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Wild C.A.T.s (1994)

 Wild C.A.T.s (1994)
type
TVTItem
 Wild C.A.T.s (1994)
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Wild C.A.T.s (1994)
 Wild C.A.T.s (1994)
page
WildCATs1994
 Wild C.A.T.s (1994)
comment
Wild C.A.T.s is a short-lived Canadian-American cartoon based on the Wild Storm comic of the same name and produced by Nelvana.Thousands of years before human history even began, two warring factions of alien races were stranded on Earth: the heroic Kherubim and the evil Daemonites. Battling each other in secret, the Daemonites ultimately seek total domination of the planet, while the Kherubim (as well as some of their half-human descendants) have organized themselves into a squadron of fearless superpowered warriors known as WildC.A.T.s (with the "C.A.T." standing for Covert Action Team). But as the dawn of the twenty-first century approaches, the ancient conflict between the Daemonites and the Kherubim nears its climax, and soon the fate of both Earth and humanity will be determined in the ultimate battle between good and evil!The show lasted from October 1, 1994 to January 21, 1995 for a single season of 13 episodes on CBS.Every episode is available on Nelvana's Retro Rerun!
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2024-03-02T07:15:43Z
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2024-03-02T07:15:43Z
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DBTropes
 Wild C.A.T.s (1994) / int_121b3725
type
Age Lift
 Wild C.A.T.s (1994) / int_121b3725
comment
Age Lift: Voodoo was an adult in the comics, but a teenager here.
 Wild C.A.T.s (1994) / int_121b3725
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 Wild C.A.T.s (1994) / int_1495fd65
type
Theme Tune Rap
 Wild C.A.T.s (1994) / int_1495fd65
comment
Theme Tune Rap: The theme starts off as an upbeat rock song, then transitions into a rap and then back into rock again.
 Wild C.A.T.s (1994) / int_1495fd65
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 Wild C.A.T.s (1994) / int_2064626a
type
Villains Act, Heroes React
 Wild C.A.T.s (1994) / int_2064626a
comment
Villains Act, Heroes React: The plot was advanced entirely by Helspont's quest to acquire the orb. For all their good qualities, the WildC.A.T.s don't do much but respond to the latest step in his plans.
 Wild C.A.T.s (1994) / int_2064626a
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 Wild C.A.T.s (1994) / int_21889138
type
Crimefighting with Cash
 Wild C.A.T.s (1994) / int_21889138
comment
Crimefighting with Cash: When the team itself was temporarily unavailable and with no evidence strong enough to bring the government in to stop the Daemonites, their corporate sponsor, Jacob Marlowe crippled the villain's plan by figuring out what highway the enemies were going to have to travel down, buying it, and turning it into a toll road (somehow managing to do this in one night). When the Daemonite transport runs the tollbooth without paying, this provides him with the evidence he needs to bring the government down on them. In the series finale, he discovers that the Daemonites had acquired a nuclear missile and were transporting it cross country to kill the heroes. He starts by having shrapnel and debris scattered across the road and then had his company buy all the truck tires in the area. The truck blows its tires and then has to wait for replacements. Then he proceeds to buy the inventory of all the gas stations in the area, leaving the truck desperate for fuel. When the Daemonites finally overcome these obstacles and launch the missile, Marlowe then buys out a competitor's entire company (using some highly illegal market manipulations) for the sole purpose of being able to order the pilot of said competitor's private jet to intercept the missile.
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type
Artifact of Doom
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comment
Artifact of Doom: The series MacGuffin that the heroes and villains are in a desperate race to find, the Orb, is an artifact left behind by the Precursors on Earth that can give anyone power on a cosmic scale. It's also evil to the core, possibly more evil than the Big Bad himself. Guess the Precursors hid the thing on Earth for good reason.
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 Wild C.A.T.s (1994) / int_500ecfb7
type
The Big Guy
 Wild C.A.T.s (1994) / int_500ecfb7
comment
The Big Guy: Maul, the one with Super-Strength who's physically the biggest already, but also has the power to grow into a giant.
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 Wild C.A.T.s (1994) / int_538273bd
type
Adaptational Superpower Change
 Wild C.A.T.s (1994) / int_538273bd
comment
Adaptational Superpower Change: In the comics Maul would become dumber the larger he grows, but here this aspect of is dropped with him getting more enraged as he grows.
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 Wild C.A.T.s (1994) / int_5d753b19
type
The Smurfette Principle
 Wild C.A.T.s (1994) / int_5d753b19
comment
The Smurfette Principle: Taboo is the only Daemonite female under Helspont's command.
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 Wild C.A.T.s (1994) / int_6411dac8
type
BadassNormal
 Wild C.A.T.s (1994) / int_6411dac8
comment
Badass Normal: Grifter is the only member of the team who is full-blooded human, while the rest have superpowers due to being descendants or full-blooded members of an ancient alien super-race. His only powers are trickiness, good aim, and general badassery.
 Wild C.A.T.s (1994) / int_6411dac8
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type
Adaptational Badass
 Wild C.A.T.s (1994) / int_736d791f
comment
Adaptational Badass: In the comic, Voodoo's only abilities are telepathy and separating Daemonites from their hosts, making her an important member, but useless in a fight until Zealot gave her some Coda training. Here, she is given telekinesis as well. The show still makes a point of it taking Voodoo most of the season to develop any stomach for a fight, though.
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 Wild C.A.T.s (1994) / int_7c4f6612
type
Comic-Book Adaptation
 Wild C.A.T.s (1994) / int_7c4f6612
comment
Comic-Book Adaptation: Had a comic tie-in called WildC.A.T.s Adventures which retold the first 10 episodes of the show.
 Wild C.A.T.s (1994) / int_7c4f6612
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 Wild C.A.T.s (1994) / int_7eb49b31
type
Almost Kiss
 Wild C.A.T.s (1994) / int_7eb49b31
comment
Almost Kiss: Zealot and Grifter spend most of the thirteen episodes doing the UST dance; when they finally admit their feelings, they lean in...and then an emergency warning starts blaring.
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 Wild C.A.T.s (1994) / int_8485d41a
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Interspecies Romance
 Wild C.A.T.s (1994) / int_8485d41a
comment
Interspecies Romance: Between Zealot, a pureblooded Kherubim who's hundreds of years old, and Grifter, the only one with no powers or alien heritage on the team.
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 Wild C.A.T.s (1994) / int_99a12edd
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Cyborg
 Wild C.A.T.s (1994) / int_99a12edd
comment
In the comics Spartan is an android, here he's a Cyborg instead.
 Wild C.A.T.s (1994) / int_99a12edd
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 Wild C.A.T.s (1994) / int_a19cce82
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Merchandise-Driven
 Wild C.A.T.s (1994) / int_a19cce82
comment
Merchandise-Driven: The cartoon has every villain working for Helspont (even the Troika, who worked for rival villain Gnome in the first comic miniseries) to get the more toyetic setting of "a hero group against a villain group". Accordingly, there was an action figure line based on the show.
 Wild C.A.T.s (1994) / int_a19cce82
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Wild C.A.T.s (1994) / int_a19cce82
 Wild C.A.T.s (1994) / int_bcdb2b31
type
Human Alien Discovery
 Wild C.A.T.s (1994) / int_bcdb2b31
comment
Human Alien Discovery: The show starts with Reno Pryce (aka Warblade), having the discovery he wasn't Human All Along as he thought. Or at least that he has Kherubin roots, being recruited by the Wild CATS in the first episode.
 Wild C.A.T.s (1994) / int_bcdb2b31
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 Wild C.A.T.s (1994) / int_c3478f1d
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Badass Bookworm
 Wild C.A.T.s (1994) / int_c3478f1d
comment
Badass Bookworm: Warblade, who runs a computer programming operation in the first episode and in general fills the role of The Smart Guy for the team, but who's also a black belt who morphs his arms into weapons.
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type
Adaptational Skill
 Wild C.A.T.s (1994) / int_cadef12e
comment
Adaptational Skill: Warblade is shown to be a computer expert here, in addition to the martial arts skills he had in the comics.
 Wild C.A.T.s (1994) / int_cadef12e
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 Wild C.A.T.s (1994) / int_cdb1c635
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Side Bet
 Wild C.A.T.s (1994) / int_cdb1c635
comment
Side Bet: Maul and Warblade bet on how many days it's going to take Grifter and Zealot to give in to their simmering UST. When they confess their feelings before the end of the episode, Warblade smugly collects his money.
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 Wild C.A.T.s (1994) / int_ce6555f0
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Lighter and Softer
 Wild C.A.T.s (1994) / int_ce6555f0
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Lighter and Softer: The original comics are very violent, dark and cynical. By contrast, the show is more standard superhero fare.
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 Wild C.A.T.s (1994) / int_db0a3f28
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Villain Exclusivity Clause
 Wild C.A.T.s (1994) / int_db0a3f28
comment
Villain Exclusivity Clause: The cartoon had all villains working for Helspont, even some who were independent or even rivals in the comics. The only exceptions were Majestic (a hero in the comics) and the Orb (a MacGuffin), and even in episodes featuring them, Helspont appeared.
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 Wild C.A.T.s (1994) / int_db824843
type
Weapon Twirling
 Wild C.A.T.s (1994) / int_db824843
comment
Weapon Twirling: There almost seemed to be some kind of executive mandate that Grifter always had to do this when he drew his guns.
 Wild C.A.T.s (1994) / int_db824843
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 Wild C.A.T.s (1994) / int_dc579c91
type
Contrived Coincidence
 Wild C.A.T.s (1994) / int_dc579c91
comment
Contrived Coincidence: In episode 4, Daemonites plan to lure Voodoo into a trap by sending her a letter to where she used to live. Coincidentally, Voodoo quits the team and goes to her old place and finds the letter, despite the place being abandoned.
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 Wild C.A.T.s (1994) / int_e116fedc
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Play-Along Prisoner
 Wild C.A.T.s (1994) / int_e116fedc
comment
Play-Along Prisoner: In one episode, a friend of Grifter's has just finished a jail sentence. The warden is proud of the fact that he was able to hold a notorious robber for his entire sentence. Grifter simply said "You weren't holding him. He was just serving his time." Said robber proves this right when he breaks out of the prison in a matter of minutes, with the breakout starting the moment his sentence officially ended - just to prove that he could have broken out at any time if he'd wanted to.
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 Wild C.A.T.s (1994) / int_f0508c08
type
Decomposite Character
 Wild C.A.T.s (1994) / int_f0508c08
comment
Decomposite Character: In the comics, Voodoo was introduced as the newly recruited rookie of the team, here that role is given to Warblade, with Voodoo already a member of the team before the start of the series.
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 Wild C.A.T.s (1994) / int_fdaf37f0
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Captain's Log
 Wild C.A.T.s (1994) / int_fdaf37f0
comment
Captain's Log: Every episode starts with Jacob Marlowe making an audio log of the latest mission the episode's about. The first episode starts on number 1, even though the team's mostly formed and begins on them completing their roster by recruiting Warblade. A few later episodes even have an earlier log number than the one before. The randomness stands out more in that the series was unique for an animated series of the time in having a definite Story Arc, where the villain has a clear goal he gradually gets closer to over the course of the season.
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Bragging Theme Tune
 Wild C.A.T.s (1994) / int_ff70018b
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Bragging Theme Tune: The show had one:
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Wild C.A.T.s (1994)

The following is a list of statements referring to the current page from other pages.

 Wild C.A.T.s (1994)
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Almost Kiss / int_1b55bdd6
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Artifact of Doom / int_1d18adf6
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Artistic License – Economics / int_1d18adf6
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Bragging Theme Tune / int_1d18adf6
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Creator's Oddball / int_1d18adf6
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Crimefighting with Cash / int_1d18adf6
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Human Alien Discovery / int_1d18adf6
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Play-Along Prisoner / int_1d18adf6
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Recursive Adaptation / int_1d18adf6
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Saturday-Morning Cartoon / int_1b55bdd6
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Side Bet / int_1d18adf6
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Soft Glass / int_1d18adf6
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Villain Exclusivity Clause / int_1d18adf6
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Wild C.A.T.s (1994)
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Wild C.A.T.s (1994)