...it's like TV Tropes, but LINKED DATA!
Lusternia (Video Game)
- 826 statements
- 162 feature instances
- 61 referencing feature instances
Lusternia (Video Game) | type |
TVTItem | |
Lusternia (Video Game) | label |
Lusternia (Video Game) | |
Lusternia (Video Game) | page |
lusternia | |
Lusternia (Video Game) | comment |
One of several MUDs developed by Iron Realms Entertainment (of Achaea fame), Lusternia was released in 2004 and combines elements of fantasy, sci-fi, planar travel, steampunk, and cosmic horror stories.Long ago, there was nothing but a presence called Yudhe. Lonely and bored, he conjured two daughters for company: Magnora and Dynara, who became, respectively, manifestations of Destruction and Creation. For many eons, Dynara would create planets, stars and galaxies for her own amusement; Magnora would follow behind and eat the result. The only thing Dynara could not truly create was life. Though she did manage to beget intelligent beings, they were soulless and hideous, existing only to eat. Magnora either devoured these monsters, or kept them as playthings, feeding them scraps and making them ever-more monstrous. All this changed when Yudhe begat a son. This nameless, formless son taught Dynara the secret of true creation — splitting off pieces of themselves, the two siblings could create lesser forms of life.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Dynara loved these intelligent, many-varied creatures very much, and refused to let Magnora devour them, disrupting the natural order and enraging her sister. Consumed by anger, Magnora ate the Nameless Son of Yudhe, and he vanished from existence. Both Dynara and Magnora were overcome with sorrow, for they were both part of Yudhe, and he was much affected by the loss of his son. Together, they struck out to find him, departing the universe in their quest, never to return. Only their children were left behind. While the older, Soulless Gods sought only to consume, pervert and destroy, the younger gods (dubbed 'Elders' by the half-formed Gods who, without Dynara, would never grow to full potential) sought to populate the world with plants, animals, nature spirits and life. The Elder Gods were drawn to the First World, Lusternia, to make it whole with their efforts: the Soulless Gods, further out in the cold Void, were drawn to the First World to eat their siblings and destroy the universe.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })And so a great war fought between the Soulless Gods and the Elder Gods decimated the land. Many Soulless and Elders died in the skirmish, until only the five mightiest Soulless Gods remained: Illith the Leviathan, Crazen the Greedy, Great Muud, Zenos the Silent Death, and Kethuru the Almighty. The remaining Elder Gods either fled into the void or "sharded" — the Gods that 'sharded' died, but also created the mortal races, which retained qualities of their 'parent' God. The mortals fought, and ultimately imprisoned the remaining Soulless after many years of conflict. They built a mighty empire in the intervening years, and all was prosperous...... but the civilization grew stagnant and proud. Their quest for ever greater power inadvertently released the mightiest of the Soulless, Kethuru, from his prison, and his tainted effluence transformed many mortals into undead monstrosities before he could be re-sealed. The Empire fell apart, numerous new animosities (and old ones long forgotten) were sparked, and war began. Even the return of the Elder Gods didn't change things: the flawed deities, remembering their old animosities, became patrons to favoured mortals and began to fight amongst themselves. There has been conflict ever since between the chief organizations of Lusternia:Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); }) New Celest, former seat of the Holy Celestine Empire, containing both noble knights and nutty zealots; Magnagora, seat of the Tainted, with shades of social Darwinism, a thriving aristocracy and Steampunk technology; Hallifax, a futuristic society with communist and scientific leanings; Gaudiguch, a hedonistic society with shades of eastern philosophy and an emphasis on transformation; Serenwilde Commune, the Last Fertile Region, populated by people who shun civilization as responsible for the Taint; and Glomdoring Commune, an insular, xenophobic society who shun civilization, but also have a plan to get rid of it.And that's not even the worst of it. Remember the five sealed Soulless? They cannot be destroyed even with the return of the Elder Gods; they've devoured too much of reality, and are now an integral part of the universe. Kill them and you kill everyone and everything else. That wouldn't be so bad if their prisons were foolproof, but, well, they have a habit of breaking free. Once a generation, at least one of the horrors will slip through the cracks and the boldest adventurer of the time must ascend to divinity to reseal them once more.Notable for a rich, intricate history and dynamic player-run politics, it can be played via browser at Lusternia.com. | |
Lusternia (Video Game) | fetched |
2018-10-15T13:29:55Z | |
Lusternia (Video Game) | parsed |
2020-06-25T17:33:48Z | |
Lusternia (Video Game) | processingComment |
Dropped link to CriticalHit: Not a Feature - ITEM | |
Lusternia (Video Game) | processingComment |
Dropped link to Foil: Not a Feature - IGNORE | |
Lusternia (Video Game) | processingComment |
Dropped link to GrayAndGrayMorality: Not a Feature - UNKNOWN | |
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Dropped link to NPC: Not a Feature - UNKNOWN | |
Lusternia (Video Game) | processingComment |
Dropped link to TheBible: Not a Feature - ITEM | |
Lusternia (Video Game) | processingComment |
Dropped link to TheMasqueOfTheRedDeath: Not a Feature - ITEM | |
Lusternia (Video Game) | processingUnknown |
GrayAndGrayMorality | |
Lusternia (Video Game) | processingUnknown |
NPC | |
Lusternia (Video Game) | isPartOf |
DBTropes | |
Lusternia (Video Game) / int_125a7a4e | type |
Dream Weaver | |
Lusternia (Video Game) / int_125a7a4e | comment |
Dream Weaver: Dreamweaving is a skillset available to mages. In the histories, Emperor Ladantine was an accomplished Dream Weaver, and used the skill for purposes of espionage and reconnaissance following his Face–Heel Turn. | |
Lusternia (Video Game) / int_125a7a4e | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_125a7a4e | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_125a7a4e | |
Lusternia (Video Game) / int_159850a5 | type |
Warp Whistle | |
Lusternia (Video Game) / int_159850a5 | comment |
Warp Whistle: A number of skillsets allow for quick travel across the world, and the most expensive artifact in the game provides access to a literal Warp Zone, with exits to locations ranging across the entire multiverse. Newbies also get such a zone for a limited period, with exits much more relevant to them. | |
Lusternia (Video Game) / int_159850a5 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_159850a5 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_159850a5 | |
Lusternia (Video Game) / int_17a969de | type |
No OSHA Compliance | |
Lusternia (Video Game) / int_17a969de | comment |
Gaudiuch is the city of chaos and fire, and it shows, but talking to its NPC inhabitants reveals that it does, in fact, have a few laws to protect the basic rights of its citizens (such as freedom of speech). Rather than being a free-for-all, Gaudiuch has the rule that you may do whatever you want as long as you don't impede someone else's freedom. | |
Lusternia (Video Game) / int_17a969de | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_17a969de | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_17a969de | |
Lusternia (Video Game) / int_1a237409 | type |
Order Versus Chaos | |
Lusternia (Video Game) / int_1a237409 | comment |
Order Versus Chaos: Hallifax's bureaucracy versus Gaudiguch's hedonism | |
Lusternia (Video Game) / int_1a237409 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_1a237409 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_1a237409 | |
Lusternia (Video Game) / int_1c5002bc | type |
The Stoic | |
Lusternia (Video Game) / int_1c5002bc | comment |
The Stoic: The Lucidians are basically a race of stoics. More or less. | |
Lusternia (Video Game) / int_1c5002bc | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_1c5002bc | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_1c5002bc | |
Lusternia (Video Game) / int_1eb424e1 | type |
PettingZooPeople | |
Lusternia (Video Game) / int_1eb424e1 | comment |
Petting Zoo People: Loboshigaru (pack-based dogmen); Furrikin (little furballs that can look like anything from raccoons to bears); Tae'dae (big-ass bears, natch); Aslaran (solitary, noble catmen)... even Taurians (racist, berserking bull-men). The game is basically a paradise for furries! | |
Lusternia (Video Game) / int_1eb424e1 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_1eb424e1 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_1eb424e1 | |
Lusternia (Video Game) / int_1f799027 | type |
Obstructive Bureaucrat | |
Lusternia (Video Game) / int_1f799027 | comment |
Obstructive Bureaucrat: Hallifax is a city of this, to almost parody levels. | |
Lusternia (Video Game) / int_1f799027 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_1f799027 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_1f799027 | |
Lusternia (Video Game) / int_1f7c89f6 | type |
Nigh-Invulnerability | |
Lusternia (Video Game) / int_1f7c89f6 | comment |
Nigh-Invulnerability: All of the Soulless are functionally indestructible thanks to eating so much of reality that they're now an integral part of the universal infrastructure. (Estarra could kill them, but doing so would necessitate recreating the entire multiverse from scratch.) Notably, they're all a slightly different flavour of Nigh-Invulnerability: Kethuru and Zenos are intangible, Illith is The Juggernaut, Crazen's a Blob Monster and Muud has a Healing Factor. | |
Lusternia (Video Game) / int_1f7c89f6 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_1f7c89f6 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_1f7c89f6 | |
Lusternia (Video Game) / int_1fb440a6 | type |
Voluntary Shapeshifting | |
Lusternia (Video Game) / int_1fb440a6 | comment |
Voluntary Shapeshifting: Prevalent in Gaudiguch thanks to the Illuminati and Transmology. | |
Lusternia (Video Game) / int_1fb440a6 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_1fb440a6 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_1fb440a6 | |
Lusternia (Video Game) / int_21d70919 | type |
Crapsack World | |
Lusternia (Video Game) / int_21d70919 | comment |
Crapsack World: It's not wholly without hope, but between the world-devouring monsters, the Jerkass Gods and the many mortal villains, things aren't exactly optimistic. | |
Lusternia (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_21d70919 | |
Lusternia (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
Lusternia (Video Game) / int_22071825 | comment |
I'm a Humanitarian: A special ability of Necromancers permits this. A particularly Squick-laden version is found in Glomdoring, where druids of Crow devour flesh then regurgitate it to construct their nests. | |
Lusternia (Video Game) / int_22071825 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_22071825 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_22071825 | |
Lusternia (Video Game) / int_234bd900 | type |
For Science! | |
Lusternia (Video Game) / int_234bd900 | comment |
For Science!: A common attitude in Hallifax, and the sole reason for being of the Institute. Also apparently the governing philosophy of the Holy Celestine Empire's science department, thus the sheer number of screwed up failed projects littering the world. | |
Lusternia (Video Game) / int_234bd900 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_234bd900 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_234bd900 | |
Lusternia (Video Game) / int_25dc6ef5 | type |
Apathetic Citizens | |
Lusternia (Video Game) / int_25dc6ef5 | comment |
Apathetic Citizens: The longer you play, and the more Apocalypse How scenarios you see, the more jaded you will become. | |
Lusternia (Video Game) / int_25dc6ef5 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_25dc6ef5 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_25dc6ef5 | |
Lusternia (Video Game) / int_272e80c9 | type |
Whatevermancy | |
Lusternia (Video Game) / int_272e80c9 | comment |
Whatever Mancy: Geomancers, Aquamancers, Aeromancers and Pyromancers. Unusually for the trope, the diametrically-opposed organizations are not based on elemental ties. Aquamancers (of Celest) are against Geomancers (of Magnagora), while Aeromancers (of Hallifax) are against Pyromancers (of Gaudiguch). | |
Lusternia (Video Game) / int_272e80c9 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_272e80c9 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_272e80c9 | |
Lusternia (Video Game) / int_293b5254 | type |
Perpetually Static | |
Lusternia (Video Game) / int_293b5254 | comment |
Perpetually Static: Invoked in most quests, which eventually reset, but some of the bigger quests (such as Mount Dio) do not automatically reset, and require a counterquest to return things to normal. Also averted in alliances and warfare between the six player-run organizations. The politics constantly switch around, based on what the leaders consider to be more advantageous at the time. | |
Lusternia (Video Game) / int_293b5254 | featureApplicability |
-1.0 | |
Lusternia (Video Game) / int_293b5254 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_293b5254 | |
Lusternia (Video Game) / int_2a3006e5 | type |
State Sec | |
Lusternia (Video Game) / int_2a3006e5 | comment |
State Sec: The Sentinels of Hallifax are a fantasy variant of State Sec. Amongst other things, the Sentinel Company are elite soldiers, Secret Police and Time Police designed to rein in the many paradox-causing experiments of sister organization The Institute. Hallifax in general encourages this trope as part and parcel of its dual futuristic-Communist motif. | |
Lusternia (Video Game) / int_2a3006e5 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_2a3006e5 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_2a3006e5 | |
Lusternia (Video Game) / int_2d88e42c | type |
Gender Bender | |
Lusternia (Video Game) / int_2d88e42c | comment |
Gender Bender: Players can do this with the help of an artifact. | |
Lusternia (Video Game) / int_2d88e42c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_2d88e42c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_2d88e42c | |
Lusternia (Video Game) / int_302730a | type |
Fusion Dance | |
Lusternia (Video Game) / int_302730a | comment |
Fusion Dance: Performed by the the Council of the Nine, the last Vernal Gods, during the Vernal War versus the Soulless. The result was Avechna the Avenger, the only entity in existence consistently able to re-seal the Soulless. | |
Lusternia (Video Game) / int_302730a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_302730a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_302730a | |
Lusternia (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Lusternia (Video Game) / int_3121f1e6 | comment |
Noob Cave: Newton Caverns, home to the eminently disposable Gnomes and Finks. Players of level 21 or over are not allowed. | |
Lusternia (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_3121f1e6 | |
Lusternia (Video Game) / int_35d7be67 | type |
Hermetic Magic | |
Lusternia (Video Game) / int_35d7be67 | comment |
Hermetic Magic: Highmagic, which specifically references the Kabbalah: each spell corresponds to a Sefirah sphere. | |
Lusternia (Video Game) / int_35d7be67 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_35d7be67 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_35d7be67 | |
Lusternia (Video Game) / int_36c64123 | type |
Gentle Giant | |
Lusternia (Video Game) / int_36c64123 | comment |
Gentle Giant: The Tae'Dae and Igasho races. | |
Lusternia (Video Game) / int_36c64123 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_36c64123 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_36c64123 | |
Lusternia (Video Game) / int_37ddb0bf | type |
Not a Mask | |
Lusternia (Video Game) / int_37ddb0bf | comment |
Not a Mask: Fain, a result of the Soulless elixir. He thinks it was worthwhile. | |
Lusternia (Video Game) / int_37ddb0bf | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_37ddb0bf | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_37ddb0bf | |
Lusternia (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Lusternia (Video Game) / int_37fcf16 | comment |
Death Is Cheap: You only die permanently by killing off your own character. You can't even do that if you've purchased credits. | |
Lusternia (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_37fcf16 | |
Lusternia (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
Lusternia (Video Game) / int_3b4f620a | comment |
No Fourth Wall: The last edition of the Elder Wars acknowledges the existence of Player Characters, referring to them as "Others". | |
Lusternia (Video Game) / int_3b4f620a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_3b4f620a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_3b4f620a | |
Lusternia (Video Game) / int_3d3b3b34 | type |
ImprobableWeapon | |
Lusternia (Video Game) / int_3d3b3b34 | comment |
Improbable Weapon: The Ninjakari wield giant bladed chains. To maximize their potential, they have to build up momentum by keeping them constantly in motion. Chainblades, yo. | |
Lusternia (Video Game) / int_3d3b3b34 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_3d3b3b34 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_3d3b3b34 | |
Lusternia (Video Game) / int_3ec27f76 | type |
Costume Porn | |
Lusternia (Video Game) / int_3ec27f76 | comment |
Costume Porn: Trademasters can periodically submit a number of cartel designs. The result is extreme customization of everything from robes to platemail to furniture. Your character can be as richly (or as drably) attired as you desire. | |
Lusternia (Video Game) / int_3ec27f76 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_3ec27f76 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_3ec27f76 | |
Lusternia (Video Game) / int_434a6d40 | type |
Evil Sorcerer | |
Lusternia (Video Game) / int_434a6d40 | comment |
Evil Sorcerer: The Nihilist Priesthood is a whole church of them. They worship extradimensional Demon Lords, practice Necromancy and wage a veritable war against the Three Fates (since the Nihilists regard predestination as slavery, and undead immortality as the path to freedom from it). Ironically enough, the Nihilists once worshipped the Fates, but forsake them when they didn't lift a finger to save them from becoming... well, what they became. | |
Lusternia (Video Game) / int_434a6d40 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_434a6d40 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_434a6d40 | |
Lusternia (Video Game) / int_469e49de | type |
Booze-Based Buff | |
Lusternia (Video Game) / int_469e49de | comment |
Booze-Based Buff: Drinking can dull damage. Certain races (particularly dwarves — natch) can handle their beer way better than others. And Brewmeisters can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is a force to be feared. | |
Lusternia (Video Game) / int_469e49de | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_469e49de | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_469e49de | |
Lusternia (Video Game) / int_47d56aac | type |
Fish People | |
Lusternia (Video Game) / int_47d56aac | comment |
Fish People: The Merian race. They are decidedly non-human in appearance, being scaled, hairless, blue and finned, but are a highly attractive, intelligent and noble race with a proud history of scientific accomplishment. Interbreeding with humans has resulted in a few crossbreeds, some even having hair — but however diluted the Merian genealogy, all "real" Merians can breathe underwater. | |
Lusternia (Video Game) / int_47d56aac | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_47d56aac | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_47d56aac | |
Lusternia (Video Game) / int_47fa30cf | type |
Emotion Eater | |
Lusternia (Video Game) / int_47fa30cf | comment |
Emotion Eater: The Illithoid, kind of. Their target has to be dead to be fed from, and the corpse is destroyed by their feeding, but it does boost their psychic potential exponentially as a result. Also played straight with a number of player abilities that allow you to drain mana/ego from other players. | |
Lusternia (Video Game) / int_47fa30cf | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_47fa30cf | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_47fa30cf | |
Lusternia (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
Lusternia (Video Game) / int_4832a3bb | comment |
Always Chaotic Evil: The Soulless Gods, naturally. | |
Lusternia (Video Game) / int_4832a3bb | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_4832a3bb | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_4832a3bb | |
Lusternia (Video Game) / int_4a4a6faa | type |
Chronic Backstabbing Disorder | |
Lusternia (Video Game) / int_4a4a6faa | comment |
Chronic Back Stabbing Disorder: Every player-run organisation has had these moments. | |
Lusternia (Video Game) / int_4a4a6faa | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_4a4a6faa | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_4a4a6faa | |
Lusternia (Video Game) / int_4c095112 | type |
Call to Adventure | |
Lusternia (Video Game) / int_4c095112 | comment |
Call to Adventure: An interesting take: adventurers must venture through the Portal of Fate to be marked by destiny. It's implied that people who don't do this squander their potential and remain as NPCs. | |
Lusternia (Video Game) / int_4c095112 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_4c095112 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_4c095112 | |
Lusternia (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Lusternia (Video Game) / int_50d71a78 | comment |
Dual Wielding: The specialty of two Warrior subsets, as well as two Monk guilds. | |
Lusternia (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_50d71a78 | |
Lusternia (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Lusternia (Video Game) / int_50ed1af4 | comment |
Of course, there is also nothing stopping players from being decent people regardless of race, so it's entirely possible to play as a kind and humble viscanti or illithoid. | |
Lusternia (Video Game) / int_50ed1af4 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_50ed1af4 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_50ed1af4 | |
Lusternia (Video Game) / int_51bf74d6 | type |
Power Crystal | |
Lusternia (Video Game) / int_51bf74d6 | comment |
Power Crystal: The Researchers love these and their unique skill, Harmonics, is built around utilizing them. In twelve different flavours of gemstone. | |
Lusternia (Video Game) / int_51bf74d6 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_51bf74d6 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_51bf74d6 | |
Lusternia (Video Game) / int_5281d5b1 | type |
Our Dwarves Are All the Same | |
Lusternia (Video Game) / int_5281d5b1 | comment |
Our Dwarves Are All the Same: Lampshaded. The Dwarves were originally called Clangoru (descended from the Elder God Clangorum), but when the humans arrived from a different dimension, they immediately started calling the native Clangoru Dwarves, and it eventually stuck. That's because the Clangoru were indistinguishable from the dwarves of the other dimension. | |
Lusternia (Video Game) / int_5281d5b1 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_5281d5b1 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_5281d5b1 | |
Lusternia (Video Game) / int_53407671 | type |
Action Survivor | |
Lusternia (Video Game) / int_53407671 | comment |
Action Survivor: Lolly Pringle in the histories, who was present at the outbreak of the Taint. He survived into old age, and even managed to beat up Emperor Ladantine! | |
Lusternia (Video Game) / int_53407671 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_53407671 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_53407671 | |
Lusternia (Video Game) / int_549cd62d | type |
Level Grinding | |
Lusternia (Video Game) / int_549cd62d | comment |
Level Grinding: Good lord. When you reach level 99, it takes the same amount it took you to reach that level to reach 100. | |
Lusternia (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_549cd62d | |
Lusternia (Video Game) / int_566f3ddd | type |
Nature Spirit | |
Lusternia (Video Game) / int_566f3ddd | comment |
Nature Spirit: Every nature commune has two: a patron animal and an aspect of the earth. Serenwilde has Mother Moon and White Hart, Glomdoring has Mother Night and Mighty Crow, and Ackleberry had/has Sister Lake and Brother Bear. | |
Lusternia (Video Game) / int_566f3ddd | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_566f3ddd | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_566f3ddd | |
Lusternia (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
Lusternia (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: The Vernal deity Urlach, who used The Undead as shock troopers against The Soulless. This brought him into conflict with other, more idealistic Vernals. Gaudiuch is the city of chaos and fire, and it shows, but talking to its NPC inhabitants reveals that it does, in fact, have a few laws to protect the basic rights of its citizens (such as freedom of speech). Rather than being a free-for-all, Gaudiuch has the rule that you may do whatever you want as long as you don't impede someone else's freedom. Of course, there is also nothing stopping players from being decent people regardless of race, so it's entirely possible to play as a kind and humble viscanti or illithoid. | |
Lusternia (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_575fd5e2 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_575fd5e2 | |
Lusternia (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Lusternia (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Several races are discriminated against in all the major organisations. Merian and Viscanti (the native races of Celest and Magnagora, respectively) deserve special mention for looking down on everyone — especially each other. | |
Lusternia (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_57b80b45 | |
Lusternia (Video Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
Lusternia (Video Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: The chief organizations have a lot of basis in real life countries. Magnagora is much like WW2-era Germany, with their emphasis on racial purity and extreme nationalism; Hallifax, meanwhile, is a clear take-off of Communist Russia, right down to their aims being laid down in "The Collectivist Manifesto". Celest represents a declining British Empire, with their emphasis on nobility coupled with their increasingly vestigial nature. You could also make a case for Gaudiguch being America: freedom-loving party animals engaged in a Forever War with the communist Hallifax. | |
Lusternia (Video Game) / int_57d43e40 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_57d43e40 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_57d43e40 | |
Lusternia (Video Game) / int_586c6d7e | type |
Evil Is Visceral | |
Lusternia (Video Game) / int_586c6d7e | comment |
Evil Is Visceral: The Taint once more. Many viscanti are malformed mutants, and Gorgulu (one of the demi-deities they worship) is an amorphous mass of mouths and tentacles, which lives in a cave covered in fleshy outgrowths. | |
Lusternia (Video Game) / int_586c6d7e | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_586c6d7e | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_586c6d7e | |
Lusternia (Video Game) / int_5bb02372 | type |
Inhumanly Beautiful Race | |
Lusternia (Video Game) / int_5bb02372 | comment |
Inhumanly Beautiful Race: Faeling tend towards this. Even — especially — the Drow-esque shadow faeling, despite their ashy complexion and crimson eyes. | |
Lusternia (Video Game) / int_5bb02372 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_5bb02372 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_5bb02372 | |
Lusternia (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Lusternia (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Par for the course in all IRE games. | |
Lusternia (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_5c17c12f | |
Lusternia (Video Game) / int_60fa92ac | type |
NamesToRunAwayFromReallyFast | |
Lusternia (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: All of the Soulless Gods have titles such as "Illith the Leviathan" and "Crazen the Greedy". In-universe there's the Glomdoring forest, which in the tongue of the fae means "the forest without mercy". | |
Lusternia (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_60fa92ac | |
Lusternia (Video Game) / int_6232383f | type |
Involuntary Transformation | |
Lusternia (Video Game) / int_6232383f | comment |
Involuntary Transformation: One of the many side-effects of the Taint. | |
Lusternia (Video Game) / int_6232383f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6232383f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6232383f | |
Lusternia (Video Game) / int_62c365d5 | type |
Emotions vs. Stoicism | |
Lusternia (Video Game) / int_62c365d5 | comment |
Emotions vs. Stoicism: Respectively Gaudiguch VS Hallifax. | |
Lusternia (Video Game) / int_62c365d5 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_62c365d5 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_62c365d5 | |
Lusternia (Video Game) / int_63557923 | type |
Death World | |
Lusternia (Video Game) / int_63557923 | comment |
Death World: The Astral Plane, the outermost layer of existence (that mortals can reach), and the one closest to Kethuru and The Void. It's populated by grotesquely mutated animals and much of the plant-life is sentient and malevolent. Just spending time there gradually erodes the players Sanity Meter and low-level players are killed within seconds by the inhospitable environment. | |
Lusternia (Video Game) / int_63557923 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_63557923 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_63557923 | |
Lusternia (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Lusternia (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: When Kethuru uses Hallifax's time and energy generators to try and break through via a rift, Elostian turns himself into energy to increase Hallifax's strength and close it, leaving his Order devastated. | |
Lusternia (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6439de78 | |
Lusternia (Video Game) / int_6bf29c6e | type |
Good Wings, Evil Wings | |
Lusternia (Video Game) / int_6bf29c6e | comment |
Good Wings, Evil Wings: Celestines have the former; Nihilists have the latter, appropriately. | |
Lusternia (Video Game) / int_6bf29c6e | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6bf29c6e | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6bf29c6e | |
Lusternia (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Lusternia (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Though occasionally subverted if a game administrator takes control of an NPC to have conversations with players. | |
Lusternia (Video Game) / int_6d07bf85 | featureApplicability |
-0.3 | |
Lusternia (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6d07bf85 | |
Lusternia (Video Game) / int_6d56cebf | type |
Chess Motifs | |
Lusternia (Video Game) / int_6d56cebf | comment |
Chess Motifs: Fain's aesthetic is a mixture of this and a Masquerade Ball. | |
Lusternia (Video Game) / int_6d56cebf | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6d56cebf | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6d56cebf | |
Lusternia (Video Game) / int_6dc84b96 | type |
The Tetris Effect | |
Lusternia (Video Game) / int_6dc84b96 | comment |
The Tetris Effect: More than a few long-time players have reported dreaming in text. | |
Lusternia (Video Game) / int_6dc84b96 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6dc84b96 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6dc84b96 | |
Lusternia (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Lusternia (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Most quests can be figured out with a little common sense, but some of the longer, more involved quests may take repeated trial and error. Fortunately, these quests typically provide players with honor lines in their profile. | |
Lusternia (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6ec989d8 | |
Lusternia (Video Game) / int_6f8b835d | type |
One Size Fits All | |
Lusternia (Video Game) / int_6f8b835d | comment |
One Size Fits All: If your nine-feet tall sasquatch buddy is done with that plate armour, you — a four-feet stocky dwarf — can take it off his paws and wear it, no problem. | |
Lusternia (Video Game) / int_6f8b835d | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_6f8b835d | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_6f8b835d | |
Lusternia (Video Game) / int_703b3699 | type |
Came Back Strong | |
Lusternia (Video Game) / int_703b3699 | comment |
Came Back Strong: The initial influx of Taint started in Magnagora, killing everyone in the city. They came back stronger and almost immortal. | |
Lusternia (Video Game) / int_703b3699 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_703b3699 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_703b3699 | |
Lusternia (Video Game) / int_705f57d0 | type |
Demon Lords and Archdevils | |
Lusternia (Video Game) / int_705f57d0 | comment |
Demon Lords and Archdevils: Five extradimensional Demon Lords are worshipped by the Nihilists Guild: Nifilhema, patron of pain, lust and torture; Gorgulu, Body Horror-riffic patron of greed and madness; Ashtorath, patron of wrath and vengeance; Baalphegar, patron of fear and knowledge; and Luciphage, patron of ambition, patience and dominance. | |
Lusternia (Video Game) / int_705f57d0 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_705f57d0 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_705f57d0 | |
Lusternia (Video Game) / int_70c06a09 | type |
The Undead | |
Lusternia (Video Game) / int_70c06a09 | comment |
The Undead: Magnagora exalts undeath. Many of the aristocrats therein are lich-lords. | |
Lusternia (Video Game) / int_70c06a09 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_70c06a09 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_70c06a09 | |
Lusternia (Video Game) / int_70e34c75 | type |
Player Versus Player | |
Lusternia (Video Game) / int_70e34c75 | comment |
Player Versus Player: Not just combat, but swaying NPCs to the side of one's faction involves a separate PvP system just for debating other players. | |
Lusternia (Video Game) / int_70e34c75 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_70e34c75 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_70e34c75 | |
Lusternia (Video Game) / int_72856b70 | type |
Godzilla Threshold | |
Lusternia (Video Game) / int_72856b70 | comment |
Godzilla Threshold: When a Soulless appears (Usually Kethuru). | |
Lusternia (Video Game) / int_72856b70 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_72856b70 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_72856b70 | |
Lusternia (Video Game) / int_72e0023f | type |
InvokedTrope | |
Lusternia (Video Game) / int_72e0023f | comment |
Also invoked with the elected Champion of each guild. It's their duty to train up the rest of the guild, and take the front in any combat situation. | |
Lusternia (Video Game) / int_72e0023f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_72e0023f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_72e0023f | |
Lusternia (Video Game) / int_730c2e3 | type |
Void Between the Worlds | |
Lusternia (Video Game) / int_730c2e3 | comment |
Void Between the Worlds: Though there is a place called the Void, it's at the outer limits of existence, and no mortal can survive there; exiled Gods (and more than a few omnicidal monsters) roam through it. The actual role of the Void Between the Worlds is served by aetherspace, a vast and monster-infested gap between the known planes. Players can navigate it with the help of aetherships. | |
Lusternia (Video Game) / int_730c2e3 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_730c2e3 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_730c2e3 | |
Lusternia (Video Game) / int_73f7975f | type |
Jerkass Gods | |
Lusternia (Video Game) / int_73f7975f | comment |
Jerkass Gods: Virtually all of the Gods have an agenda of some sort. Some of them, like Elostian, are relatively benign; others, like Eventru, are more aggressive; still others, like Fain, veer into God of Evil territory. | |
Lusternia (Video Game) / int_73f7975f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_73f7975f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_73f7975f | |
Lusternia (Video Game) / int_76788531 | type |
Just for Pun | |
Lusternia (Video Game) / int_76788531 | comment |
If a Supernal leaves their room on Celestia, they will start to go insane, and one of them actually did when she got stuck in Muud. | |
Lusternia (Video Game) / int_76788531 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_76788531 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_76788531 | |
Lusternia (Video Game) / int_76d6c3df | type |
I Don't Like the Sound of That Place | |
Lusternia (Video Game) / int_76d6c3df | comment |
I Don't Like the Sound of That Place: Magnagora and Gaudiuch are known as the City of Evil and the City of Chaos, respectively. Gaudiuch subverts it though, as it isn't actually such a bad place to live. That is, if you don't mind the fire. The cosmic plane of Nil, which is directly tied to Magnagora, houses five demon lords whose lairs have appropriately ominous names as well. | |
Lusternia (Video Game) / int_76d6c3df | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_76d6c3df | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_76d6c3df | |
Lusternia (Video Game) / int_77666408 | type |
Combat Tentacles | |
Lusternia (Video Game) / int_77666408 | comment |
Combat Tentacles: Kethuru has these. They're detachable and independently sentient. | |
Lusternia (Video Game) / int_77666408 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_77666408 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_77666408 | |
Lusternia (Video Game) / int_7913eb6f | type |
Healing Hands | |
Lusternia (Video Game) / int_7913eb6f | comment |
Healing Hands: Healers get these, allowing them to heal others by drawing their wounds and afflictions into them, or purge themselves of wounds at the cost of ego. | |
Lusternia (Video Game) / int_7913eb6f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_7913eb6f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_7913eb6f | |
Lusternia (Video Game) / int_7eebe99c | type |
The Alcoholic | |
Lusternia (Video Game) / int_7eebe99c | comment |
The Alcoholic: Kalikai. Extra points for being a Drunken Master of strategic warfare. | |
Lusternia (Video Game) / int_7eebe99c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_7eebe99c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_7eebe99c | |
Lusternia (Video Game) / int_82a4fadc | type |
Our Liches Are Different | |
Lusternia (Video Game) / int_82a4fadc | comment |
Our Liches Are Different: Lichdom is the ultimate skill in Necromancy. The Necromancer dies, but rises again as an archlich — with increased strength and intelligence, a freezing aura, and the ability to bestow a lesser version of lichdom upon non-Necromantic allies. Nihilist priests fit the Evil Sorcerer mould and like the idea of immortality: elite ur'Guard troopers are mainly in it for the increase in power, becoming Death Knights in the process. | |
Lusternia (Video Game) / int_82a4fadc | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_82a4fadc | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_82a4fadc | |
Lusternia (Video Game) / int_82b1fd4f | type |
WorldHalfFull | |
Lusternia (Video Game) / int_82b1fd4f | comment |
World Half Full: During the conflict between mortalkind and the Soulless, there were many more mortal races. On top of that, the Basin Of Life (setting for the game) is only around a third of the surface of Lusternia: the rest is a barren, decimated wasteland. | |
Lusternia (Video Game) / int_82b1fd4f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_82b1fd4f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_82b1fd4f | |
Lusternia (Video Game) / int_82d2715f | type |
Magitek | |
Lusternia (Video Game) / int_82d2715f | comment |
Magitek: Aetherwave communication is basically radio crossed with psychic powers crossed with the internet. Magic is used for all sorts of mundane utility. | |
Lusternia (Video Game) / int_82d2715f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_82d2715f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_82d2715f | |
Lusternia (Video Game) / int_8344209e | type |
BFG | |
Lusternia (Video Game) / int_8344209e | comment |
BFG: The members of The Institute get one of these in the void blaster, and they wield it one-handed. | |
Lusternia (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_8344209e | |
Lusternia (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Lusternia (Video Game) / int_851dda8f | comment |
Humanoid Abomination: The Illithoid, the only known race to have descended from a Soulless. | |
Lusternia (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_851dda8f | |
Lusternia (Video Game) / int_859ec5d8 | type |
The Fair Folk | |
Lusternia (Video Game) / int_859ec5d8 | comment |
The Fair Folk: Glomdoring's take on Fae include redcaps, barghests and slaugh. Their native race, Shadow Faelings, are a cross between The Fair Folk and Dark Elves. | |
Lusternia (Video Game) / int_859ec5d8 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_859ec5d8 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_859ec5d8 | |
Lusternia (Video Game) / int_85e0cabc | type |
Precursor Heroes | |
Lusternia (Video Game) / int_85e0cabc | comment |
Precursor Heroes: The Council of the Nine, the Vernal Gods who originally sealed away the five great Soulless. They stand sentinel today as Avechna the Avenger, and are periodically reawoken if a Soulless manages to seep out of its prison. | |
Lusternia (Video Game) / int_85e0cabc | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_85e0cabc | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_85e0cabc | |
Lusternia (Video Game) / int_85f0963f | type |
Psycho Serum | |
Lusternia (Video Game) / int_85f0963f | comment |
Psycho Serum: The Soulless Elixir pioneered by Fain and company during the Elder Wars. It made them exponentially more powerful, but more aggressive and megalomaniacal. Ultimately, they began devouring other Elder Gods and were banished to the Void. A certain quest within the game also drastically increases your power reserves, at the cost of driving the player temporarily insane due to parasitic infestation. | |
Lusternia (Video Game) / int_85f0963f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_85f0963f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_85f0963f | |
Lusternia (Video Game) / int_874176be | type |
Psychic Powers | |
Lusternia (Video Game) / int_874176be | comment |
Psychic Powers: Psionics, which mages and monks can take. Kephera and Illithoid deserve a special mention for their innate psionic abilities, though. | |
Lusternia (Video Game) / int_874176be | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_874176be | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_874176be | |
Lusternia (Video Game) / int_88c6e936 | type |
Masquerade Ball | |
Lusternia (Video Game) / int_88c6e936 | comment |
Masquerade Ball: Fain has an aesthetic that mixes Masquerade Ball and Chess Motifs. Appropriately, his appearance is an extended Shout-Out to "The Masque of the Red Death", right down to his title ("The Crimson Masque") and his lack of a costume. | |
Lusternia (Video Game) / int_88c6e936 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_88c6e936 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_88c6e936 | |
Lusternia (Video Game) / int_892c241c | type |
Massive Race Selection | |
Lusternia (Video Game) / int_892c241c | comment |
Massive Race Selection: Twenty playable races, running the gamut from tiny fair folk to hulking sasquatch-men. There are even more unplayable sentient races, primary among them the gnomes and the centaur. | |
Lusternia (Video Game) / int_892c241c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_892c241c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_892c241c | |
Lusternia (Video Game) / int_89b8822f | type |
Go Mad from the Revelation | |
Lusternia (Video Game) / int_89b8822f | comment |
Go Mad from the Revelation: Spending time on planes that imprison Soulless Gods, such as Astral and Muud, will slowly drive players insane, causing them to see, hear, and do bizarre things. | |
Lusternia (Video Game) / int_89b8822f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_89b8822f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_89b8822f | |
Lusternia (Video Game) / int_8a9989ae | type |
Mini-Game | |
Lusternia (Video Game) / int_8a9989ae | comment |
Minigame: Plenty to go around. Figurine battles, battlechess, arena combat (in duel, free-for-all and wargame varieties), aethership combat... | |
Lusternia (Video Game) / int_8a9989ae | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_8a9989ae | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_8a9989ae | |
Lusternia (Video Game) / int_8e5c28c | type |
Crystal Spires and Togas | |
Lusternia (Video Game) / int_8e5c28c | comment |
Crystal Spires and Togas: Hallifax all the way. Extra points for many of the denizens being made of crystal themselves. | |
Lusternia (Video Game) / int_8e5c28c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_8e5c28c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_8e5c28c | |
Lusternia (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Lusternia (Video Game) / int_91e894b4 | comment |
Apocalypse How: Class X-4 will happen if the Soulless break free of their prisons. | |
Lusternia (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_91e894b4 | |
Lusternia (Video Game) / int_96144372 | type |
Aristocrats Are Evil | |
Lusternia (Video Game) / int_96144372 | comment |
Aristocrats Are Evil: Omnipresent in Magnagora, where aristocrats happen to be The Undead and cannibals. | |
Lusternia (Video Game) / int_96144372 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_96144372 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_96144372 | |
Lusternia (Video Game) / int_966b4df0 | type |
Time Police | |
Lusternia (Video Game) / int_966b4df0 | comment |
Time Police: The Sentinels (also the Secret Police, see below) as a necessary result of Hallifax's and the Institute's For Science! attitude. | |
Lusternia (Video Game) / int_966b4df0 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_966b4df0 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_966b4df0 | |
Lusternia (Video Game) / int_970c790a | type |
Big Bad | |
Lusternia (Video Game) / int_970c790a | comment |
Big Bad: Kethuru the Almighty, dead but dreaming. The other Soulless (Illith the Leviathan, Crazen the Greedy, Great Muud and Zenos the Insubstantial) count, too. | |
Lusternia (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_970c790a | |
Lusternia (Video Game) / int_98c2a8f2 | type |
Humans Are Cthulhu | |
Lusternia (Video Game) / int_98c2a8f2 | comment |
Humans Are Cthulhu: We're apparently from a different dimension, and are implied variously to be descended from a powerful divinity. (Or just refugees from Achaea.) Either way, we're regarded as one of the strangest of the mortal races. | |
Lusternia (Video Game) / int_98c2a8f2 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_98c2a8f2 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_98c2a8f2 | |
Lusternia (Video Game) / int_991912ca | type |
Combos | |
Lusternia (Video Game) / int_991912ca | comment |
Combos: Monks specifically, though the entire PvP system is based on chaining synergistic attacks together. | |
Lusternia (Video Game) / int_991912ca | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_991912ca | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_991912ca | |
Lusternia (Video Game) / int_9a8c7632 | type |
Dumb Is Good | |
Lusternia (Video Game) / int_9a8c7632 | comment |
Dumb Is Good: Played with. Raziela, the Supernal of Love and Peace, is not outright stupid, but she has the mind of a twelve year old, making her incredibly naive and trusting. She's also one of the most powerful mobs in the game (even stronger than her fellow Supernals), and her counterpart in the Demon Lords is a horribly mutated blob with little reasoning left. | |
Lusternia (Video Game) / int_9a8c7632 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_9a8c7632 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_9a8c7632 | |
Lusternia (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Lusternia (Video Game) / int_9c1f758a | comment |
Kill It with Fire: Pyromancers can throw fireballs, make it rain fire and can surround themselves by a ring of fire. And then Astrologers manage to top it all by summoning huge, burning meteors on their enemies. | |
Lusternia (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_9c1f758a | |
Lusternia (Video Game) / int_9c209a57 | type |
The Hecate Sisters | |
Lusternia (Video Game) / int_9c209a57 | comment |
The Hecate Sisters: Directly referencing the Moirae of Greek mythology, no less: Clotho, the maid (who spins the threads of life), Lachesis, the mother (who measures the threads) and Atropos, the crone (who cuts the thread upon death). They govern the destinies of all mortals who are marked by the Portal of Fate — namely, every Player Character. Lisaera also takes on the form of the maiden, mother and crone as she wishes (though she is referencing the fae of the Moondancers rather than the Fates). | |
Lusternia (Video Game) / int_9c209a57 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_9c209a57 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_9c209a57 | |
Lusternia (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Lusternia (Video Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: The Illithoid race: purple Humanoid Abomination Emotion Eater's. | |
Lusternia (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_9f63d4f1 | |
Lusternia (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Lusternia (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: An hour in the real world is a day in Lusternia. Each Lusternian month is twenty five days long, and there are twelve of them, so a year is around twelve and a half days real time. | |
Lusternia (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_9f93adcd | |
Lusternia (Video Game) / int_a04eb363 | type |
Lizard Folk | |
Lusternia (Video Game) / int_a04eb363 | comment |
Lizard Folk: The Dracnari, native race of Gaudiguch. Unusually for the trope, they're an intelligent and proud race, instead of the traditional evil mooks. | |
Lusternia (Video Game) / int_a04eb363 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_a04eb363 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_a04eb363 | |
Lusternia (Video Game) / int_a52f8fdf | type |
Bolt of Divine Retribution | |
Lusternia (Video Game) / int_a52f8fdf | comment |
Bolt of Divine Retribution: Elder Gods can do this to impudent mortals, in two varieties. First up is a warning shot intended to terrify the target into compliance; if that doesn't work, well... | |
Lusternia (Video Game) / int_a52f8fdf | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_a52f8fdf | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_a52f8fdf | |
Lusternia (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
Lusternia (Video Game) / int_a5fb0d24 | comment |
Healing Factor: Many, courtesy of magical abilities, but the Loboshigaru deserve a special mention for their innate Healing Factor. | |
Lusternia (Video Game) / int_a5fb0d24 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_a5fb0d24 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_a5fb0d24 | |
Lusternia (Video Game) / int_a60f7120 | type |
Physical God | |
Lusternia (Video Game) / int_a60f7120 | comment |
The Vernal deity Urlach, who used The Undead as shock troopers against The Soulless. This brought him into conflict with other, more idealistic Vernals. | |
Lusternia (Video Game) / int_a60f7120 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_a60f7120 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_a60f7120 | |
Lusternia (Video Game) / int_a7544a0f | type |
Beneath the Earth | |
Lusternia (Video Game) / int_a7544a0f | comment |
Beneath the Earth: The Undervault, a subterranean continent featuring two warring races: the insectile, matriarchal Kephera and the soulless, ego-vampiric Illithoid. | |
Lusternia (Video Game) / int_a7544a0f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_a7544a0f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_a7544a0f | |
Lusternia (Video Game) / int_a8af3e53 | type |
Secret Police | |
Lusternia (Video Game) / int_a8af3e53 | comment |
Secret Police: Part and parcel of the communist motif in Hallifax, especially the Sentinels. | |
Lusternia (Video Game) / int_a8af3e53 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_a8af3e53 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_a8af3e53 | |
Lusternia (Video Game) / int_abb16044 | type |
AsskickingEqualsAuthority | |
Lusternia (Video Game) / int_abb16044 | comment |
Asskicking Equals Authority: In game, it's very common for players which are skilled at the incredibly complex combat system to be prime candidates for political positions. This is more marked in the more recent IRE games. Also invoked with the elected Champion of each guild. It's their duty to train up the rest of the guild, and take the front in any combat situation. | |
Lusternia (Video Game) / int_abb16044 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_abb16044 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_abb16044 | |
Lusternia (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Lusternia (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: The updates on Project Cosmic Hope devolve into this. | |
Lusternia (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ad22fa80 | |
Lusternia (Video Game) / int_adf1dcc2 | type |
Promoted Fanboy | |
Lusternia (Video Game) / int_adf1dcc2 | comment |
Promoted Fanboy: Every administrator is an ex-player, save the two head developers. | |
Lusternia (Video Game) / int_adf1dcc2 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_adf1dcc2 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_adf1dcc2 | |
Lusternia (Video Game) / int_af132660 | type |
Fuel Meter of Power | |
Lusternia (Video Game) / int_af132660 | comment |
Fuel Meter of Power: The most powerful abilities available to players are cast using this. You can only carry a limited amount, and running out necessitates a return to your hometown to recharge. Even if you're inundated with the stuff, it takes time for your powerful abilities to recharge, adding a strategic element to combat. | |
Lusternia (Video Game) / int_af132660 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_af132660 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_af132660 | |
Lusternia (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Lusternia (Video Game) / int_b0a91b69 | comment |
Magnagora and Gaudiuch are known as the City of Evil and the City of Chaos, respectively. Gaudiuch subverts it though, as it isn't actually such a bad place to live. That is, if you don't mind the fire. | |
Lusternia (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b0a91b69 | |
Lusternia (Video Game) / int_b0cd3349 | type |
Fridge Brilliance | |
Lusternia (Video Game) / int_b0cd3349 | comment |
Fridge Brilliance: Why are the lucidian and trill races so close to each other? Because Xyl and Trillilial were lovers. Why are the tae'dae and furrikin so close? Because Tae and Bollikin were best friends. Why were Urlach and Klangratch so effective at working together, comparative to the other Vernals? Because Orlachmar and Clangorum were good friends. Pieces of God explain an awful lot in this game. | |
Lusternia (Video Game) / int_b0cd3349 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b0cd3349 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b0cd3349 | |
Lusternia (Video Game) / int_b1619b3c | type |
Omnicidal Maniac | |
Lusternia (Video Game) / int_b1619b3c | comment |
Omnicidal Maniac: The Soulless, of course. | |
Lusternia (Video Game) / int_b1619b3c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b1619b3c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b1619b3c | |
Lusternia (Video Game) / int_b17f6a27 | type |
I Did What I Had to Do | |
Lusternia (Video Game) / int_b17f6a27 | comment |
I Did What I Had to Do: All of the factions claim this about the morally questionable things they do, from using the Taint, to having inquisitions, to torture, to releasing one Soulless God from its prison so that it would devour another, smaller Soulless. This ended about as you'd expect. | |
Lusternia (Video Game) / int_b17f6a27 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b17f6a27 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b17f6a27 | |
Lusternia (Video Game) / int_b3bdf232 | type |
Alien Geometries | |
Lusternia (Video Game) / int_b3bdf232 | comment |
Alien Geometries: Bound to happen when H.P. Lovecraft is a main inspiration. Notably, the cosmic plane of Continuum exists in multiple dimensions on one axis. It makes mapping it without 3D-imaging a pain in the ass. Also, the Gaudiguch nexus world. In some locations, you can squint forwards a few rooms to see yourself. | |
Lusternia (Video Game) / int_b3bdf232 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b3bdf232 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b3bdf232 | |
Lusternia (Video Game) / int_b77a6d82 | type |
Evil Is Deathly Cold | |
Lusternia (Video Game) / int_b77a6d82 | comment |
Evil Is Deathly Cold: The Tainted. Justified by the fact that many Tainted are also The Undead; liches in particular can cloak themselves in a cold aura, which passively freezes their enemies. | |
Lusternia (Video Game) / int_b77a6d82 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b77a6d82 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b77a6d82 | |
Lusternia (Video Game) / int_b7c53a22 | type |
Blood Knight | |
Lusternia (Video Game) / int_b7c53a22 | comment |
Blood Knight: The Second Circle of Elder Gods is a whole pantheon of these. Shikari is regarded as a Blood Knight even by their standards, though, prolonging fights and playing with his prey for the pleasure of it. | |
Lusternia (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b7c53a22 | |
Lusternia (Video Game) / int_b983a56b | type |
Came Back Wrong | |
Lusternia (Video Game) / int_b983a56b | comment |
Came Back Wrong: Orlachmar's the poster boy for this trope. A case could be made that every undead created by The Taint Came Back Wrong, considering how megalomaniacal and cruel the scientists of Project Cosmic Hope became following their exposure to it. | |
Lusternia (Video Game) / int_b983a56b | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b983a56b | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b983a56b | |
Lusternia (Video Game) / int_b99c6367 | type |
The World Is Always Doomed | |
Lusternia (Video Game) / int_b99c6367 | comment |
The World Is Always Doomed: A recurring theme. | |
Lusternia (Video Game) / int_b99c6367 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_b99c6367 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_b99c6367 | |
Lusternia (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Lusternia (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Pretty much every NPC has the ability to drop gold, directly based on how powerful they are. So generally you get less gold for killing humanoid foes than Astral critters. | |
Lusternia (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_bc0ad0c0 | |
Lusternia (Video Game) / int_bcc2f921 | type |
An Adventurer Is You | |
Lusternia (Video Game) / int_bcc2f921 | comment |
An Adventurer Is You: Players and NPCs are distinguished by the terminology "adventurer" and "denizen", respectively. | |
Lusternia (Video Game) / int_bcc2f921 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_bcc2f921 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_bcc2f921 | |
Lusternia (Video Game) / int_bef696dd | type |
Mind Screw | |
Lusternia (Video Game) / int_bef696dd | comment |
Mind Screw: The formation of Estarra, which is never fully explained. Basically, Dynara and Magnora (the personifications of creation and destruction, respectively) had a tiff when Magnora devoured the son of Yudhe. Since they were both children of Yudhe too, they were filled with sorrow and teamed up to rediscover him, leaving their children (The Elder and Soulless Gods) behind to do so. This is the simple part. It's implied — though never confirmed — that Yudhe's son somehow ended up in Achaea, where he became the Unnameable Horror of lore and raped the creator Goddess Maya, creating humans. The fact that when Estarra returns, she does so with a bunch of humans in tow, supports this theory. Whatever happened, Estarra re-emerged in Lusternia as the blending of Dynara and Magnora, with all the power that implies. | |
Lusternia (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_bef696dd | |
Lusternia (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Lusternia (Video Game) / int_bf5fc089 | comment |
Tarot Motifs | |
Lusternia (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_bf5fc089 | |
Lusternia (Video Game) / int_c03860d2 | type |
Womb Level | |
Lusternia (Video Game) / int_c03860d2 | comment |
Womb Level: Muud. Intended as a hunting ground for high-levelled players, it's correspondingly pretty tough. | |
Lusternia (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c03860d2 | |
Lusternia (Video Game) / int_c0edbcd0 | type |
Space Sailing | |
Lusternia (Video Game) / int_c0edbcd0 | comment |
Space Sailing: Aetherships allow players to fly through aetherspace. Since aetherships are customized entirely by the player who owns them, they run the gamut from hi-tech spaceships, to airships, to pirate ships, and even floating stately homes! | |
Lusternia (Video Game) / int_c0edbcd0 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c0edbcd0 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c0edbcd0 | |
Lusternia (Video Game) / int_c1c29f00 | type |
Character Level | |
Lusternia (Video Game) / int_c1c29f00 | comment |
Character Level: With the reward of Titanhood at level 99, and Demigodhood at 100. Endgame content for Demigods is sparkly indeed. | |
Lusternia (Video Game) / int_c1c29f00 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c1c29f00 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c1c29f00 | |
Lusternia (Video Game) / int_c2288824 | type |
A Nazi by Any Other Name | |
Lusternia (Video Game) / int_c2288824 | comment |
A Nazi by Any Other Name: The Empire of Magnagora. While nominally democratic, their aristocracy consists of a Deadly Decadent Court, with backroom politics, assassinations and smear campaigns regarded as valid methods of advancement. They are highly racist towards elfen and merian, and are ideologically devoted to The Taint. Their ultimate goal is to conquer and Taint the known world and murder all merian and elfen — fantasy Nazism, through and through. | |
Lusternia (Video Game) / int_c2288824 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c2288824 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c2288824 | |
Lusternia (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Lusternia (Video Game) / int_c25c7890 | comment |
Also an instance of Fun with Acronyms, "I. S.H.I.T., K.". | |
Lusternia (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c25c7890 | |
Lusternia (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Lusternia (Video Game) / int_c3d60914 | comment |
Continuing Is Painful: Dying saddles you with a hefty XP loss. Fortunately, many skills can mitigate or outright avoid death. Once you reach level 100, you become a Demigod, and XP is replaced with essence. You need to buy your neat endgame Demigod abilities with essence, and it takes an awful lot to get all the ones you want: however, you lose essence when you die, so you always need to keep a reasonable buffer up. Because if you die and lose all your essence? Booted back to level 99. Level 99 and 50%, which is a huge amount at that level. Oh, and all those neat abilities you may have bought — they won't be retained if you reach level 100 again. You have to re-buy them all. | |
Lusternia (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c3d60914 | |
Lusternia (Video Game) / int_c57b21f9 | type |
Global Currency | |
Lusternia (Video Game) / int_c57b21f9 | comment |
Global Currency: Justified: it's probably a holdover from the Holy Celestine Empire days. | |
Lusternia (Video Game) / int_c57b21f9 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c57b21f9 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c57b21f9 | |
Lusternia (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
Lusternia (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: Six player-run organizations that all have their own reasons for wanting to beat on the other five. | |
Lusternia (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c6695a49 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c6695a49 | |
Lusternia (Video Game) / int_c75df49a | type |
Shout-Out | |
Lusternia (Video Game) / int_c75df49a | comment |
Even "Stay awhile and listen" gets a Shout-Out, in a Serenwilde novice quest. | |
Lusternia (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_c75df49a | |
Lusternia (Video Game) / int_cbe3a70d | type |
Beware My Stinger Tail | |
Lusternia (Video Game) / int_cbe3a70d | comment |
Beware My Stinger Tail: A special ability of Nihilists. | |
Lusternia (Video Game) / int_cbe3a70d | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cbe3a70d | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cbe3a70d | |
Lusternia (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Lusternia (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Every so often, an admin-controlled event will cause one of the Soulless Gods to be released, forcing the (normally warring) player organizations to work together and defeat them. | |
Lusternia (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cc4d190a | |
Lusternia (Video Game) / int_cc9a9ef7 | type |
ChurchOfEvil | |
Lusternia (Video Game) / int_cc9a9ef7 | comment |
Church Of Evil: The Nihilists are the priesthood of Magnagora, and they are about as sunny as you'd expect. Their task includes the worship of five demon lords, and a hefty chunk of the members are liches. | |
Lusternia (Video Game) / int_cc9a9ef7 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cc9a9ef7 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cc9a9ef7 | |
Lusternia (Video Game) / int_cd6b88cd | type |
Angels, Devils and Squid | |
Lusternia (Video Game) / int_cd6b88cd | comment |
Angels, Devils and Squid: The resident angels range from pacifistic hippies to avenging crusaders. The resident demons range from hedonistic, semi-human revellers to powerful, hulking monsters. However, both camps can be bargained with and worshipped; the real demons of the setting are the Lovecraft-inspired Soulless Gods. | |
Lusternia (Video Game) / int_cd6b88cd | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cd6b88cd | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cd6b88cd | |
Lusternia (Video Game) / int_cda1a3db | type |
Pieces of God | |
Lusternia (Video Game) / int_cda1a3db | comment |
Pieces of God: How most of the mortal races were created, courtesy of (some of) the Elder Gods fragmenting their consciousness in a desperate attempt to overpower the Soulless. (It worked.) | |
Lusternia (Video Game) / int_cda1a3db | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cda1a3db | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cda1a3db | |
Lusternia (Video Game) / int_cf168867 | type |
The Corruption | |
Lusternia (Video Game) / int_cf168867 | comment |
The Corruption: The Taint. | |
Lusternia (Video Game) / int_cf168867 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cf168867 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cf168867 | |
Lusternia (Video Game) / int_cf7b362 | type |
Horror Hunger | |
Lusternia (Video Game) / int_cf7b362 | comment |
Horror Hunger: Fain and his followers devoured Soulless essence to gain their powers during the Elder Wars. The Dark Side Will Make You Forget, though, and they began devouring other Elders too... | |
Lusternia (Video Game) / int_cf7b362 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_cf7b362 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_cf7b362 | |
Lusternia (Video Game) / int_d19dc823 | type |
The Gods Must Be Lazy | |
Lusternia (Video Game) / int_d19dc823 | comment |
The Gods Must Be Lazy: When the current reality is threatened via the Wheel of the Goloths, Avechna doesn't do anything since his domain is the Soulless, and Estarra does shit all because only that reality is threatened, not creation, so it's not her problem. Some of the Divine of Glomdoring, Shikari and Nocht do take the fight to Xynthin when he tries to destroy the Basin and overrun it with the Wyrd (Glomdoring's forest) but they end up being catapulted to the near future halfway through the battle allowing Xynthin to continue his plans. It flip-flops on whether Divine step in to help mortals or not. See also Heroic Sacrifice for a tragic subversion. | |
Lusternia (Video Game) / int_d19dc823 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d19dc823 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d19dc823 | |
Lusternia (Video Game) / int_d4f9a68f | type |
DeadlyDecadentCourt | |
Lusternia (Video Game) / int_d4f9a68f | comment |
Deadly Decadent Court: Magnagora. A city full of power-hungry, vain aristocrats — what could possibly go wrong? | |
Lusternia (Video Game) / int_d4f9a68f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d4f9a68f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d4f9a68f | |
Lusternia (Video Game) / int_d510ea37 | type |
ASCII Art | |
Lusternia (Video Game) / int_d510ea37 | comment |
ASCII Art: Try smoking weed or drinking absynth. Smiley faces ahoy! | |
Lusternia (Video Game) / int_d510ea37 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d510ea37 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d510ea37 | |
Lusternia (Video Game) / int_d5abf14c | type |
Animal Eye Spy | |
Lusternia (Video Game) / int_d5abf14c | comment |
Animal Eye Spy: Trackers can see and hear things through their bonded canines. Illuminati can do likewise, courtesy of a visceral little creature called a ribbachi. | |
Lusternia (Video Game) / int_d5abf14c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d5abf14c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d5abf14c | |
Lusternia (Video Game) / int_d66cd0e6 | type |
Training from Hell | |
Lusternia (Video Game) / int_d66cd0e6 | comment |
Training from Hell: The ur'Guard have refined this to an artform. | |
Lusternia (Video Game) / int_d66cd0e6 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d66cd0e6 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d66cd0e6 | |
Lusternia (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
Lusternia (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: The consequence of losing against the Soulless. | |
Lusternia (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d71d51fd | |
Lusternia (Video Game) / int_d87ba943 | type |
Combat Sadomasochist | |
Lusternia (Video Game) / int_d87ba943 | comment |
Combat Sadomasochist: Nifilhema, the Queen of Insufferable Cruelty, a demon of pain and lust. Her followers are also encouraged to become this — in fact, to even reach her dwelling requires jumping down a deep pit and entering an iron maiden, both of which can and will kill unprepared players. | |
Lusternia (Video Game) / int_d87ba943 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_d87ba943 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_d87ba943 | |
Lusternia (Video Game) / int_dc1761bd | type |
A God Am I | |
Lusternia (Video Game) / int_dc1761bd | comment |
A God Am I: With enough grinding, eventually you will ascend to the role of Demigod. There are also some other paths to take. | |
Lusternia (Video Game) / int_dc1761bd | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_dc1761bd | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_dc1761bd | |
Lusternia (Video Game) / int_dc1c7647 | type |
Voice of the Legion | |
Lusternia (Video Game) / int_dc1c7647 | comment |
Voice of the Legion: Appropriately enough, Morgfyre, the Legion, who speaks with either multiple voices at once or with one voice that changes all the time. | |
Lusternia (Video Game) / int_dc1c7647 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_dc1c7647 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_dc1c7647 | |
Lusternia (Video Game) / int_e0207930 | type |
Humans Are Special | |
Lusternia (Video Game) / int_e0207930 | comment |
Humans Are Special: Humans start out as one of the weaker races, with no strengths and no weaknesses to speak of. However, they earn experience significantly faster than everyone else, and at level 50 they begin evolving, their eventual statistics dependant on their class. A high-level human, therefore, is good for anything. Also, they are the only race that can mate with every other race. | |
Lusternia (Video Game) / int_e0207930 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_e0207930 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_e0207930 | |
Lusternia (Video Game) / int_e6b3e4f2 | type |
Chain Pain | |
Lusternia (Video Game) / int_e6b3e4f2 | comment |
Chain Pain: The Ninjakari guild: stealthy, potentially psionic assassins... whose weapon of choice is enormous bladed chains. | |
Lusternia (Video Game) / int_e6b3e4f2 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_e6b3e4f2 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_e6b3e4f2 | |
Lusternia (Video Game) / int_e7d2eac1 | type |
Ãœbermensch | |
Lusternia (Video Game) / int_e7d2eac1 | comment |
Roark's name, teachings and aesthetic directly reference Ayn Rand... | |
Lusternia (Video Game) / int_e7d2eac1 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_e7d2eac1 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_e7d2eac1 | |
Lusternia (Video Game) / int_e92841f | type |
Talking the Monster to Death | |
Lusternia (Video Game) / int_e92841f | comment |
Talking the Monster to Death: Influencing. | |
Lusternia (Video Game) / int_e92841f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_e92841f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_e92841f | |
Lusternia (Video Game) / int_ecd42310 | type |
Goldfish Poop Gang | |
Lusternia (Video Game) / int_ecd42310 | comment |
Goldfish Poop Gang: The Dread Lord of Contagion, a Recurring Boss that swiftly moved into the realms of parody in the minds of the players. Even Magnagora considers him a bit much and joins in to defeat him when he appears. | |
Lusternia (Video Game) / int_ecd42310 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ecd42310 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ecd42310 | |
Lusternia (Video Game) / int_ed61457c | type |
The Illuminati | |
Lusternia (Video Game) / int_ed61457c | comment |
There are Illuminati and Templars in Gaudiguch; | |
Lusternia (Video Game) / int_ed61457c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ed61457c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ed61457c | |
Lusternia (Video Game) / int_ee045685 | type |
Council of Angels | |
Lusternia (Video Game) / int_ee045685 | comment |
Council of Angels: Five extradimensional angelic beings (Supernals) are worshipped by the Celestine Guild: Shakiniel the Defender, Raziela the Pure, Methrenton the Crusader, Japhiel the Wise, and Elohora the Noble. | |
Lusternia (Video Game) / int_ee045685 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ee045685 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ee045685 | |
Lusternia (Video Game) / int_ee828827 | type |
Wizard Needs Food Badly | |
Lusternia (Video Game) / int_ee828827 | comment |
Wizard Needs Food Badly: You can starve to death... at least until you transcend such things by reaching level 80, at which point you have no need for food or sleep. Even then, classes such as Geomancers can cause starvation through poisonous gases, which often catches the "I no longer need food!" crowd off-guard. | |
Lusternia (Video Game) / int_ee828827 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ee828827 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ee828827 | |
Lusternia (Video Game) / int_eece5183 | type |
Have You Seen My God? | |
Lusternia (Video Game) / int_eece5183 | comment |
Have You Seen My God?: Many characters search for their missing Patron God; they tend to be trapped somewhere, sometimes as part of an event. | |
Lusternia (Video Game) / int_eece5183 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_eece5183 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_eece5183 | |
Lusternia (Video Game) / int_f01a54f1 | type |
Evil Feels Good | |
Lusternia (Video Game) / int_f01a54f1 | comment |
Evil Feels Good: The Taint, all the way. | |
Lusternia (Video Game) / int_f01a54f1 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_f01a54f1 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_f01a54f1 | |
Lusternia (Video Game) / int_f1d3f0c9 | type |
Sesquipedalian Loquaciousness | |
Lusternia (Video Game) / int_f1d3f0c9 | comment |
Sesquipedalian Loquaciousness: How things are named in Hallifax. The Institute's real name is the Institutional Society of Hallifax for the Improvement of Temporal Knowledge. Also an instance of Fun with Acronyms, "I. S.H.I.T., K.". | |
Lusternia (Video Game) / int_f1d3f0c9 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_f1d3f0c9 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_f1d3f0c9 | |
Lusternia (Video Game) / int_f654419c | type |
Baleful Polymorph | |
Lusternia (Video Game) / int_f654419c | comment |
Baleful Polymorph: Wiccans can transform players into toads, and Gods can turn players into giant maggots if sufficiently pissed off. | |
Lusternia (Video Game) / int_f654419c | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_f654419c | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_f654419c | |
Lusternia (Video Game) / int_fbc074c3 | type |
PlayerCharacter | |
Lusternia (Video Game) / int_fbc074c3 | comment |
Directly referencing the Moirae of Greek mythology, no less: Clotho, the maid (who spins the threads of life), Lachesis, the mother (who measures the threads) and Atropos, the crone (who cuts the thread upon death). They govern the destinies of all mortals who are marked by the Portal of Fate — namely, every Player Character. | |
Lusternia (Video Game) / int_fbc074c3 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_fbc074c3 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_fbc074c3 | |
Lusternia (Video Game) / int_fd1f1a63 | type |
Ridiculously Cute Critter | |
Lusternia (Video Game) / int_fd1f1a63 | comment |
Ridiculously Cute Critter: Furrikin. Bipedal little fuzzballs, they can look like anything from a panda bear to a raccoon to a sheep, but don't let their appearance fool you — they're smarter than humans and very fast. And not all of them are peaceful, either. Not to mention their links to the Tae'dae... | |
Lusternia (Video Game) / int_fd1f1a63 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_fd1f1a63 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_fd1f1a63 | |
Lusternia (Video Game) / int_fd4f8299 | type |
WellIntentionedExtremist | |
Lusternia (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: New Celest. Sure, they have some extreme attitudes, but Old Celest was blown up following the Taint, and its empty husk is now populated by the wailing, hollow-eyed ghosts of their ancestors. You can't really blame them for wanting to do likewise to Magnagora. | |
Lusternia (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_fd4f8299 | |
Lusternia (Video Game) / int_febbbf8 | type |
IntangibleMan | |
Lusternia (Video Game) / int_febbbf8 | comment |
Intangible Man: Zenos the Insubstantial. Also the Vernal God/dess Vestera, who became particularly vulnerable to Zenos as a consequence. | |
Lusternia (Video Game) / int_febbbf8 | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_febbbf8 | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_febbbf8 | |
Lusternia (Video Game) / int_ff34c05a | type |
Item Crafting | |
Lusternia (Video Game) / int_ff34c05a | comment |
Item Crafting: Each player can choose from one of eight main trades, from standard MMO fare like Enchantment and Forging, to the more obscure, such as Brewmeistery and furniture making. Trademasters can submit a certain number of new designs each in-game month, meaning there's a lot of clothes and armour floating around. | |
Lusternia (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ff34c05a | |
Lusternia (Video Game) / int_ffad4e9f | type |
Shown Their Work | |
Lusternia (Video Game) / int_ffad4e9f | comment |
Shown Their Work: Also lots. Amongst other things, the Highmagic skill is an extended reference to the Sephirot in Kabbalah, with each skill corresponding to a sphere thereof (e.g. Keter, Yesod, Binah). | |
Lusternia (Video Game) / int_ffad4e9f | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_ffad4e9f | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_ffad4e9f | |
Lusternia (Video Game) / int_name | type |
ItemName | |
Lusternia (Video Game) / int_name | comment |
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Lusternia (Video Game) / int_name | featureApplicability |
1.0 | |
Lusternia (Video Game) / int_name | featureConfidence |
1.0 | |
Lusternia (Video Game) | hasFeature |
Lusternia (Video Game) / int_name | |
Lusternia (Video Game) / int_name | itemName |
Lusternia (Video Game) |
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