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Design Delve (Web Video)
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DesignDelve | |
Design Delve (Web Video) | comment |
Design Delve is a Web Video series, narrated by JM8 (with help from his Canine Companion Ludo), in which he looks at different aspects of video game design, and educates the viewers about how those aspects work, and why they work so well. Or, in some cases, why they don't work as well as they should.Design Delve started off at The Escapist, but JM8 jumped ship alongside other video creators and now his show is aired under the Second Wind banner. | |
Design Delve (Web Video) | fetched |
2024-03-14T02:47:55Z | |
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2024-03-14T02:47:55Z | |
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Design Delve (Web Video) / int_1649e053 | type |
Your Mom | |
Design Delve (Web Video) / int_1649e053 | comment |
Your Mom: Gender-Inverted Trope, as JM8 is fond of making "Your dad" jokes. | |
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The Cameo | |
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The Cameo: Frost makes a brief appearance in "The Scarily Good Design of Alien Isolation" after JM8 gets jumped by an ice cube with a Xenomorph's face. | |
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Design Delve (Web Video) / int_2804d516 | type |
Master of None | |
Design Delve (Web Video) / int_2804d516 | comment |
Master of None: JM8 accuses Starfield of this in "Can a Badly Designed Game Still Be Good?", stating that it's better to make a good game for a select audience than a bland game for everyone else. | |
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Design Delve (Web Video) / int_415b3315 | type |
Stylistic Suck | |
Design Delve (Web Video) / int_415b3315 | comment |
Stylistic Suck: In the "Asset Flip" episode. The game is explicitly cobbled together from free asset packs and UnrealEngine 5 as a way of analyzing the motivations of such things. | |
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Design Delve (Web Video) / int_6d7026fa | type |
Punny Name | |
Design Delve (Web Video) / int_6d7026fa | comment |
Punny Name: JM8's dog is named Ludo. As in, "ludology", the study of games, which suits the series for being about studying games. | |
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Design Delve (Web Video) / int_87b73405 | type |
Signing-Off Catchphrase | |
Design Delve (Web Video) / int_87b73405 | comment |
Signing-Off Catchphrase: Each video ends with JM8 asking the audience: "But what... do you think?". | |
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Design Delve (Web Video) / int_9014df71 | type |
Saying Sound Effects Out Loud | |
Design Delve (Web Video) / int_9014df71 | comment |
Saying Sound Effects Out Loud: "Asset Flip" features a foley pack for the game's weapons that consist entirely of someone just boredly muttering "Bang!" into their crappy microphone (if not entirely AI generated). These overlap into something like "Boo-ang! Boo-ang!" for rapid-fire weaponry. | |
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Design Delve (Web Video) / int_a236dd4c | type |
Half-Dressed Cartoon Animal | |
Design Delve (Web Video) / int_a236dd4c | comment |
Half-Dressed Cartoon Animal: Well, quarter-dressed—Ludo typically sports a miner's helmet with a headlamp. | |
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Intelligible Unintelligible | |
Design Delve (Web Video) / int_abbda0ea | comment |
Intelligible Unintelligible: Ludo frequently provides commentary on the videos' subject matter, but it's up to JM8 to interpret her barking for the viewers' benefit. | |
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Design Delve (Web Video) / int_bc4236a6 | type |
They Copied It, So It Sucks! | |
Design Delve (Web Video) / int_bc4236a6 | comment |
They Copied It, So It Sucks!: invoked Discussed in "What Developers Misunderstand About Dark Souls Level Design", where JM8 goes into a lot of detail about why Lords of the Fallen (2023) fails to emulate Dark Souls' level design properly. For example, where Dark Souls uses vistas to prepare the player for the level ahead, Lords uses vistas after where they would have been useful, giving the player a view of the level that they had to wade through without preparation. | |
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Design Delve (Web Video) / int_e624f0e8 | type |
Suspiciously Specific Denial | |
Design Delve (Web Video) / int_e624f0e8 | comment |
Suspiciously Specific Denial: In the "Was Blighttown a Mistake?" video, JM8 doesn't resent the bonfire that traps you in that level, because "I love being trapped!" | |
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