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Twilight Syndrome (Video Game)
- 280 statements
- 54 feature instances
- 30 referencing feature instances
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A series of horror-adventure games created by Human Entertainment in 1996, Twilight Syndrome took inspiration from the design aesthetic and gameplay style of Clock Tower (1995), a hallmark Survival Horror title the company had released a year earlier, to create a new series centered around a group of high school girls investigating Ghost Stories and Urban Legends in a modern Japanese city.The first two games, Tansaku-hennote "Search Volume" and Kyūmei-hennote "Investigation Volume", follow the story of three Japanese high school students in the fictional city of Hinashiro: Yukari Hasegawa, Chisato Itsushima, and Mika Kishii, who investigate unusual rumors which surround their school and their city while dodging the unexpected dangers that tend to end up flying the way of both themselves and anyone else involved in the cases they look into. This debut release was scheduled to come out for the PlayStation in 1996 and originally planned to have ten scenarios, but only three of them had been developed when the game's release window drew near. Scheduling conflicts also led the game's original director to abandon the project, leaving then-unknown HUMAN employee Goichi Suda to step in and fill that role for the remainder of production. The result were two separate releases with a continuous storyline, which contained six scenarios each (plus "Prank", a secret unlockable bonus).Following the release of the original duology, Suda began work on a sequel, Moonlight Syndrome, which released in 1997. As he had joined development of the first two games partway through when all the main scenarios had already been planned out, he did not have a lot of creative input outside of the bonus chapter, so he chose to make up for lost time by developing the new game with a style all of his own which would carry on into his future works; in the new game's plotline, the three protagonists from the original duology would return, but with the main focus now shifted from Yukari to Mika and newcomer Ryo Kazan, who experience a series of bizarre and often inexplicable incidents around town, gradually revealed to revolve around a dark influence which is implied to be the overall source of the city's supernatural weirdness. This new story became notorious for including a number of controversial decisions which left fans of the original duology confused and unhappy, ultimately leading the game to be officially removed from the main series canon for future instalments. However, the game in turn went on to be considered the first in Suda's own Kill the Past series.A one-shot Spiritual Successor of sorts, Yuuyami Doori Tankentainote "Dusk Street Exploration Party", developed by staff that had previously worked on Twilight Syndrome, was released by Spike in 1999. After HUMAN's closure in January 2000, the series was passed on to Spike's Vaill subsidiary, which was largely made up of former HUMAN staff; a new main series sequel, Saikainote "Reunion", was released the same year, following the same basic aesthetic as the second Clock Tower game. One more sequel, Kinjirareta Toshi Densetsunote "Forbidden Urban Legend", was released for the Nintendo DS in 2008.There is some additional media such as a number of companion volumes and three live-action films based on the games, although the series is notorious for not having a single officially localized instalment to this very day. Despite this, international interest in the series has been slowly growing thanks to references made to it in later works that have been more fortunate in this regard. The Silver Case, Suda's first title after founding Grasshopper Manufacture, is technically a direct sequel to Moonlight Syndrome and starts right where that game ended; Moonlight 's Big Bad also makes a cameo appearance in Killer7, Suda's first localized game. Danganronpa 2: Goodbye Despair, part of Spike's later, more popular Danganronpa series, briefly namedrops and parodies Twilight Syndrome in a Pastiche section that imitates the original duology's basic design and Saikai's blocky PS1 graphics.In more recent years, a number of Fan Translations for the series have also started to become available. YouTube channel aRdW began releasing a subtitled longplay of Saikai in 2017 which was completed the following year, when he also began releasing a similar translation for Tansaku-hen and Kyūmei-hen which has since been completed. Tara A. Devlin has also released a partial fandub translation of the original duology (up to Kyūmei-hen's third chapter). Kinjirareta Toshi Densetsu remains untranslated, however. | |
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Dropped link to GrandFinale: Not a Feature - ITEM | |
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Dropped link to MoonlightSyndrome: Not a Feature - ITEM | |
Twilight Syndrome (Video Game) | isPartOf |
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Twilight Syndrome (Video Game) / int_19bec249 | type |
Pop-Cultural Osmosis | |
Twilight Syndrome (Video Game) / int_19bec249 | comment |
Pop-Cultural Osmosis: Because it never left Japan, many of the people who are aware of this series today learned of it whether through references/associations with Suda51's works, or through the Internal Homage in Danganronpa 2: Goodbye Despair. | |
Twilight Syndrome (Video Game) / int_19bec249 | featureApplicability |
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Twilight Syndrome (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Twilight Syndrome (Video Game) / int_1aa08f77 | comment |
Multiple Endings: While there is only one "canonical" good ending for each chapter, it is possible to get various Game Overs or non-fatal bad endings. | |
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Twilight Syndrome (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Twilight Syndrome (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: The Kappa-haired little girl who appears in the very first case and the very last case, and helps Yukari return to her own world. Was she specifically looking out for her, or was she some kind of Psychopomp or Magical Guide who provides help to other spirits as well? In "Rusty Hole", was the old man still alive, or was he another of the ghosts haunting the tunnel as he claimed? In the same chapter, what exactly is the Iron Soldier? Is it an Artificial Zombie or a Flesh Golem of some kind? What kind of components does it have that give it the "iron" moniker? What was the ritual supposed to do? And what exactly is it capable of that's it's spoken of as if it were a war-ending superweapon? | |
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Twilight Syndrome (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
Twilight Syndrome (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: The save screen in Kyūmei-hen shows the chapter titles in English. Mika also slips into little bursts of this occasionally. | |
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Twilight Syndrome (Video Game) / int_313d7228 | type |
Previously on… | |
Twilight Syndrome (Video Game) / int_313d7228 | comment |
Previously on…: A recap of Tansaku-hen's events is available at the beginning of Kyūmei-hen, which picks up right where the previous game left off. | |
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Twilight Syndrome (Video Game) / int_31e2ad94 | type |
Kid Detective | |
Twilight Syndrome (Video Game) / int_31e2ad94 | comment |
Kid Detective: All the stories revolve around three high school girls investigating rumors of paranormal activity around town. | |
Twilight Syndrome (Video Game) / int_31e2ad94 | featureApplicability |
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Twilight Syndrome (Video Game) / int_31e2ad94 | |
Twilight Syndrome (Video Game) / int_323a45f7 | type |
Refugee from Time | |
Twilight Syndrome (Video Game) / int_323a45f7 | comment |
Refugee from Time: The girls quickly encounter a kamishibaiya upon being transported to the "Reverse Town", who talks as if he performs every day with a consistently great turnout and when asked how he can compete with TV, dismisses it as something inconsequential. This serves as their first clue that they're now in a place where the normal rules of time do not apply. | |
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Twilight Syndrome (Video Game) / int_359f619 | type |
It Is Not Your Time | |
Twilight Syndrome (Video Game) / int_359f619 | comment |
It Is Not Your Time: How "Reverse Town", and by extension, the whole duology, ends. After crossing the bridge at the edge of town and ending up in another Metaphysical Place where she is forced to confront her own inner turmoil while moving through a dark reflection of the school, Yukari ends up running into the Kappa-haired girl from the very first case, who recognizes that as a still living person she has no business there, and instructs her on how she can return to her own world. | |
Twilight Syndrome (Video Game) / int_359f619 | featureApplicability |
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Twilight Syndrome (Video Game) / int_38b05ae7 | type |
Poorly Disguised Pilot | |
Twilight Syndrome (Video Game) / int_38b05ae7 | comment |
Poorly Disguised Pilot: The "Prank" bonus chapter, developed primarily by Suda51, is a series of surreal, Non Sequitur scenes that are completely different tonally from every other chapter and introduce Ryo Kazan, a new character who is awkwardly established to be important before the whole thing abruptly ends, setting the tone for Moonlight Syndrome, which would largely share in all of these traits. | |
Twilight Syndrome (Video Game) / int_38b05ae7 | featureApplicability |
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Twilight Syndrome (Video Game) / int_3be6d35 | type |
Rescued from the Underworld | |
Twilight Syndrome (Video Game) / int_3be6d35 | comment |
Rescued from the Underworld: Two in Kyūmei-hen: The plot of "Hinashiro Grove" consists of Yukari and Chisato finding their way into a spiritual realm in order to rescue Mika, who has been whisked off here by the ghosts of a line of sacrificial maidens who want to force her to stay there and keep them company forever. In "Reverse Town", the girls go looking for Chikako, a preschooler neighbor of Yukari's who suddenly went missing, and discover that she was accidentally transported to the titular Afterlife Antechamber. In the end Yukari succeeds in rescuing her, but it's not an easy journey. | |
Twilight Syndrome (Video Game) / int_3be6d35 | featureApplicability |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_3be6d35 | |
Twilight Syndrome (Video Game) / int_3ce9c9fa | type |
Fortune Teller | |
Twilight Syndrome (Video Game) / int_3ce9c9fa | comment |
Fortune Teller: One is visited by Yukari (though she remains unnamed in the scene) on the street at the beginning of "Occult Mystery Tour", who uses a unique deck of Tarot Cards to give her a reading that further underlines her inner turmoil before vanishing, though not before she foreshadows the re-appearance of the Kappa-haired girl as someone who would affect her fate at a crucial time. | |
Twilight Syndrome (Video Game) / int_3ce9c9fa | featureApplicability |
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Twilight Syndrome (Video Game) / int_45e41b66 | type |
It's a Wonderful Failure | |
Twilight Syndrome (Video Game) / int_45e41b66 | comment |
It's a Wonderful Failure: Getting the worst possible ending in each case results in a modestly detailed narration of the awful things that followed. For example, finishing "Ghost Photo Park" by failing to dodge the truck that falls into the park due to the meddling of the Vengeful Ghosts results in Chisato narrating how Yukari was hit by it and fell into a critical state and has only been getting worse in hospital, lamenting the moment she allowed her to have her cursed picture taken in front of the Torii. Similarly, ending "Occult Mystery Tour" by botching the banishment ritual and failing to prevent the ghosts from escaping the school grounds will result in a narration describing how the entire city and surrounding area fell into decline due to unexplained and often dangerous incidents caused by the errant spirits, never to fully recover. | |
Twilight Syndrome (Video Game) / int_45e41b66 | featureApplicability |
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Twilight Syndrome (Video Game) / int_45e41b66 | |
Twilight Syndrome (Video Game) / int_47804320 | type |
Holy Ground | |
Twilight Syndrome (Video Game) / int_47804320 | comment |
Holy Ground: An interesting example occurs in "The Last Train", as this is implied to be the reason why the train station becomes a hotspot for supernatural activity after hours, when all the living people have left. Elements that align with this trope include the appearance of what's all but stated to be an Afterlife Express train and the girls briefly discovering a small cemetery on the grounds at the very end of the case. Interesting in that the place being a haven for spirits does NOT mean that it's safe for the living, as demonstrated by the number of life-threatening situations that Mika in particular finds herself thrown into during this chapter. | |
Twilight Syndrome (Video Game) / int_47804320 | featureApplicability |
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Twilight Syndrome (Video Game) / int_47804320 | |
Twilight Syndrome (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Twilight Syndrome (Video Game) / int_4a932556 | comment |
Compilation Rerelease: The original duology was planned as a single product, but was initially Divided for Publication due to time constraints; this ended up coming full circle with Twilight Syndrome Special in 1998, which bundled both of the duology's discs on a single release. | |
Twilight Syndrome (Video Game) / int_4a932556 | featureApplicability |
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Twilight Syndrome (Video Game) | hasFeature |
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Twilight Syndrome (Video Game) / int_4ad4b2b | type |
Guardian Angel | |
Twilight Syndrome (Video Game) / int_4ad4b2b | comment |
Guardian Angel: While it's all ultimately left without express confirmation, the Kappa-haired girl from the first and last cases in the duology is strongly implied to be acting as one for Yukari, especially after the Fortune Teller in "Occult Mystery Tour" references her as someone with whom she has a deep connection and who will change her fate, which indeed she does when she helps her escape the place beyond the bridge and return to her own world while also rescuing the little girl who had also gotten lost and ended up there whom the girls had gone searching for. | |
Twilight Syndrome (Video Game) / int_4ad4b2b | featureApplicability |
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Twilight Syndrome (Video Game) / int_4e3d253b | type |
Downer Ending | |
Twilight Syndrome (Video Game) / int_4e3d253b | comment |
Downer Ending: "The Telephone Call." The cause of the supernatural phone calls is revealed to be a childhood friend relative of Yukari's who had just passed away without fulfilling her promise to give her one of her papercraft dolls as a gift and couldn't bear to part from the world while leaving that unresolved, swiftly moving the episode's minimalistic, Gothic style horror straight into Tear Jerker territory. | |
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Twilight Syndrome (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Twilight Syndrome (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: Though there are Multiple Endings for each chapter, only the ending that is clearly the best outcome is considered canon and marked as a good ending upon completion. | |
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Twilight Syndrome (Video Game) / int_5313c266 | type |
Bookends | |
Twilight Syndrome (Video Game) / int_5313c266 | comment |
The Kappa-haired little girl who appears in the very first case and the very last case, and helps Yukari return to her own world. Was she specifically looking out for her, or was she some kind of Psychopomp or Magical Guide who provides help to other spirits as well? | |
Twilight Syndrome (Video Game) / int_5313c266 | featureApplicability |
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Twilight Syndrome (Video Game) / int_5313c266 | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_5313c266 | |
Twilight Syndrome (Video Game) / int_55d38296 | type |
Weird Historical War | |
Twilight Syndrome (Video Game) / int_55d38296 | comment |
Weird Historical War: "Rusty Hole" turns out to be all about this. The tunnels underneath the construction site are inhabited by an old man who believes World War II is still going on, and is following orders from a shadowy CO to keep watch over the Iron Soldier, a mysterious Secret Weapon made from human corpses that is meant to be empowered or activated through some form of Ritual Magic. | |
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Twilight Syndrome (Video Game) / int_55d38296 | |
Twilight Syndrome (Video Game) / int_5817ea56 | type |
Bullied into Depression | |
Twilight Syndrome (Video Game) / int_5817ea56 | comment |
Bullied into Depression: "Twilight Boy" is all about learning the story of a boy who was Driven to Suicide due to abuse and ostracism, and whose ghost now haunts the school gym. As you learn more about him, it becomes clear that the combined abuse from his peers and pressure from his own family to not let them down led him to the delusion that nobody was doing anything bad to him, and getting him to recognize and come to terms with the truth of his situation is the only way to help him find peace. | |
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Twilight Syndrome (Video Game) / int_5f6b941c | type |
The Seven Mysteries | |
Twilight Syndrome (Video Game) / int_5f6b941c | comment |
The Seven Mysteries: In the aptly named Seven Mysteries chapter, the girls investigate a set of rumors about their school after hours in a more lighthearted instalment | |
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Twilight Syndrome (Video Game) / int_5f6b941c | |
Twilight Syndrome (Video Game) / int_62907b90 | type |
Bottle Episode | |
Twilight Syndrome (Video Game) / int_62907b90 | comment |
Bottle Episode: "The Telephone Call" takes place almost entirely within Yukari's bedroom, with any extraneous interactions taking place by way of the titular telephone. | |
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Twilight Syndrome (Video Game) / int_62907b90 | |
Twilight Syndrome (Video Game) / int_6d892421 | type |
Teacher/Student Romance | |
Twilight Syndrome (Video Game) / int_6d892421 | comment |
Teacher/Student Romance: Yukari is in a relationship with trainee teacher Kitamura, which is strained by the latter's worries to try and keep it under wraps for fear of how others would judge them, further exacerbated by Yukari's aloof attitude towards his concerns and her investigation of what happened to Mayumi Fujita, who took her own life after being in a similarly strained relationship with the music teacher. In the end Kitamura breaks things off, but mentions that he would like to try again later when the stigma that comes with this type of relationship is no longer a factor; something that could very well have ended up happening based on Yukari genuinely caring about him, as shown by her inner thoughts when the break-up scene is revisited in "Reverse Town". | |
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Twilight Syndrome (Video Game) / int_6f4ddd0a | type |
Old School Building | |
Twilight Syndrome (Video Game) / int_6f4ddd0a | comment |
Old School Building: While it's not really made particularly significant in the plot, the school has old and new buildings which are parallel to one another, with the old building being less frequented. Notably, it's where the gate to the spirit world materializes in "Occult Mystery Tour". | |
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Twilight Syndrome (Video Game) / int_73487cdb | type |
Unseen Pen Pal | |
Twilight Syndrome (Video Game) / int_73487cdb | comment |
Unseen Pen Pal: The story that begins in "One More Rumor" is initiated by Mika starting to exchange scribbled messages on a desk on the school library with an unseen party who replies to them later. She slowly discovers that the mysterious correspondent is Sakura Himegami, a dead student from decades past whose influence bewitches her and eventually leads her to be spirited away somewhere, leading to the Cliffhanger that bridges the two volumes. | |
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Twilight Syndrome (Video Game) / int_77586b1c | type |
Spirit World | |
Twilight Syndrome (Video Game) / int_77586b1c | comment |
The plot of "Hinashiro Grove" consists of Yukari and Chisato finding their way into a spiritual realm in order to rescue Mika, who has been whisked off here by the ghosts of a line of sacrificial maidens who want to force her to stay there and keep them company forever. | |
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Twilight Syndrome (Video Game) / int_7abba202 | type |
The Faceless | |
Twilight Syndrome (Video Game) / int_7abba202 | comment |
The Faceless: Throughout the games, the main characters' faces are kept out of focus and never shown in closeup. Notably, their eyes in their gameplay sprites are always covered up by small blobs of shadow. The graphics in special dialogue scenes either show them from the back, or distant enough that their features remain vague and simplistic. Word of God indicates that this was done as a deliberate artistic choice, out of concern that if the detailed faces were done badly it would break the player's immersion. | |
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Twilight Syndrome (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Twilight Syndrome (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: The plot of "Occult Mystery Tour" is driven by Mika convincing the others to attempt the summoning ritual from "Beginning Rumor" again, but incorporating an old poem she found which she believes to be about getting a wish. This results in a gate to the spirit world being temporarily opened in the Old School Building from which a multitude of spirits who desperately want to return to the living emerge and quickly begin haunting the halls. When the girls contact Aramata to ask for advice, he informs them that the poem Mika used actually symbolizes a dead person's yearning to visit the living world, and that while the gate will disappear by the morning, they'll have to figure out a way to send the spirits back to their own world in order to prevent catastrophe. | |
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Twilight Syndrome (Video Game) / int_7fbb2a3 | |
Twilight Syndrome (Video Game) / int_80a247a9 | type |
Breather Episode | |
Twilight Syndrome (Video Game) / int_80a247a9 | comment |
Breather Episode: "The Seven Mysteries" has no grand stakes and is more of a lighthearted romp compared to any of the other main scenarios. | |
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Twilight Syndrome (Video Game) / int_80a247a9 | |
Twilight Syndrome (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Twilight Syndrome (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: The ending of "Ghost Photo Park" implies that there may be some other group that's at least somewhat aware of the supernatural goings-on in town, but it never comes up again. | |
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Twilight Syndrome (Video Game) / int_863fa679 | |
Twilight Syndrome (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Twilight Syndrome (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: Unlocking the bonus "Prank" chapter in Kyūmei-hen requires having a memory card with good ending saves for all 12 of the main scenarios in both volumes. | |
Twilight Syndrome (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_87ce64a0 | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_87ce64a0 | |
Twilight Syndrome (Video Game) / int_8aba505e | type |
Ghost Train | |
Twilight Syndrome (Video Game) / int_8aba505e | comment |
Ghost Train: The final stretch of "The Last Train" involves the appearance of an unscheduled train bound for "Dusk Hill" in the middle of the night. The platform controller who appears along with it arbitrarily jacks up the ticket prices from one minute to the next. One possible bad ending for this chapter is to allow Mika to board the train, which leads to her turning up later as a listless shell of her former self. Taking a picture of the platform at this point also reveals a multitude of disembodied spirits boarding the train when it is developed later. This gets a Call-Back of sorts in the final chapter, "Reverse Town", where it's implied that the titular Afterlife Antechamber is the train's destination, also housing its own train station which turns out to be how Mika and Chisato (but not Yukari) are able to return home. | |
Twilight Syndrome (Video Game) / int_8aba505e | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_8aba505e | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_8aba505e | |
Twilight Syndrome (Video Game) / int_8d0461e2 | type |
Destructive Romance | |
Twilight Syndrome (Video Game) / int_8d0461e2 | comment |
Destructive Romance: Yukari and Kitamura's relationship, ultimately, as it becomes hopelessly strained by Kitamura's concerns to keep it secret for fear of what people would say, and Yukari's unwillingness to express her true feelings and wants to him. | |
Twilight Syndrome (Video Game) / int_8d0461e2 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_8d0461e2 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_8d0461e2 | |
Twilight Syndrome (Video Game) / int_974a9fe0 | type |
On the Next | |
Twilight Syndrome (Video Game) / int_974a9fe0 | comment |
On the Next: Tansaku-hen ends with an after-credits trailer for Kyūmei-hen, stating in no uncertain terms that it will come out and conclude the story, showing a few brief scenes from the scenarios to come. | |
Twilight Syndrome (Video Game) / int_974a9fe0 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_974a9fe0 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_974a9fe0 | |
Twilight Syndrome (Video Game) / int_9dd84122 | type |
Occult Detective | |
Twilight Syndrome (Video Game) / int_9dd84122 | comment |
Occult Detective: Chisato in particular has shades of Muggle with a Degree in Magic, but none of the living human characters have a truly deep understanding of the supernatural forces that come to intersect with their world, which is why all the legwork is necessary. | |
Twilight Syndrome (Video Game) / int_9dd84122 | featureApplicability |
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Twilight Syndrome (Video Game) / int_9dd84122 | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_9dd84122 | |
Twilight Syndrome (Video Game) / int_a32334b4 | type |
Canon Discontinuity | |
Twilight Syndrome (Video Game) / int_a32334b4 | comment |
Canon Discontinuity: With Moonlight Syndrome, which was made as a direct followup but proved to be so radically different that fans and future instalments alike decided to ignore it altogether, dismissing it as something that occurred in a parallel timeline. | |
Twilight Syndrome (Video Game) / int_a32334b4 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_a32334b4 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_a32334b4 | |
Twilight Syndrome (Video Game) / int_ac5fa94 | type |
Rotoscoping | |
Twilight Syndrome (Video Game) / int_ac5fa94 | comment |
Rotoscoping: Part of what gives the game's aesthetic its unique look. The character graphics are converted from digitized footage of real actors filmed in front of a bluescreen. | |
Twilight Syndrome (Video Game) / int_ac5fa94 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_ac5fa94 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_ac5fa94 | |
Twilight Syndrome (Video Game) / int_b414868 | type |
Take It to the Bridge | |
Twilight Syndrome (Video Game) / int_b414868 | comment |
Take It to the Bridge: The inhabitants of the "Reverse Town" are aware of a bridge located somewhere in the area which no souls must cross until they are absolutely ready, as it is a Point of No Return that leads deeper into the mysterious beyond. Yukari ends up crossing it while in a trance of sorts, setting up the very last sequence of the game. | |
Twilight Syndrome (Video Game) / int_b414868 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_b414868 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_b414868 | |
Twilight Syndrome (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Twilight Syndrome (Video Game) / int_bb48f8ba | comment |
Timed Mission: At the end of "Rusty Hole", the girls have to escape the mazelike tunnels as a slow countdown from 10 occurs, lest they get caught by the Iron Soldier, or perish in the explosions that collapse the tunnels. | |
Twilight Syndrome (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_bb48f8ba | |
Twilight Syndrome (Video Game) / int_c28f97b8 | type |
Indian Burial Ground | |
Twilight Syndrome (Video Game) / int_c28f97b8 | comment |
Indian Burial Ground: The titular park in "Ghost Photo Park" is haunted because it was once used as an execution site for enemies and undesirables of the local feudal lord. The victims were beheaded atop a hill, where their heads then rolled down into the nearby lake. A Shinto shrine was eventually built on the grounds to placate the restless spirits, but it was demolished to build a parking lot, causing the hauntings to resurface. In the end, an unidentified group pools together to build a new, smaller shrine in the same place, restoring balance. | |
Twilight Syndrome (Video Game) / int_c28f97b8 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_c28f97b8 | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_c28f97b8 | |
Twilight Syndrome (Video Game) / int_c313d43a | type |
True Companions | |
Twilight Syndrome (Video Game) / int_c313d43a | comment |
True Companions: The girls grow so close that they never hesitate to rush to the others' aid or abandon them in times of need, particularly when they suspect that serious danger is involved. | |
Twilight Syndrome (Video Game) / int_c313d43a | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_c313d43a | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_c313d43a | |
Twilight Syndrome (Video Game) / int_c66cb5a9 | type |
Human Sacrifice | |
Twilight Syndrome (Video Game) / int_c66cb5a9 | comment |
Human Sacrifice: In "Hinashiro Grove", Sakura Himegami and her kin are doomed to an afterlife as restless spirits as a result of being victims of these. The story frames their plight as a more sinister origin for the Japanese nagashi-bina tradition, in which dolls are made to take on people's misfortune and then sent away downriver or into the ocean, except that in the case of Sakura and co., they are part of a lineage of sacrificial maidens who are doomed to take on this burden from birth. | |
Twilight Syndrome (Video Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_c66cb5a9 | |
Twilight Syndrome (Video Game) / int_c6b8d37a | type |
Cliffhanger | |
Twilight Syndrome (Video Game) / int_c6b8d37a | comment |
Cliffhanger: Tansaku-hen ends with Mika being lifted up into the air by an invisible force before vanishing, with quite a few details as to why and how this happened left unresolved. The start of Kyūmei-hen picks up right at this moment and continues that sub-story. | |
Twilight Syndrome (Video Game) / int_c6b8d37a | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_c6b8d37a | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_c6b8d37a | |
Twilight Syndrome (Video Game) / int_c75df49a | type |
Shout-Out | |
Twilight Syndrome (Video Game) / int_c75df49a | comment |
Shout-Out: In "Hinashiro Grove", shortly upon arriving in the titular Spirit World Yukari and Chisato run into a biwa-playing monk who appears not to hear them at first, being a callback to the tale of H�ichi the Earless, a Japanese ghost story popularized by Lafcadio Hearn's Kwaidan. | |
Twilight Syndrome (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_c75df49a | |
Twilight Syndrome (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Twilight Syndrome (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: Used to great effect in "The Telephone Call." Until the ending, it's not clear what's actually going on; all Yukari and the player know is that something is very strangely wrong, something is coming for her, and unless she manages to figure out how to do something about it, it will not end well. | |
Twilight Syndrome (Video Game) / int_cdfe12c3 | featureApplicability |
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Twilight Syndrome (Video Game) / int_cdfe12c3 | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_cdfe12c3 | |
Twilight Syndrome (Video Game) / int_d0692227 | type |
Spooky Photographs | |
Twilight Syndrome (Video Game) / int_d0692227 | comment |
Spooky Photographs: In "Ghost Photo Park", Mika first brings up the idea of using photography to try and record supernatural activity after seeing that any photos taken in front of a Torii gate within the titular park show a similar peculiar glitch when developed, namely a strange horizontal offset that gives the appearance of the subject's head being cut off from his or her body symbolizing the curse originated by the countless beheading execution victims that now haunt the park. After Mika takes a picture of Yukari in the same place and develops it, it displays the same effect, which worries Chisato so much that she throws it in the school incinerator before Yukari can see it. Similar (though less ominous) paranormal photos features in a couple other instances, notably an optional one near the end of "The Last Train" which once developed shows a group of disembodied spirits boarding the train in question. | |
Twilight Syndrome (Video Game) / int_d0692227 | featureApplicability |
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Twilight Syndrome (Video Game) / int_d0692227 | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_d0692227 | |
Twilight Syndrome (Video Game) / int_d07e8fde | type |
Ghost Amnesia | |
Twilight Syndrome (Video Game) / int_d07e8fde | comment |
Ghost Amnesia: Part of what's necessary to resolve the haunting in "Twilight Boy" is helping Kimihiko come to terms with the reality of the emotional abuse he was being subjected to from both his peers and his family, which he had deluded himself into ignoring. A more literal and direct example comes in "Reverse Town", where the eternal mystical sunset in the eponymous location gradually strips recently deceased spirits of their memories of the living world so that they can move on into the beyond with a clean slate— though it's an interesting example, given that it also affects the living who wind up there by mistake. | |
Twilight Syndrome (Video Game) / int_d07e8fde | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_d07e8fde | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_d07e8fde | |
Twilight Syndrome (Video Game) / int_d72929ed | type |
Afterlife Antechamber | |
Twilight Syndrome (Video Game) / int_d72929ed | comment |
In "Reverse Town", the girls go looking for Chikako, a preschooler neighbor of Yukari's who suddenly went missing, and discover that she was accidentally transported to the titular Afterlife Antechamber. In the end Yukari succeeds in rescuing her, but it's not an easy journey. | |
Twilight Syndrome (Video Game) / int_d72929ed | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_d72929ed | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_d72929ed | |
Twilight Syndrome (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
Twilight Syndrome (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: The ending of "The Seven Mysteries" sees the girls discovering that the school's statue of Ninomiya Sontoku comes alive at night and zooms through the school's running track... something that merely prompts them to call it quits on the investigation and go get ramen. | |
Twilight Syndrome (Video Game) / int_d99a228f | featureApplicability |
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Twilight Syndrome (Video Game) / int_d99a228f | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_d99a228f | |
Twilight Syndrome (Video Game) / int_db94aee5 | type |
Artificial Zombie | |
Twilight Syndrome (Video Game) / int_db94aee5 | comment |
In the same chapter, what exactly is the Iron Soldier? Is it an Artificial Zombie or a Flesh Golem of some kind? What kind of components does it have that give it the "iron" moniker? What was the ritual supposed to do? And what exactly is it capable of that's it's spoken of as if it were a war-ending superweapon? | |
Twilight Syndrome (Video Game) / int_db94aee5 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_db94aee5 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_db94aee5 | |
Twilight Syndrome (Video Game) / int_df1cea7e | type |
Evil Tainted the Place | |
Twilight Syndrome (Video Game) / int_df1cea7e | comment |
Evil Tainted the Place: Though it's one of the more ambiguous/confusing stories, it's implied that part of what drives the plot in "Rusty Hole" is the lingering will of a malevolent military officer which is still able to communicate with the old man and possibly the ghosts of other soldiers in the tunnel. Notably, Mika and Yukari overhear the old man getting orders from someone with a different voice, but when they investigate the room where the conversation took place just a few moments later they find nobody else there other than a painting of the officer. | |
Twilight Syndrome (Video Game) / int_df1cea7e | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_df1cea7e | featureConfidence |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_df1cea7e | |
Twilight Syndrome (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Twilight Syndrome (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: Ryo Kazan's first appearance is in the "Prank" chapter, where he shows up to share a few nonsensical words with Mika. However, Moonlight Syndrome contains a reworked version of this chapter, meaning that this version is ignored entirely, moving it even further into Canon Discontinuity territory. | |
Twilight Syndrome (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Twilight Syndrome (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_f0089082 | |
Twilight Syndrome (Video Game) / int_ffad4e9f | type |
Shown Their Work | |
Twilight Syndrome (Video Game) / int_ffad4e9f | comment |
Shown Their Work: In order to make the main characters more believable, the creators spent hours at a family restaurant with a group of high school girls taking notes on their vernacular and mannerisms, also doing something similar on the set with the models who portrayed the main characters. To make doubly sure, they also handed their dialogue drafts to a female staff member (who also happened to be named Mika) to look over. | |
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Twilight Syndrome (Video Game) | hasFeature |
Twilight Syndrome (Video Game) / int_ffad4e9f | |
Twilight Syndrome (Video Game) / int_name | type |
ItemName | |
Twilight Syndrome (Video Game) / int_name | comment |
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Twilight Syndrome (Video Game) / int_name | itemName |
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