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X-COM: Interceptor (Video Game)

 X-COM: Interceptor (Video Game)
type
TVTItem
 X-COM: Interceptor (Video Game)
label
X-COM: Interceptor (Video Game)
 X-COM: Interceptor (Video Game)
page
XComInterceptor
 X-COM: Interceptor (Video Game)
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X-COM: Interceptor is a multi-genre spacefighter aerial combat/business simulation shooter-strategy game produced by MicroProse in 1998, the fourth instalment of the classic X-COM series, and the first of multiple oddities in the series — the first to not be a RTS, the first to have voice acting, the first to not be developed with Mythos Games, and the first to feature the player taking direct control of a character rather than being a non-entity commander. It is a Interquel set between the events of X-COM: Terror from the Deep and X-COM: Apocalypse, making it chronologically the third game in the series.It's the year 2067, and the Earth's natural resources are pretty much all gone. To prevent the utter decay of civilization, the major corporations of Earth venture into space — an area known as "The Frontier" — to find the raw materials required for humans. Unfortunately, some of humanity's old enemies from the first game are already in the neighbourhood when the corporations arrived, and they have plans of their own for the resources of the Frontier. Plans that could very well mean the end of the human race.The player takes command of an elite force that has been created to fight the aliens in space. Unlike previous games in the series, the game is primarily a space combat simulator, with the player flying starfighters to protect the human corporations set up to gather resources in the Frontier. The player also acts in the role of X-COM commander in the region, managing bases, resources, and the organisation's financial standing. The player also needs to capture and research alien technology in order to improve human technology and discover the reason for the aliens' interest in the region.
 X-COM: Interceptor (Video Game)
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2024-03-13T20:48:01Z
 X-COM: Interceptor (Video Game)
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2024-03-13T20:48:01Z
 X-COM: Interceptor (Video Game)
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Dropped link to CoolPlane: Not a Feature - ITEM
 X-COM: Interceptor (Video Game)
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DBTropes
 X-COM: Interceptor (Video Game) / int_177a6464
type
Genre Shift
 X-COM: Interceptor (Video Game) / int_177a6464
comment
Genre Shift: From Turn Based Tactical with a strategic global layer, to a Flight Simulator with a significantly simplified strategic layer. The effectiveness of the shift is widely debated.
 X-COM: Interceptor (Video Game) / int_177a6464
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1.0
 X-COM: Interceptor (Video Game) / int_177a6464
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1.0
 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_177a6464
 X-COM: Interceptor (Video Game) / int_1aa08f77
type
Multiple Endings
 X-COM: Interceptor (Video Game) / int_1aa08f77
comment
Multiple Endings: There are three possible endings in the game. Failure: either XCOM gets decommissioned for failing to protect the Frontier (having a negative score) for too many months in a row, or all the corporations pull out of the Frontier (all outposts are destroyed). The aliens, no longer opposed, complete their superweapon and unleash it on Earth, killing humanity. Bad End Victory: You succeed in destroying the alien pocket dimension with the Nova Bomb, but you don't get back to the UGS MacArthur in time, or it gets destroyed before you get back to it. Humanity celebrates their victory, but it's tempered by the loss of the people that made it possible. Golden Ending: You succeed in destroying the alien pocket dimension with the Nova Bomb and manage to escape back through the black hole to normal space. Humanity celebrates their overwhelming victory, and the Frontier is secured for future exploitation.
 X-COM: Interceptor (Video Game) / int_1aa08f77
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X-COM: Interceptor (Video Game) / int_1aa08f77
 X-COM: Interceptor (Video Game) / int_213288c6
type
Next Tier Power-Up
 X-COM: Interceptor (Video Game) / int_213288c6
comment
Next Tier Power-Up: Every single item in the game (except weapons) has three tiers: Basic armor is weaker than Tri-Titanium armor which is weaker than Trans-Dermal armor. Scanners come in three tiers, each tier increasing the lock-on speed and range, as well as the detection radius on the strategic map. Basic engines are fine, but the Gravity/Induction Drive increases the range of your interceptors, as well as the speed on the strategic map, and the Graviton Pulse Drive makes you incredibly fast everywhere. The interceptors themselves, on both sides, have three tiers: The X1-A Lightning II is the basic XCOM fighter and can only mount two beam weapons and two missile weapons, in addition to reaching max speed on the second tier engine and having limited "optional" part attachment points. It's replaced by the S-2 Firestar, which can mount two more beam weapons, one more missile weapon, and twice as many optional parts, while also boasting a big boost to hull strength (from 100 to 250). The best XCOM interceptor is the M-3 Super Avenger, which can mount four beam weapons and four missile weapons, 50% more optional parts than the Firestar, another massive boost to hull strength (400), and it is also the only ship that can use the Nova Bomb. For the aliens, the basic ship is the Wraith, which is very fast and nimble, but cannot take damage well: it will dodge missiles with impunity, but if it gets tagged by anything more powerful than a standard laser, it will be hurting. The Spectre is more heavily armored and armed, at the cost of some speed and agility. The Phantasm is (comparatively) very slow, very sturdy, only piloted by the very best (Aereons and Psilords), mounts more weapons than any other fighter in the game, and can attack in any direction, preventing chase tactics. Even base modules get in on the act: your downlink modules, which speed your research, have three tiers, with each improvement being slightly better than the last.
 X-COM: Interceptor (Video Game) / int_213288c6
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 X-COM: Interceptor (Video Game) / int_26a3246d
type
Doing Research
 X-COM: Interceptor (Video Game) / int_26a3246d
comment
Doing Research: Averted, for the first time in the series. Research is completed immediately by the Galactic Science Group — what you're doing is downloading the files, the speed of which is determined by your bandwidth and the size of the files you're downloading. For some reason, you still need to have the prerequisite files on hand in order to be able to download the files that use that research (such as requiring a download of the Cold Fusion file before allowing you to download the Fusion Torpedo file).
 X-COM: Interceptor (Video Game) / int_26a3246d
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X-COM: Interceptor (Video Game) / int_26a3246d
 X-COM: Interceptor (Video Game) / int_286c4020
type
Gravity Sucks
 X-COM: Interceptor (Video Game) / int_286c4020
comment
Gravity Sucks: Black holes exist on the strategic map. Their primary purpose is to serve as dangerous obstacles: probes that are too close to black holes will get sucked in and destroyed before they would normally expire, and ships flying too close to them risk getting drawn in if you're not paying attention. The aliens suffer the same weakness, which makes is especially odd when your first hint of the aliens' plot is that they're flying supply fleets into black holes directly. Turns out they're using black holes to access their pocket dimension, in which their super weapon is being created. Getting there and destroying the super weapon becomes your ultimate goal.
 X-COM: Interceptor (Video Game) / int_286c4020
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X-COM: Interceptor (Video Game) / int_286c4020
 X-COM: Interceptor (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 X-COM: Interceptor (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Nova Bomb is this trope incarnate. Capable of snuffing out a star and its associated planets with a single shot, and destroying or killing everything in that system. That being said, it's a literal star destroyer in a game where you're supposed to be protecting the Frontier so that Earth can get the resources that are being mined from it. Blowing up those stars and planets doesn't exactly help with that mission. And each Nova Bomb is prohibitively expensive anyway. The Heavy Laser is very impractical: it has the highest possible damage per shot in the game, putting it on par with the Phase Cannon in terms of damage, but it has a very slow firing rate, a short range, and it draws more power than any other weapon except the Psi-Beam. Using the Heavy Laser will inflict terrible damage, but you won't get off more than a few shots before you have to wait for your power to recharge.
 X-COM: Interceptor (Video Game) / int_2bdae2ae
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 X-COM: Interceptor (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 X-COM: Interceptor (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: Sectoids are the least capable of enemies, followed by Mutons, Psilords, Ethereals and Aereons. Additionally, you start off fighting Wraiths, which are fast but weak, and escalate to Spectres and Phantasms.
 X-COM: Interceptor (Video Game) / int_323f135b
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X-COM: Interceptor (Video Game) / int_323f135b
 X-COM: Interceptor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 X-COM: Interceptor (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The game was originally designed to run on Windows 98, and on any version after that, it introduces a bizarre bug. Attempting to destroy an alien data jammer probe will cause you to spawn into a mission where the probe is always directly behind you according to your scanners. You can't actually see it because it doesn't actually spawn into the mission, so you can't destroy it. Leaving the mission is considered a failure, and the probe endures, reducing your research rate. A fan made patch fixes the issue by preventing aliens from launching data jammer probes at all.
 X-COM: Interceptor (Video Game) / int_33ca811a
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1.0
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X-COM: Interceptor (Video Game) / int_33ca811a
 X-COM: Interceptor (Video Game) / int_34c3144b
type
Lured into a Trap
 X-COM: Interceptor (Video Game) / int_34c3144b
comment
Lured into a Trap: The aliens will send probes just like you do, and it is generally in your interest to shoot them down. Most of the time, a probe destruction mission only requires that you get in range of the probe, blow it up, and go home. As the game progresses, however, it becomes increasingly likely that the aliens will use the probe as a trap: after destroying it, three to seven UFOs will spawn in an start attacking immediately. The mission is still considered a victory for accomplishing the objective, but you might not make it back if you don't jump to hyperspace immediately. Trap Is the Only Option: Because the aliens can use Data Jammer Probes, which slows your research download speed, whether or not it's a trap, you have to go blow it up.
 X-COM: Interceptor (Video Game) / int_34c3144b
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 X-COM: Interceptor (Video Game) / int_39b8d3d6
type
Boring, but Practical
 X-COM: Interceptor (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Gatling Laser does little damage per shot but shoots much faster than any other weapon in the game, which helps with fast moving targets, while the Plasma Cannon drains more energy, but has better range and damage than most of the laser weapons. You can get Plasma Cannons relatively quicklynote you only need to scavenge one from an enemy ship and download the research on it and Gatling Lasers are available before you even get into a single firefight if you prioritize the research on it. Both will last you a surprising majority of the game. For missiles, the X-Winder Missile is incredibly boring: it's relatively slow and weak, and not very agile. But you can take up to five per weapon mount, while all other offensive missile weapons max out at four or less. Forcing an enemy to behave evasively due to being chased by a missile is almost as valuable as hitting them with the missile, especially during defensive missions, and the X-Winder Missile is very cheap compared to later missile weapons.
 X-COM: Interceptor (Video Game) / int_39b8d3d6
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1.0
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X-COM: Interceptor (Video Game) / int_39b8d3d6
 X-COM: Interceptor (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 X-COM: Interceptor (Video Game) / int_40cc0c7e
comment
Bad End Victory: You succeed in destroying the alien pocket dimension with the Nova Bomb, but you don't get back to the UGS MacArthur in time, or it gets destroyed before you get back to it. Humanity celebrates their victory, but it's tempered by the loss of the people that made it possible.
 X-COM: Interceptor (Video Game) / int_40cc0c7e
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1.0
 X-COM: Interceptor (Video Game) / int_40cc0c7e
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_40cc0c7e
 X-COM: Interceptor (Video Game) / int_47e4f5f5
type
Golden Ending
 X-COM: Interceptor (Video Game) / int_47e4f5f5
comment
Golden Ending: You succeed in destroying the alien pocket dimension with the Nova Bomb and manage to escape back through the black hole to normal space. Humanity celebrates their overwhelming victory, and the Frontier is secured for future exploitation.
 X-COM: Interceptor (Video Game) / int_47e4f5f5
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1.0
 X-COM: Interceptor (Video Game) / int_47e4f5f5
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_47e4f5f5
 X-COM: Interceptor (Video Game) / int_496569e8
type
Race Against the Clock
 X-COM: Interceptor (Video Game) / int_496569e8
comment
Race Against the Clock: Technically averted: in theory, the aliens are constantly working towards their goal of building the Planet Destroyer to raze Earth. In practice, you can take as much time as you need, as long as you don't go bankrupt. There is a time limit that can be extended by destroying alien Ore Processing Platforms, bases, and supply convoys, but the time limit is so generous as to be functionally meaningless anyway.
 X-COM: Interceptor (Video Game) / int_496569e8
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 X-COM: Interceptor (Video Game) / int_4e3d253b
type
Downer Ending
 X-COM: Interceptor (Video Game) / int_4e3d253b
comment
Failure: either XCOM gets decommissioned for failing to protect the Frontier (having a negative score) for too many months in a row, or all the corporations pull out of the Frontier (all outposts are destroyed). The aliens, no longer opposed, complete their superweapon and unleash it on Earth, killing humanity.
 X-COM: Interceptor (Video Game) / int_4e3d253b
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X-COM: Interceptor (Video Game) / int_4e3d253b
 X-COM: Interceptor (Video Game) / int_50a33496
type
Trap Is the Only Option
 X-COM: Interceptor (Video Game) / int_50a33496
comment
Trap Is the Only Option: Because the aliens can use Data Jammer Probes, which slows your research download speed, whether or not it's a trap, you have to go blow it up.
 X-COM: Interceptor (Video Game) / int_50a33496
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1.0
 X-COM: Interceptor (Video Game) / int_50a33496
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_50a33496
 X-COM: Interceptor (Video Game) / int_550854fe
type
Telepathic Spacemen
 X-COM: Interceptor (Video Game) / int_550854fe
comment
Telepathic Spacemen: The Sectoids, Psilords and Ethereals.
 X-COM: Interceptor (Video Game) / int_550854fe
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1.0
 X-COM: Interceptor (Video Game) / int_550854fe
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_550854fe
 X-COM: Interceptor (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 X-COM: Interceptor (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Gatling Laser, if you're good enough with it. It's not as powerful as the Standard Laser or Heavy Laser, but it shoots so much faster than either that it will chew through standard shields and basic armor plating like nothing else (providing far more damage-per-second, even with a lower damage rating). Even the Plasma Cannon, the first alien weapon you typically get in the game, can't keep up with it. You'll likely be using nothing else until the aliens start using tier 2 shields and armor, and even then, it's still an excellent weapon.
 X-COM: Interceptor (Video Game) / int_5b81ca8d
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 X-COM: Interceptor (Video Game) / int_5b81ca8d
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X-COM: Interceptor (Video Game) / int_5b81ca8d
 X-COM: Interceptor (Video Game) / int_61c0e60d
type
Star Killing
 X-COM: Interceptor (Video Game) / int_61c0e60d
comment
Star Killing: The Nova Bomb.
 X-COM: Interceptor (Video Game) / int_61c0e60d
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 X-COM: Interceptor (Video Game) / int_61c0e60d
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 X-COM: Interceptor (Video Game) / int_61ff365d
type
Deflector Shields
 X-COM: Interceptor (Video Game) / int_61ff365d
comment
Deflector Shields: Everyone has them, though the aliens develop new versions quickly. Fortunately, you can reverse engineer their new versions just as quickly.
 X-COM: Interceptor (Video Game) / int_61ff365d
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1.0
 X-COM: Interceptor (Video Game) / int_61ff365d
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X-COM: Interceptor (Video Game) / int_61ff365d
 X-COM: Interceptor (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 X-COM: Interceptor (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The manual for the game states that the First and Second Alien Wars lasted 3 and 6 years, respectively. In-game, you'll likely reach the limit of your research and win or lose within the first year, early second if things drag out.
 X-COM: Interceptor (Video Game) / int_6320eced
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 X-COM: Interceptor (Video Game) / int_6320eced
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_6320eced
 X-COM: Interceptor (Video Game) / int_63389669
type
Brain Monster
 X-COM: Interceptor (Video Game) / int_63389669
comment
Brain Monster: The Psilords.
 X-COM: Interceptor (Video Game) / int_63389669
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1.0
 X-COM: Interceptor (Video Game) / int_63389669
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X-COM: Interceptor (Video Game) / int_63389669
 X-COM: Interceptor (Video Game) / int_638b65bc
type
Armor Is Useless
 X-COM: Interceptor (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted: armor is what protects your ship if your shields fail. While the initial armor is lackluster, you can eventually get Tri-Titanium armor, and then further upgrade to Trans-Dermal armor for the best protection with no drawbacks.
 X-COM: Interceptor (Video Game) / int_638b65bc
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 X-COM: Interceptor (Video Game) / int_745a226c
type
Easy Logistics
 X-COM: Interceptor (Video Game) / int_745a226c
comment
Easy Logistics: Averted and played straight at the same time. It's averted in that you don't have any manufacturing capabilities in your bases. Anything you need is purchased from the corporations that exist in the Frontier; they manufacture it and transport it to your base, and that takes time. In addition, logistics trains can (and will) be attacked by both sides: your freighters are vulnerable (and you can spend money to give them escorts) when in transit, and the corporation processing platforms and bases can be attacked at any time, but you can also find alien freighters and attack them and doing so is required to find out about their Doomsday Device, as well as attacking their processing platforms and bases to slow their expansion. But played straight because you never need to worry about fuel, except for actually getting to the location. Once you're there, you can fight and maneuver forever, and never worry about your fuel status.
 X-COM: Interceptor (Video Game) / int_745a226c
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 X-COM: Interceptor (Video Game) / int_745a226c
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 X-COM: Interceptor (Video Game) / int_77b03c0a
type
Remember the New Guy?
 X-COM: Interceptor (Video Game) / int_77b03c0a
comment
Remember the New Guy?: The game only has five alien races encountered, and two of them are entirely new — the Aereons, a race of green-skinned cyborgs who are the best pilots of the alien forces, and the Psilord, a Brain Monster terror unit who has Psychic Powers far beyond even the Ethereals.
 X-COM: Interceptor (Video Game) / int_77b03c0a
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 X-COM: Interceptor (Video Game) / int_7b3f0b81
type
Tractor Beam
 X-COM: Interceptor (Video Game) / int_7b3f0b81
comment
Tractor Beam: Available as mount on your interceptors. The primary use is to tow disabled alien ships back to base for research after combat is concluded, but you can use it to grab any one disabled ship and bring it back without completing the combat if you need to. Any surviving disabled UFO at the end of combat is automatically captured, no Tractor Beam needed.
 X-COM: Interceptor (Video Game) / int_7b3f0b81
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 X-COM: Interceptor (Video Game) / int_7b3f0b81
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X-COM: Interceptor (Video Game) / int_7b3f0b81
 X-COM: Interceptor (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 X-COM: Interceptor (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: What the aliens will do if you don't manage to defeat them. You get to turn the tables on them with a Nova Bomb, which is designed to take out a star and everything orbiting it.
 X-COM: Interceptor (Video Game) / int_7c7589af
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1.0
 X-COM: Interceptor (Video Game) / int_7c7589af
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X-COM: Interceptor (Video Game) / int_7c7589af
 X-COM: Interceptor (Video Game) / int_80b57bec
type
Super-Soldier
 X-COM: Interceptor (Video Game) / int_80b57bec
comment
Super-Soldier: The Psilords and Aereons.
 X-COM: Interceptor (Video Game) / int_80b57bec
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1.0
 X-COM: Interceptor (Video Game) / int_80b57bec
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_80b57bec
 X-COM: Interceptor (Video Game) / int_8344209e
type
BFG
 X-COM: Interceptor (Video Game) / int_8344209e
comment
BFG: All the craft weapons in the game, by virtue of being mounted on planes rather than carried by soldiers.
 X-COM: Interceptor (Video Game) / int_8344209e
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1.0
 X-COM: Interceptor (Video Game) / int_8344209e
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_8344209e
 X-COM: Interceptor (Video Game) / int_863fa679
type
What Happened to the Mouse?
 X-COM: Interceptor (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Floaters and Snakemen, as well as the terror units used by the Martians, don't appear in the game.
 X-COM: Interceptor (Video Game) / int_863fa679
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1.0
 X-COM: Interceptor (Video Game) / int_863fa679
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1.0
 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_863fa679
 X-COM: Interceptor (Video Game) / int_8b93a168
type
Macross Missile Massacre
 X-COM: Interceptor (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Invoked by the Parallax Torpedo: when it gets within 250 meter of the target, it seemingly splits into three warheads. However, two of the warheads are fake, decoys to draw fire so that the real missile can hit the target.
 X-COM: Interceptor (Video Game) / int_8b93a168
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1.0
 X-COM: Interceptor (Video Game) / int_8b93a168
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 X-COM: Interceptor (Video Game)
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X-COM: Interceptor (Video Game) / int_8b93a168
 X-COM: Interceptor (Video Game) / int_8d12bb8d
type
Doomsday Device
 X-COM: Interceptor (Video Game) / int_8d12bb8d
comment
It's averted in that you don't have any manufacturing capabilities in your bases. Anything you need is purchased from the corporations that exist in the Frontier; they manufacture it and transport it to your base, and that takes time. In addition, logistics trains can (and will) be attacked by both sides: your freighters are vulnerable (and you can spend money to give them escorts) when in transit, and the corporation processing platforms and bases can be attacked at any time, but you can also find alien freighters and attack them and doing so is required to find out about their Doomsday Device, as well as attacking their processing platforms and bases to slow their expansion.
 X-COM: Interceptor (Video Game) / int_8d12bb8d
featureApplicability
-1.0
 X-COM: Interceptor (Video Game) / int_8d12bb8d
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_8d12bb8d
 X-COM: Interceptor (Video Game) / int_91e894b4
type
Apocalypse How
 X-COM: Interceptor (Video Game) / int_91e894b4
comment
Apocalypse How: If you fail, the alien superweapon utterly obliterates Earth, leaving a smouldering husk behind. You get to turn the tables on them, though, by using the Nova Bomb to cause a supernova in their pocket dimension solar system. Whether or not you've actually found it or are just blowing up every system you come across trying to find.
 X-COM: Interceptor (Video Game) / int_91e894b4
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_91e894b4
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_91e894b4
 X-COM: Interceptor (Video Game) / int_96475bb6
type
Awesome Personnel Carrier
 X-COM: Interceptor (Video Game) / int_96475bb6
comment
Awesome Personnel Carrier: The pinnacle of personnel carriers in the series is the UGS MacArthur, which is the only ship capable of travelling through the black hole that hides the alien systems, and what your fighter craft has to piggyback on to launch the decisive Nova Bomb. On a lesser extent, there's the Patton-Class Research Cruiser.
 X-COM: Interceptor (Video Game) / int_96475bb6
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_96475bb6
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_96475bb6
 X-COM: Interceptor (Video Game) / int_97ebe48b
type
Pacifist Run
 X-COM: Interceptor (Video Game) / int_97ebe48b
comment
Pacifist Run: Averted — unlike in the previous three games, this isn't possible, specifically because you can't disable enemy ships until you get the appropriate weaponry, which requires that you capture it from enemy ships.
 X-COM: Interceptor (Video Game) / int_97ebe48b
featureApplicability
-1.0
 X-COM: Interceptor (Video Game) / int_97ebe48b
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_97ebe48b
 X-COM: Interceptor (Video Game) / int_9fb11776
type
Non-Lethal Warfare
 X-COM: Interceptor (Video Game) / int_9fb11776
comment
Non-Lethal Warfare: The purpose of the Tachyon Pulser, which disables enemy ships without damaging them, though it still has to penetrate shields first (and doesn't do a lot of damage to shields, just to make things more complicated).
 X-COM: Interceptor (Video Game) / int_9fb11776
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_9fb11776
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_9fb11776
 X-COM: Interceptor (Video Game) / int_a19135a6
type
Mind Control
 X-COM: Interceptor (Video Game) / int_a19135a6
comment
Mind Control: The specialty of the Psi-Beam weapon: when fired at a target, it has a chance to cause the target's loyalties to shift to the opposite side for a limited time. The chance of success depends on both the attacker and the defender's psionic strength, and the effect is relatively limited in duration. PsiLords absolutely love to spam it against your fighters. When you use it, however, the power drain is immense, so spamming is out of the question.
 X-COM: Interceptor (Video Game) / int_a19135a6
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_a19135a6
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_a19135a6
 X-COM: Interceptor (Video Game) / int_a4e3759e
type
You Don't Look Like You
 X-COM: Interceptor (Video Game) / int_a4e3759e
comment
You Don't Look Like You: The Ethereals◊. Rather than the cloaked mages with hideously atrophied, unusuable bodies in the first game, now they're capable of sustaining life functions (including sight) without their Psychic Powers, don't cover their faces, and look more like a tall, skeletal Sectoid with Scary Teeth.
 X-COM: Interceptor (Video Game) / int_a4e3759e
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_a4e3759e
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_a4e3759e
 X-COM: Interceptor (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 X-COM: Interceptor (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: In addition to the M-3 Super Avenger being the best interceptor available, some of the weapons are the best you'll want to use, massively outclassing their other counterparts. For beam weapons, the most powerful weapon is the Phase Cannon, which in addition to having the longest possible range, does as much damage as a Heavy Laser for a third of the energy cost and at a faster rate of fire to boot. For missile weapons, the most powerful weapon is the Fusion Torpedo, but it's too slow for dogfighting (intended for base busting). Instead the most powerful weapon ends up being the Sidestep Missile, which doesn't do the most conventional damage (that would be the Enveloping Fusion Missile), but is so agile that it simply cannot be dodged: a Sidestep Missile that's fired is all but guaranteed to hit its target eventually. Other missiles are stronger, have better range, or do something mechanically unusual, but the Sidestep Missile's unerring accuracy makes it much better than all of them.
 X-COM: Interceptor (Video Game) / int_a5e02e9e
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_a5e02e9e
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_a5e02e9e
 X-COM: Interceptor (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 X-COM: Interceptor (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Permeator Missile's claim to fame is that only half of its damage it expended on the shields of the target; the other half hits the target directly. If the target doesn't have any shields, the Permeator will inflict it's not-inconsiderable damage entirely to the target, making it a powerful anti-shield counter.
 X-COM: Interceptor (Video Game) / int_afc8ddc7
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_afc8ddc7
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_afc8ddc7
 X-COM: Interceptor (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 X-COM: Interceptor (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: As you score successes against the aliens, more corporations will establish outposts in the Frontier. However, their main concern is profitability, and they have zero problem building an outpost well outside XCOM's sphere of influence. If and when the aliens attack the outpost, your only choice will be to watch it burn as you're unable to get ships there in time to do anything. And then the corporation blames you for being unable to respond to the alien threat.
 X-COM: Interceptor (Video Game) / int_b58b4e3c
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_b58b4e3c
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_b58b4e3c
 X-COM: Interceptor (Video Game) / int_b6203862
type
Interquel
 X-COM: Interceptor (Video Game) / int_b6203862
comment
Interquel: Interceptor takes place just before the events of XCOM Apocalypse, as indicated in the news reports you get every week.
 X-COM: Interceptor (Video Game) / int_b6203862
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_b6203862
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_b6203862
 X-COM: Interceptor (Video Game) / int_be9b0535
type
Home Base
 X-COM: Interceptor (Video Game) / int_be9b0535
comment
Home Base: The player bases, just like in the previous games, although this time they're space station colonies rather than underground military bases.
 X-COM: Interceptor (Video Game) / int_be9b0535
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_be9b0535
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_be9b0535
 X-COM: Interceptor (Video Game) / int_cb4389cb
type
DopplegangerSpin
 X-COM: Interceptor (Video Game) / int_cb4389cb
comment
Doppleganger Spin: The Doppleganger Missile does no damage, but instead creates a projection that looks like a copy of your ship, to draw fire and let you break away to attack from an unexpected direction.
 X-COM: Interceptor (Video Game) / int_cb4389cb
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_cb4389cb
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_cb4389cb
 X-COM: Interceptor (Video Game) / int_ccc0d531
type
Settling the Frontier
 X-COM: Interceptor (Video Game) / int_ccc0d531
comment
Settling the Frontier: The region of space in which the game takes place in is explicitly called "The Frontier", and is stated to be a particularly resource-rich area, which is why the humans are trying to set up resource outposts and more permanent installations. Unfortunately, it's also why the aliens are trying to set up resource outposts and more permanent installations, and why X-COM is there to fight them.
 X-COM: Interceptor (Video Game) / int_ccc0d531
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_ccc0d531
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_ccc0d531
 X-COM: Interceptor (Video Game) / int_dbd8e795
type
Gaiden Game
 X-COM: Interceptor (Video Game) / int_dbd8e795
comment
Gaiden Game: The events of Interceptor are completely disconnected from the events of XCOM Apocalypse (unless you lose) and not referenced by it at all.
 X-COM: Interceptor (Video Game) / int_dbd8e795
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_dbd8e795
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_dbd8e795
 X-COM: Interceptor (Video Game) / int_ea9f0351
type
My Brain Is Big
 X-COM: Interceptor (Video Game) / int_ea9f0351
comment
My Brain Is Big: Sectoids, as per usual. The Ethereals' redesign makes their brain so big it looks like it needs air-cooling. The newly-introduced Psilords are also pretty much all-brain.
 X-COM: Interceptor (Video Game) / int_ea9f0351
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_ea9f0351
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_ea9f0351
 X-COM: Interceptor (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 X-COM: Interceptor (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: The aliens can't actually take over your bases this time, but they can attack them and destroy valuable modules like hangers and storage facilities. If enough damage is sustained, the base will explode and take everything it had to the void. Inversely, you can do this to the aliens as well, and one of your first weapon upgrades, the Fusion Torpedo, is stated to be extremely good at blowing up bases.
 X-COM: Interceptor (Video Game) / int_f4fd424c
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_f4fd424c
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_f4fd424c
 X-COM: Interceptor (Video Game) / int_f56aeb67
type
Alien Invasion
 X-COM: Interceptor (Video Game) / int_f56aeb67
comment
Alien Invasion: Averted for the first time in the series. This time, humans are the ones invading the aliens' turf.
 X-COM: Interceptor (Video Game) / int_f56aeb67
featureApplicability
-1.0
 X-COM: Interceptor (Video Game) / int_f56aeb67
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_f56aeb67
 X-COM: Interceptor (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 X-COM: Interceptor (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Star system housing the Doomsday project, hidden on the other end of the event horizon of a black hole, not only necessitating your fighter piggybacking on a Awesome Personnel Carrier to get in and out, but justifying the use of the Nova Bomb.
 X-COM: Interceptor (Video Game) / int_f821e963
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_f821e963
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_f821e963
 X-COM: Interceptor (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 X-COM: Interceptor (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Once you have unlocked the Nova Bomb, there is nothing stopping you from using it however you want. In some cases it might even be more advantageous to do so, as alien outposts and ore processing platforms are generally heavily guarded, but stars are easy pickings and wipe out the entire system around them. Though by that point, you're being needlessly cruel as you've already hit the endgame, and you're just wasting time and resources blowing up stars for fun.
 X-COM: Interceptor (Video Game) / int_f87c42d4
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_f87c42d4
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_f87c42d4
 X-COM: Interceptor (Video Game) / int_fdeed2aa
type
Old-School Dogfight
 X-COM: Interceptor (Video Game) / int_fdeed2aa
comment
Old-School Dogfight: The conceit of the game is that, unlike previous games, you're not fighting hand-to-hand, but rather ship-to-ship. Engagement ranges are generally within a few kilometers, with the longest ranged beam weapon has a max range of 5 kilometers, and missiles, while having a long running range, still require that you be within scanner range to lock on, which is generally limited to 10 kilometers at the most. Expect a lot of combat maneuvering.
 X-COM: Interceptor (Video Game) / int_fdeed2aa
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_fdeed2aa
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_fdeed2aa
 X-COM: Interceptor (Video Game) / int_fe262584
type
Cutscene Power to the Max
 X-COM: Interceptor (Video Game) / int_fe262584
comment
Cutscene Power to the Max: In the introductory cutscene, a battle between XCOM and the aliens is going poorly as the aliens are attacking a starbase. One XCOM fighter hits a UFO with a missile that makes it go out of control and smash into the starbase, causing a massive explosion that's implied to destroy the starbase entirely. In game, smashing a full strength ship into a starbase will barely scratch the paint, and a UFO that's been shot down explodes quickly without actually doing any damage. Finally, destroying a starbase requires concentrated firepower and probably a few torpedoes, so a single UFO crashing into a base would at best damage a module, not blow up the entire ship.
 X-COM: Interceptor (Video Game) / int_fe262584
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_fe262584
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_fe262584
 X-COM: Interceptor (Video Game) / int_name
type
ItemName
 X-COM: Interceptor (Video Game) / int_name
comment
 X-COM: Interceptor (Video Game) / int_name
featureApplicability
1.0
 X-COM: Interceptor (Video Game) / int_name
featureConfidence
1.0
 X-COM: Interceptor (Video Game)
hasFeature
X-COM: Interceptor (Video Game) / int_name
 X-COM: Interceptor (Video Game) / int_name
itemName
X-COM: Interceptor (Video Game)

The following is a list of statements referring to the current page from other pages.

 X-COM: Interceptor (Video Game)
hasFeature
Alien Works / int_22340409
 X-COM: Interceptor (Video Game)
hasFeature
American Video Games / int_22340409
 X-COM: Interceptor (Video Game)
hasFeature
Attack Drone / int_22340409
 X-COM: Interceptor (Video Game)
hasFeature
Diverting Power / int_5b9e8809
 X-COM: Interceptor (Video Game)
hasFeature
Doomsday Device / int_22340409
 X-COM: Interceptor (Video Game)
hasFeature
Interquel / int_22340409
 X-COM: Interceptor (Video Game)
hasFeature
Star Killing / int_5b9e8809
 X-COM: Interceptor (Video Game)
hasFeature
Super-Persistent Missile / int_5b9e8809
 X-COM: Interceptor (Video Game)
hasFeature
Telepathic Spacemen / int_22340409
 X-COM: Interceptor (Video Game)
hasFeature
Tractor Beam / int_22340409
 XCOMInterceptor
sameAs
X-COM: Interceptor (Video Game)