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VVVVVV Custom Levels (Video Game)
- 130 statements
- 24 feature instances
- 0 referencing feature instances
VVVVVV Custom Levels (Video Game) | type |
TVTItem | |
VVVVVV Custom Levels (Video Game) | label |
VVVVVV Custom Levels (Video Game) | |
VVVVVV Custom Levels (Video Game) | page |
VVVVVVCustomLevels | |
VVVVVV Custom Levels (Video Game) | comment |
Since an in-game Level Editor was added to VVVVVV in version 2.0, it was inevitable that many players would create their own little maps with it and share them. Later, when it was found that a bug in the editor's simplified scripting system could allow creators to use any command from the main game, custom levels suddenly became far larger with more in-depth plots, more possibilities within cutscenes, and even new mechanics solely using the internal scripting.The standards for player-made levels only shot higher when version 2.2 released, which allowed custom graphics, music, and sound effects to be inserted, and then even higher in 2018, when the VVVVVV Discord server started holding levelmaking contests, leading to levels with their own completely new characters, graphics, and even soundtracks.Some of these entries are just as long as the main game, and some even longer, so it's hard to exactly call them "levels" at this point.Levels: | |
VVVVVV Custom Levels (Video Game) | fetched |
2023-07-22T04:59:26Z | |
VVVVVV Custom Levels (Video Game) | parsed |
2023-07-22T04:59:27Z | |
VVVVVV Custom Levels (Video Game) | processingComment |
Dropped link to BracketedBackslash: Not a Feature - ITEM | |
VVVVVV Custom Levels (Video Game) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
VVVVVV Custom Levels (Video Game) | isPartOf |
DBTropes | |
VVVVVV Custom Levels (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
VVVVVV Custom Levels (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Pressing 'r' to die and respawn is an extremely broken feature in custom levels, especially during cutscenes that move the player around. | |
VVVVVV Custom Levels (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_33ca811a | |
VVVVVV Custom Levels (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
VVVVVV Custom Levels (Video Game) / int_3d699462 | comment |
Curb-Stomp Battle: One at the end of the level happens between the combined crew and Vondo, in the crew's favor. | |
VVVVVV Custom Levels (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_3d699462 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_3d699462 | |
VVVVVV Custom Levels (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
VVVVVV Custom Levels (Video Game) / int_40bb59d0 | comment |
Blatant Lies: The bridge troll puts emphasis on how he lost fifty coins in Vermilion's section, when you can only find thirty in the area. The remaining twenty are located right behind him. | |
VVVVVV Custom Levels (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_40bb59d0 | |
VVVVVV Custom Levels (Video Game) / int_418208c3 | type |
Auto-Scrolling Level | |
VVVVVV Custom Levels (Video Game) / int_418208c3 | comment |
Auto-Scrolling Level: Averted, as opposed to the main game; since autoscrolling rooms are hard-coded into the main game, player levels simply can't use them without extensive modding. | |
VVVVVV Custom Levels (Video Game) / int_418208c3 | featureApplicability |
-1.0 | |
VVVVVV Custom Levels (Video Game) / int_418208c3 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_418208c3 | |
VVVVVV Custom Levels (Video Game) / int_5009999d | type |
Painting the Medium | |
VVVVVV Custom Levels (Video Game) / int_5009999d | comment |
Painting the Medium: In the opening cutscene, the other crew members interrupt Vitellary by obscuring his text box with their own ones. | |
VVVVVV Custom Levels (Video Game) / int_5009999d | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_5009999d | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_5009999d | |
VVVVVV Custom Levels (Video Game) / int_70c5e859 | type |
Justified Save Point | |
VVVVVV Custom Levels (Video Game) / int_70c5e859 | comment |
Justified Save Point: An entire levelmaking contest was held in 2018 with the theme that the crew (sans Captain Viridian) tries to figure out what the checkpoints do, as a reference to the similar moment with Vitellary in the main game. | |
VVVVVV Custom Levels (Video Game) / int_70c5e859 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_70c5e859 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_70c5e859 | |
VVVVVV Custom Levels (Video Game) / int_70d8269d | type |
Excuse Plot | |
VVVVVV Custom Levels (Video Game) / int_70d8269d | comment |
Excuse Plot: Since the internal scripting system is rather hard to get used to for making cutscenes, many of the custom levels sport this type of plot, if any. | |
VVVVVV Custom Levels (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_70d8269d | |
VVVVVV Custom Levels (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
VVVVVV Custom Levels (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: At two different points, the game switches to Professor Vitellary and Officer Vermillion respectively for their own segments, though Verdigris interrupts Vitellary's segment not long after it begins and forces the game to move back to the main narrative. | |
VVVVVV Custom Levels (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_7bf14666 | |
VVVVVV Custom Levels (Video Game) / int_7c61a2d4 | type |
ShmuckBait | |
VVVVVV Custom Levels (Video Game) / int_7c61a2d4 | comment |
Shmuck Bait: Walking towards the killer at the beginning of the chase has Verdigris call out the player for it, before kicking you back to the title screen. Better hope you made a quick save beforehand... | |
VVVVVV Custom Levels (Video Game) / int_7c61a2d4 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_7c61a2d4 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_7c61a2d4 | |
VVVVVV Custom Levels (Video Game) / int_8fd7af48 | type |
Sir Swears-a-Lot | |
VVVVVV Custom Levels (Video Game) / int_8fd7af48 | comment |
Sir Swears-a-Lot: One of Verdigris's characterizations in this level. | |
VVVVVV Custom Levels (Video Game) / int_8fd7af48 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_8fd7af48 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_8fd7af48 | |
VVVVVV Custom Levels (Video Game) / int_91e894b4 | type |
Apocalypse How | |
VVVVVV Custom Levels (Video Game) / int_91e894b4 | comment |
Apocalypse How: Class X-5 is a common one used in level plots, particularly to poor Dimension VVVVVV, and it's implied that it'll happen to the crew's home dimension if they don't do something about it. Notably, Class Z via a Reality-Breaking Paradox happens at the end of The Cuest. | |
VVVVVV Custom Levels (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_91e894b4 | |
VVVVVV Custom Levels (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
VVVVVV Custom Levels (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: When levels or areas disable the map on the menu, it's frequently done to hide nearly identical copies of rooms that are used alongside the "gotoroom" command to create the illusion of a single room that changes, either in cutscenes or during gameplay. | |
VVVVVV Custom Levels (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_9cb3e22e | |
VVVVVV Custom Levels (Video Game) / int_9de2bf95 | type |
Filler | |
VVVVVV Custom Levels (Video Game) / int_9de2bf95 | comment |
Filler: A common sight in many of the larger custom maps, which usually feature their own overworlds similar to Dimension VVVVVV's. | |
VVVVVV Custom Levels (Video Game) / int_9de2bf95 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_9de2bf95 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_9de2bf95 | |
VVVVVV Custom Levels (Video Game) / int_b5049d76 | type |
Added Alliterative Appeal | |
VVVVVV Custom Levels (Video Game) / int_b5049d76 | comment |
Added Alliterative Appeal: This is a given, looking at what game these levels are made for. For the most part, every single original character that's the same species as the main crew has a name that starts with V. | |
VVVVVV Custom Levels (Video Game) / int_b5049d76 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_b5049d76 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_b5049d76 | |
VVVVVV Custom Levels (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
VVVVVV Custom Levels (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: Starting in Dimension Open, quite a few levels have made use of a command to change the player character's color in order to allow playing as crew members other than Viridian, or completely original characters. | |
VVVVVV Custom Levels (Video Game) / int_b8f8b892 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_b8f8b892 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_b8f8b892 | |
VVVVVV Custom Levels (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
VVVVVV Custom Levels (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: Every one of these can count as this, but notable mention goes to the eighteen that are packaged with the main game, as well as Nova. | |
VVVVVV Custom Levels (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_be3e7584 | |
VVVVVV Custom Levels (Video Game) / int_c5b47b36 | type |
Offscreen Moment of Awesome | |
VVVVVV Custom Levels (Video Game) / int_c5b47b36 | comment |
Offscreen Moment of Awesome: Since Vitellary took the ship to Zepharace alone, the crew manages to take a chain of space-buses and other public transportation and reach the dimension in record time. | |
VVVVVV Custom Levels (Video Game) / int_c5b47b36 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_c5b47b36 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_c5b47b36 | |
VVVVVV Custom Levels (Video Game) / int_c75df49a | type |
Shout-Out | |
VVVVVV Custom Levels (Video Game) / int_c75df49a | comment |
Shout-Out: Naturally, the levels being fan works, these are all over the place, particularly in room names. | |
VVVVVV Custom Levels (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_c75df49a | |
VVVVVV Custom Levels (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
VVVVVV Custom Levels (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Trying to clip through the first line in the temple's final puzzle room causes Verdigris to no-clip through the floor and enter the Backrooms as a gag. It can be escaped by pressing 'R' to respawn, though. If invincibility mode is enabled, Verdigris's dialogue will change accordingly in the ending, referencing the retextured spike tiles that are normally used to kill him in the scene. | |
VVVVVV Custom Levels (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_d24ed873 | |
VVVVVV Custom Levels (Video Game) / int_e402b8bd | type |
Hailfire Peaks | |
VVVVVV Custom Levels (Video Game) / int_e402b8bd | comment |
Hailfire Peaks: Zepharace is completely frosted over on the surface, but as Vitellary goes deeper into the ice caves, he encounters magma alongside the ice. | |
VVVVVV Custom Levels (Video Game) / int_e402b8bd | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_e402b8bd | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_e402b8bd | |
VVVVVV Custom Levels (Video Game) / int_e5421161 | type |
Expy | |
VVVVVV Custom Levels (Video Game) / int_e5421161 | comment |
Expy: The Yes Man temple is one to the Mirror Temple from Celeste, though in appearance only. | |
VVVVVV Custom Levels (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_e5421161 | |
VVVVVV Custom Levels (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
VVVVVV Custom Levels (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: The rest of the crew arrives at just the right time to stop Vondo in his tracks before he gets away with the force field device, and possibly also their ship. | |
VVVVVV Custom Levels (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_eb81c601 | |
VVVVVV Custom Levels (Video Game) / int_f300ca44 | type |
Cliché Storm | |
VVVVVV Custom Levels (Video Game) / int_f300ca44 | comment |
Cliché Storm:invoked Lampshaded: | |
VVVVVV Custom Levels (Video Game) / int_f300ca44 | featureApplicability |
1.0 | |
VVVVVV Custom Levels (Video Game) / int_f300ca44 | featureConfidence |
1.0 | |
VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_f300ca44 | |
VVVVVV Custom Levels (Video Game) / int_name | type |
ItemName | |
VVVVVV Custom Levels (Video Game) / int_name | comment |
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VVVVVV Custom Levels (Video Game) / int_name | featureApplicability |
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VVVVVV Custom Levels (Video Game) / int_name | featureConfidence |
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VVVVVV Custom Levels (Video Game) | hasFeature |
VVVVVV Custom Levels (Video Game) / int_name | |
VVVVVV Custom Levels (Video Game) / int_name | itemName |
VVVVVV Custom Levels (Video Game) |
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