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Juro Que Vi

 Juro Que Vi
type
TVTItem
 Juro Que Vi
label
Juro Que Vi
 Juro Que Vi
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JuroQueVi
 Juro Que Vi
comment
Juro Que Vi (I Swear I Saw It) is an award-winning Brazilian Animated Anthology television series of five shorts produced from 2003 to 2008 by government agency MultiRio, in collaboration with children from public elementary schools from Rio de Janeiro. Each episode is about a different mythical character from Brazilian Folklore, with each introduction and conclusion narrated by a different actor.The series was made with the intention of teaching children about Brazilian folklore, the protection of the environment, and other important themes in an entertaining way. The collection was nominated for national and international prizes, winning the best animated short film category in the Grand Prize Cinema Brazil in 2010.The series consists on five ten to thirteen minutes shorts: The Curupira (2003): When a poacher and his helper enter the forest to hunt for sport, they become victims of the Curupira, a powerful being from the woods with red hair and backwards feet that protects the forest from unfair hunting. The Boto (2004): In the banks of the Amazon river, the daughter of a fisherman meets a short man who, in truth, is a disguised pink boto - another name for the Amazonian river dolphin - who turns into a man at night to party and seduce women. Iara (2004): When running away from the mining during the period of slavery, a young slave finds the Iara, the mother of the river, a mermaid who lures men to the heart of the forest with her singing. Matinta-Perera (2006): A girl and her cat are accidentally brought to the dwelling of the Matinta-Perera, an old Wicked Witch with the power to turn into a bird of ill omen who demands offerings from the villagers. However, the girl and the cat discover that the witch isn't what it seems. The Saci (2008): In the countryside of Minas Gerais, a bitter farmer searching for something long gone confronts the Saci-Pererê, a mischievous elf-like being with the appearance of a single-legged black child who loves to cause chaos and pranks wherever he goes.
 Juro Que Vi
fetched
2023-07-08T19:15:39Z
 Juro Que Vi
parsed
2023-07-08T19:15:39Z
 Juro Que Vi
processingComment
Dropped link to AdaptationalNiceGirl: Not a Feature - UNKNOWN
 Juro Que Vi
processingComment
Dropped link to AnAesop: Not a Feature - IGNORE
 Juro Que Vi
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Dropped link to JustInTime: Not a Feature - IGNORE
 Juro Que Vi
processingUnknown
AdaptationalNiceGirl
 Juro Que Vi
isPartOf
DBTropes
 Juro Que Vi / int_14fbe67f
type
Godiva Hair
 Juro Que Vi / int_14fbe67f
comment
Godiva Hair: Iara's long hair is what obscures her chest.
 Juro Que Vi / int_14fbe67f
featureApplicability
1.0
 Juro Que Vi / int_14fbe67f
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1.0
 Juro Que Vi
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Juro Que Vi / int_14fbe67f
 Juro Que Vi / int_1501e2dd
type
Hero Antagonist
 Juro Que Vi / int_1501e2dd
comment
Hero Antagonist: The Curupira acts as a menacing and sinister antagonist for the characters for most of the short, but he is defending nature from a poacher who had killed a mother with its cub.
 Juro Que Vi / int_1501e2dd
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Juro Que Vi / int_1501e2dd
 Juro Que Vi / int_15827a31
type
Morphic Resonance
 Juro Que Vi / int_15827a31
comment
Morphic Resonance: In his animal form, the boto has a hair strand that evokes his hairstyle as a man. In human form, he wears pink clothes and still has a blowhole, which he hides with his hat.
 Juro Que Vi / int_15827a31
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Juro Que Vi / int_15827a31
 Juro Que Vi / int_17521f7f
type
Clothes Make the Superman
 Juro Que Vi / int_17521f7f
comment
Clothes Make the Superman: Her cloak is presumably how the Matinta is able to turn into a bird, since right after she gives the girl one of these, she can turn into a bird as well.
 Juro Que Vi / int_17521f7f
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Juro Que Vi / int_17521f7f
 Juro Que Vi / int_17ce80aa
type
All There in the Manual
 Juro Que Vi / int_17ce80aa
comment
All There in the Manual: The official description of the short in MultiRio's website reveals that the name of the protagonist is Pedro, which the narrator doesn't reveal in the short proper.
 Juro Que Vi / int_17ce80aa
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1.0
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Juro Que Vi / int_17ce80aa
 Juro Que Vi / int_18d15922
type
Title Drop
 Juro Que Vi / int_18d15922
comment
Title Drop: In the start and end of every short, the narrator states that the people who told them the story affirmed it was truth and said "I swear I saw it".
 Juro Que Vi / int_18d15922
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1.0
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 Juro Que Vi / int_1a3a91dd
type
Say My Name
 Juro Que Vi / int_1a3a91dd
comment
Say My Name: The farmer's only spoken line is furiously shouting "Saci!" in response to the latter's antics.
 Juro Que Vi / int_1a3a91dd
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 Juro Que Vi / int_1b7d59b6
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Death by Materialism
 Juro Que Vi / int_1b7d59b6
comment
Death by Materialism: An ambiguous case with the mine owner. After he catches Pedro when they both fall of a waterfall, he abandons him after seeing a giant gold nugget at the floor of the river. When he swims there and tries to carry it, however, the nugget reveals itself far too heavy for him, but he futilely keeps trying to lift it up regardless. According to the narrator, they say he is there to this day.
 Juro Que Vi / int_1b7d59b6
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 Juro Que Vi / int_1e1afc1b
type
Framing Device
 Juro Que Vi / int_1e1afc1b
comment
Framing Device: All the shorts are narrated by an unseen storyteller stating that they heard the story happened in Brazil's countryside, adding to the Oral Tradition aspect of folklore.
 Juro Que Vi / int_1e1afc1b
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Juro Que Vi / int_1e1afc1b
 Juro Que Vi / int_1fb440a6
type
Voluntary Shapeshifting
 Juro Que Vi / int_1fb440a6
comment
Voluntary Shapeshifting: The Matinta, and later the girl thanks to a borrowed cape, can turn into a bird at will.
 Juro Que Vi / int_1fb440a6
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 Juro Que Vi / int_21dc522b
type
Sinister Whistling
 Juro Que Vi / int_21dc522b
comment
Sinister Whistling: Like in folklore, the Curupira is always followed by a high-pitched ominous whistle, adding to his mysterious nature.
 Juro Que Vi / int_21dc522b
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Juro Que Vi / int_21dc522b
 Juro Que Vi / int_2292c854
type
Between My Legs
 Juro Que Vi / int_2292c854
comment
Between My Legs: The first scene fully showing the Curupira builds up with the hunter's helper seeing him through a shot in the perspective of his legs, emphasizing his backwards feet first.
 Juro Que Vi / int_2292c854
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1.0
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 Juro Que Vi / int_24e51e8
type
Mistaken for Murderer
 Juro Que Vi / int_24e51e8
comment
Mistaken for Murderer: When the Matinta and the girl play with the ropes of a grandfather clock, the cat, seeing the scene through a curtain, thinks that the former is hanging the girl.
 Juro Que Vi / int_24e51e8
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 Juro Que Vi / int_2719ab04
type
Special Guest
 Juro Que Vi / int_2719ab04
comment
Special Guest: Each short has a narration done by a different famous actor.
 Juro Que Vi / int_2719ab04
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 Juro Que Vi / int_2ae29c0d
type
The Dreaded
 Juro Que Vi / int_2ae29c0d
comment
The Dreaded: The Matinta is utterly feared in the town she flys over, with everyone immediately going inside, closing their windows and making offerings of food to leave outside of the front door.
 Juro Que Vi / int_2ae29c0d
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 Juro Que Vi / int_2b8a34a0
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No Cartoon Fish
 Juro Que Vi / int_2b8a34a0
comment
No Cartoon Fish: The fish are drawn in a less cartoonish way than the Boto.
 Juro Que Vi / int_2b8a34a0
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Juro Que Vi / int_2b8a34a0
 Juro Que Vi / int_2ceee1dc
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Head-Turning Beauty
 Juro Que Vi / int_2ceee1dc
comment
Head-Turning Beauty: With exception of the daughter of the fisherman, every woman in the party falls in love with the boto and send him kisses.
 Juro Que Vi / int_2ceee1dc
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Juro Que Vi / int_2ceee1dc
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Hidden Depths
 Juro Que Vi / int_2dc0d2bf
comment
Hidden Depths: The mysterious, dreaded witch thought to be a sinister villain is a playful, kind, and religious old lady who feeds hundreds of birds.
 Juro Que Vi / int_2dc0d2bf
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 Juro Que Vi / int_2f30658a
type
Eyes Always Shut
 Juro Que Vi / int_2f30658a
comment
Eyes Always Shut: The fisherman is mostly seen with a grumpy-looking face and his eyes closed.
 Juro Que Vi / int_2f30658a
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Juro Que Vi / int_2f30658a
 Juro Que Vi / int_3be1cf38
type
Gag Haircut
 Juro Que Vi / int_3be1cf38
comment
Gag Haircut: The Saci gives several different hairstyles to horses, as a play on how the saci on folklore makes braidlocks on horses manes as pranks.
 Juro Que Vi / int_3be1cf38
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 Juro Que Vi / int_3f45f1e6
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Adaptational Heroism
 Juro Que Vi / int_3f45f1e6
comment
Adaptational Heroism: In Brazilian Folklore, Iara is a deceptive mermaid who, in most versions, lures men to her river with her singing and beauty so she drowns or devours them. In the short, she is gentle to the young man by kissing his forehead at their first meeting and saves him from drowning by the end.
 Juro Que Vi / int_3f45f1e6
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 Juro Que Vi / int_403b6f3
type
Fainting
 Juro Que Vi / int_403b6f3
comment
Fainting: Several women find the boto in disguise so handsome that they immediately faint.
 Juro Que Vi / int_403b6f3
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1.0
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Juro Que Vi / int_403b6f3
 Juro Que Vi / int_41271766
type
Happily Ever After
 Juro Que Vi / int_41271766
comment
Happily Ever After: The narrator brings this up as a possibility to what happened with Pedro and Iara's love story after the end.
 Juro Que Vi / int_41271766
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 Juro Que Vi / int_41271766
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Juro Que Vi / int_41271766
 Juro Que Vi / int_41899e45
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Monster-Shaped Mountain
 Juro Que Vi / int_41899e45
comment
Monster-Shaped Mountain: The cave which leads to Iara's dwelling has the shape of a woman looking down.
 Juro Que Vi / int_41899e45
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1.0
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Juro Que Vi / int_41899e45
 Juro Que Vi / int_4a2059bf
type
Gold Fever
 Juro Que Vi / int_4a2059bf
comment
Gold Fever: The mine owner cares about gold more than anything or anyone else, even himself, tormenting Pedro when he manages to find a nugget and threatening him when he finds he had discovered another in Iara's dwelling. His greed is ultimately his downfall when he ends up spending the rest of his life trying to take out a giant nugget too heavy for him to carry out of a river.
 Juro Que Vi / int_4a2059bf
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 Juro Que Vi / int_4f16dbd4
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Bait-and-Switch Silhouette
 Juro Que Vi / int_4f16dbd4
comment
Bait-and-Switch Silhouette: When he enters the Matinta's dwelling, the cat sees through a curtain the sillhouette of the witch seemingly wrapping a rope around the girl's neck and lifting her off the ground... only to pass through the curtain and see that they were just playing with the ropes of a grandfather clock.
 Juro Que Vi / int_4f16dbd4
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Juro Que Vi / int_4f16dbd4
 Juro Que Vi / int_5360c039
type
Karmic Transformation
 Juro Que Vi / int_5360c039
comment
Karmic Transformation: The poacher, who becomes a target of the Curupira due to his unfair hunting, is transformed into a wild animal himself.
 Juro Que Vi / int_5360c039
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Juro Que Vi / int_5360c039
 Juro Que Vi / int_566f3ddd
type
Nature Spirit
 Juro Que Vi / int_566f3ddd
comment
Nature Spirit: The Curupira is an ominous, mysterious being of the forest with control over the woods who punishes the ones who needlessly attack nature.
 Juro Que Vi / int_566f3ddd
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Juro Que Vi / int_566f3ddd
 Juro Que Vi / int_56b53152
type
Green Aesop
 Juro Que Vi / int_56b53152
comment
Green Aesop: Akin to the myths, the Curupira punishes those who disrespect the woods and kill animals for sport, rather then for necessity, especially mothers of cubs.
 Juro Que Vi / int_56b53152
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Juro Que Vi / int_56b53152
 Juro Que Vi / int_5e2e55e4
type
The Casanova
 Juro Que Vi / int_5e2e55e4
comment
The Casanova: The boto intentionally and unintentionally seduces almost all of the women at a party, and the ending of the short shows that he had his fair share of affairs and sons.
 Juro Que Vi / int_5e2e55e4
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 Juro Que Vi / int_64c38832
type
Inevitable Waterfall
 Juro Que Vi / int_64c38832
comment
Inevitable Waterfall: Pedro is dragged to a waterfall, which he ends up deciding to jump in order to escape from the mine owner.
 Juro Que Vi / int_64c38832
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 Juro Que Vi / int_64c38832
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Juro Que Vi / int_64c38832
 Juro Que Vi / int_66dfe36a
type
Missing Mom
 Juro Que Vi / int_66dfe36a
comment
Missing Mom: Despite a family picture showing all three, the daughter of the fisherman only ever appears with her dad, even when they go to a party at night, implying her mother passed away and that her father had been raising her alone (possibly the reason why he is so protective).
 Juro Que Vi / int_66dfe36a
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 Juro Que Vi / int_688d3a5b
type
Mime and Music-Only Cartoon
 Juro Que Vi / int_688d3a5b
comment
Mime and Music-Only Cartoon: With exception of the opening and ending narration, all the shorts have no spoken lines.
 Juro Que Vi / int_688d3a5b
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 Juro Que Vi / int_688d3a5b
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 Juro Que Vi / int_6bd788d5
type
Meaningful Gift
 Juro Que Vi / int_6bd788d5
comment
Meaningful Gift: The girl gives Matinta her doll, which was so important to her that she risked being seen by the Matinta to retrieve it after her mother accidentally placed it in the offering, as a sign of their friendship.
 Juro Que Vi / int_6bd788d5
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 Juro Que Vi / int_75402a71
type
Shapeshifting Seducer
 Juro Que Vi / int_75402a71
comment
Shapeshifting Seducer: Akin to folklore, the boto turns into a man at night with which all the women in the party immediately fall in love, to the point that even he feels overwhelmed.
 Juro Que Vi / int_75402a71
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 Juro Que Vi / int_78c895c8
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Amusing Injuries
 Juro Que Vi / int_78c895c8
comment
Amusing Injuries: When trying to run away, the poacher's helper hits the branch of a tree, is launched into the air and actually lands really well... only for a jackfruit to fall on his head.
 Juro Que Vi / int_78c895c8
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 Juro Que Vi / int_7b5c69c8
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Dirty Old Woman
 Juro Que Vi / int_7b5c69c8
comment
Dirty Old Woman: From all the women that fell in love with the boto at the party, the one who got the most excited was an old lady who desperately tried to kiss him.
 Juro Que Vi / int_7b5c69c8
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 Juro Que Vi / int_7c2ab26c
type
Giving Up the Ghost
 Juro Que Vi / int_7c2ab26c
comment
Giving Up the Ghost: The poacher's helper soul leaves his body after he passes out, but after seeing Curupira's arrow, even the soul gets scared and returns to his body.
 Juro Que Vi / int_7c2ab26c
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 Juro Que Vi / int_7ea2a915
type
Animation Bump
 Juro Que Vi / int_7ea2a915
comment
Animation Bump: After the hunter tries to shoot the Curupira, several still scenes of animals looking in shock and horror are shown as the gunshot is heard, which are drawn in a more realistic way than the more cartoonish animals previously seen in order to make the moment more dramatic.
 Juro Que Vi / int_7ea2a915
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Juro Que Vi / int_7ea2a915
 Juro Que Vi / int_7ec1d823
type
Animal Eyes
 Juro Que Vi / int_7ec1d823
comment
Animal Eyes: The Matinta-Perera has horizontal eyelids, similar to those of an alligator, adding to her mysterious nature.
 Juro Que Vi / int_7ec1d823
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 Juro Que Vi / int_7ec1d823
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 Juro Que Vi / int_7febc23b
type
Establishing Character Moment
 Juro Que Vi / int_7febc23b
comment
Establishing Character Moment: The Matinta and the girl playing together with a grandfather clock is the first scene that confirms to the cat and the viewer that the witch is actually a kind and warm-hearted friend.
 Juro Que Vi / int_7febc23b
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 Juro Que Vi / int_817ee3a5
type
The Trees Have Faces
 Juro Que Vi / int_817ee3a5
comment
The Trees Have Faces: Before sighting the Curupira for the first time, the poacher's helper starts seeing frightful monsters in the tree trunks after setting aroud the fire, much to his fright.
 Juro Que Vi / int_817ee3a5
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 Juro Que Vi / int_850e84d5
type
Eye Awaken
 Juro Que Vi / int_850e84d5
comment
Eye Awaken: Right after the hunter kills an armadillo, Curupira's glowing eyes can be seen opening in the dark far away.
 Juro Que Vi / int_850e84d5
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 Juro Que Vi / int_8967e17f
type
Back from the Dead
 Juro Que Vi / int_8967e17f
comment
Back from the Dead: The Curupira uses vines to resurrect the mother armadillo the poacher had killed.
 Juro Que Vi / int_8967e17f
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 Juro Que Vi / int_8967e17f
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 Juro Que Vi / int_8c00901a
type
Creepy Good
 Juro Que Vi / int_8c00901a
comment
Creepy Good: The Matinta can be quite unsettling at first, but she is nothing more than a generous old woman who helps the girl go back home, shelters hundreds of birds in her dwelling, and gives the cat milk to drink.
 Juro Que Vi / int_8c00901a
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 Juro Que Vi / int_8ce9bb7f
type
Bait-and-Switch Character Intro
 Juro Que Vi / int_8ce9bb7f
comment
Bait-and-Switch Character Intro: When the boto first enters the party, only his shadow is seen at first, which with the tense music and the reaction of the people, makes the man look like a big and menacing outsider; then, the camera goes down to reveal a comical and pretty short man who starts to happily play a triangle.
 Juro Que Vi / int_8ce9bb7f
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Juro Que Vi / int_8ce9bb7f
 Juro Que Vi / int_91672d3e
type
Children Are Innocent
 Juro Que Vi / int_91672d3e
comment
Children Are Innocent: The girl is the only one to not fear the Matinta and becomes friends with her. The cat is suspicious at first, but later warms up to her as well.
 Juro Que Vi / int_91672d3e
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1.0
 Juro Que Vi / int_91672d3e
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1.0
 Juro Que Vi
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Juro Que Vi / int_91672d3e
 Juro Que Vi / int_9657fe0f
type
Transformation Sequence
 Juro Que Vi / int_9657fe0f
comment
Transformation Sequence: The boto has one in the end when he turns into a human, as the fish of the river obscure flippers to reveal arms and a tail to reveal legs.
 Juro Que Vi / int_9657fe0f
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1.0
 Juro Que Vi / int_9657fe0f
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 Juro Que Vi
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Juro Que Vi / int_9657fe0f
 Juro Que Vi / int_970c790a
type
Big Bad
 Juro Que Vi / int_970c790a
comment
Big Bad: The mine owner is the main villain of the story, as a vicious and greedy slaveowner who acts with an iron fist to the miners and almost drowns Pedro by the end after he tried to escape slavery. Notably, it is the only short of the series with a direct villainous antagonist.
 Juro Que Vi / int_970c790a
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1.0
 Juro Que Vi / int_970c790a
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1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_970c790a
 Juro Que Vi / int_985795ab
type
Medium Blending
 Juro Que Vi / int_985795ab
comment
Medium Blending: Downplayed; the animation is mostly done with 2D animation, but some shots and scenes also use 3D effects, such as some opening shots and the vines in The Curupira.
 Juro Que Vi / int_985795ab
featureApplicability
1.0
 Juro Que Vi / int_985795ab
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1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_985795ab
 Juro Que Vi / int_997ce6ad
type
Boyfriend-Blocking Dad
 Juro Que Vi / int_997ce6ad
comment
Boyfriend-Blocking Dad: The fisherman is pretty protective of his daughter and tries to catch the boto after he saw him staring at her at the party, being the reason why the boto suddenly had to leave the woman before they kissed. He seems to have regretted it after he saw how sad his daughter got, however.
 Juro Que Vi / int_997ce6ad
featureApplicability
1.0
 Juro Que Vi / int_997ce6ad
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_997ce6ad
 Juro Que Vi / int_9d12bbc1
type
Foreshadowing
 Juro Que Vi / int_9d12bbc1
comment
Foreshadowing: The poacher has a pig-like nose, indicating how he gets turned into a wild pig in the end.
 Juro Que Vi / int_9d12bbc1
featureApplicability
1.0
 Juro Que Vi / int_9d12bbc1
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_9d12bbc1
 Juro Que Vi / int_a058ec26
type
Elemental Hair Composition
 Juro Que Vi / int_a058ec26
comment
Elemental Hair Composition: Iara's hair is blue in the same tone of the river, showing her connection with water.
 Juro Que Vi / int_a058ec26
featureApplicability
1.0
 Juro Que Vi / int_a058ec26
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_a058ec26
 Juro Que Vi / int_a2cbad1
type
Half-Human Hybrid
 Juro Que Vi / int_a2cbad1
comment
Half-Human Hybrid: It is shown in the end that the boto has had several other affairs in the past, as a couple of babies with their mothers is seen squirting water from their heads like dolphins.
 Juro Que Vi / int_a2cbad1
featureApplicability
1.0
 Juro Que Vi / int_a2cbad1
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_a2cbad1
 Juro Que Vi / int_b2f58d22
type
Peeve Goblins
 Juro Que Vi / int_b2f58d22
comment
Peeve Goblins: The Sacis-Pererês are mischievous sprites with the appearance of single-legged black children who love to cause harmless pranks to torment people, such as scaring the animals and tangling horse's manes. Despite his mischief, however,the main Saci proves to be good-hearted and saves the life of the farmer, also allowing him to regain the childhood he never had.
 Juro Que Vi / int_b2f58d22
featureApplicability
1.0
 Juro Que Vi / int_b2f58d22
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_b2f58d22
 Juro Que Vi / int_b6a0878c
type
Transmutation
 Juro Que Vi / int_b6a0878c
comment
Transmutation: When the hunter shoots the Curupira, the latter paralyzes the bullet mid air right before it hits his eye and turns it into a firefly.
 Juro Que Vi / int_b6a0878c
featureApplicability
1.0
 Juro Que Vi / int_b6a0878c
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_b6a0878c
 Juro Que Vi / int_b95c0fe9
type
Villainous Gold Tooth
 Juro Que Vi / int_b95c0fe9
comment
Villainous Gold Tooth: All of the mine owner's teeth are made of gold, highlighting his obsession with it from his first appearance. He's a vicious and greedy slaveowner who rules the miners with an iron fist and almost drowns Pedro after he tried to escape slavery.
 Juro Que Vi / int_b95c0fe9
featureApplicability
1.0
 Juro Que Vi / int_b95c0fe9
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_b95c0fe9
 Juro Que Vi / int_b97a2fa7
type
Forced Transformation
 Juro Que Vi / int_b97a2fa7
comment
Forced Transformation: In the end, the Curupira turns the poacher into a peccary as a punishment after he tries to shoot him down, which he then uses to ride away.
 Juro Que Vi / int_b97a2fa7
featureApplicability
1.0
 Juro Que Vi / int_b97a2fa7
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_b97a2fa7
 Juro Que Vi / int_bcbf7aef
type
Plucky Comic Relief
 Juro Que Vi / int_bcbf7aef
comment
Plucky Comic Relief: The hunter's helper is the main source of humour in the short, due to his clumsiness, cartoonish antics, and sheer fear of the Curupira.
 Juro Que Vi / int_bcbf7aef
featureApplicability
1.0
 Juro Que Vi / int_bcbf7aef
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_bcbf7aef
 Juro Que Vi / int_be0ad6b7
type
Used to Be a Sweet Kid
 Juro Que Vi / int_be0ad6b7
comment
Used to Be a Sweet Kid: The Saci discovers through a memory book in the attic that the grumpy and neurotic farmer was an enthusiastic and sweet boy once, before the hard work to get higher in life.
 Juro Que Vi / int_be0ad6b7
featureApplicability
1.0
 Juro Que Vi / int_be0ad6b7
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_be0ad6b7
 Juro Que Vi / int_c189bd85
type
Friendly, Playful Dolphin
 Juro Que Vi / int_c189bd85
comment
Friendly, Playful Dolphin: The boto, the amazonian river dolphin, is playful and waves to the woman in his animal form.
 Juro Que Vi / int_c189bd85
featureApplicability
1.0
 Juro Que Vi / int_c189bd85
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_c189bd85
 Juro Que Vi / int_c23525d4
type
Character Title
 Juro Que Vi / int_c23525d4
comment
Character Title: Each title is named after the character from Brazilian Folklore the short is going to be about.
 Juro Que Vi / int_c23525d4
featureApplicability
1.0
 Juro Que Vi / int_c23525d4
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_c23525d4
 Juro Que Vi / int_c4b8e2ae
type
One-Woman Wail
 Juro Que Vi / int_c4b8e2ae
comment
One-Woman Wail: Iara's song is only heard as an ethereal, wordless singing from the distance.
 Juro Que Vi / int_c4b8e2ae
featureApplicability
1.0
 Juro Que Vi / int_c4b8e2ae
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_c4b8e2ae
 Juro Que Vi / int_c7a74f72
type
Fairy in a Bottle
 Juro Que Vi / int_c7a74f72
comment
Fairy in a Bottle: Akin to folklore, the farmer manages to trap the Saci by throwing a sieve at him while he was distracted and putting him inside of a bottle, leaving the Saci defenseless.
 Juro Que Vi / int_c7a74f72
featureApplicability
1.0
 Juro Que Vi / int_c7a74f72
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_c7a74f72
 Juro Que Vi / int_ca87e3ec
type
No Name Given
 Juro Que Vi / int_ca87e3ec
comment
No Name Given: Due to the series having no dialogue, the only named characters within the work are the titular folkloric beings.
 Juro Que Vi / int_ca87e3ec
featureApplicability
1.0
 Juro Que Vi / int_ca87e3ec
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_ca87e3ec
 Juro Que Vi / int_cf92fea8
type
Cassandra Truth
 Juro Que Vi / int_cf92fea8
comment
Cassandra Truth: The poacher initially dismisses his helper's desesperate waring of the Curupira when he finds no one. When he sees that an arrow had hit his gun, however, he starts to take it seriously.
 Juro Que Vi / int_cf92fea8
featureApplicability
1.0
 Juro Que Vi / int_cf92fea8
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_cf92fea8
 Juro Que Vi / int_d1f49df4
type
EnthrallingSiren
 Juro Que Vi / int_d1f49df4
comment
Enthralling Siren: The Iara attracts Pedro with her singing, but in a positive example, they fall in love.
 Juro Que Vi / int_d1f49df4
featureApplicability
1.0
 Juro Que Vi / int_d1f49df4
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_d1f49df4
 Juro Que Vi / int_d238fd9d
type
Shapeshifting Excludes Clothing
 Juro Que Vi / int_d238fd9d
comment
Shapeshifting Excludes Clothing: When the boto returns and turns into a man in the river at the end, he is naked, only receiving the hat the woman had kept.
 Juro Que Vi / int_d238fd9d
featureApplicability
1.0
 Juro Que Vi / int_d238fd9d
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_d238fd9d
 Juro Que Vi / int_dd3d1f69
type
Wicked Witch
 Juro Que Vi / int_dd3d1f69
comment
Wicked Witch: Subverted; the Matinta is initially set by the narrative as a dangerous witch, with the townsfolk hurrying to put offerings on the outside of their houses so she will leave them alone, but as the girl and the cat discover, this couldn't be farther from truth.
 Juro Que Vi / int_dd3d1f69
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-0.3
 Juro Que Vi / int_dd3d1f69
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_dd3d1f69
 Juro Que Vi / int_e3cee2e7
type
Empathic Environment
 Juro Que Vi / int_e3cee2e7
comment
Empathic Environment: In the opening narration, the clouds in the sky have the shapes of screaming and agonizing people, relating to how the Matinta is feared and set to be a cruel monster. But when the girl and Matinta fly through the sky next to the end, the clouds now look like happy people smiling, relating to how now it is known that the witch is actually a good person.
 Juro Que Vi / int_e3cee2e7
featureApplicability
1.0
 Juro Que Vi / int_e3cee2e7
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_e3cee2e7
 Juro Que Vi / int_e5bb2929
type
Super Not-Drowning Skills
 Juro Que Vi / int_e5bb2929
comment
Super Not-Drowning Skills: The Iara is implied to give this ability to Pedro, saving him from drowing and allowing him to live with her in the river. The mine owner also doesn't show any trouble with staying underwater when he tries to carry the gold nugget and is said to keep trying to take it to this day, although in his case it was possible he was simply holding his breath during the moments shown.
 Juro Que Vi / int_e5bb2929
featureApplicability
1.0
 Juro Que Vi / int_e5bb2929
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_e5bb2929
 Juro Que Vi / int_eff03300
type
Hold Up Your Score
 Juro Que Vi / int_eff03300
comment
Hold Up Your Score: When the poacher's helper tries to run away in fear of the Curupira, he hits a tree branch, is launched into the air, and manages to land perfectly, to which a monkey he had freed earlier and a coatimundi give him a 9 and a 8,5 score signs. When a jackfruit falls on his head right after though, a sloth methodically gives him 3.
 Juro Que Vi / int_eff03300
featureApplicability
1.0
 Juro Que Vi / int_eff03300
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_eff03300
 Juro Que Vi / int_f05444a4
type
Once per Episode
 Juro Que Vi / int_f05444a4
comment
Once per Episode: Every short starts with a different guest narrator, saying he or she doesn't know if the story being told is true, but that the people who told them say that they swear they saw it.
 Juro Que Vi / int_f05444a4
featureApplicability
1.0
 Juro Que Vi / int_f05444a4
featureConfidence
1.0
 Juro Que Vi
hasFeature
Juro Que Vi / int_f05444a4
 Juro Que Vi / int_ffad4e9f
type
Shown Their Work
 Juro Que Vi / int_ffad4e9f
comment
Shown Their Work: While it takes liberties, such as toning down some aspects to make the stories more suitable to young viewers, the series replicates Brazilian country lifestyle and folklore with great accuracy and respect, showing a couple of small details that don't frequently appear in other productions involving folklore, such as Curupira's and Saci's signature whistling and the Saci being able to juggle fireballs.
 Juro Que Vi / int_ffad4e9f
featureApplicability
1.0
 Juro Que Vi / int_ffad4e9f
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_ffad4e9f
 Juro Que Vi / int_name
type
ItemName
 Juro Que Vi / int_name
comment
 Juro Que Vi / int_name
featureApplicability
1.0
 Juro Que Vi / int_name
featureConfidence
1.0
 Juro Que Vi
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Juro Que Vi / int_name
 Juro Que Vi / int_name
itemName
Juro Que Vi

The following is a list of statements referring to the current page from other pages.

 Juro Que Vi
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Anthology Series / int_6a36fd00
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Bait-and-Switch Character Intro / int_6a36fd00
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Framing Device / int_6a36fd00
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Giving Up the Ghost / int_6a36fd00
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Short Film / int_6a36fd00
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Villainous Gold Tooth / int_6a36fd00
 Juro Que Vi
hasFeature
Western Animation of the 2000s / int_6a36fd00