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Ultimate Admiral: Dreadnoughts (Video Game)
- 33 statements
- 5 feature instances
- 10 referencing feature instances
Ultimate Admiral: Dreadnoughts (Video Game) | type |
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Ultimate Admiral: Dreadnoughts (Video Game) | label |
Ultimate Admiral: Dreadnoughts (Video Game) | |
Ultimate Admiral: Dreadnoughts (Video Game) | page |
UltimateAdmiralDreadnoughts | |
Ultimate Admiral: Dreadnoughts (Video Game) | comment |
Ultimate Admiral: Dreadnoughts is a 2020 real-time and turn-based Naval Warfare Strategy Game with Simulation Game tendencies published by Game-Labs for PC, where the player designs fleets of Steam-Era warships, and then pits them against enemy ships in a campaign, single-battle scenarios, or custom skirmish battles. During ship design and the campaign, the player must make key ship design decisions involving speed, firepower, armor protection, and cost, in order to balance the desire to have the best ships possible with the need to be able to afford enough of them to make a difference. Actual combat is real-time strategy, where the player finds out if their ship designs were up to the challenge and if they know how to handle them. In a way it can be described as "Kerbal Space Program but with Battleships" and half the fun comes from making silly ship design decisions and seeing if they work (or how spectacularly they fail).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })As of December 2020 the game is in Open Alpha, with updates every few weeks. The "Naval Academy" scenarios and Custom Battles are functional, but the campaign is not yet available. | |
Ultimate Admiral: Dreadnoughts (Video Game) | fetched |
2021-05-21T02:24:50Z | |
Ultimate Admiral: Dreadnoughts (Video Game) | parsed |
2021-05-21T02:24:50Z | |
Ultimate Admiral: Dreadnoughts (Video Game) | isPartOf |
DBTropes | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_4c61d5b6 | type |
Video Game Historical Revisionism | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_4c61d5b6 | comment |
In the Alpha-9 update, guns of 19- and 20-inch caliber were added, along with the ability to mount them in quad turrets. No guns of this size were ever built in real life, though there were various plans and designs for ships armed with them in history. | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_4c61d5b6 | featureApplicability |
1.0 | |
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Ultimate Admiral: Dreadnoughts (Video Game) | hasFeature |
Ultimate Admiral: Dreadnoughts (Video Game) / int_4c61d5b6 | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_8344209e | type |
BFG | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_8344209e | comment |
BFG: At higher tech levels, the player gets access to some truly fearsome naval artillery, such as triple 18-inch turrets, the largest such artillery ever put to sea in real life.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Ultimate Admiral: Dreadnoughts (Video Game) | hasFeature |
Ultimate Admiral: Dreadnoughts (Video Game) / int_8344209e | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_964ea66c | type |
A-Team Firing | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_964ea66c | comment |
A-Team Firing: Particularly at early tech levels, hitting a ship with a shell at the range of dozens of kilometers is very difficult. Dozens of shells are likely to be expended for every hit; the game helpfully calculates a hit chance for each of your gun batteries to help you determine whether to open fire or save your ammo. However at the higher tech levels (the 1930s and later), advanced technologies and upgraded guns make hits more likely, particularly as targets get closer. | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_964ea66c | featureApplicability |
1.0 | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_964ea66c | featureConfidence |
1.0 | |
Ultimate Admiral: Dreadnoughts (Video Game) | hasFeature |
Ultimate Admiral: Dreadnoughts (Video Game) / int_964ea66c | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: Naturally, armor piercing shells are designed to do exactly this. How likely they are to actually penetrate the enemy's armor depends on the thickness of that armor, the type of armor used, the angle the shell strikes at, the caliber of the shell, the speed it's flying at, and how much damage the armor has already taken. As with the fire control system, the game will calculate and display the penetration chance of each of your guns for the shell type currently in use against the selected target. | |
Ultimate Admiral: Dreadnoughts (Video Game) / int_afc8ddc7 | featureApplicability |
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Ultimate Admiral: Dreadnoughts (Video Game) / int_afc8ddc7 | featureConfidence |
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Ultimate Admiral: Dreadnoughts (Video Game) | hasFeature |
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Ultimate Admiral: Dreadnoughts (Video Game) / int_name | featureApplicability |
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Ultimate Admiral: Dreadnoughts (Video Game) | hasFeature |
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Ultimate Admiral: Dreadnoughts (Video Game) |
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