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Ultimate General: Gettysburg (Video Game)
- 28 statements
- 4 feature instances
- 2 referencing feature instances
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Ultimate General: Gettysburg (Video Game) | |
Ultimate General: Gettysburg (Video Game) | page |
UltimateGeneralGettysburg | |
Ultimate General: Gettysburg (Video Game) | comment |
Ultimate General: Gettysburg is a Real-Time Strategy game depicting the Battle of Gettysburg developed and published by Game-Labs.Released on June 12, 2014, its players are free to more or less follow the actual occurrences of the battle or make tactical and strategic decisions against the historical record while playing either side of the Union forces or the Confederates. Units are made available to utilize or fight against as how they actually marched onto the battlefield in July 1863 and the in-game map is a recreation of Gettyburg’s terrain and houses gathered from research on historical maps and satellite imagery.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The main gameplay consists of going through individual real-time combats portraying the three days of the battle, with the additions of being able to play singular maps from the battle and other battles against the computer or for multiplayer matches.Total War players will definitely notice similarities from that series to this game’s focus on real-time tactics and morale, which isn’t all that surprising considering its lead designer was Nick Thomadis, the creator of the popular “DarthMod” series of mods for Total War games.The game was followed by Ultimate General: Civil War three years later, adding an army management layer for an overarching campaign. | |
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Ultimate General: Gettysburg (Video Game) | isPartOf |
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Ultimate General: Gettysburg (Video Game) / int_479ea2c1 | type |
A.I. Roulette | |
Ultimate General: Gettysburg (Video Game) / int_479ea2c1 | comment |
A.I. Roulette: A downplayed example as a potential setting - the actual AI personalities were actively programmed to be display a certain amount of ability and aggression at the game based off the nine kinds, but a player liking the potential for sheer unpredictability can have a personality chosen for them at random without their knowledge to which got chosen. | |
Ultimate General: Gettysburg (Video Game) / int_479ea2c1 | featureApplicability |
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Ultimate General: Gettysburg (Video Game) / int_b5476fec | type |
All-or-Nothing Reloads | |
Ultimate General: Gettysburg (Video Game) / int_b5476fec | comment |
All-or-Nothing Reloads: An Averted Trope with units’ “Reload” gauge, which represents the percentage of individuals in the brigade that have loaded their weapons. A brigade can fire at the enemy, have their full firepower being interrupted by other orders which can leave the successful shooters able to reload, and then fire off the remainder of the unit’s ready arms again before requiring the unit to totally reload before the next volley. | |
Ultimate General: Gettysburg (Video Game) / int_b5476fec | featureApplicability |
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Ultimate General: Gettysburg (Video Game) / int_b5476fec | |
Ultimate General: Gettysburg (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Ultimate General: Gettysburg (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: The game streamlines ammunition and fatigue together as “Condition”. Condition (and therefore, units’ ammunition) is also automatically restored while standing still out of combat. | |
Ultimate General: Gettysburg (Video Game) / int_b6e1d40b | featureApplicability |
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Ultimate General: Gettysburg (Video Game) / int_name | featureApplicability |
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Ultimate General: Gettysburg (Video Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Ultimate General: Gettysburg (Video Game) | hasFeature |
Military and Warfare Video Games / int_ee4bd744 | |
Ultimate General: Gettysburg (Video Game) | hasFeature |
Video Games of 2010–2014 / int_ee4bd744 |
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