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XCar: Experimental Racing (Video Game)

 XCar: Experimental Racing (Video Game)
type
TVTItem
 XCar: Experimental Racing (Video Game)
label
XCar: Experimental Racing (Video Game)
 XCar: Experimental Racing (Video Game)
page
XCarExperimentalRacing
 XCar: Experimental Racing (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })XCar: Experimental Racing is a semi-simulation Racing Game developed by Bad Dog and released by Bethesda Softworks in 1997. It is described by its developers as a racing game that features close-wheel, closed-cockpit Super Prototype racecars, as well as its own blend of motor-racing rules. Central to the game is its heavy emphasis on Design-It-Yourself Equipment—the performance of the car you use to race can be adjusted in many ways, ranging from engine to aerodynamics. There is no progression system—you can switch between all the available cars in the game and modify them as you wish. The only thing that matters is how your car performs on the track.
 XCar: Experimental Racing (Video Game)
fetched
2020-11-19T05:00:36Z
 XCar: Experimental Racing (Video Game)
parsed
2020-11-19T05:00:36Z
 XCar: Experimental Racing (Video Game)
isPartOf
DBTropes
 XCar: Experimental Racing (Video Game) / int_17ce80aa
type
All There in the Manual
 XCar: Experimental Racing (Video Game) / int_17ce80aa
comment
All There in the Manual: The game's manual was touted as a feature of the game, providing supplementary information on the tracks, as well as an entire section on actual racing techniques.
 XCar: Experimental Racing (Video Game) / int_17ce80aa
featureApplicability
1.0
 XCar: Experimental Racing (Video Game) / int_17ce80aa
featureConfidence
1.0
 XCar: Experimental Racing (Video Game)
hasFeature
XCar: Experimental Racing (Video Game) / int_17ce80aa
 XCar: Experimental Racing (Video Game) / int_66755d29
type
Author Avatar
 XCar: Experimental Racing (Video Game) / int_66755d29
comment
Author Avatar: A few of the drivers' names are references to members of the development team, such as B.Rydalch (Bart Rydalch, a 3D modeller and level/scenario designer), G.Craver (Guy Carver, a programmer), K.Reigns (Kelly Rains, a 3D modeller), and D.Chris (Chris Doll, a playtester).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 XCar: Experimental Racing (Video Game) / int_66755d29
featureApplicability
1.0
 XCar: Experimental Racing (Video Game) / int_66755d29
featureConfidence
1.0
 XCar: Experimental Racing (Video Game)
hasFeature
XCar: Experimental Racing (Video Game) / int_66755d29
 XCar: Experimental Racing (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 XCar: Experimental Racing (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: XCar has a handful of these. Besides being able to set the game's realism to "Action", there is a setting, as well as a keypress, to point your car in the correct direction of the track if you come to a complete stop after spinning out. Wet weather races, which reduce speeds and make cars more prone to skidding out, can also be disabled with a toggle.
 XCar: Experimental Racing (Video Game) / int_d6f284a3
featureApplicability
1.0
 XCar: Experimental Racing (Video Game) / int_d6f284a3
featureConfidence
1.0
 XCar: Experimental Racing (Video Game)
hasFeature
XCar: Experimental Racing (Video Game) / int_d6f284a3
 XCar: Experimental Racing (Video Game) / int_name
type
ItemName
 XCar: Experimental Racing (Video Game) / int_name
comment
 XCar: Experimental Racing (Video Game) / int_name
featureApplicability
1.0
 XCar: Experimental Racing (Video Game) / int_name
featureConfidence
1.0
 XCar: Experimental Racing (Video Game)
hasFeature
XCar: Experimental Racing (Video Game) / int_name
 XCar: Experimental Racing (Video Game) / int_name
itemName
XCar: Experimental Racing (Video Game)

The following is a list of statements referring to the current page from other pages.

 XCar: Experimental Racing (Video Game)
hasFeature
Wide-Open Sandbox / int_6580fb85