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Zero K (Video Game)

 Zero K (Video Game)
type
TVTItem
 Zero K (Video Game)
label
Zero K (Video Game)
 Zero K (Video Game)
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ZeroK
 Zero K (Video Game)
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Zero-K is a free, open-source Real-Time Strategy game developed for the Spring engine, and available for Windows and Linux. Originally called Complete Annihilation, it was a fork of the (at the time) Abandonware Balanced Annihilaton, which was itself forked from the permanently deceased Absolute Annihilation. The latter was a Spring port of the original Game Mod and unit pack of the same name, which was based on Uberhack, a rebalance of The Core Contingency, an official Expansion Pack of Total Annihilation.The developers stated design goals are for the game, "to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes." To this end, several important differences from the other TA-derived games have accumulated, including the exclusion of the metal-maker units, the inclusion of both artillery and assault units in almost every factory, a free factory for every player, and the removal of the Tech Tree altogether. Certain units also possess "Unit AI" that automates their combat behavior to a certain extent - raiders jink to avoid slow projectiles, skirmishers back away from enemies that try to close in, while construction and dedicated anti-air units try to avoid ground combat entirely.The result is a game focused heavily on mobility and overarching strategy. Players are forced to take more and more ground to keep their economy expanding, with combat units that can be built from the first few seconds of the game. Units themselves can be relied upon to conduct themselves sensibly in combat without frenzied micromanagement, leaving players more time (and brainpower) to plan ahead. Turrets have a nasty tendency to be pounded flat from afar, or overrun completely, unless counter-attacks can be mounted with mobile units of their own. In general, if something hasn't blown up after two minutes in-game, you're doing it horribly wrong.Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from Total Annihilation's meager storyline altogether, in the hopes of divorcing the game from its copyrighted roots. The replacement story, or what fragments of it have been decided on, consists of two eras - the PlanetWars, in which five barely-Cosmetically Different Sides repeatedly battle across the Milky Way, and the post-PlanetWars, in which humans have been wiped out and only their still-battling machines remain.
 Zero K (Video Game)
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2023-11-26T04:14:35Z
 Zero K (Video Game)
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2023-11-26T04:14:36Z
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Dropped link to DoNotRunWithAGun: Not a Feature - ITEM
 Zero K (Video Game)
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DBTropes
 Zero K (Video Game) / int_128e4ba8
type
Gatling Good
 Zero K (Video Game) / int_128e4ba8
comment
Gatling Good: The Starfire is a stationary turret with a rapid-firing rotary EMG, short-ranged but powerful. The Stinger heavy laser turret rotates its barrels between shots, while the Tremor is a kind of highly inaccurate but very rapid-firing three-barreled rotary artillery.
 Zero K (Video Game) / int_128e4ba8
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1.0
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Zero K (Video Game) / int_128e4ba8
 Zero K (Video Game) / int_14752541
type
ColourCodedArmies
 Zero K (Video Game) / int_14752541
comment
Colour Coded Armies: Type I, as seen above. In a curious variation, the colors aren't consistent - each player sees their forces as green, their allies as shades of blue and teal, and enemies as reds and yellows.
 Zero K (Video Game) / int_14752541
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1.0
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 Zero K (Video Game) / int_1c398324
type
Death from Above
 Zero K (Video Game) / int_1c398324
comment
Death from Above: The Zenith superweapon drops swarms of meteors on its targets. The Airplane and Gunship Factories’ Modus operandi. To a lesser extent, the Tremor is a heavy vehicle mounting what can only be described as a gatling mortar.
 Zero K (Video Game) / int_1c398324
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Zero K (Video Game) / int_1c398324
 Zero K (Video Game) / int_1e95d603
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Real-Time Strategy
 Zero K (Video Game) / int_1e95d603
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Real-Time Strategy
 Zero K (Video Game) / int_1e95d603
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 Zero K (Video Game) / int_26f41623
type
Kill Sat
 Zero K (Video Game) / int_26f41623
comment
Kill Sat: The Starlight, a planet-terraforming laser that generally spells the end of the game for its unfortunate targets.
 Zero K (Video Game) / int_26f41623
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1.0
 Zero K (Video Game) / int_26f41623
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Zero K (Video Game) / int_26f41623
 Zero K (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Zero K (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Present across nearly all of the factories, between Raider (medium damage high mobility but fragile), Skirmisher (low damage, medium speed but high range, generally cannot hit the evasive Raiders) and Riot (high damage high durability but slow, but able to rapidly engage and kill Skirmishers that stray into range) - Skirmishers can out-range and kill Riot safely, but Raiders can close range and kill them, unless protected by Riot in turn. Each of the factories has their own spin on the three, sometimes having role overlap or multiple examples of each. This is further expanded upon by Assault (similar to Riot, but trading damage and anti-Raider flexibility for massive durability), Artillery (generally anti-structure) and Anti-Air (self-explanatory), as well as more unique or hybrid types.
 Zero K (Video Game) / int_28c502f6
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Zero K (Video Game) / int_28c502f6
 Zero K (Video Game) / int_2902d076
type
Support Party Member
 Zero K (Video Game) / int_2902d076
comment
Support Party Member: The Funnelweb is a giant intimidating Spider Tank... and is the only strider that cannot harm any units at all. In exchange for being harmless, it has a MASSIVE shield, provides radar, and has a whopping 40 build power. This lets it act as an anchor and force multiplier, repairing your units and reclaiming wreckage quickly.
 Zero K (Video Game) / int_2902d076
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Zero K (Video Game) / int_2902d076
 Zero K (Video Game) / int_2a542c7d
type
Beam Spam
 Zero K (Video Game) / int_2a542c7d
comment
Beam Spam: Toad, Detriment, Krow, and Scorpion never stop shooting lasers when a target is near.
 Zero K (Video Game) / int_2a542c7d
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 Zero K (Video Game) / int_2a542c7d
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 Zero K (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Zero K (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The superweapons can cause untold destruction, and easily have enough range to cover the entire map, but good luck actually building one against a competent opponent. Their cost is so outrageously high, the average match ends before anybody could even get half of the metal required to build them. Striders tend to be this. At minimum, you're spending 3000 metal on a single unit, while the game offers several hard counters to such units. Not to mention that they can only be in one place at one time and are quite slow, so the enemy can simply use fast raider units to attack wherever your striders aren't. In prolonged stalemates, a good strider push can be used to break through the front lines however.
 Zero K (Video Game) / int_2bdae2ae
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Zero K (Video Game) / int_2bdae2ae
 Zero K (Video Game) / int_2f253c94
type
Glass Cannon
 Zero K (Video Game) / int_2f253c94
comment
Glass Cannon: Quite a few units do this, some more than others. Of particular note: The Ultimatum has a disintegration gun that can vaporize a heavy tank in one blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though. The Lance is a hovercraft armed with a tachyon accelerator that does a number on anything it hits, and has excellent range. On the flip side, it is very unmaneuverable, and a bomber less than half its cost can one-shot it easily.
 Zero K (Video Game) / int_2f253c94
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Zero K (Video Game) / int_2f253c94
 Zero K (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Zero K (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: Partially justified in that you are using metal and energy in the form of nanotech. How you got them from the stores, however...
 Zero K (Video Game) / int_3556ccfc
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1.0
 Zero K (Video Game) / int_3556ccfc
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Zero K (Video Game) / int_3556ccfc
 Zero K (Video Game) / int_40cc43af
type
Easy Communication
 Zero K (Video Game) / int_40cc43af
comment
Easy Communication: Though your army is composed of radio-capable Mecha-Mooks, so it's justified.
 Zero K (Video Game) / int_40cc43af
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1.0
 Zero K (Video Game) / int_40cc43af
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Zero K (Video Game) / int_40cc43af
 Zero K (Video Game) / int_41dd77d
type
Zerg Rush
 Zero K (Video Game) / int_41dd77d
comment
Zerg Rush: Massed raiders are often seen in games with large maps and few players, as they're the only units that are fast enough to respond to enemy raids over a large front.
 Zero K (Video Game) / int_41dd77d
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1.0
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Zero K (Video Game) / int_41dd77d
 Zero K (Video Game) / int_4536fd29
type
Energy Weapon
 Zero K (Video Game) / int_4536fd29
comment
Energy Weapon: Every single (non-missile) weapon in the game is a kind of these. Disintegrator Ray: Disintegrator guns available to the Ultimatum anti-strider stealth strider and as a Commander weapon. Not only does the projectile deal massive damage, it passes through the target, continuing to deal damage if it's big enough. Plasma Cannon: One of the most common weapons in the game - if it looks and sounds like it fires actual bullets, it's one of these, much like in Total Annihilation. These range from the iny EMG (Energy Machine Gun) used by Glaive raider bot, through tank and artillery cannons, all the way up to the Big Bertha strategic artillery. Laser Gun: A common low-level weapon, available in constant beam (Lotus light turret, Mace riot hovercraft, Locust raider gunship), short duration beam followed by longer recharge (Stringer heavy turret, Grizzly heavy amphbot, Detriment ultimate strider's head weapon) and rapid firing laser bolts (Bandit raider bot, Raptor air superiority fighter, Razor anti-air bunker, many others) varieties.
 Zero K (Video Game) / int_4536fd29
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Zero K (Video Game) / int_4536fd29
 Zero K (Video Game) / int_4c798fd5
type
Shock and Awe
 Zero K (Video Game) / int_4c798fd5
comment
Shock and Awe: The Paladin, Blitz, Scorpion, and Knight units are armed with Lightning Guns that shock and stun targets. Also available as an upgrade for Commanders.
 Zero K (Video Game) / int_4c798fd5
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1.0
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Zero K (Video Game) / int_4c798fd5
 Zero K (Video Game) / int_56da86fe
type
Walking Tank
 Zero K (Video Game) / int_56da86fe
comment
Walking Tank: The Shield Bot Factory churns these out. They're the slower and tougher of the two main Bot groups, with shield generators on several of their units. Special mention goes to the Crab spiderbot, a slow-moving and expensive behemoth armed with a powerful and deceptively flexible cannon. Once stationary, the Crab closes its legs and takes greatly reduced damage from all attacks.
 Zero K (Video Game) / int_56da86fe
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Zero K (Video Game) / int_56da86fe
 Zero K (Video Game) / int_6259dfa3
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Grey Goo
 Zero K (Video Game) / int_6259dfa3
comment
Grey Goo: Puppies can replicate themselves by consuming wreckages.
 Zero K (Video Game) / int_6259dfa3
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1.0
 Zero K (Video Game) / int_6259dfa3
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Zero K (Video Game) / int_6259dfa3
 Zero K (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Zero K (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: The aptly-named Lobster Amphbot is a rather unusual artillery pieces, catapulting every nearby unit towards a target area. Friendlies are protected form taking damage on impact, while enemies... aren't. Best combined to launch short-ranged units like the Scallop or crawling bombs at the enemy.
 Zero K (Video Game) / int_6377d6e6
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Zero K (Video Game) / int_6377d6e6
 Zero K (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 Zero K (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Raiders do this automatically when facing skirmishers.
 Zero K (Video Game) / int_65ce79f1
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1.0
 Zero K (Video Game) / int_65ce79f1
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Zero K (Video Game) / int_65ce79f1
 Zero K (Video Game) / int_6b723294
type
Techno Babble
 Zero K (Video Game) / int_6b723294
comment
The Lance is a hovercraft armed with a tachyon accelerator that does a number on anything it hits, and has excellent range. On the flip side, it is very unmaneuverable, and a bomber less than half its cost can one-shot it easily.
 Zero K (Video Game) / int_6b723294
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1.0
 Zero K (Video Game) / int_6b723294
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Zero K (Video Game) / int_6b723294
 Zero K (Video Game) / int_6bda9a30
type
Meaningful Name
 Zero K (Video Game) / int_6bda9a30
comment
To a lesser extent, the Tremor is a heavy vehicle mounting what can only be described as a gatling mortar.
 Zero K (Video Game) / int_6bda9a30
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1.0
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Zero K (Video Game) / int_6bda9a30
 Zero K (Video Game) / int_745a226c
type
Easy Logistics
 Zero K (Video Game) / int_745a226c
comment
Easy Logistics: As long as a unit is active, it can use the materials collected anywhere else in the game. Partially averted by certain heavier defense structures; to fire, they need to be connected to an energy grid that's producing at least 50 energy. Taking out the nearby pylons or fusion generators can render the heavy base defenses inoperative, and is often easier than taking out the guns themselves.
 Zero K (Video Game) / int_745a226c
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Zero K (Video Game) / int_745a226c
 Zero K (Video Game) / int_7b4d0c39
type
Tech Tree
 Zero K (Video Game) / int_7b4d0c39
comment
Tech Tree: Averted. Which mobile units you can build depends upon which of the eleven factories you picked, but there are no prerequisites for any of them, nor is there any restriction on building more factories. Likewise, any structure can be built by any constructor from the outset.
 Zero K (Video Game) / int_7b4d0c39
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Zero K (Video Game) / int_7b4d0c39
 Zero K (Video Game) / int_83442cc3
type
EMP
 Zero K (Video Game) / int_83442cc3
comment
EMP: A number of weapons disrupt their targets in addition to (or instead of) dealing damage. All of them also deal bonus damage to shields they impact. Paralysis, often caused by lightning weapons, will briefly disable a target that takes more Paralysis damage than it has current hit points. Or not so briefly - the maximum duration depends on the weapon, even as long as 30s or more on dedicated stun weapons like the Shockley EMP missile, Imp EMP crawling bomb or Widow cloaked scout/stunner. Disarm, functioning similar to Paralysis but only disabling weapons limited to only a few sources - Cutter picket ships, Racketeer disarming artillery bots, Thunderbird lightning bombers. Slow, which reduces all of a unit's speed (movement, turning, aiming, firing, building, cooldowns, etc) by up to 50%. Comes in many varieties - the Cyclops heavy tank has a secondary slow beam to keep its victims in place, the Outlaw riot bot pulses a slow field with minimum damage, the Harpy gunship fires slowing missiles, the Buoy skirmisher amphbot fires a disruptor bolt that deals damage and slow, as does the Moderator skirmisher jumpbot's disruptor beam...
 Zero K (Video Game) / int_83442cc3
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Zero K (Video Game) / int_83442cc3
 Zero K (Video Game) / int_83be25f6
type
Throwing Your Shield Always Works
 Zero K (Video Game) / int_83be25f6
comment
Throwing Your Shield Always Works: That is exactly what the Felon believes. It throws its own and its allies' shields with its shield gun. It works as it is the only skirmishing riot outside the strider class allowing it to kill many units at a time before they have a chance to close in and attack itself or its allies.
 Zero K (Video Game) / int_83be25f6
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Zero K (Video Game) / int_83be25f6
 Zero K (Video Game) / int_8a8c7344
type
Plasma Cannon
 Zero K (Video Game) / int_8a8c7344
comment
Plasma Cannon: One of the most common weapons in the game - if it looks and sounds like it fires actual bullets, it's one of these, much like in Total Annihilation. These range from the iny EMG (Energy Machine Gun) used by Glaive raider bot, through tank and artillery cannons, all the way up to the Big Bertha strategic artillery.
 Zero K (Video Game) / int_8a8c7344
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1.0
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Zero K (Video Game) / int_8a8c7344
 Zero K (Video Game) / int_8aaa6f4f
type
Character Customization
 Zero K (Video Game) / int_8aaa6f4f
comment
Character Customization: After unlocking commander parts, your commander can be fitted with different modules that are added to it at level of in-game upgrade. There are 5 upgrade levels, and upgrading to each one requires resources, so a player without these commander upgrades can develop a unit advantage to counter it.
 Zero K (Video Game) / int_8aaa6f4f
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Zero K (Video Game) / int_8aaa6f4f
 Zero K (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Zero K (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Recluses fire clusters of three rockets that turn and spread out randomly as they fly. Large groups of them produce a veritable hail of rockets that make closing the range gap with anything a very difficult prospect. Defenders, Rogues, Ronins, and Fencers massacre in groups. Merlin massacres by itself.
 Zero K (Video Game) / int_8b93a168
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Zero K (Video Game) / int_8b93a168
 Zero K (Video Game) / int_8dff7e48
type
Stealth Expert
 Zero K (Video Game) / int_8dff7e48
comment
Stealth Expert: The Cloakbot factory produces the majority of these, with a few others being buildable in other factories. Scythes move quickly and are one of only two units in the entire game to have a melee weapon. With their inherent cloaking and reasonable price tag, a small group of them can quickly assassinate key targets or harass the economy of other players. Phantoms carry a high energy sniper rifle, and is the only unit in the game that doesn't reveal itself when firing. Used correctly, it can leave the opponent wondering why a few of their units are missing. Its distinct firing noise however is a noticeable audio cue that can clue in players as to what's going on.
 Zero K (Video Game) / int_8dff7e48
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Zero K (Video Game) / int_8dff7e48
 Zero K (Video Game) / int_933576c8
type
Mighty Glacier
 Zero K (Video Game) / int_933576c8
comment
Mighty Glacier: The Jugglenaut (not a typo) can barely move, but in addition to heavy laser cannons, it has three gravity guns to keep you there.
 Zero K (Video Game) / int_933576c8
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Zero K (Video Game) / int_933576c8
 Zero K (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Zero K (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Consciously averted, as all factories have the same types of unit (constructor, raider, riot, skirmisher, anti-air, etc.) are placed in the same spots on each factory's UI and bound to the same hotkeys, even if it means having empty spots when a particular factory doens't have that type.
 Zero K (Video Game) / int_963086ce
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 Zero K (Video Game) / int_9902398a
type
Beehive Barrier
 Zero K (Video Game) / int_9902398a
comment
Beehive Barrier: Shields are composed of tessellated hexagons that fade from blue to red as their charge depletes.
 Zero K (Video Game) / int_9902398a
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 Zero K (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Zero K (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: "Nerf weaknesses, buff strengths" is the developers' mantra when it comes to rebalancing units between releases. All factories' dedicated anti-air units are utterly incapable of engaging ground targets.
 Zero K (Video Game) / int_9aaf8eca
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 Zero K (Video Game) / int_9c1f758a
type
Kill It with Fire
 Zero K (Video Game) / int_9c1f758a
comment
Kill It with Fire: The mentioned Dante, Firewalker, Inferno, Kodachi, Phonix, Pyro, and Wurm. Pretty much any unit that has a weapon that does Afterburn damage.
 Zero K (Video Game) / int_9c1f758a
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Zero K (Video Game) / int_9c1f758a
 Zero K (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Zero K (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Radar towers, naturally. Advanced radar towers, with a much greater range and less "radar wobble" exist, but it's generally more worthwhile to simply build more radar towers further forward.
 Zero K (Video Game) / int_9cd91b8a
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 Zero K (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Zero K (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted. While units will generally try to avoid committing friendly fire, they can still accidentally shoot each other, especially in tight groups. Artillery are especially prone to causing friendly casualties if they're aiming at the front lines instead of the enemy back lines.
 Zero K (Video Game) / int_9e8aa11e
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 Zero K (Video Game) / int_a19135a6
type
Mind Control
 Zero K (Video Game) / int_a19135a6
comment
Mind Control: The rather interestingly-named Dominatrix.
 Zero K (Video Game) / int_a19135a6
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1.0
 Zero K (Video Game) / int_a19135a6
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_a19135a6
 Zero K (Video Game) / int_a590182a
type
Disintegrator Ray
 Zero K (Video Game) / int_a590182a
comment
Disintegrator Ray: Disintegrator guns available to the Ultimatum anti-strider stealth strider and as a Commander weapon. Not only does the projectile deal massive damage, it passes through the target, continuing to deal damage if it's big enough.
 Zero K (Video Game) / int_a590182a
featureApplicability
1.0
 Zero K (Video Game) / int_a590182a
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_a590182a
 Zero K (Video Game) / int_b123585b
type
Recursive Ammo
 Zero K (Video Game) / int_b123585b
comment
Recursive Ammo: The Badger is an artillery vehicle that fires mines, which in turh fire clusters of tiny homing missiles when triggered.
 Zero K (Video Game) / int_b123585b
featureApplicability
1.0
 Zero K (Video Game) / int_b123585b
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_b123585b
 Zero K (Video Game) / int_b6ae5569
type
Transforming Mecha
 Zero K (Video Game) / int_b6ae5569
comment
Transforming Mecha: Commanders are able to permanently morph into larger units by spending metal on upgrades.
 Zero K (Video Game) / int_b6ae5569
featureApplicability
1.0
 Zero K (Video Game) / int_b6ae5569
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_b6ae5569
 Zero K (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Zero K (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Jugglenaut got demoted from from a strider and then renamed and later got its old name back under the Jumpbot factory.
 Zero K (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Zero K (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_b8e3f20a
 Zero K (Video Game) / int_cbc54501
type
Faction Calculus
 Zero K (Video Game) / int_cbc54501
comment
Faction Calculus / A Commander Is You: While the game doesn't have factions in the traditional sense, each of the factories has its own complete set of units that could be considered one. These also match up pretty well in pairs: Bots: Cloakbots are Spammer Subversives, full of cheap fast units and namesake cloaking devices, including the game's only unit able to fight while cloaked. Even their dedicated assault unit is, compared to other factories' equivalents, small, cheap and reliant on disabling enemies to offset its medium toughness. Meanwhile, Shieldbots are Balanced Powerhouse, equipped with regenerating shields that would be perfect for hit and run if it wasn't for the short ranges and low speeds, instead reliant on hard to kill blobs of Thugs protecting fragile Rogues and powerful but shield-consuming Felons. Vehicles: Rovers are Spammer Subversives, too fragile to prevail in a straight out shootout but able to quickly relocate to strike where the enemy is weakest, while also sporting some of the game's best mobile artillery and the game's only mind control unit - the Rangers to the Cloakbots' Guerillas. Tanks are, unsurprisingly, Elitist Powerhouses, with very expensive and slow-moving units that have tremendous firepower or durability, able to quite simply drive through enemy defenses in a pinch. All-Terrain: While both are very much Gimmick armies, the Spiders are Powerhouse (with slow, expensive units with unmatched firepower, capped by literal crawling bunkers), while Jumpbots are Subversive (reliant on unconventional weapon and unit types, with a unique riot-raider in the Pyro and two different durable mechs meant to jump on top of enemies and deal damage in melee). Aircraft: Gunships are Powerhouse, much less mobile than their opposite but able to stay in range and keep dealing damage (both through mechanics and durability) and a mixture of units from cheap to elite, while Airplanes are Guerillas, forced to do strafing runs to attack ground targets and fielding no less than four different types of highly specialized and highly effective bombers. Amphibious: A bit of a tricky situation, as while Hovercraft are clearly Glass Cannon Ranger Subversives, Amphbots are Powerhouse only in comparison - they have quite some Subversive qualities like the unit-throwing Lobster and the underwater regeneration, and they become truly Subversive once fighting on open water, able to move slowly but somewhat safely underwater and pop out to shoot at the expensive, powerful and long-ranged Ships, the true Powerhouse of the seas. Striders do not function like normal factories, and are in fact a collection of very expensive, very powerful endgame units.
 Zero K (Video Game) / int_cbc54501
featureApplicability
1.0
 Zero K (Video Game) / int_cbc54501
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_cbc54501
 Zero K (Video Game) / int_cd809603
type
Tank Goodness
 Zero K (Video Game) / int_cd809603
comment
Tank Goodness: The aptly-named Tank Foundry, whose gameplay revolves around the careful preservation of your big, expensive war machines.
 Zero K (Video Game) / int_cd809603
featureApplicability
1.0
 Zero K (Video Game) / int_cd809603
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_cd809603
 Zero K (Video Game) / int_cdccaeca
type
No Recycling
 Zero K (Video Game) / int_cdccaeca
comment
No Recycling: Averted, and, moreover, an important game mechanic. Reclaiming a wreck refunds up to 40% of its Metal cost, which means that in an even unit trade, the player that subsequently secures the wreckage will be almost completely reimbursed for the cost of their units.
 Zero K (Video Game) / int_cdccaeca
featureApplicability
-1.0
 Zero K (Video Game) / int_cdccaeca
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_cdccaeca
 Zero K (Video Game) / int_d0447c7b
type
Lightning Gun
 Zero K (Video Game) / int_d0447c7b
comment
Lightning Gun: See Shock And Awe.
 Zero K (Video Game) / int_d0447c7b
featureApplicability
1.0
 Zero K (Video Game) / int_d0447c7b
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_d0447c7b
 Zero K (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Zero K (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: Averted by default, unlike its predecessor. While the loss of the commander is often a major blow, due to the various upgrades it may have had before being destroyed, it doesn't immediately end the game for that player. This was done to prevent all-in rushes against the commander from being the main strategy. Can be played straight with a pre-game setting, though.
 Zero K (Video Game) / int_d4d98674
featureApplicability
-1.0
 Zero K (Video Game) / int_d4d98674
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_d4d98674
 Zero K (Video Game) / int_d94a0b6
type
Unlockable Content
 Zero K (Video Game) / int_d94a0b6
comment
Unlockable Content / Double Unlock: Upon first creating an account, you only have one type of commander, and several Superweapons and other advanced structures are unavailable for construction. As you play games, your account gains levels and experience. The experience can be exchanged for this content, but each item also has an account level requirement. Thankfully, the basic commander is fairly robust, the unlocked commander parts are only useful if you spend in-game resources to upgrade the commander in that game, and the missing buildings and units won't likely come up in newbie 1v1 games. The experience and level required for all the unlockables is also low enough that it isn't hard to get everything within a few hours of playing. However, It can still be annoying if you want to jump into team games or use the cool superweapons right off the bat.
 Zero K (Video Game) / int_d94a0b6
featureApplicability
1.0
 Zero K (Video Game) / int_d94a0b6
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_d94a0b6
 Zero K (Video Game) / int_df11acbe
type
Artificial Brilliance
 Zero K (Video Game) / int_df11acbe
comment
Artificial Brilliance: As applied to the units, which automatically micro themselves to gain an advantage - longer ranged units will move away from enemies to keep them away while they shoot them ("kite"); slow moving projectiles will be fired to intercept enemies, who in turn will, if faster moving, zig-zag to mislead and avoid this damage while closing distance; slow-firing powerful weapons will co-ordinate with allied units to avoid overkilling enemies, and so on.
 Zero K (Video Game) / int_df11acbe
featureApplicability
1.0
 Zero K (Video Game) / int_df11acbe
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_df11acbe
 Zero K (Video Game) / int_e6f18344
type
Humongous Mecha
 Zero K (Video Game) / int_e6f18344
comment
Humongous Mecha: Given the scale of the units, anything with legs is at least a Mini-Mecha, but the Strider Hub takes the cake with the Dante, Merlin, Paladin, Funnelweb and Detriment.
 Zero K (Video Game) / int_e6f18344
featureApplicability
1.0
 Zero K (Video Game) / int_e6f18344
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_e6f18344
 Zero K (Video Game) / int_f37bf401
type
Hover Tank
 Zero K (Video Game) / int_f37bf401
comment
Hover Tank: The Hovercraft Platform exists to build these. They're slower overall than the comparable Rovers, but are able to cross water just as easily as land.
 Zero K (Video Game) / int_f37bf401
featureApplicability
1.0
 Zero K (Video Game) / int_f37bf401
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_f37bf401
 Zero K (Video Game) / int_fa8245fb
type
Death Ray
 Zero K (Video Game) / int_fa8245fb
comment
The Ultimatum has a disintegration gun that can vaporize a heavy tank in one blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though.
 Zero K (Video Game) / int_fa8245fb
featureApplicability
1.0
 Zero K (Video Game) / int_fa8245fb
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_fa8245fb
 Zero K (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Zero K (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Like its predecessors, there are two resources: Metal and Energy. Metal can only be acquired from metal deposits, whereas Energy-producing structures can be built anywhere. Unlike said predecessors, which all required the construction and careful balance of dedicated and fragile buildings to convert excess Energy into Metal, all excess Energy is automatically spent to "overdrive" metal extractors, with diminishing returns and the requirement to maintain an energy grid to maximize output.
 Zero K (Video Game) / int_fd2086a9
featureApplicability
1.0
 Zero K (Video Game) / int_fd2086a9
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_fd2086a9
 Zero K (Video Game) / int_fd94c4ac
type
Theme Naming
 Zero K (Video Game) / int_fd94c4ac
comment
Theme Naming: Most of the factories. Cloakbots have various fantasy names, with a mixture of critters, weapons and occupations. Shieldbots have criminal names such as Thug and Outlaw. Hovercraft are named after bladed tools and medieval weapons. Airplanes are named after birds. Spiders are named after kinds of spiders and other arthropods. Tanks are all over the place but the heavier ones have names of hulking fantasy monsters. Amphbots are named after various amphibious and aquatic animals.
 Zero K (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Zero K (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_fd94c4ac
 Zero K (Video Game) / int_ff8afd14
type
Spider Tank
 Zero K (Video Game) / int_ff8afd14
comment
Spider Tank: The Spider Factory. Its units are capable of scaling any surface that isn't another unit, which can give them a significant range advantage, thanks to the extra height.
 Zero K (Video Game) / int_ff8afd14
featureApplicability
1.0
 Zero K (Video Game) / int_ff8afd14
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_ff8afd14
 Zero K (Video Game) / int_name
type
ItemName
 Zero K (Video Game) / int_name
comment
 Zero K (Video Game) / int_name
featureApplicability
1.0
 Zero K (Video Game) / int_name
featureConfidence
1.0
 Zero K (Video Game)
hasFeature
Zero K (Video Game) / int_name
 Zero K (Video Game) / int_name
itemName
Zero K (Video Game)

The following is a list of statements referring to the current page from other pages.

 Zero K (Video Game)
hasFeature
Beam Spam / int_d615fa70
 Zero K (Video Game)
hasFeature
Throwing Your Shield Always Works / int_d615fa70