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Multi-Ranged Master
- 182 statements
- 33 feature instances
- 25 referencing feature instances
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multirangedmaster | |
Multi-Ranged Master | comment |
Complementing the Multi-Melee Master, the Multi-Ranged Master is a character who wields at least two distinct types of ranged weapons, ones which would require distinctly different techniques. Wielding a rifle is very different to aiming a pistol, and the techniques for using heavy weapons like bazookas and grenade launchers are even more radically different. And as for those protagonists who use bows... or alien weapons. Basically, if a character carries two distinct types of ranged weapon, both of which would require a lot of practice to use without necessarily giving competence with the other, you have this trope. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })May be a Walking Armory if the character doesn't have access to a Hyperspace Arsenal. Aside from being a signature of the Crazy-Prepared, it marks a character as diligent, as well as well trained. Sub-trope of Choice of Two Weapons. Examples |
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Multi-Ranged Master / int_168c4727 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_168c4727 | comment |
In Guild Wars 2, Warriors, Engineers, Rangers, and Thieves can all use at least 2 nonmagical ranged weapons. All except the engineer can switch between 2 weapon sets in combat as well, and the engineer gets skills that open up an array of other weapons. | |
Multi-Ranged Master / int_168c4727 | featureApplicability |
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Multi-Ranged Master / int_22353854 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_22353854 | comment |
Senki Zesshou Symphogear: Chris Yukine's Ichi-Val gear gives her Automatic Crossbows by default, but can also produce anything from missile packs to Gatling guns to freaking ICBMs, and she's very capable of kicking ass with all of them. Her Dangerous Forbidden Technique produces either a Wave-Motion Tuning Fork BFG that looks like a combination between the Double Buster Rifle and the Satellite Cannon (with a Moonlight Butterfly thrown in for good measure), or an absolutely gigantic missile rack with literally hundreds of missiles. | |
Multi-Ranged Master / int_22353854 | featureApplicability |
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Senki Zesshou Symphogear | hasFeature |
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Multi-Ranged Master / int_25d97c04 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_25d97c04 | comment |
James Bond was likely the first to wield two very different weapons at the same time, wielding an AR33 in one hand and a grenade launcher in the other in GoldenEye 007. | |
Multi-Ranged Master / int_25d97c04 | featureApplicability |
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Multi-Ranged Master / int_2ef7cb74 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_2ef7cb74 | comment |
Teana Lanster of the Lyrical Nanoha franchise, who starts off trained on Magitek pistols in Magical Girl Lyrical Nanoha StrikerS, learns Nanoha's Signature Wave Motion Gun technique in StrikerS Sound Stage X and masters it by Magical Girl Lyrical Nanoha Vivid, and later gains a non-magical assault rifle that could fire energy and physical bolts for use against the Mage Killers of Magical Record Lyrical Nanoha Force. | |
Multi-Ranged Master / int_2ef7cb74 | featureApplicability |
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Lyrical Nanoha (Franchise) | hasFeature |
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Multi-Ranged Master / int_36ee2abe | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_36ee2abe | comment |
Usually averted in Paranoia unless your character has taken weapons training with the weapon type. Different kinds of weapons require different skills, and considering what the GM is likely to be like, achieving a level of mastery with two types of weapon is unlikely to happen. | |
Multi-Ranged Master / int_36ee2abe | featureApplicability |
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Paranoia (Tabletop Game) | hasFeature |
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Multi-Ranged Master / int_476bc61d | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_476bc61d | comment |
Kid Icarus: Uprising: Since each of the nine different weapon classes of the game handles their shot types differently in terms of general range and damage in addition to how they handle in melee, Pit and Dark Pit are just as much this trope as they are Multi Melee Masters. | |
Multi-Ranged Master / int_476bc61d | featureApplicability |
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Kid Icarus: Uprising (Video Game) | hasFeature |
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Multi-Ranged Master / int_534c1b6b | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_534c1b6b | comment |
Kamen Rider Zolda (and his American counterpart Kamen Rider Torque) have, besides the handgun-sized machine gun Magna Visor, a pair of shoulder-mounted cannons and a unusually massive size handheld artillery gun. Not to mention their Final Vent... | |
Multi-Ranged Master / int_534c1b6b | featureApplicability |
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Kamen Rider Ryuki | hasFeature |
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Multi-Ranged Master / int_5489f51f | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_5489f51f | comment |
The Soldier class in Makai Kingdom excels at using rifle and another ranged weapon. Males favor gatling guns while females are proficient with flamethrowers. | |
Multi-Ranged Master / int_5489f51f | featureApplicability |
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Makai Kingdom (Video Game) | hasFeature |
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Multi-Ranged Master / int_5bfa9c98 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_5bfa9c98 | comment |
The Tenno from Warframe switch effortlessly between assault rifles, bows, kunai, pistols, shotguns, sniper rifles, other heavy ordnance... Pretty much every weapon you can think of. | |
Multi-Ranged Master / int_5bfa9c98 | featureApplicability |
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Warframe (Video Game) | hasFeature |
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Multi-Ranged Master / int_5e150650 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_5e150650 | comment |
Ranged combat abilities in Exalted function like this. Archery skill governs the use of any ranged "weaponry apparatus," which includes bows & arrows, crossbows, firewands and flame pieces, fuel-bolt launchers, siege weaponry, and First-Age Essence cannons; Thrown skill likewise includes knives, slings, hatchets, throwing batons, javelins, darts, chain daiklaives and boomerangs. Specialty points can increase a character's skill to extremes with a particular weapon of choice, but a flat Archery or Thrown rating implies proficiency or excellence with everything under that umbrella. | |
Multi-Ranged Master / int_5e150650 | featureApplicability |
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Exalted (Tabletop Game) | hasFeature |
Multi-Ranged Master / int_5e150650 | |
Multi-Ranged Master / int_620204a7 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_620204a7 | comment |
Miho in Sin City can use normal shuriken, her bladed manji, throwing knives, or arrows. | |
Multi-Ranged Master / int_620204a7 | featureApplicability |
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Sin City (Comic Book) | hasFeature |
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Multi-Ranged Master / int_677fd618 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_677fd618 | comment |
Borderlands: The Pre-Sequel! has two characters encouraged to use different kinds of guns. Claptrap's "All the Guns" skill gives bonuses to a randomly selected gun type and penalizes other types. Jack's Body Double has the Free Enterprise skill tree, which includes a lot of short-term buffs after switching guns. | |
Multi-Ranged Master / int_677fd618 | featureApplicability |
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Borderlands: The Pre-Sequel! (Video Game) | hasFeature |
Multi-Ranged Master / int_677fd618 | |
Multi-Ranged Master / int_6ac55ec7 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_6ac55ec7 | comment |
Many a character in Dungeons & Dragons 3.0 or later or Pathfinder is automatically proficient with a stunning array of ranged weapons and may carry two or three of them at will. A typical fighter may be roughly as competent with a thrown dagger, thrown hammer, javelin, longbow, crossbow, shortbow, sling, darts, a blowgun, and a chakram at first level. The list of melee weapons such a character knows how to use is far longer. When you realize human first level characters created by the rules are often about 16 years old, one can only wonder when they found time to learn it all. This is generally considered an Acceptable Break from Reality. Earlier D&D characters also could fit this trope, but the player had very limited slots for characters to learn to use weapons and it would be based on player choice. | |
Multi-Ranged Master / int_6ac55ec7 | featureApplicability |
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Dungeons & Dragons (Tabletop Game) | hasFeature |
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Multi-Ranged Master / int_6d10ab2a | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_6d10ab2a | comment |
Erron Black of Mortal Kombat X carries both a lever-action rifle and paired revolvers in his Marksman variation, though he uses them at ranges so short as to almost make the differences academic at best. | |
Multi-Ranged Master / int_6d10ab2a | featureApplicability |
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Mortal Kombat X (Video Game) | hasFeature |
Multi-Ranged Master / int_6d10ab2a | |
Multi-Ranged Master / int_6f2d1072 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_6f2d1072 | comment |
In MechWarrior, most BattleMechs by default carry a mix of Hitscan lasers, Missile Lock-On, and ballistic weaponry, though players often minmax their loadouts in the Mechlab to a specific subtype. In MechWarrior Living Legends, the popular Warhammer "Prime" variant carries a pair of particle projector cannons with travel time, quadruple hitscan pulse lasers, and a short-range dumbfire missile launcher, allowing it to engage at multiple ranges and unleash withering firepower at close range. | |
Multi-Ranged Master / int_6f2d1072 | featureApplicability |
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MechWarrior (Video Game) | hasFeature |
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Multi-Ranged Master / int_7668653b | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_7668653b | comment |
This is pretty much a necessity in Mass Effect 3's Multiplayer; the sheer usefulness of sniper rifles means that most any class that isn't Vanguard or Adept is carrying a sniper rifle as a primary weapon, and a short ranged weapon, typically a pistol or SMG, as a backup. As an example, a common loadout is Mantis sniper and Predator pistol, which is actually quite practical as the stock Mantis can dish out one hit kills with ammo mods and headshots, while the Predator, properly leveled and outfitted, is less like a pistol and more like a small semiauto rifle. This is the default for several player classes in the second game in the trilogy (not counting heavy weapons) and all squadmates can carry at most two different weapons. Even in the third game, while Shepard can use all weapon classes, the encumbrance system means that power reliant classes can as a general rule only carry two different weapons. Averted with the Soldier Class who can, with the right weapons and mods potentially carry up to four weapons at once and still have close to maximum cooldown bonus. And Soldiers are less reliant on power cooldowns to start with if you want to add more or use heavier weapons. |
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Multi-Ranged Master / int_7668653b | featureApplicability |
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MassEffect3 | hasFeature |
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Multi-Ranged Master / int_76d1f0 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_76d1f0 | comment |
Noel Vermillion of Blazblue uses Arcus Diabolus: Bolverk, which can become a pair of long pistols, a minigun, a rocket launcher, and as of Chronophantasma, a shotgun. Bolverk is not a gun in the traditional "as-we-know-it" sense... | |
Multi-Ranged Master / int_76d1f0 | featureApplicability |
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BlazBlue (Video Game) | hasFeature |
Multi-Ranged Master / int_76d1f0 | |
Multi-Ranged Master / int_77d34f06 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_77d34f06 | comment |
In Marvel: Avengers Alliance, The Punisher is depicted with a number of guns on his person, and has a move which switches both his class and his gun. | |
Multi-Ranged Master / int_77d34f06 | featureApplicability |
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Marvel: Avengers Alliance (Video Game) | hasFeature |
Multi-Ranged Master / int_77d34f06 | |
Multi-Ranged Master / int_7d7fbcc | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_7d7fbcc | comment |
Bullseye is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the Dark Avengers. | |
Multi-Ranged Master / int_7d7fbcc | featureApplicability |
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Daredevil / Comicbook | hasFeature |
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Multi-Ranged Master / int_806c20e5 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_806c20e5 | comment |
While Demon's Souls allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its Spiritual Successor Dark Souls however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a spear-firing large bow that does tremendous damage and knockback with sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle. | |
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Demon's Souls (Video Game) | hasFeature |
Multi-Ranged Master / int_806c20e5 | |
Multi-Ranged Master / int_867f30e1 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_867f30e1 | comment |
The Ranger job tree in Dragonica uses a different type of firearm (plus multiple types of grenades and a remote drone or two) for nearly every attack skill, with their actual equipped weapon being a crossbow. | |
Multi-Ranged Master / int_867f30e1 | featureApplicability |
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Dragonica (Video Game) | hasFeature |
Multi-Ranged Master / int_867f30e1 | |
Multi-Ranged Master / int_924b6d63 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_924b6d63 | comment |
Billy Lee Black from Xenogears wields pistols, two elemental-bullet firing guns and a shotgun. The game's combat system lets him swap between the weapons seamlessly, but his combos stand out: Launching an enemy into the air with a shotgun, then firing two pistols at them to juggle them in mid-air. And that's just the start! | |
Multi-Ranged Master / int_924b6d63 | featureApplicability |
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Xenogears (Video Game) | hasFeature |
Multi-Ranged Master / int_924b6d63 | |
Multi-Ranged Master / int_95e58696 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_95e58696 | comment |
Mana Tatsumiya, resident gunslinger of Mahou Sensei Negima!, changes between rifle, submachine gun and handcannons easily. | |
Multi-Ranged Master / int_95e58696 | featureApplicability |
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MahouSenseiNegima | hasFeature |
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Multi-Ranged Master / int_ab1ba656 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_ab1ba656 | comment |
Team Guy's Tenten is this, specifically for throwing weapons. If she can hurl it she will. | |
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Naruto | hasFeature |
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Multi-Ranged Master / int_b11e29d2 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_b11e29d2 | comment |
Gene Starwind of Outlaw Star primarily wields a pistol most of the time, a short double barreled shotgun for tougher opponents, and his hand cannon sized magic Caster Gun for powerful magic using opponents. He has also used bazookas, rocket launchers, and a multi-missle launcher to various effect. | |
Multi-Ranged Master / int_b11e29d2 | featureApplicability |
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Outlaw Star (Manga) | hasFeature |
Multi-Ranged Master / int_b11e29d2 | |
Multi-Ranged Master / int_b6886bfd | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_b6886bfd | comment |
One particular scene from Star Trek Into Darkness features John Harrison curb-stomping a small army of Klingons, supported by couple of their airships. He's wielding two guns at the moment, one of them being anti-tank weapon roughly his own size. Not only he uses them both single-handedly at once, he even manages to use it as close-combat weapon. A subtle hint of him actually being genetically-enhanced Super Soldier. A few seconds later Harrison casually shows that he's no slouch with throwing knives either. | |
Multi-Ranged Master / int_b6886bfd | featureApplicability |
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Star Trek Into Darkness | hasFeature |
Multi-Ranged Master / int_b6886bfd | |
Multi-Ranged Master / int_b9b796cf | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_b9b796cf | comment |
In Fate/stay night, Archer and Shirou can call down a Storm of Blades, or turn functional copies of magical swords into arrows and fire them from bows. | |
Multi-Ranged Master / int_b9b796cf | featureApplicability |
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Fate/stay night (Visual Novel) | hasFeature |
Multi-Ranged Master / int_b9b796cf | |
Multi-Ranged Master / int_bcadd7cb | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_bcadd7cb | comment |
Warhammer 40,000: Space Marines are trained with both bolters (fully automatic anti-tank rifles) and bolt pistols. Quite useful in gameplay, as they can't charge the enemy in the same turn they fired the bolter in. Many ranged (and melee) units have pistols to fire before charging in an assault. That is generally not a good idea since most ranged units will never go as much damage as any unit made for melee face-to-face, and most standard ranged weapons are rapid-fire meaning they fire two shots instead of one when in range to assault as opposed to firing one shot with their pistols and charging in. Utilizing rapid-fire is generally prefered for most units. It can work for the Space Marines, being The Mario, though. Pistols -can- be fired and still allow a unit to charge in the 5th Edition of the game and earlier. Many weapons, including all pistols, are classed "Assault" weapons. This means anyone carrying that weapon can shoot normally and charge later in the turn. Since not every model in a unit must shoot, a unit which plans to close to close combat can choose to fire only its assault weapons, including all pistols. A player usually should try to shoot the enemy first to soften them up, unless the enemy is one who has no chance in close combat and might retreat out of range if shot up. For example, Khorne Berserkers are axe-crazy madmen who can decimate the Red Shirt Army Imperial Guardsmen in hand to hand; they may hold off shooting their pistols. If the Guardsmen fall back from shooting, they may escape the close combat, rally, turn around, and light up the Berserkers. An even more canny player may shoot only a few pistol shots, softening up the target as much as they can without actually risking the enemy retreating out of range. Consequently, units with mixed ranged weapons really fit this trope when considering whether or not they want to be able to fight close combat later in the turn and whether they want to curbstomp their enemies in one turn or draw out the combat (to avoid being shot on their opponent's turn). This really hits home when shooting/assaulting Space Marines; they can choose to fall back from your shooting if it's advantageous to, like, say, if it helps them avoid an assault they want no part of. Upgrades for squads generally allow the squad to have different ranged weapons from one another. Mixing anti-tank and anti-infantry weapons in the same squad is not advised though, since they can only attack one or the other in (standard, mind you) rules. Tau Battlesuits fit this trope very frequently, as most carry at least two weapons, most carry upgrades letting them fire two weapons in a turn, and they have ranges from "terrifying close" to "across the damn table." Whether the competence in one is not competence in the other requirement is met is debatable, as the character is piloting a suit, and who knows whether these different weapon systems require different training. Ork weaponry, being extremely varied and downright nonsensical, is semi-powered by the owner thinking it works and holding down the trigger. |
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Warhammer 40,000 (Tabletop Game) | hasFeature |
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Multi-Ranged Master / int_d4fa168d | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_d4fa168d | comment |
Fable allows the protagonist to operate both a longbow and crossbow with equal competence, despite the two weapons being very different in function and requiring a lifetime of practice with the longbow. (Crossbows are easier to pick up and learn to fire, and don't require the same insane levels of strength.) The sequel does away with the longbow but adds rifles, blunderbusses and pistols into the mix, which are different from crossbows again. The third game does away with crossbows altogether | |
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Fable (Video Game) | hasFeature |
Multi-Ranged Master / int_d4fa168d | |
Multi-Ranged Master / int_d62bbf7a | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_d62bbf7a | comment |
Ezio Auditore from Assassin's Creed II is this and Multi-Melee Master. While his ancestor Altaïr only used throwing knives - the crossbow was Cutscene Power to the Max and doesn't count - Ezio eventually gains a Hidden Gun and, in Assassin's Creed: Brotherhood, a crossbow. | |
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Assassin's Creed II (Video Game) | hasFeature |
Multi-Ranged Master / int_d62bbf7a | |
Multi-Ranged Master / int_e9c7b01b | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_e9c7b01b | comment |
Laguna in Dissidia: Final Fantasy doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow and Firion who can uses a longbow and throwing knives. | |
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Dissidia Final Fantasy (Video Game) | hasFeature |
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Multi-Ranged Master / int_f07a7c8 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_f07a7c8 | comment |
Hawkeye of Avengers fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results. | |
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Hawkeye / Comicbook | hasFeature |
Multi-Ranged Master / int_f07a7c8 | |
Multi-Ranged Master / int_f26c58d6 | type |
Multi-Ranged Master | |
Multi-Ranged Master / int_f26c58d6 | comment |
In World in Conflict, Rifleman squads have a medic, a rifleman, an AT soldier, an AA soldier and a machinegunner, with the first two having grenade launchers mounted on their rifles. Anti-tank squads have mostly AT soldiers with a medic and some riflemen, lacking grenade launchers. | |
Multi-Ranged Master / int_f26c58d6 | featureApplicability |
1.0 | |
Multi-Ranged Master / int_f26c58d6 | featureConfidence |
1.0 | |
World in Conflict (Video Game) | hasFeature |
Multi-Ranged Master / int_f26c58d6 |
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