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DemonStar / Videogame

 DemonStar / Videogame
type
TVTItem
 DemonStar / Videogame
label
DemonStar / Videogame
 DemonStar / Videogame
page
Demonstar
 DemonStar / Videogame
comment
DemonStar is a series of Vertical Scrolling Shooters developed for Microsoft Windows by Mountain King Studios. The series is also a Spiritual Successor to Galactix and Raptor: Call of the Shadows.There are four main titles in the series: DemonStar (DS) was released on January 28, 1998. The player is a pilot in the Terran Fleet who was testing out the RaptorX prototype Space Fighter when the Xidus Armada launched an attack on the fleet, destroying all of the fleet's mainstay Raptor fighters, except the handful of RaptorX prototypes, which were away on testing at the time. Using the unfinished RaptorX prototype, the player must take the fight to the Xidus by attacking their space fleets and controlled planets, with the ultimate goal of destroying The Dreaded Dreadnought of the Xidus — the DemonStar. DemonStar: Secret Missions 1 (SM1) (2002) is a mini-sequel to DS, in which the Xidus started to build a new DemonStar. Using the completed RaptorX prototype, the Terran Fleet must now attack the Xidus and prevent the launch of their new DemonStar. DemonStar: Secret Missions 2 (SM2) (2003) rehashes the same premise as SM1 but adds vastly improved visuals. DemonStar - Original Missions (OM) (2023) is an Updated Re-release of DS, featuring full compatibility for the latest versions of Windows, overhauled visuals and game mechanics, a new soundtrack, and an on-the-fly "Legacy Mode" toggle that makes the game look and play exactly like DS.Gameplay-wise, DemonStar draws many references from the Raiden series, in particular Viper Phase 1. The game supports two players, with the Player 1 and Player 2 ships colored red and blue respectively. The goal of every level is to destroy the boss at the end. The player starts out with a standard twin-barrel Slow Laser main gun that can be upgraded by collecting powerups dropped from larger Mooks. The powerups change colors at set intervals and determine what upgraded shot the main gun fires. Successive upgrades of the same color will further upgrade the main gun but picking up a different color will drop the main gun's upgrade to the lowest level. The player also has a limited stock of secondary weapons that they can use to clear out most enemies on the screen at once. Additional powerups that the player can get include permanent side- and rear-firing cannons as well as a temporary stock of dumbfire or homing rockets.
 DemonStar / Videogame
fetched
2024-04-07T17:31:52Z
 DemonStar / Videogame
parsed
2024-04-07T17:31:52Z
 DemonStar / Videogame
isPartOf
DBTropes
 DemonStar / Videogame / int_1384ff11
type
Humans by Any Other Name
 DemonStar / Videogame / int_1384ff11
comment
Humans by Any Other Name: The players' mugshots show a male human, and in all games except SM2, the Terran Base mugshot shows an older male human. However, the fleet that the player flies for is always known as the Terran Fleet.
 DemonStar / Videogame / int_1384ff11
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1.0
 DemonStar / Videogame / int_1384ff11
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_1384ff11
 DemonStar / Videogame / int_1f92e4c6
type
Regenerating Health
 DemonStar / Videogame / int_1f92e4c6
comment
Regenerating Health: From SM1 onwards, the player ship will regenerate shields slowly as long as it isn't firing.
 DemonStar / Videogame / int_1f92e4c6
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1.0
 DemonStar / Videogame / int_1f92e4c6
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 DemonStar / Videogame
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DemonStar / Videogame / int_1f92e4c6
 DemonStar / Videogame / int_263bb4ec
type
Wave-Motion Gun
 DemonStar / Videogame / int_263bb4ec
comment
Wave-Motion Gun: The Xidus use two versions: a thin, blue forward laser that the player can barely survive a glancing hit from, and a wide, red forward laser that will one-shot the player regardless of their shield strength. The blue bomb powerup gives the player their own version of the Xidus's blue forward laser, which rapid fires for about 5 seconds and will one-shot almost anything it hits.
 DemonStar / Videogame / int_263bb4ec
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1.0
 DemonStar / Videogame / int_263bb4ec
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 DemonStar / Videogame
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DemonStar / Videogame / int_263bb4ec
 DemonStar / Videogame / int_26ac510e
type
Mythology Gag
 DemonStar / Videogame / int_26ac510e
comment
Mythology Gag: The level 6 boss in DS is visually similar to the stage 2 boss from Viper Phase 1.
 DemonStar / Videogame / int_26ac510e
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1.0
 DemonStar / Videogame / int_26ac510e
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 DemonStar / Videogame
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DemonStar / Videogame / int_26ac510e
 DemonStar / Videogame / int_2bdae2ae
type
Awesome, but Impractical
 DemonStar / Videogame / int_2bdae2ae
comment
Awesome, but Impractical: From upgrade level 2 onwards, the projectiles fired by all weapons, except the proton laser, will generate large explosions upon impact, which look really cool but don't do any additional damage and obscures everything flying through them. The ion cannon rapid-fires a dazzling stream of blue shots forwards. Unlike the other shots, however, it has no spread or homing ability whatsoever, requiring the player to position their ship directly below whatever they want to destroy.
 DemonStar / Videogame / int_2bdae2ae
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1.0
 DemonStar / Videogame / int_2bdae2ae
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 DemonStar / Videogame
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DemonStar / Videogame / int_2bdae2ae
 DemonStar / Videogame / int_3114c1e5
type
Ramming Always Works
 DemonStar / Videogame / int_3114c1e5
comment
Appears as a yellow shield powerup in DS and a black horizontal tablet powerup in all other games, both with the letter I on the front. Picking it up makes the player ship immune to all forms of damage, including Ramming, for 30 seconds.
 DemonStar / Videogame / int_3114c1e5
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1.0
 DemonStar / Videogame / int_3114c1e5
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 DemonStar / Videogame
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DemonStar / Videogame / int_3114c1e5
 DemonStar / Videogame / int_420080ed
type
Alien Sea
 DemonStar / Videogame / int_420080ed
comment
Alien Sea: In Level 8 you enter the level entitled Water Planet and the entire landscape of that planet is entirely made up in water.
 DemonStar / Videogame / int_420080ed
featureApplicability
1.0
 DemonStar / Videogame / int_420080ed
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_420080ed
 DemonStar / Videogame / int_515189ab
type
Single-Biome Planet
 DemonStar / Videogame / int_515189ab
comment
Single-Biome Planet: When the mission is not in space, it is set on a planet that features only one kind of landscape.
 DemonStar / Videogame / int_515189ab
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1.0
 DemonStar / Videogame / int_515189ab
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 DemonStar / Videogame
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DemonStar / Videogame / int_515189ab
 DemonStar / Videogame / int_7db2e3e0
type
Invincibility Power-Up
 DemonStar / Videogame / int_7db2e3e0
comment
Invincibility Power-Up: Appears as a yellow shield powerup in DS and a black horizontal tablet powerup in all other games, both with the letter I on the front. Picking it up makes the player ship immune to all forms of damage, including Ramming, for 30 seconds. From SM1 onwards, picking up a small shield crystal or energy powerup when the player ship already has full shields will make it invincible for 3 and 15 seconds respectively. Picking up additional crystals/powerups will extend the duration.
 DemonStar / Videogame / int_7db2e3e0
featureApplicability
1.0
 DemonStar / Videogame / int_7db2e3e0
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_7db2e3e0
 DemonStar / Videogame / int_8b93a168
type
Macross Missile Massacre
 DemonStar / Videogame / int_8b93a168
comment
Macross Missile Massacre: The missile powerup adds a limited stock of dumbfire or homing missiles that automatically fire with the player ship's main weapons. Despite looking small, the missiles fire quickly and do lots of damage.
 DemonStar / Videogame / int_8b93a168
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1.0
 DemonStar / Videogame / int_8b93a168
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_8b93a168
 DemonStar / Videogame / int_a6653039
type
Subsystem Damage
 DemonStar / Videogame / int_a6653039
comment
Subsystem Damage: If the player has at least 2 main gun upgrades and takes a hit that reduces their shields to exactly 1 bar, their main gun will lose 1 upgrade.
 DemonStar / Videogame / int_a6653039
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1.0
 DemonStar / Videogame / int_a6653039
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_a6653039
 DemonStar / Videogame / int_a8826e1e
type
Giant Mook
 DemonStar / Videogame / int_a8826e1e
comment
Giant Mook: In spades, ranging from large cylindrical ships that have no attacks, to miniboss-tier ships that have their own Boss Warning Siren.
 DemonStar / Videogame / int_a8826e1e
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1.0
 DemonStar / Videogame / int_a8826e1e
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_a8826e1e
 DemonStar / Videogame / int_b1c4bc94
type
Arbitrary Weapon Range
 DemonStar / Videogame / int_b1c4bc94
comment
Arbitrary Weapon Range: Damage from the player's weapons is greatly reduced from medium range out; this is shown by the weapon projectiles slowly fading out. However, the projectiles themselves have a much higher effective range, being able to hit targets at the opposite end of the screen. This mechanic thus forces the player to decide between getting up close to targets and finishing them off quickly, or inflicting Death of a Thousand Cuts at range, and was used as an alternative to One Bullet at a Time to balance out the amount of damage the player can inflict, especially when their ship has obtained all available upgrades.
 DemonStar / Videogame / int_b1c4bc94
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1.0
 DemonStar / Videogame / int_b1c4bc94
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 DemonStar / Videogame
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DemonStar / Videogame / int_b1c4bc94
 DemonStar / Videogame / int_c108e7a4
type
Save Sat
 DemonStar / Videogame / int_c108e7a4
comment
Save Sat: Larger ships that leave a lingering wreck for 2 seconds before exploding a second time will damage all hostile targets caught in the second explosion. This is exemplified in SM2 level 1, with the first wave of Giant Mooks positioned so that their second explosion usually destroys a follow-up flight of regular-sized mooks.
 DemonStar / Videogame / int_c108e7a4
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1.0
 DemonStar / Videogame / int_c108e7a4
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 DemonStar / Videogame
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DemonStar / Videogame / int_c108e7a4
 DemonStar / Videogame / int_cc374ba6
type
It's Up to You
 DemonStar / Videogame / int_cc374ba6
comment
It's Up to You: Justified; all of the Terran Fleet's Raptor Space Fighters were destroyed in the Xidus's initial attack, leaving only the RaptorX prototypes as the only remaining flight-ready fighters left in the entire fleet.
 DemonStar / Videogame / int_cc374ba6
featureApplicability
1.0
 DemonStar / Videogame / int_cc374ba6
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1.0
 DemonStar / Videogame
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DemonStar / Videogame / int_cc374ba6
 DemonStar / Videogame / int_d214a453
type
Planet Terra
 DemonStar / Videogame / int_d214a453
comment
Planet Terra: You are a player from the terran fleet and when you start a mission. You get a message from Terran Base announcing that the pilots have launched. (Though Confirmed that there is no earth in this game.)
 DemonStar / Videogame / int_d214a453
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1.0
 DemonStar / Videogame / int_d214a453
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 DemonStar / Videogame
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DemonStar / Videogame / int_d214a453
 DemonStar / Videogame / int_d3c2c6b2
type
Spread Shot
 DemonStar / Videogame / int_d3c2c6b2
comment
Spread Shot: The proton laser, at higher upgrade levels, fires diagonal shots that do slightly less damage than the main forward shots. The plasma cannon sprays smaller, weaker projectiles in a small arc from the main forward shot. The red bomb fires a spew (or, in the case of OM, a literal forward spread) of small explosive munitions that damage anything caught in their delayed explosion.
 DemonStar / Videogame / int_d3c2c6b2
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1.0
 DemonStar / Videogame / int_d3c2c6b2
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 DemonStar / Videogame
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DemonStar / Videogame / int_d3c2c6b2
 DemonStar / Videogame / int_name
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ItemName
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 DemonStar / Videogame / int_name
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 DemonStar / Videogame
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DemonStar / Videogame / int_name
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DemonStar / Videogame

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 DemonStar
sameAs
DemonStar / Videogame