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Tree of Savior (Video Game)

 Tree of Savior (Video Game)
type
TVTItem
 Tree of Savior (Video Game)
label
Tree of Savior (Video Game)
 Tree of Savior (Video Game)
page
TreeOfSavior
 Tree of Savior (Video Game)
comment
Long ago, Emperor Zachariel succeeded in uniting the land's disparate countries under his banner. The resulting nation was known simply as "the Kingdom," for no other nations were known to exist outside Zachariel's rule. Zachariel established a new city as the Kingdom's capital, around a tree known as the Divine Tree. Every year, priests would gather in the capital city to bless it.In 1091, almost a hundred years after the celebration of the Millenary—the thousand-year anniversary of the Kingdom's founding—the divine tree suddenly grew dramatically in size, destroying much of the capital city, as well as damaging outlying cities, and leaving the citizens dumbstruck. The tree had grown so tall that it appeared to touch the sky, its trunk so wide that it could not be measured. Yet this was only the beginning: monstrous, carnivorous plants appeared throughout the city and devoured much of the surviving populace. The king, the royal family, most of his ministers, and much of the Kingdom's government also perished in the aftermath.That day came to be known as Medzio Diena, or the Day of the Divine Tree. Since that day, the Goddesses have been gone from the world, unresponsive to the prayers of the Kingdom's people.Four years later, certain people throughout the land experienced a dream in which the Goddess of Destiny, Laima, told them to go to either the mining town of Klaipeda or the tropical city of Orsha. They are known as Revelators, and they are the Kingdom's best hope in finding out what happened to the Goddesses and how to set the world right again.Tree of Savior, originally known as Project R1 when it was first announced at Hangame 2011, is an action-adventure MMORPG developed by IMC Games—the same company responsible for Granado Espada—and set in a world based on Lithuanian folklore and the native religions of the Baltic region.The game is the industry equivalent of Putting the Band Back Together: Hak Kyu Kim, IMC Games' founder, was also one of the founders of Gravity Corporation and part of Ragnarok Online's original development team. Several of RO's original developers are working on Tree of Savior as part of his studio—including soundTeMP, who provided the bulk of RO's soundtrack. Between this and the similar presentation, game mechanics, and 2½D Sprite/Polygon Mix, many have hailed this game as a Creator-Driven Successor to RO.An English-language closed beta was held via Steam between the 4th and 10th of August 2015, with 5,000 randomly picked participants and some additional beta keys sent out later on. A second beta followed, lasting between October 27 and November 25, open to anyone who registered beforehand as well as all previous beta test players. After polling the community, IMC Games launched a one-month early access program in April 2016. The full, free-to-play launch would follow later that May.For tropes specific to the player classes and non-player characters, check the character sheet.A mobile version was announced in 2016 and released in South Korea in November 2022. It also comes with a PC client so you can play it on a computer.
 Tree of Savior (Video Game)
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 Tree of Savior (Video Game)
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 Tree of Savior (Video Game) / int_1237828f
type
Anyone Can Die
 Tree of Savior (Video Game) / int_1237828f
comment
Anyone Can Die: Considering the game takes place four years after an apocalyptic event that destroyed an entire kingdom, this is a given. NPCs can die suddenly in sidequests and at one point a goddess and a demon king are simultaneously killed at the end of an episode. Rose's death in the mobile version establishes that anyone who lives in the original game isn't guaranteed to survive in this one.
 Tree of Savior (Video Game) / int_1237828f
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Tree of Savior (Video Game) / int_1237828f
 Tree of Savior (Video Game) / int_159850a5
type
Warp Whistle
 Tree of Savior (Video Game) / int_159850a5
comment
Warp Whistle: In several varieties: The Statue of Goddess Vakarine allows you to warp between any similar statue so long as you've previous visited it. It costs a small amount of silver relative to the distance traveled. Warp Scrolls purchased with TP act as a portable Statue of Goddess Vakarine, but also leave a single-use return warp point in the area you teleport from that costs no silver to use. Item Merchants sell warp scrolls that allow instant teleportation to one of the three main towns, depending on the scroll. These do not leave a return point, but they're significantly cheaper and bypass the need to pick a location, allowing them to be used as an escape method in a pinch. Fedimian scrolls are only sold in Fedimian, preventing the player from jumping to the game's halfway point before they're ready, but the other two are sold at the start so the player can move between the two halves of the map for questing.
 Tree of Savior (Video Game) / int_159850a5
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 Tree of Savior (Video Game) / int_164583e3
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Purely Aesthetic Gender
 Tree of Savior (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: Characters can be either male or female, which merely determines what outfits they'll be getting... and which version of the Miko class they play as... and if they'll even be allowed to become a Miko with their gender.
 Tree of Savior (Video Game) / int_164583e3
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 Tree of Savior (Video Game) / int_1e14ea2a
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Boss Battle
 Tree of Savior (Video Game) / int_1e14ea2a
comment
Boss Battle: Questlines usually end with a boss battle of some sort, pitting you (and your party if applicable) against a large, hard-to-kill beastie. You can also find hidden bosses in certain areas that are triggered by interacting with an object, which play out the same. The game transitions you to an instanced copy of the current dungeon for the duration of the battle to prevent non-party members from interfering. There are also raid bosses and RO-style MVP bosses.
 Tree of Savior (Video Game) / int_1e14ea2a
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 Tree of Savior (Video Game) / int_20b176ea
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Non-Standard Skill Learning
 Tree of Savior (Video Game) / int_20b176ea
comment
Non-Standard Skill Learning: On top of acquiring skill points with each job level and using them to acquire new skills and skill levels, there are Attributes. These are perks which augment how skills work—some can even change how they work entirely, and these usually come with an on/off switch so the player can modify skill behavior as the situation demands. Attributes must be learned from a class master, which involves both a hefty sum of Silver and a certain amount of time (which can be anywhere from a few minutes to half an hour or more). Thankfully, similar to EVE Online, your character will continue studying attributes even while logged out.
 Tree of Savior (Video Game) / int_20b176ea
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 Tree of Savior (Video Game) / int_23168b93
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Last Lousy Point
 Tree of Savior (Video Game) / int_23168b93
comment
Last Lousy Point: Exploring all 100% of a map can turn into this, since the grid-based nature of the map isn't always consistent with the actual physical layout. You can have a totally visible map and yet be a few percentage points short because there's a corner or two you didn't fully explore. Fortunately, there's a mod which renders such sections visible and makes the search far less annoying. Giant Mooks in any given area have spawn rates lower than other monsters, spawn in fewer numbers (sometimes as low as two), and can spawn anywhere on the sometimes sizable map. This makes earning the related kill achievements much harder, especially when competing with other players for those kills.
 Tree of Savior (Video Game) / int_23168b93
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 Tree of Savior (Video Game) / int_29ee1e5b
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Regional Riff
 Tree of Savior (Video Game) / int_29ee1e5b
comment
Regional Riff: "Triste" (the theme of Klaipeda) is evocative of traditional Lithuanian music, albeit in a morose style (as befitting of the song's name).
 Tree of Savior (Video Game) / int_29ee1e5b
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 Tree of Savior (Video Game) / int_30bf3ff4
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Beef Gate
 Tree of Savior (Video Game) / int_30bf3ff4
comment
Beef Gate: The player can only kill enemies around five to ten levels above their own. After that threshold, they only do Scratch Damage. This encourages the player to explore surrounding areas closer to their level.
 Tree of Savior (Video Game) / int_30bf3ff4
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 Tree of Savior (Video Game) / int_3202932e
type
Money Sink
 Tree of Savior (Video Game) / int_3202932e
comment
Money Sink: Ubiquitous as an effort to fight inflation. Buying attributes costs a considerable sum, storing and removing items costs a little bit in both directions, items need repairs every so often, and that's just the most basic aspects of the game.
 Tree of Savior (Video Game) / int_3202932e
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 Tree of Savior (Video Game) / int_33864ee8
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Collection Sidequest
 Tree of Savior (Video Game) / int_33864ee8
comment
Collection Sidequest: Within each area is a chest containing a collection box for that area. By giving it to the Magic Association NPC, then filling out the collection by donating several items from that area, you unlock a permanent stat bonus shared by every character in your team.
 Tree of Savior (Video Game) / int_33864ee8
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 Tree of Savior (Video Game) / int_3abd8bbb
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Natural Elements
 Tree of Savior (Video Game) / int_3abd8bbb
comment
Natural Elements: Here, Water, Earth, Wind, and Fire. They are explicitly considered "the simplest forms of all things," and under the purview of the Goddesses.
 Tree of Savior (Video Game) / int_3abd8bbb
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 Tree of Savior (Video Game) / int_3b79029a
type
Crapsaccharine World
 Tree of Savior (Video Game) / int_3b79029a
comment
Crapsaccharine World: In spite of the game's vibrant environment, the game's story can become very dark, with NPCs getting killed by monsters or turned into demons. The game takes place after four years when a cataclysm known as Mezio Diena resulted in countless deaths and the survivors barely clinging onto their daily lives, which doesn't help that monsters suddenly became much more violent.
 Tree of Savior (Video Game) / int_3b79029a
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 Tree of Savior (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Tree of Savior (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: While in the Crystal Mine, you may come across a dining table at the miner's resting hall which still happens to have a plate of potato dumplings set out. Even though you're explicitly told they don't look like they should be eaten, your only options are: "Eat it," "Try eating it," and "Must try eating it." Suffice to say, be glad it's your character who's eating them and not you.
 Tree of Savior (Video Game) / int_40680cf6
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 Tree of Savior (Video Game) / int_42008602
type
Story Arc
 Tree of Savior (Video Game) / int_42008602
comment
Story Arc: The main quests are divided into episodes that cover multiple maps. In the past episodes 1-4 differ depending on which starting town is chosen (Klaipeda or Orsha) until the episode 13 revamp removed the Orsha quests. Episode 1 (Klaipeda): You among many Revelators have arrived in Klaipeda after having a dream about Goddess Laima and something called the Light of Salvation. You're tasked from Sir Uska to liberate the Crystal Mines that have recently been taken over from the Vubbes. After defeating Demon Lord and retrieving a stone tablet, it's revealed that it's a revelation from Goddess Laima who foresaw that Medzio Diena is only the start of a greater calamity and only you, the Savior, can stop it and save the world.
 Tree of Savior (Video Game) / int_42008602
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 Tree of Savior (Video Game) / int_42008602
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Tree of Savior (Video Game) / int_42008602
 Tree of Savior (Video Game) / int_434c3481
type
Crosshair Aware
 Tree of Savior (Video Game) / int_434c3481
comment
Crosshair Aware: Early boss battles (and certain enemies in the field) telegraph their attacks with glowing red danger zones or arrow paths. As you progress, however, boss attacks speed up, and bosses start dispensing with the warning zones entirely.
 Tree of Savior (Video Game) / int_434c3481
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 Tree of Savior (Video Game) / int_4b0ef86e
type
Advertised Extra
 Tree of Savior (Video Game) / int_4b0ef86e
comment
Advertised Extra: Very rarely do any of the Class Masters play a major role in the story with few exceptions. Even more so with the removal of class advancement quests. Becomes Ascended Extra in the mobile version. The Class Masters for the base classes actually walk you through the ropes in Episode 1 and when unlocking your second class. After an episode is completed some Class Masters appear as sidequests to investigate the actions of the episode.
 Tree of Savior (Video Game) / int_4b0ef86e
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Tree of Savior (Video Game) / int_4b0ef86e
 Tree of Savior (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Tree of Savior (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Similar to the games that came before it, Tree of Savior doesn't punish players too hard for death. When a player dies, they're given the option of waiting for a resurrection, respawning at their last spawn point, or using a purchasable Soul Crystal to revive on their own. Regardless of which option is chosen, dying incurs a significant penalty to the durability of all equipped gear and causes the player to drop every gemstone in their inventory. If not revived by another player or a Soul Crystal, the gemstones are lost permanently.
 Tree of Savior (Video Game) / int_50727f8d
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 Tree of Savior (Video Game) / int_60b3517c
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Adventurous Irish Violins
 Tree of Savior (Video Game) / int_60b3517c
comment
Adventurous Irish Violins: Lithuanian instead of Irish, in this case. Prominent in several songs, but notably in the main theme "Tree of Savior."
 Tree of Savior (Video Game) / int_60b3517c
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Tree of Savior (Video Game) / int_60b3517c
 Tree of Savior (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Tree of Savior (Video Game) / int_63c6c615
comment
Dynamic Difficulty: Instanced missions at the Mercenary Post are scaled to the highest-leveled player in the group, though players need to be at least level 100 to access them in the first place. The same goes for the Uphill mission (120) and Saalus (240). The retrieval missions at the Mercenary Post also send the player to areas at their level range, though not necessarily areas they've visited.
 Tree of Savior (Video Game) / int_63c6c615
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Tree of Savior (Video Game) / int_63c6c615
 Tree of Savior (Video Game) / int_6e7a3cd
type
Underground Monkey
 Tree of Savior (Video Game) / int_6e7a3cd
comment
Underground Monkey: Many of the enemies are recolored variants of previous ones.
 Tree of Savior (Video Game) / int_6e7a3cd
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1.0
 Tree of Savior (Video Game) / int_6e7a3cd
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Tree of Savior (Video Game) / int_6e7a3cd
 Tree of Savior (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Tree of Savior (Video Game) / int_71bd62b9
comment
Calling Your Attacks: Player characters do this for many of their class skills—and not simply through text as was done in RO, but through voice.
 Tree of Savior (Video Game) / int_71bd62b9
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1.0
 Tree of Savior (Video Game) / int_71bd62b9
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 Tree of Savior (Video Game)
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Tree of Savior (Video Game) / int_71bd62b9
 Tree of Savior (Video Game) / int_77f6cc58
type
100% Completion
 Tree of Savior (Video Game) / int_77f6cc58
comment
100% Completion: The game provides bonuses for nearly everything. Exploring every corner of the map, killing enough of every type of enemy, and so forth all net completion bonuses that can be redeemed for silver or experience cards.
 Tree of Savior (Video Game) / int_77f6cc58
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 Tree of Savior (Video Game) / int_7a7b093d
type
Mana Meter
 Tree of Savior (Video Game) / int_7a7b093d
comment
Mana Meter: Like RO, all classes use SP for skills and spells, represented by the SP meter.
 Tree of Savior (Video Game) / int_7a7b093d
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 Tree of Savior (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Tree of Savior (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Any ranged attack (arrows, magic, etc.) that only requires a target cannot miss, though they can be dodged or blocked depending on the abilities of the target. This can be particularly annoying for players, as enemies can hit you from any distance if they cue the attack while you're still in range.
 Tree of Savior (Video Game) / int_7ba493b0
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 Tree of Savior (Video Game) / int_7cb1cbb5
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Herd-Hitting Attack
 Tree of Savior (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: A very common move used by boss monsters—often as a Shockwave Stomp, but found in many other flavors as well.
 Tree of Savior (Video Game) / int_7cb1cbb5
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 Tree of Savior (Video Game) / int_8aeccf04
type
Bullet Hell
 Tree of Savior (Video Game) / int_8aeccf04
comment
Bullet Hell: A few bosses have moves that involve firing patterns of bullets and lasers. As you progress, these patterns grow more complex and harder to dodge.
 Tree of Savior (Video Game) / int_8aeccf04
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 Tree of Savior (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Tree of Savior (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: This has become more noticeable than it was in RO thanks to the ability to jump. You'll inevitably find a lot of places that look like they should be accessible, either by jumping over a barrier or landing on a ledge—but try as you might, you just can't get to them.
 Tree of Savior (Video Game) / int_8d6c8737
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 Tree of Savior (Video Game) / int_8f041b17
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Socketed Equipment
 Tree of Savior (Video Game) / int_8f041b17
comment
Socketed Equipment: Sockets usually have to be drilled into equipment first before gemstones can be inserted.
 Tree of Savior (Video Game) / int_8f041b17
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 Tree of Savior (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Tree of Savior (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Dungeon bosses have about ten times the health of a boss at that level, as do mercenary mission bosses. Field and world bosses are even worse, with health in the millions, making it absolutely necessary to have a party if you want to kill them in a reasonable length of time.
 Tree of Savior (Video Game) / int_92a1fa1b
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 Tree of Savior (Video Game) / int_972142db
type
Headless Horseman
 Tree of Savior (Video Game) / int_972142db
comment
Headless Horseman: The Dullahan is a headless ghost on a horse wearing heavy armor. It serves as the world boss of the Roxona Recontruction Agency. Very tough to kill, but it holds a part to one of the game's best armor sets.
 Tree of Savior (Video Game) / int_972142db
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 Tree of Savior (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Tree of Savior (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: Ever since Medzio Diena, all manner of creatures have become increasingly, implacably violent to humans, where before it was only the Vubbes that acted this way. One soldier notes early on that plant-based monsters didn't exist at all before that day. When you reach Srautas Canyon, you'll discover that the goat-like Pantos were once friendly to and mingled with humans, but ever since Medzio Diena they have become increasingly hostile.
 Tree of Savior (Video Game) / int_9beffa1c
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 Tree of Savior (Video Game) / int_9edbda07
type
Elite Mooks
 Tree of Savior (Video Game) / int_9edbda07
comment
Elite Mooks: Dungeons have enhanced versions of normal mooks with a significant increase in both health and damage.
 Tree of Savior (Video Game) / int_9edbda07
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1.0
 Tree of Savior (Video Game) / int_9edbda07
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 Tree of Savior (Video Game) / int_a2fea27d
type
The Chosen Many
 Tree of Savior (Video Game) / int_a2fea27d
comment
The Chosen Many: Even though characters might refer to you as the Revelator, you aren't the only Revelator. Aside from the fact that all player characters are Revelators, several non-player characters are also considered Revelators as well. In a Leaning on the Fourth Wall moment, one NPC in the western Šiauliai Woods comments on the sheer number of Revelators running about. Justified. Laima foresaw that someone will become the one true savior for the world, with that someone being you. This plants a huge target on your back for the demons to find, so she mixes you with many other people we have dreams of the goddesses to protect at the start of your journey.
 Tree of Savior (Video Game) / int_a2fea27d
featureApplicability
1.0
 Tree of Savior (Video Game) / int_a2fea27d
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_a2fea27d
 Tree of Savior (Video Game) / int_a65288e2
type
Ascended Extra
 Tree of Savior (Video Game) / int_a65288e2
comment
Becomes Ascended Extra in the mobile version. The Class Masters for the base classes actually walk you through the ropes in Episode 1 and when unlocking your second class. After an episode is completed some Class Masters appear as sidequests to investigate the actions of the episode.
 Tree of Savior (Video Game) / int_a65288e2
featureApplicability
1.0
 Tree of Savior (Video Game) / int_a65288e2
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_a65288e2
 Tree of Savior (Video Game) / int_a7b8ba72
type
Point Build System
 Tree of Savior (Video Game) / int_a7b8ba72
comment
Point Build System: Tree of Savior pre Re:Build update had one that is similar to what Ragnarok Online has, albeit with some major changes. Rather than six stats (STR/VIT/DEX/AGI/INT/LUK), there's five: STR (Strength), which governs physical and Critical Hit strength as well as how much a character can carry. CON (Constitution), which governs resistance to Critical Hits, maximum HP, and HP recovery rate. INT (Intelligence), which governs magic attack strength. SPR (Spirit), which governs maximum SP, SP recovery rate, and the ability to penetrate blocks. DEX (Dexterity), which governs accuracy and evasion as well as the probability of inflicting Critical Hits.
 Tree of Savior (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Tree of Savior (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_a7b8ba72
 Tree of Savior (Video Game) / int_a8826e1e
type
Giant Mook
 Tree of Savior (Video Game) / int_a8826e1e
comment
Giant Mooks in any given area have spawn rates lower than other monsters, spawn in fewer numbers (sometimes as low as two), and can spawn anywhere on the sometimes sizable map. This makes earning the related kill achievements much harder, especially when competing with other players for those kills.
 Tree of Savior (Video Game) / int_a8826e1e
featureApplicability
1.0
 Tree of Savior (Video Game) / int_a8826e1e
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_a8826e1e
 Tree of Savior (Video Game) / int_af8974a3
type
Breakable Weapons
 Tree of Savior (Video Game) / int_af8974a3
comment
Breakable Weapons: Almost all equipment has a durability statistic that slowly depletes as the equipment is used (firing weapons, armor taking hits). Dying results in a significant durability penalty to all currently-equipped items. Once an item is reduced to zero, all of its benefits are removed until it is repaired. Items can be repaired either by a Squire or a non-player Blacksmith. Equipment also has an Item Potential gauge. Adding gem slots to equipment reduces this potential, as does failing to upgrade it on an anvil (which also resets any previous upgrades). If brought down to zero, further modification may destroy it.
 Tree of Savior (Video Game) / int_af8974a3
featureApplicability
1.0
 Tree of Savior (Video Game) / int_af8974a3
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_af8974a3
 Tree of Savior (Video Game) / int_b06186c2
type
RoofHopping
 Tree of Savior (Video Game) / int_b06186c2
comment
Roof Hopping: This is doable in Klaipeda and makes for effective shortcuts through the town.
 Tree of Savior (Video Game) / int_b06186c2
featureApplicability
1.0
 Tree of Savior (Video Game) / int_b06186c2
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_b06186c2
 Tree of Savior (Video Game) / int_b8f8b892
type
Promoted to Playable
 Tree of Savior (Video Game) / int_b8f8b892
comment
Promoted to Playable: Class Masters can fight for you on the field as fellows, albeit they can only be obtained through Gacha and are obviously extremely rare.
 Tree of Savior (Video Game) / int_b8f8b892
featureApplicability
1.0
 Tree of Savior (Video Game) / int_b8f8b892
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_b8f8b892
 Tree of Savior (Video Game) / int_be102b6a
type
Götterdämmerung
 Tree of Savior (Video Game) / int_be102b6a
comment
Götterdämmerung: One woman in Klaipeda mentions that even before Medzio Diena, the Goddesses have been disappearing one by one. Gabija stopped replying a long time ago, followed by Vakarinė just before Medzio Diena, then Zemyna and Saulė shortly afterward. The common people aren't even sure if Laima is truly a goddess, as they have never seen her. Ever.
 Tree of Savior (Video Game) / int_be102b6a
featureApplicability
1.0
 Tree of Savior (Video Game) / int_be102b6a
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_be102b6a
 Tree of Savior (Video Game) / int_c57b21f9
type
Global Currency
 Tree of Savior (Video Game) / int_c57b21f9
comment
Global Currency: Silver. One kingdom, one currency!
 Tree of Savior (Video Game) / int_c57b21f9
featureApplicability
1.0
 Tree of Savior (Video Game) / int_c57b21f9
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_c57b21f9
 Tree of Savior (Video Game) / int_c923e7a6
type
Metal Slime
 Tree of Savior (Video Game) / int_c923e7a6
comment
Metal Slime: If you ever see an enemy flashing while not under any status effects, this indicates that killing them will result in a massive payout. Silver flashing means a lot of money, gold means a large amount of items from that monster's loot table, and blue is a massive amount of experience. Silver is the most common and still extremely rare, while the others you'll be lucky to ever see.
 Tree of Savior (Video Game) / int_c923e7a6
featureApplicability
1.0
 Tree of Savior (Video Game) / int_c923e7a6
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_c923e7a6
 Tree of Savior (Video Game) / int_cc8564b3
type
Playboy Bunny
 Tree of Savior (Video Game) / int_cc8564b3
comment
Playboy Bunny: The Wizard class has these outfits available as costumes for either gender, though it should come as no surprise that the female version is more revealing.
 Tree of Savior (Video Game) / int_cc8564b3
featureApplicability
1.0
 Tree of Savior (Video Game) / int_cc8564b3
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_cc8564b3
 Tree of Savior (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Tree of Savior (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": Koru Jungle has a furry quadruped with leafy antlers. This is apparently a "parrot".
 Tree of Savior (Video Game) / int_d5a84e45
featureApplicability
1.0
 Tree of Savior (Video Game) / int_d5a84e45
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_d5a84e45
 Tree of Savior (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Tree of Savior (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The Kingdom has no other name than "the Kingdom." It encompasses all the lands held by previously known nation-states, so its founder, subsequent rulers, and citizens have felt no need to give it a name.
 Tree of Savior (Video Game) / int_d7b34c31
featureApplicability
1.0
 Tree of Savior (Video Game) / int_d7b34c31
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_d7b34c31
 Tree of Savior (Video Game) / int_df60d405
type
Culture Chop Suey
 Tree of Savior (Video Game) / int_df60d405
comment
Culture Chop Suey: Despite Tree of Savior's basis in all things Lithuanian, elements from many other cultures exist in the setting, too. This is most readily apparent in the character classes.
 Tree of Savior (Video Game) / int_df60d405
featureApplicability
1.0
 Tree of Savior (Video Game) / int_df60d405
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_df60d405
 Tree of Savior (Video Game) / int_e4878443
type
Character Class System
 Tree of Savior (Video Game) / int_e4878443
comment
Character Class System: Tree of Savior sports a rather unorthodox Prestige Class system. Every character starts with a base profession, but after a certain amount of levels, they advance to a new rank and are given a choice of continuing to stay in their current profession (though this can only be done up to three times), or pick a new one determined by the base profession. There are seven available ranks, allowing for a wide range of class combinations. In addition, there are hidden classes planned for each of the major class types. During the closed betas, IMC Games indicated these classes would have population caps; only a certain amount of characters at any given time could be one. The Re:Build update made some drastic changes, having scrapped the rank system in favor of a job advancement system. The rank 1 classes become base classes with all skills available but can only level up to 15. After that you choose an advanced class of your choosing, which reaches a level of 45. You choose up to 3 advanced classes and can switch between them using class change points, which resets any skill point you've invested in the previous class. The mobile version adopts a job system with a few twists: first that jobs don't gain levels and have all skills unlocked from the start with few exceptions. Talents that improve skills and/or overall stats are separated into ranks and higher ranks require a set amount of upgrades. All these require materials that are obtained in dungeons.
 Tree of Savior (Video Game) / int_e4878443
featureApplicability
1.0
 Tree of Savior (Video Game) / int_e4878443
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_e4878443
 Tree of Savior (Video Game) / int_e5455dac
type
Mana
 Tree of Savior (Video Game) / int_e5455dac
comment
Mana: In the Pyromancer's Lab at Klaipeda, you can find textbooks discussing the nature of mana. Mana is defined as the power to change divine grace into other forms, something that both the Cleric and Wizard class families do. It appears to be treated differently from the game mechanic of SP (see Mana Meter, below).
 Tree of Savior (Video Game) / int_e5455dac
featureApplicability
1.0
 Tree of Savior (Video Game) / int_e5455dac
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_e5455dac
 Tree of Savior (Video Game) / int_e7eb0474
type
Hub Level
 Tree of Savior (Video Game) / int_e7eb0474
comment
Hub Level: Klaipeda and Orsha, the two starting towns, have nearly everything the player needs. You'll be heading back often to offload gear, train skills, and so forth. Fedimian serves as a third later in the game, though it lacks some of the features of the first two.
 Tree of Savior (Video Game) / int_e7eb0474
featureApplicability
1.0
 Tree of Savior (Video Game) / int_e7eb0474
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_e7eb0474
 Tree of Savior (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Tree of Savior (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted in the case of player characters, thanks to the Lodge system—all characters owned by an account belong to the same Lodge, which also has a player-given name. The Lodge's name acts as a sort of surname for the characters, and it's what people will see in party lists as well as the chat window.
 Tree of Savior (Video Game) / int_ee7a60e9
featureApplicability
-1.0
 Tree of Savior (Video Game) / int_ee7a60e9
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_ee7a60e9
 Tree of Savior (Video Game) / int_eece5183
type
Have You Seen My God?
 Tree of Savior (Video Game) / int_eece5183
comment
Have You Seen My God?: One of the central themes present in the storyline.
 Tree of Savior (Video Game) / int_eece5183
featureApplicability
1.0
 Tree of Savior (Video Game) / int_eece5183
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_eece5183
 Tree of Savior (Video Game) / int_f11c3835
type
Anti-Grinding
 Tree of Savior (Video Game) / int_f11c3835
comment
Anti-Grinding: Grinding as opposed to questing is made difficult by a number of factors. Fighting monsters too far above or below your current level comes with experience penalties, to the point of outright granting no experience if the difference is too great. Dungeons have enemies which are far tougher but grant much more experience (with a bonus if you use enter with the party matching system), but you can only do these twice a day (plus however many reset scrolls you may have) and the experience penalties still apply. Finally, the necessary experience to reach the next level doesn't increase consistently, instead going up considerably every 40 levels or so and dropping back down for the next cycle, so grinding tends to lose its effectiveness at the edges of these cycles.
 Tree of Savior (Video Game) / int_f11c3835
featureApplicability
1.0
 Tree of Savior (Video Game) / int_f11c3835
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_f11c3835
 Tree of Savior (Video Game) / int_f55a4778
type
Organ Drops
 Tree of Savior (Video Game) / int_f55a4778
comment
Organ Drops: Most monsters will typically drop a body part or organ. It's less common for them to drop something they were wearing or wielding. Nevertheless, they're often required for Item Crafting.
 Tree of Savior (Video Game) / int_f55a4778
featureApplicability
1.0
 Tree of Savior (Video Game) / int_f55a4778
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_f55a4778
 Tree of Savior (Video Game) / int_ff34c05a
type
Item Crafting
 Tree of Savior (Video Game) / int_ff34c05a
comment
Item Crafting: Any character can craft their own equipment, as well as refine gemstones—so long as they have the right materials (and a recipe, in the case of gear).
 Tree of Savior (Video Game) / int_ff34c05a
featureApplicability
1.0
 Tree of Savior (Video Game) / int_ff34c05a
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_ff34c05a
 Tree of Savior (Video Game) / int_name
type
ItemName
 Tree of Savior (Video Game) / int_name
comment
 Tree of Savior (Video Game) / int_name
featureApplicability
1.0
 Tree of Savior (Video Game) / int_name
featureConfidence
1.0
 Tree of Savior (Video Game)
hasFeature
Tree of Savior (Video Game) / int_name
 Tree of Savior (Video Game) / int_name
itemName
Tree of Savior (Video Game)

The following is a list of statements referring to the current page from other pages.

 Tree of Savior (Video Game)
hasFeature
Astral Projection / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Breakable Weapons / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Crosshair Aware / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Culture Chop Suey / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Finger-Snap Lighter / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Global Currency / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Have You Seen My God? / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Herd-Hitting Attack / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Heroic Suicide / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Item Crafting / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Liquid Assets / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Mana / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Mana Meter / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Natural Elements / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Non-Standard Skill Learning / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Organ Drops / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Point Build System / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Roofhopping / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Socketed Equipment / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Stupidity Is the Only Option / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
The Chosen Many / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Trap Master / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
Video Games of 2015–2019 / int_e61d352c
 Tree of Savior (Video Game)
hasFeature
You Are Already Dead / int_e61d352c