Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Wildermyth (Video Game)

 Wildermyth (Video Game)
type
TVTItem
 Wildermyth (Video Game)
label
Wildermyth (Video Game)
 Wildermyth (Video Game)
page
Wildermyth
 Wildermyth (Video Game)
comment
Wildermyth is a character-driven, procedurally-generated Strategy RPG for PC developed by Worldwalker Games. Featuring a 2D papercraft art style and comic-strip storytelling, the game takes place in a fantasy setting populated by gorgons, psychic insect-like dragons, machine-based undead, and many other strange entities and spirits.The player starts with a party of three aspiring heroes, each with their own randomly-generated (though customizable) personality traits and backgrounds. These characters, and any new recruits they pick up along the way, evolve through battles and story events. They form relationships, are changed by their experiences, and craft a legend which is recorded into the player's ongoing legacy at the conclusion of each campaign. Each hero in the legacy can return in later campaigns as player characters (and sometimes, NPCs), developing new legends and relationships (or resuming old ones), growing in myth and power with each campaign completed.Wildermyth launched in an early-access beta in late 2019 and has the following story campaigns:
 Wildermyth (Video Game)
fetched
2024-04-04T15:22:46Z
 Wildermyth (Video Game)
parsed
2024-04-04T15:22:46Z
 Wildermyth (Video Game)
processingComment
Dropped link to CriticalHit: Not a Feature - ITEM
 Wildermyth (Video Game)
processingComment
Dropped link to DarkestDungeon: Not a Feature - ITEM
 Wildermyth (Video Game)
processingComment
Dropped link to OurMonstersAreDifferent: Not a Feature - IGNORE
 Wildermyth (Video Game)
processingComment
Dropped link to Pokemon: Not a Feature - ITEM
 Wildermyth (Video Game)
processingComment
Dropped link to ReturnToZork: Not a Feature - ITEM
 Wildermyth (Video Game)
processingComment
Dropped link to ShaggyDogStory: Not a Feature - ITEM
 Wildermyth (Video Game)
processingComment
Dropped link to ThePlague: Not a Feature - ITEM
 Wildermyth (Video Game)
isPartOf
DBTropes
 Wildermyth (Video Game) / int_109b036e
type
Abusive Precursors
 Wildermyth (Video Game) / int_109b036e
comment
Abusive Precursors: The Mortificers and the splinter faction of the Enduring both had good intentions, but the Morthagi's mindless hunt for the Enduring continually spills back over into a world that has left them both behind.
 Wildermyth (Video Game) / int_109b036e
featureApplicability
1.0
 Wildermyth (Video Game) / int_109b036e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_109b036e
 Wildermyth (Video Game) / int_10aef86b
type
Dashed Plot Line
 Wildermyth (Video Game) / int_10aef86b
comment
Dashed Plot Line: Campaigns take place over three to five chapters. Between each chapter, there is usually a time skip of about 10 years before the enemy forces make their next move. This is the primary source of causing the player characters to age, pretty much guaranteeing that your starting party will be elderly or retired by the campaign's end. Certain campaigns have much lesser time skips, but they are a small minority.
 Wildermyth (Video Game) / int_10aef86b
featureApplicability
1.0
 Wildermyth (Video Game) / int_10aef86b
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_10aef86b
 Wildermyth (Video Game) / int_11a74598
type
Became Their Own Antithesis
 Wildermyth (Video Game) / int_11a74598
comment
Became Their Own Antithesis: The heroes who became the monarchs, became as bad as the villains they once fought, draining the lifeforce of their followers to sustain their immortality.
 Wildermyth (Video Game) / int_11a74598
featureApplicability
1.0
 Wildermyth (Video Game) / int_11a74598
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_11a74598
 Wildermyth (Video Game) / int_1206d299
type
Can't Kill You, Still Need You
 Wildermyth (Video Game) / int_1206d299
comment
Can't Kill You, Still Need You: Eluna, once sealed, killed the Mothman, which he is fine with. What he did not expect was the fact that she revived him just to ask why he rejected the opportunity to uplift humanity in the past. The ending implies she's mellowing out and just coming to enjoy his company, and even then she made it clear that she would just kill him again once she's bored.
 Wildermyth (Video Game) / int_1206d299
featureApplicability
1.0
 Wildermyth (Video Game) / int_1206d299
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1206d299
 Wildermyth (Video Game) / int_125a7a4e
type
Dream Weaver
 Wildermyth (Video Game) / int_125a7a4e
comment
Dream Weaver: The Thrixl's power is to weave illusions in both the sleeping and waking world. Those touched by their alien homeworld of Terrafract gain similar powers. In the ending, this is how Eluna and the Mothman wile away what might be eternity sealed in a can.
 Wildermyth (Video Game) / int_125a7a4e
featureApplicability
1.0
 Wildermyth (Video Game) / int_125a7a4e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_125a7a4e
 Wildermyth (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 Wildermyth (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: By itself, gender has zero impact on anything, except that the game will only randomly generate cisgender heroes who are almost always heterosexual. The player may change any hero's gender (including to non-binary), physical attributes, or orientation (phrased as being attracted to men, women, or anyone) at any time, and can mix them up in any way (males with female body types, females with facial hair, etc.). The only thing that makes any gameplay difference is the hero's orientation, as this determines whether the hero may randomly start a romance with another hero of compatible orientation, and thus be eligible for Battle Couple buffs. Any hero, regardless of any of this, may have their children join the party between chapters unless the player explicitly forbids it.
 Wildermyth (Video Game) / int_164583e3
featureApplicability
1.0
 Wildermyth (Video Game) / int_164583e3
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_164583e3
 Wildermyth (Video Game) / int_1a24cb20
type
Modular Difficulty
 Wildermyth (Video Game) / int_1a24cb20
comment
Modular Difficulty: Besides the overall difficulty setting, the player can also customise the Combat Difficulty, controlling how strong the monsters are, the Overland Campaign Difficulty, controlling the length of various timers in the overworld, and the number of Starting Calamities, controlling how powerful the monsters are at the very start of the game. There's also the Carved in Stone option, which if activated disables Save Scumming by giving the player Only One Save File.
 Wildermyth (Video Game) / int_1a24cb20
featureApplicability
1.0
 Wildermyth (Video Game) / int_1a24cb20
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1a24cb20
 Wildermyth (Video Game) / int_1bb67d34
type
Transflormation
 Wildermyth (Video Game) / int_1bb67d34
comment
Transflormation: Heroes may acquire the "elmsoul" or “botanical� transformation, in which they absorb an ancient tree or vine spirit and take on plant-like characteristics including the ability to photosynthesize. Should an elmsoul hero lose a limb, it regrows as a tree branch, while the lost limb of a botanical hero regrows as a tangle of vines.
 Wildermyth (Video Game) / int_1bb67d34
featureApplicability
1.0
 Wildermyth (Video Game) / int_1bb67d34
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1bb67d34
 Wildermyth (Video Game) / int_1c445e86
type
Poor Communication Kills
 Wildermyth (Video Game) / int_1c445e86
comment
Poor Communication Kills: Neither humans nor Drauven think the other is intelligent enough to be capable of real communication, in part because neither recognizes just how complex their respective languages actually are. Thuvayn, raised in captivity by humans, has too much hate in him to believe the gap can be bridged.
 Wildermyth (Video Game) / int_1c445e86
featureApplicability
1.0
 Wildermyth (Video Game) / int_1c445e86
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1c445e86
 Wildermyth (Video Game) / int_1ca216ca
type
Scavengers Are Scum
 Wildermyth (Video Game) / int_1ca216ca
comment
Scavengers Are Scum: Deconstructed. The Vulture Lord started as a benevolent monarch who brought light and heat to a bleak and frozen world, asking only for the flesh of the dead as tribute (as a vulture would appreciate). It was humanity that betrayed Vulta first, taking a benevolent gift of fire and weaponizing it against Vulta in a treacherous sneak attack. From Brakken's and Vulta's point of view, the refusal to pay tribute seems downright arbitrary, and they feel they didn't do anything wrong before the humans' betrayal.
 Wildermyth (Video Game) / int_1ca216ca
featureApplicability
1.0
 Wildermyth (Video Game) / int_1ca216ca
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1ca216ca
 Wildermyth (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Wildermyth (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Mystics can interfuse with open flames from candles, campfires, and other sources in order to manipulate the fire and use it as a weapon. With the right abilities, they can also use this power to enchant the weapons of other nearby heroes. The event-caused firesoul transformation gives the affected hero a flaming hand and the ability to generate blasts of fire.
 Wildermyth (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Wildermyth (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1cc9f5e5
 Wildermyth (Video Game) / int_1e020735
type
Heroic Suicide
 Wildermyth (Video Game) / int_1e020735
comment
Heroic Suicide: Brakken kills him/herself in order to destroy the last of the stolen sun fragment, thereby transforming Vulta back into a completely ordinary vulture.
 Wildermyth (Video Game) / int_1e020735
featureApplicability
1.0
 Wildermyth (Video Game) / int_1e020735
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1e020735
 Wildermyth (Video Game) / int_1f518822
type
Androcles' Lion
 Wildermyth (Video Game) / int_1f518822
comment
Androcles' Lion: An injured Drauven bird can be nursed back to health and join a party member as a pet, providing a buff to a hero's melee and ranged accuracy.
 Wildermyth (Video Game) / int_1f518822
featureApplicability
1.0
 Wildermyth (Video Game) / int_1f518822
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1f518822
 Wildermyth (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Wildermyth (Video Game) / int_1f6983f7
comment
Ambiguous Situation: Is the person bonded to the control device at the end of the fourth chapter as happy with their situation as the surviving Enduring claim? It's left unclear.
 Wildermyth (Video Game) / int_1f6983f7
featureApplicability
1.0
 Wildermyth (Video Game) / int_1f6983f7
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_1f6983f7
 Wildermyth (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Wildermyth (Video Game) / int_234073a4
comment
Your Mind Makes It Real: The Thrixl's home dimension of Terrafract is a world where wishes come true. Because the Thrixl do not wish, this puts them perfectly in balance with their surroundings. Humans, on the other hand, if they bear the mystic's gift, can transform the place to suit them. For the Mothman, this made it his personal playground; for Eluna, into whom the Thrixl put more of themselves, it makes her a Physical God in both worlds. Veering a touch into fear for grown-ups, it's suggested that the reason Eluna became Ecthis is because she was so scared - for her life, for the life of her sister - during her initial capture by the Thrixl, that she wished for the power to prevent that and for a world where she would not experience that kind of traumatic nightmare. And so she became a Physical God, something that could not be harmed nor could the world harm her.
 Wildermyth (Video Game) / int_234073a4
featureApplicability
1.0
 Wildermyth (Video Game) / int_234073a4
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_234073a4
 Wildermyth (Video Game) / int_2504772e
type
Walking Spoiler
 Wildermyth (Video Game) / int_2504772e
comment
Walking Spoiler: The fate of the eponymous Eluna is a major reveal, and the Mothman is a great lover of secrets.
 Wildermyth (Video Game) / int_2504772e
featureApplicability
1.0
 Wildermyth (Video Game) / int_2504772e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_2504772e
 Wildermyth (Video Game) / int_2a6bf668
type
Inadequate Inheritor
 Wildermyth (Video Game) / int_2a6bf668
comment
Inadequate Inheritor: A running theme, inverting the heroic legacy of the human Player Party. As the campaign wears on, each Drauven leader proves a disappointment. Vrsawl is small and weak, and everyone, including Vrsawl, sees him as a poor substitute for his old mentor Drevsnac. However, for all his strength and size, Vrsawl sees Thuvayn as no true Drauven — what intelligence and loyalty he does possess masked by his poor grasp of the Drauven language. Pyarc, groomed from command from an early age, meanwhile, is unimpressed by both Vrsawl and Thuvayn early on, but gradually grows to respect and admire them (in Vrsawl's case posthumously)... even as they find themselves promptly discarded and replaced, with Pyarc being unwilling to abandon course or lead the Drauven herself. Even the mighty Cvawn is not the wise or benevolent dragon-god for which the Drauven had long been searching, petty and supercilious, caring little for the people who spent ages trying to return him to life.
 Wildermyth (Video Game) / int_2a6bf668
featureApplicability
1.0
 Wildermyth (Video Game) / int_2a6bf668
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_2a6bf668
 Wildermyth (Video Game) / int_2dae4381
type
My Master, Right or Wrong
 Wildermyth (Video Game) / int_2dae4381
comment
My Master, Right or Wrong: Brakken is fanatically devoted to Vulta, no matter what.
 Wildermyth (Video Game) / int_2dae4381
featureApplicability
1.0
 Wildermyth (Video Game) / int_2dae4381
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_2dae4381
 Wildermyth (Video Game) / int_315dfcb0
type
Bow and Sword in Accord
 Wildermyth (Video Game) / int_315dfcb0
comment
Bow and Sword in Accord: Hunter skills are split evenly between ranged attacks (bows and crossbows) and stealth-based melee. They can be built as pure assassin or pure archer, but it's also possible for them to swap between shooting and backstabs as the situation dictates.
 Wildermyth (Video Game) / int_315dfcb0
featureApplicability
1.0
 Wildermyth (Video Game) / int_315dfcb0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_315dfcb0
 Wildermyth (Video Game) / int_331e80a0
type
Disapproving Look
 Wildermyth (Video Game) / int_331e80a0
comment
Disapproving Look: As featured in one pre-battle comic that includes at least one warrior and mystic in the group. While the warrior monologues on, the mystic doesn't need to speak a single word.
 Wildermyth (Video Game) / int_331e80a0
featureApplicability
1.0
 Wildermyth (Video Game) / int_331e80a0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_331e80a0
 Wildermyth (Video Game) / int_33c2b1e2
type
Best Served Cold
 Wildermyth (Video Game) / int_33c2b1e2
comment
Even though Brakken is a naturally servile person and was the only human who defended Vulta during the betrayal, their link resulted in Vulta gaining a human ambition for power and vassals that hadn't existed before. The party assumes that Vulta wanted revenge Best Served Cold as retribution for the 1000-year-old betrayal, but the truth was closer to an ordinary vulture acting on uncontrollable new (human) instincts.
 Wildermyth (Video Game) / int_33c2b1e2
featureApplicability
1.0
 Wildermyth (Video Game) / int_33c2b1e2
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_33c2b1e2
 Wildermyth (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Wildermyth (Video Game) / int_3c3f28a5
comment
Blessed with Suck: The various transformations, once they change both arms (leaving the character unable to use any gear but body armor), can sometimes fall into this. In many cases, the powers they grant are awesome enough that you won't miss your former weapons. On the other hand, Mystics (who gain Spell Power from wielding a staff/wand) and characters with high-tier artifact weapons might find the loss painful.
 Wildermyth (Video Game) / int_3c3f28a5
featureApplicability
1.0
 Wildermyth (Video Game) / int_3c3f28a5
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_3c3f28a5
 Wildermyth (Video Game) / int_3d4f0586
type
Units Not to Scale
 Wildermyth (Video Game) / int_3d4f0586
comment
Units Not to Scale: The dragon Cvawn is the size of a building by the end of chapter 5, making the heroes look like mice in comic scenes. In battle, he takes up only six tiles. This is large, true, but only slightly larger than other high-level monsters.
 Wildermyth (Video Game) / int_3d4f0586
featureApplicability
1.0
 Wildermyth (Video Game) / int_3d4f0586
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_3d4f0586
 Wildermyth (Video Game) / int_3d6cad28
type
Permadeath
 Wildermyth (Video Game) / int_3d6cad28
comment
Permadeath: Heroes defeated in battle have the option to retreat (with either a debuff that lasts the rest of the campaign, or minus a limb) or go out in a blaze of glory. If they're defeated a second time in the same chapter, they have no option to retreat, and their "blaze of glory" is more like a symbolic Defiant to the End. Once a hero dies, they're gone for good for the rest of the campaign, though they can be added to your Legacy and recruited into a new story later on with some of their skills and all of their story hooks.
 Wildermyth (Video Game) / int_3d6cad28
featureApplicability
1.0
 Wildermyth (Video Game) / int_3d6cad28
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_3d6cad28
 Wildermyth (Video Game) / int_3ea7916d
type
Immortality Immorality
 Wildermyth (Video Game) / int_3ea7916d
comment
Immortality Immorality: The war which tore the Mortificers' civilization apart began because many people saw the creation of the Enduring as unnatural, rejecting the idea that the Enduring were still their loved ones, and eventually setting the Morthagi to hunt them all down and destroy them. Whether or not the Enduring are inherently evil is left as an open question for the player — they seek the heroes' aid to stop the rampaging Morthagi, and their long lives do not seem to have made them cruel or mad. In the ending where the party chooses to destroy the Enduring, giving the Morthagi no more reason to continue their attacks, one possible "Reason You Suck" Speech has a hero point out that by remaining in hiding for all these years, they have stood idly by and allowed the Morthagi to kill countless innocents in their place, no matter their intentions. Following this, those that choose to assault the Enduring discover that they have not been sitting by idly. Rather, they have been building their own war machines. The pinnacle being a machine dubbed The War Ender which is on par in size, health pool, and ability with Cvawn from the Drauven campaign. The War Ender has the ability to walk over and destroy terrain as well as spray acid on the floor. The implication from these events and their dialogue being that they knew they would be attacked at some point in the future and intended to engage in open war against the Morthahi and other threats, regardless of the devastation to those not involved.
 Wildermyth (Video Game) / int_3ea7916d
featureApplicability
1.0
 Wildermyth (Video Game) / int_3ea7916d
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_3ea7916d
 Wildermyth (Video Game) / int_3ec7b285
type
Meanwhile Scene
 Wildermyth (Video Game) / int_3ec7b285
comment
Meanwhile Scene: The narrative is intercut with scenes of the Drauven villains, who are on various quests of their own which the human Player Party only learns a little.
 Wildermyth (Video Game) / int_3ec7b285
featureApplicability
1.0
 Wildermyth (Video Game) / int_3ec7b285
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_3ec7b285
 Wildermyth (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Wildermyth (Video Game) / int_41d5f145
comment
Fluffy the Terrible: The Morthagi mostly have innocuous-sounding names for their various units, such as Sommelier, Butler, and Wardrobe. It's likely that they were originally designed by the Mortificers to fill useful service roles like these, but those days are long gone now.
 Wildermyth (Video Game) / int_41d5f145
featureApplicability
1.0
 Wildermyth (Video Game) / int_41d5f145
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_41d5f145
 Wildermyth (Video Game) / int_461defa0
type
Two-Faced
 Wildermyth (Video Game) / int_461defa0
comment
Two-Faced: One of your heroes may get attacked to be used as a mouthpiece by a gorgon and wind up with half their face covered with crystalline stone.
 Wildermyth (Video Game) / int_461defa0
featureApplicability
1.0
 Wildermyth (Video Game) / int_461defa0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_461defa0
 Wildermyth (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Wildermyth (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: Mostly Subverted. All five of the main enemy types are dangerous, but all have random events - or in the case of the Morthagi and Drauven, even an entire campaign - devoted to some of their less villainous traits. The party can find a non-functional Morthagi Sommelier which they can choose to repair. It will then loyally follow and fight with the party for the rest of the campaign... even if the main threat is other Morthagi. The party can have a seemingly wandering Thrixl Seeker contact them in the hopes that the party will accept its aid in fighting the upcoming battle. Beyond a Thrixl calamity card, there is no ill-effect. A party member may also be called by the Thrixl and choose to join them; if they do, their companion will gain a history that notes the Thrixl will never threaten their home, their party, or their people again. The party may encounter a wounded Drauven child. If they choose to help the child and the child lives, a Drauvan calamity card will be removed. In another instance, the party may be trailed by a Drauven warband; if they choose to explain why they're trespassing, the warband will leave them alone. Their campaign also dedicates a lot of time examining this trope. In the Gorgon campaign, it is a warren of Deepists that ultimately provide a cure to restore the god Mo-Atona to the party. The Gorgons are the one faction that completely plays this trope straight, being a race of arrogant supremacists who distort nature to their liking and treat humans as vermin. The minotaurs who lead the Deepists are also this, being the true masterminds behind the cult.
 Wildermyth (Video Game) / int_4832a3bb
featureApplicability
-0.3
 Wildermyth (Video Game) / int_4832a3bb
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_4832a3bb
 Wildermyth (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Wildermyth (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Vulta, who was sealed in a gem prison.
 Wildermyth (Video Game) / int_485eb589
featureApplicability
1.0
 Wildermyth (Video Game) / int_485eb589
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_485eb589
 Wildermyth (Video Game) / int_4aa3c552
type
Animorphism
 Wildermyth (Video Game) / int_4aa3c552
comment
Animorphism: Among the many changes the playable characters can undergo through events is to gain an animal trait, such as having their head and/or limbs transformed into those of a crow (complete with pecking attack), wolf, bear, or frog. Various wings are also possible.
 Wildermyth (Video Game) / int_4aa3c552
featureApplicability
1.0
 Wildermyth (Video Game) / int_4aa3c552
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_4aa3c552
 Wildermyth (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Wildermyth (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: One of Vulta's Co-Dragons is an old friend of one of your legacy characters. When Morthagi and Drauven start causing trouble, the friend becomes a Punch-Clock Villain and joins the highest-paying side. The second Co-Dragon has a Small Name, Big Ego, only desiring the fame and prestige of eventually becoming Vulta's right-hand General. He's more Morthagi than man and requires his new recruits to exchange at least one arm for a Morthagi body part. Even though Brakken is a naturally servile person and was the only human who defended Vulta during the betrayal, their link resulted in Vulta gaining a human ambition for power and vassals that hadn't existed before. The party assumes that Vulta wanted revenge Best Served Cold as retribution for the 1000-year-old betrayal, but the truth was closer to an ordinary vulture acting on uncontrollable new (human) instincts.
 Wildermyth (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Wildermyth (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_4ac8b81f
 Wildermyth (Video Game) / int_4b9f810d
type
Great Big Library of Everything
 Wildermyth (Video Game) / int_4b9f810d
comment
Great Big Library of Everything: The Library of Light, which may be found by a literary adventurer. Each person can only visit it once.
 Wildermyth (Video Game) / int_4b9f810d
featureApplicability
1.0
 Wildermyth (Video Game) / int_4b9f810d
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_4b9f810d
 Wildermyth (Video Game) / int_4ddf989e
type
Elemental Weapon
 Wildermyth (Video Game) / int_4ddf989e
comment
Elemental Weapon: Elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a stunt: fire weapons do Splash Damage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
 Wildermyth (Video Game) / int_4ddf989e
featureApplicability
1.0
 Wildermyth (Video Game) / int_4ddf989e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_4ddf989e
 Wildermyth (Video Game) / int_4ec1330a
type
Our Minotaurs Are Different
 Wildermyth (Video Game) / int_4ec1330a
comment
Our Minotaurs Are Different: Deepists worship minotaurs, and besides dressing as them, can summon them as elite and boss units.
 Wildermyth (Video Game) / int_4ec1330a
featureApplicability
1.0
 Wildermyth (Video Game) / int_4ec1330a
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_4ec1330a
 Wildermyth (Video Game) / int_537dd8fe
type
Affably Evil
 Wildermyth (Video Game) / int_537dd8fe
comment
Affably Evil: Brakken is a naturally nice person, despite being a Co-Dragon to Vulta.
 Wildermyth (Video Game) / int_537dd8fe
featureApplicability
1.0
 Wildermyth (Video Game) / int_537dd8fe
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_537dd8fe
 Wildermyth (Video Game) / int_55d919f7
type
Lovecraft Lite
 Wildermyth (Video Game) / int_55d919f7
comment
Lovecraft Lite: It's a fantasy setting, but it's also a point of pride for the developers that there are few Standard Fantasy Races to be seen. The Gorgons and Thrixl are Eldritch Abominations, the Drauven are Lizard Folk, the Deepists are a crazy cult, and the Morthagi are freakish mechanized zombies. The player's group is the only thing standing against the monsters running completely amok, but it's possible to defeat them and completely foil their plans, resulting in 100 years of peace.
 Wildermyth (Video Game) / int_55d919f7
featureApplicability
1.0
 Wildermyth (Video Game) / int_55d919f7
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_55d919f7
 Wildermyth (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Wildermyth (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Unwitting Instigator of Doom though he was, the shadowy, secretive Mothman ultimately gives up his freedom for all eternity to keep the world safe from Ecthis and her Thrixl.
 Wildermyth (Video Game) / int_575fd5e2
featureApplicability
1.0
 Wildermyth (Video Game) / int_575fd5e2
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_575fd5e2
 Wildermyth (Video Game) / int_57c25438
type
Green Thumb
 Wildermyth (Video Game) / int_57c25438
comment
Green Thumb: Mystics can exert basic control over nearby plant life by interfusing with it. The Naturalist and Arches abilities grant more advanced skill in this area.
 Wildermyth (Video Game) / int_57c25438
featureApplicability
1.0
 Wildermyth (Video Game) / int_57c25438
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_57c25438
 Wildermyth (Video Game) / int_5874eb12
type
Organic Technology
 Wildermyth (Video Game) / int_5874eb12
comment
Organic Technology: The Morthagi are a combination of undead and Clockwork Creatures, mechanical life forms composed of a combination of metal, glass, and bone.
 Wildermyth (Video Game) / int_5874eb12
featureApplicability
1.0
 Wildermyth (Video Game) / int_5874eb12
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_5874eb12
 Wildermyth (Video Game) / int_5b0323a5
type
Spontaneous Choreography
 Wildermyth (Video Game) / int_5b0323a5
comment
Spontaneous Choreography: The "Ohhhhhhhhh...." event has one of your characters suddenly burst into song. The next character has the option of hushing them before the enemies can hear... or, on a successful check, joining in on a duet, with a Punctuated! For! Emphasis! last line that sees the rest of the party join in for the final note. Success grants the party the Courage buff (+2 damage, +2 potency) for 3 rounds.
 Wildermyth (Video Game) / int_5b0323a5
featureApplicability
1.0
 Wildermyth (Video Game) / int_5b0323a5
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_5b0323a5
 Wildermyth (Video Game) / int_5b565147
type
Meaningful Background Event
 Wildermyth (Video Game) / int_5b565147
comment
Meaningful Background Event: After rescuing the party member that ends up talking with Ecthis, you can see Elsee evesdropping as they and a party member talk about the ramifications of Eluna's transformation.
 Wildermyth (Video Game) / int_5b565147
featureApplicability
1.0
 Wildermyth (Video Game) / int_5b565147
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_5b565147
 Wildermyth (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Wildermyth (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Brakken and Vulta are both centuries old, but don't look it thanks to their stolen fragment of the sun.
 Wildermyth (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Wildermyth (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_5c5ac0e2
 Wildermyth (Video Game) / int_6293c185
type
Sequel Hook
 Wildermyth (Video Game) / int_6293c185
comment
Sequel Hook: Of a sort — the smith's dalliance with the Deepists serves to foreshadow the Deepist-centric next campaign. It turns out the immortality the smith sought was real after all, but the Deep Monarchs hoard it all for themselves, stealing the life from their cultists. The smith was probably lucky to get out when they did.
 Wildermyth (Video Game) / int_6293c185
featureApplicability
1.0
 Wildermyth (Video Game) / int_6293c185
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_6293c185
 Wildermyth (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Wildermyth (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Any time a hero dies, the resulting comic scenes assume the hero's corpse is available afterward for retrieval, burial, and such. This remains the case if the hero falls while the survivors retreat, or if the hero has a transformation theme that results in No Body Left Behind upon death.
 Wildermyth (Video Game) / int_6320eced
featureApplicability
1.0
 Wildermyth (Video Game) / int_6320eced
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_6320eced
 Wildermyth (Video Game) / int_6439de78
type
Heroic Sacrifice
 Wildermyth (Video Game) / int_6439de78
comment
Heroic Sacrifice: The Mothman keeps Ecthis busy long enough for the heroes to escape and seal her, and the Mothman, in the Tower of Locks. Forever.
 Wildermyth (Video Game) / int_6439de78
featureApplicability
1.0
 Wildermyth (Video Game) / int_6439de78
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_6439de78
 Wildermyth (Video Game) / int_682c066c
type
Horrifying Hero
 Wildermyth (Video Game) / int_682c066c
comment
Horrifying Hero: Some of the hero transformations are quite monstrous, especially the Shadow Demon and Skeletal themes, but they are still just as committed to fighting the good fight as their fully human comrades. Downplayed in that it generally goes unremarked upon outside of a few scenes that play it for laughs.
 Wildermyth (Video Game) / int_682c066c
featureApplicability
1.0
 Wildermyth (Video Game) / int_682c066c
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_682c066c
 Wildermyth (Video Game) / int_6b7a6c55
type
Face–Monster Turn
 Wildermyth (Video Game) / int_6b7a6c55
comment
Face–Monster Turn: The Vulture Lord was originally a fully good and generous monarch. The personality change came alongside being linked to Brakken through the piece of sun's flame. In an unusual twist, Vulta's original "Face" form was a vulture, while the "Monster" form is human.
 Wildermyth (Video Game) / int_6b7a6c55
featureApplicability
1.0
 Wildermyth (Video Game) / int_6b7a6c55
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_6b7a6c55
 Wildermyth (Video Game) / int_6ec03ba1
type
Mook Maker
 Wildermyth (Video Game) / int_6ec03ba1
comment
Mook Maker: Morthagi units called "Wardrobes" continually manufacture smaller Morthagi until they're destroyed. "The Enduring War" features the Grand Matron, a giant Morthagi with the same ability, as the end boss of the fourth chapter. To a lesser extent, Murk Mothers for the Deepists. While they don't create new mooks, they can cause monsters that are killed to spawn Horn Children. This ability works even on Horn Children, resulting in unprepared heroes facing enemies that keep reviving. Deepist basic Woken units can gain an upgrade that allows them to summon another Woken on their own as well. Thrixl have mobile egg-laying monsters that lay Dream Chrysalis every turn. Unlike the other examples mentioned, these hatch two turns later and do not attack, which gives heroes the chance to stem the tide. On the other hand, the eggs spawn Seekers and Thrusks, which can put heroes into stasis (preventing action unless another hero removes it) or attack twice per attack using both physical and magical damage (which can quickly eat through defenses). Gorgons have the Staggron, which can summon a group of additional minions once per combat. While not nearly as endless as the other factions since Staggrons are large elite units, some other Gorgon units can turn their minions into living bombs and many of their units can corrupt terrain during movement or death which damages heroes and buffs Gorgons.
 Wildermyth (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Wildermyth (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_6ec03ba1
 Wildermyth (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Wildermyth (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Each campaign ends with "One story ends..." Whether any of the heroes from that campaign continue their heroics is at the player's whim.
 Wildermyth (Video Game) / int_716c0b1b
featureApplicability
1.0
 Wildermyth (Video Game) / int_716c0b1b
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_716c0b1b
 Wildermyth (Video Game) / int_72a6bff0
type
Eloquent in My Native Tongue
 Wildermyth (Video Game) / int_72a6bff0
comment
Eloquent in My Native Tongue: While limited to You No Take Candle pidgin-speak when speaking the human Common Tongue of Yandric, when conversing in their own language in the Meanwhile Scenes, the Drauven speak in elaborate poetic clauses, dense with analogy. This is not limited to the leaders, either — even unnamed minions are quick with a simile. Similarly, the warlord Thuvayn, a Drauven raised in captivity by a human keeper, resorts to Hulk Speak when speaking the Drauven language, called Druvwail, but is perfectly fluent in Yandric.
 Wildermyth (Video Game) / int_72a6bff0
featureApplicability
1.0
 Wildermyth (Video Game) / int_72a6bff0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_72a6bff0
 Wildermyth (Video Game) / int_7464705c
type
Arc Words
 Wildermyth (Video Game) / int_7464705c
comment
Arc Words: "My beliefs are as good as your certainties." Spoken by Mothman and repeated by Cvawn in the Drauvan campaign. Both referring to the power of myth and magic that functionally power and maintain both of them; and allow them to shape their destinies.
 Wildermyth (Video Game) / int_7464705c
featureApplicability
1.0
 Wildermyth (Video Game) / int_7464705c
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_7464705c
 Wildermyth (Video Game) / int_74828aea
type
Killer Rabbit
 Wildermyth (Video Game) / int_74828aea
comment
Killer Rabbit: Avenger the golden rabbit, who "wiggles her nose vindictively" upon bonding with a hero. She's a spirit who once took the form of a magic sword. Having her as a pet increases the hero's damage.
 Wildermyth (Video Game) / int_74828aea
featureApplicability
1.0
 Wildermyth (Video Game) / int_74828aea
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_74828aea
 Wildermyth (Video Game) / int_78255ad7
type
Passing the Torch
 Wildermyth (Video Game) / int_78255ad7
comment
Passing the Torch: Heroes age visibly in the multi-year periods of peace between chapters, and while they'll see through the current chapter once they hit their retirement age, they withdraw from adventuring permanently afterwards. The party's name and legacy, and the responsibility of permanently resolving the campaign, is handed down to younger heroes recruited along the way — potentially including the retiring hero's child(ren). A three-chapter campaign isn't usually long enough for your original characters to bow out before the ending, but longer campaigns will likely be finished by the second or possibly even third generation of heroes. Retiring heroes can also give a boon of XP to another hero of the company upon retiring.
 Wildermyth (Video Game) / int_78255ad7
featureApplicability
1.0
 Wildermyth (Video Game) / int_78255ad7
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_78255ad7
 Wildermyth (Video Game) / int_7b047cb2
type
Legendary Weapon
 Wildermyth (Video Game) / int_7b047cb2
comment
Legendary Weapon: The Thorn of the Fens, the Secret Weapon of the Fenspear family line obtained in a sidequest in the final chapter. It's a spear, meaning it has superior range to most melee weapons, but with the dagger's effect of inflicting double damage while flanking. The hero who takes it can carry it into other campaigns, as is usual for artifact-tier weapons.
 Wildermyth (Video Game) / int_7b047cb2
featureApplicability
1.0
 Wildermyth (Video Game) / int_7b047cb2
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_7b047cb2
 Wildermyth (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Wildermyth (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: The opening battle of the campaign's third chapter has the player take control of a war party of Drauven led by the shaman Vrsawl and wingknight Pyarc.
 Wildermyth (Video Game) / int_7bf14666
featureApplicability
1.0
 Wildermyth (Video Game) / int_7bf14666
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_7bf14666
 Wildermyth (Video Game) / int_80c23bb9
type
Sorcerer's Apprentice Plot
 Wildermyth (Video Game) / int_80c23bb9
comment
Sorcerer's Apprentice Plot: The Morthagi are simply machines, acting under the orders of the ancient kingdom which first created them. In the absence of anyone to command them or hold them in check, they run rampant across the Yondering Lands, destroying whole towns or holding people hostage for their own inscrutable purposes, then falling dormant for decades or centuries before another vault opens. In this campaign, the Morthagi had specifically been tasked with hunting down the Enduring, human souls in Morthagi bodies, literally turning over every possible stone in their search.
 Wildermyth (Video Game) / int_80c23bb9
featureApplicability
1.0
 Wildermyth (Video Game) / int_80c23bb9
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_80c23bb9
 Wildermyth (Video Game) / int_820ac351
type
It Amused Me
 Wildermyth (Video Game) / int_820ac351
comment
It Amused Me: The Thrixl initially surface as a threat because the Mothman interfered with their schemes and disrupted their home lives. His stated reasoning is that he thought it would be funny. The Thrixl, in turn, begin to disrupt the plans and ruin the lives of humans, replicating the Mothman's meddling.
 Wildermyth (Video Game) / int_820ac351
featureApplicability
1.0
 Wildermyth (Video Game) / int_820ac351
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_820ac351
 Wildermyth (Video Game) / int_82518cf7
type
Motor Mouth
 Wildermyth (Video Game) / int_82518cf7
comment
Motor Mouth: In a game full of poetry and delicate prose, the Mothman is a font of soliloquy and metaphor, who loves to hear himself talk. The heroes, and villains, quickly tire of him.
 Wildermyth (Video Game) / int_82518cf7
featureApplicability
1.0
 Wildermyth (Video Game) / int_82518cf7
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_82518cf7
 Wildermyth (Video Game) / int_82e8cfeb
type
The Power of the Sun
 Wildermyth (Video Game) / int_82e8cfeb
comment
The Power of the Sun: Vulta's powers come from a stolen fragment of the sun, which grants immortality, a change of body shape, and light/heat abilities useful both in and outside of combat.
 Wildermyth (Video Game) / int_82e8cfeb
featureApplicability
1.0
 Wildermyth (Video Game) / int_82e8cfeb
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_82e8cfeb
 Wildermyth (Video Game) / int_851dda8f
type
Humanoid Abomination
 Wildermyth (Video Game) / int_851dda8f
comment
Humanoid Abomination: The Mothman is deeply uncanny even at a glance, his movements spidery and precise, his skin too smooth, his eyes glowing. His mothlike wings are likely the least bizarre thing about him, especially since one of the heroes will eventually come to sport a pair of their own. Eluna eventually becomes something even stranger, a towering multi-winged figure with overlong limbs, shining with her own light.
 Wildermyth (Video Game) / int_851dda8f
featureApplicability
1.0
 Wildermyth (Video Game) / int_851dda8f
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_851dda8f
 Wildermyth (Video Game) / int_859ec5d8
type
The Fair Folk
 Wildermyth (Video Game) / int_859ec5d8
comment
Thrixl are this world's version of The Fair Folk, interlopers from a distant plane who occasionally embark on raiding campaigns to steal people.
 Wildermyth (Video Game) / int_859ec5d8
featureApplicability
1.0
 Wildermyth (Video Game) / int_859ec5d8
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_859ec5d8
 Wildermyth (Video Game) / int_868409c
type
Broken Pedestal
 Wildermyth (Video Game) / int_868409c
comment
Broken Pedestal: The monarchs are legendary heroes of ages past, who became obsessed with immortality.
 Wildermyth (Video Game) / int_868409c
featureApplicability
1.0
 Wildermyth (Video Game) / int_868409c
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_868409c
 Wildermyth (Video Game) / int_86f2d483
type
Frying Pan of Doom
 Wildermyth (Video Game) / int_86f2d483
comment
Frying Pan of Doom: A cast-iron frying pan is among the beginning weapon options for a Warrior character.
 Wildermyth (Video Game) / int_86f2d483
featureApplicability
1.0
 Wildermyth (Video Game) / int_86f2d483
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_86f2d483
 Wildermyth (Video Game) / int_874176be
type
Psychic Powers
 Wildermyth (Video Game) / int_874176be
comment
Psychic Powers: The insect-like Thrixl's hat is their group Hive Mind's ability to manipulate the minds of others, project illusions, and blast foes with psychomagical force.
 Wildermyth (Video Game) / int_874176be
featureApplicability
1.0
 Wildermyth (Video Game) / int_874176be
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_874176be
 Wildermyth (Video Game) / int_87ede6fc
type
That Man Is Dead
 Wildermyth (Video Game) / int_87ede6fc
comment
That Man Is Dead: Eluna discards her old name and becomes Ecthis, Queen of Light, the conquering empress of the Thrixl.
 Wildermyth (Video Game) / int_87ede6fc
featureApplicability
1.0
 Wildermyth (Video Game) / int_87ede6fc
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_87ede6fc
 Wildermyth (Video Game) / int_8816272b
type
Blinded by the Light
 Wildermyth (Video Game) / int_8816272b
comment
Blinded by the Light: Heroes who have at least partially augmented themselves with flame have the option to either burn out upon death, or to explode violently, blinding everyone on the field, ally and enemy alike. Similarly, celestial heroes gain the ability to blind things that attack them.
 Wildermyth (Video Game) / int_8816272b
featureApplicability
1.0
 Wildermyth (Video Game) / int_8816272b
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_8816272b
 Wildermyth (Video Game) / int_8aaa6f4f
type
Character Customization
 Wildermyth (Video Game) / int_8aaa6f4f
comment
Character Customization: At any time, you can customize any character's name, physical attributes, orientation, and toggle whether they will automatically start romances or rivalries with fellow party members. When a character is first being generated, you may additionally reroll their starting age and stat bonuses, and make changes to their story hooks and dominant personality traits. Legacy characters may also have their personality traits adjusted between campaigns.
 Wildermyth (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Wildermyth (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_8aaa6f4f
 Wildermyth (Video Game) / int_8ae880f7
type
Deconstruction
 Wildermyth (Video Game) / int_8ae880f7
comment
Deconstruction: Of the standard fantasy campaign in which the heroes wage a long-running battle of extermination against tribes of raiding monsters. The human campaign progresses in a very straightforward manner; much of the focus is instead on characterizing the supposed "monsters", giving the Drauven hopes and goals, even an element of tragedy in their doomed quest for relevance in a world where they are often seen as little more than primitive pests.
 Wildermyth (Video Game) / int_8ae880f7
featureApplicability
1.0
 Wildermyth (Video Game) / int_8ae880f7
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_8ae880f7
 Wildermyth (Video Game) / int_8b1a664
type
Kill All Humans
 Wildermyth (Video Game) / int_8b1a664
comment
The Gorgons are the one faction that completely plays this trope straight, being a race of arrogant supremacists who distort nature to their liking and treat humans as vermin. The minotaurs who lead the Deepists are also this, being the true masterminds behind the cult.
 Wildermyth (Video Game) / int_8b1a664
featureApplicability
1.0
 Wildermyth (Video Game) / int_8b1a664
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_8b1a664
 Wildermyth (Video Game) / int_8e59e4a6
type
Cthulhumanoid
 Wildermyth (Video Game) / int_8e59e4a6
comment
Gorgons in this universe are a race of cephalopoid entities with Blue-and-Orange Morality and corrosive blue blood. They can still petrify things instantly with animals, but also madden people and animals by implanting seeds that gradually petrify them from the inside out, turning monsters into tentacled abominations.
 Wildermyth (Video Game) / int_8e59e4a6
featureApplicability
1.0
 Wildermyth (Video Game) / int_8e59e4a6
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_8e59e4a6
 Wildermyth (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Wildermyth (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: The monarchs killed the witch who gave them immortality, as she knew too much.
 Wildermyth (Video Game) / int_928ca2cc
featureApplicability
1.0
 Wildermyth (Video Game) / int_928ca2cc
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_928ca2cc
 Wildermyth (Video Game) / int_950bbfa7
type
Take a Third Option
 Wildermyth (Video Game) / int_950bbfa7
comment
Take a Third Option: A common pattern in many events is to have two imperfect choices, then a third option that's only visible when a certain condition is met. For example, when an enemy scout finds your party's campsite and then flees, your two imperfect options are to give immediate chase or stop and prepare for battle. But if you have a wolftouched party member, he or she can easily run down the scout solo.
 Wildermyth (Video Game) / int_950bbfa7
featureApplicability
1.0
 Wildermyth (Video Game) / int_950bbfa7
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_950bbfa7
 Wildermyth (Video Game) / int_9823f7c
type
ProudWarriorRace
 Wildermyth (Video Game) / int_9823f7c
comment
Drauven are a Proud Warrior Race of Lizard Folk with a distinctly sauroid feel, with many of the higher castes sprouting impressive feathers and even wings.
 Wildermyth (Video Game) / int_9823f7c
featureApplicability
1.0
 Wildermyth (Video Game) / int_9823f7c
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_9823f7c
 Wildermyth (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Wildermyth (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: The Mothman's adventures in the Thrixl's world drew their attention, as well as the fact that humans could be turned into beings like them. Prompting them to begin kidnapping humans to turn them into lostlings, believing they were assisting in human evolution. One of the most successful was Eluna, who became their queen.
 Wildermyth (Video Game) / int_99ddfcec
featureApplicability
1.0
 Wildermyth (Video Game) / int_99ddfcec
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_99ddfcec
 Wildermyth (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Wildermyth (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: Zigzagged. The Drauven are demonstrated to be much more than simple monsters, with a beautiful language and rich culture, albeit one which is rigidly caste-based, with size and the development of their wings determining their caste. However, they have no qualms with raiding human settlements, killing and enslaving humans at will — although the reverse is also shown to be true, both seeing the other as little more than animals. There is one significant cultural disconnect, however — part of the reason the Drauven see humans as violent brutes is because of the manner in which humans will continue to pursue and root out Drauven for months or years on end for what the Drauven see as a single isolated offense, not understanding the humans' desire to avenge the dead or protect the living. Drauven are more pragmatic, with strict codes which dictate a specified end to the Cycle of Revenge, and seemingly place the wellbeing of the tribe and race above the individual.
 Wildermyth (Video Game) / int_9c45b5a2
featureApplicability
1.0
 Wildermyth (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_9c45b5a2
 Wildermyth (Video Game) / int_9c495599
type
Hide Your Children
 Wildermyth (Video Game) / int_9c495599
comment
Hide Your Children: The only human under 18 years of age that's ever seen is Eluna's younger sister Elsee in the second act of "Eluna and the Moth".
 Wildermyth (Video Game) / int_9c495599
featureApplicability
1.0
 Wildermyth (Video Game) / int_9c495599
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_9c495599
 Wildermyth (Video Game) / int_9ce6492a
type
Taking the Bullet
 Wildermyth (Video Game) / int_9ce6492a
comment
Taking the Bullet: When a hero is effectively dealt a mortal blow, the game may allow the option for a friend, parent, or kin to jump in the way. The bullet-taker is maimed and removed from the combat while the saved hero is granted some temporary health.
 Wildermyth (Video Game) / int_9ce6492a
featureApplicability
1.0
 Wildermyth (Video Game) / int_9ce6492a
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_9ce6492a
 Wildermyth (Video Game) / int_a04eb363
type
Lizard Folk
 Wildermyth (Video Game) / int_a04eb363
comment
Lizard Folk: The Drauven are a race of reptilian humanoids. Lesser Drauven resemble D&D's kobolds, but can grow to tower over humans as well as sprouting feathered wings.
 Wildermyth (Video Game) / int_a04eb363
featureApplicability
1.0
 Wildermyth (Video Game) / int_a04eb363
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_a04eb363
 Wildermyth (Video Game) / int_a14c8cfe
type
Secret Legacy
 Wildermyth (Video Game) / int_a14c8cfe
comment
Secret Legacy: The Fenspear family is the last surviving lineage of a company of dragon slayers, whose ancestral vaults hold the weapons which can kill the nigh-immortal dragons of old. It later comes out that the ancestor who founded the family wasn't a great dragonslayer at all, but merely the only surviving member of the adventuring company who gave their lives to bring down the great beasts. However, they were present at the fight, and their ancestral treasure includes the lethal, dragon-slaying venom, its recipe, and a unique, legendary weapon.
 Wildermyth (Video Game) / int_a14c8cfe
featureApplicability
1.0
 Wildermyth (Video Game) / int_a14c8cfe
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_a14c8cfe
 Wildermyth (Video Game) / int_a536f3a3
type
Gender-Blender Name
 Wildermyth (Video Game) / int_a536f3a3
comment
Gender-Blender Name: Brakken and Vulta are randomly generated to be any gender, yet always have the same names. It helps that they're rather fantastical names.
 Wildermyth (Video Game) / int_a536f3a3
featureApplicability
1.0
 Wildermyth (Video Game) / int_a536f3a3
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_a536f3a3
 Wildermyth (Video Game) / int_a60f7120
type
Physical God
 Wildermyth (Video Game) / int_a60f7120
comment
Veering a touch into fear for grown-ups, it's suggested that the reason Eluna became Ecthis is because she was so scared - for her life, for the life of her sister - during her initial capture by the Thrixl, that she wished for the power to prevent that and for a world where she would not experience that kind of traumatic nightmare. And so she became a Physical God, something that could not be harmed nor could the world harm her.
 Wildermyth (Video Game) / int_a60f7120
featureApplicability
1.0
 Wildermyth (Video Game) / int_a60f7120
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_a60f7120
 Wildermyth (Video Game) / int_ac4c6ff8
type
HellFire
 Wildermyth (Video Game) / int_ac4c6ff8
comment
Hellfire: Cvawn threatens the player characters with flames so hot that it'll leave their ghosts burning for all eternity. One possible reaction is to laugh at the thought of an allegedly immortal creature making threats on the dead, brushing off the monstrous dragon's threats with a simple missive: Bring It.
 Wildermyth (Video Game) / int_ac4c6ff8
featureApplicability
1.0
 Wildermyth (Video Game) / int_ac4c6ff8
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_ac4c6ff8
 Wildermyth (Video Game) / int_ac7471b0
type
The Dead Have Names
 Wildermyth (Video Game) / int_ac7471b0
comment
The Dead Have Names: At the end of Chapter 4, many Drauven are buried under a rockslide in a desperate attempt to protect Cvawn's retreat. Pyarc arrives late and laments the loss of Drauven she knew, such as "Colr, Tranyen, Mulsc, Yarsa." In a glimpse of things to come, Cvawn is completely uncaring, not even confessing to having given the order that killed so many Drauven.
 Wildermyth (Video Game) / int_ac7471b0
featureApplicability
1.0
 Wildermyth (Video Game) / int_ac7471b0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_ac7471b0
 Wildermyth (Video Game) / int_ac781948
type
Cartoon Creature
 Wildermyth (Video Game) / int_ac781948
comment
Cartoon Creature: The Critter companion vaguely resembles a small, mammalian griffin, walking on four legs, two of which resemble clawed talons, sporting gigantic, flared ears, and with a small beak on the front of its face, which also includes a mouth.
 Wildermyth (Video Game) / int_ac781948
featureApplicability
1.0
 Wildermyth (Video Game) / int_ac781948
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_ac781948
 Wildermyth (Video Game) / int_af6e7d83
type
Static Role, Exchangeable Character
 Wildermyth (Video Game) / int_af6e7d83
comment
Static Role, Exchangeable Character: This trope is the foundation of how the events work. With only two exceptions (Elsee and Eluna from "Eluna and the Moth"), every human character is randomly generated. For NPCs, this just means a different name and face. For events involving the player's company, there are roles filled by members of the local party based on their personalities, relationships, classes, and other attributes. Some events won't appear unless certain criteria are met. Many other events have no requirements, so you could see an event play out with any possible arrangement of characters.
 Wildermyth (Video Game) / int_af6e7d83
featureApplicability
1.0
 Wildermyth (Video Game) / int_af6e7d83
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_af6e7d83
 Wildermyth (Video Game) / int_b1a7cd14
type
Tap on the Head
 Wildermyth (Video Game) / int_b1a7cd14
comment
Tap on the Head: The For a Friend opportunity has two characters abducted by Deepists and knocked unconscious. One of the two victims regains consciousness fairly early, but the other remains knocked out for up to two days no worse for the wear.
 Wildermyth (Video Game) / int_b1a7cd14
featureApplicability
1.0
 Wildermyth (Video Game) / int_b1a7cd14
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_b1a7cd14
 Wildermyth (Video Game) / int_b40f5b51
type
Secret Weapon
 Wildermyth (Video Game) / int_b40f5b51
comment
Secret Weapon: The venom locked away in the Fenspear family's reliquary, making any weapon capable of inflicting lethal damage to a dragon. Somewhat notably, the adventuring company makes sure to leave lots of venom, as well as the recipe, with a neaby village to ensure that the secret to slaying dragons becomes public knowledge afterwards.
 Wildermyth (Video Game) / int_b40f5b51
featureApplicability
1.0
 Wildermyth (Video Game) / int_b40f5b51
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_b40f5b51
 Wildermyth (Video Game) / int_b9d334b2
type
Aerith and Bob
 Wildermyth (Video Game) / int_b9d334b2
comment
Aerith and Bob: The random name generator tends to put out mostly Aerith-style fantasy names, with a relatively small number of real names. While the player can reroll as many times as wanted or manually change names, the majority of NPCs will lean toward Aerith names.
 Wildermyth (Video Game) / int_b9d334b2
featureApplicability
1.0
 Wildermyth (Video Game) / int_b9d334b2
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_b9d334b2
 Wildermyth (Video Game) / int_bb48f8ba
type
Timed Mission
 Wildermyth (Video Game) / int_bb48f8ba
comment
Timed Mission: The second chapter has a time limit for how many days you have to reach the cave with the spear Ulstryx is after. You can extend this time limit by clearing out land segments ran by Gorgon forces. But once time runs out, the chapter immediately ends and Ulstryx will be stronger in the final chapter due to having claimed the spear first. The third chapter has a timer that's a bit less strict in that the game doesn't end if the timer runs out, but every time it does, one of the segments of land will be flooded by water and lost. For every piece of land that is flooded, you lose the resources it would give you right before the final battle when you get one last chance to outfit your party.
 Wildermyth (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Wildermyth (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_bb48f8ba
 Wildermyth (Video Game) / int_bbfaa837
type
Knight Templar
 Wildermyth (Video Game) / int_bbfaa837
comment
Knight Templar: Eluna/Ecthis wants to create a paradise of dreams and magic — but not everyone can come, and she is willing to lay waste to the Yondering Lands and beyond to hunt down those who would oppose her.
 Wildermyth (Video Game) / int_bbfaa837
featureApplicability
1.0
 Wildermyth (Video Game) / int_bbfaa837
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_bbfaa837
 Wildermyth (Video Game) / int_be8416ea
type
Shrouded in Myth
 Wildermyth (Video Game) / int_be8416ea
comment
Shrouded in Myth: The Legacy system and having the same characters take part in many exclusive adventures is meant to be evocative of similar legends such as King Arthur, Robin Hood or mythological figures like Hercules. Each new adventure is just another addition to that hero's mythos rather than a strict continuity.
 Wildermyth (Video Game) / int_be8416ea
featureApplicability
1.0
 Wildermyth (Video Game) / int_be8416ea
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_be8416ea
 Wildermyth (Video Game) / int_c0091e94
type
Dragon Hoard
 Wildermyth (Video Game) / int_c0091e94
comment
Dragon Hoard: Cvawn sends Drauven raiding parties to seize gold and jewels from human realms, seemingly for no reason other than that he simply decided he liked shiny things. These attacks cause the humans to retaliate in an attempt to end the threat once and for all.
 Wildermyth (Video Game) / int_c0091e94
featureApplicability
1.0
 Wildermyth (Video Game) / int_c0091e94
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c0091e94
 Wildermyth (Video Game) / int_c011cd29
type
Path of Inspiration
 Wildermyth (Video Game) / int_c011cd29
comment
Path of Inspiration: The Deepist cult. It attracts teenagers and youths with promises of exaltation and excitement and freedom from the banality of peasant life. In truth those who are "ascended" are turned into lower life forms so the monarchs can siphon their lifeforce to sustain their immortality. Only those who show talents as lieutenants are actually ascended, and even then, only because they are useful servants. The entire point of the cult is to sustain the monarchs.
 Wildermyth (Video Game) / int_c011cd29
featureApplicability
1.0
 Wildermyth (Video Game) / int_c011cd29
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c011cd29
 Wildermyth (Video Game) / int_c02925f0
type
Wingding Eyes
 Wildermyth (Video Game) / int_c02925f0
comment
Wingding Eyes: The rarely-used "dead" face (usually reserved for Faking the Dead or reacting to a bad joke) turns a character's eyes into X's.
 Wildermyth (Video Game) / int_c02925f0
featureApplicability
1.0
 Wildermyth (Video Game) / int_c02925f0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c02925f0
 Wildermyth (Video Game) / int_c142c1ff
type
Childless Dystopia
 Wildermyth (Video Game) / int_c142c1ff
comment
Childless Dystopia: The Thrixl spirit away all the children from the Player Party's Doomed Hometown, leaving the village bleak despite the coming spring. The goal of Chapter 2 is to mount a rescue mission.
 Wildermyth (Video Game) / int_c142c1ff
featureApplicability
1.0
 Wildermyth (Video Game) / int_c142c1ff
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c142c1ff
 Wildermyth (Video Game) / int_c313d43a
type
True Companions
 Wildermyth (Video Game) / int_c313d43a
comment
True Companions: Adventurers who spend enough time together will become this regardless of their relationship. Lovers will fight fiercely to protect one another, friends will provide better protection when side-by-side than most armor, and rivals can get a guaranteed stunt at the highest levels.
 Wildermyth (Video Game) / int_c313d43a
featureApplicability
1.0
 Wildermyth (Video Game) / int_c313d43a
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c313d43a
 Wildermyth (Video Game) / int_c3182167
type
Golem
 Wildermyth (Video Game) / int_c3182167
comment
Golem: The Morthagi are magical constructs made of metal, glass, and bone. In "The Enduring War", they're revealed to have been created as servitors of one of the fallen empires of the Yondering Lands. They seem to carry out the ancient orders of their long-forgotten masters mindlessly, without thought or malice, but wreak havoc in the process.
 Wildermyth (Video Game) / int_c3182167
featureApplicability
1.0
 Wildermyth (Video Game) / int_c3182167
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c3182167
 Wildermyth (Video Game) / int_c75df49a
type
Shout-Out
 Wildermyth (Video Game) / int_c75df49a
comment
Shout-Out: A Gorgon who was thought to be dead suddenly springs to life to lift a hero up with its tentacles and speak through them. This is almost identical to the "alien speaks through Dr. Okun" scene from Independence Day.
 Wildermyth (Video Game) / int_c75df49a
featureApplicability
1.0
 Wildermyth (Video Game) / int_c75df49a
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c75df49a
 Wildermyth (Video Game) / int_c9d80884
type
Scheherezade Gambit
 Wildermyth (Video Game) / int_c9d80884
comment
Scheherezade Gambit: The Mothman ensnares Ecthis in the Tower of Locks, and after the two duel briefly, Mothman begins instructing Ecthis in how to better craft her dreams. Mothman muses whether his situation is this trope or if Ecthis is the one in control.
 Wildermyth (Video Game) / int_c9d80884
featureApplicability
1.0
 Wildermyth (Video Game) / int_c9d80884
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_c9d80884
 Wildermyth (Video Game) / int_caa28b82
type
Cloudcuckoolander
 Wildermyth (Video Game) / int_caa28b82
comment
Cloudcuckoolander: A hero with the goofball personality or the clown hook can be this, suggesting the heroes attack naked to confuse their foes. (Surprisingly, it may even work.)
 Wildermyth (Video Game) / int_caa28b82
featureApplicability
1.0
 Wildermyth (Video Game) / int_caa28b82
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_caa28b82
 Wildermyth (Video Game) / int_caf89e54
type
Taking You with Me
 Wildermyth (Video Game) / int_caf89e54
comment
Taking You with Me: Heroes defeated in battle may choose to go down doing as much damage as possible to whatever it is that killed them.
 Wildermyth (Video Game) / int_caf89e54
featureApplicability
1.0
 Wildermyth (Video Game) / int_caf89e54
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_caf89e54
 Wildermyth (Video Game) / int_cde51255
type
Antagonist Title
 Wildermyth (Video Game) / int_cde51255
comment
Antagonist Title: The kidnapped Eluna and the cryptic Mothman. The Mothman proves to be the heroes' ally by the end, and Eluna, transformed by the Thrixl, serves as the ultimate Big Bad of the story.
 Wildermyth (Video Game) / int_cde51255
featureApplicability
1.0
 Wildermyth (Video Game) / int_cde51255
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_cde51255
 Wildermyth (Video Game) / int_ce767e6f
type
Co-Dragons
 Wildermyth (Video Game) / int_ce767e6f
comment
The second Co-Dragon has a Small Name, Big Ego, only desiring the fame and prestige of eventually becoming Vulta's right-hand General. He's more Morthagi than man and requires his new recruits to exchange at least one arm for a Morthagi body part.
 Wildermyth (Video Game) / int_ce767e6f
featureApplicability
1.0
 Wildermyth (Video Game) / int_ce767e6f
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_ce767e6f
 Wildermyth (Video Game) / int_cf168867
type
The Corruption
 Wildermyth (Video Game) / int_cf168867
comment
The Corruption: The Gorgons' petrification spreads throughout the land driving animals into frenzies and turning them into monsters. Heroes who fall in combat against the Gorgons may come back with limbs turned to solid stone, and a unique transformation in Age of Ulstryx leaves a character with a lump of Gorgon stone covering one side of their face after being MindControlled by a dying Gorgon.
 Wildermyth (Video Game) / int_cf168867
featureApplicability
1.0
 Wildermyth (Video Game) / int_cf168867
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_cf168867
 Wildermyth (Video Game) / int_d028e0da
type
An Arm and a Leg
 Wildermyth (Video Game) / int_d028e0da
comment
An Arm and a Leg: A hero who is defeated in battle but not killed can sometimes lose a limb. Maimed heroes rejoin the adventure after a period of recuperation, replacing any lost limb with a makeshift prosthesis such as a peg leg. At least one story event can also result in a hero sacrificing a limb to escape a grim situation. Certain transformation effects can result in the lost limb growing back, albeit not in the same form.
 Wildermyth (Video Game) / int_d028e0da
featureApplicability
1.0
 Wildermyth (Video Game) / int_d028e0da
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_d028e0da
 Wildermyth (Video Game) / int_d08049db
type
Taken for Granite
 Wildermyth (Video Game) / int_d08049db
comment
Taken for Granite: As one might expect, gorgons have the ability to turn living creatures to stone. Heroes defeated by a gorgon may escape with one of their limbs petrified. In the late stages of "Age of Ulstryx," the antagonist turns out to have petrified a god, throwing the balance of nature out of whack and requiring the party to try to reverse the petrification before the world drowns.
 Wildermyth (Video Game) / int_d08049db
featureApplicability
1.0
 Wildermyth (Video Game) / int_d08049db
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_d08049db
 Wildermyth (Video Game) / int_d41832cc
type
Written by the Winners
 Wildermyth (Video Game) / int_d41832cc
comment
Written by the Winners: The story of Vulta's rise and fall is retold multiple times over the campaign, first as a heroic fable, then as historical record from the victorious humans' biased point of view, and then from Brakken's firsthand witness account. Brakken's version (which paints Vulta as a tragic victim of human treachery) is implied to be closest to the truth, but the heroes are ultimately more concerned with ending Vulta's current rampage rather than trying to determine whether Brakken is lying about events that took place centuries prior.
 Wildermyth (Video Game) / int_d41832cc
featureApplicability
1.0
 Wildermyth (Video Game) / int_d41832cc
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_d41832cc
 Wildermyth (Video Game) / int_d565da4
type
Starter Equipment
 Wildermyth (Video Game) / int_d565da4
comment
Starter Equipment: Your initial warrior gets a choice of pitchfork, pickaxe, or Frying Pan of Doom, while your initial mystic can choose between a staff or a large wooden spoon that serves as a makeshift wand. The initial hunter always starts with a tier 0 bow and skinning knife. Heroes recruited early in a campaign may start with level 0 equipment of other types as well.
 Wildermyth (Video Game) / int_d565da4
featureApplicability
1.0
 Wildermyth (Video Game) / int_d565da4
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_d565da4
 Wildermyth (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Wildermyth (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Few in number, most slain in ages past, highly intelligent and akin to Physical Gods, the largest units in the game. Their remains turn to stone and gradually coalesce into huge, egg-shaped opals which submerge themselves deep into the earth, and hatch with almost all the memories and intellect of their ancient selves. While Cvawn breathes fire and has the general body plan of four legs, wings, and a tail, rather than the scales and feathers of the Drauven, he is also covered in golden fur, with a blunt muzzle and antler-like horns, more deer- or goat-like than traditionally draconic. Cvawn proves to be less Drauvish in other ways, indifferent to the plight of "their" people, much more interested in taking revenge against the human heroes for his own wounded pride than helping build an empire.
 Wildermyth (Video Game) / int_d88e125e
featureApplicability
1.0
 Wildermyth (Video Game) / int_d88e125e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_d88e125e
 Wildermyth (Video Game) / int_d959f4db
type
Immortality Seeker
 Wildermyth (Video Game) / int_d959f4db
comment
Immortality Seeker: The old smith has spent a lifetime searching for ways to prolong that life. The smith hit a dead end with the Deepists, but jumps on the possibility of becoming an Enduring upon meeting one of the few survivors.
 Wildermyth (Video Game) / int_d959f4db
featureApplicability
1.0
 Wildermyth (Video Game) / int_d959f4db
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_d959f4db
 Wildermyth (Video Game) / int_da4f8f0
type
The Blacksmith
 Wildermyth (Video Game) / int_da4f8f0
comment
The Blacksmith: The players rescue an aging smith at the end of the first chapter. The randomly generated smith is also a expert on the Morthagi and their creators, the Mortificers, and goes on to serve as something of a mentor figure in the first few chapters. The Enduring were seeking him out, and led the Morthagi straight to him.
 Wildermyth (Video Game) / int_da4f8f0
featureApplicability
1.0
 Wildermyth (Video Game) / int_da4f8f0
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_da4f8f0
 Wildermyth (Video Game) / int_db39ccfd
type
Battle Couple
 Wildermyth (Video Game) / int_db39ccfd
comment
The only thing that makes any gameplay difference is the hero's orientation, as this determines whether the hero may randomly start a romance with another hero of compatible orientation, and thus be eligible for Battle Couple buffs. Any hero, regardless of any of this, may have their children join the party between chapters unless the player explicitly forbids it.
 Wildermyth (Video Game) / int_db39ccfd
featureApplicability
1.0
 Wildermyth (Video Game) / int_db39ccfd
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_db39ccfd
 Wildermyth (Video Game) / int_e16cd24e
type
Know When to Fold 'Em
 Wildermyth (Video Game) / int_e16cd24e
comment
Know When to Fold 'Em: When Eluna is sealed with the Mothman, the heroes are surrounded by Thrixl, ready for a final fight. The Thrixl however just leave, knowing they can't free Eluna, and killing the heroes does nothing.
 Wildermyth (Video Game) / int_e16cd24e
featureApplicability
1.0
 Wildermyth (Video Game) / int_e16cd24e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_e16cd24e
 Wildermyth (Video Game) / int_e2737113
type
Cult Defector
 Wildermyth (Video Game) / int_e2737113
comment
Cult Defector: The old blacksmith joined the Deepists as part of their search for immortality, but left upon realizing their promises were hollow. The facial tattoos remain, however. One event that can happen is a sect of Deepists attempting to recruit a member of the party into the cult. The party member can choose to join in the hopes of discovering information about the cult and likewise, they discover very little that they don't already know but come away with tattoos. There is also the potential for a party member to do so in context of the Deepist campaign.
 Wildermyth (Video Game) / int_e2737113
featureApplicability
1.0
 Wildermyth (Video Game) / int_e2737113
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_e2737113
 Wildermyth (Video Game) / int_e543a655
type
Light Is Not Good
 Wildermyth (Video Game) / int_e543a655
comment
Light Is Not Good: The sun fragment that gave Vulta their powers also caused them to develop human instincts - which did not mix well with the natural vulture ones, as humans are naturally ambitious and vultures territorial, turning Vulta into an Evil Overlord.
 Wildermyth (Video Game) / int_e543a655
featureApplicability
1.0
 Wildermyth (Video Game) / int_e543a655
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_e543a655
 Wildermyth (Video Game) / int_e70127
type
The Mole
 Wildermyth (Video Game) / int_e70127
comment
The Mole: One of your party members can leave the party to join the cult. Only to return for the final battle, revealing they infiltrated the cult to learn the location of the Monarchs and subvert their defenses.
 Wildermyth (Video Game) / int_e70127
featureApplicability
1.0
 Wildermyth (Video Game) / int_e70127
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_e70127
 Wildermyth (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Wildermyth (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The forge held by the "good" Morthagi requires a human soul to be bonded to it to control the constructs. One of the party members can volunteer, providing Morthagi reinforcements for the final battle. The rest of the party wonder how much of them truly remains alive as they cannot communicate from inside the forge, and the other Morthagi have to act as translators.
 Wildermyth (Video Game) / int_e794cb54
featureApplicability
1.0
 Wildermyth (Video Game) / int_e794cb54
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_e794cb54
 Wildermyth (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Wildermyth (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: Thrixl come from a world where the rules of reality are not as firm as ours, and they don't quite get human morality. They don't understand why humans would not want to be turned into Thrixl, for one.
 Wildermyth (Video Game) / int_e8e56799
featureApplicability
1.0
 Wildermyth (Video Game) / int_e8e56799
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_e8e56799
 Wildermyth (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Wildermyth (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: The Mortificers who saw the Enduring as abominations would rather accept a finite life and a natural death.
 Wildermyth (Video Game) / int_ea39d156
featureApplicability
1.0
 Wildermyth (Video Game) / int_ea39d156
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_ea39d156
 Wildermyth (Video Game) / int_eaa2b8f8
type
Bewitched Amphibians
 Wildermyth (Video Game) / int_eaa2b8f8
comment
Bewitched Amphibians: A variant: a snapping turtle claims to be a cursed prince or princess and just needs someone to kiss them. The party is skeptical ("I've heard that line from turtles before"), but they turn out to be telling the truth - after they turn into a raging Drauven warchief. The turtle never claimed to be human royalty, after all. A frog's head, along with a long sticky tongue, is also one of the possible hero transformations.
 Wildermyth (Video Game) / int_eaa2b8f8
featureApplicability
1.0
 Wildermyth (Video Game) / int_eaa2b8f8
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_eaa2b8f8
 Wildermyth (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Wildermyth (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The Thrixl are mysterious insectoid-draconic hybrid creatures with Psychic Powers.
 Wildermyth (Video Game) / int_eb4086e3
featureApplicability
1.0
 Wildermyth (Video Game) / int_eb4086e3
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_eb4086e3
 Wildermyth (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Wildermyth (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: Heroes are classed as Warriors, Hunters, and Mystics. The distinction between classes can get blurry in the late game, especially since all heroes can use all weapons, but in general Warriors focus on tanking or melee brawling, Hunters lean toward ranged weapons, stealth, and traps, and Mystics rely on magic called "interfusion" to connect with, control, and manipulate the various features of the battlefield around them.
 Wildermyth (Video Game) / int_edae412c
featureApplicability
1.0
 Wildermyth (Video Game) / int_edae412c
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_edae412c
 Wildermyth (Video Game) / int_f2c895f
type
Your Terrorists Are Our Freedom Fighters
 Wildermyth (Video Game) / int_f2c895f
comment
Your Terrorists Are Our Freedom Fighters: Gorgons see Ulstryx as their hero, fighting back against the humans who have conquered their lands and planning to restore what was lost. That he's petrified the spirit of balance to drown the world in storm is just him doing what's necessary to them.
 Wildermyth (Video Game) / int_f2c895f
featureApplicability
1.0
 Wildermyth (Video Game) / int_f2c895f
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_f2c895f
 Wildermyth (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wildermyth (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Except for some special cases (such as Escort Missions and town defense), the player party cannot include more than five heroes.
 Wildermyth (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Wildermyth (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_f3cf30d9
 Wildermyth (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Wildermyth (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Lost or transformed limbs, scars and other asymmetrical features (such as the Gorgonoid Mark from the Age of Ulstryx campaign) will switch sides depending on what direction a character is facing, with the default being to the right based on the arms and legs being labeled L or R.
 Wildermyth (Video Game) / int_f5a22215
featureApplicability
1.0
 Wildermyth (Video Game) / int_f5a22215
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_f5a22215
 Wildermyth (Video Game) / int_f8c2936e
type
Alien Fair Folk
 Wildermyth (Video Game) / int_f8c2936e
comment
Alien Fair Folk: Thrixl are Master of Illusion Insectoid Aliens from a parallel world called Terrafact, who just don't get humans that well.
 Wildermyth (Video Game) / int_f8c2936e
featureApplicability
1.0
 Wildermyth (Video Game) / int_f8c2936e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_f8c2936e
 Wildermyth (Video Game) / int_fbd5fda1
type
Friendly Rivalry
 Wildermyth (Video Game) / int_fbd5fda1
comment
Friendly Rivalry: A given pair of heroes can become rivals through player choice, events, or in-game interaction. Their interaction tends to be snarky, but they're still comrades who work together to accomplish the party's goals, and their rivalry inspires them to try to outdo one another in battle - when one of them performs a successful stunt, their rival gains an increased chance to stunt as well, indicated by the status "Oh Yeah? Watch This!" Notably, no hero is ever happy when a rival dies in battle- their reactions range from horror to guilt.
 Wildermyth (Video Game) / int_fbd5fda1
featureApplicability
1.0
 Wildermyth (Video Game) / int_fbd5fda1
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_fbd5fda1
 Wildermyth (Video Game) / int_fc52510
type
Brain Uploading
 Wildermyth (Video Game) / int_fc52510
comment
Brain Uploading: In a sense. The Enduring are Morthagi bodies into which a human soul has been magically transplanted, allowing the mind and personality to live on after the body dies. The old smith eventually persuades the Enduring to allow him to become one of them. At the end of Chapter 4, one of the party members may choose to become the consciousness for the control core which will allow the Enduring to craft friendly Morthagi.
 Wildermyth (Video Game) / int_fc52510
featureApplicability
1.0
 Wildermyth (Video Game) / int_fc52510
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_fc52510
 Wildermyth (Video Game) / int_fdad625e
type
Was Once a Man
 Wildermyth (Video Game) / int_fdad625e
comment
Was Once a Man: Most humans taken through the portal to Terrafract come back as shambling mix-and-match horrors. Eluna is captured by the Thrixl and slowly transformed into their "Queen of Light", at least partly of her own free will, in their alien home dimension of Terrafract. Apparently, the process works much more smoothly on humans with the mystic's gift. Similarly, the Mothman spent years wandering the otherworld and was gradually altered to the point where his own parents couldn't recognize him.
 Wildermyth (Video Game) / int_fdad625e
featureApplicability
1.0
 Wildermyth (Video Game) / int_fdad625e
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_fdad625e
 Wildermyth (Video Game) / int_fed93e1b
type
Dark and Troubled Past
 Wildermyth (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: Characters can have dark secrets in their pasts which may or may not come to light during play.
 Wildermyth (Video Game) / int_fed93e1b
featureApplicability
1.0
 Wildermyth (Video Game) / int_fed93e1b
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_fed93e1b
 Wildermyth (Video Game) / int_name
type
ItemName
 Wildermyth (Video Game) / int_name
comment
 Wildermyth (Video Game) / int_name
featureApplicability
1.0
 Wildermyth (Video Game) / int_name
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Wildermyth (Video Game) / int_name
 Wildermyth (Video Game) / int_name
itemName
Wildermyth (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wildermyth (Video Game)
hasFeature
Animorphism / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Bewitched Amphibians / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Dashed Plot Line / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Elemental Weapon / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Everybody Hates Mathematics / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Fighter, Mage, Thief / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Frying Pan of Doom / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Hold the Line / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Hold Your Hippogriffs / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
In Place of an Eye / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Mook Maker / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Organic Technology / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Passing the Torch / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Permadeath / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Procedural Generation / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Purely Aesthetic Gender / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Static Role, Exchangeable Character / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
The Last Dance / int_fb96b3ea
 Wildermyth (Video Game)
hasFeature
Transflormation / int_fb96b3ea