...it's like TV Tropes, but LINKED DATA!
Vice: Project Doom (Video Game)
- 194 statements
- 37 feature instances
- 21 referencing feature instances
Vice: Project Doom (Video Game) | type |
TVTItem | |
Vice: Project Doom (Video Game) | label |
Vice: Project Doom (Video Game) | |
Vice: Project Doom (Video Game) | page |
ViceProjectDoom | |
Vice: Project Doom (Video Game) | comment |
Vice: Project Doom is an Action Game developed by Aicom and published by Sammy that was released in 1991 for the Nintendo Entertainment System.2139 A.D. The world is generally content, with war no longer an issue and national borders all but non-existent. However, while nations no longer engage in war, there's still conflict between criminal organizations, with the situation getting even worse when MegaCorps get involved themselves. For this reason, a worldwide anti-crime network known as VICE has come into being to intercept these conflicts before they get particularly deadly.You play as Detective Quinn Hart, a member of VICE who intends to stop the BEDA Corporation and its leader, Damian Hawke, from selling a mysterious yet dangerous drug known as Gel (in the Japanese, "just" a specially modified form of cocaine) with the lovely side effect of gradually turning those who use it into bestial horrors. This is one of few NES games that shows its plot through cutscenes (with another notable example being the Ninja Gaiden trilogy games that preceded this). The gameplay itself mostly involves side-scrolling platforming, but there are also two driving stages (you actually start in one) and two shooting gallery-like stages.Compare The Ultimate Stuntman, another late-release NES action game that switches up its gameplay (albeit that one's unlicensed). | |
Vice: Project Doom (Video Game) | fetched |
2024-03-11T07:01:28Z | |
Vice: Project Doom (Video Game) | parsed |
2024-03-11T07:01:28Z | |
Vice: Project Doom (Video Game) | processingComment |
Dropped link to Bowdlerise: Not a Feature - ITEM | |
Vice: Project Doom (Video Game) | isPartOf |
DBTropes | |
Vice: Project Doom (Video Game) / int_103e0141 | type |
Dying Clue | |
Vice: Project Doom (Video Game) / int_103e0141 | comment |
Dying Clue: Christy mentions BEDA to Hart just before she dies. Neither he nor Sophia knew who was behind Kim Long and Reese until then. | |
Vice: Project Doom (Video Game) / int_103e0141 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_103e0141 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_103e0141 | |
Vice: Project Doom (Video Game) / int_12425046 | type |
Roaring Rapids | |
Vice: Project Doom (Video Game) / int_12425046 | comment |
Roaring Rapids: Some levels have water currents that the player must resist against to proceed. | |
Vice: Project Doom (Video Game) / int_12425046 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_12425046 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_12425046 | |
Vice: Project Doom (Video Game) / int_1372f5fc | type |
Bio-Armor | |
Vice: Project Doom (Video Game) / int_1372f5fc | comment |
Bio-Armor: The true nature of the last side-scrolling boss before Damian, the Gu-Matonn Mobile Suit. What's worse is that the Gu-Matonn is the actual combatant, with its wearer/host unconscious during the entire fight. And the luckless wearer was Christy... | |
Vice: Project Doom (Video Game) / int_1372f5fc | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_1372f5fc | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_1372f5fc | |
Vice: Project Doom (Video Game) / int_22f7425d | type |
Deadly Droplets | |
Vice: Project Doom (Video Game) / int_22f7425d | comment |
Deadly Droplets: In Stage 9, there are sections where purple damaging droplets fall from the ceiling at regular intervals. | |
Vice: Project Doom (Video Game) / int_22f7425d | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_22f7425d | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_22f7425d | |
Vice: Project Doom (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Vice: Project Doom (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Hart succeeds in his mission of stopping BEDA from achieving their evil plans, but in the process, he ends up losing both his girlfriend Christy (whom he had been forced to kill because she was the Gu-Matonn's host) and his old comrade Reese (who was assassinated before he could consider joining back up with Hart). In addition to this, Hart's Evil Doppelgänger, Damian Hawke, warns him during the latter's dying moment that this entire scenario is only a small part of a much bigger threat and the final scene of the game after the credits roll shows that the clone of Damian—and essentially twin of Hart—from the Gu-Matonn's facility is waking up from his suspended animation stasis. | |
Vice: Project Doom (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_40cc0c7e | |
Vice: Project Doom (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Vice: Project Doom (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: Conveyor belts moving either left or right is a common hazard for the player to navigate. These also move enemies around. | |
Vice: Project Doom (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_4395ac9 | |
Vice: Project Doom (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
Vice: Project Doom (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: Normal enemies explode into four particles upon defeat, while bosses undergo a Post-Defeat Explosion Chain. | |
Vice: Project Doom (Video Game) / int_471fdb9e | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_471fdb9e | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_471fdb9e | |
Vice: Project Doom (Video Game) / int_4d044580 | type |
Motive Rant | |
Vice: Project Doom (Video Game) / int_4d044580 | comment |
In the Japanese version, the cutscene following Stage 6 shows the character Reese being shot in the head. The English version leaves out the actual bullet, but there's still an explosive sound that catches Hart's attention, implying an off-screen impact of bullet to skull. In terms of theme, this also applies to how Damian's Motive Rant leaves out Melaney's original Humans Are Morons view and intention to put them under new management. | |
Vice: Project Doom (Video Game) / int_4d044580 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_4d044580 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_4d044580 | |
Vice: Project Doom (Video Game) / int_4f37c96a | type |
Duel Boss | |
Vice: Project Doom (Video Game) / int_4f37c96a | comment |
Duel Boss: Hawke's first phase, which sees Hart and Hawke engage in a 1v1 shootout where Hawke not only has all the same abilities as Hart, but is even better at them. Luckily, he can be baited into standing still and shooting over your head if you duck right after he lands after jumping. | |
Vice: Project Doom (Video Game) / int_4f37c96a | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_4f37c96a | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_4f37c96a | |
Vice: Project Doom (Video Game) / int_52281b4e | type |
Segmented Serpent | |
Vice: Project Doom (Video Game) / int_52281b4e | comment |
Segmented Serpent: The Centipede at the end of Stage 10. | |
Vice: Project Doom (Video Game) / int_52281b4e | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_52281b4e | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_52281b4e | |
Vice: Project Doom (Video Game) / int_641a883f | type |
Final Exam Finale | |
Vice: Project Doom (Video Game) / int_641a883f | comment |
Final Exam Finale: Stages 10 and 11 involve going through every type of gameplay that was established prior (platforming, light gun and shoot 'em up). | |
Vice: Project Doom (Video Game) / int_641a883f | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_641a883f | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_641a883f | |
Vice: Project Doom (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Vice: Project Doom (Video Game) / int_6bda9a30 | comment |
Meaningful Name: BEDA, from a Russian word meaning "calamity", as in "doom". Given that the original given name of the Big Bad, Melaney, is also Russian (derived from the Greek Melaneus/"become black/dark"; "Forer" seems to be German, with little presence in Russia proper, and probably chosen for playing with Four Is Death), it fits even more securely. | |
Vice: Project Doom (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_6bda9a30 | |
Vice: Project Doom (Video Game) / int_6f66bef7 | type |
But Not Too Foreign | |
Vice: Project Doom (Video Game) / int_6f66bef7 | comment |
Sophia's family name wasn't included in the English manual. It's Koizumi. Similarly, Reese's given name of Jeff was not included. | |
Vice: Project Doom (Video Game) / int_6f66bef7 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_6f66bef7 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_6f66bef7 | |
Vice: Project Doom (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Vice: Project Doom (Video Game) / int_7315fd38 | comment |
Covers Always Lie: For some reason, Hart looks just like Mel Gibson on the cover. This game has nothing to do with Mel Gibson and Hart looks very different in-game. | |
Vice: Project Doom (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_7315fd38 | |
Vice: Project Doom (Video Game) / int_764e0f86 | type |
Chinese Vampire | |
Vice: Project Doom (Video Game) / int_764e0f86 | comment |
Chinese Vampire: There's some jiangshi hopping around in the early part of the game, essentially foreshadowing that the rumors of Kim Long being a sorcerer are true. | |
Vice: Project Doom (Video Game) / int_764e0f86 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_764e0f86 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_764e0f86 | |
Vice: Project Doom (Video Game) / int_80b57bec | type |
Super-Soldier | |
Vice: Project Doom (Video Game) / int_80b57bec | comment |
Super-Soldier: This seems to be what BEDA is up to. "Recruits" are souped up with Kim Long's cocaine that's apparently enchanted to turn them into beastmen like Paitan, while given top-end weaponry supplied by Reese's factory in Ricardo. If the biological experiments late in the game are anything to go by, their beastman forms aren't the actual end step Damian/Melaney has in mind for them. | |
Vice: Project Doom (Video Game) / int_80b57bec | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_80b57bec | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_80b57bec | |
Vice: Project Doom (Video Game) / int_84e189a8 | type |
Life Meter | |
Vice: Project Doom (Video Game) / int_84e189a8 | comment |
Life Meter: The player character and the boss each have a 20-segment lifebar in the bottom-right corner. | |
Vice: Project Doom (Video Game) / int_84e189a8 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_84e189a8 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_84e189a8 | |
Vice: Project Doom (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Vice: Project Doom (Video Game) / int_883f3732 | comment |
Warm-Up Boss: The first vehicle boss in Stage 1-1 doesn't take long to kill and has a predictable attack pattern, with five shots and paired flying cars. The first platforming boss in Stage 2-2, Paitan, attacks by tossing iron beams which you have to jump on or ignore. He can leap to the other side of the screen, but should be no problem to beat with a ranged weapon. | |
Vice: Project Doom (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_883f3732 | |
Vice: Project Doom (Video Game) / int_8ccf8ad8 | type |
Conspicuous Electric Obstacle | |
Vice: Project Doom (Video Game) / int_8ccf8ad8 | comment |
Conspicuous Electric Obstacle: Early in the game, the player encounters sparks that travel along wires and surfaces. Then later in the game, the player encounters exposed very visibly electrical cables and even spiky electric bolt emitters that shoot electric bolts at regular intervals. | |
Vice: Project Doom (Video Game) / int_8ccf8ad8 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_8ccf8ad8 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_8ccf8ad8 | |
Vice: Project Doom (Video Game) / int_8e5c862 | type |
Ancient Conspiracy | |
Vice: Project Doom (Video Game) / int_8e5c862 | comment |
Ancient Conspiracy: Damian/Melaney implies as much before and after the battles with him, as well as his reminiscence in the beginning of how he'd come to BEDA thirty years ago. Even though he's apparently the original of Hart and the clone near the Gu-Matonn, BEDA or whatever its original guise was have apparently been in operation for a long time. | |
Vice: Project Doom (Video Game) / int_8e5c862 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_8e5c862 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_8e5c862 | |
Vice: Project Doom (Video Game) / int_99a12edd | type |
Cyborg | |
Vice: Project Doom (Video Game) / int_99a12edd | comment |
Cyborg: Jeff Reese proves to be this after he's defeated, the back of his head turned into mechanism that presumably makes it easier for him to utilize the Vardkin armor. | |
Vice: Project Doom (Video Game) / int_99a12edd | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_99a12edd | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_99a12edd | |
Vice: Project Doom (Video Game) / int_9cd24d8a | type |
Locomotive Level | |
Vice: Project Doom (Video Game) / int_9cd24d8a | comment |
Locomotive Level: Stage 7-1 takes place on top of a train, with eight layers of scenery scrolling in the background. | |
Vice: Project Doom (Video Game) / int_9cd24d8a | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_9cd24d8a | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_9cd24d8a | |
Vice: Project Doom (Video Game) / int_9f5e99a7 | type |
DistressedDamsel | |
Vice: Project Doom (Video Game) / int_9f5e99a7 | comment |
Distressed Damsel: BEDA kidnaps Christy while Hart is busy in Ricardo. Turns out they needed a host for the Gu-Matonn. | |
Vice: Project Doom (Video Game) / int_9f5e99a7 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_9f5e99a7 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_9f5e99a7 | |
Vice: Project Doom (Video Game) / int_9fbed836 | type |
Pesky Pigeons | |
Vice: Project Doom (Video Game) / int_9fbed836 | comment |
Pesky Pigeons: The purple birds from the South America stage love to dive-bomb you into pits during the tricky platforming segments. You'll probably die getting knocked into pits by them more than any other cause of death combined (though thankfully they and the game as a whole are much more forgiving than Ninja Gaiden). | |
Vice: Project Doom (Video Game) / int_9fbed836 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_9fbed836 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_9fbed836 | |
Vice: Project Doom (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Vice: Project Doom (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Hart's former mercenary commander, Jeff Reese, was originally a "war hero", but joined BEDA as a "death merchant" because he no longer had any comfort outside of a war zone. That said, the fact that he apprises Hart of Christy's kidnapping may mean that he thinks involving her, even though she's part of VICE, is beyond the pale. | |
Vice: Project Doom (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_af3ea0e3 | |
Vice: Project Doom (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Vice: Project Doom (Video Game) / int_bb48f8ba | comment |
Timed Mission: Each level has to beaten within a few hundred seconds. | |
Vice: Project Doom (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_bb48f8ba | |
Vice: Project Doom (Video Game) / int_bd035892 | type |
Motion Parallax | |
Vice: Project Doom (Video Game) / int_bd035892 | comment |
Motion Parallax: The train stage is rendered by eight levels of parallax scrolling in the background in order to fully capture the feeling of movement of a train. Since the NES consoles don't have parallax as the default, this was done by means of added software. | |
Vice: Project Doom (Video Game) / int_bd035892 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_bd035892 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_bd035892 | |
Vice: Project Doom (Video Game) / int_bd79d896 | type |
Minor Crime Reveals Major Plot | |
Vice: Project Doom (Video Game) / int_bd79d896 | comment |
Minor Crime Reveals Major Plot: The first stage, which you complete even before the actual title screen, is essentially just Hart taking out a ridiculously violent truck driver before he can do more harm. Then he sees that the deceased's hand shows signs of becoming that of some beast's forepaw, and has an impossibly-advanced tachyon firearm, resulting in him and Christy getting embroiled in the world domination schemes of BEDA, whose escaped test subject he'd been chasing down back then... | |
Vice: Project Doom (Video Game) / int_bd79d896 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_bd79d896 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_bd79d896 | |
Vice: Project Doom (Video Game) / int_c6c86cd | type |
Collapsing Lair | |
Vice: Project Doom (Video Game) / int_c6c86cd | comment |
Collapsing Lair: The keep where Hart fights Damian collapses shortly after the latter's death. | |
Vice: Project Doom (Video Game) / int_c6c86cd | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_c6c86cd | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_c6c86cd | |
Vice: Project Doom (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Vice: Project Doom (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: Falling off the screen is deadly. | |
Vice: Project Doom (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_cea7fc1 | |
Vice: Project Doom (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
Vice: Project Doom (Video Game) / int_e2c4b927 | comment |
Dub Name Change: Quinn Hart was originally Hart Brabham. Christy was originally just Chris, more fully Chris Fawcett. Sophia's family name wasn't included in the English manual. It's Koizumi. Similarly, Reese's given name of Jeff was not included. Damian Hawke was originally Melaney Forer. | |
Vice: Project Doom (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_e2c4b927 | |
Vice: Project Doom (Video Game) / int_e780f603 | type |
Clone Angst | |
Vice: Project Doom (Video Game) / int_e780f603 | comment |
Clone Angst: Hart is actually a clone of Damian/Melaney, and there's a second clone, still dormant, in the Gu-Matonn's facility, although Hart doesn't figure the situation out until Damian spells it out. Damian tells Hart that the cloning was done expressly so someone exactly like him could always be around to run BEDA, although it's somewhat ambiguous if Damian is a clone or something similar of someone else. He's only clear that he is as much of a puppet, albeit a willing one, as Hart and his "brother" are destined to be. | |
Vice: Project Doom (Video Game) / int_e780f603 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_e780f603 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_e780f603 | |
Vice: Project Doom (Video Game) / int_e899df79 | type |
Flame Spewer Obstacle | |
Vice: Project Doom (Video Game) / int_e899df79 | comment |
Flame Spewer Obstacle: Early in the game, there are metal grills that shoot out constant flames. Later in the game, there are green flame emitters instead. | |
Vice: Project Doom (Video Game) / int_e899df79 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_e899df79 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_e899df79 | |
Vice: Project Doom (Video Game) / int_e8b0f099 | type |
Dark Is Evil | |
Vice: Project Doom (Video Game) / int_e8b0f099 | comment |
Damian Hawke was originally Melaney Forer. | |
Vice: Project Doom (Video Game) / int_e8b0f099 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_e8b0f099 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_e8b0f099 | |
Vice: Project Doom (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Vice: Project Doom (Video Game) / int_f8cddfb2 | comment |
Laser Blade: Hart's main weapon, aside from his limited-use gun and grenades. For whatever reason, this was changed to a laser whip in the English translation. | |
Vice: Project Doom (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_f8cddfb2 | |
Vice: Project Doom (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Vice: Project Doom (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Damian transforms into a giant, demonic-looking creature for the final battle on the keep's roof. He returns to his human form when he's finally slain. | |
Vice: Project Doom (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_fc33ff16 | |
Vice: Project Doom (Video Game) / int_name | type |
ItemName | |
Vice: Project Doom (Video Game) / int_name | comment |
||
Vice: Project Doom (Video Game) / int_name | featureApplicability |
1.0 | |
Vice: Project Doom (Video Game) / int_name | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Vice: Project Doom (Video Game) / int_name | |
Vice: Project Doom (Video Game) / int_name | itemName |
Vice: Project Doom (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.