| Forever's End (Video Game) |
type |
TVTItem |
| Forever's End (Video Game) |
label |
Forever's End (Video Game) |
| Forever's End (Video Game) |
page |
ForeversEnd |
| Forever's End (Video Game) |
comment |
In development since 2008, NicoB's freeware RPG Forever's End at first appears to be nothing more than a standard Eastern RPG. Most of the story revolves around the power-hungry King Richard, his sinister advisor Marcellus, and the the blue-haired protagonist Epoch. After resigning from his position as Captain of the Dragon Knights and being labeled a traitor by his countrymen, Epoch must find a way to stop King Richard from collecting the six legendary crystals and ruling the world.That means this is essentially Final Fantasy IV in a nutshell. Good news is that it plays a lot better than it sounds. After the first hour or so, the RPG tropes begin to settle down, and Forever's End becomes more its own beast. In addition, the game offers players plenty of custom systems, plot twists, original artwork, and catchy tunes to keep any RPG fan hooked for hours.You can download the game here. |
| Forever's End (Video Game) |
fetched |
2023-06-08T22:15:03Z |
| Forever's End (Video Game) |
parsed |
2023-06-08T22:15:04Z |
| Forever's End (Video Game) |
processingComment |
Dropped link to AvertedTrope: Not a Feature - IGNORE |
| Forever's End (Video Game) |
processingComment |
Dropped link to ItWasAllJustADream: Not a Feature - UNKNOWN |
| Forever's End (Video Game) |
processingUnknown |
ItWasAllJustADream |
| Forever's End (Video Game) |
isPartOf |
DBTropes |
| Forever's End (Video Game) / int_109b036e |
type |
Abusive Precursors |
| Forever's End (Video Game) / int_109b036e |
comment |
Abusive Precursors: Funnily enough they were called the Precursors even when they were still around, and boy did they screw things up. |
| Forever's End (Video Game) / int_109b036e |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_109b036e |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_109b036e |
| Forever's End (Video Game) / int_1117770f |
type |
Actually Four Mooks |
| Forever's End (Video Game) / int_1117770f |
comment |
Actually Four Mooks: Monsters appear as black spirits. |
| Forever's End (Video Game) / int_1117770f |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_1117770f |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_1117770f |
| Forever's End (Video Game) / int_14431f9 |
type |
Super-Powered Evil Side |
| Forever's End (Video Game) / int_14431f9 |
comment |
Superpowered Evil Side: C'mon you knew Slade had one, and when Hyuga releases it the look on his face says it all, followed by the screaming. |
| Forever's End (Video Game) / int_14431f9 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_14431f9 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_14431f9 |
| Forever's End (Video Game) / int_15b82d21 |
type |
Black and White Magic |
| Forever's End (Video Game) / int_15b82d21 |
comment |
Black and White Magic: Most heraldry magic. |
| Forever's End (Video Game) / int_15b82d21 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_15b82d21 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_15b82d21 |
| Forever's End (Video Game) / int_1c805a42 |
type |
Bag of Sharing |
| Forever's End (Video Game) / int_1c805a42 |
comment |
Bag of Sharing: Your inventory is swapped between characters split over continents, characters who haven't met each other yet, characters who are centuries in the past being accessed through dreams... |
| Forever's End (Video Game) / int_1c805a42 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_1c805a42 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_1c805a42 |
| Forever's End (Video Game) / int_1ff4f744 |
type |
Inn Security |
| Forever's End (Video Game) / int_1ff4f744 |
comment |
Inn Security: Elise waking up to Marcellus attacking the innkeeper. |
| Forever's End (Video Game) / int_1ff4f744 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_1ff4f744 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_1ff4f744 |
| Forever's End (Video Game) / int_20860a0e |
type |
Punch-Clock Villain |
| Forever's End (Video Game) / int_20860a0e |
comment |
Punch-Clock Villain: Slade actually has nothing against Epoch, it's just that he was hired by King Richard, and he intends to do his job. |
| Forever's End (Video Game) / int_20860a0e |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_20860a0e |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_20860a0e |
| Forever's End (Video Game) / int_25bc8511 |
type |
Generation Xerox |
| Forever's End (Video Game) / int_25bc8511 |
comment |
Generation Xerox: Emily + Alexander from the past —> Epoch + Elizabeth in the present, right down to how they met. |
| Forever's End (Video Game) / int_25bc8511 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_25bc8511 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_25bc8511 |
| Forever's End (Video Game) / int_2673425b |
type |
Kid Hero |
| Forever's End (Video Game) / int_2673425b |
comment |
Kid Hero: Lee during his arc of the game. |
| Forever's End (Video Game) / int_2673425b |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_2673425b |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_2673425b |
| Forever's End (Video Game) / int_314c56b9 |
type |
Time Stands Still |
| Forever's End (Video Game) / int_314c56b9 |
comment |
Time Stands Still: Zanziba (Lee's father) is capable of this. Atlas reveals that this power is actually a trait of Lee's family as a whole, not just his father, because of the crystal they guard. Whether or not this will become a gameplay element is unknown. |
| Forever's End (Video Game) / int_314c56b9 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_314c56b9 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_314c56b9 |
| Forever's End (Video Game) / int_3346919 |
type |
Standard RPG Items |
| Forever's End (Video Game) / int_3346919 |
comment |
Standard RPG Items: But it's called "Extract" instead of "Potion." That makes it completely different! |
| Forever's End (Video Game) / int_3346919 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_3346919 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_3346919 |
| Forever's End (Video Game) / int_345cf4e1 |
type |
No Hero Discount |
| Forever's End (Video Game) / int_345cf4e1 |
comment |
No Hero Discount: Epoch and co. can't catch a break. |
| Forever's End (Video Game) / int_345cf4e1 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_345cf4e1 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_345cf4e1 |
| Forever's End (Video Game) / int_3511c4d7 |
type |
Plunder |
| Forever's End (Video Game) / int_3511c4d7 |
comment |
Plunder: Encounter enemy, kill enemy, ????, profit. |
| Forever's End (Video Game) / int_3511c4d7 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_3511c4d7 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_3511c4d7 |
| Forever's End (Video Game) / int_36c94bed |
type |
Person of Mass Destruction |
| Forever's End (Video Game) / int_36c94bed |
comment |
Person of Mass Destruction: A few. Hooded Man, Marcellus,... Elise after we find out she can do psychic bursts that nuke castles, then later on find out if she dies half the planet will feel that burst. |
| Forever's End (Video Game) / int_36c94bed |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_36c94bed |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_36c94bed |
| Forever's End (Video Game) / int_37cb353b |
type |
Ate His Gun |
| Forever's End (Video Game) / int_37cb353b |
comment |
Ate His Gun: After Claude is forced to betray you, as Epoch you overhear him in the sewers asking for extra bullets...Then his blood pours down where Epoch is standing. |
| Forever's End (Video Game) / int_37cb353b |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_37cb353b |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_37cb353b |
| Forever's End (Video Game) / int_3d699462 |
type |
Curb-Stomp Battle |
| Forever's End (Video Game) / int_3d699462 |
comment |
Curb-Stomp Battle: When Epoch breaks and doesn't complete his mission objective, Marcellus reveals himself and cans you good. |
| Forever's End (Video Game) / int_3d699462 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_3d699462 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_3d699462 |
| Forever's End (Video Game) / int_40a533db |
type |
Guest-Star Party Member |
| Forever's End (Video Game) / int_40a533db |
comment |
Guest-Star Party Member: Burns and Claude (although you don't know it at the time). |
| Forever's End (Video Game) / int_40a533db |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_40a533db |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_40a533db |
| Forever's End (Video Game) / int_43555d33 |
type |
Heroes Prefer Swords |
| Forever's End (Video Game) / int_43555d33 |
comment |
Heroes Prefer Swords: Epoch wields a sword. |
| Forever's End (Video Game) / int_43555d33 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_43555d33 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_43555d33 |
| Forever's End (Video Game) / int_43bda213 |
type |
A Taste of Power |
| Forever's End (Video Game) / int_43bda213 |
comment |
A Taste of Power: The Hooded Man. |
| Forever's End (Video Game) / int_43bda213 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_43bda213 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_43bda213 |
| Forever's End (Video Game) / int_481f9c8 |
type |
LegionsOfHell |
| Forever's End (Video Game) / int_481f9c8 |
comment |
Legions of Hell: The Lost appear to be something of this nature. |
| Forever's End (Video Game) / int_481f9c8 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_481f9c8 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_481f9c8 |
| Forever's End (Video Game) / int_50ed1af4 |
type |
Our Demons Are Different |
| Forever's End (Video Game) / int_50ed1af4 |
comment |
Our Demons Are Different: Demons are more akin to massively powerful (albeit unintelligent) and almost Lovecraftian horrors, able warp time and space by their mere presence (a demon that stays in one place for too long causes the location it's trapped in to become a living, breathing part of itself). They tend to kill human because they enjoy doing so, but those they don't just rip apart have their souls eaten either by binding the human to them or by binding themselves to a host, much like the "demon" that possessed Slade, although Slade's case is unusual because he isn't a demon, but Malvir himself, who is a Lost. |
| Forever's End (Video Game) / int_50ed1af4 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_50ed1af4 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_50ed1af4 |
| Forever's End (Video Game) / int_527fc5fe |
type |
Gotta Catch Them All |
| Forever's End (Video Game) / int_527fc5fe |
comment |
Gotta Catch Them All: Monster capturing, not only does it help give you good items if you capture them all in a region, But also each capture counts as a kill so it makes your work load easier. Basically capturing is feed them their favorite food, throw capture crystal, ???, profit. |
| Forever's End (Video Game) / int_527fc5fe |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_527fc5fe |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_527fc5fe |
| Forever's End (Video Game) / int_53b6ab6a |
type |
Jumped at the Call |
| Forever's End (Video Game) / int_53b6ab6a |
comment |
Jumped at the Call: Epoch decides he must be the one to save his whole kingdom from Richard's insanity! Thankfully, he runs into about eight other people willing to help out. Err not quite jumped, but was nudged in this direction By the villain no less. |
| Forever's End (Video Game) / int_53b6ab6a |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_53b6ab6a |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_53b6ab6a |
| Forever's End (Video Game) / int_562abd51 |
type |
Let's Get Dangerous! |
| Forever's End (Video Game) / int_562abd51 |
comment |
Let's Get Dangerous!: Cyrus is reckless drunken idiot who when motivated will kick your ass no matter who you are. And bonus points for booze actually powering him up. |
| Forever's End (Video Game) / int_562abd51 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_562abd51 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_562abd51 |
| Forever's End (Video Game) / int_5989e3b6 |
type |
Enemy Mine |
| Forever's End (Video Game) / int_5989e3b6 |
comment |
Enemy Mine: Slade the demon hunter and Epoch are forced to team up for the same goal but different reasons. |
| Forever's End (Video Game) / int_5989e3b6 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_5989e3b6 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_5989e3b6 |
| Forever's End (Video Game) / int_5c5ac0e2 |
type |
Really 700 Years Old |
| Forever's End (Video Game) / int_5c5ac0e2 |
comment |
Really 700 Years Old: The Keeper, and Atlas, one of the Crystal Guardians, have been alive for more than a thousand years, as has Marcellus. Seti O'Hare claims be over a millennium old as well, but he might just be lying out his ass. That said, there is evidence Seti may not be lying after all... |
| Forever's End (Video Game) / int_5c5ac0e2 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_5c5ac0e2 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_5c5ac0e2 |
| Forever's End (Video Game) / int_5e7c0ab7 |
type |
Kleptomaniac Hero |
| Forever's End (Video Game) / int_5e7c0ab7 |
comment |
Kleptomaniac Hero: Chests, vases, barrels, rocks...there are items everywhere! |
| Forever's End (Video Game) / int_5e7c0ab7 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_5e7c0ab7 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_5e7c0ab7 |
| Forever's End (Video Game) / int_69ab6c58 |
type |
Justified Tutorial |
| Forever's End (Video Game) / int_69ab6c58 |
comment |
Justified Tutorial: Dr. Farnstein's explanation of the monster catching system. Elise's explanation about heraldry magic. |
| Forever's End (Video Game) / int_69ab6c58 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_69ab6c58 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_69ab6c58 |
| Forever's End (Video Game) / int_6ad328e9 |
type |
An Economy Is You |
| Forever's End (Video Game) / int_6ad328e9 |
comment |
An Economy Is You: Coincidentally, all shops seem to be equipped with just the right kind of weapons for the characters currently in your party... |
| Forever's End (Video Game) / int_6ad328e9 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_6ad328e9 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_6ad328e9 |
| Forever's End (Video Game) / int_6e70b12b |
type |
Nominal Importance |
| Forever's End (Video Game) / int_6e70b12b |
comment |
Nominal Importance: All you need to know is that he's a man who doesn't mind chatting it up with complete strangers. |
| Forever's End (Video Game) / int_6e70b12b |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_6e70b12b |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_6e70b12b |
| Forever's End (Video Game) / int_6f619fab |
type |
Let's Split Up, Gang! |
| Forever's End (Video Game) / int_6f619fab |
comment |
Let's Split Up, Gang!: After Lyonell Manor, Epoch, Elise, and Slade are each transported to different locations. |
| Forever's End (Video Game) / int_6f619fab |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_6f619fab |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_6f619fab |
| Forever's End (Video Game) / int_72586221 |
type |
Get on the Boat |
| Forever's End (Video Game) / int_72586221 |
comment |
Get on the Boat: Epoch heading off on his first mission. Also, the train used by Goldo and Lee to cross the ocean. |
| Forever's End (Video Game) / int_72586221 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_72586221 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_72586221 |
| Forever's End (Video Game) / int_76a83c72 |
type |
Arbitrary Gun Power |
| Forever's End (Video Game) / int_76a83c72 |
comment |
Arbitrary Gun Power: Ziggy and Claude's weaponry. |
| Forever's End (Video Game) / int_76a83c72 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_76a83c72 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_76a83c72 |
| Forever's End (Video Game) / int_7a0b9d67 |
type |
Redemption Demotion |
| Forever's End (Video Game) / int_7a0b9d67 |
comment |
Redemption Demotion: Acknowledged, and justified, in universe. When Elsie joins the party she warns that her magic is weaker now 'for some reason' It's later revealed to be a side effect of the main villian's attempt to tap her powers and separate her from the crystal |
| Forever's End (Video Game) / int_7a0b9d67 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_7a0b9d67 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_7a0b9d67 |
| Forever's End (Video Game) / int_83b89a9c |
type |
Elemental Rock-Paper-Scissors |
| Forever's End (Video Game) / int_83b89a9c |
comment |
Elemental Rock-Paper-Scissors: Everyone has a strength or weakness. And considering how tough some bosses can be, you're going to be exploiting them a lot. |
| Forever's End (Video Game) / int_83b89a9c |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_83b89a9c |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_83b89a9c |
| Forever's End (Video Game) / int_8b387569 |
type |
The Six Stats |
| Forever's End (Video Game) / int_8b387569 |
comment |
The Six Stats: HP, MP, Attack, Defense, Agility, Magic. |
| Forever's End (Video Game) / int_8b387569 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_8b387569 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_8b387569 |
| Forever's End (Video Game) / int_93cb144a |
type |
Unhand Them, Villain! |
| Forever's End (Video Game) / int_93cb144a |
comment |
Unhand Them, Villain!: When the Black Demon is holding Hyuuga over a cliff, Epoch asks that he let him go. The demon obliges. |
| Forever's End (Video Game) / int_93cb144a |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_93cb144a |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_93cb144a |
| Forever's End (Video Game) / int_940b3c0 |
type |
Irrelevant Sidequest |
| Forever's End (Video Game) / int_940b3c0 |
comment |
Irrelevant Sidequest: Monster catching. That said, doing this is a really good way to get some impressive equipment that will last you for quite a while, so... |
| Forever's End (Video Game) / int_940b3c0 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_940b3c0 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_940b3c0 |
| Forever's End (Video Game) / int_9d6427ec |
type |
Time Travel |
| Forever's End (Video Game) / int_9d6427ec |
comment |
Time Travel: Lynorr Mansion |
| Forever's End (Video Game) / int_9d6427ec |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_9d6427ec |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_9d6427ec |
| Forever's End (Video Game) / int_a0b62daf |
type |
BGMOverride |
| Forever's End (Video Game) / int_a0b62daf |
comment |
BGM Override: Occurs at many points, such as the invasion of Levantia at the beginning of the game. |
| Forever's End (Video Game) / int_a0b62daf |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_a0b62daf |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_a0b62daf |
| Forever's End (Video Game) / int_a24989ce |
type |
Save Point |
| Forever's End (Video Game) / int_a24989ce |
comment |
Save Point: Called "Memory Pool". |
| Forever's End (Video Game) / int_a24989ce |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_a24989ce |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_a24989ce |
| Forever's End (Video Game) / int_a7aef9ff |
type |
Obfuscating Stupidity |
| Forever's End (Video Game) / int_a7aef9ff |
comment |
Obfuscating Stupidity: As much as other people and he himself play up his incompetence at fortune telling, it's clear that Seti O'Hare knows way more about what's going on than he let's on, seeing as how he was able to figure out Fredrick had something to do with Epoch's dreams. |
| Forever's End (Video Game) / int_a7aef9ff |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_a7aef9ff |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_a7aef9ff |
| Forever's End (Video Game) / int_a8f9cca9 |
type |
Pre-existing Encounters |
| Forever's End (Video Game) / int_a8f9cca9 |
comment |
Pre-existing Encounters: Enemies can be seen chasing you on the map. |
| Forever's End (Video Game) / int_a8f9cca9 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_a8f9cca9 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_a8f9cca9 |
| Forever's End (Video Game) / int_a9de87d2 |
type |
Crouching Moron, Hidden Badass |
| Forever's End (Video Game) / int_a9de87d2 |
comment |
Crouching Moron, Hidden Badass: Cyrus is a drunkard, no doubting that. However, his drunkenness is almost directly proportional to how much ass he can kick, seeing as how drinking alcohol acts like a mid-battle class change for him. |
| Forever's End (Video Game) / int_a9de87d2 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_a9de87d2 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_a9de87d2 |
| Forever's End (Video Game) / int_adab0a2b |
type |
Took a Shortcut |
| Forever's End (Video Game) / int_adab0a2b |
comment |
Took a Shortcut: Wait...how did Hyuga get in front of me? |
| Forever's End (Video Game) / int_adab0a2b |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_adab0a2b |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_adab0a2b |
| Forever's End (Video Game) / int_af3ea0e3 |
type |
Face–Heel Turn |
| Forever's End (Video Game) / int_af3ea0e3 |
comment |
Face–Heel Turn: Marcellus was once a Crusader. Now he's one of the main villains. |
| Forever's End (Video Game) / int_af3ea0e3 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_af3ea0e3 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_af3ea0e3 |
| Forever's End (Video Game) / int_b7b7b8d9 |
type |
Mass Monster-Slaughter Sidequest |
| Forever's End (Video Game) / int_b7b7b8d9 |
comment |
Mass Monster-Slaughter Sidequest: Kill all the monsters in an area, win a stat upgrade! |
| Forever's End (Video Game) / int_b7b7b8d9 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_b7b7b8d9 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_b7b7b8d9 |
| Forever's End (Video Game) / int_b9085a47 |
type |
Summon Magic |
| Forever's End (Video Game) / int_b9085a47 |
comment |
Summon Magic: Turns out Emily (of the crusader era) and Elizabeth are capable of this. |
| Forever's End (Video Game) / int_b9085a47 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_b9085a47 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_b9085a47 |
| Forever's End (Video Game) / int_bb18a227 |
type |
It's All About Me |
| Forever's End (Video Game) / int_bb18a227 |
comment |
It's All About Me: Hyuga's outlook. He doesn't care who else suffers or how much he has to dirty his hands, as long as it brings him closer to the top. |
| Forever's End (Video Game) / int_bb18a227 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_bb18a227 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_bb18a227 |
| Forever's End (Video Game) / int_bc0ad0c0 |
type |
Money Spider |
| Forever's End (Video Game) / int_bc0ad0c0 |
comment |
Money Spider: These monsters are loaded. |
| Forever's End (Video Game) / int_bc0ad0c0 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_bc0ad0c0 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_bc0ad0c0 |
| Forever's End (Video Game) / int_bcc2f921 |
type |
An Adventurer Is You |
| Forever's End (Video Game) / int_bcc2f921 |
comment |
An Adventurer Is You: Each character is given a class based on their abilities and occupation. After Epoch abandons his Captain position, his class changes from Captain to Traitor. His abilities, however, remain the same. |
| Forever's End (Video Game) / int_bcc2f921 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_bcc2f921 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_bcc2f921 |
| Forever's End (Video Game) / int_cf1b404b |
type |
Monster Allies |
| Forever's End (Video Game) / int_cf1b404b |
comment |
Monster Allies: Captured monsters can fight alongside party members in battle. |
| Forever's End (Video Game) / int_cf1b404b |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_cf1b404b |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_cf1b404b |
| Forever's End (Video Game) / int_d24ed873 |
type |
Developer's Foresight |
| Forever's End (Video Game) / int_d24ed873 |
comment |
Developer's Foresight: If you use a scan crystal on Marcellus, the crystal will break, preventing you from seeing any spoileriffic information about him. |
| Forever's End (Video Game) / int_d24ed873 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_d24ed873 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_d24ed873 |
| Forever's End (Video Game) / int_d53f3abe |
type |
Tech Points |
| Forever's End (Video Game) / int_d53f3abe |
comment |
Tech Points: Ability points (AP) used to learn heraldry spells. |
| Forever's End (Video Game) / int_d53f3abe |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_d53f3abe |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_d53f3abe |
| Forever's End (Video Game) / int_d565da4 |
type |
Starter Equipment |
| Forever's End (Video Game) / int_d565da4 |
comment |
Starter Equipment: If this is the only weapon of its type in existence, why is it so much weaker than weapons I can buy at any shop in the world? |
| Forever's End (Video Game) / int_d565da4 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_d565da4 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_d565da4 |
| Forever's End (Video Game) / int_da484c4a |
type |
Drunken Master |
| Forever's End (Video Game) / int_da484c4a |
comment |
Drunken Master: Cyrus, who can gain additional stances and powers by drinking different types of booze. |
| Forever's End (Video Game) / int_da484c4a |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_da484c4a |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_da484c4a |
| Forever's End (Video Game) / int_dbc1f807 |
type |
Job System |
| Forever's End (Video Game) / int_dbc1f807 |
comment |
Job System: Cyrus has the ability to change his class at any time, both in and out of battle, by drinking specific alcoholic beverages. |
| Forever's End (Video Game) / int_dbc1f807 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_dbc1f807 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_dbc1f807 |
| Forever's End (Video Game) / int_ea39d156 |
type |
Who Wants to Live Forever? |
| Forever's End (Video Game) / int_ea39d156 |
comment |
Who Wants to Live Forever?: Atlas, one of the crystal guardians, flat out states he finds his eternal youth to be more of a burden than a gift. |
| Forever's End (Video Game) / int_ea39d156 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_ea39d156 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_ea39d156 |
| Forever's End (Video Game) / int_eb4ee9eb |
type |
Guns Are Worthless |
| Forever's End (Video Game) / int_eb4ee9eb |
comment |
Guns Are Worthless: For some reason, Claude's rifle is considerably weaker than everyone's standard sword and dagger. Ziggys, on the other hand, is about as powerful as any other weapon, and can be upgraded to keep up with everyone else's ever-improving equipment |
| Forever's End (Video Game) / int_eb4ee9eb |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_eb4ee9eb |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_eb4ee9eb |
| Forever's End (Video Game) / int_f3cf30d9 |
type |
Arbitrary Headcount Limit |
| Forever's End (Video Game) / int_f3cf30d9 |
comment |
Arbitrary Headcount Limit: Only allowed four people in battle at once. |
| Forever's End (Video Game) / int_f3cf30d9 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_f3cf30d9 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_f3cf30d9 |
| Forever's End (Video Game) / int_f3dabc11 |
type |
Rat Stomp |
| Forever's End (Video Game) / int_f3dabc11 |
comment |
Rat Stomp: Sewer rats. |
| Forever's End (Video Game) / int_f3dabc11 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_f3dabc11 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_f3dabc11 |
| Forever's End (Video Game) / int_f55a1990 |
type |
Disc-One Final Dungeon |
| Forever's End (Video Game) / int_f55a1990 |
comment |
Disc-One Final Dungeon: Lyonell Manor. |
| Forever's End (Video Game) / int_f55a1990 |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_f55a1990 |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_f55a1990 |
| Forever's End (Video Game) / int_ff34c05a |
type |
Item Crafting |
| Forever's End (Video Game) / int_ff34c05a |
comment |
Item Crafting: Goldo's Bag system require him to mix together multiple items to make new skills. Get the items. Click on the recipe. Presto! |
| Forever's End (Video Game) / int_ff34c05a |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_ff34c05a |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_ff34c05a |
| Forever's End (Video Game) / int_name |
type |
ItemName |
| Forever's End (Video Game) / int_name |
comment |
|
| Forever's End (Video Game) / int_name |
featureApplicability |
1.0 |
| Forever's End (Video Game) / int_name |
featureConfidence |
1.0 |
| Forever's End (Video Game) |
hasFeature |
Forever's End (Video Game) / int_name |
| Forever's End (Video Game) / int_name |
itemName |
Forever's End (Video Game) |