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Otomania (Visual Novel)
- 275 statements
- 53 feature instances
- 4 referencing feature instances
Otomania (Visual Novel) | type |
TVTItem | |
Otomania (Visual Novel) | label |
Otomania (Visual Novel) | |
Otomania (Visual Novel) | page |
Otomania | |
Otomania (Visual Novel) | comment |
Otomania is an otome story collection app by developer Genius Otome Studio. It consists of several different Visual Novels in different times, places, and worlds and with different characters, but they all follow the same general format of a female protagonist with usually three possible love interests, though there's sometimes a fourth option that's a little different from the others. The stories usually consist of 10-20 chapters, with popular stories receiving a sequel and/or side story that fleshes out the world and characters further.Reading a story chapter requires a story ticket, which replenish daily but can also be earned through daily login rewards or bought through the app's shop tab. There are also often premium options in the dialogue trees that require gems to pick, which can also be purchased using real life currency. They have no bearing on the ending but are often steamier interactions, or simply just the option that makes you look like less of a jerk. The stories break from usual visual novel tradition by not having any bad endings or Non Standard Game Overs; the story plays out more or less the same no matter player choice, though the route taken to the ending may or may not be more protagonist-centered depending on whether or not a premium dialogue option was picked. The real variation comes from which love interest you choose, though it's fairly easy to replay a chapter to see a different character's ending instead.For what the app may lack in gameplay, it makes up for in variety and sheer volume. There are several stories in each genre of action, fantasy, supernatural, slice of life, and horror and with several different themes and art styles. With updates to the roster made every month, there are plenty of stories to choose from, though some are more popular than others. | |
Otomania (Visual Novel) | fetched |
2024-04-19T08:33:39Z | |
Otomania (Visual Novel) | parsed |
2024-04-19T08:33:40Z | |
Otomania (Visual Novel) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
Otomania (Visual Novel) | processingComment |
Dropped link to DatingSim: Not a Feature - IGNORE | |
Otomania (Visual Novel) | isPartOf |
DBTropes | |
Otomania (Visual Novel) / int_1aa08f77 | type |
Multiple Endings | |
Otomania (Visual Novel) / int_1aa08f77 | comment |
Multiple Endings: Each story has multiple endings depending on the LI you choose. These have no real bearing on the plot itself, which will play out the same no matter what, and the game even offers you the chance to replay the chapter (at the cost of a story ticket) in order to see the ending with someone else. | |
Otomania (Visual Novel) / int_1aa08f77 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_1aa08f77 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_1aa08f77 | |
Otomania (Visual Novel) / int_1ba09c9d | type |
Human Resources | |
Otomania (Visual Novel) / int_1ba09c9d | comment |
Human Resources: In Lullaby of Demonia it's explicitly stated that "soul energy" from humans powers the demonic realm, even if it doesn't actually involve killing humans, which would essentially be like shooting themselves in the foot. | |
Otomania (Visual Novel) / int_1ba09c9d | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_1ba09c9d | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_1ba09c9d | |
Otomania (Visual Novel) / int_1f6983f7 | type |
Ambiguous Situation | |
Otomania (Visual Novel) / int_1f6983f7 | comment |
Ambiguous Situation: The backstories and lore for many of the stories are usually this, if they're touched on at all. What the characters were doing before the story, how they got there, and much about how the world that the story takes place in (if it takes place in a different one, that is) is left intentionally vague, if stated at all. This is usually due to time and resource limitations, making such worldbuilding superfluous if it's not directly related to the plot. | |
Otomania (Visual Novel) / int_1f6983f7 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_1f6983f7 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_1f6983f7 | |
Otomania (Visual Novel) / int_2317bc85 | type |
Tampering with Food and Drink | |
Otomania (Visual Novel) / int_2317bc85 | comment |
Tampering with Food and Drink: Lyria does this to Emin and the protagonist in Fated Demon Lovers. | |
Otomania (Visual Novel) / int_2317bc85 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_2317bc85 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_2317bc85 | |
Otomania (Visual Novel) / int_24e5adb9 | type |
Beast and Beauty | |
Otomania (Visual Novel) / int_24e5adb9 | comment |
Beast and Beauty: Quite a few of the supernatural and fantasy stories involve at least one (if not all) of the love interests having Little Bit Beastly qualities, in order to reflect their status as a werewolf/zombie/oni etc. | |
Otomania (Visual Novel) / int_24e5adb9 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_24e5adb9 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_24e5adb9 | |
Otomania (Visual Novel) / int_26a6b064 | type |
Protagonist Without a Past | |
Otomania (Visual Novel) / int_26a6b064 | comment |
Protagonist Without a Past: Some stories are better than others in at least giving the protagonist parent(s) around, a career or student life (if it's not directly tied to the plot), and more personality than other games of the genre, but there's still less of a background given to them than in other game genres for the sake of self-insert. | |
Otomania (Visual Novel) / int_26a6b064 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_26a6b064 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_26a6b064 | |
Otomania (Visual Novel) / int_294df577 | type |
Dark World | |
Otomania (Visual Novel) / int_294df577 | comment |
Dark World: Pretty much any game involving demons involves the Dark World they live in being hostile to the protagonist | |
Otomania (Visual Novel) / int_294df577 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_294df577 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_294df577 | |
Otomania (Visual Novel) / int_2a552d44 | type |
Recurring Element | |
Otomania (Visual Novel) / int_2a552d44 | comment |
Recurring Element: Every story (barring side stories that usually branch off with a chosen character) usually has between 2-4 possible love interests. A surprising amount of them have three advertised guys with a fourth one that's slightly more unconventional, like the Disc-One Final Boss Tavarius in Demonic Suitors or Hansol the K-pop idol and fallen angel in Feral Hearts. | |
Otomania (Visual Novel) / int_2a552d44 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_2a552d44 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_2a552d44 | |
Otomania (Visual Novel) / int_3ad27180 | type |
The Chain of Harm | |
Otomania (Visual Novel) / int_3ad27180 | comment |
The Chain of Harm: A plot point in Desires of a Dragon Prince, and The Rondo of Oblivion. | |
Otomania (Visual Novel) / int_3ad27180 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_3ad27180 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_3ad27180 | |
Otomania (Visual Novel) / int_3b358c4d | type |
Bird People | |
Otomania (Visual Novel) / int_3b358c4d | comment |
Bird People: Downplayed, as the "bird" part mostly consists of having a set of wings and talons. The stories that involve y�kai usually include tengu. Standouts include Karasu from Soul of Yokai, Ren (a crane spirit) in Forest of Destiny, and Erebus (an owl cryptid) in Paranormal Cryptid Lovers | |
Otomania (Visual Novel) / int_3b358c4d | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_3b358c4d | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_3b358c4d | |
Otomania (Visual Novel) / int_3d0a70c0 | type |
Chains of Love | |
Otomania (Visual Novel) / int_3d0a70c0 | comment |
Chains of Love: Tavarius from Demonic Suitors is all but stated to be into BDSM. | |
Otomania (Visual Novel) / int_3d0a70c0 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_3d0a70c0 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_3d0a70c0 | |
Otomania (Visual Novel) / int_405f6f52 | type |
Recycled Soundtrack | |
Otomania (Visual Novel) / int_405f6f52 | comment |
Recycled Soundtrack: Some music clips will show up in multiple stories. | |
Otomania (Visual Novel) / int_405f6f52 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_405f6f52 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_405f6f52 | |
Otomania (Visual Novel) / int_40cc0c7e | type |
Bittersweet Ending | |
Otomania (Visual Novel) / int_40cc0c7e | comment |
Bittersweet Ending: Some of the stories have endings that fall into this category: Everlasting Alchemists ends with Allen and the others being freed from the curse, but the MC being the bearer of the curse instead. Usually the love interest decides to stay with her by choice, meaning that the overall issue of the curse holding the characters hostage hasn't gone away, it's just gotten slightly less all-consuming. Sins of the Everlasting Twilight ends with Elise and Raivis being defeated and the town and its people being freed from Elise's entrapment, with the MC being able to return to her normal life. Zarek, Theo, and Noel are able to continue living in the present day. But Ronan sacrifices himself in the fight against Elise, and no one is able to remember him. The MC and Noel have vague recollections of somebody but only if you pick Ronan's ending will the MC remember him at all. And even then, all that accomplishes is the MC existing in a seeming suspended afterlife state with Ronan for all eternity. | |
Otomania (Visual Novel) / int_40cc0c7e | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_40cc0c7e | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_40cc0c7e | |
Otomania (Visual Novel) / int_410fe01f | type |
Bite of Affection | |
Otomania (Visual Novel) / int_410fe01f | comment |
Bite of Affection: Pretty much a given in any story involving vampires. | |
Otomania (Visual Novel) / int_410fe01f | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_410fe01f | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_410fe01f | |
Otomania (Visual Novel) / int_4b44e74b | type |
Mukokuseki | |
Otomania (Visual Novel) / int_4b44e74b | comment |
A meta example can occur with the main character, since the player can name her whatever they want. This means there’s nothing stopping you from using the same name for every MC (the game somewhat encourages this by having the default name be “Jessica� each time, even in ones that specifically take place in Japan), or by using the same name as another character in the story. | |
Otomania (Visual Novel) / int_4b44e74b | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_4b44e74b | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_4b44e74b | |
Otomania (Visual Novel) / int_504a1991 | type |
Body Horror | |
Otomania (Visual Novel) / int_504a1991 | comment |
Body Horror: Attack/Mall/University/Princess of the Dead include some of this in the zombie sprites, and descriptions of them. | |
Otomania (Visual Novel) / int_504a1991 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_504a1991 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_504a1991 | |
Otomania (Visual Novel) / int_504e271f | type |
But Thou Must! | |
Otomania (Visual Novel) / int_504e271f | comment |
But Thou Must!: No matter what dialogue options or love interest is chosen, the overarching plot plays out more or less the same. It's the main reason the stories are more Kinetic Novel than true game. | |
Otomania (Visual Novel) / int_504e271f | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_504e271f | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_504e271f | |
Otomania (Visual Novel) / int_50b05d30 | type |
Disproportionate Retribution | |
Otomania (Visual Novel) / int_50b05d30 | comment |
Disproportionate Retribution: In stories involving demons/angels/vampires/werewolves/zombies/ghosts/yokai the main character will be on the receiving end of this due to being human (or Half-Human Hybrid). | |
Otomania (Visual Novel) / int_50b05d30 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_50b05d30 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_50b05d30 | |
Otomania (Visual Novel) / int_513f3d12 | type |
Background Music | |
Otomania (Visual Novel) / int_513f3d12 | comment |
Background Music: Naturally, it's part of what makes it a Kinetic Novel. The only time there's no background music playing in a story is if something shocking or suspenseful comes to light, though it's usually only a brief pause before the music shifts. | |
Otomania (Visual Novel) / int_513f3d12 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_513f3d12 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_513f3d12 | |
Otomania (Visual Novel) / int_52475ffd | type |
Cutting Off the Branches | |
Otomania (Visual Novel) / int_52475ffd | comment |
The [x] of the Dead stories have various call backs to previous characters, sometimes in a case of Cutting Off the Branches. | |
Otomania (Visual Novel) / int_52475ffd | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_52475ffd | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_52475ffd | |
Otomania (Visual Novel) / int_5941d75 | type |
Beta Couple | |
Otomania (Visual Novel) / int_5941d75 | comment |
Beta Couple: Occasionally seen as part of the secondary cast of characters, to offset the drama surrounding the protagonist and her suitor(s). | |
Otomania (Visual Novel) / int_5941d75 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_5941d75 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_5941d75 | |
Otomania (Visual Novel) / int_5fc3ab7f | type |
Implied Love Interest | |
Otomania (Visual Novel) / int_5fc3ab7f | comment |
Lullaby of Demonia: Alastor is just shy of being the Implied Love Interest. It helps that he's become something of a mascot for the app. | |
Otomania (Visual Novel) / int_5fc3ab7f | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_5fc3ab7f | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_5fc3ab7f | |
Otomania (Visual Novel) / int_6320eced | type |
Gameplay and Story Segregation | |
Otomania (Visual Novel) / int_6320eced | comment |
Gameplay and Story Segregation: ...it is also a case of this, as the overall story follows a linear path, and dialogue options only really affect the immediate reply. | |
Otomania (Visual Novel) / int_6320eced | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_6320eced | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_6320eced | |
Otomania (Visual Novel) / int_735dd172 | type |
Brooding Boy, Gentle Girl | |
Otomania (Visual Novel) / int_735dd172 | comment |
Brooding Boy, Gentle Girl: A fair amount of couples have this dynamic. Sometimes they're the main character and her LI, otherwise it's the Beta Couple characters. | |
Otomania (Visual Novel) / int_735dd172 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_735dd172 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_735dd172 | |
Otomania (Visual Novel) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Otomania (Visual Novel) / int_7bf14666 | comment |
And Now for Someone Completely Different: Every story features a different protagonist with a different cast of characters, unless it’s explicitly stated to be a sequel or side story. | |
Otomania (Visual Novel) / int_7bf14666 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_7bf14666 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_7bf14666 | |
Otomania (Visual Novel) / int_82e4ab4a | type |
Unbroken First-Person Perspective | |
Otomania (Visual Novel) / int_82e4ab4a | comment |
Unbroken First-Person Perspective: The main characters are never shown, and are implied to be the perspective the stories are viewed in by virtue of NPCs' sprites moving closer to the screen to illustrate when they're approaching the protagonist. | |
Otomania (Visual Novel) / int_82e4ab4a | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_82e4ab4a | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_82e4ab4a | |
Otomania (Visual Novel) / int_851dda8f | type |
Humanoid Abomination | |
Otomania (Visual Novel) / int_851dda8f | comment |
Humanoid Abomination: Half the stories involve supernatural entities that have wings, horns, talons, scales, or an amalgamation of non-human features. Downplayed in that it never stops any of them from being good-looking. | |
Otomania (Visual Novel) / int_851dda8f | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_851dda8f | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_851dda8f | |
Otomania (Visual Novel) / int_868409c | type |
Broken Pedestal | |
Otomania (Visual Novel) / int_868409c | comment |
Broken Pedestal: Sins of the Everlasting Twilight: Ronan for the other three guys, but especially his adoptive brother Noel. | |
Otomania (Visual Novel) / int_868409c | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_868409c | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_868409c | |
Otomania (Visual Novel) / int_91e894b4 | type |
Apocalypse How | |
Otomania (Visual Novel) / int_91e894b4 | comment |
Apocalypse How: The of the Dead series of stories all involve societal collapse by zombie apocalypse | |
Otomania (Visual Novel) / int_91e894b4 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_91e894b4 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_91e894b4 | |
Otomania (Visual Novel) / int_950bbfa7 | type |
Take a Third Option | |
Otomania (Visual Novel) / int_950bbfa7 | comment |
Take a Third Option: Or, well, fourth option. Some of the stories offer a fourth love interest whose ending is a little more unconventional than the others, sometimes to the point of requiring spending gems to unlock. Usually this is because said character was a villain in the story, or at least morally ambiguous enough to not be an obvious choice ending. Ronan in Sins of the Everlasting Twilight Slightly with Valec in Lullaby of Demonia, though his example is less egregious than others on this list, simply being hurt and misguided more than any real threat or Blue-and-Orange Morality haver. Amon, however, plays this completely straight, to the point of only being somewhat of an option in a side story. Hansol in Feral Hearts Tavarius in Demonic Suitors Dorcha in Desires of a Dragon Prince Aoi in Fate of the Foxes Akanojaku in Kamisama: Spirits of the ShrineCalvin in Girl Who Cried Wolf | |
Otomania (Visual Novel) / int_950bbfa7 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_950bbfa7 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_950bbfa7 | |
Otomania (Visual Novel) / int_97c6b148 | type |
Allegedly Free Game | |
Otomania (Visual Novel) / int_97c6b148 | comment |
Allegedly Free Game: The game is free to download and to play, but if you want to pick premium choices, or use more than a couple tickets a day, you'll have to pay real money to buy more through the in-app store. | |
Otomania (Visual Novel) / int_97c6b148 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_97c6b148 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_97c6b148 | |
Otomania (Visual Novel) / int_9a1fe522 | type |
Attractive Zombie | |
Otomania (Visual Novel) / int_9a1fe522 | comment |
Attractive Zombie: If one of the love interests is a zombie, they're invariably this. | |
Otomania (Visual Novel) / int_9a1fe522 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_9a1fe522 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_9a1fe522 | |
Otomania (Visual Novel) / int_9dbf9610 | type |
World of Technicolor Hair | |
Otomania (Visual Novel) / int_9dbf9610 | comment |
World of Technicolor Hair: To be expected in a series that uses Japanese Visual Arts Tropes. Even in settings that aren't explicitly supernatural or fantastic some characters have Implausible Hair Colors. | |
Otomania (Visual Novel) / int_9dbf9610 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_9dbf9610 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_9dbf9610 | |
Otomania (Visual Novel) / int_b06ff73b | type |
Variable Mix | |
Otomania (Visual Novel) / int_b06ff73b | comment |
Variable Mix: The background music will usually follow the flow of the story and change accordingly. | |
Otomania (Visual Novel) / int_b06ff73b | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_b06ff73b | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_b06ff73b | |
Otomania (Visual Novel) / int_bd275efa | type |
Developers' Desired Date | |
Otomania (Visual Novel) / int_bd275efa | comment |
Developers' Desired Date: Some of the LIs get more screentime or Ship Tease than others: Sins of the Everlasting Twilight: Noel gets more Ship Tease and one-on-one scenes than either Zarek or Theo, as well as close ties to the plot's inciting events by being the adoptive brother of Ronan. Lullaby of Demonia: Alastor is just shy of being the Implied Love Interest. It helps that he's become something of a mascot for the app. Feral Hearts: While less noticeable than other examples on this list, Masaki certainly has shades of this given his immediate protectiveness of the MC, his Big Damn Heroes moments in the plot regardless of choice, and his being the Wolf God that met the MC as a child. The Lost Fate of the Oni: Tamaki is the only one to propose to the MC in his ending. Shinigami Soul Agency: Setsuna: he's the one who was supposed to reap the MC's soul in her backstory, has been keeping tabs on her ever since as his first and only hesitation, and is the one to turn her into a shinigami by the end of season 2. | |
Otomania (Visual Novel) / int_bd275efa | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_bd275efa | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_bd275efa | |
Otomania (Visual Novel) / int_bf58b6f5 | type |
Stock Audio Clip | |
Otomania (Visual Novel) / int_bf58b6f5 | comment |
Stock Audio Clip: The same audio clip will be used across the stories, usually of a crowd talking unintelligibly, or a stock sound effect like a slap or crunch. Stock Scream: Same as the above, which can be particularly jarring if the reader isn't expecting it. | |
Otomania (Visual Novel) / int_bf58b6f5 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_bf58b6f5 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_bf58b6f5 | |
Otomania (Visual Novel) / int_c45237fb | type |
Dialogue Tree | |
Otomania (Visual Novel) / int_c45237fb | comment |
Dialogue Tree: Pretty much the biggest semblance of player-controlled "gameplay" comes in the form of choosing a dialogue option at certain points of the story. | |
Otomania (Visual Novel) / int_c45237fb | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_c45237fb | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_c45237fb | |
Otomania (Visual Novel) / int_d40a8a0f | type |
Suddenly Voiced | |
Otomania (Visual Novel) / int_d40a8a0f | comment |
Suddenly Voiced: Later stories have a third-tier dialogue option, where it costs even more gems to hear the premium option fully voice acted. Only a few have this, however. | |
Otomania (Visual Novel) / int_d40a8a0f | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_d40a8a0f | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_d40a8a0f | |
Otomania (Visual Novel) / int_d6618014 | type |
Last Request | |
Otomania (Visual Novel) / int_d6618014 | comment |
Last Request: Ronan in Sins of the Everlasting Twilight gives on to the main character, asking her to be there for his adoptive brother Noel since he knows Elise will kill him before long. | |
Otomania (Visual Novel) / int_d6618014 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_d6618014 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_d6618014 | |
Otomania (Visual Novel) / int_d6f284a3 | type |
Anti-Frustration Features | |
Otomania (Visual Novel) / int_d6f284a3 | comment |
Anti-Frustration Features: Once you unlock a premium dialogue option, it's permanently unlocked even if you restart the story. Additionally, completed stories are easily accessible through a separate tab on your profile. | |
Otomania (Visual Novel) / int_d6f284a3 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_d6f284a3 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_d6f284a3 | |
Otomania (Visual Novel) / int_d7b0f14 | type |
Balanced Harem | |
Otomania (Visual Novel) / int_d7b0f14 | comment |
Balanced Harem: An gender-inverted example, the multiple love interests usually get equal screentime and Ship Tease with the main character. | |
Otomania (Visual Novel) / int_d7b0f14 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_d7b0f14 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_d7b0f14 | |
Otomania (Visual Novel) / int_db39ccfd | type |
Battle Couple | |
Otomania (Visual Novel) / int_db39ccfd | comment |
Battle Couple: Mostly seen in the action stories. | |
Otomania (Visual Novel) / int_db39ccfd | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_db39ccfd | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_db39ccfd | |
Otomania (Visual Novel) / int_dcb9c541 | type |
Ship Tease | |
Otomania (Visual Novel) / int_dcb9c541 | comment |
Sins of the Everlasting Twilight: Noel gets more Ship Tease and one-on-one scenes than either Zarek or Theo, as well as close ties to the plot's inciting events by being the adoptive brother of Ronan. | |
Otomania (Visual Novel) / int_dcb9c541 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_dcb9c541 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_dcb9c541 | |
Otomania (Visual Novel) / int_de0df7a0 | type |
Stock Scream | |
Otomania (Visual Novel) / int_de0df7a0 | comment |
Stock Scream: Same as the above, which can be particularly jarring if the reader isn't expecting it. | |
Otomania (Visual Novel) / int_de0df7a0 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_de0df7a0 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_de0df7a0 | |
Otomania (Visual Novel) / int_e3739de7 | type |
Cast Full of Pretty Boys | |
Otomania (Visual Novel) / int_e3739de7 | comment |
Cast Full of Pretty Boys: Considering the genre, this is to be expected. Subverted with some love interests, who cross more into Hunk territory than Bishōnen. | |
Otomania (Visual Novel) / int_e3739de7 | featureApplicability |
-0.3 | |
Otomania (Visual Novel) / int_e3739de7 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_e3739de7 | |
Otomania (Visual Novel) / int_e3c97e7a | type |
Story to Gameplay Ratio | |
Otomania (Visual Novel) / int_e3c97e7a | comment |
Story to Gameplay Ratio: Has a very high ratio, given it's a Dating Sim Visual Kinetic Novel. Pretty much the only thing vaguely in the way of gameplay is choosing a dialogue option. | |
Otomania (Visual Novel) / int_e3c97e7a | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_e3c97e7a | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_e3c97e7a | |
Otomania (Visual Novel) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Otomania (Visual Novel) / int_e6630c8b | comment |
Gameplay and Story Integration: Related to Dialogue Tree above, the gameplay of choosing a dialogue will affect the characters' response. However... | |
Otomania (Visual Novel) / int_e6630c8b | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_e6630c8b | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_e6630c8b | |
Otomania (Visual Novel) / int_e8e56799 | type |
Blue-and-Orange Morality | |
Otomania (Visual Novel) / int_e8e56799 | comment |
Slightly with Valec in Lullaby of Demonia, though his example is less egregious than others on this list, simply being hurt and misguided more than any real threat or Blue-and-Orange Morality haver. Amon, however, plays this completely straight, to the point of only being somewhat of an option in a side story. | |
Otomania (Visual Novel) / int_e8e56799 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_e8e56799 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_e8e56799 | |
Otomania (Visual Novel) / int_eb81c601 | type |
Big Damn Heroes | |
Otomania (Visual Novel) / int_eb81c601 | comment |
Feral Hearts: While less noticeable than other examples on this list, Masaki certainly has shades of this given his immediate protectiveness of the MC, his Big Damn Heroes moments in the plot regardless of choice, and his being the Wolf God that met the MC as a child. | |
Otomania (Visual Novel) / int_eb81c601 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_eb81c601 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_eb81c601 | |
Otomania (Visual Novel) / int_ee7a60e9 | type |
One-Steve Limit | |
Otomania (Visual Novel) / int_ee7a60e9 | comment |
One-Steve Limit: Averted. Some characters share the same name across different stories: There’s an Ezra in both Bloodworth Academy Occult Club and The Rondo of Oblivion. A character named Senri is featured in both Welcome to the Yokai Inn and The Lost Fate of the Oni. A similar case happens with Rei in Forest of Destiny and Raye in Millionaire Monster Penthouse though at least the spelling is different. Kyo in Welcome to the Yokai Inn and Kyo in Feral Hearts A meta example can occur with the main character, since the player can name her whatever they want. This means there’s nothing stopping you from using the same name for every MC (the game somewhat encourages this by having the default name be “Jessica� each time, even in ones that specifically take place in Japan), or by using the same name as another character in the story. | |
Otomania (Visual Novel) / int_ee7a60e9 | featureApplicability |
-1.0 | |
Otomania (Visual Novel) / int_ee7a60e9 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_ee7a60e9 | |
Otomania (Visual Novel) / int_eee57253 | type |
Befriending the Enemy | |
Otomania (Visual Novel) / int_eee57253 | comment |
Befriending the Enemy: Whether it's to lower the enemy's guard or by romancing the enemy, many of the stories involve this as an option. | |
Otomania (Visual Novel) / int_eee57253 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_eee57253 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_eee57253 | |
Otomania (Visual Novel) / int_f54256d4 | type |
Micro-Transactions | |
Otomania (Visual Novel) / int_f54256d4 | comment |
Microtransactions: It would hardly be a mobage without them! Players can buy additional story tickets, or gems for premium content, with real world money. | |
Otomania (Visual Novel) / int_f54256d4 | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_f54256d4 | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_f54256d4 | |
Otomania (Visual Novel) / int_name | type |
ItemName | |
Otomania (Visual Novel) / int_name | comment |
||
Otomania (Visual Novel) / int_name | featureApplicability |
1.0 | |
Otomania (Visual Novel) / int_name | featureConfidence |
1.0 | |
Otomania (Visual Novel) | hasFeature |
Otomania (Visual Novel) / int_name | |
Otomania (Visual Novel) / int_name | itemName |
Otomania (Visual Novel) |
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