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Wizardry: Labyrinth of Lost Souls (Video Game)
- 64 statements
- 11 feature instances
- 4 referencing feature instances
Wizardry: Labyrinth of Lost Souls (Video Game) | type |
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Wizardry: Labyrinth of Lost Souls (Video Game) | label |
Wizardry: Labyrinth of Lost Souls (Video Game) | |
Wizardry: Labyrinth of Lost Souls (Video Game) | page |
WizardryLabyrinthOfLostSouls | |
Wizardry: Labyrinth of Lost Souls (Video Game) | comment |
Avrul, god of creation, made the Draguun, a race of dragon-like beings descended from the dragon gods. They excelled in magic. So much so, that they destroyed themselves in a great magical war.Welp.After the Draguun wiped themselves out, the remaining races succumbed to horrific infighting, until the Empire of Darua united the people.100 years later, the emperor of Darua fell into madness, leaving three distinct kingdoms — Diement, Qhopati, and Haersant. They formed a powerful alliance and a second golden age began.Unfortunately, as the age progressed, monsters began to reappear. The "Elder Ones," demonic entities that were once sealed away by the angels in prehistory, began to appear.During the chaos, the people clinged to their fragile peace, as adventurers appeared, searching for legendary artifacts of the Draguun while also hunting bounties to ensure the safety of the alliance.Of course, very little of that has anything to do with anything, as the real plot is something along these lines: There's a few big dungeons in town. Go explore them.In a more meta example, the game itself has an interesting history — Sir-Tech, the company that created Wizardry in the early 80s, was wiped out by the direct intervention of Electronic Arts — they pulled in favors to prevent Sir-Tech from being able to publish Wizardry 8 (due to EA wanting to purchase Sir-Tech and the Wizardry IP). However, before their death they had given a carte blanche license to a Japanese firm to make new Wizardry games.These Wizardry games are much closer to the old school Wizardry games — Wizardry 1-5. They have limited classes and races, especially when compared to 6-8, no sci-fi elements, and very few scripted events in the dungeon. The dungeons are 20x20 square maps (although not every square is filled in), and rely on fairly simple tricks to encourage map making.The game was released on PlayStation 3 in Japan in 2009 (with international releases in 2011), then ported to iOS in 2011, the Play Station Vita (Japan only) in 2015, and on PC in 2020 with all of the DLC from the previous ports included. | |
Wizardry: Labyrinth of Lost Souls (Video Game) | fetched |
2023-07-05T11:45:06Z | |
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Dropped link to Fanservice: Not a Feature - IGNORE | |
Wizardry: Labyrinth of Lost Souls (Video Game) | isPartOf |
DBTropes | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_14fbe67f | type |
Godiva Hair | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_14fbe67f | comment |
In the depths of the dungeons, you'll start running into Succubi and Incubi. Both are completely stark naked — the Succubi has Godiva Hair to make up for the fact that she's making an obscene pose at the camera, the Incubi is striking a pose from a greek statue, "pointing" away from the camera for decency. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_14fbe67f | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_14fbe67f | featureConfidence |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_14fbe67f | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5281d5b1 | type |
Our Dwarves Are All the Same | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5281d5b1 | comment |
Our Dwarves Are All the Same: Subverted with Pegma and the generic male dwarf, who are the farthest thing from 'short' you can think of, being the tallest characters in the game by a notable margin, with only the human males coming close. Do note the females of the species play this straight, being about half the size of the males. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5281d5b1 | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5281d5b1 | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_550f6fb3 | type |
Bokukko | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_550f6fb3 | comment |
Bokukko: Thanks to the Japanese voice-over being left in (as the only option no less), we get to hear the female Porklu hero be exactly this even in the English version. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_550f6fb3 | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_550f6fb3 | featureConfidence |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: The game launched with a DLC pack for $5 which extends the intro / tutorial dungeon into a Bonus Dungeon; justified due to the game having been out for several years in Japan (a second one is incoming that doubles the level cap and adds a smaller Playable Epilogue dungeon.) Less justifiable (albeit nothing not included in the Japanese Wizardry DLC store) are the "Growth Seeds" which add extra points to character creation, and the "pay real money for in game items" DLC, such as paying $2 for a rare item that drops on floor 9 of the dungeon. The 2020 PC release has all of these bundled in. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c17c12f | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c17c12f | featureConfidence |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c5d0032 | type |
Eyepatch of Power | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c5d0032 | comment |
Eyepatch of Power: One version of the female human sprite has this. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c5d0032 | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c5d0032 | featureConfidence |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_5c5d0032 | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_62259825 | type |
Nintendo Hard | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_62259825 | comment |
Nintendo Hard: Taken up to 11, but still not quite as hard as the original Wizardry games from 1981. To clarify, the new games allow you to save anywhere, including in the dungeon, and the chances of permanently losing a character (from dead -> ash -> permadeath) are very low. In the original Wizardry games, you couldn't manually save as it saved after every buttonpress, the chances of you permanently losing a character were nontrivial, and certain traps — such as a teleporter trap on a chest accidentally sending you into solid rock — would instantly and permanently lose your characters. Some other minor QOL changes to reduce the difficulty have been added — if you wipe out in the dungeon, your "leader" is sent back to the temple and given a free resurrection, and you can pay to have the temple summon corpses. In the original games, you had to walk a character down to where you died and pick up the corpses, dragging them back — and the enemies in the dungeon will have stolen most of your gear, to boot. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_62259825 | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_62259825 | featureConfidence |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_70d8269d | type |
Excuse Plot | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_70d8269d | comment |
Excuse Plot: Said excuse plot is almost word for word the same as the Excuse Plot from Wizardry 1, 2, and 5. Only thing missing is a justification as to why the dungeon exists. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_70d8269d | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_70d8269d | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Your characters are assigned a random number of stat points at creation, from 6 to 47. It's heavily weighted towards lower numbers. Many, many players over the years have accidentally canceled the screen (rerolling the numbers) right before realizing they had a character with 30, 40 bonus points or more. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_963086ce | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) / int_963086ce | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_c75df49a | type |
Shout-Out | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_c75df49a | comment |
Shout-Out: The female dwarf sounds suspiciously like she's saying "Nipa~" from time to time when attacking with a weapon. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_c75df49a | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) | hasFeature |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_c75df49a | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_d4c98786 | type |
Writing Around Trademarks | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_d4c98786 | comment |
Writing Around Trademarks: The hobbits are now "porklus" to avoid legal problems with the J. R. R. Tolkien estate. | |
Wizardry: Labyrinth of Lost Souls (Video Game) / int_d4c98786 | featureApplicability |
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Wizardry: Labyrinth of Lost Souls (Video Game) |
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