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Pilot Kids (Video Game)
- 28 statements
- 4 feature instances
- 13 referencing feature instances
Pilot Kids (Video Game) | type |
TVTItem | |
Pilot Kids (Video Game) | label |
Pilot Kids (Video Game) | |
Pilot Kids (Video Game) | page |
PilotKids | |
Pilot Kids (Video Game) | comment |
Pilot Kids is a 1999 toy-themed Horizontal Scrolling Shooter released by Psikyo, and one of two Cute 'em Up games in their catalogue (the other being the sci-fi parody Space Bomber) from the 90s.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Like every other arcade shooter of it's type, Pilot Kids follows an Excuse Plot, though unlike most note as in 95% of them arcade shooters which are set during a war or an alien invasion, the game is instead set in a child's playroom, with the player(s) assuming the titular pilot kids, a doll (or two, both players being shown on the arcade flyer) in an RC plane shooting at other toy-themed enemies.If you're looking for a trope about literal children piloting vehicles, try this one. | |
Pilot Kids (Video Game) | fetched |
2022-02-23T11:25:55Z | |
Pilot Kids (Video Game) | parsed |
2022-02-23T11:25:56Z | |
Pilot Kids (Video Game) | isPartOf |
DBTropes | |
Pilot Kids (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Pilot Kids (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: The garden stage has an Angry Guard Dog which pursues you from one end of the garden to another. It's invulnerable to all your weapons and you can only flee from it, shooting enemies in your way to clear a path until you outrun it. | |
Pilot Kids (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Pilot Kids (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Pilot Kids (Video Game) | hasFeature |
Pilot Kids (Video Game) / int_409d3c07 | |
Pilot Kids (Video Game) / int_a9c1bc0c | type |
Bee Afraid | |
Pilot Kids (Video Game) / int_a9c1bc0c | comment |
Bee Afraid: Bees are another common enemy types in the garden level. | |
Pilot Kids (Video Game) / int_a9c1bc0c | featureApplicability |
1.0 | |
Pilot Kids (Video Game) / int_a9c1bc0c | featureConfidence |
1.0 | |
Pilot Kids (Video Game) | hasFeature |
Pilot Kids (Video Game) / int_a9c1bc0c | |
Pilot Kids (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Pilot Kids (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: This game has a tendency to throw two or more bosses in a row in most of the levels; for instance the submarine boss in the bathroom being followed by a bathysphere robot, the garden stage ends with battling a living ceramic gnome and his pet Man-Eating Plant in a row, and the Final stage, the Attic, who throws a Tin-Can Robot (resembling a 50s vintage robot toy) armed with a Wave-Motion Gun, followed by two different Flying Saucer bosses who constantly swap forms during battle. | |
Pilot Kids (Video Game) / int_bc0f0e23 | featureApplicability |
1.0 | |
Pilot Kids (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
Pilot Kids (Video Game) | hasFeature |
Pilot Kids (Video Game) / int_bc0f0e23 | |
Pilot Kids (Video Game) / int_name | type |
ItemName | |
Pilot Kids (Video Game) / int_name | comment |
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Pilot Kids (Video Game) / int_name | featureApplicability |
1.0 | |
Pilot Kids (Video Game) / int_name | featureConfidence |
1.0 | |
Pilot Kids (Video Game) | hasFeature |
Pilot Kids (Video Game) / int_name | |
Pilot Kids (Video Game) / int_name | itemName |
Pilot Kids (Video Game) |
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