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Touhou Suimusou ~ Immaterial and Missing Power (Video Game)

 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
type
TVTItem
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
label
Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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TouhouSuimusouImmaterialAndMissingPower
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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Touhou Suimusounote "Gathering Reverie" ~ Immaterial and Missing Power is a video game created by Team Shanghai Alice and Twilight Frontier for Windows computers on 2004. It's the 7.5th videogame installment in the Touhou Project franchise.The unusually long winter has passed, followed by a brief spring, and now Gensokyo enters summer. But despite the Cherry Blossoms having long since fallen from the trees, its inhabitants find themselves continuing to hold flower-viewing parties at the Hakurei Shrine every three days, surrounded by a strange mist. Who is compelling people to gather and feast, and for what purpose?IaMP is the beginning of Touhou's Fighting Game subseries, featuring 11 playable characters and a focus on projectiles. For more gameplay info, see the wiki.The game has two official websites (both in Japanese): by Team Shanghai Alice and by Twilight Frontier.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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Dropped link to ShaggyDogStory: Not a Feature - ITEM
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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DBTropes
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_177a6464
type
Genre Shift
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_177a6464
comment
Genre Shift: The first game in the franchise that's a fighting game. Prior to this point, all games were shooters of some kind.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_177a6464
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_18d15922
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Title Drop
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_18d15922
comment
Title Drop: The phrase "Missing Power" appears in the name of Suika's Leitmotif ("Fairyland's Onigashima ~ Missing Power") and several of her attacks.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_18d15922
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Tactical Rock–Paper–Scissors
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Rather than usual Fighting Game triangles like "Strikes beat grappling beat defending", IaMP and its sequels run on "Projectiles beat melee beat graze". This leads Touhou character recreations to be particularly notorious in M.U.G.E.N, where most of their opponents lack the tools to deal with them.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_28c502f6
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Gratuitous English
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_2e6a41e0
comment
Gratuitous English: The "Missing Power" mentioned in the title and a few other places in the game - in context, it seems to mean that the power is hard to notice or understand.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_2e6a41e0
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Combo Breaker
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_38626ee3
comment
There are also expendable bomb items which can be used in one of three ways: as a Combo Breaker, as a non-damaging attack which pushes an opponent back and restores your Spirit, or to perform a Roman Cancel with fixed damage.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_38626ee3
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type
Final Boss, New Dimension
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: When Yukari allows the Player Character to see Suika, they're transported... somewhere with swirling mist, mountains, and a huge broken moon. It's actually a "floor" that's right above the Hakurei Shrine.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_3ef5a484
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_420ab7c6
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Smart Bomb
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_420ab7c6
comment
Smart Bomb: IaMP has two mechanics based on the "spirit strikes" of the Shoot 'Em Up Touhou games: Hitting an opponent while they have projectiles on the screen will convert them into spirit items which are autocollected by the player. There are also expendable bomb items which can be used in one of three ways: as a Combo Breaker, as a non-damaging attack which pushes an opponent back and restores your Spirit, or to perform a Roman Cancel with fixed damage.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_420ab7c6
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_47944748
type
Videogame Dashing
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_47944748
comment
Videogame Dashing: A major part of gameplay - characters using a dash, super-jump or certain Dash Attacks are considered to be "grazing", making them immune to projectiles. Characters can dash up to twice in midair, or three times for Remilia.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_47944748
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Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_47944748
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_6487a2ef
type
Mascot Fighter
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_6487a2ef
comment
Mascot Fighter: Described as a "festival game", focused on bringing together characters from past titles rather than introducing new ones. Its mechanics are also rather unusual for a Fighting Game.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_6487a2ef
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_66f763c0
type
Interface Screw
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_66f763c0
comment
Interface Screw: Suika's final attack, Hyakumanki Yakkou ("Night Parade of One Million Demons", sometimes Woolseyised as "Pandemonium") destroys elements of the interface as it progresses.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_66f763c0
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_6b05b601
type
Jerkass Has a Point
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_6b05b601
comment
Jerkass Has a Point: From Reimu's route:
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_6b05b601
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type
Calling Your Attacks
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_71bd62b9
comment
Calling Your Attacks: You choose one specific spell card (Super Attack) out of three for each of your life bars, but it cannot be used until you pause to input the Declare command. Doing so will send the player into a temporary "spell trance", during which the card's attack can be used repeatedly until you run out of meter.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_71bd62b9
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_8029fa50
type
True Final Boss
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_8029fa50
comment
True Final Boss: A weird double-layered example: you can only fight Yukari if you have not continued yet, and if you have continud on Yukari, no Suika for you. Both of these scenarios have different bad endings, too. Yukari and Suika only have one ending, with one credit clear being mostly for bragging rights.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_8029fa50
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_9e2f6378
type
SNK Boss
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_9e2f6378
comment
SNK Boss: Technically every character counts as one in Story Mode. While the first two stages only give bosses two spellcards, it keeps increasing until Stage 7 boss has six (although Stage 6 and 7 bosses are the same for almost everyone). Each lifebar will have a spellcard which can be either a way stronger of the playable version's spell card, or a completely new one. Unlike the player character, however, the AI is not limited by the usual limits and will keep using it until that lifebar is drained, and sometimes just straight up having massive damage reduction and being Immune to Flinching outside of specific parts of the spellcard cycle. Depending on the spellcards the character has, this can range from somewhat annoying but still rather fair (such as Marisa spamming Stardust Reverie or Alice's Artful Sacrifice throwing multiple dolls) to things that feel like they were meticulously hand-crafted just to burn an entire life (Youmu's Double Wheel of Pain, Remilia's Queen of Midnight, Yukari's Infinite Speed Flying Object or Suika's Night Parade of One Million Demons).
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_9e2f6378
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The Dog Was the Mastermind
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: The reason it was so hard to find the person behind the mist spreading everywhere is because the mist itself was that person.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_a08199ec
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Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_a08199ec
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_b37adf1
type
Multiple Life Bars
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_b37adf1
comment
Multiple Life Bars: Players have two bars of health, each with an associated Spell Card. Once per round you can declare a Spell Card, which both restores health and adds a powerful attack to your moveset for a short time (fuelled by your Spell Card Meter). Bosses in Story Mode can have more than two healthbars and activate a Spell Card for each one, similar to the Shoot 'Em Up games.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_b37adf1
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_df487835
type
Mana Shield
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_df487835
comment
Mana Shield: The player's Spirit gauge drops whenever they block a projectile, or block a melee attack while in the wrong stance (standing, crouching or aerial); mis-blocking a "Guard Crush" attack will completely empty it. While your Spirit gauge is empty you cannot perform specials or projectile attacks, and your blocks become less effective.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_df487835
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_e49a7b31
type
Regenerating Mana
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_e49a7b31
comment
Regenerating Mana: A character's Spirit meter will refill itself when not being used. You can also refill it by collecting "spirit items" which appear whenever you knock a character to the ground, or strike them with an attack while they have projectiles on the screen.
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_e49a7b31
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Touhou Suimusou ~ Immaterial and Missing Power (Video Game)

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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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Make My Monster Grow / int_530ca93a
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game)
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