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Zombie Panic (Video Game)
- 271 statements
- 51 feature instances
- 2 referencing feature instances
Zombie Panic (Video Game) | type |
TVTItem | |
Zombie Panic (Video Game) | label |
Zombie Panic (Video Game) | |
Zombie Panic (Video Game) | page |
ZombiePanic | |
Zombie Panic (Video Game) | comment |
Zombie Panic is a Half-Life mod created by the Zombie Panic team. Later the team redesignated themselves as Monochrome Games and has released a Spiritual Successor to Zombie Panic titled Contagion (Monochrome). Both Contagion and its first remake, Zombie Panic: Source, use the Source engine. The plot is fairly generic, and in many ways it lampshades many B-Movie horror films.As a result of an odd Noodle Incident, zombies roam a destroyed earth. A group of survivors needs to fend off a zombie attack until none remain or, alternatively, complete a mission before they are overrun. Zombie Panic allows players to take either the side of the humans or of the zombies, and survivors that are killed respawn on the zombie team. Zombies begin with a "pool" of lives, which allow them to respawn. Once the pool is empty, zombies cannot respawn until more survivors get killed. | |
Zombie Panic (Video Game) | fetched |
2024-05-11T16:47:18Z | |
Zombie Panic (Video Game) | parsed |
2024-05-11T16:47:18Z | |
Zombie Panic (Video Game) | processingComment |
Dropped link to AbandonedSubway: Not a Feature - UNKNOWN | |
Zombie Panic (Video Game) | processingComment |
Dropped link to DawnOfTheDead1978: Not a Feature - ITEM | |
Zombie Panic (Video Game) | processingComment |
Dropped link to DeepBlueSea: Not a Feature - ITEM | |
Zombie Panic (Video Game) | processingComment |
Dropped link to NightOfTheLivingDead1968: Not a Feature - ITEM | |
Zombie Panic (Video Game) | processingComment |
Dropped link to ResidentEvil2002: Not a Feature - ITEM | |
Zombie Panic (Video Game) | processingComment |
Dropped link to nightofthelivingdead1990: Not a Feature - ITEM | |
Zombie Panic (Video Game) | processingComment |
Dropped link to theblob1958: Not a Feature - ITEM | |
Zombie Panic (Video Game) | processingUnknown |
AbandonedSubway | |
Zombie Panic (Video Game) | isPartOf |
DBTropes | |
Zombie Panic (Video Game) / int_106adcb7 | type |
Undeathly Pallor | |
Zombie Panic (Video Game) / int_106adcb7 | comment |
Undeathly Pallor: Again, Whitey. | |
Zombie Panic (Video Game) / int_106adcb7 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_106adcb7 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_106adcb7 | |
Zombie Panic (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Zombie Panic (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Zombies have this if they wait a few seconds after being hit. | |
Zombie Panic (Video Game) / int_1f92e4c6 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_1f92e4c6 | |
Zombie Panic (Video Game) / int_251bbe0e | type |
Genre Blindness | |
Zombie Panic (Video Game) / int_251bbe0e | comment |
Genre Blindness: Occasionally… Though it's a gameplay element, one must wonder at the savviness of a person hiding from zombies in a dark corner when they start muttering to themselves or coughing uncontrollably. Probably justified though, as they're likely to be going insane by that point. | |
Zombie Panic (Video Game) / int_251bbe0e | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_251bbe0e | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_251bbe0e | |
Zombie Panic (Video Game) / int_253341ef | type |
Victory Quote | |
Zombie Panic (Video Game) / int_253341ef | comment |
Victory Quote: Both teams have them. | |
Zombie Panic (Video Game) / int_253341ef | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_253341ef | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_253341ef | |
Zombie Panic (Video Game) / int_2737c505 | type |
Shoot the Dog | |
Zombie Panic (Video Game) / int_2737c505 | comment |
Shoot the Dog: Friendly fire is disabled for an infected survivor in the seconds before he/she becomes a zombie. | |
Zombie Panic (Video Game) / int_2737c505 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_2737c505 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_2737c505 | |
Zombie Panic (Video Game) / int_2a195285 | type |
Revolvers Are Just Better | |
Zombie Panic (Video Game) / int_2a195285 | comment |
Revolvers Are Just Better: The .44 magnum is a veritable Hand Cannon that can kill all zombies except for "Whitey" with a well placed headshot. | |
Zombie Panic (Video Game) / int_2a195285 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_2a195285 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_2a195285 | |
Zombie Panic (Video Game) / int_2a4c561 | type |
Informed Equipment | |
Zombie Panic (Video Game) / int_2a4c561 | comment |
Informed Equipment: | |
Zombie Panic (Video Game) / int_2a4c561 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_2a4c561 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_2a4c561 | |
Zombie Panic (Video Game) / int_2cac316e | type |
Absurdly Ineffective Barricade | |
Zombie Panic (Video Game) / int_2cac316e | comment |
Justified. Survivors can push existing objects such as couches and cabinets into a doorway to block it, but due to the limits of the Source engine, there is no way to dictate where they land, resulting in comical but nonetheless effective (sometimes) zombie blockers. | |
Zombie Panic (Video Game) / int_2cac316e | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_2cac316e | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_2cac316e | |
Zombie Panic (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Zombie Panic (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The pistols. If a survivor is in a suitably defended position (say, behind a secure barricade), they can do quite some damage with the pistols as long as they aim for the head. Ammo is common, and the guns themselves are lightweight. Handy when you've already used up most of the shotgun/Magnum/rifle ammo on the map but still need a gun to cap zombies with. | |
Zombie Panic (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_39b8d3d6 | |
Zombie Panic (Video Game) / int_4181374 | type |
Power-Up Motif | |
Zombie Panic (Video Game) / int_4181374 | comment |
Power-Up Motif: when zombies lunge or rage, they moan and gargle, respectively. | |
Zombie Panic (Video Game) / int_4181374 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_4181374 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_4181374 | |
Zombie Panic (Video Game) / int_430e15e1 | type |
Stripperific | |
Zombie Panic (Video Game) / int_430e15e1 | comment |
Stripperific: In the delightfully rare male case, the punker survivor Paul wears jeans that are absolutely covered in ragged holes. With enough holes in certain areas to make it pretty clear that he isn't wearing much under those jeans. | |
Zombie Panic (Video Game) / int_430e15e1 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_430e15e1 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_430e15e1 | |
Zombie Panic (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Zombie Panic (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: There are a plethora of melee weapons. Batter Up!: Comes in both aluminum and wood Chairman of the Brawl: Crowbar Combatant: Frying Pan of Doom Golf Clubbing Pipe Pain: Shovel Strike: Wrench Whack: | |
Zombie Panic (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_4de1a4f7 | |
Zombie Panic (Video Game) / int_52cd5b94 | type |
Elite Zombie | |
Zombie Panic (Video Game) / int_52cd5b94 | comment |
Elite Zombie: The Carrier zombie, AKA "Whitey", due to his deathly pallor. He moves a little faster than other zombies, has a little more health, is able to infect survivors, can "call" for other zombies to make them spawn close to him, and an uncanny ability to make your pants as brown as his. | |
Zombie Panic (Video Game) / int_52cd5b94 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_52cd5b94 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_52cd5b94 | |
Zombie Panic (Video Game) / int_55172a70 | type |
Zombie Gait | |
Zombie Panic (Video Game) / int_55172a70 | comment |
Zombie Gait: Averted. The zombies move at a fast walk, and have the ability to "lunge" for a couple of seconds in order to close the distance. They can also jump and have been known to move objects and try ridiculous schemes to get past a barricade. | |
Zombie Panic (Video Game) / int_55172a70 | featureApplicability |
-1.0 | |
Zombie Panic (Video Game) / int_55172a70 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_55172a70 | |
Zombie Panic (Video Game) / int_5832e916 | type |
Die, Chair, Die! | |
Zombie Panic (Video Game) / int_5832e916 | comment |
Die, Chair, Die!: Many objects are breakable. A key part of the barricading system. | |
Zombie Panic (Video Game) / int_5832e916 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_5832e916 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_5832e916 | |
Zombie Panic (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Zombie Panic (Video Game) / int_60414102 | comment |
Zombie Apocalypse: The point of the game, Although it's hard to tell how long it's been since the world went to hell. | |
Zombie Panic (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_60414102 | |
Zombie Panic (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Zombie Panic (Video Game) / int_638b65bc | comment |
Armor Is Useless: Averted. Humans can pick up body armor to reduce damage. | |
Zombie Panic (Video Game) / int_638b65bc | featureApplicability |
-1.0 | |
Zombie Panic (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_638b65bc | |
Zombie Panic (Video Game) / int_660d1f3e | type |
Amusement Park of Doom | |
Zombie Panic (Video Game) / int_660d1f3e | comment |
Amusement Park of Doom: ZPS_Thrillville takes place inside a carnival. | |
Zombie Panic (Video Game) / int_660d1f3e | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_660d1f3e | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_660d1f3e | |
Zombie Panic (Video Game) / int_6af6887 | type |
Escape Sequence | |
Zombie Panic (Video Game) / int_6af6887 | comment |
Escape Sequence: ZPO_Harvest | |
Zombie Panic (Video Game) / int_6af6887 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_6af6887 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_6af6887 | |
Zombie Panic (Video Game) / int_6f55126f | type |
Go Mad from the Revelation | |
Zombie Panic (Video Game) / int_6f55126f | comment |
Though it's a gameplay element, one must wonder at the savviness of a person hiding from zombies in a dark corner when they start muttering to themselves or coughing uncontrollably. Probably justified though, as they're likely to be going insane by that point. | |
Zombie Panic (Video Game) / int_6f55126f | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_6f55126f | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_6f55126f | |
Zombie Panic (Video Game) / int_7104ae6a | type |
Wrench Whack | |
Zombie Panic (Video Game) / int_7104ae6a | comment |
Wrench Whack: | |
Zombie Panic (Video Game) / int_7104ae6a | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_7104ae6a | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_7104ae6a | |
Zombie Panic (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Zombie Panic (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: The ammo. Red: pistol, White: magnum, Yellow: rifle and shotgun | |
Zombie Panic (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_735b4101 | |
Zombie Panic (Video Game) / int_77922c8c | type |
Batter Up! | |
Zombie Panic (Video Game) / int_77922c8c | comment |
Batter Up!: Comes in both aluminum and wood | |
Zombie Panic (Video Game) / int_77922c8c | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_77922c8c | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_77922c8c | |
Zombie Panic (Video Game) / int_796bffea | type |
Mistaken for Racist | |
Zombie Panic (Video Game) / int_796bffea | comment |
Mistaken for Racist: Plays with Mighty Whitey hilariously, but has nothing to do with race. | |
Zombie Panic (Video Game) / int_796bffea | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_796bffea | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_796bffea | |
Zombie Panic (Video Game) / int_7f9b12a6 | type |
Chairman of the Brawl | |
Zombie Panic (Video Game) / int_7f9b12a6 | comment |
Chairman of the Brawl: | |
Zombie Panic (Video Game) / int_7f9b12a6 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_7f9b12a6 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_7f9b12a6 | |
Zombie Panic (Video Game) / int_86f2d483 | type |
Frying Pan of Doom | |
Zombie Panic (Video Game) / int_86f2d483 | comment |
Frying Pan of Doom | |
Zombie Panic (Video Game) / int_86f2d483 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_86f2d483 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_86f2d483 | |
Zombie Panic (Video Game) / int_8a16409a | type |
Shovel Strike | |
Zombie Panic (Video Game) / int_8a16409a | comment |
Shovel Strike: | |
Zombie Panic (Video Game) / int_8a16409a | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_8a16409a | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_8a16409a | |
Zombie Panic (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Zombie Panic (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: Although the zombies are straightforward F/P-type zombies, their intelligence mirrors that of the person controlling them. Also, even though head shots are the best way to deal with them, body shots also cause damage. | |
Zombie Panic (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_8ba9512b | |
Zombie Panic (Video Game) / int_8bf802dd | type |
Golf Clubbing | |
Zombie Panic (Video Game) / int_8bf802dd | comment |
Golf Clubbing | |
Zombie Panic (Video Game) / int_8bf802dd | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_8bf802dd | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_8bf802dd | |
Zombie Panic (Video Game) / int_905a9ca0 | type |
Sliding Scale of Undead Regeneration | |
Zombie Panic (Video Game) / int_905a9ca0 | comment |
Sliding Scale of Undead Regeneration: Type III | |
Zombie Panic (Video Game) / int_905a9ca0 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_905a9ca0 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_905a9ca0 | |
Zombie Panic (Video Game) / int_94f8be2d | type |
Deadly Lunge | |
Zombie Panic (Video Game) / int_94f8be2d | comment |
Deadly Lunge: All zombies come preloaded with one good lunge. Can also be used to either shift heavy objects more quickly ("Uberpush")or, if saved, can be used in a deadly rage attack, where the zombie is given running speed and increased attack for a few seconds. | |
Zombie Panic (Video Game) / int_94f8be2d | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_94f8be2d | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_94f8be2d | |
Zombie Panic (Video Game) / int_a0c7f4e9 | type |
Abandoned Hospital | |
Zombie Panic (Video Game) / int_a0c7f4e9 | comment |
Abandoned Hospital: ZPS_Silence and ZPS_Asylum. Both maps take place in asylums. | |
Zombie Panic (Video Game) / int_a0c7f4e9 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_a0c7f4e9 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_a0c7f4e9 | |
Zombie Panic (Video Game) / int_a5e5c6d0 | type |
Aura Vision | |
Zombie Panic (Video Game) / int_a5e5c6d0 | comment |
Zombie Vision: Can be toggled during gameplay. In exchange for peripheral vision, zombies can see the heat signatures of survivors, making hiding tricky under most circumstances. | |
Zombie Panic (Video Game) / int_a5e5c6d0 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_a5e5c6d0 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_a5e5c6d0 | |
Zombie Panic (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Zombie Panic (Video Game) / int_ad1db87c | comment |
Oh, Crap!: When all hope is lost, a Survivor can panic, making them drop anything not currently in their hands and allowing a temporary boost in stamina. Survivors can use this to escape a bad situation, run back to the group if scouting, or put distance between the zombies and themself, allowing more time to aim if the zombie is almost dead. Comes with appropriate dialogue. | |
Zombie Panic (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_ad1db87c | |
Zombie Panic (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Zombie Panic (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Paul. | |
Zombie Panic (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_ae3d6438 | |
Zombie Panic (Video Game) / int_b8e2279c | type |
Crowbar Combatant | |
Zombie Panic (Video Game) / int_b8e2279c | comment |
Crowbar Combatant: | |
Zombie Panic (Video Game) / int_b8e2279c | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_b8e2279c | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_b8e2279c | |
Zombie Panic (Video Game) / int_c04f297d | type |
Path of Most Resistance | |
Zombie Panic (Video Game) / int_c04f297d | comment |
Path of Most Resistance: Paths directly into the zombie spawn, especially in Survival mode, typically have better weapons. It's risky, but tempting. | |
Zombie Panic (Video Game) / int_c04f297d | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_c04f297d | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_c04f297d | |
Zombie Panic (Video Game) / int_c14ca4e0 | type |
Zombie Infectee | |
Zombie Panic (Video Game) / int_c14ca4e0 | comment |
Zombie Infectee: A central piece of the game. Only the carrier zombie, "Whitey", is able to infect survivors. Once infected, there is no cure. Infected survivors tend to avoid a Shoot the Dog scenario and instead go about doing their best to slow down or destroy the survivors before or after they turn into a zombie. This depends on the player really. Some may choose the above 'spy' method, while others may drop all their weapons for their team-mates and go out in a blaze of glory with the use of an IED or Grenade; in objective maps, they may opt to stay behind and work as a barrier, giving their team mates just enough time to escape. | |
Zombie Panic (Video Game) / int_c14ca4e0 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_c14ca4e0 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_c14ca4e0 | |
Zombie Panic (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Zombie Panic (Video Game) / int_c3585f4a | comment |
Happens when Boom, Headshot! is a kill shot. | |
Zombie Panic (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_c3585f4a | |
Zombie Panic (Video Game) / int_c563ee89 | type |
Pipe Pain | |
Zombie Panic (Video Game) / int_c563ee89 | comment |
Pipe Pain: | |
Zombie Panic (Video Game) / int_c563ee89 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_c563ee89 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_c563ee89 | |
Zombie Panic (Video Game) / int_c75df49a | type |
Shout-Out | |
Zombie Panic (Video Game) / int_c75df49a | comment |
Shout-Out: ZPO_Harvest references Night of the Living Dead (1968) ZPS_Cinema is full of them. Movie posters for The Blob (1958), Fido, and Days of Darkness'', among others, adorn the walls. Marcus is very similar in appearance to Peter Washington from Dawn of the Dead (1978) ZPS_Ruralpanic is an almost 1:1 recreation of the layout of the 1990 remake of Night of the Living Dead ZPO_Aquatica takes place in an underwater facility which gets flooded near the end. The setting and the facility's name are both homages to Deep Blue Sea. In addition, the plot about going down in a secret laboratory to retrieve the anti-virus is pretty similar to the premise of the first ''Resident Evil'' film. There also exists a rare Easter Egg which features a red hologram of a girl similar to the Red Queen. | |
Zombie Panic (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_c75df49a | |
Zombie Panic (Video Game) / int_d2c3c6bf | type |
Game Lobby | |
Zombie Panic (Video Game) / int_d2c3c6bf | comment |
Game Lobby: A physical place in the game. Usually there are 3 options: A reassuring "Join Survivor" corridor, a menacing "Join Zombie" pathway, and a "join Spectator" door. Bonus points if door 3 is an elevator, staircase, or other observation platform. | |
Zombie Panic (Video Game) / int_d2c3c6bf | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_d2c3c6bf | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_d2c3c6bf | |
Zombie Panic (Video Game) / int_d839c530 | type |
The Unfettered | |
Zombie Panic (Video Game) / int_d839c530 | comment |
The Unfettered: Eugene. | |
Zombie Panic (Video Game) / int_d839c530 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_d839c530 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_d839c530 | |
Zombie Panic (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Zombie Panic (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: Both survivors and zombies can get their heads blown or ripped off in various ways, in addition to massive amounts of gore if killed by an explosion. | |
Zombie Panic (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_db33bc7e | |
Zombie Panic (Video Game) / int_e0789c2a | type |
Your Head A-Splode | |
Zombie Panic (Video Game) / int_e0789c2a | comment |
Your Head A-Splode: Happens when Boom, Headshot! is a kill shot. The dev team seemed to understand that headshots are a primary staple of zombie mythology, and so there are close to half a dozen different ways in which a zombie skull can fracture, depending on where the bullet impacts. | |
Zombie Panic (Video Game) / int_e0789c2a | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_e0789c2a | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_e0789c2a | |
Zombie Panic (Video Game) / int_e7e40c98 | type |
Berserk Board Barricade | |
Zombie Panic (Video Game) / int_e7e40c98 | comment |
Berserk Board Barricade: Justified. Survivors can push existing objects such as couches and cabinets into a doorway to block it, but due to the limits of the Source engine, there is no way to dictate where they land, resulting in comical but nonetheless effective (sometimes) zombie blockers. The 1.5 update added barricade hammers that can place boards across doorways to further impede the zombies' advance. Interestingly, Diagonal boards are often more effective at blocking a doorway than horizontal boards. These boards can only sustain a few hits before breaking, but a well-maintained barricade can last indefinitely. | |
Zombie Panic (Video Game) / int_e7e40c98 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_e7e40c98 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_e7e40c98 | |
Zombie Panic (Video Game) / int_eb8e4fa8 | type |
Jerkass | |
Zombie Panic (Video Game) / int_eb8e4fa8 | comment |
Jerkass: Infected survivors tend to be, although it has become anticipated and even planned for, so any rage or vendettas are short lived. Vanessa in particular spends most of her time insulting the other survivors. Not even being killed stops her abuse, as instead of gurgling upon lunging, she instead states "You got me killed...." Servers also tend to have one or two Crazy Survivalist players who will not allow other survivors behind their barricades. This is generally discouraged however, as the denied entrants usually get killed and return as zombies, leading the rest of them back to the barricade. Unless the occupant is either Crazy-Prepared or a complete badass, their chances of survival are slim. Ammo sharing tends to be open to abuse as well, to an extent. | |
Zombie Panic (Video Game) / int_eb8e4fa8 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_eb8e4fa8 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_eb8e4fa8 | |
Zombie Panic (Video Game) / int_edd34386 | type |
Glowing Eyelights of Undeath | |
Zombie Panic (Video Game) / int_edd34386 | comment |
Glowing Eyelights of Undeath: | |
Zombie Panic (Video Game) / int_edd34386 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_edd34386 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_edd34386 | |
Zombie Panic (Video Game) / int_f07102a8 | type |
Infernal Retaliation | |
Zombie Panic (Video Game) / int_f07102a8 | comment |
Infernal Retaliation: Since zombies have the ability to regenerate, they can afford to set themselves on fire. A flaming zombie running through a human barricade usually results in wild shots, and in the end the only ones left standing have brown pants, are extra crispy, became Brain Food, or any combination of the above. | |
Zombie Panic (Video Game) / int_f07102a8 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_f07102a8 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_f07102a8 | |
Zombie Panic (Video Game) / int_f1d7b320 | type |
Crazy Survivalist | |
Zombie Panic (Video Game) / int_f1d7b320 | comment |
Servers also tend to have one or two Crazy Survivalist players who will not allow other survivors behind their barricades. This is generally discouraged however, as the denied entrants usually get killed and return as zombies, leading the rest of them back to the barricade. Unless the occupant is either Crazy-Prepared or a complete badass, their chances of survival are slim. | |
Zombie Panic (Video Game) / int_f1d7b320 | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_f1d7b320 | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_f1d7b320 | |
Zombie Panic (Video Game) / int_name | type |
ItemName | |
Zombie Panic (Video Game) / int_name | comment |
||
Zombie Panic (Video Game) / int_name | featureApplicability |
1.0 | |
Zombie Panic (Video Game) / int_name | featureConfidence |
1.0 | |
Zombie Panic (Video Game) | hasFeature |
Zombie Panic (Video Game) / int_name | |
Zombie Panic (Video Game) / int_name | itemName |
Zombie Panic (Video Game) |
The following is a list of statements referring to the current page from other pages.
Zombie Panic (Video Game) | hasFeature |
Frying Pan of Doom / int_6feee1fe | |
Zombie Panic (Video Game) | hasFeature |
Game Lobby / int_6feee1fe |
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