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Ghost in the Shell (1995)
- 1069 statements
- 211 feature instances
- 117 referencing feature instances
Ghost in the Shell (1995) | type |
TVTItem | |
Ghost in the Shell (1995) | label |
Ghost in the Shell (1995) | |
Ghost in the Shell (1995) | page |
GhostInTheShell1995 | |
Ghost in the Shell (1995) | comment |
Ghost in the Shell, Mamoru Oshii's 1995 animated film adaption of Masamune Shirow's classic manga about a cyborg policewoman in Post-Cyberpunk Japan, condenses the original manga's plot by focusing entirely on the "Puppet Master" story. It also takes a much, much more serious tone than the manga, focusing on the series's psychology over most action hijinks. The film's visuals, action sequences, and large amount of both philosophical ponderings and technobabble all but defined Western conceptions of anime for the better part of a decade.The film's story takes place in a post-cyberpunk future where cybernetic bodies have become the norm and society conceptualizes a person's mind/soul as their "ghost". Major Motoko Kusanagi, a female cyborg and the leader of a covert government task-force specializing in cybercrime, leads her team on the hunt for a notorious hacker known only as "Puppet Master". The Puppet Master "cyber-hacks" the brains of innocent people and implants memories to turn them into his unwitting accomplices in various crimes.The 2004 sequel, Ghost in the Shell 2: Innocence, revolves around Motoko's team working to solve a rash of murders involving berserk robots while dealing with her absence following the events of its predecessor. Innocence featured heavy usage of integrated CGI and cel animation — and it explored the Uncanny Valley even further than the first film.A remastered version of the first film, Ghost in the Shell 2.0, saw the light of day in 2009; among other changes to the film, this version mixed in modern-day CGI with the original animation (in the vein of Innocence), all under the supervision of Oshii. A high-definition transfer of the original version came with the Blu-ray version of 2.0, and a separate high-definition "remaster" release of the original version showed up a few years later. A live-action American entry into the franchise that partially draws upon this film was released in 2017.The Wachowskis cite the first film as a direct influence on the Matrix films — so much so that even the Wachowskis themselves think of Ghost in the Shell as The Matrix's spiritual predecessor.This film has no relation to the TV/OVA series Ghost in the Shell: Stand Alone Complex or Ghost in the Shell: Arise other than their shared source material. | |
Ghost in the Shell (1995) | fetched |
2024-04-26T13:17:34Z | |
Ghost in the Shell (1995) | parsed |
2024-04-26T13:17:34Z | |
Ghost in the Shell (1995) | processingComment |
Dropped link to AScannerDarkly: Not a Feature - ITEM | |
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Ghost in the Shell (1995) | isPartOf |
DBTropes | |
Ghost in the Shell (1995) / int_1379edfa | type |
Romantic Fusion | |
Ghost in the Shell (1995) / int_1379edfa | comment |
Romantic Fusion: The goal of the Big Bad, Puppet Master, is to merge with Major Kusanagi. This is referred to at various points as "mating" between the two machines. When it happens at the end, the new entity has a child-like body and is comparable to the "offspring" of the two original beings. | |
Ghost in the Shell (1995) / int_1379edfa | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1379edfa | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1379edfa | |
Ghost in the Shell (1995) / int_1440584e | type |
Heroic RRoD | |
Ghost in the Shell (1995) / int_1440584e | comment |
Heroic RRoD: See An Arm and a Leg above. | |
Ghost in the Shell (1995) / int_1440584e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1440584e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1440584e | |
Ghost in the Shell (1995) / int_14beeefd | type |
Darker and Edgier | |
Ghost in the Shell (1995) / int_14beeefd | comment |
Darker and Edgier: Compared to the series and to a lesser extent, the manga. Most of the comic relief is dropped, and what little remains is much darker in nature. The characters, all of whom are quite goofy and talkative in the manga, become morose and introspective. The visuals are very dark as well, with most outdoor scenes taking place either at night or under overcast skies, while the manga has many missions be at daylight. | |
Ghost in the Shell (1995) / int_14beeefd | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_14beeefd | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_14beeefd | |
Ghost in the Shell (1995) / int_16364a29 | type |
Evil Sounds Deep | |
Ghost in the Shell (1995) / int_16364a29 | comment |
Evil Sounds Deep: The Puppet Master, although he's not strictly speaking evil. | |
Ghost in the Shell (1995) / int_16364a29 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_16364a29 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_16364a29 | |
Ghost in the Shell (1995) / int_173909 | type |
Brainwashed and Crazy | |
Ghost in the Shell (1995) / int_173909 | comment |
Brainwashed and Crazy: The sanitation worker who's trying to hack into a government official's brain turns out to have been under the control of the Puppet Master and has no recollection of anything (see Mind Rape). | |
Ghost in the Shell (1995) / int_173909 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_173909 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_173909 | |
Ghost in the Shell (1995) / int_18ce8f1d | type |
Full-Frontal Assault | |
Ghost in the Shell (1995) / int_18ce8f1d | comment |
Full-Frontal Assault: The opening scene and others in which the Major wears an Invisibility Cloak. | |
Ghost in the Shell (1995) / int_18ce8f1d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_18ce8f1d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_18ce8f1d | |
Ghost in the Shell (1995) / int_18e15c9d | type |
InfraredXRayCamera | |
Ghost in the Shell (1995) / int_18e15c9d | comment |
Infrared X-Ray Camera: Both types show up in the film. | |
Ghost in the Shell (1995) / int_18e15c9d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_18e15c9d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_18e15c9d | |
Ghost in the Shell (1995) / int_1a3a91dd | type |
Say My Name | |
Ghost in the Shell (1995) / int_1a3a91dd | comment |
Say My Name: Batou, when Kusanagi is shot by the police helicopter. | |
Ghost in the Shell (1995) / int_1a3a91dd | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1a3a91dd | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1a3a91dd | |
Ghost in the Shell (1995) / int_1d8fa74d | type |
Chase-Scene Obstacle Course | |
Ghost in the Shell (1995) / int_1d8fa74d | comment |
Chase-Scene Obstacle Course: Batou pursues an optic-camo user through a market. His invisible quarry shoves customers aside and plows through a pile of melons, which Batou then shoots to disrupt his camo. | |
Ghost in the Shell (1995) / int_1d8fa74d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1d8fa74d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1d8fa74d | |
Ghost in the Shell (1995) / int_1dea3034 | type |
Cool Shades | |
Ghost in the Shell (1995) / int_1dea3034 | comment |
Cool Shades: The Major often wears them, as do quite a few of the government's mooks. Batou's artificial eyes give off this effect as well. | |
Ghost in the Shell (1995) / int_1dea3034 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1dea3034 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1dea3034 | |
Ghost in the Shell (1995) / int_1e580ede | type |
Fan of the Past | |
Ghost in the Shell (1995) / int_1e580ede | comment |
Fan of the Past: People in the future's obsession with the past is a recurring motif in the film, as demonstrated by the constant quotation of classic philosophy and literature and the striking festival sequence. In addition, there appears to be a popular market for 50's-style carshells constructed around modern electric vehicles. | |
Ghost in the Shell (1995) / int_1e580ede | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1e580ede | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1e580ede | |
Ghost in the Shell (1995) / int_1f19f198 | type |
Back-to-Back Badasses | |
Ghost in the Shell (1995) / int_1f19f198 | comment |
Back-to-Back Badasses: Batou and a gynoid possessed by Kusanagi. | |
Ghost in the Shell (1995) / int_1f19f198 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1f19f198 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1f19f198 | |
Ghost in the Shell (1995) / int_1f42a0d6 | type |
Scary Flashlight Face | |
Ghost in the Shell (1995) / int_1f42a0d6 | comment |
Scary Flashlight Face: When the Puppetmaster first reveals himself, a halo of light behind his head leaves parts of his face nearly whitewashed while other parts (especially near the eyes) are creepily shadowed. | |
Ghost in the Shell (1995) / int_1f42a0d6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_1f42a0d6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_1f42a0d6 | |
Ghost in the Shell (1995) / int_2003678f | type |
Adaptational Skimpiness | |
Ghost in the Shell (1995) / int_2003678f | comment |
Adaptational Skimpiness: Inverted with the thermoptic camouflage suit used by Kusanagi. The film makes it skintight and flesh-colored, making the Major look naked while wearing it, whereas in the manga it was blue and bulky and didn't really differ from her usual combat uniform. | |
Ghost in the Shell (1995) / int_2003678f | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2003678f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2003678f | |
Ghost in the Shell (1995) / int_204340fc | type |
Vomiting Cop | |
Ghost in the Shell (1995) / int_204340fc | comment |
Vomiting Cop: | |
Ghost in the Shell (1995) / int_204340fc | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_204340fc | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_204340fc | |
Ghost in the Shell (1995) / int_20598ec4 | type |
Cyberpunk with a Chance of Rain | |
Ghost in the Shell (1995) / int_20598ec4 | comment |
Cyberpunk with a Chance of Rain: Even when it's not actually raining, the skies are always overcast. | |
Ghost in the Shell (1995) / int_20598ec4 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_20598ec4 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_20598ec4 | |
Ghost in the Shell (1995) / int_2221d1fc | type |
Invisibility Flicker | |
Ghost in the Shell (1995) / int_2221d1fc | comment |
Invisibility Flicker: The Major's cloaking device briefly displays her when attacking, a concept that was borrowed by Perfect Dark. | |
Ghost in the Shell (1995) / int_2221d1fc | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2221d1fc | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2221d1fc | |
Ghost in the Shell (1995) / int_23473ae7 | type |
Adaptation Expansion | |
Ghost in the Shell (1995) / int_23473ae7 | comment |
Adaptation Expansion: The movie is a very loose adaptation of the chapter "Robot Rondo" from the original manga. In particular, the Powered by a Forsaken Child robots were used to make hundreds of robots who all went berserk rather than just sexbots, hence Batou's angry reaction. | |
Ghost in the Shell (1995) / int_23473ae7 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_23473ae7 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_23473ae7 | |
Ghost in the Shell (1995) / int_2439b588 | type |
As the Good Book Says... | |
Ghost in the Shell (1995) / int_2439b588 | comment |
As the Good Book Says...: Quite a few times, especially in Innocence which uses a lot of Christian symbolism. The original movie quotes an entire passage from The Bible (1 Corinthians, specifically) which comes up twice. | |
Ghost in the Shell (1995) / int_2439b588 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2439b588 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2439b588 | |
Ghost in the Shell (1995) / int_2473b050 | type |
Fast-Roping | |
Ghost in the Shell (1995) / int_2473b050 | comment |
Fast-Roping: The Major uses this to get to the museum during the film's climax. | |
Ghost in the Shell (1995) / int_2473b050 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2473b050 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2473b050 | |
Ghost in the Shell (1995) / int_2745f935 | type |
Gas Mask Mooks | |
Ghost in the Shell (1995) / int_2745f935 | comment |
Gas Mask Mooks: Section 6 uses them liberally. | |
Ghost in the Shell (1995) / int_2745f935 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2745f935 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2745f935 | |
Ghost in the Shell (1995) / int_29c5faf | type |
Background Halo | |
Ghost in the Shell (1995) / int_29c5faf | comment |
Background Halo: When the Puppetmaster first reveals himself, the machinery holding his body forms a circle of light behind his head, giving him an angelic appearance (and creepy lighting on his face.) | |
Ghost in the Shell (1995) / int_29c5faf | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_29c5faf | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_29c5faf | |
Ghost in the Shell (1995) / int_2a090d00 | type |
Lampshade Hanging | |
Ghost in the Shell (1995) / int_2a090d00 | comment |
During a conversation with Ishikawa, Batou remarks that "I liked you better when you were the quiet type", a humorous Lampshade Hanging on the fact that Ishikawa only had a few lines of dialogue (most of them exposition) in the first film. | |
Ghost in the Shell (1995) / int_2a090d00 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2a090d00 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2a090d00 | |
Ghost in the Shell (1995) / int_2a195285 | type |
Revolvers Are Just Better | |
Ghost in the Shell (1995) / int_2a195285 | comment |
Revolvers Are Just Better: As Togusa finds out. Apparently, an entire clip from a 9mm can't pierce a car's frame, but a single slug from a revolver can. Justified in that the trace slug was meant for the far softer license plate. | |
Ghost in the Shell (1995) / int_2a195285 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2a195285 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2a195285 | |
Ghost in the Shell (1995) / int_2af6fce4 | type |
Running Over the Plot | |
Ghost in the Shell (1995) / int_2af6fce4 | comment |
Running Over the Plot: A truck driver runs over a naked woman on a rainy freeway. It turns out to be Project 2501 escaping in a cyborg body. | |
Ghost in the Shell (1995) / int_2af6fce4 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2af6fce4 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2af6fce4 | |
Ghost in the Shell (1995) / int_2b706ca | type |
More Dakka | |
Ghost in the Shell (1995) / int_2b706ca | comment |
More Dakka: All over the place. There are the submachine guns that Section 9 carries, the Spider Tank's miniguns, and a criminal who uses armor-piercing bullets in a Micro Uzi. | |
Ghost in the Shell (1995) / int_2b706ca | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2b706ca | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2b706ca | |
Ghost in the Shell (1995) / int_2bdae2ae | type |
Awesome, but Impractical | |
Ghost in the Shell (1995) / int_2bdae2ae | comment |
Awesome, but Impractical: Arguably much of the technology falls under this, but some of the less-justified examples are the androids at Section 6 with branching fingers for efficient data input. | |
Ghost in the Shell (1995) / int_2bdae2ae | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2bdae2ae | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2bdae2ae | |
Ghost in the Shell (1995) / int_2cd6b637 | type |
Fantastic Nuke | |
Ghost in the Shell (1995) / int_2cd6b637 | comment |
Fantastic Nuke: A talented computer programmer is considered to be almost like a Weapon of Mass Destruction in this setting. They're even subject to arms treaties. | |
Ghost in the Shell (1995) / int_2cd6b637 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2cd6b637 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2cd6b637 | |
Ghost in the Shell (1995) / int_2f329e3c | type |
Tomato in the Mirror | |
Ghost in the Shell (1995) / int_2f329e3c | comment |
Tomato in the Mirror: Kusanagi is motivated by a need to come to terms with her own humanity as a cyborg who must hunt down an artificial lifeform. | |
Ghost in the Shell (1995) / int_2f329e3c | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2f329e3c | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2f329e3c | |
Ghost in the Shell (1995) / int_2f36d97 | type |
Older Than They Look | |
Ghost in the Shell (1995) / int_2f36d97 | comment |
Older Than They Look: At the end of the first film Batou puts the Major combined with Project 2501 into the body of a child. She asks if he goes for that sort of thing. He reminds her that he had to go to the black market - they didn't allow him the luxury to choose. Also, Director Mamoru Oshi, in toning down Kusanagi's very ebullient manga persona, envisioned her as a mature woman, hence her more soft-spoken demeanor in the film. He speculated that she was older than the young woman that even her regular adult body suggested. Given her rank (unusually high for a woman who appears physically to be only about thirty), she may very well have been at least well into middle age, with him putting her at being 47 to 48 years old. | |
Ghost in the Shell (1995) / int_2f36d97 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_2f36d97 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_2f36d97 | |
Ghost in the Shell (1995) / int_30ef2781 | type |
The City Narrows | |
Ghost in the Shell (1995) / int_30ef2781 | comment |
The City Narrows: Rundown ghettos exist alongside gleaming office towers. An entire part of town is mentioned to be flooded. | |
Ghost in the Shell (1995) / int_30ef2781 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_30ef2781 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_30ef2781 | |
Ghost in the Shell (1995) / int_33a2f32f | type |
Do Androids Dream? | |
Ghost in the Shell (1995) / int_33a2f32f | comment |
Do Androids Dream?: Major Kusanagi actually merges her consciousness with The Puppeteer, a rogue A.I., and becomes able to live in both the physical and digital world. So, is she a human soul who can exist in the digital world? A human who spontaneously uploaded herself? An A.I. with the memories of the original human? | |
Ghost in the Shell (1995) / int_33a2f32f | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_33a2f32f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_33a2f32f | |
Ghost in the Shell (1995) / int_33affa42 | type |
Government Agency of Fiction | |
Ghost in the Shell (1995) / int_33affa42 | comment |
Government Agency of Fiction: Section 6, Section 9 and others. | |
Ghost in the Shell (1995) / int_33affa42 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_33affa42 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_33affa42 | |
Ghost in the Shell (1995) / int_33d5b7f2 | type |
Adapted Out | |
Ghost in the Shell (1995) / int_33d5b7f2 | comment |
Adapted Out: The Fuchikomas are notoriously absent from the movies, making it a case of Artifact Title given that the original one, Mobile Armored Riot Police, referenced directly the wide usage of Fuchikomas as mobile mechs by the Section 9. Paz and Borma also absent from both movies, while Saito is only mentioned in the first. | |
Ghost in the Shell (1995) / int_33d5b7f2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_33d5b7f2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_33d5b7f2 | |
Ghost in the Shell (1995) / int_34bd7be2 | type |
Super Drowning Skills | |
Ghost in the Shell (1995) / int_34bd7be2 | comment |
Super Drowning Skills: Kusanagi enjoys diving, a risky hobby for cyborgs (as they are extremely heavy). She has to rely on the floaters as a skydiver would their parachute. | |
Ghost in the Shell (1995) / int_34bd7be2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_34bd7be2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_34bd7be2 | |
Ghost in the Shell (1995) / int_36e63b81 | type |
Rule of Cool | |
Ghost in the Shell (1995) / int_36e63b81 | comment |
Rule of Cool/Stripperiffic: Kusanagi goes into battle three times using her thermoptic camouflage bodysuit, which is tight enough to leave very little to the imagination. At the climax, it's revealed that she's not wearing anything underneath it. | |
Ghost in the Shell (1995) / int_36e63b81 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_36e63b81 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_36e63b81 | |
Ghost in the Shell (1995) / int_393ec3f9 | type |
Zeerust | |
Ghost in the Shell (1995) / int_393ec3f9 | comment |
Zeerust: Sentient AI and full-body replacements exist alongside satellite phones. | |
Ghost in the Shell (1995) / int_393ec3f9 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_393ec3f9 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_393ec3f9 | |
Ghost in the Shell (1995) / int_3b113b7 | type |
Character Development | |
Ghost in the Shell (1995) / int_3b113b7 | comment |
The biggest change is Major Kusanagi herself. In the manga, she is an immature, juvenile hustler with a wild personal life and a great rapport with her underlings, while the movie makes her a depressive, introverted philosopher of few words who only seems to trust Batou (and not to a large degree). This resembles the Character Development she receives later in the manga after her encounter with the Puppet Master, only that here it is shown to be her natural state, possibly caused by the experience of her cybernetization. Ironically enough, the first movie briefly reverses this evolution, as she behaves a bit more similar to her initial manga version when she is given a child body after the encounter with the Puppet Master (although Innocence shows she has otherwise retained her stoic new personaliy). | |
Ghost in the Shell (1995) / int_3b113b7 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3b113b7 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3b113b7 | |
Ghost in the Shell (1995) / int_3c078184 | type |
Visible Invisibility | |
Ghost in the Shell (1995) / int_3c078184 | comment |
Visible Invisibility: The cloaking devices leave a faint outline of the wearer visible (see Invisibility Flicker as well). | |
Ghost in the Shell (1995) / int_3c078184 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3c078184 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3c078184 | |
Ghost in the Shell (1995) / int_3ccb50e0 | type |
No Waterproofing in the Future | |
Ghost in the Shell (1995) / int_3ccb50e0 | comment |
No Water Proofing In The Future: The cloaking devices also don't work when in contact with water, even when the user steps in a puddle. | |
Ghost in the Shell (1995) / int_3ccb50e0 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3ccb50e0 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3ccb50e0 | |
Ghost in the Shell (1995) / int_3cec8223 | type |
Electronic Eyes | |
Ghost in the Shell (1995) / int_3cec8223 | comment |
Electronic Eyes: Batou has them. | |
Ghost in the Shell (1995) / int_3cec8223 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3cec8223 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3cec8223 | |
Ghost in the Shell (1995) / int_3d59c9a0 | type |
Powered Armor | |
Ghost in the Shell (1995) / int_3d59c9a0 | comment |
Powered Armor: The Section 9 members' enhanced bodies are more or less this, allowing them to perform all sorts of feats beyond normal human endurance. | |
Ghost in the Shell (1995) / int_3d59c9a0 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3d59c9a0 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3d59c9a0 | |
Ghost in the Shell (1995) / int_3d92b13e | type |
Research, Inc. | |
Ghost in the Shell (1995) / int_3d92b13e | comment |
Research, Inc.: Many companies, as it takes place 20 Minutes into the Future. | |
Ghost in the Shell (1995) / int_3d92b13e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3d92b13e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3d92b13e | |
Ghost in the Shell (1995) / int_3dd3951e | type |
Cowboy Cop | |
Ghost in the Shell (1995) / int_3dd3951e | comment |
Cowboy Cop: In both films (Innocence in particular), Batou is unafraid to ignore orders and take the law into his own hands. In Innocence this puts him (oftentimes humorously) at odds with cautious straight-man Togusa. | |
Ghost in the Shell (1995) / int_3dd3951e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3dd3951e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3dd3951e | |
Ghost in the Shell (1995) / int_3ec18c6f | type |
Sherlock Scan | |
Ghost in the Shell (1995) / int_3ec18c6f | comment |
Sherlock Scan: Batou does this in several scenes with his cybernetic eyes. In the first movie, they allow him to scan a crowded marketplace and instantly pick out the criminal he's pursuing. | |
Ghost in the Shell (1995) / int_3ec18c6f | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3ec18c6f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3ec18c6f | |
Ghost in the Shell (1995) / int_3eed59a8 | type |
Explosive Overclocking | |
Ghost in the Shell (1995) / int_3eed59a8 | comment |
Explosive Overclocking: The high-velocity rounds used by a criminal overload the firing mechanism of his gun, ruining the barrel. | |
Ghost in the Shell (1995) / int_3eed59a8 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_3eed59a8 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3eed59a8 | |
Ghost in the Shell (1995) / int_3fca462c | type |
Deus ex Machina | |
Ghost in the Shell (1995) / int_3fca462c | comment |
Deus ex Machina: Averted. The Major coming back from Cyberspace to save Batou might appear to be one, but if you pay attention, it's obvious that she's been watching him at least since the convenience store; her voice warns him that he's on a kill-zone. Also, the little girl sitting on the floor in Kim's mansion is the artificial body that Batou placed the melded Puppet Master/Major in at the end of the first movie, and her final comments imply that she is everywhere, and always looking after Batou. | |
Ghost in the Shell (1995) / int_3fca462c | featureApplicability |
-1.0 | |
Ghost in the Shell (1995) / int_3fca462c | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_3fca462c | |
Ghost in the Shell (1995) / int_40212a27 | type |
Broken Angel | |
Ghost in the Shell (1995) / int_40212a27 | comment |
Broken Angel: The Puppetmaster heavily evokes this. His human form is in theory a beautiful blonde woman and he sports a halo of sorts while revealing himself to Sectors 6 and 9. He describes himself to the Major as a being of great power and light above humanity's current potential, and his merger with her literally appears as a descending angel. However, Puppetmaster's body goes limbless for most of its screentime, showing how vulnerable he's become (while also looking really creepy, which is the point.) | |
Ghost in the Shell (1995) / int_40212a27 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_40212a27 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_40212a27 | |
Ghost in the Shell (1995) / int_4127eb1 | type |
Shut Up, Hannibal! | |
Ghost in the Shell (1995) / int_4127eb1 | comment |
Shut Up, Hannibal!: Togusa's response to a creepy cyborg dressed like him ranting about the Uncanny Valley is violence. The final scene of the movie implies that Togusa is resisting a valid but uncomfortable moral. | |
Ghost in the Shell (1995) / int_4127eb1 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_4127eb1 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_4127eb1 | |
Ghost in the Shell (1995) / int_42cfbfc6 | type |
2D Visuals, 3D Effects | |
Ghost in the Shell (1995) / int_42cfbfc6 | comment |
2D Visuals, 3D Effects: In Innocence, while the CGI and animated elements meld together, the transition between a fully CG landscape and one containing a mix of animation and CG is very apparent. According to Oshii, the CG sequences were supposed to tap into the Uncanny Valley. Ghost in the Shell 2.0 likewise contains somewhat jarring bits of CGI. Far more jarring, since it constantly flips between early 90's style animation and 21st century CGI. They don't fit together very well, especially when occasionally even the characters are turned into CG. | |
Ghost in the Shell (1995) / int_42cfbfc6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_42cfbfc6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_42cfbfc6 | |
Ghost in the Shell (1995) / int_42fe0cde | type |
Festival Episode | |
Ghost in the Shell (1995) / int_42fe0cde | comment |
Festival Episode: The film has Batou going into New Port City, which might be located in China (it has very distinct Chinese atmosphere). And a festival/carnival is going on, it's like something you can expect in local Chinatown during certain time, but... Mind Screwier. For starters, everything seems huge, including the statue/balloon/hologram of Guan Yu that's being paraded around town. | |
Ghost in the Shell (1995) / int_42fe0cde | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_42fe0cde | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_42fe0cde | |
Ghost in the Shell (1995) / int_4364fe24 | type |
Ethereal Choir | |
Ghost in the Shell (1995) / int_4364fe24 | comment |
Ethereal Choir: The film's recurring theme, which plays over the opening credits, is sung a capella over percussion. The lyrics are in archaic Japanese and are derived from a wedding chant, which ties into a theme (the marriage of humans and machines) of the film. | |
Ghost in the Shell (1995) / int_4364fe24 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_4364fe24 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_4364fe24 | |
Ghost in the Shell (1995) / int_43880337 | type |
Face, Nod, Action | |
Ghost in the Shell (1995) / int_43880337 | comment |
Face, Nod, Action: In the beginning, when the ambassador's two guards detect the Section 6 police raiding the meeting, they nod at each other just before opening fire. | |
Ghost in the Shell (1995) / int_43880337 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_43880337 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_43880337 | |
Ghost in the Shell (1995) / int_44655826 | type |
Darkened Building Shootout | |
Ghost in the Shell (1995) / int_44655826 | comment |
Darkened Building Shootout: The climax of the film, which appears to be set in a museum of some sort. | |
Ghost in the Shell (1995) / int_44655826 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_44655826 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_44655826 | |
Ghost in the Shell (1995) / int_4503f7d4 | type |
Who Watches the Watchmen? | |
Ghost in the Shell (1995) / int_4503f7d4 | comment |
Who Watches the Watchmen?: Batou questions at one point how reliable the technicians who maintain their cyber-brains really are, which Aramaki dismisses. | |
Ghost in the Shell (1995) / int_4503f7d4 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_4503f7d4 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_4503f7d4 | |
Ghost in the Shell (1995) / int_4517f2a2 | type |
Symbolic Serene Submersion | |
Ghost in the Shell (1995) / int_4517f2a2 | comment |
Symbolic Serene Submersion: The diving scene. The Major comments to Batou that that the ballast tanks keeping her heavy cyborg body from sinking into the depths provides her with a calmness that tells her that she's still a human inside. | |
Ghost in the Shell (1995) / int_4517f2a2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_4517f2a2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_4517f2a2 | |
Ghost in the Shell (1995) / int_47fea76b | type |
Butt-Monkey | |
Ghost in the Shell (1995) / int_47fea76b | comment |
Togusa in the manga is cockier and more energetic than his movie self, as he is somewhat of a self-conscious Butt-Monkey and whines sometimes about it. In stark contrast, even if he retains his role as the team rookie in the movies, the movies play it dead serious and make sure to give him a professional, collected demeanor. | |
Ghost in the Shell (1995) / int_47fea76b | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_47fea76b | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_47fea76b | |
Ghost in the Shell (1995) / int_49d18492 | type |
Scenery Gorn | |
Ghost in the Shell (1995) / int_49d18492 | comment |
Scenery Gorn: There are montages of polluted rivers, rundown buildings and garbage heaps. Could double as Gaia's Lament in this case. | |
Ghost in the Shell (1995) / int_49d18492 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_49d18492 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_49d18492 | |
Ghost in the Shell (1995) / int_49d59be9 | type |
Scenery Porn | |
Ghost in the Shell (1995) / int_49d59be9 | comment |
Scenery Porn: Some scenes, like the massive, incredibly colorful and detailed parade, and the sky-reflecting pond outside Kim's mansion, have to be seen to be believed. | |
Ghost in the Shell (1995) / int_49d59be9 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_49d59be9 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_49d59be9 | |
Ghost in the Shell (1995) / int_4cb90f31 | type |
Three Laws-Compliant | |
Ghost in the Shell (1995) / int_4cb90f31 | comment |
Three Laws-Compliant: The gynoid geishas... at least, until a shipping inspector trying to free Locus Solus's imprisoned girls tampers with their "ethics code", leaving them free to kill others and themselves. | |
Ghost in the Shell (1995) / int_4cb90f31 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_4cb90f31 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_4cb90f31 | |
Ghost in the Shell (1995) / int_4e3e577a | type |
Psychological Horror | |
Ghost in the Shell (1995) / int_4e3e577a | comment |
Psychological Horror: The whole part in Kim's mansion goes quite into this. | |
Ghost in the Shell (1995) / int_4e3e577a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_4e3e577a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_4e3e577a | |
Ghost in the Shell (1995) / int_50f848cc | type |
Technology Porn | |
Ghost in the Shell (1995) / int_50f848cc | comment |
Technology Porn: Both films have lots of this. For example, the beginnings of both films feature highly artistic scenes showing the assembly of androids — female, of course, and naked. There's a deliberate contrast between the two, as the making of a cyborg is very mechanical, while the birth of a gynoid has an organic feel, especially with the initial formation of the neurochip, resembling an egg being fertilized. Innocence includes a several minute long scene showing nothing but a plane circling a massive cathedral with its segmented wings flapping in the wind like feathers. And then there's the horde of naked robo-chicks spinning and jumping through the corridors while decapitating armed guards. And the virtual assault on the facilities internal computer defense. And... | |
Ghost in the Shell (1995) / int_50f848cc | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_50f848cc | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_50f848cc | |
Ghost in the Shell (1995) / int_533bc7ae | type |
Cybernetics Eat Your Soul | |
Ghost in the Shell (1995) / int_533bc7ae | comment |
Cybernetics Eat Your Soul: Mostly averted, since the characters are treated like regular people most of the time. However, they still wonder if they're really human or not. | |
Ghost in the Shell (1995) / int_533bc7ae | featureApplicability |
-1.0 | |
Ghost in the Shell (1995) / int_533bc7ae | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_533bc7ae | |
Ghost in the Shell (1995) / int_54321e11 | type |
Innocent Fanservice Girl | |
Ghost in the Shell (1995) / int_54321e11 | comment |
Innocent Fanservice Girl: Major Kusanagi seems to get (nearly) naked quite a lot while she's on the job. As a Robot Girl, she doesn't have any inhibitions about it either. | |
Ghost in the Shell (1995) / int_54321e11 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_54321e11 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_54321e11 | |
Ghost in the Shell (1995) / int_55f0bf7a | type |
Robotic Assembly Lines | |
Ghost in the Shell (1995) / int_55f0bf7a | comment |
Robotic Assembly Lines: The title sequence of the original movie shows Kusanagi's body being assembled in a factory. This is repeated in the opening of Innocence with the construction of a Locus Solus gynoid. | |
Ghost in the Shell (1995) / int_55f0bf7a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_55f0bf7a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_55f0bf7a | |
Ghost in the Shell (1995) / int_57b80b45 | type |
Fantastic Racism | |
Ghost in the Shell (1995) / int_57b80b45 | comment |
Fantastic Racism: When the Puppet Master requests asylum, the response of the government officials is to deny it's a sentient being, though it clearly is. Interestingly, cyborgs seem to suffer no such discrimination, only androids (most likely because cyborgs are human in spite of their modifications, but androids are artificial). | |
Ghost in the Shell (1995) / int_57b80b45 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_57b80b45 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_57b80b45 | |
Ghost in the Shell (1995) / int_58bec5a6 | type |
Digitized Hacker | |
Ghost in the Shell (1995) / int_58bec5a6 | comment |
Digitized Hacker: The Puppet Master is a variation on the trope. He is technically digitized, but only because he was never human to begin with. | |
Ghost in the Shell (1995) / int_58bec5a6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_58bec5a6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_58bec5a6 | |
Ghost in the Shell (1995) / int_59f4d283 | type |
Ominous Music Box Tune | |
Ghost in the Shell (1995) / int_59f4d283 | comment |
Ominous Music Box Tune: The entire sequence set in Kim's mansion is accompanied by the world's biggest music box ("The Doll House" versions 1 and 2). The score composer Kenji Kawai said in an interview that he wanted it to sound like you were inside said music box — and he most certainly succeeded. In the Making Of extras on the DVD, it's shown how they did it: they had a company specializing in music boxes make them a huge one to play the tune, and then took it into some empty mine shaft to record it. Sure, they could have just electronically added the echo, but it just wouldn't have been authentic enough. | |
Ghost in the Shell (1995) / int_59f4d283 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_59f4d283 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_59f4d283 | |
Ghost in the Shell (1995) / int_5a0e88d8 | type |
Bring It | |
Ghost in the Shell (1995) / int_5a0e88d8 | comment |
Bring It: Batou does this when confronted with the scissor-armed cyborg assassin. | |
Ghost in the Shell (1995) / int_5a0e88d8 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_5a0e88d8 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_5a0e88d8 | |
Ghost in the Shell (1995) / int_5a40d6a | type |
Adaptation Distillation | |
Ghost in the Shell (1995) / int_5a40d6a | comment |
Adaptation Distillation: Both films combine elements from multiple arcs of the manga. | |
Ghost in the Shell (1995) / int_5a40d6a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_5a40d6a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_5a40d6a | |
Ghost in the Shell (1995) / int_5f930b19 | type |
Named After Somebody Famous | |
Ghost in the Shell (1995) / int_5f930b19 | comment |
Named After Somebody Famous Section 9 is named after real-life German counter-terrorism unit GSG 9 (Border Guard, Unit 9). Despite the barrage of literary and philosophical references in Innocence, the only character who actually falls under this trope is the forensics inspector Haraway, named after scholar Donna Haraway. | |
Ghost in the Shell (1995) / int_5f930b19 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_5f930b19 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_5f930b19 | |
Ghost in the Shell (1995) / int_603f1a80 | type |
Pragmatic Adaptation | |
Ghost in the Shell (1995) / int_603f1a80 | comment |
Pragmatic Adaptation: This is a Mamoru Oshi film, so everyone is very serious and no character banter. | |
Ghost in the Shell (1995) / int_603f1a80 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_603f1a80 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_603f1a80 | |
Ghost in the Shell (1995) / int_62f891cf | type |
Cyber Green | |
Ghost in the Shell (1995) / int_62f891cf | comment |
Cyber Green: The opening sequence of the first movie, portraying the creation of a cyborg is tinted green, with green computer screens, green computer simulations, and green numbers repeatedly filling the screen before the numbers turn into the opening credits. | |
Ghost in the Shell (1995) / int_62f891cf | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_62f891cf | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_62f891cf | |
Ghost in the Shell (1995) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Ghost in the Shell (1995) / int_62f9d08e | comment |
Freeze-Frame Bonus: It's just for a second, but when Batou confronts the mob boss after having murdered a dozen thugs and defeated the cyborg with the "crab claw", the latter appears to have crapped his pants! | |
Ghost in the Shell (1995) / int_62f9d08e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_62f9d08e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_62f9d08e | |
Ghost in the Shell (1995) / int_641cf81d | type |
Viewers Are Geniuses | |
Ghost in the Shell (1995) / int_641cf81d | comment |
Viewers Are Geniuses: Most of the themes, allegories and nods will fly over the head of most viewers. | |
Ghost in the Shell (1995) / int_641cf81d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_641cf81d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_641cf81d | |
Ghost in the Shell (1995) / int_6627695f | type |
Author Appeal | |
Ghost in the Shell (1995) / int_6627695f | comment |
Author Appeal: Mamoru Oshii is very fond of basset hounds, even expressing a desire to be reincarnated as one. During the Scenery Porn scene in the first movie, a basset hound is shown. In Innocence, Batou has one as a pet. The bible quotes above and references to Christianity in general are also a fondness of Oshii's. | |
Ghost in the Shell (1995) / int_6627695f | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_6627695f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_6627695f | |
Ghost in the Shell (1995) / int_66ce8a39 | type |
Fake Memories | |
Ghost in the Shell (1995) / int_66ce8a39 | comment |
Fake Memories: A man's entire past (including his family) is revealed to have been implanted by hackers. He's grief-stricken when he finds out. | |
Ghost in the Shell (1995) / int_66ce8a39 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_66ce8a39 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_66ce8a39 | |
Ghost in the Shell (1995) / int_673b2da6 | type |
Instant A.I.: Just Add Water! | |
Ghost in the Shell (1995) / int_673b2da6 | comment |
Instant A.I.: Just Add Water!: The Puppet Master is a government experiment in strong AI that became sentient on its own. | |
Ghost in the Shell (1995) / int_673b2da6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_673b2da6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_673b2da6 | |
Ghost in the Shell (1995) / int_67e53056 | type |
Gun Porn | |
Ghost in the Shell (1995) / int_67e53056 | comment |
Gun Porn: Oh yeah. The movie's guns are so detailed and realistic that "Firearms consultant" even gets its own place in the credits. For a trip down that rabbit hole, look into the IMFDB page on the first film and the second one. | |
Ghost in the Shell (1995) / int_67e53056 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_67e53056 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_67e53056 | |
Ghost in the Shell (1995) / int_68069489 | type |
Nipple and Dimed | |
Ghost in the Shell (1995) / int_68069489 | comment |
Nipple and Dimed: We see the occasional uncensored nipples, but no genitals are drawn. | |
Ghost in the Shell (1995) / int_68069489 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_68069489 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_68069489 | |
Ghost in the Shell (1995) / int_684496c7 | type |
ComicRelief | |
Ghost in the Shell (1995) / int_684496c7 | comment |
Batou is also turned into a quiet, bitter man with his own philosophical doubts, instead of the goofy, happy dumbass he was in the manga. His role in the movies is clearly associated to the more contemplative moments, while in the manga he is instead used as Comic Relief most the time. | |
Ghost in the Shell (1995) / int_684496c7 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_684496c7 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_684496c7 | |
Ghost in the Shell (1995) / int_696b425c | type |
Bemoaning the New Body | |
Ghost in the Shell (1995) / int_696b425c | comment |
Bemoaning the New Body: Motoko's body is destroyed by a sniper while she's transferring memories with Project 2501. Batou is on hand to monitor the situation, and was creating a back-up incase she were to be lost in the process. He saves her just at the last second and takes her back to a safehouse. After transferring her memories into a doll-like little girl body, Motoko comments about it. Batou says its the only thing he had available. | |
Ghost in the Shell (1995) / int_696b425c | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_696b425c | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_696b425c | |
Ghost in the Shell (1995) / int_6a0b03a6 | type |
One Last Job | |
Ghost in the Shell (1995) / int_6a0b03a6 | comment |
One Last Job: After getting brain hacked, Togusa declares that he's done and is gonna quit to spend time with his family. All the same, he refuses to do so until after he helps Batou pull off his raid on the gynoid factory. | |
Ghost in the Shell (1995) / int_6a0b03a6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_6a0b03a6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_6a0b03a6 | |
Ghost in the Shell (1995) / int_6b5a92dc | type |
Uncanny Valley | |
Ghost in the Shell (1995) / int_6b5a92dc | comment |
Uncanny Valley: Both films play with this In-Universe. The original tapped into this with the Major, as she never blinks, and especially with the Puppet Master's male voice coming from a female body. Fans weren't happy when a female voice was used in 2.0. Innocence goes even further, with those eerie geisha robots, Haraway the forensics scientist, Kim and the really creepy-looking doll Togusa brings home to his daughter at the end. The trope is even discussed at one point: | |
Ghost in the Shell (1995) / int_6b5a92dc | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_6b5a92dc | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_6b5a92dc | |
Ghost in the Shell (1995) / int_6bc499da | type |
Diplomatic Impunity | |
Ghost in the Shell (1995) / int_6bc499da | comment |
Diplomatic Impunity: In the Action Prologue, Section 6 burst in on a foreign diplomat and a classified computer programmer who's planning to defect. The diplomat says he has immunity and a signed affidavit from the programmer requesting political asylum at his embassy where it will be delivered in a couple of days. At that point The Major, who's rappelled down outside the window, blows the diplomat's head off and literally disappears before their eyes as Section 6 opens fire on her. Presumably Section 6 then dragged the programmer out of the room and blamed the assassination on some terrorist. | |
Ghost in the Shell (1995) / int_6bc499da | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_6bc499da | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_6bc499da | |
Ghost in the Shell (1995) / int_6eb4e408 | type |
Artistic License – Military | |
Ghost in the Shell (1995) / int_6eb4e408 | comment |
Artistic License – Military: The original (1995) film's dub: During Major Kusanagi's battle with the tank, just before the helicopter pilot covering her departs he says "Over and out" to her. To end a conversation, he should have simply said "Out." | |
Ghost in the Shell (1995) / int_6eb4e408 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_6eb4e408 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_6eb4e408 | |
Ghost in the Shell (1995) / int_6fbe85e6 | type |
Adaptation Personality Change | |
Ghost in the Shell (1995) / int_6fbe85e6 | comment |
Adaptation Personality Change: The Puppet Master here is much more cerebral and speaks in an emotionless, machine-like Spock Speak. In contrast, his manga version behaved much more humanlike and could even be humorous at times. | |
Ghost in the Shell (1995) / int_6fbe85e6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_6fbe85e6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_6fbe85e6 | |
Ghost in the Shell (1995) / int_7115b262 | type |
Repeat Cut | |
Ghost in the Shell (1995) / int_7115b262 | comment |
Repeat Cut: The Major's knockout roundhouse kick at the red shirt-wearing thug during the garbage truck chase scene is shown three times in quick succession. | |
Ghost in the Shell (1995) / int_7115b262 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_7115b262 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_7115b262 | |
Ghost in the Shell (1995) / int_716c0b1b | type |
And the Adventure Continues | |
Ghost in the Shell (1995) / int_716c0b1b | comment |
And the Adventure Continues: The ending implies this when the Major/Puppetmaster leave Batou's home to face an unknown future. | |
Ghost in the Shell (1995) / int_716c0b1b | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_716c0b1b | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_716c0b1b | |
Ghost in the Shell (1995) / int_730d3664 | type |
Adaptational Angst Upgrade | |
Ghost in the Shell (1995) / int_730d3664 | comment |
Adaptational Angst Upgrade: The last we see of the garbageman whose wife and daughter were just Fake Memories is him crying as he's confronted with the truth (in the manga, he appears back at his job and clearly over the whole ordeal). | |
Ghost in the Shell (1995) / int_730d3664 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_730d3664 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_730d3664 | |
Ghost in the Shell (1995) / int_73733868 | type |
Awesomeness by Analysis | |
Ghost in the Shell (1995) / int_73733868 | comment |
Awesomeness by Analysis: Starting at the slight weirdness of seeing two cars in the parking garage for two guests who arrived together, Togusa is able to investigate from his car and deduce the presence of two thermoptic camo-cloaked operatives in Section 9. | |
Ghost in the Shell (1995) / int_73733868 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_73733868 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_73733868 | |
Ghost in the Shell (1995) / int_7464705c | type |
Arc Words | |
Ghost in the Shell (1995) / int_7464705c | comment |
Arc Words: "A whisper from my ghost" and its variants. | |
Ghost in the Shell (1995) / int_7464705c | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_7464705c | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_7464705c | |
Ghost in the Shell (1995) / int_77414bc2 | type |
Action Prologue | |
Ghost in the Shell (1995) / int_77414bc2 | comment |
Action Prologue: The assassination of a foreign diplomat provides the film's Cold Open. | |
Ghost in the Shell (1995) / int_77414bc2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_77414bc2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_77414bc2 | |
Ghost in the Shell (1995) / int_787c6068 | type |
My Significance Sense Is Tingling | |
Ghost in the Shell (1995) / int_787c6068 | comment |
My Significance Sense Is Tingling: "Just a feeling. A whisper from my ghost." | |
Ghost in the Shell (1995) / int_787c6068 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_787c6068 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_787c6068 | |
Ghost in the Shell (1995) / int_7bc90010 | type |
Hearing Voices | |
Ghost in the Shell (1995) / int_7bc90010 | comment |
Hearing Voices: When both Motoko and Batou hear the voice of the Puppet Master reciting the passage from The Bible, "But for now we see through a glass darkly." He uneasily asks her if she's the one who said it. | |
Ghost in the Shell (1995) / int_7bc90010 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_7bc90010 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_7bc90010 | |
Ghost in the Shell (1995) / int_7f080f98 | type |
Vague Age | |
Ghost in the Shell (1995) / int_7f080f98 | comment |
Some of Kusanagi's dialogue in both movies suggests that she may have feelings towards Batou that border on "motherly". Especially, given that Mamoru Oshi likes to suggest a Vague Age for the characters, given their nature as cyborgs, and especially given that Kusanagi's body (except for her brain) are completely artificial. | |
Ghost in the Shell (1995) / int_7f080f98 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_7f080f98 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_7f080f98 | |
Ghost in the Shell (1995) / int_7f2c7fae | type |
Explosive Instrumentation | |
Ghost in the Shell (1995) / int_7f2c7fae | comment |
Explosive Instrumentation: Subverted. It seems like the Puppet Master makes the computer banks explode when it's recovered from Section 9 headquarters, but it's actually Section 6 mooks using thermoptic camouflage. | |
Ghost in the Shell (1995) / int_7f2c7fae | featureApplicability |
-0.3 | |
Ghost in the Shell (1995) / int_7f2c7fae | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_7f2c7fae | |
Ghost in the Shell (1995) / int_8344209e | type |
BFG | |
Ghost in the Shell (1995) / int_8344209e | comment |
BFG: Probably not the only occurrence, but in the climax of the first movie, Batou shows up with what amounts to a cross between an oversized shotgun loaded with (appropriately oversized) deer slugs and a shoulder-mounted artillery cannon. This example showcases the attention to guns as minor but significant characters in the movie. The irony of the "your regular old big gun" line is that it's anything but: an obscure toggle-lock action turns it into an incredibly kinetic, clunky, dangerous, violently cycling beast that stops firing early when one of its oversized casings visibly jams the mechanism. Basically, it is a German Luger pistol upsized to become a mecha weapon — something a discerning gun nut would greatly appreciate. | |
Ghost in the Shell (1995) / int_8344209e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8344209e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8344209e | |
Ghost in the Shell (1995) / int_83b464fb | type |
Straight Man | |
Ghost in the Shell (1995) / int_83b464fb | comment |
Straight Man: Togusa, particularly to Motoko and Batou's eccentric methods and sense of humor. | |
Ghost in the Shell (1995) / int_83b464fb | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_83b464fb | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_83b464fb | |
Ghost in the Shell (1995) / int_8a4988bb | type |
Mind Rape | |
Ghost in the Shell (1995) / int_8a4988bb | comment |
Mind Rape: "Ghost-hacking", or essentially hacking into a person's brain in order to force them to commit crimes. Some sequences indicate just how it looks to the hijacked individual — it's chillingly unclear where the individual's true perception ends and the hack begins until the connection breaks down. It's especially bad in that it can never be completely undone — the garbage man, for example, will always retain some memory of his false wife and child, even though he knows intellectually that they are fake. | |
Ghost in the Shell (1995) / int_8a4988bb | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8a4988bb | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8a4988bb | |
Ghost in the Shell (1995) / int_8b4ae7d1 | type |
Pacified Adaptation | |
Ghost in the Shell (1995) / int_8b4ae7d1 | comment |
Pacified Adaptation: The anime adaptation places a much heavier focus on philosophy of humans and technology than the original manga, but it sets up the action scenes to really deliver when they happen. | |
Ghost in the Shell (1995) / int_8b4ae7d1 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8b4ae7d1 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8b4ae7d1 | |
Ghost in the Shell (1995) / int_8b68d9a7 | type |
Stalker with a Crush | |
Ghost in the Shell (1995) / int_8b68d9a7 | comment |
Stalker with a Crush: The Puppet Master towards Motoko. It's joked about that he/it may be in love with her. | |
Ghost in the Shell (1995) / int_8b68d9a7 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8b68d9a7 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8b68d9a7 | |
Ghost in the Shell (1995) / int_8bff32a8 | type |
Creepy Doll | |
Ghost in the Shell (1995) / int_8bff32a8 | comment |
Creepy Doll: The gynoids are modeled after Hans Bellmar's Uncanny Valley doll-sculptures, and are every bit as creepy. There's also the hacker Kim, who lives in a (possibly virtual) giant dollhouse and has his cybernetic body made to resemble a life-sized balljoint doll, and is more than eager to lampshade his creepiness at every opportunity. | |
Ghost in the Shell (1995) / int_8bff32a8 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8bff32a8 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8bff32a8 | |
Ghost in the Shell (1995) / int_8cb4ea46 | type |
By-the-Book Cop | |
Ghost in the Shell (1995) / int_8cb4ea46 | comment |
By-the-Book Cop: Batou, in contrast to Kusanagi. Of course, he's practically a Cowboy Cop by anyone else's standards. Togusa is the most straightlaced of the team. | |
Ghost in the Shell (1995) / int_8cb4ea46 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8cb4ea46 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8cb4ea46 | |
Ghost in the Shell (1995) / int_8cb844c6 | type |
Mr. Exposition | |
Ghost in the Shell (1995) / int_8cb844c6 | comment |
Mr. Exposition: Batou usually fills this role. | |
Ghost in the Shell (1995) / int_8cb844c6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8cb844c6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8cb844c6 | |
Ghost in the Shell (1995) / int_8db4988a | type |
Unusual User Interface | |
Ghost in the Shell (1995) / int_8db4988a | comment |
Unusual User Interface: The jacks used to access the network and the keyboards so complex they require artificial hands with numerous telescopable digits to use. | |
Ghost in the Shell (1995) / int_8db4988a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8db4988a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8db4988a | |
Ghost in the Shell (1995) / int_8e1aef2d | type |
Reference Overdosed | |
Ghost in the Shell (1995) / int_8e1aef2d | comment |
Reference Overdosed: While the first film doesn't slack in making references, Innocence goes above and beyond in being a highly intertextual work chock full of direct quotations from other works, casually dropped names, and visual references. Its characters having external memory devices certainly helps. | |
Ghost in the Shell (1995) / int_8e1aef2d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_8e1aef2d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_8e1aef2d | |
Ghost in the Shell (1995) / int_90141f06 | type |
IKEA Weaponry | |
Ghost in the Shell (1995) / int_90141f06 | comment |
IKEA Weaponry: Motoko assembles a more powerful rifle from a suitcase to take on the Spider Tank — for all the good it does. | |
Ghost in the Shell (1995) / int_90141f06 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_90141f06 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_90141f06 | |
Ghost in the Shell (1995) / int_9075ac17 | type |
Just a Machine | |
Ghost in the Shell (1995) / int_9075ac17 | comment |
Just a Machine: Questioned in both films. | |
Ghost in the Shell (1995) / int_9075ac17 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9075ac17 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9075ac17 | |
Ghost in the Shell (1995) / int_9203bf6 | type |
Arc Number | |
Ghost in the Shell (1995) / int_9203bf6 | comment |
Arc Number: "2501". Batou knows that he's safe whenever he sees it. See Deus ex Machina below. | |
Ghost in the Shell (1995) / int_9203bf6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9203bf6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9203bf6 | |
Ghost in the Shell (1995) / int_9637893b | type |
Schrödinger's Butterfly | |
Ghost in the Shell (1995) / int_9637893b | comment |
Schrödinger's Butterfly: Batou and Togusa meet Kim, a cyborg hacker with the ability to completely alter the perception of people with any kinds of brain implants. When they notice that they are trapped in an illusion, they manage to break out, only to realize that they are just in another illusion, before they finally manage to break free for real. Of course, they wonder if perhaps they never actually left the false realities, and if they might unknowingly live out the rest of their lives in an illusion. | |
Ghost in the Shell (1995) / int_9637893b | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9637893b | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9637893b | |
Ghost in the Shell (1995) / int_967edd3a | type |
Action Film, Quiet Drama Scene | |
Ghost in the Shell (1995) / int_967edd3a | comment |
Action Film, Quiet Drama Scene: A lot, as this is an Oshii staple. | |
Ghost in the Shell (1995) / int_967edd3a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_967edd3a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_967edd3a | |
Ghost in the Shell (1995) / int_970c790a | type |
Big Bad | |
Ghost in the Shell (1995) / int_970c790a | comment |
Big Bad: Project 2501 is initially believed to be the main antagonist, but it's later revealed to be Chief Nakamura who, as leader of Section 6, authorized the creation of 2501. | |
Ghost in the Shell (1995) / int_970c790a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_970c790a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_970c790a | |
Ghost in the Shell (1995) / int_97d63115 | type |
Matrix Raining Code | |
Ghost in the Shell (1995) / int_97d63115 | comment |
Matrix Raining Code: The inspiration. Used prominently in the title sequence and conspicuously replaced in 2.0. | |
Ghost in the Shell (1995) / int_97d63115 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_97d63115 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_97d63115 | |
Ghost in the Shell (1995) / int_97e96e2b | type |
The Unblinking | |
Ghost in the Shell (1995) / int_97e96e2b | comment |
The Unblinking: The Major never blinks, since she is a full body cyborg. This is especially noticeable in one long, unbroken shot of her head on that lasts well over a minute. | |
Ghost in the Shell (1995) / int_97e96e2b | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_97e96e2b | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_97e96e2b | |
Ghost in the Shell (1995) / int_997d5872 | type |
"Ass" in Ambassador | |
Ghost in the Shell (1995) / int_997d5872 | comment |
"Ass" in Ambassador: Chief Nakamura of Section 6. For such an important diplomat, he sure is tactless. | |
Ghost in the Shell (1995) / int_997d5872 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_997d5872 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_997d5872 | |
Ghost in the Shell (1995) / int_9aaf8eca | type |
Crippling Overspecialization | |
Ghost in the Shell (1995) / int_9aaf8eca | comment |
Crippling Overspecialization: Discussed. When Togusa asks the Major why she brought him along on a mission, she replies that his different skill set as an organic will balance out the team. This foreshadows the Puppet Master's reasons for wanting to merge with her. | |
Ghost in the Shell (1995) / int_9aaf8eca | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9aaf8eca | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9aaf8eca | |
Ghost in the Shell (1995) / int_9b06e314 | type |
Greater-Scope Villain | |
Ghost in the Shell (1995) / int_9b06e314 | comment |
Greater-Scope Villain: While Locus Solus, as a faceless corporation, is something of an absent enemy, its tools and henchmen, such as the factory and Kim, act in its name. | |
Ghost in the Shell (1995) / int_9b06e314 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9b06e314 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9b06e314 | |
Ghost in the Shell (1995) / int_9b0f37de | type |
Contemplate Our Navels | |
Ghost in the Shell (1995) / int_9b0f37de | comment |
Contemplate Our Navels: In both films, usually lead by Motoko and/or Batou. | |
Ghost in the Shell (1995) / int_9b0f37de | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9b0f37de | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9b0f37de | |
Ghost in the Shell (1995) / int_9b54d536 | type |
Evil Counterpart | |
Ghost in the Shell (1995) / int_9b54d536 | comment |
Evil Counterpart: While Evil is a bit strong, Chief Nakamura, as head of Section 6, is the direct counterpart to Chief Aramaki of Section 9. And Nakamura is presented as being more rude and antagonistic compared to Aramaki, and while Aramaki is depicted as a force for good or at least isn't bad, Nakamura, and Section 6 as a whole, engages in particularly corrupt and skeevy methods, such as taking Project 2501 from Section 9 headquarters through a false flag operation and then directly targeting Kusanagi, a fellow member of the government, for assassination. | |
Ghost in the Shell (1995) / int_9b54d536 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9b54d536 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9b54d536 | |
Ghost in the Shell (1995) / int_9b76b81 | type |
Evolutionary Levels | |
Ghost in the Shell (1995) / int_9b76b81 | comment |
Evolutionary Levels: Hinted by the mural showing humanity's evolutionary heritage. It also implies that cyborgs occupy the next level. | |
Ghost in the Shell (1995) / int_9b76b81 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9b76b81 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9b76b81 | |
Ghost in the Shell (1995) / int_9c45b5a2 | type |
What Measure Is a Non-Human? | |
Ghost in the Shell (1995) / int_9c45b5a2 | comment |
What Measure Is a Non-Human?: A central theme of the film. The Major questions herself and her worth due to being a cyborg. Also, the Puppetmaster's attempt to escape Sector 6's control and assert he is a living thing with rights is the main plot of the film. | |
Ghost in the Shell (1995) / int_9c45b5a2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9c45b5a2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9c45b5a2 | |
Ghost in the Shell (1995) / int_9d1cc720 | type |
Barbie Doll Anatomy | |
Ghost in the Shell (1995) / int_9d1cc720 | comment |
Barbie Doll Anatomy: The occasional nipple or two are shown, but the downstairs always stay barbie. Potentially justified, given the only naked bodies we see are of full prosthetic ones. Nipples would be purely cosmetic, but there's no need for genitalia if the body is not meant for sexual activity. The Major in particular is usually remarked upon as having a body that looks "stock" but is actually packed with military-grade hardware. | |
Ghost in the Shell (1995) / int_9d1cc720 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9d1cc720 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9d1cc720 | |
Ghost in the Shell (1995) / int_9daab19e | type |
Fembot | |
Ghost in the Shell (1995) / int_9daab19e | comment |
Fembot: Gynoids are central to the plot. | |
Ghost in the Shell (1995) / int_9daab19e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9daab19e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9daab19e | |
Ghost in the Shell (1995) / int_9dffb45f | type |
False Camera Effects | |
Ghost in the Shell (1995) / int_9dffb45f | comment |
False Camera Effects: There are a lot of horizontal Lens Flare effects, especially from red warning lights. And then there's the Dolly Zoom during the Major's post-diving navel contemplation. | |
Ghost in the Shell (1995) / int_9dffb45f | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9dffb45f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9dffb45f | |
Ghost in the Shell (1995) / int_9e943076 | type |
One-Man Army | |
Ghost in the Shell (1995) / int_9e943076 | comment |
One-Woman Army: Kusanagi is easily the most badass member of Section 9, taking on (and almost defeating) a giant robotic tank all on her own. | |
Ghost in the Shell (1995) / int_9e943076 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9e943076 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9e943076 | |
Ghost in the Shell (1995) / int_9eaf2be0 | type |
Three-Point Landing | |
Ghost in the Shell (1995) / int_9eaf2be0 | comment |
Three-Point Landing: The Major does a series of jumps to scale a building, and lands like this on the final jump with enough force to crumple the roof she lands on. | |
Ghost in the Shell (1995) / int_9eaf2be0 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9eaf2be0 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9eaf2be0 | |
Ghost in the Shell (1995) / int_9f679e25 | type |
Future Copter | |
Ghost in the Shell (1995) / int_9f679e25 | comment |
Future Copter: The film uses this trope in conjunction with a bird theme, featuring a tiltrotor whose wings extend outward upon takeoff, and the wings themselves are made up of numerous individual lift flaps. One scene shows the raven-like tiltrotor landing on top of a rooftop, and the individual flaps of the wings look like feathers. | |
Ghost in the Shell (1995) / int_9f679e25 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_9f679e25 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_9f679e25 | |
Ghost in the Shell (1995) / int_a2cbad1 | type |
Half-Human Hybrid | |
Ghost in the Shell (1995) / int_a2cbad1 | comment |
Half-Human Hybrid: In a non-DNA variant, the film ends with Kusanagi merging with the Puppet Master's formless entity to become something else entirely. | |
Ghost in the Shell (1995) / int_a2cbad1 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_a2cbad1 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_a2cbad1 | |
Ghost in the Shell (1995) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Ghost in the Shell (1995) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: Corgi shooting at Batou and the Spider Tank shooting at Kusanagi both absolutely obliterate the scenery on either side of their target without landing a single bullet on what they were actually shooting at. | |
Ghost in the Shell (1995) / int_a796d2a6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_a796d2a6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_a796d2a6 | |
Ghost in the Shell (1995) / int_a8c6a317 | type |
Super-Strength | |
Ghost in the Shell (1995) / int_a8c6a317 | comment |
Super-Strength: The Major, being a Cyborg, has greatly enhanced strength and Super-Toughness compared to the average human woman; one time, just her landing on a roof too hard causes the metal tiles to be crushed beneath her artificial body. Subverted at the end of the movie, when the Major fights the Spider Tank; despite her best effort to physically rip off the hatch on top of the tank, Motoko's arms shatter in the effort, showing that her strength has limits. | |
Ghost in the Shell (1995) / int_a8c6a317 | featureApplicability |
-0.3 | |
Ghost in the Shell (1995) / int_a8c6a317 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_a8c6a317 | |
Ghost in the Shell (1995) / int_aa8dcc21 | type |
MegaCorp | |
Ghost in the Shell (1995) / int_aa8dcc21 | comment |
MegaCorp: Several. The one that made Section 9's cyborg bodies is even called Megatech. | |
Ghost in the Shell (1995) / int_aa8dcc21 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_aa8dcc21 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_aa8dcc21 | |
Ghost in the Shell (1995) / int_ac4c677f | type |
De-power | |
Ghost in the Shell (1995) / int_ac4c677f | comment |
De-power: Subverted; Kusanagi may be in a child's cyborg body at the end of the film, but mentally... | |
Ghost in the Shell (1995) / int_ac4c677f | featureApplicability |
-0.3 | |
Ghost in the Shell (1995) / int_ac4c677f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ac4c677f | |
Ghost in the Shell (1995) / int_ae3d6438 | type |
Deadpan Snarker | |
Ghost in the Shell (1995) / int_ae3d6438 | comment |
Deadpan Snarker: Batou. Togusa picks up a little bit of it too by the end of Innocence - as he says, "I learn from the best." | |
Ghost in the Shell (1995) / int_ae3d6438 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_ae3d6438 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ae3d6438 | |
Ghost in the Shell (1995) / int_b032e4ed | type |
Ms. Fanservice | |
Ghost in the Shell (1995) / int_b032e4ed | comment |
Ms. Fanservice: The Major. Her "Thermoptic camouflage" suit in the first movie is basically a nude-colored skintight bodysuit that leaves very little to the imagination, to the point some aren't even aware it is a suit, thinking (or just insisting) it's her skin, and she's actually an Invisible Streaker. | |
Ghost in the Shell (1995) / int_b032e4ed | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b032e4ed | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b032e4ed | |
Ghost in the Shell (1995) / int_b06186c2 | type |
RoofHopping | |
Ghost in the Shell (1995) / int_b06186c2 | comment |
Roof Hopping: Section 9 does quite a bit of it, augmented by their cyborg bodies. | |
Ghost in the Shell (1995) / int_b06186c2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b06186c2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b06186c2 | |
Ghost in the Shell (1995) / int_b0cbdcb1 | type |
Black Helicopter | |
Ghost in the Shell (1995) / int_b0cbdcb1 | comment |
Black Helicopter: Section 6 comes after the Puppet Master with snipers in helicopters at the climax of the film. | |
Ghost in the Shell (1995) / int_b0cbdcb1 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b0cbdcb1 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b0cbdcb1 | |
Ghost in the Shell (1995) / int_b1346878 | type |
Fate Worse than Death | |
Ghost in the Shell (1995) / int_b1346878 | comment |
Fate Worse than Death: The killer Fembot Sexbot Geisha hookers are revealed to be hosting copies of the ghosts of kidnapped young girls, in order to make them behave more like humans. Geez, no wonder they went berserk. | |
Ghost in the Shell (1995) / int_b1346878 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b1346878 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b1346878 | |
Ghost in the Shell (1995) / int_b1c2112 | type |
Tracking Device | |
Ghost in the Shell (1995) / int_b1c2112 | comment |
Tracking Device: Togusa implants one in a car with a Trick Bullet (see Revolvers Are Just Better). | |
Ghost in the Shell (1995) / int_b1c2112 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b1c2112 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b1c2112 | |
Ghost in the Shell (1995) / int_b2cdd776 | type |
Bottomless Magazines | |
Ghost in the Shell (1995) / int_b2cdd776 | comment |
Bottomless Magazines: Averted. The characters are clearly shown stopping to reload frequently, and in the first movie, a thug being chased by Section 9 checks how many bullets he has left in his magazine. Motoko's strategy against the Spider Tank at the film's climax even involves waiting for its gun attachments to run out of ammo. Continued in Innocence, with Batou frequently reloading during shootouts and almost running out of ammo to hold off the rampaging gynoids while Kusanagi's borrowed body is immobilized. | |
Ghost in the Shell (1995) / int_b2cdd776 | featureApplicability |
-1.0 | |
Ghost in the Shell (1995) / int_b2cdd776 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b2cdd776 | |
Ghost in the Shell (1995) / int_b3deb1c6 | type |
Sexbot | |
Ghost in the Shell (1995) / int_b3deb1c6 | comment |
Sexbot: Section 9 gets called in to investigate what is causing a company's sex bots to go berserk and attack people. They find out that the company was dubbing the "ghosts" of real people into their machines, a serious offense in the GITS universe due to the process killing the original from which the copies are made. | |
Ghost in the Shell (1995) / int_b3deb1c6 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b3deb1c6 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b3deb1c6 | |
Ghost in the Shell (1995) / int_b475abfb | type |
Gut Feeling | |
Ghost in the Shell (1995) / int_b475abfb | comment |
Gut Feeling: | |
Ghost in the Shell (1995) / int_b475abfb | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b475abfb | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b475abfb | |
Ghost in the Shell (1995) / int_b8dbe475 | type |
Blood from the Mouth | |
Ghost in the Shell (1995) / int_b8dbe475 | comment |
Blood from the Mouth: The criminal that Kusanagi beats up, who turns out to be ghost-hacked. | |
Ghost in the Shell (1995) / int_b8dbe475 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b8dbe475 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b8dbe475 | |
Ghost in the Shell (1995) / int_b9db28ab | type |
Emotionless Girl | |
Ghost in the Shell (1995) / int_b9db28ab | comment |
Emotionless Girl: Kusanagi comes across this way at first, but she's really more of a Sugar-and-Ice Girl. | |
Ghost in the Shell (1995) / int_b9db28ab | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_b9db28ab | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_b9db28ab | |
Ghost in the Shell (1995) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Ghost in the Shell (1995) / int_bcd27e37 | comment |
Improbable Aiming Skills: Not that much, but there are a few examples, such as shooting out a car's tires or being able to hit a moving vehicle in the license plate. Some feats are due to cybernetically augmented reflexes. | |
Ghost in the Shell (1995) / int_bcd27e37 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_bcd27e37 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_bcd27e37 | |
Ghost in the Shell (1995) / int_bd2812b5 | type |
Ascend to a Higher Plane of Existence | |
Ghost in the Shell (1995) / int_bd2812b5 | comment |
Ascend to a Higher Plane of Existence: Motoko/the Puppet Master. | |
Ghost in the Shell (1995) / int_bd2812b5 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_bd2812b5 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_bd2812b5 | |
Ghost in the Shell (1995) / int_bdddc73e | type |
Yakuza | |
Ghost in the Shell (1995) / int_bdddc73e | comment |
Yakuza: Batou and Togusa raid an office of theirs. | |
Ghost in the Shell (1995) / int_bdddc73e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_bdddc73e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_bdddc73e | |
Ghost in the Shell (1995) / int_beccd0d7 | type |
Cyberpunk Is Techno | |
Ghost in the Shell (1995) / int_beccd0d7 | comment |
Cyberpunk Is Techno: Significantly averted; the soundtracks to both films (especially the first) consist of moody, haunting pieces featuring traditional chants and instruments. | |
Ghost in the Shell (1995) / int_beccd0d7 | featureApplicability |
-1.0 | |
Ghost in the Shell (1995) / int_beccd0d7 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_beccd0d7 | |
Ghost in the Shell (1995) / int_bef696dd | type |
Mind Screw | |
Ghost in the Shell (1995) / int_bef696dd | comment |
Mind Screw: Both movies, but especially Innocence. | |
Ghost in the Shell (1995) / int_bef696dd | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_bef696dd | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_bef696dd | |
Ghost in the Shell (1995) / int_bfec296b | type |
Ghost Memory | |
Ghost in the Shell (1995) / int_bfec296b | comment |
Ghost Memory: In a rather disturbing scene, a man is told that despite what he thought, he doesn't have an ex-wife or a daughter — a hacker implanted those memories in his brain so that he would do their bidding. Perhaps even more disturbing is the moment in which he is asked to look at the photo he kept trying to show his coworker of his daughter, and it turns out to be a photo of him and his dog. | |
Ghost in the Shell (1995) / int_bfec296b | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_bfec296b | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_bfec296b | |
Ghost in the Shell (1995) / int_c2b0ebc0 | type |
Never Gets Drunk | |
Ghost in the Shell (1995) / int_c2b0ebc0 | comment |
Never Gets Drunk: During the diving scene, when Motoko starts getting philosophical about herself, Batou asks her if she's drunk. She responds that as a cyborg, their bodies can fully process alcohol in less than 10 seconds when ordered to do so, so they could even be drunk while waiting for contact from work but respond to the call fully sober. | |
Ghost in the Shell (1995) / int_c2b0ebc0 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c2b0ebc0 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c2b0ebc0 | |
Ghost in the Shell (1995) / int_c303f680 | type |
Briefcase Blaster | |
Ghost in the Shell (1995) / int_c303f680 | comment |
Briefcase Blaster: The bodyguards in the Cold Open pull hidden submachine guns out of their briefcases. | |
Ghost in the Shell (1995) / int_c303f680 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c303f680 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c303f680 | |
Ghost in the Shell (1995) / int_c3585f4a | type |
Boom, Headshot! | |
Ghost in the Shell (1995) / int_c3585f4a | comment |
Boom, Headshot!: The diplomat in the opening scene. It isn't pretty. The Puppet Master's borrowed body at the end. | |
Ghost in the Shell (1995) / int_c3585f4a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c3585f4a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c3585f4a | |
Ghost in the Shell (1995) / int_c5eec843 | type |
Mobile Factory | |
Ghost in the Shell (1995) / int_c5eec843 | comment |
Mobile Factory: The factory building Fembot geishas is based on a maritime ship for... legal reasons. It also turns out that they are ghost-dubbing abducted children into their droids, which is enough to bring down Section 9 on them. | |
Ghost in the Shell (1995) / int_c5eec843 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c5eec843 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c5eec843 | |
Ghost in the Shell (1995) / int_c660bc15 | type |
Fan Disservice | |
Ghost in the Shell (1995) / int_c660bc15 | comment |
Fan Disservice: The Puppet Master's human form is an attractive naked blonde woman... whose topless torso is considerably less appealing when it's had all its limbs ripped off. | |
Ghost in the Shell (1995) / int_c660bc15 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c660bc15 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c660bc15 | |
Ghost in the Shell (1995) / int_c75df49a | type |
Shout-Out | |
Ghost in the Shell (1995) / int_c75df49a | comment |
Shout-Out: The film contains numerous homages to Blade Runner, the franchise's primary visual and thematic inspiration. In one scene in Innocence, for example, Togusa asks Batou if his dog is "real" or a clone, since "originals are expensive". The thermoptic camouflage also resembles the scramble suits seen in A Scanner Darkly by Philip K. Dick, who also wrote the novel that Blade Runner is based on. One of Mamoru Oshii's production sketches mentions Lau Chan's PPPK combo string as a point of reference for animating the Major's takedown of the hacked thug. Innocence opens with a quote from The Future Eve. "Hadaly" was also the name of the android in this book. | |
Ghost in the Shell (1995) / int_c75df49a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c75df49a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c75df49a | |
Ghost in the Shell (1995) / int_c83d6a05 | type |
Tinman Typist | |
Ghost in the Shell (1995) / int_c83d6a05 | comment |
Tinman Typist: There are at least two scenes in which we see cybernetically-enhanced individuals extend their fingers into some highly dexterous tentacle-things which they then use to type on keyboards. While it is established that people in the GitS 'verse can connect their minds directly, doing it that way opens up the user to mind-hacking. | |
Ghost in the Shell (1995) / int_c83d6a05 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_c83d6a05 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_c83d6a05 | |
Ghost in the Shell (1995) / int_cac6d1d2 | type |
Mental Fusion | |
Ghost in the Shell (1995) / int_cac6d1d2 | comment |
Mental Fusion: Project 2501 was trying to lure the Major to it so it could offer her to fuse their minds. Her interpersonal behavior remains the same (which wasn't much to begin with), but her abilities as a hacker and to dive directly into computers increased greatly. | |
Ghost in the Shell (1995) / int_cac6d1d2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_cac6d1d2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_cac6d1d2 | |
Ghost in the Shell (1995) / int_cafdaf4e | type |
Trust Password | |
Ghost in the Shell (1995) / int_cafdaf4e | comment |
Trust Password: At the end of the film, just before Major Kusanagi leaves Batou, she tells him that 2501 (the code number of the Puppetmaster project) will be their password so he can identify her when they meet again. | |
Ghost in the Shell (1995) / int_cafdaf4e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_cafdaf4e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_cafdaf4e | |
Ghost in the Shell (1995) / int_cb360726 | type |
Einstein Hair | |
Ghost in the Shell (1995) / int_cb360726 | comment |
Einstein Hair: Chief Aramaki has it. | |
Ghost in the Shell (1995) / int_cb360726 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_cb360726 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_cb360726 | |
Ghost in the Shell (1995) / int_ceb7336a | type |
Wetware CPU | |
Ghost in the Shell (1995) / int_ceb7336a | comment |
Wetware CPU: The Section 9 cyborgs have data input jacks in the backs of their necks which connect to their brains. | |
Ghost in the Shell (1995) / int_ceb7336a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_ceb7336a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ceb7336a | |
Ghost in the Shell (1995) / int_d001c42c | type |
Anti-Villain | |
Ghost in the Shell (1995) / int_d001c42c | comment |
Anti-Villain: The Puppet Master: wanted cybercriminal, or sentient being that just wants to be treated the same as everyone else? | |
Ghost in the Shell (1995) / int_d001c42c | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d001c42c | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d001c42c | |
Ghost in the Shell (1995) / int_d01cffbc | type |
Badass Longcoat | |
Ghost in the Shell (1995) / int_d01cffbc | comment |
Badass Longcoat: Batou wears a trenchcoat frequently, as does Kusanagi at times. | |
Ghost in the Shell (1995) / int_d01cffbc | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d01cffbc | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d01cffbc | |
Ghost in the Shell (1995) / int_d028e0da | type |
An Arm and a Leg | |
Ghost in the Shell (1995) / int_d028e0da | comment |
An Arm and a Leg: The Puppet Master's humanoid body has all four limbs completely wrecked by collision with a truck. At the climax of the movie, Kusanagi is under attack from a huge Spider Tank. She tries to wrench open the tank's access hatch, and instead rips her own arms off at mid-bicep. Batou also loses half his arm when shot by a sniper rifle. | |
Ghost in the Shell (1995) / int_d028e0da | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d028e0da | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d028e0da | |
Ghost in the Shell (1995) / int_d038afba | type |
Creating Life | |
Ghost in the Shell (1995) / int_d038afba | comment |
Creating Life: The intro sequence details the semi-organic creation of a cybernetic organism. | |
Ghost in the Shell (1995) / int_d038afba | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d038afba | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d038afba | |
Ghost in the Shell (1995) / int_d0b95b85 | type |
Used Future | |
Ghost in the Shell (1995) / int_d0b95b85 | comment |
Used Future: Cities are crowded, dirty and run-down, and high technology doesn't stop people from polluting or spraying graffiti everywhere. | |
Ghost in the Shell (1995) / int_d0b95b85 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d0b95b85 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d0b95b85 | |
Ghost in the Shell (1995) / int_d0bf8a6d | type |
No Periods, Period | |
Ghost in the Shell (1995) / int_d0bf8a6d | comment |
No Periods, Period: Motoko joking about being on her period was censored out of the English dub. | |
Ghost in the Shell (1995) / int_d0bf8a6d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d0bf8a6d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d0bf8a6d | |
Ghost in the Shell (1995) / int_d54b9eb3 | type |
Inter-Service Rivalry | |
Ghost in the Shell (1995) / int_d54b9eb3 | comment |
Interservice Rivalry: Section 6 (foreign relations) vs. Section 9 (counter-terrorism). | |
Ghost in the Shell (1995) / int_d54b9eb3 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d54b9eb3 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d54b9eb3 | |
Ghost in the Shell (1995) / int_d54f84cb | type |
Dream Within a Dream | |
Ghost in the Shell (1995) / int_d54f84cb | comment |
Dream Within a Dream: Togusa repeating the same scene thanks to a brain hack. | |
Ghost in the Shell (1995) / int_d54f84cb | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d54f84cb | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d54f84cb | |
Ghost in the Shell (1995) / int_d6fce123 | type |
The Future Is Noir | |
Ghost in the Shell (1995) / int_d6fce123 | comment |
The Future Is Noir: Although there are daytime scenes, they're usually cloudy and dim, and the majority of the action is set at night or in darkened buildings. | |
Ghost in the Shell (1995) / int_d6fce123 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d6fce123 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d6fce123 | |
Ghost in the Shell (1995) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Ghost in the Shell (1995) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": Kusanagi is still called "Major," despite not holding that rank at the time of the film, out of respect. | |
Ghost in the Shell (1995) / int_d7b34c31 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_d7b34c31 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_d7b34c31 | |
Ghost in the Shell (1995) / int_da15842d | type |
Brain/Computer Interface | |
Ghost in the Shell (1995) / int_da15842d | comment |
Brain/Computer Interface: The plug-ins that the characters have on the back of their necks, which directly inspired the similar technology in The Matrix. | |
Ghost in the Shell (1995) / int_da15842d | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_da15842d | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_da15842d | |
Ghost in the Shell (1995) / int_dae5c997 | type |
Action Girl | |
Ghost in the Shell (1995) / int_dae5c997 | comment |
Action Girl: The Major. | |
Ghost in the Shell (1995) / int_dae5c997 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_dae5c997 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_dae5c997 | |
Ghost in the Shell (1995) / int_daead778 | type |
Tear Off Your Face | |
Ghost in the Shell (1995) / int_daead778 | comment |
Tear Off Your Face: Done rather subtly — you don't know that the person is a cyborg until the face is taken off to plug in data cables. | |
Ghost in the Shell (1995) / int_daead778 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_daead778 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_daead778 | |
Ghost in the Shell (1995) / int_db33bc7e | type |
Ludicrous Gibs | |
Ghost in the Shell (1995) / int_db33bc7e | comment |
Ludicrous Gibs: The foreign diplomat shot by Kusanagi in the opening scene practically explodes. His spine can be seen for a brief moment. | |
Ghost in the Shell (1995) / int_db33bc7e | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_db33bc7e | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_db33bc7e | |
Ghost in the Shell (1995) / int_db8a9d51 | type |
Sliding Scale of Robot Intelligence | |
Ghost in the Shell (1995) / int_db8a9d51 | comment |
Sliding Scale of Robot Intelligence | |
Ghost in the Shell (1995) / int_db8a9d51 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_db8a9d51 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_db8a9d51 | |
Ghost in the Shell (1995) / int_dca70c44 | type |
Reasonable Authority Figure | |
Ghost in the Shell (1995) / int_dca70c44 | comment |
Reasonable Authority Figure: Chief Aramaki of Section 9. | |
Ghost in the Shell (1995) / int_dca70c44 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_dca70c44 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_dca70c44 | |
Ghost in the Shell (1995) / int_dccf42c1 | type |
Our Graphics Will Suck in the Future | |
Ghost in the Shell (1995) / int_dccf42c1 | comment |
Our Graphics Will Suck in the Future: Kind of. Although there are very advanced-looking 3D monitors, the GPS system that Section 9 uses to track criminals is like a bare-bones Google Maps. | |
Ghost in the Shell (1995) / int_dccf42c1 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_dccf42c1 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_dccf42c1 | |
Ghost in the Shell (1995) / int_dea5fe1 | type |
Kubrick Stare | |
Ghost in the Shell (1995) / int_dea5fe1 | comment |
Kubrick Stare: The Major fixes her gaze on Batou in that manner while talking to him on the boat. Accentuated by a dolly zoom effect. Project 2501 breaks one out when they request political asylum. The product of the Major and Project 2501 fusing does this as they look out over the city. | |
Ghost in the Shell (1995) / int_dea5fe1 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_dea5fe1 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_dea5fe1 | |
Ghost in the Shell (1995) / int_e0789c2a | type |
Your Head A-Splode | |
Ghost in the Shell (1995) / int_e0789c2a | comment |
Your Head A-Splode: The animation crew seemed to have liked these quite a bit; there's a head asploding in some form or fashion at the beginning and end of each movie. It also quite handily shows audiences that this ain't no kid's show they're dealing with here. To quote IGN: | |
Ghost in the Shell (1995) / int_e0789c2a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e0789c2a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e0789c2a | |
Ghost in the Shell (1995) / int_e1fa333c | type |
Hannibal Lecture | |
Ghost in the Shell (1995) / int_e1fa333c | comment |
Hannibal Lecture: The Puppet Master gives one to Nakamura when captured by Section 6, coupled with a Motive Rant. | |
Ghost in the Shell (1995) / int_e1fa333c | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e1fa333c | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e1fa333c | |
Ghost in the Shell (1995) / int_e294a0be | type |
Our Souls Are Different | |
Ghost in the Shell (1995) / int_e294a0be | comment |
Our Souls Are Different: A person's consciousness, or their "ghost", is unique and impossible to replicate. It's also thought that machines cannot spontaneously generate one – until the Puppet Master proves this wrong. | |
Ghost in the Shell (1995) / int_e294a0be | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e294a0be | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e294a0be | |
Ghost in the Shell (1995) / int_e3b0cd87 | type |
Morality Pet | |
Ghost in the Shell (1995) / int_e3b0cd87 | comment |
Morality Pet: Batou may be a cold, hardened antihero, but the innocent Gabriel brings out his humanity. | |
Ghost in the Shell (1995) / int_e3b0cd87 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e3b0cd87 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e3b0cd87 | |
Ghost in the Shell (1995) / int_e40f6792 | type |
Design Student's Orgasm | |
Ghost in the Shell (1995) / int_e40f6792 | comment |
Design Student's Orgasm: Ghost in the Shell is well known for the incredible visuals and soundtrack in all its anime adaptations, but Innocence cranks it up even further. At the arrival at Etorofu with the incredible plane scene, the film turns into half an hour of X-rated Scenery Porn. | |
Ghost in the Shell (1995) / int_e40f6792 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e40f6792 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e40f6792 | |
Ghost in the Shell (1995) / int_e4900915 | type |
Ridiculously Human Robots | |
Ghost in the Shell (1995) / int_e4900915 | comment |
Ridiculously Human Robots: Cyborg bodies can do practically anything human bodies can (including drinking alcohol and having sex) but are much stronger. | |
Ghost in the Shell (1995) / int_e4900915 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e4900915 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e4900915 | |
Ghost in the Shell (1995) / int_e542d889 | type |
Gorn | |
Ghost in the Shell (1995) / int_e542d889 | comment |
Gorn: Lots of it, including people being shot with high-powered sniper rifles and Kusanagi's body being torn to shreds. | |
Ghost in the Shell (1995) / int_e542d889 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e542d889 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e542d889 | |
Ghost in the Shell (1995) / int_e55d8627 | type |
Present Absence | |
Ghost in the Shell (1995) / int_e55d8627 | comment |
Present Absence: Though the Major is absent for most of the movie, her disappearance in the first and its ramifications on Batou, emotionally and professionally, are frequently mentioned. It's taken even further when Motoko herself says that she is always watching him and has been protecting him for much of the film, with Batou himself calling her a guardian angel. | |
Ghost in the Shell (1995) / int_e55d8627 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e55d8627 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e55d8627 | |
Ghost in the Shell (1995) / int_e5a814a8 | type |
Only Electric Sheep Are Cheap | |
Ghost in the Shell (1995) / int_e5a814a8 | comment |
Only Electric Sheep Are Cheap: Togusa asks Batou if his basset hound is a clone, remarking that the real thing (as though a clone is any less real) is expensive. (Batou also feeds his dog real food, but this is not presented as an issue of cost, but one of taste.) Ghost in the Shell is set in a world recovering from war, not (demonstrably) one with a thoroughly devastated environment, however, so the trope borders on cliche here. Of course, in a world where cybernetics and androids are so plentiful, it could be that some people keep robotic pets that don't have the living and training needs of a real live one. | |
Ghost in the Shell (1995) / int_e5a814a8 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e5a814a8 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e5a814a8 | |
Ghost in the Shell (1995) / int_e5c4e505 | type |
Dub-Induced Plotline Change | |
Ghost in the Shell (1995) / int_e5c4e505 | comment |
Dub-Induced Plotline Change: In the Japanese original voice-track, Kusanagi had "noise in her brain" because of her monthlies (just like in the manga). In the English dub, it was "a loose wire". | |
Ghost in the Shell (1995) / int_e5c4e505 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e5c4e505 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e5c4e505 | |
Ghost in the Shell (1995) / int_e75d1aee | type |
Friendly Local Chinatown | |
Ghost in the Shell (1995) / int_e75d1aee | comment |
Friendly Local Chinatown: A chase scene is set in one, compete with the obligatory knocking over of a Fruit Cart. | |
Ghost in the Shell (1995) / int_e75d1aee | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e75d1aee | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e75d1aee | |
Ghost in the Shell (1995) / int_e780f603 | type |
Clone Angst | |
Ghost in the Shell (1995) / int_e780f603 | comment |
Clone Angst: Kusanagi, when she sees how similar she is to the Puppet Master's "shell" (they were made by the same MegaCorp). In one scene, she wanders around the city alone and notices just how many people look like her, including a mannequin. | |
Ghost in the Shell (1995) / int_e780f603 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e780f603 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e780f603 | |
Ghost in the Shell (1995) / int_e90a93b2 | type |
Creepy Monotone | |
Ghost in the Shell (1995) / int_e90a93b2 | comment |
Creepy Monotone: The Puppet Master sounds like this at times. | |
Ghost in the Shell (1995) / int_e90a93b2 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_e90a93b2 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_e90a93b2 | |
Ghost in the Shell (1995) / int_eb81c601 | type |
Big Damn Heroes | |
Ghost in the Shell (1995) / int_eb81c601 | comment |
Big Damn Heroes: Batou saving Kusanagi from the Spider Tank. | |
Ghost in the Shell (1995) / int_eb81c601 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_eb81c601 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_eb81c601 | |
Ghost in the Shell (1995) / int_ebee7b3a | type |
Parking Garage | |
Ghost in the Shell (1995) / int_ebee7b3a | comment |
Parking Garage: Togusa is in one when he notices that a cloaked person or persons has snuck in behind the minister. It's a team sent to capture the Puppet Master. | |
Ghost in the Shell (1995) / int_ebee7b3a | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_ebee7b3a | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ebee7b3a | |
Ghost in the Shell (1995) / int_edf6e8ef | type |
BlueOrangeContrast | |
Ghost in the Shell (1995) / int_edf6e8ef | comment |
Blue/Orange Contrast: Occurs in the diving scene as the Major rises from the water. | |
Ghost in the Shell (1995) / int_edf6e8ef | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_edf6e8ef | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_edf6e8ef | |
Ghost in the Shell (1995) / int_f32d85ab | type |
20 Minutes into the Future | |
Ghost in the Shell (1995) / int_f32d85ab | comment |
20 Minutes into the Future: The setting is around 2030. | |
Ghost in the Shell (1995) / int_f32d85ab | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f32d85ab | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f32d85ab | |
Ghost in the Shell (1995) / int_f470199 | type |
Franchise Codifier | |
Ghost in the Shell (1995) / int_f470199 | comment |
Franchise Codifier: The film did much to redefine the direction of later Ghost in the Shell material with its radical differences in tone compared to the manga. Trading out action-comedy for metaphysical cyberpunk philosophy, it ensured that subsequent installments would be similarly suspenseful police dramas with only occasional comedic elements that happen naturally through the cast's personalities, with Motoko Kusanagi in particular being much more brooding than her perkier manga counterpart. Though, it must be said that while the movie codified this direction, the manga laid the seeds for them, as the philosophical ponderings and Motoko's serious personality can be found in the final chapters of the original manga. | |
Ghost in the Shell (1995) / int_f470199 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f470199 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f470199 | |
Ghost in the Shell (1995) / int_f5920574 | type |
Hero-Tracking Failure | |
Ghost in the Shell (1995) / int_f5920574 | comment |
Hero-Tracking Failure: The Spider Tank keeps firing behind Major Kusanagi as she runs along a wall and backflips up a flight of stairs. | |
Ghost in the Shell (1995) / int_f5920574 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f5920574 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f5920574 | |
Ghost in the Shell (1995) / int_f627b434 | type |
Platonic Life-Partners | |
Ghost in the Shell (1995) / int_f627b434 | comment |
Platonic Life-Partners: Motoko and Batou are close friends as well as coworkers, and in her case, perhaps her only real friend. In addition, there are very subtle implications, such as the way Batou looks away when Kusanagi undresses and covers her with his jacket, that he may have some unrequited feelings for her. Some of Kusanagi's dialogue in both movies suggests that she may have feelings towards Batou that border on "motherly". Especially, given that Mamoru Oshi likes to suggest a Vague Age for the characters, given their nature as cyborgs, and especially given that Kusanagi's body (except for her brain) are completely artificial. | |
Ghost in the Shell (1995) / int_f627b434 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f627b434 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f627b434 | |
Ghost in the Shell (1995) / int_f6507695 | type |
Everything Is Online | |
Ghost in the Shell (1995) / int_f6507695 | comment |
Everything Is Online: Even garbage trucks. | |
Ghost in the Shell (1995) / int_f6507695 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f6507695 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f6507695 | |
Ghost in the Shell (1995) / int_f771f23b | type |
Battle Strip | |
Ghost in the Shell (1995) / int_f771f23b | comment |
Battle Strip: Motoko has to strip down to only her thermoptic camo suit to use it; this is shown at the start of the movie and, briefly, just before she tries to tear the hatch off the tank in the climax. | |
Ghost in the Shell (1995) / int_f771f23b | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f771f23b | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f771f23b | |
Ghost in the Shell (1995) / int_f8671289 | type |
Trunk Shot | |
Ghost in the Shell (1995) / int_f8671289 | comment |
Trunk Shot: Used before Batou and Togusa raid a Yakuza office. | |
Ghost in the Shell (1995) / int_f8671289 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f8671289 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f8671289 | |
Ghost in the Shell (1995) / int_f9bc2937 | type |
Laser Sight | |
Ghost in the Shell (1995) / int_f9bc2937 | comment |
Laser Sight: The snipers' targeting lasers are invisible except when viewed through Batou's eyes, presumably because his cybernetic eyes can see special frequencies and/or can intelligently amplify faint straight-line scatter. note Real snipers do not use laser sights. | |
Ghost in the Shell (1995) / int_f9bc2937 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_f9bc2937 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_f9bc2937 | |
Ghost in the Shell (1995) / int_fa078f0 | type |
Uniformity Exception | |
Ghost in the Shell (1995) / int_fa078f0 | comment |
Uniformity Exception: Batou invades a manufactory ship that is making illicit gynoids. When the gynoids swarm him, Major Kusanagi takes over one of them to lend a hand. He puts his jacket on her shoulders, a technically pointless gesture that serves both as a Call-Back to the previous film and to easily distinguish Kusanagi from the dozens of gynoids that she is fighting. | |
Ghost in the Shell (1995) / int_fa078f0 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_fa078f0 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_fa078f0 | |
Ghost in the Shell (1995) / int_fb0382ea | type |
Merger of Souls | |
Ghost in the Shell (1995) / int_fb0382ea | comment |
Merger of Souls: Motoko Kusanagi and the Puppet Master merge souls (or rather, "Ghosts") to become a new being with the personalities of the two, only now moved to the body of a young girl android. | |
Ghost in the Shell (1995) / int_fb0382ea | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_fb0382ea | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_fb0382ea | |
Ghost in the Shell (1995) / int_fc52510 | type |
Brain Uploading | |
Ghost in the Shell (1995) / int_fc52510 | comment |
Brain Uploading: The Puppet Master installs its own ghost into an empty body. And at the end of the film, into Kusanagi's when the body is destroyed. | |
Ghost in the Shell (1995) / int_fc52510 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_fc52510 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_fc52510 | |
Ghost in the Shell (1995) / int_fdc4fab4 | type |
Depending on the Writer | |
Ghost in the Shell (1995) / int_fdc4fab4 | comment |
Depending on the Writer: In the original manga the Major starts out as a wisecracking, violence loving, Hard-Drinking Party Girl but becomes more introspective after her encounter with the Puppet Master, whereas here she's like that from the beginning. | |
Ghost in the Shell (1995) / int_fdc4fab4 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_fdc4fab4 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_fdc4fab4 | |
Ghost in the Shell (1995) / int_ff7f34c5 | type |
Pet the Dog | |
Ghost in the Shell (1995) / int_ff7f34c5 | comment |
Pet the Dog: Batou has an entire scene dedicated to this, quite literally. | |
Ghost in the Shell (1995) / int_ff7f34c5 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_ff7f34c5 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ff7f34c5 | |
Ghost in the Shell (1995) / int_ff8afd14 | type |
Spider Tank | |
Ghost in the Shell (1995) / int_ff8afd14 | comment |
At the climax of the movie, Kusanagi is under attack from a huge Spider Tank. She tries to wrench open the tank's access hatch, and instead rips her own arms off at mid-bicep. | |
Ghost in the Shell (1995) / int_ff8afd14 | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_ff8afd14 | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ff8afd14 | |
Ghost in the Shell (1995) / int_ffad4e9f | type |
Shown Their Work | |
Ghost in the Shell (1995) / int_ffad4e9f | comment |
Shown Their Work: Batou's weapons handling is just what the military teaches — weapon at the shoulder and fire short, controlled bursts. He does hold the trigger down on his SAW in Innocence, but presumably the enhanced strength of his cybernetic body allows him to better control the recoil (which was confirmed in the manga); he certainly succeeds at clearing the room with it. | |
Ghost in the Shell (1995) / int_ffad4e9f | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_ffad4e9f | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_ffad4e9f | |
Ghost in the Shell (1995) / int_name | type |
ItemName | |
Ghost in the Shell (1995) / int_name | comment |
||
Ghost in the Shell (1995) / int_name | featureApplicability |
1.0 | |
Ghost in the Shell (1995) / int_name | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Ghost in the Shell (1995) / int_name | |
Ghost in the Shell (1995) / int_name | itemName |
Ghost in the Shell (1995) |
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