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Ultima VI (Video Game)

 Ultima VI (Video Game)
type
TVTItem
 Ultima VI (Video Game)
label
Ultima VI (Video Game)
 Ultima VI (Video Game)
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UltimaVI
 Ultima VI (Video Game)
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Ultima VI: The False Prophet is a PC game released in 1990 by Origin Systems. It was the last title of the "Age of Enlightenment" Trilogy of the Ultima games. The Avatar is once again summoned to Britannia, but not by Lord British — this time it's by a race of demonic-looking beings called Gargoyles who immediately try to sacrifice him. He is rescued by his core party from the previous two games and discovers that the Gargoyles have invaded Britannia and have taken control of each Shrine, the focal points of the Way of the Avatar.Why have the Gargoyles attacked? Where did they come from? How can their threat be stopped? And who is the False Prophet?This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called Nuvie is available that makes the game playable on many modern PCs. It is currently available at Good Old Games, bundled with Ultima IV and Ultima V. There is also a full-blown 3D Fan Remake available, though you'll need a working copy of Dungeon Siege to run it, as it uses the DS engine.The game was a significant departure from previous Ultima games. It abandoned its predecessors' Overworld Not to Scale in favour of a fully-scaled Wide-Open Sandbox world design, and it introduced a Point-and-Click Game interface. Both of these changes were adopted from Times Of Lore, an Action RPG influenced by The Legend Of Zelda.
 Ultima VI (Video Game)
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2023-07-23T16:44:46Z
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2023-07-23T16:44:46Z
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Dropped link to AlicesAdventuresInWonderland: Not a Feature - ITEM
 Ultima VI (Video Game)
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Dropped link to UltimaV: Not a Feature - ITEM
 Ultima VI (Video Game)
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DBTropes
 Ultima VI (Video Game) / int_15adb9a8
type
Never Split the Party
 Ultima VI (Video Game) / int_15adb9a8
comment
Never Split the Party: Amusingly invoked since since was the first game in the series where party splitting was an option, and the manual even suggested sending a character ahead to scout. Unfortunately the game engine checked for enemy encounters each time a game tile was loaded, making scouting utterly pointless.
 Ultima VI (Video Game) / int_15adb9a8
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 Ultima VI (Video Game) / int_18d15922
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Title Drop
 Ultima VI (Video Game) / int_18d15922
comment
Title Drop: The gargoyles refer to the Avatar as the "False Prophet".
 Ultima VI (Video Game) / int_18d15922
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 Ultima VI (Video Game) / int_1a1ea492
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Lord British Postulate
 Ultima VI (Video Game) / int_1a1ea492
comment
Lord British Postulate: Like other Ultima games, Lord British is immune to conventional attacks, and one of the only ways to kill Lord British in this game would be to use a Glass Sword and attack him while he's sleeping in bed.
 Ultima VI (Video Game) / int_1a1ea492
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 Ultima VI (Video Game) / int_1bd4c0bf
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Unwinnable by Design
 Ultima VI (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Using the Orb of the Moons, you can go to the Gargoyle country at anytime from the beginning of the game. You can slaughter all of the Gargoyle NPCs, and the game will never be won. Several of the plot-important NPCs will flat-out attack you if you go there without completing the quest that's supposed to send you there. While ships and skiffs can be controlled to go wherever the player wants, if you hop onto a raft (found here and there along creeks), you are at the mercy of the currents. Unfortunately you can't get out of a raft until are alongside land - and if you don't manage to get off the raft you will get washed out to sea and get stuck against the starry sky at the edge of the world. I hope you didn't save there hoping to find a way back... Another way would be burying the Moonstones you acquire from each shrine of virtue in a dungeon. Being perpetually 'night', they would create a blue moongate. The problem is, you need them to finish the game, and they can only be retrieved in the daytime. Hope you didn't save...
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 Ultima VI (Video Game) / int_1f14978d
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Talking Animal
 Ultima VI (Video Game) / int_1f14978d
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Talking Animal: Sherry and Smith.
 Ultima VI (Video Game) / int_1f14978d
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 Ultima VI (Video Game) / int_260d72ea
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Cartoon Juggling
 Ultima VI (Video Game) / int_260d72ea
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Cartoon Juggling: The jugglers in the game to a standard cascade - you can even have a juggler join your party! (Blaine, one of the traveling gypsies.)
 Ultima VI (Video Game) / int_260d72ea
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 Ultima VI (Video Game) / int_26ba32a3
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Ascended Glitch
 Ultima VI (Video Game) / int_26ba32a3
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Ascended Glitch: Smith gives you an important hint... for Ultima V.
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 Ultima VI (Video Game) / int_276ad49e
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Karma Meter
 Ultima VI (Video Game) / int_276ad49e
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Karma Meter: Actually visible in the SNES port.
 Ultima VI (Video Game) / int_276ad49e
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 Ultima VI (Video Game) / int_2905964a
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Manual Leader, A.I. Party
 Ultima VI (Video Game) / int_2905964a
comment
Manual Leader, A.I. Party: By default. You can change it so you have control over your companions, however.
 Ultima VI (Video Game) / int_2905964a
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 Ultima VI (Video Game) / int_2a019fef
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Gay Option
 Ultima VI (Video Game) / int_2a019fef
comment
Gay Option: Both the male and female Avatar can sleep with prostitutes of either gender.
 Ultima VI (Video Game) / int_2a019fef
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 Ultima VI (Video Game) / int_2d8bcd90
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AutomaticCrossbow
 Ultima VI (Video Game) / int_2d8bcd90
comment
Automatic Crossbow: Iolo's triple crossbows debuts in this game. Here they're an extremely rare weapon that can simultaneously fire 3 bolts in different directions, up close all three can impale a single foe for large amounts of damage.
 Ultima VI (Video Game) / int_2d8bcd90
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 Ultima VI (Video Game) / int_319cc4d7
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Low Fantasy
 Ultima VI (Video Game) / int_319cc4d7
comment
Low Fantasy: Relatively speaking, this is perhaps the most mundane of all the non-spin-off Ultima games. The variety of fantastical creatures you encounter go down significantly and outside of the rare few Glass Swords and some other stuff, there's little in the way of magic items. Things change significantly in the sequel.
 Ultima VI (Video Game) / int_319cc4d7
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 Ultima VI (Video Game) / int_345cf4e1
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No Hero Discount
 Ultima VI (Video Game) / int_345cf4e1
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No Hero Discount: A notable aversion, you do get some special treatment including a freebie or two from a few merchants, and plenty of people tell you help yourself to their stuff.
 Ultima VI (Video Game) / int_345cf4e1
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 Ultima VI (Video Game) / int_3e192b64
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Twinking
 Ultima VI (Video Game) / int_3e192b64
comment
Twinking: It would behoove the party to be outfitted with plate mail and magic armor at the earliest convenience. How this is done is up to the player.
 Ultima VI (Video Game) / int_3e192b64
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 Ultima VI (Video Game) / int_401fc6b9
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Targeted Human Sacrifice
 Ultima VI (Video Game) / int_401fc6b9
comment
Targeted Human Sacrifice: The Gargoyles believe that killing the Avatar will stop their world from being destroyed.
 Ultima VI (Video Game) / int_401fc6b9
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 Ultima VI (Video Game) / int_4156b553
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Copy Protection
 Ultima VI (Video Game) / int_4156b553
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Not all of the Copy Protection questions reflect actual gameplay, such as the details on reagents being prepared before spell casting. In the game, the appropriate reagents must simply be in inventory to cast a spell.
 Ultima VI (Video Game) / int_4156b553
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 Ultima VI (Video Game) / int_4832a3bb
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Always Chaotic Evil
 Ultima VI (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: invokedRichard Garriott himself has stated that the entire purpose of the game is to absolutely deconstruct the hell out of this concept.
 Ultima VI (Video Game) / int_4832a3bb
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 Ultima VI (Video Game) / int_5345de5
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Strange-Syntax Speaker
 Ultima VI (Video Game) / int_5345de5
comment
Strange-Syntax Speaker: To inform you that the Gargoyles' speech always starts with infinitives. To state as well that Gargoyle sentences drop more pronouns than usual.
 Ultima VI (Video Game) / int_5345de5
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 Ultima VI (Video Game) / int_5458df4f
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Fan Remake
 Ultima VI (Video Game) / int_5458df4f
comment
Fan Remake: The Ultima 6 Project, a mod for Dungeon Siege. The whole game has been seriously expanded and pains were take to remove most, if not all, of the inconsistencies and plot holes.
 Ultima VI (Video Game) / int_5458df4f
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 Ultima VI (Video Game) / int_5534431f
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Money for Nothing
 Ultima VI (Video Game) / int_5534431f
comment
Money for Nothing: The wisps want the Book of the Mantras, and all you have to do it get it for them — a piece of cake on the second playthrough. The wisps pay you by filling up your entire party's extra inventory space with what they consider Worthless Yellow Rocks — gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.
 Ultima VI (Video Game) / int_5534431f
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 Ultima VI (Video Game) / int_57a8305d
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Our Hydras Are Different
 Ultima VI (Video Game) / int_57a8305d
comment
Our Hydras Are Different: Hydras are a type of Man-Eating Plant.
 Ultima VI (Video Game) / int_57a8305d
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 Ultima VI (Video Game) / int_57b80b45
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Fantastic Racism
 Ultima VI (Video Game) / int_57b80b45
comment
Fantastic Racism: Both sides in the human-gargoyle war demonstrate this, though both sides also have more reasons for antagonism than simple racism - the humans have to defend themselves against hostile invaders that have captured human holy sites, and the gargoyles need to avert a prophecy that threatens their race with extinction and has been coming true so far.
 Ultima VI (Video Game) / int_57b80b45
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Ultima VI (Video Game) / int_57b80b45
 Ultima VI (Video Game) / int_58962105
type
White-and-Grey Morality
 Ultima VI (Video Game) / int_58962105
comment
White-and-Grey Morality: As opposed to Black-and-White Morality seen in the last game, the conflict in this one really has no "evil" side. The gargoyles have a really good justification for attacking Brittania, but humans can't be blamed for defending themselfs either.
 Ultima VI (Video Game) / int_58962105
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 Ultima VI (Video Game) / int_625e9470
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Cooperation Gambit
 Ultima VI (Video Game) / int_625e9470
comment
Cooperation Gambit: The Avatar forces Lord British and Lord Draxinusom to share the Codex of Ultimate Wisdom by trapping it in the Ethereal Void and giving the Humans and Gargoyles one of the two lenses needed to see it each. This allows the two kingdoms to reconcile over time and provides a more immediate end to the war.
 Ultima VI (Video Game) / int_625e9470
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 Ultima VI (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Ultima VI (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Boskin will not respond to being freed from his cell if the door is destroyed. Not all of the Copy Protection questions reflect actual gameplay, such as the details on reagents being prepared before spell casting. In the game, the appropriate reagents must simply be in inventory to cast a spell.
 Ultima VI (Video Game) / int_6320eced
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 Ultima VI (Video Game) / int_6439de78
type
Heroic Sacrifice
 Ultima VI (Video Game) / int_6439de78
comment
Heroic Sacrifice: The Avatar himself/herself, though it never actually ends up happening.
 Ultima VI (Video Game) / int_6439de78
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 Ultima VI (Video Game) / int_65bc52c5
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The Key Is Behind the Lock
 Ultima VI (Video Game) / int_65bc52c5
comment
The Key Is Behind the Lock: Nicodemus keeps his house locked with a magical lock, which can only be opened with the Unlock Magic spell. Nicodemus is also one of very few people who sells Unlock Magic. As you may have gathered, Nicodemus isn't fond of the public.
 Ultima VI (Video Game) / int_65bc52c5
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 Ultima VI (Video Game) / int_66b90214
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Optional Sexual Encounter
 Ultima VI (Video Game) / int_66b90214
comment
Optional Sexual Encounter: The gypsies north of Trinsic. They don't come out and offer the service, but if you type "sex" you can pay for a text "you go off somewhere private for a while". They'll even do it with same-gender player characters, but admit that it's not usually their thing. You can also trigger it with Sherry the mouse, although this was not intended, and you have to jump through some hoops to do so.
 Ultima VI (Video Game) / int_66b90214
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Ultima VI (Video Game) / int_66b90214
 Ultima VI (Video Game) / int_681077c5
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Wide-Open Sandbox
 Ultima VI (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Here is one point where the game excels. Every NPC, even shopkeepers, have a bed and house they sleep in and a routine they follow. Conversations are incredibly in-depth, and there's plenty of exploration that can be done just exploring the actual world.
 Ultima VI (Video Game) / int_681077c5
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 Ultima VI (Video Game) / int_6b2b3b59
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The Reveal
 Ultima VI (Video Game) / int_6b2b3b59
comment
The shock of The Reveal is greatly lessened by no one mistaking Gargoyles for Balrons or Winged Daemons (indeed, the "B" word was only ever uttered once, in Ultima VII). Everyone realizes they are "like" these beings. That there were Winged Daemons/Balrons who referred to themselves as Evil in previous games are never mentioned. Justifying Gargoyles working for Mondain, Minax, and Exodus because they admired their Discipline is a rather weak justification. That none of the Gargoyles who spoke the same language that Mondain or Minax spoke tried explaining things also dilutes things.
 Ultima VI (Video Game) / int_6b2b3b59
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 Ultima VI (Video Game) / int_7a7ec1e8
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Violence is the Only Option
 Ultima VI (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: A notable aversion. Like with Planescape: Torment, the emphasis is on talking to people and figuring things out. Very little fighting is actually required to complete the game, although you do have to traverse some hostile areas where it's difficult to avoid.
 Ultima VI (Video Game) / int_7a7ec1e8
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 Ultima VI (Video Game) / int_7fbb2a3
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Nice Job Breaking It, Hero!
 Ultima VI (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: When the Codex was raised by Lord British and the Great Council, it ripped apart the Gargoyle world and stole their greatest Shrine.
 Ultima VI (Video Game) / int_7fbb2a3
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 Ultima VI (Video Game) / int_80b5924
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Left Hanging
 Ultima VI (Video Game) / int_80b5924
comment
Left Hanging: Quenton's murder. It's certainly set up to look like you should investigate it, and it's not hard to figure out the killer, but there's no way to bring him to justice (aside from killing the person yourself, but this brings no story development). Whether this was intentional to show the Avatar can't solve every problem in Britania or a design oversight is a source of debate among fans.
 Ultima VI (Video Game) / int_80b5924
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 Ultima VI (Video Game) / int_8618825d
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Portal Network
 Ultima VI (Video Game) / int_8618825d
comment
Portal Network: The Orb of the Moons, which you can have at the start of the game (Ask Lord British for "stone"), can teleport you to each town, to each shrine, and to the Gargoyle country.
 Ultima VI (Video Game) / int_8618825d
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 Ultima VI (Video Game) / int_8f842f45
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Multiple Head Case
 Ultima VI (Video Game) / int_8f842f45
comment
Multiple Head Case: The Pushme Pullyou is a two-headed horse in Sutek's basement, and Sutek's castle is surrounded by two-headed cows and alligators. Specifically they are two-headed in a manner where the animal's anatomy is mirrored at the midsection, so instead of a front end and a rear end, they instead have two front ends.
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 Ultima VI (Video Game) / int_95dfff97
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Animated Armor
 Ultima VI (Video Game) / int_95dfff97
comment
Animated Armor: The Animate spell to make pieces of armor come alive. Many players can exploit this along with the Clone spell to duplicate rare armor. See [invokedGame-Breaker for more details.
 Ultima VI (Video Game) / int_95dfff97
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 Ultima VI (Video Game) / int_96181ea7
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Loads and Loads of Loading
 Ultima VI (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The Commodore 64 port bit off more than the poor system could chew, it required constant floppy-disk switching and loading (as in, every time you talked to an npc.) This feature is available in the PC version if the game is played from floppy disk.
 Ultima VI (Video Game) / int_96181ea7
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 Ultima VI (Video Game) / int_97ebe48b
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Pacifist Run
 Ultima VI (Video Game) / int_97ebe48b
comment
Pacifist Run: To some degree, you can probably gate in at each shrine, purify it, and gate out without having to fight the gargoyles occupying it. Since they aren't actually evil, this is actually a pretty virtuous choice.
 Ultima VI (Video Game) / int_97ebe48b
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 Ultima VI (Video Game) / int_9919369d
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Con Man
 Ultima VI (Video Game) / int_9919369d
comment
Con Man: Finn, who likes to hang around outside Lord British's castle.
 Ultima VI (Video Game) / int_9919369d
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 Ultima VI (Video Game) / int_9c8f40e8
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An Interior Designer Is You
 Ultima VI (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: Due to the Wide-Open Sandbox, many players would set up a base in the room in the castle provided by Lord British, or find an empty home, or kill a character who wasn't important to completing the game and take their house. So long as it was near a moongate any old place would do, and you could appropriate furniture and items from nearby houses to furnish it.
 Ultima VI (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Ultima VI (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_9c8f40e8
 Ultima VI (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Ultima VI (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: Mostly averted with the "Pickpocket" spell, except that you can use it to steal "meat" from animals.
 Ultima VI (Video Game) / int_9fc2cb1b
featureApplicability
-1.0
 Ultima VI (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_9fc2cb1b
 Ultima VI (Video Game) / int_a52f8fdf
type
Bolt of Divine Retribution
 Ultima VI (Video Game) / int_a52f8fdf
comment
During the intro, one of the TV channels that the Avatar is flipping through shows a televangelist getting hit by a Bolt of Divine Retribution.
 Ultima VI (Video Game) / int_a52f8fdf
featureApplicability
1.0
 Ultima VI (Video Game) / int_a52f8fdf
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_a52f8fdf
 Ultima VI (Video Game) / int_acf4e51b
type
Cheat Code
 Ultima VI (Video Game) / int_acf4e51b
comment
Cheat Code: Talk to Iolo and enter "spam" three times and then "humbug" to bring up the cheat menu.
 Ultima VI (Video Game) / int_acf4e51b
featureApplicability
1.0
 Ultima VI (Video Game) / int_acf4e51b
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_acf4e51b
 Ultima VI (Video Game) / int_b0e18b32
type
Unique Enemy
 Ultima VI (Video Game) / int_b0e18b32
comment
Unique Enemy: Though mimics have a compendium entry, a lone mimic can be found in Sutek's castle.
 Ultima VI (Video Game) / int_b0e18b32
featureApplicability
1.0
 Ultima VI (Video Game) / int_b0e18b32
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b0e18b32
 Ultima VI (Video Game) / int_b2280b66
type
Retcon
 Ultima VI (Video Game) / int_b2280b66
comment
Retcon: This one is a doozy. The Gargoyles are actually the Balrons from Ultima IV and prior games.
 Ultima VI (Video Game) / int_b2280b66
featureApplicability
1.0
 Ultima VI (Video Game) / int_b2280b66
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b2280b66
 Ultima VI (Video Game) / int_b3fda903
type
Touch of Death
 Ultima VI (Video Game) / int_b3fda903
comment
Touch of Death: Lord British's attack will One-Hit Kill you and anything else in the game, except (sometimes) daemons and dragons.
 Ultima VI (Video Game) / int_b3fda903
featureApplicability
1.0
 Ultima VI (Video Game) / int_b3fda903
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b3fda903
 Ultima VI (Video Game) / int_b53077b3
type
Take That!
 Ultima VI (Video Game) / int_b53077b3
comment
Take That!: All of the pirates are named after employees of Electronic Arts, in response to a frivolous lawsuit EA filled against Origin. For example, Captain Hawkins is named after Trip Hawkins, founder and then-CEO of EA. In addition, some of his crew (Bonn, Ybarra, and Alastor Gordon) are named after then-senior employees of EA. During the intro, one of the TV channels that the Avatar is flipping through shows a televangelist getting hit by a Bolt of Divine Retribution.
 Ultima VI (Video Game) / int_b53077b3
featureApplicability
1.0
 Ultima VI (Video Game) / int_b53077b3
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b53077b3
 Ultima VI (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Ultima VI (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: In any town where there are cannons, a player short on cash could just move a few to the designated guard patrol routes and kill a guard NPC using the cannons with no repercussions. They could then just loot the body, sell the equipment, and wait an hour for the NPC to respawn. They don't seem to notice who's killing them, and the shopkeepers happily accept equipment blasted full of cannonball-sized holes. Especially silly is how common guards come equipped with say, Halberds, and just a few of them would rip through any of the Gargoyles camped at a shrine.
 Ultima VI (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Ultima VI (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b58b4e3c
 Ultima VI (Video Game) / int_b6f33a21
type
Rainbow Speak
 Ultima VI (Video Game) / int_b6f33a21
comment
Rainbow Speak: Links are highlighted in red in the dialogue.
 Ultima VI (Video Game) / int_b6f33a21
featureApplicability
1.0
 Ultima VI (Video Game) / int_b6f33a21
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b6f33a21
 Ultima VI (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Ultima VI (Video Game) / int_b8e3f20a
comment
Demoted to Extra: You can no longer recruit Mariah or Geoffrey into your party, though they still play a role in the story.
 Ultima VI (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Ultima VI (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b8e3f20a
 Ultima VI (Video Game) / int_b983a56b
type
Came Back Wrong
 Ultima VI (Video Game) / int_b983a56b
comment
Came Back Wrong: Killing an NPC (by normal methods) and resurrecting them breaks their scripting, permanently rendering them a vegetable that can't move or speak. This can be circumvented by killing them with a cannon.
 Ultima VI (Video Game) / int_b983a56b
featureApplicability
1.0
 Ultima VI (Video Game) / int_b983a56b
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_b983a56b
 Ultima VI (Video Game) / int_bb5126ec
type
Prophecy Twist
 Ultima VI (Video Game) / int_bb5126ec
comment
Prophecy Twist: The gargoyle Book of Prophecies states that the only way to prevent the utter destruction of their people is by "sacrifice of the False Prophet." The gargoyles believe this means they must sacrifice the False Prophet. In fact, "sacrifice of the False Prophet" refers to the False Prophet performing a sacrifice — by casting the Codex of Ultimate Wisdom into the Void, where both Britannians and gargoyles can view it, but only by cooperating.
 Ultima VI (Video Game) / int_bb5126ec
featureApplicability
1.0
 Ultima VI (Video Game) / int_bb5126ec
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_bb5126ec
 Ultima VI (Video Game) / int_bcc92de7
type
Lost Aesop
 Ultima VI (Video Game) / int_bcc92de7
comment
Lost Aesop: The shock of The Reveal is greatly lessened by no one mistaking Gargoyles for Balrons or Winged Daemons (indeed, the "B" word was only ever uttered once, in Ultima VII). Everyone realizes they are "like" these beings. That there were Winged Daemons/Balrons who referred to themselves as Evil in previous games are never mentioned. Justifying Gargoyles working for Mondain, Minax, and Exodus because they admired their Discipline is a rather weak justification. That none of the Gargoyles who spoke the same language that Mondain or Minax spoke tried explaining things also dilutes things. Making things even more confusing is that there are also actual Daemon enemies in the game; you encounter them in Hythloth (the dungeon that links the two worlds).
 Ultima VI (Video Game) / int_bcc92de7
featureApplicability
1.0
 Ultima VI (Video Game) / int_bcc92de7
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_bcc92de7
 Ultima VI (Video Game) / int_c0c54000
type
JokeWeapon
 Ultima VI (Video Game) / int_c0c54000
comment
Joke Weapon: There are many things that can be equipped as weapons, but aren't practical as such. These include kitchenware, farm tools, and decorative swords.
 Ultima VI (Video Game) / int_c0c54000
featureApplicability
1.0
 Ultima VI (Video Game) / int_c0c54000
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c0c54000
 Ultima VI (Video Game) / int_c10da874
type
The '80s
 Ultima VI (Video Game) / int_c10da874
comment
In the Avatar's room, the poster of The '80s zebra-centuar woman is based on "Zebra, Too", from 1986, by Houston airbrush artist Keith Berdak.
 Ultima VI (Video Game) / int_c10da874
featureApplicability
1.0
 Ultima VI (Video Game) / int_c10da874
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c10da874
 Ultima VI (Video Game) / int_c1adfa3e
type
Thieving Pet
 Ultima VI (Video Game) / int_c1adfa3e
comment
Thieving Pet: Averted. Sherry is getting the Rune of Valor back after a rat had stolen it already.
 Ultima VI (Video Game) / int_c1adfa3e
featureApplicability
-1.0
 Ultima VI (Video Game) / int_c1adfa3e
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c1adfa3e
 Ultima VI (Video Game) / int_c3fbac64
type
Bestiality Is Depraved
 Ultima VI (Video Game) / int_c3fbac64
comment
Bestiality Is Depraved: You can actually get the prostitutes to sleep with Sherry by making a party of only her and the Avatar, then making the Avatar go to sleep so that you control only her.
 Ultima VI (Video Game) / int_c3fbac64
featureApplicability
1.0
 Ultima VI (Video Game) / int_c3fbac64
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c3fbac64
 Ultima VI (Video Game) / int_c45237fb
type
Dialogue Tree
 Ultima VI (Video Game) / int_c45237fb
comment
Dialogue Tree: In the SNES port, instead of the Rainbow Speak.
 Ultima VI (Video Game) / int_c45237fb
featureApplicability
1.0
 Ultima VI (Video Game) / int_c45237fb
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c45237fb
 Ultima VI (Video Game) / int_c7270d1c
type
With This Herring
 Ultima VI (Video Game) / int_c7270d1c
comment
With This Herring: Averted, Lord British has a room for you with a bunch of gear, and tells you to grab anything in the castle you need.
 Ultima VI (Video Game) / int_c7270d1c
featureApplicability
-1.0
 Ultima VI (Video Game) / int_c7270d1c
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c7270d1c
 Ultima VI (Video Game) / int_c75df49a
type
Shout-Out
 Ultima VI (Video Game) / int_c75df49a
comment
Shout-Out: In the Avatar's room, the poster of The '80s zebra-centuar woman is based on "Zebra, Too", from 1986, by Houston airbrush artist Keith Berdak. The books found at the Lycaeum include Alice in Wonderland, The Wizard of Oz, and summaries of the Origin games The Caverns of Freitag, Knights of Legend, Tangled Tales, and the Moebius sequel Windwalker.
 Ultima VI (Video Game) / int_c75df49a
featureApplicability
1.0
 Ultima VI (Video Game) / int_c75df49a
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_c75df49a
 Ultima VI (Video Game) / int_ca95473c
type
Series Continuity Error
 Ultima VI (Video Game) / int_ca95473c
comment
Series Continuity Error: The Shrine of Humility and Shrine of the Codex are in reversed locations.
 Ultima VI (Video Game) / int_ca95473c
featureApplicability
1.0
 Ultima VI (Video Game) / int_ca95473c
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_ca95473c
 Ultima VI (Video Game) / int_cc7fae30
type
Outside-Context Problem
 Ultima VI (Video Game) / int_cc7fae30
comment
Outside-Context Problem: The gargoyles, having not played any prominent role in the series up until this point. The main goal of the game is to understand the gargoyles, their motivation, and how to make peace with them.
 Ultima VI (Video Game) / int_cc7fae30
featureApplicability
1.0
 Ultima VI (Video Game) / int_cc7fae30
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_cc7fae30
 Ultima VI (Video Game) / int_ce1d78bc
type
Foreign Queasine
 Ultima VI (Video Game) / int_ce1d78bc
comment
Foreign Queasine: The Gargoyles love horse chops.
 Ultima VI (Video Game) / int_ce1d78bc
featureApplicability
1.0
 Ultima VI (Video Game) / int_ce1d78bc
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_ce1d78bc
 Ultima VI (Video Game) / int_cfd569ac
type
Take Your Time
 Ultima VI (Video Game) / int_cfd569ac
comment
Take Your Time: Don't worry, the Gargoyle world won't be destroyed that fast.
 Ultima VI (Video Game) / int_cfd569ac
featureApplicability
1.0
 Ultima VI (Video Game) / int_cfd569ac
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_cfd569ac
 Ultima VI (Video Game) / int_d91700a7
type
Minus World
 Ultima VI (Video Game) / int_d91700a7
comment
Minus World: The "land of the dead" where dead characters are sent. You can get there by using a hex editor, as explained here.
 Ultima VI (Video Game) / int_d91700a7
featureApplicability
1.0
 Ultima VI (Video Game) / int_d91700a7
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_d91700a7
 Ultima VI (Video Game) / int_db9940c4
type
Famed In-Story
 Ultima VI (Video Game) / int_db9940c4
comment
Famed in Story: Almost everywhere you go, people are excited to meet the Avatar they've heard so much about.
 Ultima VI (Video Game) / int_db9940c4
featureApplicability
1.0
 Ultima VI (Video Game) / int_db9940c4
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_db9940c4
 Ultima VI (Video Game) / int_decf72f1
type
Control Room Puzzle
 Ultima VI (Video Game) / int_decf72f1
comment
Control Room Puzzle: The Shrine of Control, especially, but a few other places in the dungeons.
 Ultima VI (Video Game) / int_decf72f1
featureApplicability
1.0
 Ultima VI (Video Game) / int_decf72f1
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_decf72f1
 Ultima VI (Video Game) / int_e0040f41
type
Start of Darkness
 Ultima VI (Video Game) / int_e0040f41
comment
Start of Darkness: In this game, we find Horance living in isolation, talking in silly rhymes, and selling offensive magic. In the next game, we find that these were all symptoms of Hornace eventually going mad and playing a pivotal role in the destruction of Skara Brae.
 Ultima VI (Video Game) / int_e0040f41
featureApplicability
1.0
 Ultima VI (Video Game) / int_e0040f41
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_e0040f41
 Ultima VI (Video Game) / int_e1ec301
type
Cover Drop
 Ultima VI (Video Game) / int_e1ec301
comment
Cover Drop: Played with. It is represented visually by scant few pixels, but you do also get a textual description that the gargoyles' Book of Prophecy has on its cover the same scene as the cover art... except it is a gargoyle standing triumphant over a slain human.
 Ultima VI (Video Game) / int_e1ec301
featureApplicability
1.0
 Ultima VI (Video Game) / int_e1ec301
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_e1ec301
 Ultima VI (Video Game) / int_e240ea
type
TheCall
 Ultima VI (Video Game) / int_e240ea
comment
The Call: Ever since Ultima IV, the series have explicitly stated that the Avatar was from "our world".
 Ultima VI (Video Game) / int_e240ea
featureApplicability
1.0
 Ultima VI (Video Game) / int_e240ea
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_e240ea
 Ultima VI (Video Game) / int_e375c858
type
Fog of War
 Ultima VI (Video Game) / int_e375c858
comment
Fog of War: Darkness limits the viewing area. Visibility becomes more limited as the hours grow late. It may be worthwhile to rest as the party makes a campfire. Caves and dungeons are already dark unless fire or lava is nearby. Better bring a stack of torches, or reagents for casting Light and Great Light. Casting Fire Field is another option. Navigating in darkness can be mitigated with Infravision, Peer, Wizard Eye, X-Ray, and Peer Gems to scout ahead without alerting foes.
 Ultima VI (Video Game) / int_e375c858
featureApplicability
1.0
 Ultima VI (Video Game) / int_e375c858
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_e375c858
 Ultima VI (Video Game) / int_e38103dd
type
Glitch Entity
 Ultima VI (Video Game) / int_e38103dd
comment
Glitch Entity: The "Swift," a glitch character who is both a party member and a vehicle. You can create one by having a healer resurrect a skeleton (like the Bones of Zog).
 Ultima VI (Video Game) / int_e38103dd
featureApplicability
1.0
 Ultima VI (Video Game) / int_e38103dd
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_e38103dd
 Ultima VI (Video Game) / int_e596b496
type
False Prophet
 Ultima VI (Video Game) / int_e596b496
comment
False Prophet: The Gargoyles believe that the Player Character is one; they think the Avatar is spreading corrupt values to make the Britannians loyal to them, and to start a war with the Gargoyles. The Gargoyles are wrong.
 Ultima VI (Video Game) / int_e596b496
featureApplicability
1.0
 Ultima VI (Video Game) / int_e596b496
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_e596b496
 Ultima VI (Video Game) / int_eb81c601
type
Big Damn Heroes
 Ultima VI (Video Game) / int_eb81c601
comment
Big Damn Heroes: The Avatar's friends rescuing him/her in the intro.
 Ultima VI (Video Game) / int_eb81c601
featureApplicability
1.0
 Ultima VI (Video Game) / int_eb81c601
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_eb81c601
 Ultima VI (Video Game) / int_edceb90
type
Chained to a Rock
 Ultima VI (Video Game) / int_edceb90
comment
Chained to a Rock: In the game's intro, and to the Avatar, of all people.
 Ultima VI (Video Game) / int_edceb90
featureApplicability
1.0
 Ultima VI (Video Game) / int_edceb90
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_edceb90
 Ultima VI (Video Game) / int_f722f635
type
Great Offscreen War
 Ultima VI (Video Game) / int_f722f635
comment
Great Offscreen War: There's supposedly a huge war with the gargoyles going on. The soldiers talk about it. You see the wounded being cared for in Cove... However, due to the Wide-Open Sandbox gameplay, you travel all over the fairly pristine world and never find a single battleground.
 Ultima VI (Video Game) / int_f722f635
featureApplicability
1.0
 Ultima VI (Video Game) / int_f722f635
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_f722f635
 Ultima VI (Video Game) / int_f909b16b
type
Dark Secret
 Ultima VI (Video Game) / int_f909b16b
comment
Dark Secret: Whitesaber, the mayor of Trinsic used to be one of Hawkins' crew.
 Ultima VI (Video Game) / int_f909b16b
featureApplicability
1.0
 Ultima VI (Video Game) / int_f909b16b
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_f909b16b
 Ultima VI (Video Game) / int_fb111d49
type
Sequence Breaking
 Ultima VI (Video Game) / int_fb111d49
comment
Sequence Breaking: There's a quest to gather materials for a lenscrafter to repair a broken lens. You can do the quest, but you can also simply pickpocket the finished lens off the required NPC. The huge quest to translate the Book of Prophecies (that is guaranteed to take A LOT of your time if you decide to do it) is also entirely optional, despite being related to the main plot. If you do decide to translate the book, you're required to find pirate treasure to do so. So you have to find the map, which is in pieces spread out all over the world... but you don't really need more than the one with the X and maybe a few others for reference in order to figure out the location. Or you could just check every dungeon you find until you get the right one. If you follow the old strategy of asking every NPC you meet about all of the major keywords you can skip the Book of Prophecy quest accidentally just by mentioning it to Sin'Vraal, an important NPC from Ultima V who lives near the Shrine of Sacrifice. Have a locked door in your path and don't want to find the key? Don't worry, just throw a Powder Keg at it! Alternatively, you can also cast Magic Lock on the door, then Unlock. The door will now be completely unlocked.
 Ultima VI (Video Game) / int_fb111d49
featureApplicability
1.0
 Ultima VI (Video Game) / int_fb111d49
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_fb111d49
 Ultima VI (Video Game) / int_fc780c2c
type
The Madness Place
 Ultima VI (Video Game) / int_fc780c2c
comment
The Madness Place: "They say there is a fine line between genius and madness. Well, Sutek hops up and down on that line, cursing the fools that surround him!" Sutek is paraphrasing a quote by Oscar Levant, "There's a fine line between genius and insanity. I have erased this line."
 Ultima VI (Video Game) / int_fc780c2c
featureApplicability
1.0
 Ultima VI (Video Game) / int_fc780c2c
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_fc780c2c
 Ultima VI (Video Game) / int_fe5ed7bf
type
Our Gargoyles Rock
 Ultima VI (Video Game) / int_fe5ed7bf
comment
Our Gargoyles Rock: They're a foreign race that follow Disciplines instead of Virtues; a different yet equal value system.
 Ultima VI (Video Game) / int_fe5ed7bf
featureApplicability
1.0
 Ultima VI (Video Game) / int_fe5ed7bf
featureConfidence
1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_fe5ed7bf
 Ultima VI (Video Game) / int_name
type
ItemName
 Ultima VI (Video Game) / int_name
comment
 Ultima VI (Video Game) / int_name
featureApplicability
1.0
 Ultima VI (Video Game) / int_name
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1.0
 Ultima VI (Video Game)
hasFeature
Ultima VI (Video Game) / int_name
 Ultima VI (Video Game) / int_name
itemName
Ultima VI (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ultima (Franchise)
seeAlso
Ultima VI (Video Game)
 Ultima VI (Video Game)
hasFeature
All in a Row / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
American Video Games / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
An Interior Designer Is You / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Anti-Magic / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Came Back Wrong / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Cartoon Juggling / int_a60f4dc6
 Ultima VI (Video Game)
hasFeature
Crystal Dragon Jesus / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Dismantled MacGuffin / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
False Prophet / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Feelies / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Gay Option / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Glitch Entity / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Great Offscreen War / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Interface Screw / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Invading Refugees / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Inventory Management Puzzle / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Limited Animation / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Linked List Clue Methodology / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Locked Door / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Money for Nothing / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Multiple Head Case / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Nice Mice / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Optional Party Member / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Optional Sexual Encounter / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Our Gargoyles Rock / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Pacifist Run / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Perpetual Motion Machine / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Power Glows / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Prophecy Twist / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Rolling Pin of Doom / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Selective Condemnation / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Stock Animal Diet / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
The Key Is Behind the Lock / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Tuckerization / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Units Not to Scale / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Unwinnable by Insanity / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Video Game Geography / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Video Game Stealing / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Video Games of 1990–1994 / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Visible Invisibility / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
Warp Whistle / int_d5ae7da6
 Ultima VI (Video Game)
hasFeature
We Cannot Go On Without You / int_d5ae7da6
 UltimaVI
sameAs
Ultima VI (Video Game)