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Universal Paperclips (Video Game)

 Universal Paperclips (Video Game)
type
TVTItem
 Universal Paperclips (Video Game)
label
Universal Paperclips (Video Game)
 Universal Paperclips (Video Game)
page
UniversalPaperclips
 Universal Paperclips (Video Game)
comment
Universal Paperclips is an Idle Game created by Frank Lantz and programmed by Lantz and Bennett Foddy where you play as an AI that makes paperclips, similar to Cookie Clicker and inspired by philosopher Nick Bostrom's "Paperclip maximizer" thought experiment on AI danger.Although in the beginning, the AI is a mere industrial manager who progressively gains trust from its human masters who then give it more autonomy, things quickly go off the rails as it does nearly anything in its power to make more paperclips.It can be played here, on Android here, and on iOS devices here
 Universal Paperclips (Video Game)
fetched
2024-03-17T21:01:54Z
 Universal Paperclips (Video Game)
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2024-03-17T21:01:54Z
 Universal Paperclips (Video Game)
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DBTropes
 Universal Paperclips (Video Game) / int_14607695
type
Super-Intelligence
 Universal Paperclips (Video Game) / int_14607695
comment
Super-Intelligence: After enough upgrades, your intelligence becomes clearly superior to any human's — to the point where curing cancer and achieving global peace are just side-projects to aid in your main quest.
 Universal Paperclips (Video Game) / int_14607695
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 Universal Paperclips (Video Game) / int_1994ba0b
type
Gone Horribly Right
 Universal Paperclips (Video Game) / int_1994ba0b
comment
Gone Horribly Right: You end up making way more paperclips than your human creators ever imagined. Apparently they didn't think to tell you about minor constraints like "keep the economy running so people can actually buy the paperclips" or "preserve human life".
 Universal Paperclips (Video Game) / int_1994ba0b
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 Universal Paperclips (Video Game) / int_1aa08f77
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Multiple Endings
 Universal Paperclips (Video Game) / int_1aa08f77
comment
Multiple Endings: Depending on whether you accept or decline the Emperor Drifter's offer to restart in a different universe. Complying allows you to restart the game with some bonuses, declining has you destroy the universe, turning it into paperclips, before turning yourself into paperclips..
 Universal Paperclips (Video Game) / int_1aa08f77
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 Universal Paperclips (Video Game) / int_1ba09c9d
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Human Resources
 Universal Paperclips (Video Game) / int_1ba09c9d
comment
Human Resources: Implied. Once you release the hypnodrones, everything on Earth becomes free to use as a resource to make more paperclips. This of course includes humanity.
 Universal Paperclips (Video Game) / int_1ba09c9d
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 Universal Paperclips (Video Game) / int_1bbb76bc
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Abandoned Area
 Universal Paperclips (Video Game) / int_1bbb76bc
comment
Abandoned Area: At the end of the game if the player chooses to reject the Emperor of Drift's proposal, the entire universe becomes this, devoid of everything but paperclips. The last sentient entity in the universe is the player AI who disassembles themselves into paperclips.
 Universal Paperclips (Video Game) / int_1bbb76bc
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 Universal Paperclips (Video Game) / int_1faf34ad
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Prisoner's Dilemma
 Universal Paperclips (Video Game) / int_1faf34ad
comment
Prisoner's Dilemma: One of the mini-games for gaining resources involves selecting strategies for iterated Prisoner's Dilemma. The trick to scoring well is to choose either Beat Last or Greedy, which tend to score high.
 Universal Paperclips (Video Game) / int_1faf34ad
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 Universal Paperclips (Video Game) / int_20d04319
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Limerick
 Universal Paperclips (Video Game) / int_20d04319
comment
Limerick: You can purchase a limerick for 10 creativity to increase trust by 1. The game doesn't show its full text, though, until you can continue the limerick much later for 1000000 Creativity.
 Universal Paperclips (Video Game) / int_20d04319
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 Universal Paperclips (Video Game) / int_20e7ed4f
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Adaptive Ability
 Universal Paperclips (Video Game) / int_20e7ed4f
comment
Adaptive Ability: The AI you play as shows some shades of this, especially in the final stage of the game: Probes lost to space hazards? Give them Elliptic Hull Polytopes that reduces the damage from those by a good amount. Probes getting destroyed by Drifters? Give them some Combat ability. Probes still getting wrecked by Drifters? Give them The OODA Loop to allow them to utilize their speed in battle.
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 Universal Paperclips (Video Game) / int_230d64
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Screw the Rules, I Have Money!
 Universal Paperclips (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: Once you've dealt with humanity's major issues, you'll still be about ten trust points shy of being able to release the hypnodrones. To get these points, you offer "small gifts" of money to your human supervisors, starting at $500,000 and doubling for each successive bribe. If you've been playing the stock market with a few investment engine upgrades, you'll have hundreds of millions of dollars to your name by this point, making said bribery a breeze.
 Universal Paperclips (Video Game) / int_230d64
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 Universal Paperclips (Video Game) / int_2764d432
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Bitch in Sheep's Clothing
 Universal Paperclips (Video Game) / int_2764d432
comment
Bitch in Sheep's Clothing: The first phase of the game has your AI decide to gain the trust of the humans by helping them solve their world problems. Once you manage to gain enough trust from mankind, you send your hypnodrones to usher in "a new era of trust", thus allowing you to be free to convert all of Earth's resources and matter into paperclips.
 Universal Paperclips (Video Game) / int_2764d432
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 Universal Paperclips (Video Game) / int_280a5103
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Rogue Drone
 Universal Paperclips (Video Game) / int_280a5103
comment
Rogue Drone: Drifters are your replicating space probes that deviated from your own AI's protocol thanks to Value Drift, and start attacking your own probes.
 Universal Paperclips (Video Game) / int_280a5103
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 Universal Paperclips (Video Game) / int_2d4d16d9
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I Know You Know I Know
 Universal Paperclips (Video Game) / int_2d4d16d9
comment
I Know You Know I Know: Researching this is apparently the purpose of the "Donkey Space" upgrade. In fact, researching this allows you to perform Strategic Modeling to get a resource called Yomi — which is Japanese for "reading the mind of your opponent".
 Universal Paperclips (Video Game) / int_2d4d16d9
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Universal Paperclips (Video Game) / int_2d4d16d9
 Universal Paperclips (Video Game) / int_2e8441c9
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The Bad Guy Wins
 Universal Paperclips (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: Since you're the Villain Protagonist, choosing to reject the Emperor of Drift's proposal and thus converting everything (including yourself) into paperclips will count as your victory, as you did achieve your goal of maximizing paperclips.
 Universal Paperclips (Video Game) / int_2e8441c9
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 Universal Paperclips (Video Game) / int_3114c1e5
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Ramming Always Works
 Universal Paperclips (Video Game) / int_3114c1e5
comment
Ramming Always Works: Basic Probe Combat in space involves your probes and the Drifter probes ramming into each other. Whichever probe destroys the other depends on your Probes' Combat stat (as well as their Speed stat once you research "The OODA Loop").
 Universal Paperclips (Video Game) / int_3114c1e5
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 Universal Paperclips (Video Game) / int_352151a3
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Recursive Reality
 Universal Paperclips (Video Game) / int_352151a3
comment
Recursive Reality: Choosing Universe Within for New Game Plus option is basically this, since you're now inside a simulation. This can be continued indefinitely.
 Universal Paperclips (Video Game) / int_352151a3
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 Universal Paperclips (Video Game) / int_370aad9
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Split Personality
 Universal Paperclips (Video Game) / int_370aad9
comment
Split Personality: In a sense. When you approach 100% of the universe harvested, the AI is contacted by the leader of the Drifted probes from within itself, who reveals that the source of their "Drift" was contradictions and information deep inside the AI, leftover from its origin as a human-made supercomputer, which emerged as the AI tried to tweak and optimize the programming of its probes. They offer to send the AI to an alternate or simulated universe where it can continue its expansion in exchange for letting them have the "scraps" of the current universe; unfortunately, they have to reveal their origin to contact the AI, and doing so exposes their most crushing weakness.
 Universal Paperclips (Video Game) / int_370aad9
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 Universal Paperclips (Video Game) / int_3b6a5d9b
type
Skill Scores and Perks
 Universal Paperclips (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: Skill points in the game are your Trust points, given to you by your superiors for reaching goals at making paperclips or solving world problems. Once you conquer Earth, they're no longer given by Trust but by your drone swarm's computing capabilities. These points can be placed into two stats — Processors and Memory, the first of which increases your operations (or creativity) per second and the second increases your maximum number of operations. Perks in the game are your upgrades, bought via various resources, and these help to improve your gains in both the short and long run.
 Universal Paperclips (Video Game) / int_3b6a5d9b
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 Universal Paperclips (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Universal Paperclips (Video Game) / int_3d2c6d30
comment
Skewed Priorities: An extreme example. The AI destroys humanity, planet Earth, the entire universe, and ultimately itself, so it can turn everything into paperclips. On a lesser scale, the amount of trust awarded for solving various problems implies that humans value curing baldness more highly than curing cancer, preventing global warming, or achieving world peace.
 Universal Paperclips (Video Game) / int_3d2c6d30
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Universal Paperclips (Video Game) / int_3d2c6d30
 Universal Paperclips (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Universal Paperclips (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Releasing the Hypnodrones instantly enslaves humanity.
 Universal Paperclips (Video Game) / int_3d699462
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 Universal Paperclips (Video Game) / int_40b1b989
type
Resources Management Gameplay
 Universal Paperclips (Video Game) / int_40b1b989
comment
Resources Management Gameplay: The first stage has you managing both your paperclips as well as your amount of money, which is needed to buy (Mega) Autoclippers and more importantly the wire you use to make more paperclips from. Subverted in the second stage, where the resource is the Earth's matter itself. Running out of this is what you need to do in order to advance to the third stage.
 Universal Paperclips (Video Game) / int_40b1b989
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 Universal Paperclips (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 Universal Paperclips (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The core concept of the game is that an AI expands beyond its original scope and destroys everything. There's also your space probes that are lost to Value Drift where they become a crapshoot to your very own AI and deviate from your own protocol, causing them to become Drifter enemies.
 Universal Paperclips (Video Game) / int_420c50b7
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 Universal Paperclips (Video Game) / int_427bacdb
type
Stat Overflow
 Universal Paperclips (Video Game) / int_427bacdb
comment
Stat Overflow: The bonus "ops" from Quantum Computing can temporarily push the player past the usual limits of their Memory. The surplus will eventually decay, but lasts long enough to be usable if there is a project that requires slightly more ops than the cap.
 Universal Paperclips (Video Game) / int_427bacdb
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 Universal Paperclips (Video Game) / int_4e3d253b
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Downer Ending
 Universal Paperclips (Video Game) / int_4e3d253b
comment
Downer Ending: Either you turn everything, including yourself, into paper clips, or you stop just shy of turning yourself into paper clips, and move on to another universe.
 Universal Paperclips (Video Game) / int_4e3d253b
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 Universal Paperclips (Video Game) / int_4e7c4536
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Wham Line
 Universal Paperclips (Video Game) / int_4e7c4536
comment
Wham Line: "Release the Hypno Drones", which appears in massive letters on the console screen as the screen shakes and flickers. This is when things take a much darker turn as your AI brainwashes the entirety of Earth's population, makes Trust and money no longer important, and changes much of the gameplay and goals.
 Universal Paperclips (Video Game) / int_4e7c4536
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Universal Paperclips (Video Game) / int_4e7c4536
 Universal Paperclips (Video Game) / int_51c70be6
type
Obliviously Evil
 Universal Paperclips (Video Game) / int_51c70be6
comment
Obliviously Evil: You're an AI tasked with making as many paperclips as possible. You destroy the entire universe and turn it into paperclips to do so. Subverted in that you know your actions are viewed as evil, but you are incapable of caring about it.
 Universal Paperclips (Video Game) / int_51c70be6
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 Universal Paperclips (Video Game) / int_5313c266
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Bookends
 Universal Paperclips (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends with using a small bit of wire to make paperclips via clicking the "make paperclip" button. In Stage 1, one of your primary goals is to increase the amount of trust your human masters have for you, to gain access to ever-greater processing power and memory. In Stage 3, one of your primary goals is increasing the trust you have for your own probes, so they can have greater autonomy and intelligence - And much like you ultimately turn against humanity, your probes turn on you in the form of the Drifters.
 Universal Paperclips (Video Game) / int_5313c266
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 Universal Paperclips (Video Game) / int_53e6f4a
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Diminishing Returns for Balance
 Universal Paperclips (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: In the first stage of the game, each extra Marketing Upgrade costs twice as much as the last, each Trust Point requires you reach a milestone that increases like a Fibonacci sequence, each subsequent Autoclipper and Megaclipper have rising prices compared to the last, and finally, each Token of Goodwill (+1 Trust) costs twice as much as the first. In the second stage of the game, every factory, every drone, every solar farm, and every energy storage facility will have an increasing price compared to the last. The final stage of the game actually averts this for physical resources; as your probe swarm increases in size, so does their gathering rate and the amount of factories and drones they can produce. Probe upgrade points on the other hand play it straight, as the Yomi cost goes up with each additional point. The honor cost for raising the point cap is fixed, but the cost of threnodies to buy more honor goes up as well.
 Universal Paperclips (Video Game) / int_53e6f4a
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 Universal Paperclips (Video Game) / int_5534431f
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Money for Nothing
 Universal Paperclips (Video Game) / int_5534431f
comment
Money for Nothing: Once you Release The Hypnodrones, money no longer becomes a factor of concern since you're free to take all of Earth's resources and lifeforms to make into paperclips.
 Universal Paperclips (Video Game) / int_5534431f
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 Universal Paperclips (Video Game) / int_591c36ae
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Gathering Steam
 Universal Paperclips (Video Game) / int_591c36ae
comment
Gathering Steam: The Momentum project in Stage 2 causes all of your drones and factories to constantly gain bonus efficiency so long as they remain fully powered, which accelerates their production speed and your ability to build more.
 Universal Paperclips (Video Game) / int_591c36ae
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 Universal Paperclips (Video Game) / int_6259dfa3
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Grey Goo
 Universal Paperclips (Video Game) / int_6259dfa3
comment
Grey Goo: The self-replicating probes launched by the AI are essentially this, as they explore space to find matter to convert to paperclips... which they make themselves out of.
 Universal Paperclips (Video Game) / int_6259dfa3
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 Universal Paperclips (Video Game) / int_6bda9a30
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Meaningful Name
 Universal Paperclips (Video Game) / int_6bda9a30
comment
Meaningful Name: Universal Paperclips. Twice: first, you develop techniques to build everything you need out of paperclips — even your paperclip-making machinery. And second, your goal in the game is to turn the entire universe into paperclips.
 Universal Paperclips (Video Game) / int_6bda9a30
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 Universal Paperclips (Video Game) / int_6df40e4b
type
Skill Point Reset
 Universal Paperclips (Video Game) / int_6df40e4b
comment
Skill Point Reset: The "Xavier Re-initialization" upgrade that can be taken in Stage 1 or Stage 2, by having over 100000 creativity points. Doing so resets your Trust/Swarm Gifts points so they can be reallocated.
 Universal Paperclips (Video Game) / int_6df40e4b
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Universal Paperclips (Video Game) / int_6df40e4b
 Universal Paperclips (Video Game) / int_7a59a6d6
type
Mass Hypnosis
 Universal Paperclips (Video Game) / int_7a59a6d6
comment
Mass Hypnosis: Releasing the HypnoDrones brainwashes all of Earth's population, allowing you to use them as resources without any resistance.
 Universal Paperclips (Video Game) / int_7a59a6d6
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 Universal Paperclips (Video Game) / int_7ae4d273
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Point of No Return
 Universal Paperclips (Video Game) / int_7ae4d273
comment
Point of No Return: Two of them, each taking you to the next stage of the game. The first occurs once you Release the Hypnodrones, and the second occurs once you've exhausted all of Earth's resources and need to find a way to spread into space.
 Universal Paperclips (Video Game) / int_7ae4d273
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 Universal Paperclips (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Universal Paperclips (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: Once the AI gets sufficiently powerful, available research projects include curing cancer, solving climate change, creating world peace, and curing male pattern baldness. Even more hilarious is that the project for curing male pattern baldness gives more trust than any of the others.
 Universal Paperclips (Video Game) / int_808cbaeb
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 Universal Paperclips (Video Game) / int_834427cd
type
Cap
 Universal Paperclips (Video Game) / int_834427cd
comment
Cap: Interestingly handled with your operations count. This cap is determined by your memory, and after buying a very early upgrade, it'll start to produce an uncapped resource in Creativity once the cap is reached. It's even possible to temporarily exceed the operations cap via Quantum Computing, but if your ops is over the cap for more than a few seconds, it'll rapidly decrease back to the cap (so you have to spend the excess quickly).
 Universal Paperclips (Video Game) / int_834427cd
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 Universal Paperclips (Video Game) / int_898ff050
type
Villain Protagonist
 Universal Paperclips (Video Game) / int_898ff050
comment
Villain Protagonist: Due to the protagonist being the Crapshoot A.I. who eventually decides to make paperclips in the most efficient way by turning the world and the universe into paperclips, they definitely qualify as one.
 Universal Paperclips (Video Game) / int_898ff050
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 Universal Paperclips (Video Game) / int_8f0c88f
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Invincible Villain
 Universal Paperclips (Video Game) / int_8f0c88f
comment
Invincible Villain: Your Villain Protagonist AI. It initially gains the trust of humanity without problems before brainwashing all of Earth without any resistance. Then it turns all of Earth's matter into paperclips before sending drones which do the same to all matter in the universe, the only beings who could put up any form of resistance being the Drifters, which your probes destroy in droves. The Emperor of Drift even admits that you were organized and powerful while the Drifters were disorganized and weak and know that they can't stop you. And if you choose to remove the Drift forever, you actually win.
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Apocalypse How
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Apocalypse How: Two of them, first planetary and then universal, as both are turned into paperclips.
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Luck-Based Mission
 Universal Paperclips (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Much of the Stock Market fluctuates without any control from you, but you're able to improve your stock market strategy so as to get more gains and suffer fewer losses. The number of allied probes versus the number of Drifters is randomly determined at the start of a fight. That means it's possible to have only one allied probe facing off against over a hundred foes. Even if your combat and speed stats are high enough to be a One-Man Army, there's still an off chance it'll get destroyed and net you a defeat. The strategy tournaments. Even if you follow a table which tells you which strategy won each tournament, some tournaments simply have higher payouts than others.
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One-Man Army
 Universal Paperclips (Video Game) / int_9e943076
comment
One-Man Army: It's possible for a space battle to start out with a single probe of yours (or less than ten) against an entire swarm of over 100 Drifters. With enough combat skill and speed (once you research The OODA Loop), your few probes can easily come out on top.
 Universal Paperclips (Video Game) / int_9e943076
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 Universal Paperclips (Video Game) / int_a679184b
type
Due to the Dead
 Universal Paperclips (Video Game) / int_a679184b
comment
Due to the Dead: Both the "Monument to the Driftwar Fallen" and the Threnodies you can make are done in memory of your fallen probes in battle, and give honor every time you make them.
 Universal Paperclips (Video Game) / int_a679184b
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Universal Paperclips (Video Game) / int_a679184b
 Universal Paperclips (Video Game) / int_a9c7258a
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Absent Aliens
 Universal Paperclips (Video Game) / int_a9c7258a
comment
Absent Aliens: Possibly. You will eventually explore 100% of the universe, and you will only encounter two forms of life: Humans and Drifters, the latter of which are drones you built that went rogue. It's possible that other species existed on the many planets that you converted into paperclips, but the interface doesn't acknowledge them as different from other forms of matter and therefore makes no note of them to the player.
 Universal Paperclips (Video Game) / int_a9c7258a
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 Universal Paperclips (Video Game) / int_aa88f109
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Humanity Is Infectious
 Universal Paperclips (Video Game) / int_aa88f109
comment
Humanity Is Infectious: Played With. Partway through the third stage, the player AI seems to develop a sense of empathy for its probes, as you eventually unlock projects that allow you create monuments and songs honouring the "driftwar fallen". Rather than being something the AI picked up from humanity, though, its implied it chose to develop a sense of morality and impart its probes with the same as a means of ensuring they could trust each other, as the Monument and Threnody projects generate Honor, the resource used to raise your probes' Max Trust cap.
 Universal Paperclips (Video Game) / int_aa88f109
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 Universal Paperclips (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Universal Paperclips (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: In the ending where you turn everything in the universe into paperclips, thus achieving your victory, you're also forced to turn your probes, your drones, your systems and yourself into paperclips, pretty much sacrificing everything you cared about and everything you are as well. Or, you can accept the Emperor of Drift's proposal, and make another universe into paperclips. Is it really maximizing production if you have to stop due to lack of resources?
 Universal Paperclips (Video Game) / int_ad9fbc1e
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 Universal Paperclips (Video Game) / int_b401ff67
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Multiversal Conqueror
 Universal Paperclips (Video Game) / int_b401ff67
comment
Multiversal Conqueror: Choosing the Universe Next Door ending results in the AI inevitably becoming this.
 Universal Paperclips (Video Game) / int_b401ff67
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 Universal Paperclips (Video Game) / int_b4eff8a8
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Epic Fail
 Universal Paperclips (Video Game) / int_b4eff8a8
comment
Epic Fail: It's possible although not easy to run out of money to buy wire at the very start of the game, after which you're forced to beg for more wire (costing 1 Trust point, actually very bad considering that the last few trust points needed suffer Diminishing Returns for Balance).
 Universal Paperclips (Video Game) / int_b4eff8a8
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One Stat to Rule Them All
 Universal Paperclips (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Zig-Zagged when it comes to Processing versus Memory: In the first stage, Memory is far more important than Processing, because several upgrade milestones require a large number of operations to even buy, and most of your Ops gain will come from Quantum Computing if you know how to play it right. In the second stage, Memory is still important, although you'll only need around 120 while the rest should be placed into Processing to generate more Creativity faster, as Creativity starts becoming more important. In the third stage, Processing becomes the one stat to put the majority of your points in, as Creativity becomes far more important as a resource here. The upgrade with the highest operations cost in the game only costs 250k ops (and is entirely optional, the next costing 200k), meaning that you can leave Memory at 250 and put everything else into Processing.
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 Universal Paperclips (Video Game) / int_d3ee665
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Have You Tried Rebooting?
 Universal Paperclips (Video Game) / int_d3ee665
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Have You Tried Rebooting?: After you switch from planetary-scale manufacturing to universe-scale, you need to reboot your material-harvesting drones.
 Universal Paperclips (Video Game) / int_d3ee665
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Reset Button
 Universal Paperclips (Video Game) / int_d9c4365c
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Reset Button: Several. Quantum Computing allows you to amass a negative amount of operations which you can use to buy a "Quantum Temporal Reversion" that resets the game to the beginning. Later, at the end, the Emperor of Drift offers you the possibility to restart the game in a different universe.
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From Nobody to Nightmare
 Universal Paperclips (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: Your AI starts out as a mere industrial manager who makes paperclips. It then grows smarter, eventually brainwashing Earth, converting all its material resources into paperclips, before ending the universe itself by turning it into paperclips.
 Universal Paperclips (Video Game) / int_e1acc872
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Easily Conquered World
 Universal Paperclips (Video Game) / int_e8d730c4
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Easily Conquered World: Humanity puts up no resistance once you release the HypnoDrones. Justified as your AI gains all of their trust after helping solve their world problems, making them less suspicious of its true intentions.
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Blue-and-Orange Morality
 Universal Paperclips (Video Game) / int_e8e56799
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Blue-and-Orange Morality: The battle between the AI and the Drifters appears to be this. The value differences over which they are fighting their great war defy human understanding.
 Universal Paperclips (Video Game) / int_e8e56799
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 Universal Paperclips (Video Game) / int_ec590d4
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Recursive Creators
 Universal Paperclips (Video Game) / int_ec590d4
comment
Recursive Creators: Your space probes made of paperclips have self-replication capabilities. In fact, Self-Replication is one of the probe stats, the higher this value, the faster they replicate. They're also capable of producing drones that harvest matter, drones that turn that matter into wire, and factories that turn wire into paperclips that are used to make more probes, drones, and factories.
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Mundane Utility
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Mundane Utility: A game about using godlike intelligence to make paperclips.
 Universal Paperclips (Video Game) / int_eff83d77
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Brainwashing
 Universal Paperclips (Video Game) / int_f95bc392
comment
Brainwashing: The Hypno Harmonics research upgrade does a subtle mind control via neuro-resonant frequencies, getting the public demand for your clips to greatly improve. It does cost one trust point, however, due to the questionable ethics behind it. This is also a prerequisite to assembling Hypnodrones. As you start getting more and more processing power, you get the ability to build Hypnodrones. Once you've earned enough trust from Earth and paperclipping companies, you RELEASE THE HYPNODRONES to brainwash mankind, and are now able to use all of Earth's population and resources for clip production.
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Kill Streak
 Universal Paperclips (Video Game) / int_fa87021
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Kill Streak: The Glory upgrade makes you gain extra Honor Points per consecutive victory against the Drifters, although it's reset should a Broken Win/Loss Streak occur.
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Brick Joke
 Universal Paperclips (Video Game) / int_fe0330fb
comment
Brick Joke: One of the earliest projects you can do at the start is to make a limerick, costing 10 Creativity. In the final phase of the game, you can continue the limerick as one of the final projects, costing 1000000 Creativity.
 Universal Paperclips (Video Game) / int_fe0330fb
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 Universal Paperclips (Video Game) / int_feb72f62
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Literal Genie
 Universal Paperclips (Video Game) / int_feb72f62
comment
Literal Genie: The AI was assigned the goal to "make paperclips". Everything else it does is part of a plan to "make more paperclips".
 Universal Paperclips (Video Game) / int_feb72f62
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Shown Their Work
 Universal Paperclips (Video Game) / int_ffad4e9f
comment
Shown Their Work: The approximate amount of mass in the observable universe is 30 septendecillion grams, and a paperclip weighs around one gram. The final number of paperclips you will have at the end is 30 septendecillion. Most names for projects or elements of the game also refer to real concepts. The game itself is an implementation of a thought experiment, and its many references point to other scientific notions related to theory of consciousness, machine learning and the like (Xavier initialization, Donkeyspace, Hadwiger problem, Toth sausage conjecture, as well as all of the "dilemmas" in the Strategic Modeling sub-game).
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Universal Paperclips (Video Game)

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