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Life SMP (Web Video)

 Life SMP (Web Video)
type
TVTItem
 Life SMP (Web Video)
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Life SMP (Web Video)
 Life SMP (Web Video)
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LifeSMP
 Life SMP (Web Video)
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By the nature of the series, all spoilers except those relating to the series' backstory in the "Eyes and Ears" continuity are unmarked. You Have Been Warned.The Life SMP, or the Life Series, is a hardcore Minecraft survival series started by Grian. It features YouTubers such as InTheLittleWood, SolidarityGaming, Smajor, LDShadowLady, and several members of Hermitcraft, like Rendog, GoodTimesWithScar, ZombieCleo, TangoTek, Etho, and impulseSV.Each season of the Life SMP has a different name, and comes with a different twist, but the concept is always the same. Each server member has a set number of lives, indicated by the color of their name, and once they run out of lives, they are out of the series. Players on their final lives gain a red name, and their goal changes from just surviving, to killing as many people as they can.
 Life SMP (Web Video)
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Dropped link to DoubleLifeSMP: Not a Feature - ITEM
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 Life SMP (Web Video)
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DBTropes
 Life SMP (Web Video) / int_1237828f
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Anyone Can Die
 Life SMP (Web Video) / int_1237828f
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Anyone Can Die: A given due to the fact that it's a non-scripted Hardcore series. Whether you died in a heroic battle, or by accidentally falling off a cliff, lose all your lives and you're out of the game.
 Life SMP (Web Video) / int_1237828f
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 Life SMP (Web Video) / int_12f62281
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Escort Distraction
 Life SMP (Web Video) / int_12f62281
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Escort Distraction: On Day 3 of Last Life, Jimmy invites Scott and Pearl to tour the Southlands in order to get them away from their base so Impulse can steal their sugar cane. On Day 2 of Double Life, Cleo sends Jimmy and Tango on a wild goose chase to see whatever Scar's doing, allowing Scott to steal their goats while they're gone.
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 Life SMP (Web Video) / int_1a89d143
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Construction Is Awesome
 Life SMP (Web Video) / int_1a89d143
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Construction Is Awesome: With a good portion of the players being good builders, it's unsurprising to see beautiful buildings in the server, even with its constricting border.
 Life SMP (Web Video) / int_1a89d143
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 Life SMP (Web Video) / int_1d91d828
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Deadly Game
 Life SMP (Web Video) / int_1d91d828
comment
Deadly Game: Essentially. While the series tends to start off calm, with alliances and the bare bones of a society being formed, it's only a matter of time before someone turns Red, either through the Boogeyman, a mistake, or just plain bad luck... and that's when all hell breaks loose. Inevitably, the fragile faction system that always emerges on the server collapses as more and more people turn Red or die, and in the end, only one survivor remains.
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Healthy Green, Harmful Red
 Life SMP (Web Video) / int_29312bf3
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Healthy Green, Harmful Red: Players are given a certain number of lives, most commonly three. When they have all three lives, it's represented with green, and when they have only one left, it's represented with red. Their nametags reflect this. In Last Life, when a player has more than three lives, the extra lives are represented with a darker green.
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The Dreaded
 Life SMP (Web Video) / int_2ae29c0d
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The Dreaded: In general, the Reds. While they're not the only ones on the server with the capability to kill, they are the only ones allowed to initiate PVP, and have killing everyone else as their explicit goal. On Limited Life, Yellows also fill this role given that they can kill Greens as well. In Last Life and Limited Life, the Boogeyman also fills this role. At least one player is assigned this role each session, and they have until the end of the day to kill another non-Red player, or face a severe penalty affecting their survival — having all but one of their lives taken away, leaving them on Red (Last Life), or dropping a colour grade and having up to a third of their life-time taken away (Limited Life). It's basically the concept of the Reds but with an extra layer of Paranoia Fuel, as the Boogeyman can be literally anyone, and you won't know who until they cave someone's head in. invoked
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 Life SMP (Web Video) / int_2bdae2ae
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Awesome, but Impractical
 Life SMP (Web Video) / int_2bdae2ae
comment
From Day 6 of Limited Life, the T.I.E.S. use firework-loaded crossbows as weapons in fights alongside normal bows, melee weapons, and End crystals. While other factions like the Bad Boys also use crossbows, the T.I.E.S. are the only ones to use firework rockets as projectiles.
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 Life SMP (Web Video) / int_2f253c94
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Glass Cannon
 Life SMP (Web Video) / int_2f253c94
comment
Glass Cannon: Played With. Players on their Red Life are the only ones allowed to initiate PVP and directly kill other players, with their explicit goal being to take out everyone else. However, while other players will simply respawn with one life missing, a Red player's death means they're out of the game for good, meaning they have to be extremely careful about how and when they try to kill other people. Downplayed slightly in Season 4, as a player being Red means they have up to 8 hours of life-time left, so while they technically can have more than one life left and likely won't be out for good if they die, they still have to be extremely careful about murder. Averted with the Boogeyman from Season 2 onward, who is randomly chosen from the pool of Yellow and Green lives, and after Day 2 is granted a temporary buff after making their kill to prevent instantly getting revenge-killed afterwards by their target's allies.
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 Life SMP (Web Video) / int_2f7a76ac
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Can't Live Without You
 Life SMP (Web Video) / int_2f7a76ac
comment
Season 3, Double Life, being built on a Can't Live Without You soulmate gimmick, means it's impossible for one member of a soulmate pair to live without the other, resulting in this trope being functionally impossible. In the end, Scott decides to blow himself up to give Pearl the win, resulting in Pearl dying a split-second after Scott's self-detonation.
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 Life SMP (Web Video) / int_31cd5fe7
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Apologetic Attacker
 Life SMP (Web Video) / int_31cd5fe7
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Apologetic Attacker: Happens (most of the time) when a Boogeyman kills one of their allies, or even a non-ally server-member whom they have no beef with.
 Life SMP (Web Video) / int_31cd5fe7
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 Life SMP (Web Video) / int_31d4ff2
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Anti-Regeneration
 Life SMP (Web Video) / int_31d4ff2
comment
The fifth season, Secret Life, makes things interesting by giving everyone 30 hearts, but also removes any normal means of healing, meaning any damage taken is permanent. The only way to get health back, aside from receiving a single gifted heart from another player, is to successfully complete the secret task each player gets assigned to them at the start of each session by the Secret Keeper. Some of these tasks are simple and relatively safe to perform, but others are extremely difficult and incredibly likely to force the players to put themselves in danger, with some tasks even requiring players to sabotage or harm other players, regardless of whether they are Red or not. Failing to complete a task results in the player receiving no hearts, but succeeding results in gaining 10 hearts. Players also have the option to re-roll their task in an effort to gain more hearts, but failing a re-rolled task, which is much harder and challenging than a normal task (at times bordering on impossible), will result in the Secret Keeper taking 10 hearts. Add in the fact that Yellows can make Greens fail their tasks simply by correctly guessing them and that Reds, who regularly receive tasks that are meant to harm others, can get multiple tasks in a single session, it's little to no surprise that most of the players learn to be extremely careful with whatever they're doing, as one wrong move, one tiny little mistake such as jumping off a small ledge or not paying attention to their surroundings, could leave them dangerously close to death, with little hope of recovering.
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Helmets Are Hardly Heroic
 Life SMP (Web Video) / int_33b4e7f
comment
Helmets Are Hardly Heroic: No one on the server wears a helmet. Enforced in that one of the rules of the server specifies that no one is allowed to wear one, presumably so they're more recognizable in others' videos. Tango is executed by firing squad in Season 1 for violating this rule. Scar makes and puts on a helmet in Season 5 twice in brief failures to remember the rules. No one but the viewers notice it on Day 2, and he burns it at the beginning of Day 3, but then he makes another on Day 4. This time, Martyn and Joel catch him with the helmet on and tell him to "come over here and take that helmet off"; however, the Opposite Day nature of Scar's task that day requires him to run away and keep it on.
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 Life SMP (Web Video) / int_3678fbfa
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Mad Bomber
 Life SMP (Web Video) / int_3678fbfa
comment
Mad Bomber: Grian is the cause of two of the three deadliest traps in the series thus far (his triple kill in 3rd Life and quad kill in Limited Life), both of which involve TNT minecarts and are followed by positively unhinged laughter. In particular, TNT traps are his forte while under Scar's employ in 3rd Life, to the point where he even rigs the entire desert to explode in the Battle of the Red Desert. He's killed four people (Scar with a creeper on Day 1 and Ren, Jimmy, and Skizz with a TNT minecart on Day 4) with explosions in that season alone. In Last Life, after going down to his final life, Joel sets multiple explosive traps per day all over the map. Although the traps have only rarely succeeded, this cements Joel's reputation as a Wild Card in the series, especially combined with the fact he has the highest Kill Tally out of everyone in the season. Two seasons later in Limited Life, a vast majority of Joel's kills involve him dropping a TNT minecart on his victims, which is still saying something since everyone else was using TNT minecarts by the dozen that season.
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 Life SMP (Web Video) / int_391d6577
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Sequel Escalation
 Life SMP (Web Video) / int_391d6577
comment
Sequel Escalation: The first season, 3rd Life, lays the bare-bones groundwork for the sequels. The next seasons have twists that make it much harder to survive. The first season, 3rd Life, is hard on its own; a small hardcore world with limited resources where you're given three lives. If you aren't the first one to become a Red Life, then you'll have Red Lives at your throat trying to kill you. When you become Red, then you'll have to balance trying to kill people while also surviving yourself. The second season, Last Life, has every player randomly generate with 2-6 lives, meaning some players are given a vast disadvantage from the start. Lives can be given, meaning that they're the most valuable — but severely finite — currency on the server. Then there's the Boogeyman mechanic. Each session, at least one non-Red Life is randomly cursed to be a Boogeyman and must kill someone or else they automatically become a Red Life next session. There's also the new rules surrounding the enchanting table. There is one enchanting table set at spawn and players are unable to make any. The table is constantly stolen, traded, held hostage, or profited off of, consequently making enchanting gear and tools a hard task. The third season, Double Life, adds the soulmate mechanic. Although the randomly assigned lives, life transfer, and Boogeyman are absent from this season, the new twist ensures that people are twice as likely to die and twice as quick to become Red Lives. Players are randomly assigned a soulmate and the two must share a health bar. It's possible to suddenly die if your soulmate happens to brush too close to a Creeper, but in the case of both soulmates being attacked, the health bar depletes so fast that they're given little time to fight back. The Enchanting Table is given a invoked Difficulty Spike. Like the last season, there's only one, but it's located deep underground in the Ancient City. Not only must players find it, they also must evade the strongest mob in the game, the Warden, or at least make as little sound as possible to not spawn it in (made even more difficult by an addition to Proximity Chat allowing sculk sensors to detect speech when players aren't sneaking). The first session having 4× as many deaths than Last Life's first session (4 versus 1) is a testament to its difficultynote Even if half of the deaths involved are proxy deaths via the soulmate system. The fourth season, Limited Life, shakes things up greatly. Everyone has at most 24 hours to live, and lose an hour's worth of life if they die, and gain half an hour's worth if they kill someone. That much is simple, including the fact that Yellow Lives can kill Green Lives legally now. And then the Boogeyman system makes a return, with a twist: every Boogeyman kill is worth double the usual amount of life (victim loses 2 hours, killer gains 1), and they drop an entire colour (i.e. up to eight hours' worth of life-time) if they fail to kill someone by the end of the day. By the time the season is over, it has racked up a total death toll of more than the past three seasons combined, which ultimately serves as a testament to its difficulty. The fifth season, Secret Life, makes things interesting by giving everyone 30 hearts, but also removes any normal means of healing, meaning any damage taken is permanent. The only way to get health back, aside from receiving a single gifted heart from another player, is to successfully complete the secret task each player gets assigned to them at the start of each session by the Secret Keeper. Some of these tasks are simple and relatively safe to perform, but others are extremely difficult and incredibly likely to force the players to put themselves in danger, with some tasks even requiring players to sabotage or harm other players, regardless of whether they are Red or not. Failing to complete a task results in the player receiving no hearts, but succeeding results in gaining 10 hearts. Players also have the option to re-roll their task in an effort to gain more hearts, but failing a re-rolled task, which is much harder and challenging than a normal task (at times bordering on impossible), will result in the Secret Keeper taking 10 hearts. Add in the fact that Yellows can make Greens fail their tasks simply by correctly guessing them and that Reds, who regularly receive tasks that are meant to harm others, can get multiple tasks in a single session, it's little to no surprise that most of the players learn to be extremely careful with whatever they're doing, as one wrong move, one tiny little mistake such as jumping off a small ledge or not paying attention to their surroundings, could leave them dangerously close to death, with little hope of recovering.
 Life SMP (Web Video) / int_391d6577
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 Life SMP (Web Video) / int_39c10f1d
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Yet Another Stupid Death
 Life SMP (Web Video) / int_39c10f1d
comment
Yet Another Stupid Death: Because the server is on hardcore, there are plenty of people who die to very stupid and preventable means. For example, Scar became a Red Life in 3rd Life because he sprint-jumped blindly off a cliff, Scott dropped to Yellow in Last Life because he accidentally threw an ender pearl instead of eating food, soulmate duo Etho and Joel were knocked down to Yellow in Double Life because Joel broke the boat that caged an enderman when he tried to kill it, Jimmy got Killed Off for Real in Limited Life because he fell off the edge of Skynet trying to push a TNT minecart, and Mumbo became a Yellow Life in Secret Life by walking off the left side of Gem's diving board.
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 Life SMP (Web Video) / int_3a552069
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Kill Tally
 Life SMP (Web Video) / int_3a552069
comment
Kill Tally: The fan wiki keeps track of how many kills/eliminations (and other records) each player has per season via multiple criteria, including and not limited to overall kills, most final kills (having someone Killed Off for Real), most lives lost per session, etc. For relevance to the trope: In terms of overall kills, Grian wins in Season 1 with 8 killsnote Scar #1, Jimmy #2, Ren #1, Skizz #2, Bdubs #2, Skizz #3, BigB #2, and Scar #3, Joel wins in Season 2 with 13, Joel wins again in Season 3 with 3 direct killsnote Pearl #1, Scar #2, and Scott #2; when indirect kills are counted, it's 6 kills with the inclusion of soulmate-induced proxy deaths, Grian wins again in Season 4 with 20 kills, and Scar wins in Season 5 with 12 kills. In terms of most non-suicide final kills, Scar wins in Season 1 with 3 eliminationsnote Ren, Martyn, and Bdubs and Pearl wins in Season 3 with 2 eliminationsnote Bdubs and Cleo; if including soulmate-induced proxy deaths, it's 4 eliminations with the additions of Impulse and Martyn. Season 2 has a three-way tie between Griannote Jimmy, Mumbo, and Bdubs, Rennote Skizz, Scar, Pearl, and Scottnote Impulse, Grian, and Joel with 3 eliminations each, though Scott is also credited in-game with Martyn's elimination via backfired End crystal; Season 4 has a two-way tie between Martynnote Etho, Scott, and Impulse and Scottnote Joel, Big B, and Pearl at 3 eliminations each, and Scar gets 6 eliminations in Season 5note Tango, Etho, Cleo, Impulse, Gem, and Pearl.
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 Life SMP (Web Video) / int_3b9a9d4
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Death's Hourglass
 Life SMP (Web Video) / int_3b9a9d4
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Season 4, Limited Life, plays on a Death's Hourglass mechanism, resulting in an inevitable "Everybody Dies" Ending and making Martyn's status as this temporary.
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First-Person Dying Perspective
 Life SMP (Web Video) / int_3ff5e40f
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First-Person Dying Perspective: Excluding the few deaths across the series where the editing cuts away from the scene shortly before the actual death, this trope is standard for the Life series, with the episodes showing each person's death in their own perspective of the series.
 Life SMP (Web Video) / int_3ff5e40f
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Xanatos Speed Chess
 Life SMP (Web Video) / int_447d9e50
comment
In Double Life, the sugarcane shortage continues when Grian starts to hoard the server's supply, and when that fails by Day 3, there's a shortage of sand because there isn't a desert on the server and Grian ends up hoarding most of the server supply of that too.
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Humans Are the Real Monsters
 Life SMP (Web Video) / int_4ac8b81f
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Humans Are the Real Monsters: While the in-game monsters are dangerous, the various alliances formed along with backstabbing have resulted in much drama and many players losing lives.
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Early-Installment Weirdness
 Life SMP (Web Video) / int_4f4372e9
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Early-Installment Weirdness: 3rd Life is a modified hardcore SMP, so a few players at the beginning treated it like a traditional hardcore SMP. They focused on mining and gathered resources instead of socializing and telling a story. Notably, BigB once spent an entire episode in the mines without interacting with anyone. By the time 3rd Life concluded, players realized that alliances and interactions are what makes the series shine, and that seasons are too short and unpredictable for any long-term resource gathering and base-planning to be worthwhile. Future seasons also allow players to mine and farm (and other boring things that would usually be cut out of a video) shortly before a session begins. BigB, Martyn, Cleo, Ren, and Impulse used to split single 3rd Life sessions into multiple episodes, but by Last Life, nearly every member equates one session to one episode and usually uploads them on the same day. BigB is the only exception to this, continuing to split his Last Life sessions but titling them "Episode # (Part 1)" and "Episode # (Part 2)"; he would also upload Part 1 at the same time as everyone else, but then only upload Part 2 a few days later. He stopped doing this from Double Life onward.
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Crazy-Prepared
 Life SMP (Web Video) / int_50f66629
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The KeepInventory gamerule is enabled starting with Limited Life. This is in reaction to the prevailing strategy of the two previous worlds: building up tons of resources for the sole purpose of respawning well-equipped, which wasn't particularly interesting to watch. There's also the additional justification in Limited Life that everyone can theoretically afford to die dozens of times, and being forced to recover or recreate their gear after every single death would get incredibly tedious and undermine the potential for multiple deaths.
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"Everybody Dies" Ending
 Life SMP (Web Video) / int_55cd4012
comment
"Everybody Dies" Ending: It's a Foregone Conclusion that all but one of the perspective characters die, by the Deadly Game premise of the series, usually by another player, mobs, by accident, or by mistake. However, there's been a tradition for each season to end on a Last Survivor Suicide (either directly or by proxy), leaving all perspective characters dead; the only season in which this has been averted so far is Secret Life.
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No Blood for Phlebotinum
 Life SMP (Web Video) / int_5d4359fe
comment
No Blood for Phlebotinum: Given that the world is only 700 by 700 blocks big, there's bound to be conflicts over resources. In 3rd Life, see Scar and Grian's attempt to create a monopoly over dark oak trees and sand, the server conflict earlier on over villagers, and people begging for and stealing cows. In Last Life, there's shortages of sugarcane (used in the server-specific TNT recipe) and villagers (as there was no village, making the only way to get them by curing zombie villagers). In Double Life, the sugarcane shortage continues when Grian starts to hoard the server's supply, and when that fails by Day 3, there's a shortage of sand because there isn't a desert on the server and Grian ends up hoarding most of the server supply of that too. In Limited Life, the cow shortage from Season 1 makes a brief comeback when the Bad Boys start murdering them left and right, or get killed in the middle of Boogeyman attacks, but it's not the main resource everyone is after: the very mechanism of the season enforces life-time as the primary, non-renewable resource everyone is fighting over. The hunts which the Yellow and Red Names go on to get some extra life-time back result in tremendous amounts of bloodshed, and serves as the overall motive for any non-environmental deaths across the season. As the season inches toward a close, many players even want to become the Boogeyman just so they can get their hands on more life-time for themselves.
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Life SMP (Web Video) / int_5d4359fe
 Life SMP (Web Video) / int_5d753b19
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The Smurfette Principle
 Life SMP (Web Video) / int_5d753b19
comment
The Smurfette Principle: Cleo was the only feminine-leaning member of the server during 3rd Life. Later averted with the addition of Pearl and Lizzie in Last Life, and then Gem in Secret Life.
 Life SMP (Web Video) / int_5d753b19
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Life SMP (Web Video) / int_5d753b19
 Life SMP (Web Video) / int_61801647
type
Game of Chicken
 Life SMP (Web Video) / int_61801647
comment
Game of Chicken: In Limited Life, the Bad Boys have a game of this on Day 1, where they each set fire to a block on the roof of the very flammable Woodland Mansion they call their base, and the last one to put out their fire wins. In Secret Life, Scar, Impulse, and Bdubs are assigned to play this against each other on Day 6, with success requiring any one individual to win three games. It's initially made a bit complicated by the fact that Scar has no idea what a chicken game is at first, thinking the task is referring to games revolving around chickens. Since the task never said that they couldn't keep playing games until all three of them won three each, they play nine games overall to make sure everyone can succeed at their secret task for the day.
 Life SMP (Web Video) / int_61801647
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1.0
 Life SMP (Web Video) / int_61801647
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Life SMP (Web Video) / int_61801647
 Life SMP (Web Video) / int_68068108
type
Evil Laugh
 Life SMP (Web Video) / int_68068108
comment
Grian is the cause of two of the three deadliest traps in the series thus far (his triple kill in 3rd Life and quad kill in Limited Life), both of which involve TNT minecarts and are followed by positively unhinged laughter. In particular, TNT traps are his forte while under Scar's employ in 3rd Life, to the point where he even rigs the entire desert to explode in the Battle of the Red Desert. He's killed four people (Scar with a creeper on Day 1 and Ren, Jimmy, and Skizz with a TNT minecart on Day 4) with explosions in that season alone.
 Life SMP (Web Video) / int_68068108
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1.0
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Life SMP (Web Video) / int_68068108
 Life SMP (Web Video) / int_6965038d
type
Fatal Fireworks
 Life SMP (Web Video) / int_6965038d
comment
Fatal Fireworks: While their first major use in combat as explosive projectiles is on Day 6 of 3rd Life, during a skirmish at Dogwarts, it isn't until Last Life when they play a major role in a player's demise. For Last Life, Lizzie fills most of her hot-bar with firework-loaded crossbows and uses several to weaken Big B before killing him. Later on Day 7, she unleashes a fair amount of them onto Bdubs when he betrays her. While Lizzie loses her final life, her firework rockets weaken Bdubs enough that he's killed by his fellow Red Names when he tries to run. On Day 9 of Last Life, Grian and Joel arm themselves with firework rockets for their rampage and end up killing Pearl with them. Joel offhandedly mentions that the plan was made in honour of Lizzie. In the Double Life finale, Joel decides to utilize the same plan to kill Scott for burning the Relation-Ship in the previous episode, only with stronger rockets. He credits Lizzie for the idea from the last season. From Day 6 of Limited Life, the T.I.E.S. use firework-loaded crossbows as weapons in fights alongside normal bows, melee weapons, and End crystals. While other factions like the Bad Boys also use crossbows, the T.I.E.S. are the only ones to use firework rockets as projectiles.
 Life SMP (Web Video) / int_6965038d
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Life SMP (Web Video) / int_6965038d
 Life SMP (Web Video) / int_6e37c196
type
Once Done, Never Forgotten
 Life SMP (Web Video) / int_6e37c196
comment
Once Done, Never Forgotten: As the series goes on, several of the players have brought up their fellow server-members' behaviour in past seasons, often as a warning to their potential allies. For instance, upon the Nosy Neighbours' team-up in Limited Life, Cleo warns Pearl about Big B's Boogeyman kill on her in Last Life, while Martyn makes an allusion to 5 AM Pearl's... questionable mental stability in Double Life.
 Life SMP (Web Video) / int_6e37c196
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1.0
 Life SMP (Web Video) / int_6e37c196
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Life SMP (Web Video) / int_6e37c196
 Life SMP (Web Video) / int_7308fa71
type
A Molten Date with Death
 Life SMP (Web Video) / int_7308fa71
comment
A Molten Date with Death: Often invoked, as other than TNT and other explosives, one of the most common lethal forms of trap used throughout the series is lava.
 Life SMP (Web Video) / int_7308fa71
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1.0
 Life SMP (Web Video) / int_7308fa71
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Life SMP (Web Video) / int_7308fa71
 Life SMP (Web Video) / int_735b4101
type
Colour-Coded for Your Convenience
 Life SMP (Web Video) / int_735b4101
comment
Colour-Coded for Your Convenience: Player names are displayed in different colours depending on how many lives they have, and some also choose to change their skins to reflect their life count. Green indicates three lives, yellow is two, and red is one. In Last Life, players have the possibility of obtaining four or more lives, which is indicated by dark green. In Limited Life, the colours indicate the time range a player has left.
 Life SMP (Web Video) / int_735b4101
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1.0
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Life SMP (Web Video) / int_735b4101
 Life SMP (Web Video) / int_762b9223
type
Played for Laughs
 Life SMP (Web Video) / int_762b9223
comment
In Secret Life, Scar, Impulse, and Bdubs are assigned to play this against each other on Day 6, with success requiring any one individual to win three games. It's initially made a bit complicated by the fact that Scar has no idea what a chicken game is at first, thinking the task is referring to games revolving around chickens. Since the task never said that they couldn't keep playing games until all three of them won three each, they play nine games overall to make sure everyone can succeed at their secret task for the day.
 Life SMP (Web Video) / int_762b9223
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1.0
 Life SMP (Web Video) / int_762b9223
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Life SMP (Web Video) / int_762b9223
 Life SMP (Web Video) / int_7c4fdf65
type
Red Is Violent
 Life SMP (Web Video) / int_7c4fdf65
comment
Red Is Violent: Those on their last life (or time equivalent in Limited Life) get a red name, and their goal becomes to take out as many people as they can.
 Life SMP (Web Video) / int_7c4fdf65
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1.0
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Life SMP (Web Video) / int_7c4fdf65
 Life SMP (Web Video) / int_7e07f634
type
Paranoia Fuel
 Life SMP (Web Video) / int_7e07f634
comment
In Last Life and Limited Life, the Boogeyman also fills this role. At least one player is assigned this role each session, and they have until the end of the day to kill another non-Red player, or face a severe penalty affecting their survival — having all but one of their lives taken away, leaving them on Red (Last Life), or dropping a colour grade and having up to a third of their life-time taken away (Limited Life). It's basically the concept of the Reds but with an extra layer of Paranoia Fuel, as the Boogeyman can be literally anyone, and you won't know who until they cave someone's head in. invoked
 Life SMP (Web Video) / int_7e07f634
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Life SMP (Web Video) / int_7e07f634
 Life SMP (Web Video) / int_8288929a
type
Rewarded as a Traitor Deserves
 Life SMP (Web Video) / int_8288929a
comment
For Last Life, Lizzie fills most of her hot-bar with firework-loaded crossbows and uses several to weaken Big B before killing him. Later on Day 7, she unleashes a fair amount of them onto Bdubs when he betrays her. While Lizzie loses her final life, her firework rockets weaken Bdubs enough that he's killed by his fellow Red Names when he tries to run.
 Life SMP (Web Video) / int_8288929a
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 Life SMP (Web Video) / int_8288929a
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Life SMP (Web Video) / int_8288929a
 Life SMP (Web Video) / int_84764598
type
Dramatic Thunder
 Life SMP (Web Video) / int_84764598
comment
Dramatic Thunder: Starting from Limited Life and onward, whenever a player is Killed Off for Real, thunder can be heard in the background as lightning strikes the site of their death. Lizzie's final death in Secret Life plays with this, as thunder can be heard but no lightning strikes, as she dies from falling in the Void in the End dimension.
 Life SMP (Web Video) / int_84764598
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1.0
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Life SMP (Web Video) / int_84764598
 Life SMP (Web Video) / int_95a4c6df
type
Wild Card
 Life SMP (Web Video) / int_95a4c6df
comment
In Last Life, after going down to his final life, Joel sets multiple explosive traps per day all over the map. Although the traps have only rarely succeeded, this cements Joel's reputation as a Wild Card in the series, especially combined with the fact he has the highest Kill Tally out of everyone in the season. Two seasons later in Limited Life, a vast majority of Joel's kills involve him dropping a TNT minecart on his victims, which is still saying something since everyone else was using TNT minecarts by the dozen that season.
 Life SMP (Web Video) / int_95a4c6df
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 Life SMP (Web Video) / int_95a4c6df
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 Life SMP (Web Video)
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Life SMP (Web Video) / int_95a4c6df
 Life SMP (Web Video) / int_97fa0a10
type
Mass "Oh, Crap!"
 Life SMP (Web Video) / int_97fa0a10
comment
Mass "Oh, Crap!": Every time someone dies, especially when it means they're now on their last, Red life.
 Life SMP (Web Video) / int_97fa0a10
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1.0
 Life SMP (Web Video) / int_97fa0a10
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Life SMP (Web Video) / int_97fa0a10
 Life SMP (Web Video) / int_9cb5e4bb
type
Evil Costume Switch
 Life SMP (Web Video) / int_9cb5e4bb
comment
Evil Costume Switch: A good number of players have a separate skin for when they get knocked down to one life left, often being Red and Black and Evil All Over, with grey skin and red eyes. The list of people without a Red Life skinnote Etho, Grian, Lizzie, Mumbo, Tango is smaller than the people who have had onenote Bdubs, Big B, Scar, Martyn, Pearl, Ren, Scott, Skizz, Joel, Jimmy, Cleo, Gem, Impulse.
 Life SMP (Web Video) / int_9cb5e4bb
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 Life SMP (Web Video) / int_9cb5e4bb
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 Life SMP (Web Video)
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Life SMP (Web Video) / int_9cb5e4bb
 Life SMP (Web Video) / int_a1c83cdd
type
Last Survivor Suicide
 Life SMP (Web Video) / int_a1c83cdd
comment
3rd Life ends with Grian pulling a Last Survivor Suicide, and Last Life ends with Scott being killed by supernatural means shortly after his victory before he can pull a Last Survivor Suicide. Secret Life is the only season to play this trope fully straight without an "Everybody Dies" Ending.
 Life SMP (Web Video) / int_a1c83cdd
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Life SMP (Web Video) / int_a1c83cdd
 Life SMP (Web Video) / int_aa30e350
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Sole Survivor
 Life SMP (Web Video) / int_aa30e350
comment
Sole Survivor: By the Deadly Game premise of the series, the winner of each season is supposed to be the last one standing out of over a dozen server-members. However, the seasons generally play with this: 3rd Life ends with Grian pulling a Last Survivor Suicide, and Last Life ends with Scott being killed by supernatural means shortly after his victory before he can pull a Last Survivor Suicide. Secret Life is the only season to play this trope fully straight without an "Everybody Dies" Ending. Season 3, Double Life, being built on a Can't Live Without You soulmate gimmick, means it's impossible for one member of a soulmate pair to live without the other, resulting in this trope being functionally impossible. In the end, Scott decides to blow himself up to give Pearl the win, resulting in Pearl dying a split-second after Scott's self-detonation. Season 4, Limited Life, plays on a Death's Hourglass mechanism, resulting in an inevitable "Everybody Dies" Ending and making Martyn's status as this temporary.
 Life SMP (Web Video) / int_aa30e350
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 Life SMP (Web Video) / int_aa30e350
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 Life SMP (Web Video)
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Life SMP (Web Video) / int_aa30e350
 Life SMP (Web Video) / int_ab1c1cca
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Characters Dropping Like Flies
 Life SMP (Web Video) / int_ab1c1cca
comment
Characters Dropping Like Flies: By the Deadly Game nature of the series, as well as everyone being a POV character (depending on which perspectives the viewers watch), this is a given.
 Life SMP (Web Video) / int_ab1c1cca
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1.0
 Life SMP (Web Video) / int_ab1c1cca
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Life SMP (Web Video) / int_ab1c1cca
 Life SMP (Web Video) / int_b1619b3c
type
Omnicidal Maniac
 Life SMP (Web Video) / int_b1619b3c
comment
Omnicidal Maniac: What everyone becomes upon being reduced to their last life (or time equivalent thereof in Limited Life); their ultimate goal is to kill everyone else on the server.
 Life SMP (Web Video) / int_b1619b3c
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1.0
 Life SMP (Web Video) / int_b1619b3c
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 Life SMP (Web Video)
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Life SMP (Web Video) / int_b1619b3c
 Life SMP (Web Video) / int_b89ed08a
type
Obvious Rule Patch
 Life SMP (Web Video) / int_b89ed08a
comment
Obvious Rule Patch: In 3rd Life, in spite of being nominally Omnicidal Maniacs, all of the pre-Day 7 Red Names stayed allied with their Green (or occasionally Yellow) compatriots from before their deaths, allowing the factions to wage devastation across the server. One season later, a rule against Red Names allying with non-Reds is immediately instated, fracturing many alliances in Last Life. This new rule has been mitigated since Double Life, as the soulmate system practically requires everyone to team up; regardless, the instatement of the rule has given rise to the non-Red Life hunts for every season since Last Life. The KeepInventory gamerule is enabled starting with Limited Life. This is in reaction to the prevailing strategy of the two previous worlds: building up tons of resources for the sole purpose of respawning well-equipped, which wasn't particularly interesting to watch. There's also the additional justification in Limited Life that everyone can theoretically afford to die dozens of times, and being forced to recover or recreate their gear after every single death would get incredibly tedious and undermine the potential for multiple deaths.
 Life SMP (Web Video) / int_b89ed08a
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Life SMP (Web Video) / int_b89ed08a
 Life SMP (Web Video) / int_b9d334b2
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Aerith and Bob
 Life SMP (Web Video) / int_b9d334b2
comment
Aerith and Bob: Some members of the server go by their real-life first names, while others go by their internet nicknames, resulting in a sharp contrast between names like Scott, Jimmy and Joel, and names like Grian, Scar and Tango.
 Life SMP (Web Video) / int_b9d334b2
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Life SMP (Web Video) / int_b9d334b2
 Life SMP (Web Video) / int_bc00493f
type
Precision F-Strike
 Life SMP (Web Video) / int_bc00493f
comment
Precision F-Strike: While the series is mostly PG/PG-13, there are a few moments where the creator-characters curse without it being edited out. On Day 1 of 3rd Life, Martyn drops the F-bomb when a skeleton surprises him in a ravine. On Day 7 of Last Life, Impulse and Skizz attack Ren and damage his tower, prompting him to call them bastards. On Day 1 of Limited Life, Scott casually describes the Woodland Mansion to burn "like a fucking wildfire". Most of the POVs cut this part out, but it is somehow not censored out in Big B's perspective of the conversation... presumably because Scott's accent made it much easier to miss.
 Life SMP (Web Video) / int_bc00493f
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 Life SMP (Web Video) / int_bc00493f
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Life SMP (Web Video) / int_bc00493f
 Life SMP (Web Video) / int_c2299d6e
type
Cutting the Knot
 Life SMP (Web Video) / int_c2299d6e
comment
Cutting the Knot: On Day 3 of 3rd Life, Bdubs and Martyn (among others) decide to play Tango's minigame, Dare to Flare. After carefully reading the rules and seeing that they prohibit all fire resistance potions, Bdubs uses a golden apple to minimise damage from the lava and Marytn uses Ender pearls to jump straight to the reward chest and back out again. Tango lets both keep the prize but bans consumables and Ender pearls from that point forward. On Day 6 of Last Life, Grian and Impulse resolve to gather the three Wither skeleton skulls scattered across the server. After two successful heists at the Shadow Fort and the Snow Fort, they are unable to find the one at the Scottage and eventually conclude that it's inside their Ender chest, meaning that they could never retrieve it. Rather than throw in the towel, Impulse heads to the Nether fortress and grinds Wither skeletons until he finally gets a new skull, which he presents to Grian at the end of the day.
 Life SMP (Web Video) / int_c2299d6e
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 Life SMP (Web Video)
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Life SMP (Web Video) / int_c2299d6e
 Life SMP (Web Video) / int_c2cedc1c
type
Big "NO!"
 Life SMP (Web Video) / int_c2cedc1c
comment
Big "NO!": A very common set of last words for any death in the series.
 Life SMP (Web Video) / int_c2cedc1c
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1.0
 Life SMP (Web Video) / int_c2cedc1c
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 Life SMP (Web Video)
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Life SMP (Web Video) / int_c2cedc1c
 Life SMP (Web Video) / int_c6ae4c86
type
Difficulty Spike
 Life SMP (Web Video) / int_c6ae4c86
comment
The third season, Double Life, adds the soulmate mechanic. Although the randomly assigned lives, life transfer, and Boogeyman are absent from this season, the new twist ensures that people are twice as likely to die and twice as quick to become Red Lives. Players are randomly assigned a soulmate and the two must share a health bar. It's possible to suddenly die if your soulmate happens to brush too close to a Creeper, but in the case of both soulmates being attacked, the health bar depletes so fast that they're given little time to fight back. The Enchanting Table is given a invoked Difficulty Spike. Like the last season, there's only one, but it's located deep underground in the Ancient City. Not only must players find it, they also must evade the strongest mob in the game, the Warden, or at least make as little sound as possible to not spawn it in (made even more difficult by an addition to Proximity Chat allowing sculk sensors to detect speech when players aren't sneaking). The first session having 4× as many deaths than Last Life's first session (4 versus 1) is a testament to its difficultynote Even if half of the deaths involved are proxy deaths via the soulmate system.
 Life SMP (Web Video) / int_c6ae4c86
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Life SMP (Web Video) / int_c6ae4c86
 Life SMP (Web Video) / int_cda501da
type
Killed Off for Real
 Life SMP (Web Video) / int_cda501da
comment
Killed Off for Real: Everyone who loses their final life is put into Spectator mode, only able to watch the rest of the game go on.
 Life SMP (Web Video) / int_cda501da
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1.0
 Life SMP (Web Video) / int_cda501da
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Life SMP (Web Video) / int_cda501da
 Life SMP (Web Video) / int_d1da2c36
type
Played for Drama
 Life SMP (Web Video) / int_d1da2c36
comment
In Limited Life, the cow shortage from Season 1 makes a brief comeback when the Bad Boys start murdering them left and right, or get killed in the middle of Boogeyman attacks, but it's not the main resource everyone is after: the very mechanism of the season enforces life-time as the primary, non-renewable resource everyone is fighting over. The hunts which the Yellow and Red Names go on to get some extra life-time back result in tremendous amounts of bloodshed, and serves as the overall motive for any non-environmental deaths across the season. As the season inches toward a close, many players even want to become the Boogeyman just so they can get their hands on more life-time for themselves.
 Life SMP (Web Video) / int_d1da2c36
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 Life SMP (Web Video) / int_d1da2c36
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Life SMP (Web Video) / int_d1da2c36
 Life SMP (Web Video) / int_d5bc2131
type
House Fire
 Life SMP (Web Video) / int_d5bc2131
comment
House Fire: Griefing other factions' or players' bases by setting them on fire is a very common occurrence, to the point one of the de facto mottos to live by in the series is "If something can be burnt, it will be burnt."
 Life SMP (Web Video) / int_d5bc2131
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Life SMP (Web Video) / int_d5bc2131
 Life SMP (Web Video) / int_e003c829
type
History Repeats
 Life SMP (Web Video) / int_e003c829
comment
History Repeats: Several recurring incidents have occurred without fail in multiple seasons, so much that they have been called "curses", by the fandom and sometimes the content creators themselves. Grian being, in one way or another, responsible for the death of at least one of his allies (or as one may put it, loved ones). Jimmy being always the first to be Killed Off for Real. This tradition is surprisingly broken in the fifth season, Secret Life (and doesn't reappear in Real Life, although whether that counts or not is another question). Mumbo being Killed Off for Real shortly after Jimmy gets Killed Off for Real, by the exact same entity (Grian in Last Life, Etho's Warden in Secret Life), in both of the seasons he has appeared in so far. Scott building part of his base, especially the defensive walls, out of wood, prompting Joel to burn it down just because he could. This has, so far, only come to pass in the first three seasons. Scott and Cleo being allied with each other, whether openly or in secret. While they initially part ways at the start of Secret Life due to being "overpowered" together, they eventually rekindle their "Widows Alliance" when everything hits the fan on Day 7. Tango Dying Alone for his final life, often in a seemingly "meaningless" way or by no fault of his own. Someone inevitably making a wolf army.
 Life SMP (Web Video) / int_e003c829
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Life SMP (Web Video) / int_e003c829
 Life SMP (Web Video) / int_e294a0be
type
Our Souls Are Different
 Life SMP (Web Video) / int_e294a0be
comment
Our Souls Are Different: In Martyn's "Eyes and Ears" lore, the soul of every player (other than Grian) gains a "Fragment" during each season, representing their death and trauma from said season, and only by winning the season can their Fragment be "protected" and not form. It is not yet confirmed exactly how many Fragments have to form for a soul to irreversibly break, or what happens if or when a soul is shattered permanently.
 Life SMP (Web Video) / int_e294a0be
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Life SMP (Web Video) / int_e294a0be
 Life SMP (Web Video) / int_e3109dae
type
Switching P.O.V.
 Life SMP (Web Video) / int_e3109dae
comment
Switching P.O.V.: Every player in the series has uploaded their perspective of the events that unfolded to YouTube, allowing viewers to watch the series from whichever perspective they like.
 Life SMP (Web Video) / int_e3109dae
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1.0
 Life SMP (Web Video) / int_e3109dae
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Life SMP (Web Video) / int_e3109dae
 Life SMP (Web Video) / int_e542b0f5
type
Geas
 Life SMP (Web Video) / int_e542b0f5
comment
Geas: The Boogeyman curse of Last Life and Limited Life function along the lines of one: to kill another player by the end of the day, or have their life prematurely shortened, by either being forcibly dropped to their final life (Last Life) or have their life-time cut short by up to a third of its original length (Limited Life). Across both seasons, exactly one person has refused to commit the mandatory murder and accepted the penalty, and they were Yellow anyway and so only lost one life. The personalized secret tasks in Secret Life must be fulfilled to counter the Anti-Regeneration gimmick of the season. If a player fails their task, they get no hearts at the end of the session. If a player fails a rerolled harder task, they lose 10 hearts.
 Life SMP (Web Video) / int_e542b0f5
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hasFeature
Life SMP (Web Video) / int_e542b0f5
 Life SMP (Web Video) / int_e624f0e8
type
Suspiciously Specific Denial
 Life SMP (Web Video) / int_e624f0e8
comment
Suspiciously Specific Denial: Throughout Day 6 of Limited Life, "Cleo" and "Pearl" repeatedly assert they're respectively British and Australian, and that they remember the alliances and events of the series. In actuality, their content creator counterparts couldn't make it to the session and had to be subbed in by the Canadian GeminiTay and the British Lizzie... who are both very, very confused about what's going on. On Day 6 of Secret Life, "Tango" also repeatedly asserts he remembers how his alliance, the Heart Foundation, works and the events of past sessions. Once again, he's actually subbed in by Ren and equally confused about what's going on.
 Life SMP (Web Video) / int_e624f0e8
featureApplicability
1.0
 Life SMP (Web Video) / int_e624f0e8
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_e624f0e8
 Life SMP (Web Video) / int_e9604359
type
Monster of the Week
 Life SMP (Web Video) / int_e9604359
comment
Monster of the Week: The Boogeyman in Seasons 2 and 4, who is randomly selected out of the living non-Red players and must kill someone to cure themselves or face a penalty relating to their lives the next day — being reduced to their final life in Last Life, and dropping to the next colour grade in hearts (i.e. losing up to 8 hours of life-time) in Limited Life.
 Life SMP (Web Video) / int_e9604359
featureApplicability
1.0
 Life SMP (Web Video) / int_e9604359
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_e9604359
 Life SMP (Web Video) / int_ee7a60e9
type
One-Steve Limit
 Life SMP (Web Video) / int_ee7a60e9
comment
One-Steve Limit: Zig-zagged. Smajor and Impulse are both named Scott in real life, but Smajor is the only one who uses that name in the series. When they team up in Secret Life, their alliance is named Gem and the Scotts as a nod to this.
 Life SMP (Web Video) / int_ee7a60e9
featureApplicability
1.0
 Life SMP (Web Video) / int_ee7a60e9
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_ee7a60e9
 Life SMP (Web Video) / int_f06b07ff
type
Locked Out of the Loop
 Life SMP (Web Video) / int_f06b07ff
comment
Throughout Day 6 of Limited Life, "Cleo" and "Pearl" repeatedly assert they're respectively British and Australian, and that they remember the alliances and events of the series. In actuality, their content creator counterparts couldn't make it to the session and had to be subbed in by the Canadian GeminiTay and the British Lizzie... who are both very, very confused about what's going on.
 Life SMP (Web Video) / int_f06b07ff
featureApplicability
1.0
 Life SMP (Web Video) / int_f06b07ff
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_f06b07ff
 Life SMP (Web Video) / int_f765e2d3
type
Dying Alone
 Life SMP (Web Video) / int_f765e2d3
comment
Tango Dying Alone for his final life, often in a seemingly "meaningless" way or by no fault of his own.
 Life SMP (Web Video) / int_f765e2d3
featureApplicability
1.0
 Life SMP (Web Video) / int_f765e2d3
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_f765e2d3
 Life SMP (Web Video) / int_f9cd9430
type
Opposite Day
 Life SMP (Web Video) / int_f9cd9430
comment
Scar makes and puts on a helmet in Season 5 twice in brief failures to remember the rules. No one but the viewers notice it on Day 2, and he burns it at the beginning of Day 3, but then he makes another on Day 4. This time, Martyn and Joel catch him with the helmet on and tell him to "come over here and take that helmet off"; however, the Opposite Day nature of Scar's task that day requires him to run away and keep it on.
 Life SMP (Web Video) / int_f9cd9430
featureApplicability
1.0
 Life SMP (Web Video) / int_f9cd9430
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_f9cd9430
 Life SMP (Web Video) / int_f9f2c33
type
Running Gag
 Life SMP (Web Video) / int_f9f2c33
comment
Running Gag: Following the massive success of Grian's TNT trap killing three people in 3rd Life, all his subsequent traps aside from the redstone-less bubble elevator trap either fail to work or somehow don't kill anyone when they do work, leading him to be increasingly exasperated at his own lack of redstone expertise. In Last Life, he outright says that it seems to be a running gag for traps to never work, leading to extreme surprise on the rare occasion a trap does work.
 Life SMP (Web Video) / int_f9f2c33
featureApplicability
1.0
 Life SMP (Web Video) / int_f9f2c33
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_f9f2c33
 Life SMP (Web Video) / int_fb09db1f
type
Video-Game Lives
 Life SMP (Web Video) / int_fb09db1f
comment
Video-Game Lives: The core concept of the series. In 3rd Life, Double Life and Secret Life, everyone has 3 lives, and in Last Life, everyone has between 2 and 6. Once you have one life left, your name turns red and your primary goal is now to kill everyone else. If you die one more time? You're permanently dead, and are now out of the series.
 Life SMP (Web Video) / int_fb09db1f
featureApplicability
1.0
 Life SMP (Web Video) / int_fb09db1f
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_fb09db1f
 Life SMP (Web Video) / int_name
type
ItemName
 Life SMP (Web Video) / int_name
comment
 Life SMP (Web Video) / int_name
featureApplicability
1.0
 Life SMP (Web Video) / int_name
featureConfidence
1.0
 Life SMP (Web Video)
hasFeature
Life SMP (Web Video) / int_name
 Life SMP (Web Video) / int_name
itemName
Life SMP (Web Video)

The following is a list of statements referring to the current page from other pages.

 Life SMP (Web Video)
hasFeature
Attending Your Own Funeral / int_81074c83
 Life SMP (Web Video)
hasFeature
Blood Knight / int_81074c83
 Life SMP (Web Video)
hasFeature
Canary in a Coal Mine / int_81074c83
 Life SMP (Web Video)
hasFeature
Canon Welding / int_81074c83
 Life SMP (Web Video)
hasFeature
Cloudcuckoolander's Minder / int_81074c83
 Life SMP (Web Video)
hasFeature
Colour-Coded for Your Convenience / int_81074c83
 Life SMP (Web Video)
hasFeature
Deadly Game / int_81074c83
 Life SMP (Web Video)
hasFeature
Death Is Cheap / int_81074c83
 Life SMP (Web Video)
hasFeature
Dramatic Irony / int_81074c83
 Life SMP (Web Video)
hasFeature
Dramatic Thunder / int_81074c83
 Life SMP (Web Video)
hasFeature
Driven to Suicide / int_81074c83
 Life SMP (Web Video)
hasFeature
"Everybody Dies" Ending / int_81074c83
 Life SMP (Web Video)
hasFeature
Evil Costume Switch / int_81074c83
 Life SMP (Web Video)
hasFeature
Fatal Fireworks / int_81074c83
 Life SMP (Web Video)
hasFeature
Game of Chicken / int_81074c83
 Life SMP (Web Video)
hasFeature
Geas / int_81074c83
 Life SMP (Web Video)
hasFeature
Healthy Green, Harmful Red / int_81074c83
 Life SMP (Web Video)
hasFeature
Helmets Are Hardly Heroic / int_81074c83
 Life SMP (Web Video)
hasFeature
History Repeats / int_81074c83
 Life SMP (Web Video)
hasFeature
Hot Potato / int_81074c83
 Life SMP (Web Video)
hasFeature
Hurricane of Puns / int_81074c83
 Life SMP (Web Video)
hasFeature
It Amused Me / int_81074c83
 Life SMP (Web Video)
hasFeature
Kansas City Shuffle / int_81074c83
 Life SMP (Web Video)
hasFeature
Last Survivor Suicide / int_81074c83
 Life SMP (Web Video)
hasFeature
Let's Play / int_81074c83
 Life SMP (Web Video)
hasFeature
Mad Bomber / int_81074c83
 Life SMP (Web Video)
hasFeature
No Blood for Phlebotinum / int_81074c83
 Life SMP (Web Video)
hasFeature
No Shirt, Long Jacket / int_81074c83
 Life SMP (Web Video)
hasFeature
One True Love / int_81074c83
 Life SMP (Web Video)
hasFeature
Playing Catch with the Old Man / int_81074c83
 Life SMP (Web Video)
hasFeature
Please Put Some Clothes On / int_81074c83
 Life SMP (Web Video)
hasFeature
Put on a Bus / int_81074c83
 Life SMP (Web Video)
hasFeature
Quest Giver / int_81074c83
 Life SMP (Web Video)
hasFeature
Red Is Violent / int_81074c83
 Life SMP (Web Video)
hasFeature
Sequel Escalation / int_81074c83
 Life SMP (Web Video)
hasFeature
Sole Survivor / int_81074c83
 Life SMP (Web Video)
hasFeature
Surrounded by Idiots / int_81074c83
 Life SMP (Web Video)
hasFeature
The Smurfette Principle / int_81074c83
 Life SMP (Web Video)
hasFeature
There Was a Door / int_81074c83
 Life SMP (Web Video)
hasFeature
Undying Loyalty / int_81074c83