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Touhou Kishinjou ~ Double Dealing Character (Video Game)

 Touhou Kishinjou ~ Double Dealing Character (Video Game)
type
TVTItem
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Touhou Kishinjou ~ Double Dealing Character (Video Game)
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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TouhouKishinjouDoubleDealingCharacter
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Touhou Kishinjounote "Shining Needle Castle" ~ Double Dealing Character is a video game created by Team Shanghai Alice for Windows computers in 2013. It's the fourteenth videogame installment in the Touhou Project franchise.Minor youkai are becoming aggressive for no clear reason. At the same time human tools are coming to life, including the weapons of Reimu Hakurei, Marisa Kirisame and Sakuya Izayoi. Suspecting a connection between these incidents, they set out to figure out what's going on.The game features the updated Item Get auto-collection mechanic. When you auto-collect, either by passing the Item Getting Border Line, using a bomb, or reaching/defeating a boss, you will get bonus points and life/bomb pieces based on how many power and point items are auto-collected within a certain window of timing.The game's official website can be found here (in Japanese). It is notable for being the first game to be released internationally and in a digital format (alongside the usual physical format), on Playism.
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Dropped link to TouhouShinkirouHopelessMasquerade: Not a Feature - ITEM
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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DBTropes
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: One tactic for scoring-based runs is to die on purpose to get more bombs, since bombs trigger autocollects and this game's bonuses system is based around autocollecting a large number of items at once. Given that a good player can easily maintain a big stockpile of lives thanks to how extra lives are earned in this game, this is less dangerous than it seems, at least compared to other games.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_1b2b1d2c
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Breaking the Fourth Wall
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: Seija has the ability to flip anything over. What does she use this on? Your screen.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_1e7487cd
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Ominous Floating Castle
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_207af763
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Ominous Floating Castle: The eponymous Kishinjou, extra-ominous for being upside-down.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_207af763
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Easter Egg
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Easter Egg: "Reverse Ideology" sound extremely similar to itself when played backwards.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_29a39f6
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Autobots, Rock Out!
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_2d395ee9
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Autobots, Rock Out!: Every boss theme is some form of rock. Stage 4 is especially unique for including a biwa and koto as its rocking boss theme.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_2d395ee9
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Ax-Crazy
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_2d4fa515
comment
Ax-Crazy: Marisa and Sakuya become more and more unhinged over the course of the game if you play as their Type A variants ("use her cursed weapon"). Reimu, however, averts this trope even in Type A, holding on to her usual self.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_2d4fa515
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Breaking Old Trends
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_311500f5
comment
Breaking Old Trends: The staff roll theme, "Mysterious, Mysterious Tools", would drop the "[Word] Dream" subtitle that every staff roll had used since Touhou Yumejikuu ~ Phantasmagoria of Dim. Dream. Later games would continue this new trend.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_311500f5
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Recurring Riff
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_3bbf3fef
comment
Recurring Riff: Many stages and bosses repeat the main verse or have slight variations of Kid's Festival ~ Innocent Treasures.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_3bbf3fef
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Hate Plague
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_57cf76a1
comment
Hate Plague: Something is causing various, normally non-violent youkai to become aggressive. It seems to be affecting player characters too; Marisa and Sakuya become Ax-Crazy if you play through the story with their currently cursed weapons.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_57cf76a1
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Interface Screw
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comment
Stage 5's background flips (but mercifully, not the actual gameplay elements) sometime before you even meet Seija, giving you a warning as to what's to come.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_66f763c0
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Bizarrchitecture
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_67fedd35
comment
Bizarrchitecture: The Shining Needle Castle is a floating castle that also happens to be upside down due to the power of the Miracle Mallet used to create it wearing out.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_67fedd35
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Covers Always Lie
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_7315fd38
comment
Covers Always Lie: Shinmyoumaru's silhouette on the cover edits out the weapon from her in-game portrait, presumably because it's too easily recognisable.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_7315fd38
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Theme-and-Variations Soundtrack
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: For stage 6, overlapping with Boss Remix. The stage itself, the Final Boss and the endings all use variations of the same theme.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_77550b4f
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Idiosyncratic Difficulty Levels
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The difficulty levels are named after gemstones. Easy: Emerald Level Normal: Aquamarine Level Hard: Ruby Level Lunatic: Hope Diamond Level Extra: Magnesium Level
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_9a117348
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Difficult, but Awesome
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The bonuses system in this game requires you to auto-collect a large number of items at once, which entails going to the top portion of the screen, which is not always possible or safe, or deploying a bomb, and bombs are a relatively scarce resource in the series. A skilled player can easily keep bombs in tow at all times and max out their lives counter and keep it that way even if they take hits, as you can get an extra life with as few as three auto-collects.
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Foreshadowing
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_9d12bbc1
comment
Foreshadowing: One line from Marisa in Hopeless Masquerade has her start to mention that her mini-Hakkero has been acting strangely, only to decide It's Probably Nothing. Stage 5's background flips (but mercifully, not the actual gameplay elements) sometime before you even meet Seija, giving you a warning as to what's to come.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_9d12bbc1
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Animate Inanimate Object
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: Three of the bosses are tsukumogami prematurely awakened by the powers of the Miracle Mallet. The same effect is responsible for creating the player characters' Evil Weapons.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_a73cfb7f
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Public Domain Artifact
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_ad8dbae4
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Public Domain Artifact: The Miracle Mallet wielded by the Final Boss.
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Animating Artifact
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_af50dc0b
comment
Animating Artifact: The Miracle Mallet can cause tools to prematurely transform into tsukumogami. Three of them achieve human form and are fought as bosses; another three are weapons wielded by the Player Characters, which became more powerful at the cost of making their wielder more bloodthirsty.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_af50dc0b
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Vanilla Unit
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_b5b1709a
comment
Vanilla Unit: The weapons of the three protagonists are acting oddly. At the start of the game, you can choose whether you want to use the cursed weapon. Choosing not to gives you a more basic shot type.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_b5b1709a
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High-Altitude Battle
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_ba6baee1
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High-Altitude Battle: The Extra Stage boss fight against Raiko takes place inside a magical storm cloud high above Gensokyo.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_ba6baee1
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Anti-Frustration Features
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you activate Sakuya-A's bomb, which is a time-limited Single-Use Shield, but you don't get hit, three bomb pieces (eight of which make up a full bomb) will spawn as the shield expires.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_d6f284a3
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Unusually Uninteresting Sight
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: The protagonists' weapons had been moving around on their own for quite a while, but they didn't think it was a big deal and left off investigating until the scale of the incident got out of hand. Wild and Horned Hermit confirms that they started coming to life before the previous game. While some of this could be explained as the weapons subtly influencing their masters' minds, the main factor seems to have been simple laziness.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_d99a228f
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Arc Welding
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_dba4ae4f
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Arc Welding: After multiple years of new factions and locations being introduced in the aftermath of the Moriya Shrine's arrival, Double Dealing Character integrated old settings into the ZUN's modern style of worldbuilding.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_dba4ae4f
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Red Herring
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_dbca2c99
comment
Red Herring: The bosses in the demo are youkai whose myths have become hybridized with those of similar European monsters - a ningyo/mermaid, a rokurokubi/dullahan, and a werewolf who transforms into the extinct Japanese wolf. This pattern is not continued in later stages until the final boss, where Shinmyoumaru the kobito is conflated with dwarves.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_dbca2c99
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Empathic Environment
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_e3cee2e7
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Empathic Environment: The fourth stage is strange in the sense that it beats in rhythm with the music.
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GameplayAndStoryIntegration
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: In most Touhou games, different character types only make a difference in terms of gameplay, and maybe the Stage 4 boss's attacks. Here, however, the two types of each character are "use their affected weapon" (Type A) and "don't use their affected weapon" (Type B) and are an important plot point. For Marisa and Sakuya in particular, if you play them as Type A they undergo some...interesting personality changes as the game progresses.
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_e6630c8b
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Touhou Kishinjou ~ Double Dealing Character (Video Game)

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 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Video Games of 2010–2014 / int_eb0a8c95
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Wins by Doing Absolutely Nothing / int_eb0a8c95
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Wrap Around / int_eb0a8c95
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
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Youkai / int_eb0a8c95