Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Ultima VII Part II (Video Game)

 Ultima VII Part II (Video Game)
type
TVTItem
 Ultima VII Part II (Video Game)
label
Ultima VII Part II (Video Game)
 Ultima VII Part II (Video Game)
page
UltimaVIIPartII
 Ultima VII Part II (Video Game)
comment
Ultima VII Part II: Serpent Isle is a PC game released in 1993 by Origin Systems. It is considered one of the best games in the Ultima series besides its predecessor, Ultima VII.Though its name would suggest it's a Gaiden Game, or that Ultima VII was so long that it needed to be divided into two games, it's actually neither. It is a stand-alone game that contains events important to the overall series. The only reason it was not officially named Ultima VIII is because Richard Gariott wanted all Ultima games to have different engines; Serpent Isle, however, uses the exact same one as Ultima VII. Thus "Part II" was slapped on.Eighteen months after the events of Ultima VII, Lord British finds out that the Guardian has sent Batlin to a place called the Serpent Isle. Fearing the worst, he sends the Avatar, Iolo, Shamino, and Dupre after Batlin to find out what they are up to. As the Avatar and his/her companions search for Batlin, they quickly become involved in the Cosmic Horror Story going on behind the scenes.Like Ultima VII, Ultima VII Part II comes with an Expansion Pack, The Silver Seed. Here, the Avatar uses an amulet to travel back in time and collect a bunch of very useful items.Ultima VII Part II was also released on DOS, and can be played on modern systems with the fan-made engine, Exult. It is now available to all along with its predecessor over at Good Old Games.
 Ultima VII Part II (Video Game)
fetched
2023-10-17T13:15:56Z
 Ultima VII Part II (Video Game)
parsed
2023-10-17T13:15:57Z
 Ultima VII Part II (Video Game)
processingComment
Dropped link to AscendedToAHigherPlaneOfExistence: Not a Feature - UNKNOWN
 Ultima VII Part II (Video Game)
processingComment
Dropped link to CounterfeitCash: Not a Feature - ITEM
 Ultima VII Part II (Video Game)
processingComment
Dropped link to MontyPythonAndTheHolyGrail: Not a Feature - ITEM
 Ultima VII Part II (Video Game)
processingComment
Dropped link to ShaggyDogStory: Not a Feature - ITEM
 Ultima VII Part II (Video Game)
processingComment
Dropped link to UltimaI: Not a Feature - ITEM
 Ultima VII Part II (Video Game)
processingUnknown
AscendedToAHigherPlaneOfExistence
 Ultima VII Part II (Video Game)
isPartOf
DBTropes
 Ultima VII Part II (Video Game) / int_10add6ee
type
Kill the God
 Ultima VII Part II (Video Game) / int_10add6ee
comment
Kill the God: After Exodus kidnapped the Great Earth Serpent, the Order Serpent killed the Chaos Serpent.
 Ultima VII Part II (Video Game) / int_10add6ee
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_10add6ee
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_10add6ee
 Ultima VII Part II (Video Game) / int_127027b1
type
Shop Fodder
 Ultima VII Part II (Video Game) / int_127027b1
comment
Shop Fodder: Gold nuggets, gold bars, jewelry, and gems. You can also sell leather and metal armor in Monitor.
 Ultima VII Part II (Video Game) / int_127027b1
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_127027b1
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_127027b1
 Ultima VII Part II (Video Game) / int_12ec809f
type
Isometric Projection
 Ultima VII Part II (Video Game) / int_12ec809f
comment
Isometric Projection
 Ultima VII Part II (Video Game) / int_12ec809f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_12ec809f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_12ec809f
 Ultima VII Part II (Video Game) / int_14beeefd
type
Darker and Edgier
 Ultima VII Part II (Video Game) / int_14beeefd
comment
Darker and Edgier: Even more so than even The Black Gate. The inhabitants of Serpent Isle are, for the most part, very petty, vain, and xenophobic, there are teleport storms threatening to bring about the End of the World as We Know It, and you witness several genocides over the course of the game.
 Ultima VII Part II (Video Game) / int_14beeefd
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_14beeefd
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_14beeefd
 Ultima VII Part II (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Ultima VII Part II (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The settlers of Serpent Isle were former citizens of Sosaria who fled in the aftermath of the first three games, after they decided that Lord British's attempts to unite all of the individual feudal kingdoms under a single rule (HIS rule) to be questionable. So they're basically the puritans, leaving to the New World so they can practice their individual beliefs without persecution from the Monarchy. And like those original American colonies, each of the three towns have got historical links based in a place in the 'mother land', named for Britannian towns in fact, even if the citizens themselves are by this stage no longer wish to be subjects of the crown and celebrate their individuality more than the things they share in common.
 Ultima VII Part II (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_14ed6ab7
 Ultima VII Part II (Video Game) / int_1522d74
type
Technically-Living Zombie
 Ultima VII Part II (Video Game) / int_1522d74
comment
Technically Living Zombie: Boydon was chopped into pieces then put back together, but since he was kept alive the whole time by magical means, he's not undead. He still smells like rotting flesh, however.
 Ultima VII Part II (Video Game) / int_1522d74
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_1522d74
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_1522d74
 Ultima VII Part II (Video Game) / int_16e4b425
type
20 Bear Asses
 Ultima VII Part II (Video Game) / int_16e4b425
comment
20 Bear Asses: You need "worm hearts" to make Soul Prisms, which are dropped by ice snakes. Thankfully, you can get them from other sources too, such as Frigidazzi's lab.
 Ultima VII Part II (Video Game) / int_16e4b425
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_16e4b425
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_16e4b425
 Ultima VII Part II (Video Game) / int_177a6464
type
Genre Shift
 Ultima VII Part II (Video Game) / int_177a6464
comment
Genre Shift: Despite being made on the same engine as The Black Gate, the gameplay of Serpent Isle is very different from that of its predecessors, playing more like an Eastern RPG.
 Ultima VII Part II (Video Game) / int_177a6464
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_177a6464
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_177a6464
 Ultima VII Part II (Video Game) / int_19769f50
type
Defeat Means Friendship
 Ultima VII Part II (Video Game) / int_19769f50
comment
Defeat Means Friendship: Beating Luther's overconfident self into the ground, in Monitor, makes him your eternal friend. (Sadly, he won't join your party, though.)
 Ultima VII Part II (Video Game) / int_19769f50
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_19769f50
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_19769f50
 Ultima VII Part II (Video Game) / int_1a237409
type
Order Versus Chaos
 Ultima VII Part II (Video Game) / int_1a237409
comment
Order Versus Chaos: The quite literal war between Order and Chaos is the main theme of this game. Your task is to restore balance between these two forces.
 Ultima VII Part II (Video Game) / int_1a237409
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_1a237409
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_1a237409
 Ultima VII Part II (Video Game) / int_1b590025
type
Dead All Along
 Ultima VII Part II (Video Game) / int_1b590025
comment
Dead All Along: The ranger you meet in the Mountains of Freedom. Gwenno is also dead, but you get to revive her.
 Ultima VII Part II (Video Game) / int_1b590025
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_1b590025
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_1b590025
 Ultima VII Part II (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultima VII Part II (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: The number of plot-critical items in this game is simply crazy, and dropping or consuming one by mistake will leave you stuck forever. By the end of the game your characters' backpacks will be filled with layers upon layers of random items. Things are only made worse by the fact that the game world is still so huge that you're extremely lucky if you even remember where to begin looking for it. The Fawnish ale you picked up by the Goblin hangout is important to the plot because it gets Simon to reveal his true identity. If you drink the ale by accident, you may have to start over or resort to cheating because you can only get the key to the Goblin village by defeating Simon. Casting Vibrate on him will not work, as he only has this key as a Goblin. Inverted with the Fawn trial, which is also a surprising aversion of Holding Out for a Hero. If you don't bother to reset the Oracle before proceeding to the next day of the trial, some local resistance fighters will do everything for you.
 Ultima VII Part II (Video Game) / int_1bd4c0bf
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_1bd4c0bf
 Ultima VII Part II (Video Game) / int_1e7c47ab
type
Stealth Pun
 Ultima VII Part II (Video Game) / int_1e7c47ab
comment
Stealth Pun: The Sleeping Bull Inn is built on the ruins of an old town, from which it gets its name. The map of Ultima I indicates the town was called Bulldozer. Why is there a pirate playing games on a computer? Because he's a software pirate.
 Ultima VII Part II (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_1e7c47ab
 Ultima VII Part II (Video Game) / int_21d70919
type
Crapsack World
 Ultima VII Part II (Video Game) / int_21d70919
comment
Crapsack World: If the magical thunderstorms weren't bad enough, most of the people living on the Serpent Isle are a bunch of bloodthirsty, treacherous, vain assholes.
 Ultima VII Part II (Video Game) / int_21d70919
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_21d70919
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_21d70919
 Ultima VII Part II (Video Game) / int_22071825
type
I'm a Humanitarian
 Ultima VII Part II (Video Game) / int_22071825
comment
I'm a Humanitarian: Shal the Fiend from the Silver Seed.
 Ultima VII Part II (Video Game) / int_22071825
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_22071825
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_22071825
 Ultima VII Part II (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Ultima VII Part II (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: Upon reaching Shamino's Castle, you find out that everyone there died a long time ago. Upon confronting Batlin, nearly everyone on the isle dies after the Banes of Chaos are set loose. When you go back to the Gwani village after the Wall of Lights is opened, you find that Hazard has killed all the Gwani except the chieftain, her mate, and their baby daughter.
 Ultima VII Part II (Video Game) / int_22f6000b
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_22f6000b
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_22f6000b
 Ultima VII Part II (Video Game) / int_23781532
type
Ironic Name
 Ultima VII Part II (Video Game) / int_23781532
comment
Ironic Name: While Frigidazzi's name fits with her magic specialization, in romantic matters she's anything but frigid. Also the Mountains of Freedom, with the system of caves there serving as a prison.
 Ultima VII Part II (Video Game) / int_23781532
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_23781532
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_23781532
 Ultima VII Part II (Video Game) / int_259d5879
type
Anachronism Stew
 Ultima VII Part II (Video Game) / int_259d5879
comment
Anachronism Stew: Captain Stokes plays pirated software on a computer.
 Ultima VII Part II (Video Game) / int_259d5879
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_259d5879
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_259d5879
 Ultima VII Part II (Video Game) / int_28104b90
type
Bag of Spilling
 Ultima VII Part II (Video Game) / int_28104b90
comment
Bag of Spilling: Explained here, as your items are taken away by a magical storm. If you try and subvert this event by dropping all the affected items then walking to the trigger point for the storm, the results are the same. There are two copies of that starting beach. You begin on one, and are transported to the other one as the Teleport Storm happens. As to why your party is back to level 3, The Black Gate notes that returning to Britannia has the effect of sapping the Avatar's experience, essentially bringing them back to the state they first entered the land in (and also returning their virginity). Possibly the same thing applies to travelling to the Serpent Isle.
 Ultima VII Part II (Video Game) / int_28104b90
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_28104b90
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_28104b90
 Ultima VII Part II (Video Game) / int_2a015a74
type
Beauty Equals Goodness
 Ultima VII Part II (Video Game) / int_2a015a74
comment
Beauty Equals Goodness: The religion of Fawn centers around this.
 Ultima VII Part II (Video Game) / int_2a015a74
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_2a015a74
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_2a015a74
 Ultima VII Part II (Video Game) / int_2a019fef
type
Gay Option
 Ultima VII Part II (Video Game) / int_2a019fef
comment
Gay Option: If your Avatar is female, you can have some Les Yay with Frigidazzi.
 Ultima VII Part II (Video Game) / int_2a019fef
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_2a019fef
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_2a019fef
 Ultima VII Part II (Video Game) / int_2ed5e99d
type
Depraved Bisexual
 Ultima VII Part II (Video Game) / int_2ed5e99d
comment
Depraved Bisexual: Frigidazzi comes close when she tries to cast a love spell (or rather, a love dance) on the Avatar. She DOES apologize for getting you into trouble and gives you important Plot Coupons later.
 Ultima VII Part II (Video Game) / int_2ed5e99d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_2ed5e99d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_2ed5e99d
 Ultima VII Part II (Video Game) / int_32862260
type
Polar Penguins
 Ultima VII Part II (Video Game) / int_32862260
comment
Polar Penguins: Naturally, lots of penguins are found in the polar regions. Your Magebane sword even gets switched out with one of their eggs. Watch out though, they'll peck you to death!
 Ultima VII Part II (Video Game) / int_32862260
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_32862260
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_32862260
 Ultima VII Part II (Video Game) / int_3517000d
type
Mad Scientist
 Ultima VII Part II (Video Game) / int_3517000d
comment
Mad Scientist: Erstam the Mad Mage, who is obsessed with immortality. His experiments often include cutting up his own assistants and seeing if he can put them back together again.
 Ultima VII Part II (Video Game) / int_3517000d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3517000d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3517000d
 Ultima VII Part II (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Ultima VII Part II (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The game release was rushed, so there are many bugs left in the game that can break the plot. Supposedly, talking to the factory ghosts way too early could accidentally seal off certain places. Similarly, touching any one of the reused black pillars throughout the game will trigger the Test of Purity - which then drops you off somewhere you're not supposed to be just yet. Not only does this break sequence, it can break the whole game.
 Ultima VII Part II (Video Game) / int_3ac5110b
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3ac5110b
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3ac5110b
 Ultima VII Part II (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Ultima VII Part II (Video Game) / int_3bce9346
comment
Ragnarök Proofing: Both Shamino's castle and the Castle of the White Dragon are in excellent shape despite having outlasted two burgeoning civilisations.
 Ultima VII Part II (Video Game) / int_3bce9346
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3bce9346
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3bce9346
 Ultima VII Part II (Video Game) / int_3cb1d38d
type
Bad Boss
 Ultima VII Part II (Video Game) / int_3cb1d38d
comment
Bad Boss: Erstam's assistants often find themselves going to pieces while working for him.
 Ultima VII Part II (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3cb1d38d
 Ultima VII Part II (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Ultima VII Part II (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Gorlab Swamp.
 Ultima VII Part II (Video Game) / int_3d1d5186
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3d1d5186
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3d1d5186
 Ultima VII Part II (Video Game) / int_3e0a0709
type
Fur and Loathing
 Ultima VII Part II (Video Game) / int_3e0a0709
comment
Fur and Loathing: Hazard. Even moreso since he has no problem with wearing the pelts of fully sapient beings. He also prides himself on the fact that every animal he ever skinned, including the sapient Gwani, he skinned alive.
 Ultima VII Part II (Video Game) / int_3e0a0709
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3e0a0709
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3e0a0709
 Ultima VII Part II (Video Game) / int_3e4cb2cc
type
Weird Weather
 Ultima VII Part II (Video Game) / int_3e4cb2cc
comment
Weird Weather: The "teleport storm" at the start that swaps a whole bunch of your most useful items with random junk and causes Iolo to vanish.
 Ultima VII Part II (Video Game) / int_3e4cb2cc
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3e4cb2cc
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3e4cb2cc
 Ultima VII Part II (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Ultima VII Part II (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: As it turns out, not everyone supported Lord British renaming Sosaria after himself and declaring that everyone had to follow the new religion he'd invented.
 Ultima VII Part II (Video Game) / int_3ed23024
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3ed23024
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3ed23024
 Ultima VII Part II (Video Game) / int_3f2f9d48
type
Permadeath
 Ultima VII Part II (Video Game) / int_3f2f9d48
comment
Permadeath: Boydon, being a Frankenstein-esque reanimated flesh thing, will be irrevocably destroyed if he runs out of Hit Points.
 Ultima VII Part II (Video Game) / int_3f2f9d48
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_3f2f9d48
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_3f2f9d48
 Ultima VII Part II (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Ultima VII Part II (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: When you go to get a tattoo from Lydia, she poisons you. It's pretty obvious that's what she's going to do, since she has a poison dagger in her hand. However, you need to have the tattoo in order to advance. Another example is Frigidazzi. She flirts with you the second she sees you, and it's pretty obvious what she wants to do when she asks you to stop by her house after midnight. And being that she's the Mage Lord's girlfriend, you just KNOW you'll be caught. However, you still have to see her and get caught in order to continue.
 Ultima VII Part II (Video Game) / int_40680cf6
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_40680cf6
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_40680cf6
 Ultima VII Part II (Video Game) / int_40a533db
type
Guest-Star Party Member
 Ultima VII Part II (Video Game) / int_40a533db
comment
Guest-Star Party Member: Selena, who joins your party when going to the mint. She suddenly (and suspiciously) leaves when your party is ambushed by a group of hired thugs. Stefano, who joins you in the Mountains of Freedom. He leaves after you break out. Sethys, who you have to take with you to find the Chaos Hierophantnote Assuming you're not exploiting the powder keg factory ghosts glitch. As soon as you exit the Temple of Tolerance, he dies due to being Really 700 Years Old. Mortegro, who got teleported to the Temple of Tolerance thanks to a storm. As soon as you leave the temple, he gets killed by a lightning boltnote Unless you use the Serpent Bond spell to bypass it. Boydon can be this if you're not careful, since he'll perma-die if killed, and will die when the Banes are freed... unless you dismiss him before that happens, and pick him up again afterwards. Petra joins you so you can temporarily switch bodies with her and pass the Test of Discipline (since her body is immune to the acid); after it's done, she'll leave. However, you can pass the test just fine on your own by healing yourself repeatedly, and then pick up Petra - since you don't have to do the test again now, she won't leave.
 Ultima VII Part II (Video Game) / int_40a533db
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_40a533db
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_40a533db
 Ultima VII Part II (Video Game) / int_4108bb3e
type
Doomed Hometown
 Ultima VII Part II (Video Game) / int_4108bb3e
comment
Doomed Hometown: When you finally reach Shamino's castle, you find that it's been in ruins for a very long time.
 Ultima VII Part II (Video Game) / int_4108bb3e
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_4108bb3e
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_4108bb3e
 Ultima VII Part II (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Ultima VII Part II (Video Game) / int_43555d33
comment
Heroes Prefer Swords: Averted. The strongest weapons in the game are (in order) an axe, a hammer, and a staff. You do need the Black Sword for the Banes battle, but it does less damage than the one-handed sword!
 Ultima VII Part II (Video Game) / int_43555d33
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_43555d33
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_43555d33
 Ultima VII Part II (Video Game) / int_43bda213
type
A Taste of Power
 Ultima VII Part II (Video Game) / int_43bda213
comment
A Taste of Power: You start out with good gear only to have it swiped by a magic storm.
 Ultima VII Part II (Video Game) / int_43bda213
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_43bda213
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_43bda213
 Ultima VII Part II (Video Game) / int_44a65728
type
Hospital Surprise
 Ultima VII Part II (Video Game) / int_44a65728
comment
Hospital Surprise: Played with here. If the Avatar is killed, s/he is teleported to Monk Isle. The monks try to teleport you back to where you were, though they do miss sometimes.
 Ultima VII Part II (Video Game) / int_44a65728
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_44a65728
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_44a65728
 Ultima VII Part II (Video Game) / int_464dd7cc
type
The Unfought
 Ultima VII Part II (Video Game) / int_464dd7cc
comment
The Unfought: Batlin. He's killed at the Wall of Lights in a cutscene.
 Ultima VII Part II (Video Game) / int_464dd7cc
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_464dd7cc
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_464dd7cc
 Ultima VII Part II (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Ultima VII Part II (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: After saving a game, sometimes a party member will say, "I have a bad feeling..."
 Ultima VII Part II (Video Game) / int_4a3e547f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_4a3e547f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_4a3e547f
 Ultima VII Part II (Video Game) / int_4a852458
type
Big Good
 Ultima VII Part II (Video Game) / int_4a852458
comment
Big Good: The Great Earth Serpent.
 Ultima VII Part II (Video Game) / int_4a852458
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_4a852458
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_4a852458
 Ultima VII Part II (Video Game) / int_4fa65449
type
Dream Land
 Ultima VII Part II (Video Game) / int_4fa65449
comment
Dream Land: You'll be transported here when you enter Gorlab Swamp.
 Ultima VII Part II (Video Game) / int_4fa65449
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_4fa65449
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_4fa65449
 Ultima VII Part II (Video Game) / int_54a74b43
type
Who Needs Their Whole Body?
 Ultima VII Part II (Video Game) / int_54a74b43
comment
Who Needs Their Whole Body?: When you first meet Boydon, he's a living head on a table. This doesn't stop him from having a conversation with you.
 Ultima VII Part II (Video Game) / int_54a74b43
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_54a74b43
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_54a74b43
 Ultima VII Part II (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Ultima VII Part II (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Despite being a specialist in death magic, Mortegro is one of the few half-decent people in Moonshade.
 Ultima VII Part II (Video Game) / int_575fd5e2
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_575fd5e2
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_575fd5e2
 Ultima VII Part II (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Ultima VII Part II (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The northern region of Serpent Isle.
 Ultima VII Part II (Video Game) / int_5914d5dd
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5914d5dd
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5914d5dd
 Ultima VII Part II (Video Game) / int_5b057eae
type
Animalistic Abomination
 Ultima VII Part II (Video Game) / int_5b057eae
comment
Animalistic Abomination: The three snake gods.
 Ultima VII Part II (Video Game) / int_5b057eae
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5b057eae
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5b057eae
 Ultima VII Part II (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Ultima VII Part II (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Silver Seed Expansion Pack offers some (such as the Ring of Reagents, which allows the player to cast any spell without having to have all the necessary ingredients). You can start it not too long after you arrive in Monitor.
 Ultima VII Part II (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5b81ca8d
 Ultima VII Part II (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Ultima VII Part II (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: Invoked. In Furnace, Iolo complains about the snakes and demands to know why Lord British couldn't have sent them to someplace like Daisy Isle instead.
 Ultima VII Part II (Video Game) / int_5beef860
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5beef860
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5beef860
 Ultima VII Part II (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Ultima VII Part II (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Columna is actually an old woman. If you take away the Comb of Beauty before she dies, she'll go back to her true age. There's also the realization when you find Shamino's old castle, which predates even the Ophidians. Just how old is he, really?
 Ultima VII Part II (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5c5ac0e2
 Ultima VII Part II (Video Game) / int_5d3e7c6
type
Kangaroo Court
 Ultima VII Part II (Video Game) / int_5d3e7c6
comment
Kangaroo Court: TWICE. Dupre is put on trial in Fawn which is being manipulated by Kylista and Voldin, and the Avatar is put on trial in Moonshade.
 Ultima VII Part II (Video Game) / int_5d3e7c6
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5d3e7c6
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5d3e7c6
 Ultima VII Part II (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 Ultima VII Part II (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: The game practically encourages it. Lampshaded in the Kangaroo Court in Fawn, when the prosecution points this out as suspicious behavior. Kleptomaniac Hero Found Underwear: You can find some disturbing stuff if you look around Rotoluncia's "love cabin."
 Ultima VII Part II (Video Game) / int_5e7c0ab7
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_5e7c0ab7
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_5e7c0ab7
 Ultima VII Part II (Video Game) / int_6134738
type
Find the Cure!
 Ultima VII Part II (Video Game) / int_6134738
comment
Find the Cure!: After getting poisoned by Lydia, the party must make a trip to Fawn to get the cure. You also have to get the blood of an Ice Dragon to cure a baby Gwani.
 Ultima VII Part II (Video Game) / int_6134738
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_6134738
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_6134738
 Ultima VII Part II (Video Game) / int_6439de78
type
Heroic Sacrifice
 Ultima VII Part II (Video Game) / int_6439de78
comment
Dupre's Heroic Sacrifice.
 Ultima VII Part II (Video Game) / int_6439de78
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_6439de78
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_6439de78
 Ultima VII Part II (Video Game) / int_65244998
type
Lightning Can Do Anything
 Ultima VII Part II (Video Game) / int_65244998
comment
Lightning Can Do Anything: Like teleport or transmute things. It is explained that these storms are magical, however.
 Ultima VII Part II (Video Game) / int_65244998
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_65244998
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_65244998
 Ultima VII Part II (Video Game) / int_66b90214
type
Optional Sexual Encounter
 Ultima VII Part II (Video Game) / int_66b90214
comment
Optional Sexual Encounter: You have a couple here. You can have some in Monitor and with Frigidazzi in Moonshade.
 Ultima VII Part II (Video Game) / int_66b90214
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_66b90214
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_66b90214
 Ultima VII Part II (Video Game) / int_67b0bd0e
type
An Ice Person
 Ultima VII Part II (Video Game) / int_67b0bd0e
comment
While Frigidazzi's name fits with her magic specialization, in romantic matters she's anything but frigid.
 Ultima VII Part II (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_67b0bd0e
 Ultima VII Part II (Video Game) / int_6bda9a30
type
Meaningful Name
 Ultima VII Part II (Video Game) / int_6bda9a30
comment
Meaningful Name: How convenient that the mage who specializes on death magic is named Mortegro and the one on ice magic Frigidazzi.
 Ultima VII Part II (Video Game) / int_6bda9a30
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_6bda9a30
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_6bda9a30
 Ultima VII Part II (Video Game) / int_6cf2293a
type
All in a Row
 Ultima VII Part II (Video Game) / int_6cf2293a
comment
All in a Row
 Ultima VII Part II (Video Game) / int_6cf2293a
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_6cf2293a
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_6cf2293a
 Ultima VII Part II (Video Game) / int_6e7a3cd
type
Underground Monkey
 Ultima VII Part II (Video Game) / int_6e7a3cd
comment
Underground Monkey: Arctic-themed versions of enemies appear in the polar regions, such as ice snakes, Ice Dragons, Ice Trolls, and timberwolves.
 Ultima VII Part II (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_6e7a3cd
 Ultima VII Part II (Video Game) / int_6f8b835d
type
One Size Fits All
 Ultima VII Part II (Video Game) / int_6f8b835d
comment
One Size Fits All
 Ultima VII Part II (Video Game) / int_6f8b835d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_6f8b835d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_6f8b835d
 Ultima VII Part II (Video Game) / int_71bd555a
type
Plotline Death
 Ultima VII Part II (Video Game) / int_71bd555a
comment
Plotline Death: Generally a lot of people, but Dupre in particular.
 Ultima VII Part II (Video Game) / int_71bd555a
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_71bd555a
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_71bd555a
 Ultima VII Part II (Video Game) / int_72586221
type
Get on the Boat
 Ultima VII Part II (Video Game) / int_72586221
comment
Get on the Boat: Traveling to Moonshade. To reach Erstam's lab, you have to Get On The Turtle.
 Ultima VII Part II (Video Game) / int_72586221
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_72586221
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_72586221
 Ultima VII Part II (Video Game) / int_73f7975f
type
Jerkass Gods
 Ultima VII Part II (Video Game) / int_73f7975f
comment
Jerkass Gods: The Chaos and Order serpents are more concerned about killing each other and becoming Top God than the universe they're supposed to be sustaining.
 Ultima VII Part II (Video Game) / int_73f7975f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_73f7975f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_73f7975f
 Ultima VII Part II (Video Game) / int_76102e79
type
Chaos Is Evil
 Ultima VII Part II (Video Game) / int_76102e79
comment
Chaos Is Evil: Averted in that Chaos is an actual important part of keeping the universe balanced. But this doesn't stop the followers of Order from thinking so anyway. In fact, when the Hierophant of Balance was mysteriously murdered, the followers of Order blamed it on the followers of Chaos with almost no evidence at all. They used this as a excuse to wage a genocidal war on the latter.
 Ultima VII Part II (Video Game) / int_76102e79
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_76102e79
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_76102e79
 Ultima VII Part II (Video Game) / int_7656db8c
type
Kleptomaniac Hero Found Underwear
 Ultima VII Part II (Video Game) / int_7656db8c
comment
Kleptomaniac Hero Found Underwear: You can find some disturbing stuff if you look around Rotoluncia's "love cabin."
 Ultima VII Part II (Video Game) / int_7656db8c
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_7656db8c
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_7656db8c
 Ultima VII Part II (Video Game) / int_78f31439
type
CommonplaceRare
 Ultima VII Part II (Video Game) / int_78f31439
comment
Commonplace Rare: One of the common reagents you use for spellcasting is mandrake, and indeed it can be found and bought in plenty of places. Later in the game, an NPC gives you the task to obtain mandrake. For some reason, only mandrake from one specific location qualifies, all the other mandrake doesn't work; and you can't get to that spot yet (semi-justified in that he wants fresh mandrake, and the stuff you can buy is presumably dried: it doesn't make a difference as a spell reagent, though).
 Ultima VII Part II (Video Game) / int_78f31439
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_78f31439
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_78f31439
 Ultima VII Part II (Video Game) / int_7c2fc922
type
MovingTheGoalPosts
 Ultima VII Part II (Video Game) / int_7c2fc922
comment
Moving The Goal Posts: Trying to pay the fine at Bull Tower will result in the pikemen demanding a sum higher than what you carry. If you come back with enough money to cover their demand, they just demand more, no matter what. This is because you're supposed to go on a little side quest to find gold bars, which they immediately accept. Hilariously, the gold bars aren't that valuable, and certainly don't measure up to the regular money you're likely to have available.
 Ultima VII Part II (Video Game) / int_7c2fc922
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_7c2fc922
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_7c2fc922
 Ultima VII Part II (Video Game) / int_7e02bded
type
Fetch Quest
 Ultima VII Part II (Video Game) / int_7e02bded
comment
Fetch Quest: Varo leaves, blood moss, mandrakes, etc. 20 Bear Asses: You need "worm hearts" to make Soul Prisms, which are dropped by ice snakes. Thankfully, you can get them from other sources too, such as Frigidazzi's lab.
 Ultima VII Part II (Video Game) / int_7e02bded
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_7e02bded
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_7e02bded
 Ultima VII Part II (Video Game) / int_80a62687
type
Monster Town
 Ultima VII Part II (Video Game) / int_80a62687
comment
Monster Town: The Goblin and Gwani villages
 Ultima VII Part II (Video Game) / int_80a62687
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_80a62687
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_80a62687
 Ultima VII Part II (Video Game) / int_857d1626
type
Power Glows
 Ultima VII Part II (Video Game) / int_857d1626
comment
Power Glows: Most magic weapons glow. The Helm of Lightnote And the Firedoom Staff in the Exult version glows so brightly, it lights up a room (justified, as it was explicitly designed to do just that).
 Ultima VII Part II (Video Game) / int_857d1626
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_857d1626
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_857d1626
 Ultima VII Part II (Video Game) / int_87bc9c07
type
Fire/Water Juxtaposition
 Ultima VII Part II (Video Game) / int_87bc9c07
comment
Fire/Water Juxtaposition: The main theme of the game. Fire represents chaos and water (as ice) represents order.
 Ultima VII Part II (Video Game) / int_87bc9c07
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_87bc9c07
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_87bc9c07
 Ultima VII Part II (Video Game) / int_8c53a989
type
Debug Room
 Ultima VII Part II (Video Game) / int_8c53a989
comment
Debug Room: Claw Island, which you can only get to by teleporting.
 Ultima VII Part II (Video Game) / int_8c53a989
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_8c53a989
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_8c53a989
 Ultima VII Part II (Video Game) / int_8e20979
type
Wham Episode
 Ultima VII Part II (Video Game) / int_8e20979
comment
Wham Episode: The event at the Wall of Lights. Batlin dies, your friends get possessed, they run off, and kill generally a lot of people. Dupre's Heroic Sacrifice.
 Ultima VII Part II (Video Game) / int_8e20979
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_8e20979
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_8e20979
 Ultima VII Part II (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Ultima VII Part II (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Batlin is killed by the Guardian, and almost all of the Jerkass NPCs are killed by the banes.
 Ultima VII Part II (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_8ed5c6e4
 Ultima VII Part II (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Ultima VII Part II (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Happens a lot, especially with finding the Ring of Shal amidst a pile of rubble.
 Ultima VII Part II (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_8fcb1ef4
 Ultima VII Part II (Video Game) / int_90984c54
type
Glamour Failure
 Ultima VII Part II (Video Game) / int_90984c54
comment
Glamour Failure: Simon is actually a Goblin in a human disguise. He is outed by his love for Fawnish Ale, which no one else in Monitor likes.
 Ultima VII Part II (Video Game) / int_90984c54
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_90984c54
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_90984c54
 Ultima VII Part II (Video Game) / int_92286f7f
type
Precursors
 Ultima VII Part II (Video Game) / int_92286f7f
comment
Precursors: The Ophidians
 Ultima VII Part II (Video Game) / int_92286f7f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_92286f7f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_92286f7f
 Ultima VII Part II (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Ultima VII Part II (Video Game) / int_9712e10
comment
Sword of Plot Advancement: The Black Sword is needed to leave the Mountains of Freedomnote You have to set the demon free and to capture the Banes. You need all of the Serpent gear in order to get through Sunrise Isle.
 Ultima VII Part II (Video Game) / int_9712e10
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_9712e10
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_9712e10
 Ultima VII Part II (Video Game) / int_9c23f3a0
type
Bigfoot, Sasquatch, and Yeti
 Ultima VII Part II (Video Game) / int_9c23f3a0
comment
Bigfoot, Sasquatch, and Yeti: The Gwani
 Ultima VII Part II (Video Game) / int_9c23f3a0
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_9c23f3a0
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_9c23f3a0
 Ultima VII Part II (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 Ultima VII Part II (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: The Dark Path is perfect for this.
 Ultima VII Part II (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_9c8f40e8
 Ultima VII Part II (Video Game) / int_9dab0a6e
type
Continuity Nod
 Ultima VII Part II (Video Game) / int_9dab0a6e
comment
Continuity Nod: In the previous game, repeatedly tapping a parrot with a mallet will eventually have him tell you coordinates where a treasure was located. Doing it in this game, the parrot eventually says "That will not work this time!" As well as the cause of the impending disaster. It's actually a side effect of events in the third game.
 Ultima VII Part II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_9dab0a6e
 Ultima VII Part II (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Ultima VII Part II (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Vasculio. He's not a vampire proper, but an undead wizard who needs blood as one of the raw materials to cast the spells that keep him "alive". However, he does otherwise behave like a traditional vampire, with habits such as sleeping in a coffin, and writing bad emo poetry.
 Ultima VII Part II (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_9f63d4f1
 Ultima VII Part II (Video Game) / int_a0cf200f
type
Digital Piracy Is Evil
 Ultima VII Part II (Video Game) / int_a0cf200f
comment
Digital Piracy Is Evil: You can go after a guy pirating Origin video games in a sidequest.
 Ultima VII Part II (Video Game) / int_a0cf200f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_a0cf200f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_a0cf200f
 Ultima VII Part II (Video Game) / int_a270b9e5
type
Anarchy Is Chaos
 Ultima VII Part II (Video Game) / int_a270b9e5
comment
Anarchy Is Chaos: An unusual case, because here Anarchy is a perversion of Chaos. Ancient Sosarians had a belief system based on Order and Chaos opposing and balancing each other. One of the Chaos virtues—Tolerance—without being balanced by the correspondent Order virtue, Ethicality, turns into a Bane of Anarchy, which leads to many chaotic murders.
 Ultima VII Part II (Video Game) / int_a270b9e5
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_a270b9e5
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_a270b9e5
 Ultima VII Part II (Video Game) / int_a4f2570d
type
Muggles
 Ultima VII Part II (Video Game) / int_a4f2570d
comment
Muggles: The "Mundanes" of Moonshade.
 Ultima VII Part II (Video Game) / int_a4f2570d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_a4f2570d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_a4f2570d
 Ultima VII Part II (Video Game) / int_a80027b8
type
Cypher Language
 Ultima VII Part II (Video Game) / int_a80027b8
comment
Cypher Language: The Ophidian script is a snake-themed geometric cipher similar to the pigpen cipher. It has a 1 to 1 correspondence to the Latin alphabet. Erstam lampshades its non-intuitiveness in the manual, and the presence of the Translation spell also suggests that it is intended to be a cipher rather than an actual alphabet.
 Ultima VII Part II (Video Game) / int_a80027b8
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_a80027b8
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_a80027b8
 Ultima VII Part II (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Ultima VII Part II (Video Game) / int_ad22fa80
comment
Apocalyptic Log: There's a lot of these left behind by the Ophidians, like the Hierophant scroll which you get in the hidden cave right at the beginning of the game. Also, there's a very disturbing diary in White Dragon Castle that details how the king brutally tortured everyone to death.
 Ultima VII Part II (Video Game) / int_ad22fa80
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_ad22fa80
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_ad22fa80
 Ultima VII Part II (Video Game) / int_ad786c6b
type
Hookers and Blow
 Ultima VII Part II (Video Game) / int_ad786c6b
comment
Hookers and Blow: When the Avatar is in the dream realm, s/he comes across Stefano, who is sitting on a throne surrounded by naked women (some of whom are playing tag). After discussing plot points with the Avatar, Stefano tells him/her to lighten up. If you have a ranged weapon you can kill his dream form and force him to wake up; he is not amused. In addition, Stefano has his own "bachelor pad" full of naked women that you can get to by normal meansnote You first have to find Stefano's old house west of Moonshade. You then have to climb up on a large nearby stump by constructing a staircase out of rocks or bread. If you're using Exult, you can identify the stump by making eggs visible. When you climb on the stump, you'll be teleported to a tiny island with money. Walk straight north into the water and through an invisible wall into the mountainside to enter.. It's considered cheating, however, since some future story items can be found in there.
 Ultima VII Part II (Video Game) / int_ad786c6b
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_ad786c6b
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_ad786c6b
 Ultima VII Part II (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Ultima VII Part II (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Averted here, as your characters will complain about the heat in Furnace and lose health if you don't cast Chill on them. But played straight in that you can walk right up to lava pools and not burn.
 Ultima VII Part II (Video Game) / int_b0a91b69
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_b0a91b69
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_b0a91b69
 Ultima VII Part II (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 Ultima VII Part II (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: Even though the mages from Moonshade are largely Jerkasses, even they couldn't abide by Vasculio's cruel, unethical experiments, and sentenced him to death. It didn't work.
 Ultima VII Part II (Video Game) / int_b4a6ae4c
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_b4a6ae4c
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_b4a6ae4c
 Ultima VII Part II (Video Game) / int_b97a2fa7
type
Forced Transformation
 Ultima VII Part II (Video Game) / int_b97a2fa7
comment
Forced Transformation: Ale the parrot is actually a shepherd named Edrin who got hit by a Transmutation Storm
 Ultima VII Part II (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_b97a2fa7
 Ultima VII Part II (Video Game) / int_be03ba89
type
Lost World
 Ultima VII Part II (Video Game) / int_be03ba89
comment
Lost World: The Serpent Isle itself.
 Ultima VII Part II (Video Game) / int_be03ba89
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_be03ba89
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_be03ba89
 Ultima VII Part II (Video Game) / int_c45237fb
type
Dialogue Tree
 Ultima VII Part II (Video Game) / int_c45237fb
comment
Dialogue Tree
 Ultima VII Part II (Video Game) / int_c45237fb
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_c45237fb
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_c45237fb
 Ultima VII Part II (Video Game) / int_c57b21f9
type
Global Currency
 Ultima VII Part II (Video Game) / int_c57b21f9
comment
Global Currency: Averted here, as each town (including the fortress in the Silver Seed add on) use different currency.
 Ultima VII Part II (Video Game) / int_c57b21f9
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_c57b21f9
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_c57b21f9
 Ultima VII Part II (Video Game) / int_c7270d1c
type
With This Herring
 Ultima VII Part II (Video Game) / int_c7270d1c
comment
With This Herring: Averted; Lord British rather sensibly sent you on this mission armed to the teeth with all your loot from the previous game, including the Infinity +1 Sword. Unfortunately, you don't keep it very long.
 Ultima VII Part II (Video Game) / int_c7270d1c
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_c7270d1c
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_c7270d1c
 Ultima VII Part II (Video Game) / int_c75df49a
type
Shout-Out
 Ultima VII Part II (Video Game) / int_c75df49a
comment
Shout-Out: The black "magic orbs" are Magic 8-Balls The killer rabbit in The Mountains of Freedom. His crazy owner also called him "Bugs."
 Ultima VII Part II (Video Game) / int_c75df49a
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_c75df49a
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_c75df49a
 Ultima VII Part II (Video Game) / int_c9597a03
type
Self-Deprecation
 Ultima VII Part II (Video Game) / int_c9597a03
comment
Self-Deprecation: The mocking of Lord British, especially in books.
 Ultima VII Part II (Video Game) / int_c9597a03
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_c9597a03
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_c9597a03
 Ultima VII Part II (Video Game) / int_cfd569ac
type
Take Your Time
 Ultima VII Part II (Video Game) / int_cfd569ac
comment
Take Your Time: Don't worry, the universe won't come apart at the seams THAT quickly...
 Ultima VII Part II (Video Game) / int_cfd569ac
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_cfd569ac
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_cfd569ac
 Ultima VII Part II (Video Game) / int_d01c42f
type
Beauty Is Best
 Ultima VII Part II (Video Game) / int_d01c42f
comment
Beauty Is Best: The city of Fawn values the principle of Beauty instead of the traditional Britannian principle of Love.
 Ultima VII Part II (Video Game) / int_d01c42f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_d01c42f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d01c42f
 Ultima VII Part II (Video Game) / int_d24ed873
type
Developer's Foresight
 Ultima VII Part II (Video Game) / int_d24ed873
comment
Explained here, as your items are taken away by a magical storm. If you try and subvert this event by dropping all the affected items then walking to the trigger point for the storm, the results are the same. There are two copies of that starting beach. You begin on one, and are transported to the other one as the Teleport Storm happens.
 Ultima VII Part II (Video Game) / int_d24ed873
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_d24ed873
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d24ed873
 Ultima VII Part II (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Ultima VII Part II (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Batlin is killed by the Guardian, whom he was trying to betray. After killing the Chaos Serpent, the Order Serpent became brain dead thanks to the resulting imbalance.
 Ultima VII Part II (Video Game) / int_d397657d
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_d397657d
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d397657d
 Ultima VII Part II (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Ultima VII Part II (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Furnace and the larger Ophidian ruins.
 Ultima VII Part II (Video Game) / int_d7d588c8
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_d7d588c8
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d7d588c8
 Ultima VII Part II (Video Game) / int_d7f21602
type
Holding Out for a Hero
 Ultima VII Part II (Video Game) / int_d7f21602
comment
Inverted with the Fawn trial, which is also a surprising aversion of Holding Out for a Hero. If you don't bother to reset the Oracle before proceeding to the next day of the trial, some local resistance fighters will do everything for you.
 Ultima VII Part II (Video Game) / int_d7f21602
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_d7f21602
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d7f21602
 Ultima VII Part II (Video Game) / int_d91700a7
type
Minus World
 Ultima VII Part II (Video Game) / int_d91700a7
comment
Minus World: The "land of the dead" where dead characters are sent. You can get there through the teleport cheat.
 Ultima VII Part II (Video Game) / int_d91700a7
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_d91700a7
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d91700a7
 Ultima VII Part II (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Ultima VII Part II (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: During the dinner with the Magelord, Rotoluncia suddenly decides she wants to interrogate you and starts flinging explosive spells. Gustacio's response is is to get mildly annoyed and cancel her magic, which just makes her complain and leave in a huff. Coupled with the fact that everyone (including yourself) just continues to sit at the table and enjoy the meal, the whole thing plays out as an embarrassing tantrum rather than magical assault. Admittedly, is is in character for Rotoluncia.
 Ultima VII Part II (Video Game) / int_d99a228f
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_d99a228f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_d99a228f
 Ultima VII Part II (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Ultima VII Part II (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Magic Axes and Juggernaut Hammers, as well as regular boomerangs.
 Ultima VII Part II (Video Game) / int_ddc15c81
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_ddc15c81
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_ddc15c81
 Ultima VII Part II (Video Game) / int_ddc4aa51
type
Unobtanium
 Ultima VII Part II (Video Game) / int_ddc4aa51
comment
Unobtanium: Stoneheart. It's needed for instant-death spells.
 Ultima VII Part II (Video Game) / int_ddc4aa51
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_ddc4aa51
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_ddc4aa51
 Ultima VII Part II (Video Game) / int_e24d2d5c
type
Reptiles Are Abhorrent
 Ultima VII Part II (Video Game) / int_e24d2d5c
comment
Reptiles Are Abhorrent: Played straight with the Wildmen, humanoid enemies with snake heads. Averted with the Great Earth Serpent, who is the Big Good of the game.
 Ultima VII Part II (Video Game) / int_e24d2d5c
featureApplicability
-1.0
 Ultima VII Part II (Video Game) / int_e24d2d5c
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_e24d2d5c
 Ultima VII Part II (Video Game) / int_e6ce4b
type
The Maze
 Ultima VII Part II (Video Game) / int_e6ce4b
comment
The Maze: The labyrinth in the Silver Seed add on.
 Ultima VII Part II (Video Game) / int_e6ce4b
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_e6ce4b
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_e6ce4b
 Ultima VII Part II (Video Game) / int_e70127
type
The Mole
 Ultima VII Part II (Video Game) / int_e70127
comment
The Mole: Lord Marsten and Spektor give secrets to the Goblins so that they can kill off the Bear and Wolf clan members. Simon is secretly a Goblin spy. Selina is working for Batlin.
 Ultima VII Part II (Video Game) / int_e70127
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_e70127
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_e70127
 Ultima VII Part II (Video Game) / int_e7eb0474
type
Hub Level
 Ultima VII Part II (Video Game) / int_e7eb0474
comment
Hub Level: The "Dark Path" that connects all the Serpent Gates.
 Ultima VII Part II (Video Game) / int_e7eb0474
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_e7eb0474
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_e7eb0474
 Ultima VII Part II (Video Game) / int_eda30d58
type
0% Approval Rating
 Ultima VII Part II (Video Game) / int_eda30d58
comment
0% Approval Rating: Lord British is liberally (and sometimes literally) demonized by the denizens of the Isle. Everyone hates him for all sorts of crimes, there's a libelous poem found here and there, and the trial in Fawn has one of your companions almost executed for mentioning British's name (and the trial itself tosses all sorts of baseless accusations at you and Lord British). All because their ancestors thought the Virtue system was a bit oppressive.
 Ultima VII Part II (Video Game) / int_eda30d58
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_eda30d58
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_eda30d58
 Ultima VII Part II (Video Game) / int_edae3679
type
Endless Corridor
 Ultima VII Part II (Video Game) / int_edae3679
comment
Endless Corridor: The Mountains of Freedom has one. You have to search for a randomly generating invisible passageway in the right wall.
 Ultima VII Part II (Video Game) / int_edae3679
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_edae3679
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_edae3679
 Ultima VII Part II (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima VII Part II (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: In this game, you directly feed the characters with a food item. How full the character is depends on what you feed them. Fruits and vegetables are hardly filling, and it won't be long until the character is hungry again. Meat and cheese, however, are very filling. Just watch out for the characters saying they're hungry when they're actually not.
 Ultima VII Part II (Video Game) / int_ee828827
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_ee828827
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_ee828827
 Ultima VII Part II (Video Game) / int_f55a4778
type
Organ Drops
 Ultima VII Part II (Video Game) / int_f55a4778
comment
Organ Drops: Animals usually drop meat if they are killed - including a wolf you have to fight early in the game. The deer, for some reason, drop five deer legs.
 Ultima VII Part II (Video Game) / int_f55a4778
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_f55a4778
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_f55a4778
 Ultima VII Part II (Video Game) / int_f722f635
type
Great Offscreen War
 Ultima VII Part II (Video Game) / int_f722f635
comment
Great Offscreen War: The Ophidian civil war.
 Ultima VII Part II (Video Game) / int_f722f635
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_f722f635
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_f722f635
 Ultima VII Part II (Video Game) / int_f75c8193
type
Script Breaking
 Ultima VII Part II (Video Game) / int_f75c8193
comment
Script Breaking: You can do this by talking to the ghosts at the burnt out factory, providing you're not using any mods that fix that glitch.
 Ultima VII Part II (Video Game) / int_f75c8193
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_f75c8193
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_f75c8193
 Ultima VII Part II (Video Game) / int_f7d66b6f
type
No-Gear Level
 Ultima VII Part II (Video Game) / int_f7d66b6f
comment
No-Gear Level: Subverted several times here. In the places where you are stripped of your inventory, you quickly come across replacements. It's also possible by abusing the Serpent Bond spell to enter some of these areas without losing your gear at all.
 Ultima VII Part II (Video Game) / int_f7d66b6f
featureApplicability
-0.3
 Ultima VII Part II (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_f7d66b6f
 Ultima VII Part II (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Ultima VII Part II (Video Game) / int_f821e963
comment
You need all of the Serpent gear in order to get through Sunrise Isle.
 Ultima VII Part II (Video Game) / int_f821e963
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_f821e963
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_f821e963
 Ultima VII Part II (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Ultima VII Part II (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: There's plenty of opportunities in this game for Evil Avatars.
 Ultima VII Part II (Video Game) / int_f87c42d4
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_f87c42d4
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_f87c42d4
 Ultima VII Part II (Video Game) / int_fd76df83
type
Artistic License – Economics
 Ultima VII Part II (Video Game) / int_fd76df83
comment
Artistic License – Economics: The False Coin spell, being an easy method of making Counterfeit Cash, should be a major threat to the value of currencies so duplicated. The manual attempts to handwave this by claiming the false coins vanish after a while, but... they don't. The game actually has no method whatsoever of distinguishing false coins from real ones. The pikemen at Bull Tower have a curious fixation on the inherent value of raw gold, since they will demand increasing amounts of their regular currency no matter how much you offer, but immediately accept when you offer gold bars, which has a somewhat negligible value (two hundred monetari). This is meant as a measure against Sequence Breaking, as gold bars aren't possible to find until you've advanced the plot some more, but it stands out even so.
 Ultima VII Part II (Video Game) / int_fd76df83
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_fd76df83
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_fd76df83
 Ultima VII Part II (Video Game) / int_name
type
ItemName
 Ultima VII Part II (Video Game) / int_name
comment
 Ultima VII Part II (Video Game) / int_name
featureApplicability
1.0
 Ultima VII Part II (Video Game) / int_name
featureConfidence
1.0
 Ultima VII Part II (Video Game)
hasFeature
Ultima VII Part II (Video Game) / int_name
 Ultima VII Part II (Video Game) / int_name
itemName
Ultima VII Part II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ultima (Franchise)
seeAlso
Ultima VII Part II (Video Game)
 Ultima VII Part II (Video Game)
hasFeature
A Taste of Power / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
American Video Games / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Beauty Is Best / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Chaos Architecture / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Chronic Evidence Retention Syndrome / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Commonplace Rare / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Deader than Dead / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Developing Doomed Characters / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Digital Piracy Is Evil / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Endless Corridor / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Expansion Pack / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Fictional Currency / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Gay Option / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Global Currency / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Hookers and Blow / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Hunter Trapper / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Imperfect Ritual / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Informed Equipment / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Kleptomaniac Hero / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Lightning Can Do Anything / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Lost in Transmission / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Lost World / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Magical Counterfeiting / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Money for Nothing / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Moving the Goalposts / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Muggles / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Named Weapons / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Never Recycle a Building / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
No Fair Cheating / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
No-Gear Level / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Non-Protagonist Resolver / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Optional Party Member / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Optional Sexual Encounter / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Order Versus Chaos / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Peninsula of Power Leveling / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Pixel Hunt / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Polar Penguins / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Purely Aesthetic Gender / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Rainbow Pimp Gear / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Redemption Demotion / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Script Breaking / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Space-Filling Path / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Teleporting Keycard Squad / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Unwinnable by Insanity / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Video Games of 1990–1994 / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Warp Whistle / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Weird Weather / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Fandom Nod / int_fd350996
 Ultima VII Part II (Video Game)
hasFeature
Virtue/Vice Codification / int_fd350996