Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Ween: The Prophecy (Video Game)

 Ween: The Prophecy (Video Game)
type
TVTItem
 Ween: The Prophecy (Video Game)
label
Ween: The Prophecy (Video Game)
 Ween: The Prophecy (Video Game)
page
WeenTheProphecy
 Ween: The Prophecy (Video Game)
comment
Ween: The Prophecy AKA The Prophecy is a first-person perspective point and click adventure game released by Coktel Vision in 1992, shortly before it became a subsidiary of Sierra.This game takes a fantasy setting, in which you play a young wizard tasked to fulfill the prophecy and eradicate a power-hungry wizard Kraal, who has just returned from exile. To fulfill the prophecy you must go on 3 quests, solving various puzzles along the way to be rewarded with 3 grains of sand, that must be placed in a hourglass to kill Kraal. Then Kraal starts interfering and you have to overcome the obstacles he creates, and race to fulfill the prophecy in time.Like in other Coktel's adventures (including Gobliiins series and Lost In Time), the interface is simplified, and the game has a heavier focus on self-sufficient puzzles than other traditional adventures. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.
 Ween: The Prophecy (Video Game)
fetched
2023-03-21T13:43:54Z
 Ween: The Prophecy (Video Game)
parsed
2023-03-21T13:43:54Z
 Ween: The Prophecy (Video Game)
isPartOf
DBTropes
 Ween: The Prophecy (Video Game) / int_1686e91
type
Live-Action Cutscene
 Ween: The Prophecy (Video Game) / int_1686e91
comment
Live-Action Cutscene: Short, looped live-action scenes are used to depict characters speaking to the player. These scenes are heavily tinted so as to better blend in with the background graphics.
 Ween: The Prophecy (Video Game) / int_1686e91
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_1686e91
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_1686e91
 Ween: The Prophecy (Video Game) / int_1bdbbbae
type
The Klutz
 Ween: The Prophecy (Video Game) / int_1bdbbbae
comment
The Klutz: Uki and Orbi. And you can't send them away. And Urm. Who solves only slightly more problems than creates. If you thought Urm can't get any worse, in the final scenes he gets cursed with clumsiness.
 Ween: The Prophecy (Video Game) / int_1bdbbbae
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_1bdbbbae
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_1bdbbbae
 Ween: The Prophecy (Video Game) / int_28104b90
type
Bag of Spilling
 Ween: The Prophecy (Video Game) / int_28104b90
comment
Bag of Spilling: Between some scenes, thanks to Uki and Orbi. And Urm takes away stuff that was meant to be used in a previous scene, if you tried to save it for later. And Ween himself throws away some objects after a single use. This limits your choices in subsequent puzzles, thus simplifying them.
 Ween: The Prophecy (Video Game) / int_28104b90
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_28104b90
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_28104b90
 Ween: The Prophecy (Video Game) / int_3133d1d7
type
Hollywood Acid
 Ween: The Prophecy (Video Game) / int_3133d1d7
comment
Hollywood Acid: Sickly bluish-green fluorescent liquid stored in a wooden coffin, can be carried in a copper cauldron. Dissolves only carbonates, but does it really fast. Used by ancient builders to conceal the control panel. And causes hallucinations.
 Ween: The Prophecy (Video Game) / int_3133d1d7
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_3133d1d7
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_3133d1d7
 Ween: The Prophecy (Video Game) / int_408c2692
type
Shapeshifter Showdown
 Ween: The Prophecy (Video Game) / int_408c2692
comment
Shapeshifter Showdown: Against a "dragon with a hundred faces". Whatever form Ween takes, the dragon always chooses a slightly stronger form. To win, make him become a wasp, catch him with a wasp trap and call Urm. You get the hints for the battle in a previous scene and before that from the messenger after sniffing acid.
 Ween: The Prophecy (Video Game) / int_408c2692
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_408c2692
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_408c2692
 Ween: The Prophecy (Video Game) / int_4160410d
type
Damsel in Distress
 Ween: The Prophecy (Video Game) / int_4160410d
comment
Damsel in Distress: Opale and Guardian of Revuss to a degree.
 Ween: The Prophecy (Video Game) / int_4160410d
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_4160410d
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_4160410d
 Ween: The Prophecy (Video Game) / int_68068108
type
Evil Laugh
 Ween: The Prophecy (Video Game) / int_68068108
comment
Evil Laugh: Kraal in every cutscene. Since the game lacked the sound of his laughter, the actor had to play it with his body. Worked surprisingly better than it sounds.
 Ween: The Prophecy (Video Game) / int_68068108
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_68068108
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_68068108
 Ween: The Prophecy (Video Game) / int_6bfc52a3
type
A Wizard Did It
 Ween: The Prophecy (Video Game) / int_6bfc52a3
comment
Ring, tiara and necklace turn copper ball into cauldron, pipe and sword respectively. And vice versa.
 Ween: The Prophecy (Video Game) / int_6bfc52a3
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_6bfc52a3
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_6bfc52a3
 Ween: The Prophecy (Video Game) / int_6ec989d8
type
Guide Dang It!
 Ween: The Prophecy (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some puzzles are somewhat contrived. To remedy that not only you get usual Coktel's "jokers"note each "joker" allows to read near-complete solution for the current room, there are 3 jokers, but you can reload a saved game, but also your companion Petroy can advice you on the purpose of some objects you see. Still, some rules are hard to grasp: Venom/poison turns snakes into quartz and quartz into snakes. Pollen similarly turns quartz into flowers and back. You can melt gold in a copper cauldron. You can hold acid in a copper cauldron. While chemically sound, this is quite uncommon for such games. Ring, tiara and necklace turn copper ball into cauldron, pipe and sword respectively. And vice versa. To find stuff in an empty chest you need a feather dropped by the monster, that appears only when you give up and try to leave the scene. Ween can play flute even as a worm. Good luck trying to figure the code to activate the fountain. It's not that hard. Just look at the squiggly line. That's a hint. Start with the highest number, then the second lowest, then second highest, then lowest number, or 12-4-6-3.
 Ween: The Prophecy (Video Game) / int_6ec989d8
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_6ec989d8
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_6ec989d8
 Ween: The Prophecy (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 Ween: The Prophecy (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: Level 2 at best. Basically, the game is a sequence of room escape games with an inventory (mostly) carried to the next room. Still, some objects and puzzles are optional, some subpuzzles have several solutions, and there are places, where you choose which path to take (over/under the bridge and 2 doors after the sanctuary). None of this affects the ending.
 Ween: The Prophecy (Video Game) / int_878bd6cf
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_878bd6cf
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_878bd6cf
 Ween: The Prophecy (Video Game) / int_89631688
type
The Chosen One
 Ween: The Prophecy (Video Game) / int_89631688
comment
The Chosen One: Parodied in one scene. Ween finds a sword in a stone, tries to pull it, fails and concludes that he is not the chosen one. Then Urm points at the hook holding the sword in place.
 Ween: The Prophecy (Video Game) / int_89631688
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_89631688
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_89631688
 Ween: The Prophecy (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Ween: The Prophecy (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Somewhat eased by names that appear when the cursor is over the hot spot. Still, there are: Several scenes, where you need to find a spot 1-3 pixels wide. And the one where you have to click an unmarked 1x1 spot multiple times. And the bug randomly preventing names from appearing.
 Ween: The Prophecy (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_8fcb1ef4
 Ween: The Prophecy (Video Game) / int_970c790a
type
Big Bad
 Ween: The Prophecy (Video Game) / int_970c790a
comment
Big Bad: Kraal. Trying to take over some small backwater kingdom, but still qualifies.
 Ween: The Prophecy (Video Game) / int_970c790a
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_970c790a
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_970c790a
 Ween: The Prophecy (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Ween: The Prophecy (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Urm looks like a large drooling fruitbat with long fangs and eyes burning red. If you give him fruits or berries, he will give you gold. Or set something on fire. Or perform some other scripted task. Also he tends to fly into things and break them. And defecate with gold in the most inappropriate moments. It's unclear, why he is called vampire. Lost in Translation?
 Ween: The Prophecy (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_9f63d4f1
 Ween: The Prophecy (Video Game) / int_bb5126ec
type
Prophecy Twist
 Ween: The Prophecy (Video Game) / int_bb5126ec
comment
Prophecy Twist: It is said that the valiant hearted must place 3 grains of sand into the hour-glass to seal the doom of Kraal. If they are placed by a mechanism or Urm, Kraal is safe.
 Ween: The Prophecy (Video Game) / int_bb5126ec
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_bb5126ec
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_bb5126ec
 Ween: The Prophecy (Video Game) / int_e3226029
type
Bag of Holding
 Ween: The Prophecy (Video Game) / int_e3226029
comment
Bag of Holding: Justified, thanks to Uki and Orbi, who volunteered to carry everything.
 Ween: The Prophecy (Video Game) / int_e3226029
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_e3226029
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_e3226029
 Ween: The Prophecy (Video Game) / int_name
type
ItemName
 Ween: The Prophecy (Video Game) / int_name
comment
 Ween: The Prophecy (Video Game) / int_name
featureApplicability
1.0
 Ween: The Prophecy (Video Game) / int_name
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Ween: The Prophecy (Video Game) / int_name
 Ween: The Prophecy (Video Game) / int_name
itemName
Ween: The Prophecy (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ween: The Prophecy (Video Game)
hasFeature
Live-Action Cutscene / int_a11eabd
 Ween: The Prophecy (Video Game)
hasFeature
Pixel Hunt / int_a11eabd
 Ween: The Prophecy (Video Game)
hasFeature
Shapeshifter Showdown / int_a11eabd
 Ween: The Prophecy (Video Game)
hasFeature
Video Games of 1990–1994 / int_a11eabd