there's apparently no story lock, but the percentage is stuck at around 55%. It requires filling a section of the plot flowchart that isn't an official segment, namely the "Daily Life" section. First, Juro should get rid of Kyuta in the classroom by saying he has to deliver papers for Morimura. Then Juro should enter the hallway (optionally speaking with Megumi on the way) and then visit the nurse's office by exiting the hallway to the right. Then, Juro should check the documents on the nurse's desk, and also speak to Ryoko Shinonome. After progressing the scene enough, Kyuta will come into the nurse's office, and once he and Juro go home, "Daily Life" will complete, and you'll get a story lock that needs 9 characters with at least 30%-character progression each. Unlock this lock, and you can play the next segment, "48Q".
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 13 Sentinels: Aegis Rim (Video Game) / int_6f19054d
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Coming-Out Story
 13 Sentinels: Aegis Rim (Video Game) / int_6f19054d
comment
Coming-Out Story: Part of Takatoshi's plot arc is him coming to terms with the fact that he is attracted to the openly gay Okino.
 13 Sentinels: Aegis Rim (Video Game) / int_6f19054d
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 13 Sentinels: Aegis Rim (Video Game) / int_715704e5
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Jigsaw Puzzle Plot
 13 Sentinels: Aegis Rim (Video Game) / int_715704e5
comment
Just as the player is about getting to grips with the time-hopping, anachronic, non-linear plot, Keitaro's Miura's story opens with a scene taking place in 2187 - even further into the future than anything the player has seen prior. To make matters even more confusing, a visit to the "Analysis" tab afterwards will reveal that this scene is chronologically the earliest part of the game's timeline.
 13 Sentinels: Aegis Rim (Video Game) / int_715704e5
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 13 Sentinels: Aegis Rim (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 13 Sentinels: Aegis Rim (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: Played with. Tetsuya Ida and Professor Morimura (in the body of Chihiro) are the closest thing the story has to active antagonists, and their ideological conflict is the cause of many problems, though neither of them are actually in control of the situation — see No Antagonist. The actual main villains of the story all died millennia before the story even starts.
 13 Sentinels: Aegis Rim (Video Game) / int_72cdfc33
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 13 Sentinels: Aegis Rim (Video Game) / int_7374ab13
type
Once More, with Clarity
 13 Sentinels: Aegis Rim (Video Game) / int_7374ab13
comment
Once More, with Clarity: Thanks to the non-linear nature of the story, many times a scene will be revisited from a different character's point of view. How much this affects the interpretation of the story will vary from person to person.
 13 Sentinels: Aegis Rim (Video Game) / int_7374ab13
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 13 Sentinels: Aegis Rim (Video Game) / int_7520c9dd
type
SkeleBot 9000
 13 Sentinels: Aegis Rim (Video Game) / int_7520c9dd
comment
SkeleBot 9000: The androids made by Ida that are scattered across the Sectors look like skeletons made of metal, with the Kisaragi and Tamao android being the only ones that were given a human skin.
 13 Sentinels: Aegis Rim (Video Game) / int_7520c9dd
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 13 Sentinels: Aegis Rim (Video Game) / int_75d6bf40
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Belligerent Sexual Tension
 13 Sentinels: Aegis Rim (Video Game) / int_75d6bf40
comment
Belligerent Sexual Tension: Nenji and Kisaragi are constantly at each other throats, even though it's very clear they're both attracted to each other. One of Kisaragi's skills is even called "It's Not Like That!" and activates if Nenji is on the team.
 13 Sentinels: Aegis Rim (Video Game) / int_75d6bf40
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 13 Sentinels: Aegis Rim (Video Game) / int_78540917
type
Like Brother and Sister
 13 Sentinels: Aegis Rim (Video Game) / int_78540917
comment
Iori believes that Ei has romantic feelings for Shinonome for some time in her route, and it's not until later that he explains to her that he and Shinonome are Like Brother and Sister. (In the game's early development, it was planned to be a traditional shojo love triangle.)
 13 Sentinels: Aegis Rim (Video Game) / int_78540917
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 13 Sentinels: Aegis Rim (Video Game) / int_7a614b0c
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San Dimas Time
 13 Sentinels: Aegis Rim (Video Game) / int_7a614b0c
comment
San Dimas Time: Travel between eras is fixed to multiples of forty years. For instance, several characters from the 80s are shunted to the ruined 2020s, spend a few days there, and return the same amount of time later. This is actually because the different Sectors are parallel worlds where time passes simultaneously; they're just meant to look like different time periods.
 13 Sentinels: Aegis Rim (Video Game) / int_7a614b0c
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 13 Sentinels: Aegis Rim (Video Game) / int_7ad0e492
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Imaginary Friend
 13 Sentinels: Aegis Rim (Video Game) / int_7ad0e492
comment
Juro has lost his memories as Juro Izumi during the battle of 2025 and was given a new identity and memories as Juro Kurabe by Ms. Morimura and Tamao Kurabe. And he's also having his memories tampered with by 426 who is posing as his friend Kyuta Shiba through videotapes, giving him the memories of 426 from back when he was Juro Izumi.
 13 Sentinels: Aegis Rim (Video Game) / int_7ad0e492
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 13 Sentinels: Aegis Rim (Video Game) / int_7e74d66f
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Politically Correct History
 13 Sentinels: Aegis Rim (Video Game) / int_7e74d66f
comment
Politically Correct History: The 1945 characters are largely portrayed as decent, patriotic soldiers, simply fighting for their country and defending it against American invaders; both express an interest in taking the Sentinels back to their time to prevent the atomic bombings and one even wants to "take the fight to American soil." The closest thing to criticism the narrative provides is implicit, such as high-school aged young men being drafted into the military or taken out of school to work in factories. For that matter, their discomfort with later eras, while examined more deeply by the narrative, still tends to revolve around being Fish out of Temporal Water rather than reckoning with the intense ultranationalistic fascism of their time, and how it would impact their view of, say, homosexuality or women wearing immodest clothes. Imagine a story in which a similarly-patriotic Wehrmacht soldier ends up in modern Germany and expresses a desire to prevent the collapse of Hitler's empire, and it'd be about as weird. Less problematically, in 1985, most of the young characters are very accepting of homosexuality, considering the time period. Potentially subverted with The Reveal that no actual time travel is taking place and all of these time periods are simply simulations; the simulations' creators could simply have chosen to omit unsavory attributes and attitudes from the time periods in question, making this an In-Universe trope.
 13 Sentinels: Aegis Rim (Video Game) / int_7e74d66f
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 13 Sentinels: Aegis Rim (Video Game) / int_801a35a5
type
Only the Leads Get a Happy Ending
 13 Sentinels: Aegis Rim (Video Game) / int_801a35a5
comment
Only the Leads Get a Happy Ending: Played with in interesting but rather disturbing fashion. Everybody Lives, but only in this loop and colony. Because overcoming DEIMOS was so difficult, many many generations of clones were killed before ever leaving their pods. What's more, there's an unknown number of machines spreading all across the universe, all corrupted by the D-Code to have an abysmal failure rate (both for each individual generation, but likely also the colonies themselves).
 13 Sentinels: Aegis Rim (Video Game) / int_801a35a5
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 13 Sentinels: Aegis Rim (Video Game) / int_80251be3
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How We Got Here
 13 Sentinels: Aegis Rim (Video Game) / int_80251be3
comment
How We Got Here: The very first prologue ends with the start of the aptly named "Final Battle" (which comprises the entirety of the "Destruction" portion of the game); the rest of the game is about learning of the events that led to that moment.
 13 Sentinels: Aegis Rim (Video Game) / int_80251be3
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 13 Sentinels: Aegis Rim (Video Game) / int_853b7948
type
Ambiguously Evil
 13 Sentinels: Aegis Rim (Video Game) / int_853b7948
comment
Ambiguously Evil: Both Gouto and Ms. Morimura are shown to be suspicious for almost all routes due to all the memory tampering and meddling they do. Gouto ends up being Good All Along, while Morimura turns out to be a Well-Intentioned Extremist completely separate from the memory tampering.
 13 Sentinels: Aegis Rim (Video Game) / int_853b7948
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 13 Sentinels: Aegis Rim (Video Game) / int_89833fc6
type
Accidental Time Travel
 13 Sentinels: Aegis Rim (Video Game) / int_89833fc6
comment
Accidental Time Travel: Several of the protagonists end up stranding themselves in different eras, whether by being in the wrong place at the wrong time or unwittingly activating one of the gates to shift eras. Takatoshi angrily confronts Ei Sekigahara as the latter is about to shift, sending the two from the year 1945 to 1985. Tomi, Nenji and Miwako are all shifted from 1985 to 2025 when one of the gates mysteriously activates near them. Keitaro, not knowing about the Sentinels' time-travel capabilities, is shifted from his native 1945 to 1985.
 13 Sentinels: Aegis Rim (Video Game) / int_89833fc6
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 13 Sentinels: Aegis Rim (Video Game) / int_8a0d290b
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Conlang
 13 Sentinels: Aegis Rim (Video Game) / int_8a0d290b
comment
Conlang: Hitoshi Sakimoto stated the lyrics to "Brat Overflow" were written in a made-up language.
 13 Sentinels: Aegis Rim (Video Game) / int_8a0d290b
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 13 Sentinels: Aegis Rim (Video Game) / int_8a55a1d4
type
In Love with Love
 13 Sentinels: Aegis Rim (Video Game) / int_8a55a1d4
comment
Miwako and her obsession with romance and gossip is a frequent source of humor.
 13 Sentinels: Aegis Rim (Video Game) / int_8a55a1d4
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Kudzu Plot
 13 Sentinels: Aegis Rim (Video Game) / int_8b5e8731
comment
Kudzu Plot: With a non-linear presentation, thirteen individual character routes, all with numerous plot twists, as well as the story-branching that can also occur on the individual routes themselves, the narrative can become overwhelming if one does not follow or consult the chronological order in-game.
 13 Sentinels: Aegis Rim (Video Game) / int_8b5e8731
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Anachronic Order
 13 Sentinels: Aegis Rim (Video Game) / int_8b6e8d7
comment
Anachronic Order: With thirteen lead characters, each with individual perspectives, the chronological order of the story is presented to the player non-linearly through their perspective and is dependent on the player choosing which character's story to see, and that's not including the Story Branching that occurs frequently in the stories, which can quickly bring the non-linear nature into Mind Screw territory, unless one relies on the game's event viewer to replay previous events in the story in chronological order.
 13 Sentinels: Aegis Rim (Video Game) / int_8b6e8d7
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 13 Sentinels: Aegis Rim (Video Game) / int_8e20979
type
Wham Episode
 13 Sentinels: Aegis Rim (Video Game) / int_8e20979
comment
Wham Episode: Natsuno's "Exterminator" route, where she gets pursued by an android Tomi possessed by 426. As well, Tamao is revealed to also be an android, Natsuno is revealed to have the DEIMOS command code, and BJ is revealed to be none other than a copy of Miura. It's to the point that completing this episode is necessary to progress in the story of at least 4 other characters due to how spoileriffic it is. Just as the player is about getting to grips with the time-hopping, anachronic, non-linear plot, Keitaro's Miura's story opens with a scene taking place in 2187 - even further into the future than anything the player has seen prior. To make matters even more confusing, a visit to the "Analysis" tab afterwards will reveal that this scene is chronologically the earliest part of the game's timeline.
 13 Sentinels: Aegis Rim (Video Game) / int_8e20979
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 13 Sentinels: Aegis Rim (Video Game) / int_8e2b155c
type
Tower Defense
 13 Sentinels: Aegis Rim (Video Game) / int_8e2b155c
comment
Tower Defense: The Real-Time Strategy portions of the game center around commanding a team of Sentinels to protect a Terminal. If the Terminal falls, it's Game Over.
 13 Sentinels: Aegis Rim (Video Game) / int_8e2b155c
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 13 Sentinels: Aegis Rim (Video Game) / int_900c8947
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Best Friend
 13 Sentinels: Aegis Rim (Video Game) / int_900c8947
comment
Just like the above, Iori and Miwako also have been Best Friends since middle school.
 13 Sentinels: Aegis Rim (Video Game) / int_900c8947
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 13 Sentinels: Aegis Rim (Video Game) / int_912b24c4
type
Art Shift
 13 Sentinels: Aegis Rim (Video Game) / int_912b24c4
comment
Art Shift: A first for a Vanillaware title. The Real-Time Strategy segments are displayed on a holographic radar with 3D graphics instead of the usual hand-drawn sprites used for the Visual Novel segments.
 13 Sentinels: Aegis Rim (Video Game) / int_912b24c4
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 13 Sentinels: Aegis Rim (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 13 Sentinels: Aegis Rim (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: Sentinel pilots can reach level 99, but they unlock their final skills at level 30 (which is about when you'd reach the Final Battle).
 13 Sentinels: Aegis Rim (Video Game) / int_91526ff7
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 13 Sentinels: Aegis Rim (Video Game) / int_921b5b7b
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Terminator Impersonator
 13 Sentinels: Aegis Rim (Video Game) / int_921b5b7b
comment
Terminator Impersonator: The androids Nenji and Kisaragi find in the ruined 2025 are clearly based on the T800, with Nenji even commenting they "Look straight out of "Exterminator".
 13 Sentinels: Aegis Rim (Video Game) / int_921b5b7b
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 13 Sentinels: Aegis Rim (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 13 Sentinels: Aegis Rim (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: This is the reason the different sectors of the Ark are set in different time periods. To avert the mistakes that led to humanity becoming extinct in 2188, Doctor Morimura ordered the different sectors to be set at different points in history to maximize the chance of an alternate route being taken and avoid the bad decisions that ended up destroying humanity.
 13 Sentinels: Aegis Rim (Video Game) / int_93ed8515
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 13 Sentinels: Aegis Rim (Video Game) / int_9ae8eea9
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Character Tics
 13 Sentinels: Aegis Rim (Video Game) / int_9ae8eea9
comment
Character Tics: Each character has at least a few, usually show via their idle animations, such has Megumi flipping her hair or Kisaragi kicking the air. Most notably Chihiro Morimura shares her tic of leaning her hand on her cheek across all her other selves.
 13 Sentinels: Aegis Rim (Video Game) / int_9ae8eea9
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 13 Sentinels: Aegis Rim (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 13 Sentinels: Aegis Rim (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: Outside of the 15 survivors (the 13 protagonists plus Okino and Tamao), every single NPC they encounter is actually a simulated personality generated by a highly advanced AI. However, this doesn't stop the protagonists from treating them as regular humans, even after they find out the Awful Truth. In the Distant Finale, five years after they successfully escaped the simulation, they reset it and go back to visit everyone, and Goto and Shinonome mention they're researching the technology to give the simulated humans real physical bodies so that they can live in the real world with the. When it comes down to it, on some level the protagonists are AIs too, just ones based on organic humans.
 13 Sentinels: Aegis Rim (Video Game) / int_9c45b5a2
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 13 Sentinels: Aegis Rim (Video Game) / int_9cb3e22e
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Interface Spoiler
 13 Sentinels: Aegis Rim (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The presence of the event timeline, which quickly begins placing scenes in ways that don't make sense given the years that they take place, can clue players in to the fact that there is no actual time travel in the story. Lessened as a player might think that the timeline is ordered in another way, such as by a single character's perspective, or that it's ordered in whatever way makes the story most coherent…until you watch the 2188 events, which are ordered first for (at the time) no discernible reason.
 13 Sentinels: Aegis Rim (Video Game) / int_9cb3e22e
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 13 Sentinels: Aegis Rim (Video Game) / int_9d12bbc1
type
Foreshadowing
 13 Sentinels: Aegis Rim (Video Game) / int_9d12bbc1
comment
Foreshadowing: Early on in Juro's route, there are signs that Kyuta Shiba can only be seen by Juro. During Juro's route, nobody ever seems to directly talk to Kyuta or acknowledge his presence. Meanwhile, in other character's routes, Kyuta is never seen when Juro is present. Speaking of Kyuta Shiba, he's introduced in Juro's prologue as being Juro's childhood friend. But Megumi's prologue, obtained not too long after this, reveals that Juro is an amnesiac from the future whose entire identity as "Juro Kurabe" was manufactured only recently. So how could Kyuta have ever been his childhood friend...? Juro's route also has thoughts describing movie. Most are well-known ones from real life but with the title changed or omitted, except for a film with an "iconic scene where a man teleports onto a bridge". Juro isn't remembering a movie, but something that happened to Juro Izumi. Shiba had been implanting those memories into Juro Kurabe, but made them seem like movies so they could be integrated into his new personality. In Megumi's route there are several scenes where Megumi talks to a cat thinking it's Fluffy, only for the cat not to respond. Megumi assumes Fluffy is messing with her, but it's actually a hint that Fluffy isn't the school's cat. Midway through Nenji's route, you discover the "Groundhog Day" Loop he's stuck in, where every loop ends with him talking to a voice in space, is actually Tsukasa's Virtual-Reality Interrogation. It turns out to be a microcosm for the entire story. Not only is the apparent time travel elsewhere just as fake, the whole Facility is also a digital simulation the Compatible are in that was programmed by a version of Tsukasa. Nenji's end-of-loop image looks the same as when he's piloting his Sentinel because the "cockpits" are actually People Jars they were all incubating in.
 13 Sentinels: Aegis Rim (Video Game) / int_9d12bbc1
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 13 Sentinels: Aegis Rim (Video Game) / int_9d6427ec
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Time Travel
 13 Sentinels: Aegis Rim (Video Game) / int_9d6427ec
comment
There is no Time Travel in this game. Any time a character mistakenly believes that they have travelled through time, they've either transported to a different "sector" of the virtual reality they're inhabiting (with each sector being modelled after a different period of Earth's history), or they've skipped to the start of the next loop of the simulation by transferring their memories and personality to a new body through Sector 0.
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Leitmotif
 13 Sentinels: Aegis Rim (Video Game) / int_9f6fb586
comment
Leitmotif: A remixed version of "Brat Overflow" without lyrics plays during the final battle before fading into the version from the Title Screen. Also, remixed parts of the song can be heard throughout the scenes following the final battle during the credits.
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The Chosen Many
 13 Sentinels: Aegis Rim (Video Game) / int_a2fea27d
comment
The Chosen Many: The fifteen "compatibles" (the thirteen playable characters, plus Tamao Kurabe and Tsukasa Okino) are the only ones capable of piloting the Sentinels and saving the world from the Deimos invasion. This is later revealed to be because they are the only people in the virtual simulation to actually be flesh-and-blood humans, with everybody else being AI constructs. Other characters who were compatible but have transferred over from previous loops (such as Ms. Morimura and Tetsuya Ida) are no longer so, and have no way of becoming compatible again, because their bodies outside of the simulation have been destroyed.
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Award-Bait Song
 13 Sentinels: Aegis Rim (Video Game) / int_a3eae597
comment
Award-Bait Song: "Seaside Vacation" by Hu Ito (who also provides the vocals for "Brat Overflow"), sung in wave 2-10 and the ending credits.
 13 Sentinels: Aegis Rim (Video Game) / int_a3eae597
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type
MegaCorp
 13 Sentinels: Aegis Rim (Video Game) / int_aa8dcc21
comment
MegaCorp: Shikishima Industries. Over the course of the timeline, it's been involved in consumer appliances, military weapons, androids, space travel, and nanotechnology. They were the ones that built both the Sentinels and the Deimos, and were also partly responsible for the nanomachine incident that destroyed Earth.
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No-Sell
 13 Sentinels: Aegis Rim (Video Game) / int_abd29ad8
comment
No-Sell: The Composite Ceramic Armor armament passively nullifies any damage below 500, which is available for Yuki and Takatoshi's Sentinels. The Deimos Gladiators and some late-game minibosses also have this.
 13 Sentinels: Aegis Rim (Video Game) / int_abd29ad8
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Apocalyptic Log
 13 Sentinels: Aegis Rim (Video Game) / int_ad22fa80
comment
Apocalyptic Log: As the story progresses, the characters unveil a lot of logs left by their original selves from 2188, which help explain the state of the world. And apocalyptic it is as by that point humanity is functionally extinct and the surface of Earth lost, and the survivors are just living in the last days before their life support gives out.
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type
Trademark Favorite Food
 13 Sentinels: Aegis Rim (Video Game) / int_ad641426
comment
Takatoshi and Keitaro's obsession with the food of the new era they find themselves in, especially Takatoshi's Yakisoba pan and Keitaro's "hemborger". And additionally on that note, their tendency to have words they're not familiar with mispelled in the thought cloud.
 13 Sentinels: Aegis Rim (Video Game) / int_ad641426
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 13 Sentinels: Aegis Rim (Video Game) / int_b032e4ed
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Ms. Fanservice
 13 Sentinels: Aegis Rim (Video Game) / int_b032e4ed
comment
Ms. Morimura is the biggest example, being a Head-Turning Beauty and Dude Magnet with a very sizable chest that is bouncing constantly and has a tendency to wear a Future Sensual Spandex that is very figure-hugging, and she usually stands in a Boobs-and-Butt Pose while wearing it.
 13 Sentinels: Aegis Rim (Video Game) / int_b032e4ed
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Loophole Abuse
 13 Sentinels: Aegis Rim (Video Game) / int_b1dde8fd
comment
Loophole Abuse: Morimura and Juro inadvertently find out one can survive a world reset by Brain Uploading themselves to Sector 0 and take advantage of that to better prepare the next loop for the next Deimos invasion.
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Earth All Along
 13 Sentinels: Aegis Rim (Video Game) / int_b1e5dde1
comment
Earth All Along: The game actually inverts this. The game appears to be taking place on Earth, but it's actually another planet, twenty million years in the future.
 13 Sentinels: Aegis Rim (Video Game) / int_b1e5dde1
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type
"Groundhog Day" Loop
 13 Sentinels: Aegis Rim (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: Zig-zagged, each chapter in the adventure story usually repeats the same beginning several times. However, thought cloud items acquired from previous repeats carry over, and in-game time does move forward. Played straight with Nenji's story, which has him trapped in a simulation and forced to repeat his quarrel with Kisaragi again and again. It is eventually revealed that this has been happening for all sectors, because the Kaijus keep destroying all the terminals and forcing the world to reset.
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type
Smash Cut
 13 Sentinels: Aegis Rim (Video Game) / int_b7d773ab
comment
Smash Cut: Whenever a character completes a route in Remembrance, there's a fade-out and the words "To Be Continued..." appear. There's only one circumstance where this doesn't happen. Once Juro Kurabe is wise to Shiba's true identity, Shiba will state that Juro needs another memory wipe. If Shiba catches Juro, the Remembrance smashes immediately to the results screen. It's quite jarring.
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Brutal Bonus Level
 13 Sentinels: Aegis Rim (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The fights in Area 4, unlocked after finishing the game, are very difficult, and offer no tangible rewards beyond experience and Meta-Chips.
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type
The '80s
 13 Sentinels: Aegis Rim (Video Game) / int_c10da874
comment
The '80s: The game is set primarily in a fictionalized version of 1980s… rather a simulation of the 1980s, the game is actually set millions of years into the future.
 13 Sentinels: Aegis Rim (Video Game) / int_c10da874
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type
Hold the Line
 13 Sentinels: Aegis Rim (Video Game) / int_c1105f41
comment
Hold the Line: Many of the Destruction missions can be cleared by simply holding on for two minutes (though time pauses when you're selecting actions), with the exception of boss battles. In the final battle this is the only way to clear the mission.
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Offscreen Moment of Awesome
 13 Sentinels: Aegis Rim (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: The brutal physical battle between androids in the North Building girls' bathroom that absolutely trashes the place is seen entirely from Natsuno’s perspective... who spends the whole thing cowering in a bathroom stall barely able to understand what's happening.
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type
Internal Retcon
 13 Sentinels: Aegis Rim (Video Game) / int_c5cc0783
comment
Internal Retcon: This is how Universal Control deals with "inconsistencies" in the simulation, by warping reality and memories of digital entities to prevent them from discovering too much. It can't do this to the protagonists, because they're not the same as the various other digital people.
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type
Shout-Out
 13 Sentinels: Aegis Rim (Video Game) / int_c75df49a
comment
Shout-Out: Click here.
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type
Ontological Mystery
 13 Sentinels: Aegis Rim (Video Game) / int_c8f98eb5
comment
Ontological Mystery: Heavy spoilers ahead. At the beginning, the game looks like it's set up in late Showa era Japan, with 13 high school students defending their city against an alien invasion. But little by little more inconsistencies are revealed until it turns out that the game is really set in a completely different solar system, millions of years after the 22nd century, where the last living specimens of humanity fight across countless loops against a simulation gone rogue to save their lives.
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type
Mistaken for Romance
 13 Sentinels: Aegis Rim (Video Game) / int_cc8109ab
comment
Mistaken for Romance: Happens twice with Shu. The first time, Iori stumbles across him and Juro talking in hushed tones with some Innocent Innuendo, and tells them that it's okay as long as they love each other, but they explain they were simply talking about their weird dreams. Later, Shu and Iori are talking like this, and Takatoshi walks past them, remarking to himself that Iori has no taste in boys. Iori believes that Ei has romantic feelings for Shinonome for some time in her route, and it's not until later that he explains to her that he and Shinonome are Like Brother and Sister. (In the game's early development, it was planned to be a traditional shojo love triangle.) Megumi comes to the assumption that Iori and Juro are attracted to each other having observed their hushed interactions at school, which makes Megumi extremely jealous. In reality, Juro and Iori are simply discussing their dreams.
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type
Everybody Lives
 13 Sentinels: Aegis Rim (Video Game) / int_d1b4f0ef
comment
Everybody Lives: Thanks to the majority of the plot taking place within a digital simulation, pretty much all of the characters that "died" are brought back by the end since their data was successfully saved, with the 15 survivors researching technology that can eventually let all of them be brought to the real world.
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Eternal Recurrence
 13 Sentinels: Aegis Rim (Video Game) / int_d8f3dc8
comment
Eternal Recurrence: This explains why there are multiple flashbacks with characters having different names and doing actions that are inconsistent with how they normally act. The protagonists are clones of people who lived in 2188 who are Inside a Computer System. When the Deimos destroy every sector and reach the center the facility disposes of the clones and resets the system. However, using Sector 0, the personality and memories of a clone can be stored into an AI with a simulated body inside of the simulation for the next loops. It's unknown how long the colony has been stuck in this loop, with the player knowing it happened at least three times. The "Eternal" part also ends up subverted as the resets are taking a toll on the facility and Morimura learns that the current loop will be the last one, as the final phase has taken longer than planned due to sabotage and the physical hardware is breaking down. The game's stinger also shows that this is likely happening on every planet that the clone probes reached, as it shows a variation on the game's opening scene, but with Nenji and Natsuno instead of Iori.
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Unusually Uninteresting Sight
 13 Sentinels: Aegis Rim (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Whenever a character is in their head considering keywords, if that keyword involves an item they're carrying, they'll take it out and look at it. In some cases, this can be a gun. Nobody comments on this even if the character is in public. This is subverted only once. In Sekigahara's route, if he considers his phaser in front of a police officer, the officer will notice and react accordingly, which is actually required to access one of his routes.
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Reset Button
 13 Sentinels: Aegis Rim (Video Game) / int_d9c4365c
comment
Transmission to Sector 0 allows someone to survive the end of a loop with their memories and personality intact. However, Sector 0 is not a physical space, but a server for brain uploads. Those who go through it are recreated as an AI in the new loop, causing them to lose their Compatible status.
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Company Cross References
 13 Sentinels: Aegis Rim (Video Game) / int_d9e48d0
comment
Company Cross References: The VALKYRIE canned soda is a throwback to Vanillaware's previous game Odin Sphere, the can logo has Gwendolyn's tiara and it's accompanied with a feather that has the the same shade as her wings.
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Ship Tease
 13 Sentinels: Aegis Rim (Video Game) / int_dcb9c541
comment
Ship Tease: A fair bit of it occurs between various couples — namely, Juro and Megumi, Ei and Iori, Shu and Yuki, Nenji and Tomi, Ryoko and Tetsuya, Takatoshi and Tsukasa, and Keitaro and Natsuno. The last two pairs were actual couples in 2188, and in the Distant Finale they're all actual couples with the exception of Ryoko and Tetsuya — the former may have ended up with Renya instead.
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No Antagonist
 13 Sentinels: Aegis Rim (Video Game) / int_e0aed924
comment
No Antagonist: The 2188 versions of Kengo Ogata and Ryoko Shinonome, who actually caused the problem to begin with, are long dead; Tetsuya Ida is merely The Heavy and is just as much at risk as anyone else in the simulation; and Prisoner 426 is Good All Along. As a result, the only truly hostile forces are the Kaiju, who are mindless robots under the control of what's essentially a buggy video game.
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Please Put Some Clothes On
 13 Sentinels: Aegis Rim (Video Game) / int_e0d0fb13
comment
Natsuno being told to Please Put Some Clothes On by characters since she's usually running around in her School Sport Uniform.
 13 Sentinels: Aegis Rim (Video Game) / int_e0d0fb13
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type
Whole-Plot Reference
 13 Sentinels: Aegis Rim (Video Game) / int_e303d198
comment
Whole-Plot Reference: Nenji's route veers very close to the plot of Source Code: he's trapped in a "Groundhog Day" Loop on a train and is being ordered by a mysterious overseer to find some important item, all while intermittently cutting to his real body in some bizarre high-tech setup.
 13 Sentinels: Aegis Rim (Video Game) / int_e303d198
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Shoulders-Up Nudity
 13 Sentinels: Aegis Rim (Video Game) / int_e4d4633a
comment
Shoulders-Up Nudity: All the protagonists are naked when piloting their mechs, with their portrait cutting at the shoulders to only imply nudity for the guys. To conceal the girl's breasts, Iori and Tomi both have Toplessness from the Back in their screens while Shinonome, Megumi and Natsuno all have some conveniently placed circuitry covering their chests.
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Advancing Wall of Doom
 13 Sentinels: Aegis Rim (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The Drum Mine EX boss fight has the boss slowly advancing towards the terminal. It has minimal offensive capabilities, but it will Suicide Attack into the Terminal if it reaches it, taking it out. The player has to empty its extremely high health before it does.
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GameplayAndStoryIntegration
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Gameplay and Story Integration: An amusing example occurs early in Iori's story. Natsuno complains how the classroom doors take a frustratingly long time to open because the school building is so old and decrepit, riffing on the large amount of dialogue and other stuff you have to get through in the previous chapter before the option to leave the room becomes available. This also applies to the Deimos. They act like RTS enemies because they are RTS enemies, with Okino porting code directly from a Deimos game. The Sentinels levelling up from killing Deimos is due to 426 specifically programming in such behaviour, and the difficulty curve is a Lensman Arms Race between the two sides.
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Clone Angst
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Clone Angst: All the "compatible" are clones of the last 15 living members of humanity from original Earth, the 13 protagonists plus Okino and Tamao. Some of the characters have difficulty coming to terms with what their original is like (Ryoko is devastated to realize that her original released the Deimos to make sure Project Ark would fail, Natsuno is shocked that her original self is the daughter of the original Yuki and Takatoshi is deep in denial about his original's romantic relationship with Okino).
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Aside Glance
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Aside Glance: A couple of characters have idle or talking animations in which they look directly at the camera, such as Tamao and Chihiro. Left idle, Gouto will turn away, remove his glasses, then glare back at the camera.
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Clingy Jealous Girl
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Megumi comes to the assumption that Iori and Juro are attracted to each other having observed their hushed interactions at school, which makes Megumi extremely jealous. In reality, Juro and Iori are simply discussing their dreams.
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Ensemble Cast
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Ensemble Cast: The game features a total of 13 protagonists, each with their own intersecting storyline.
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Everyone Must Be Paired
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Everyone Must Be Paired: The game ends with the main cast having six ironclad relationships (Juro Kurabe/Megumi, Shu/Yuki, Nenji/Tomi, Ei/Iori, Natsuno/Miura, and Hijiyama/Okino) and one Maybe Ever After (Gouto/Shinonome). Given The Reveal that the fifteen compatible are the only flesh-and-blood humans alive outside of the simulation, that means that at the end of the main story, there is only one living human who isn't in an implicit or explicit romance of some sort.
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Food Porn
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Food Porn: As it is a Vanillaware tradition, the game features various food and dishes that the characters enjoy so much and they show the food in such great detail that you'd end up feeling hungry for them. In fact, in celebration of the game's release on the Nintendo Switch, Atlus has uploaded recipes of 3 of the most popular dishes from the game, so that you can now make them and enjoy them for yourself.
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Innocent Innuendo
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Happens twice with Shu. The first time, Iori stumbles across him and Juro talking in hushed tones with some Innocent Innuendo, and tells them that it's okay as long as they love each other, but they explain they were simply talking about their weird dreams. Later, Shu and Iori are talking like this, and Takatoshi walks past them, remarking to himself that Iori has no taste in boys.
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Alien Invasion
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Alien Invasion: Most characters assume the Deimos that are invading the world are aliens. This turns out to be a Wrong Assumption. They are actually heavy machinery made by Shikishima Industries for terraforming planets, and were inserted into the simulation by a heartbroken Shinonome in 2188 who had lost hope for humanity and wanted to Kill All Humans. Furthering twisting the concept, there are element subtly comparing human space colonization to an alien invasion, as humans coming to a new planet would be the aliens for that planet. The monitoring satellite for Project Arc is even referred to as the mothership, and the mainframes below each sector built by humans as UFOs.
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Earn Your Happy Ending
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Earn Your Happy Ending: It takes god-knows-how-long of looping, but the DEIMOS simulation is brought to heel during the game, allowing humanity to finally rebuild on a distant world using the Sentinels. Around 300 loops or around 5000 years spend in the final phase. The probes themselves carrying the genetic infomation and each with a version of Project Arc have been travelling the universe for millions of years.
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Destructive Teleportation
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Destructive Teleportation: This is essentially the true nature of how Sector 0 and the loops work; it was originally believed by Ida and Morimura that when a loop ends, the Compatibles will all be transported to a reset version of the Sectors, fifteen years before the Deimos once again wage their attack. In Iori's route however, Morimura reveals that what actually happens is the Compatibles are copied by Universal Control as data, and that data forms a new copy of themselves while the original is effectively killed. Ei, who originally considered making a loop jump to save himself from DD-426, is horrified when he realizes the implications.
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Running Gag
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Running Gag: Natsuno being told to Please Put Some Clothes On by characters since she's usually running around in her School Sport Uniform. Takatoshi and Keitaro's obsession with the food of the new era they find themselves in, especially Takatoshi's Yakisoba pan and Keitaro's "hemborger". And additionally on that note, their tendency to have words they're not familiar with mispelled in the thought cloud. Wajima and his delinquent gang getting beaten up whenever they show up, usually to show how badass the character that beat them is. Miwako and her obsession with romance and gossip is a frequent source of humor. Okino constantly teasing Takatoshi on his obvious crush on him.
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Brain Uploading
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Ms. Morimura and Juro Izumi (later known as 426) are actually clones from 2 loops before, having managed to survive the world reset by Brain Uploading in Sector 0. In the next loop, Tetsuya Ida also make use of this to survive the new reset, along with the androids of Tomi (who later become Miyuki Inaba), Tamao and Keitaro (who would later become BJ).
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Alternate Self
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Alternate Self: The game makes extensive use of this trope, since most characters are either clones or A.I.s. Ms. Morimura and Juro Izumi (later known as 426) are actually clones from 2 loops before, having managed to survive the world reset by Brain Uploading in Sector 0. In the next loop, Tetsuya Ida also make use of this to survive the new reset, along with the androids of Tomi (who later become Miyuki Inaba), Tamao and Keitaro (who would later become BJ). Iori Fuyusaka and Shu Amiguchi are the clones of Chihiro Morimura and Tetsuya Ida of one loop ago, and the reason they have different names is because Morimura and Ida removed the two of them as babies from their original sectors and placed them in Sector 4. They then transplanted their respective memories into Shu and Iori after arriving in Sector 4 post the DD-426 incident in Sector 2 in an effort to make them compatible and taking over their bodies. All the compatibles in every loop are clones of the last 15 remaining survivors of the nanomachine plague. And, to make things even more confusing, the presence of virus DD-426 means that some of these alternate selves have different names and personalities than their original ones since it deletes the personality and memories of the infected. Ryoko Shinonome and Ei Sekigahara are in the early stages of the infection and so they still have their own memories. Tsukasa Okino infected himself with the virus and then uploaded his own personality and memories into an AI that took over after he disappeared. Juro Izumi had his personality replaced with a new one by Tamao Kurabe and became Juro Kurabe. This also explains why their romantic pairings differ from their 2188 selves, since they're essentially different people.
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