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The Colony (Video Game)
- 13 statements
- 1 feature instances
- 4 referencing feature instances
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The Colony was an Action-Adventure First-Person Shooter written by David Alan Smith and released by Mindscape in 1988. It was originally an Apple Macintosh game, but there were also DOS and Amiga ports.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The player is a Space Marshal answering a distress call from a distant research colony, and his ship is damaged en route. After crash landing on the planet, he makes his way over to the colony, to find the colonists missing and the station overrun by aliens. The player explores clues left in the environment, penetrates to the deepest levels of the colony, and hopefully figures out a way to escape alive and prevent the alien infestation from spreading further.The game showed a first-person perspective of a 3D world drawn out of opaque polygons, rendered in real time, and navigated using the mouse. Considered to be ahead of its time, it can be viewed as a Trope Maker for First Person Shooters (where games like Battlezone and Maze War were Ur Examples, and Wolfenstein 3D and Doom were Trope Codifiers.)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The game's creator David Alan Smith has posted a retrospective blog entry about the game's development. Smith was in heavy pursuit of the "virtual world" concept and went on from The Colony to create Virtus Walkthrough, a 3D modeling program for architecture, the first program offering real-time 3D tours of building plans.The author gives a tour of the game on YouTube here: part 1, part 2Abandonware, so be prepared to break out your emulators.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })This game contains examples of: | |
The Colony (Video Game) | fetched |
2018-10-19T16:51:02Z | |
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2020-06-25T17:34:23Z | |
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