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twice. (2021) (Video Game)

 twice. (2021) (Video Game)
type
TVTItem
 twice. (2021) (Video Game)
label
twice. (2021) (Video Game)
 twice. (2021) (Video Game)
page
Twice2021
 twice. (2021) (Video Game)
comment
twice. is an Idle Game by yhvr released in 2021. You can click two buttons to increase either light or darkness. Once you have enough of either, you can buy upgrades that show up to boost production or otherwise improve gains. As the name suggests, the game's are balanced around using both sides and doing things twice.The game is playable here.
 twice. (2021) (Video Game)
fetched
2024-05-04T22:35:32Z
 twice. (2021) (Video Game)
parsed
2024-05-04T22:35:36Z
 twice. (2021) (Video Game)
isPartOf
DBTropes
 twice. (2021) (Video Game) / int_2dab6345
type
Light/Darkness Juxtaposition
 twice. (2021) (Video Game) / int_2dab6345
comment
Light/Darkness Juxtaposition: The entire game has two sides, one with light and one with darkness, with you being intended to use both. Both sides have slightly different mechanics and upgrades, but a lot of them are also shared.
 twice. (2021) (Video Game) / int_2dab6345
featureApplicability
1.0
 twice. (2021) (Video Game) / int_2dab6345
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_2dab6345
 twice. (2021) (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 twice. (2021) (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: Your light and darkness production is strongly lowered the more of it you have. Some upgrades weaken it and encourage you to use both sides by boosting if the other side has more.
 twice. (2021) (Video Game) / int_53e6f4a
featureApplicability
1.0
 twice. (2021) (Video Game) / int_53e6f4a
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_53e6f4a
 twice. (2021) (Video Game) / int_637ef67
type
New Game Plus
 twice. (2021) (Video Game) / int_637ef67
comment
New Game Plus: At 1,000 light/darkness, you can perform a yin/yang reset respectively. The former boosts light/darkness gain and grants advancements, while the latter produces white/black that multiplies light/darkness respectively while slowly decreasing the other color. Once you have 1e20 darkness, you can go grey to make the end screen show up and restart the whole game with double production.
 twice. (2021) (Video Game) / int_637ef67
featureApplicability
1.0
 twice. (2021) (Video Game) / int_637ef67
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_637ef67
 twice. (2021) (Video Game) / int_7901c6f6
type
Export Save
 twice. (2021) (Video Game) / int_7901c6f6
comment
Export Save: You can press a button in the options to export the 200+ byte save file and another to paste it into a window that pops up.
 twice. (2021) (Video Game) / int_7901c6f6
featureApplicability
1.0
 twice. (2021) (Video Game) / int_7901c6f6
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_7901c6f6
 twice. (2021) (Video Game) / int_834427cd
type
Cap
 twice. (2021) (Video Game) / int_834427cd
comment
Cap: Colors don't go below -10. Yin's effect is hardcapped at x1e10. The last light upgrade pushes it by 2,500, eventually capping at x2.5e13.
 twice. (2021) (Video Game) / int_834427cd
featureApplicability
1.0
 twice. (2021) (Video Game) / int_834427cd
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_834427cd
 twice. (2021) (Video Game) / int_90917f2d
type
Reset Milestones
 twice. (2021) (Video Game) / int_90917f2d
comment
Reset Milestones: Starting from 5 yin, reaching enough yin grants a yin advancement that autobuys all upgrades, makes clicks affect both light and darkness, unlocks new upgrades, or keeps yin advancements on reset.
 twice. (2021) (Video Game) / int_90917f2d
featureApplicability
1.0
 twice. (2021) (Video Game) / int_90917f2d
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_90917f2d
 twice. (2021) (Video Game) / int_c75df49a
type
Shout-Out
 twice. (2021) (Video Game) / int_c75df49a
comment
Shout-Out: Yang's mechanic of producing one of two resources based on how far you set it on a side while weakening the other and eventually removing the drawbacks as well as producing both is taken from the Balance layer of Prestige Tree.
 twice. (2021) (Video Game) / int_c75df49a
featureApplicability
1.0
 twice. (2021) (Video Game) / int_c75df49a
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_c75df49a
 twice. (2021) (Video Game) / int_d028ca10
type
Deliberately Monochrome
 twice. (2021) (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Most of the entire game only uses black and white. That said, the reset buttons for yin/yang and a few bars use different shades of gray.
 twice. (2021) (Video Game) / int_d028ca10
featureApplicability
1.0
 twice. (2021) (Video Game) / int_d028ca10
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_d028ca10
 twice. (2021) (Video Game) / int_name
type
ItemName
 twice. (2021) (Video Game) / int_name
comment
 twice. (2021) (Video Game) / int_name
featureApplicability
1.0
 twice. (2021) (Video Game) / int_name
featureConfidence
1.0
 twice. (2021) (Video Game)
hasFeature
twice. (2021) (Video Game) / int_name
 twice. (2021) (Video Game) / int_name
itemName
twice. (2021) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Idle Game
processingUnknown
twice. (2021) (Video Game)