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Funny Games

 Funny Games
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TVTItem
 Funny Games
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Funny Games
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Funny Games is a 1997 Austrian satirical psychological thriller film written and directed by Michael Haneke and starring Susanne Lothar and Ulrich Mühe. The film was additionally given an American Shot-for-Shot Remake in 2007, also written and directed by Haneke and featuring an English-speaking cast led by Naomi Watts and Tim Roth. Considering Haneke wanted to make a film in America but had to make the original in Austria for practical reasons, the remake is in a way closer to his true artistic vision for the film.Both films center on a yuppie family arriving at their lakeside vacation house. Pulling into their driveway, they see their neighbor has some new guests: two clean-cut, polite young men dressed in white who look like they've just walked off a golf course.The men soon arrive on the family's doorstep making a number of requests and imposing on their hospitality. Eventually, the family tires of them and asks them to leave, but they ignore the requests. After the husband slaps one of the men, they break his leg with his own golf club and take the family hostage.It soon becomes clear that the two men are psychopaths, though they maintain a nonchalant and even friendly facade. They intend to spend the night torturing the family with a number of cruel games, holding a bet between themselves that no one in the family will be alive by 9:00 the next morning.Although its surface-level premise is that of a home invasion movie promising violence and suffering aplenty, Funny Games is actually intended as a deconstruction of such films — and a giant middle finger to anyone who'd want to watch them in the first place. On a wider scale, the film also functions as a statement from Haneke on how violence is treated and portrayed by the medianote Although it wasn't explicitly confirmed as inspiration, it is of note that the remake was released during a time when works often classified as Torture Porn were a highly prevalent craze within American horror, and how horrific normally glamorized scenes and story conventions are when presented in a realistic form.
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 Funny Games / int_1422b7bd
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"Oh, Crap!" Fakeout
 Funny Games / int_1422b7bd
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"Oh, Crap!" Fakeout: When Peter and Paul pull their Freudian Excuse prank on the father.
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 Funny Games / int_144ec68f
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Negated Moment of Awesome
 Funny Games / int_144ec68f
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Negated Moment of Awesome: Ann displays a spontaneous burst of badassery when she snatches a gun and shoots Peter to kingdom come, but this doesn't stop Paul from rewinding time to undo it. Likewise, Ann's attempt to free herself with the knife ends in an anticlimax when Paul and Peter notice and throw away the knife.
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Does This Remind You of Anything?
 Funny Games / int_14ed6ab7
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Does This Remind You of Anything?: Given that Paul is a Fourth-Wall Observer who is aware of the viewers and wants to amuse them, a lot of his actions parallel those of a director producing a movie. In most of the games played, Paul tells the victims what he wants them to do and expresses disapproval if they ignore his instructions, which is reminiscent of a director advising the actors on how they should perform according to the director's vision. Since Paul made a bet with the Farbers that they won't survive until 9 a.m., Paul periodically asks Peter for the time. Notably, Paul asks for the time before deciding to kill someone, the same way that a storyteller knows they have to off a Sacrificial Lion to up the stakes but has to decide which characters have more potential alive than dead. When Paul chases Georgie, he decides to play some music for no other reason other than to heighten the suspense. After Anne kills Peter, Paul rewinds the movie and literally gets a "take two" on filming the same scene. In addition, Paul sometimes behaves the same way a spectator would when watching a movie. For example, during Georgie's death, Paul is rummaging through the refrigerator for something to eat and only hears the gunshot, similar to how a theater-goer may take a break from the movie and consequently miss seeing important scenes.
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Sound-Only Death
 Funny Games / int_18ba2fe
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Sound-Only Death: The dog utters a death-cry when Paul hits it with the golf club. When Georgie is killed, it happens in the next room while Paul makes food, and the audience only hears the sound of the rifle going off. Same goes for the father in that the audience only hears the gunshot that kills him.
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Title Drop
 Funny Games / int_18d15922
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Title Drop: In the Austrian original, when Anne apologizes for the dog's actions, she says the dog just wants to play a game, to which Peter dryly responds "Funny game."
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 Funny Games / int_19ba91b5
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Home Field Advantage
 Funny Games / int_19ba91b5
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The protagonists of home-invasion stories usually have some kind of Home Field Advantage over the invaders, but there is no such luck here. The Farbers' home does have plenty of security, such as a gate with an electronic lock, and thus will be easy to fortify, but the Farbers never have the prep time to weaponize the house against Paul and Peter. For extra irony, the house's locked gate ends up impeding the family's escape attempts and helping the villains recapture the Farbers. On a similar note, when Georgie reaches the neighbor's house for refuge, the surveillance lights turn on, exposing his location to Paul.
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 Funny Games / int_19ebe383
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Never Trust a Trailer
 Funny Games / int_19ebe383
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Never Trust a Trailer: Downplayed. The trailer for the American remake makes the film look a bit more like a black comedy than a straight-up horror film.
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 Funny Games / int_1e1aa82a
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Diabolus ex Machina
 Funny Games / int_1e1aa82a
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Diabolus ex Machina: Paul's ability to rewind time comes out of nowhere and allows him to prevent Ann from winning the game.
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 Funny Games / int_22294000
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Sarcastic Title
 Funny Games / int_22294000
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Sarcastic Title: There is nothing funny about this movie whatsoever.
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 Funny Games / int_22cf536c
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Chekhov's Gun
 Funny Games / int_22cf536c
comment
Chekhov's Gun: The film takes its time focusing on the driveway gate after the Farbers enter their vacation home. The Farbers' golf club bags have an early appearance when the Farbers organize their things. At one point, Anne gets a knife from the kitchen to cut her husband loose from his binds. Paul and Peter later use the same knife for their next game "The Loving Wife". Subverted in the case of the knife in the sailboat. Early on, George and Georgie Jr. accidentally leave a knife aboard the boat. Later, Ann uses said knife to cut her bonds, but Paul and Peter quickly confiscate it. While waiting for Paul, Peter turns on the television and uses a remote control to flick through the television channels. Paul later uses the same remote to undo Peter's death.
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 Funny Games / int_23e32a30
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Genre Deconstruction
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Genre Deconstruction: The film subverts the viewer's expectations for a Thriller and thanks to the attendant Deconstructor Fleet, thus continues to deliberately frustrate fans of similar genres. The entire movie is a commentary on abuse as entertainment in general and the deconstruction lies in that it shows this abuse without glorification, without any emotional or moral justifications and without giving the audience the comfort of the dehumanizing effects of gorn and Nausea Fuel. The killers as Audience Surrogates are continually disappointed when the family does the more common sense action rather than ratcheting up the tension, and the real violence is only heard not seen. Likewise, when the killers threaten the mother into undressing, the camera focuses on her face rather than her nudity. The film satirizes the Excuse Plot of thrillers and similar genres by having the killers attack the family after George refuses to lend Paul and Peter some eggs. The killers similarly do not have a real motive for torturing the family other than the fact that it is fun. This is then deconstructed after the killers leave the family alone to extend the running time to feature-film length: the story slows down because ultimately Paul and Peter are the ones instigating the plot and without them, there is no story. The movie also deconstructs the standard home-invasion plot in several ways. For one, the invaders get into the home through social engineering rather than brute force. The Farbers initially fall for the deception because Paul and Peter follow social norms at first and apologize for their more questionable behavior. By the time the Farbers figure out Paul and Peter's true intentions, it's too late. The protagonists of home-invasion stories usually have some kind of Home Field Advantage over the invaders, but there is no such luck here. The Farbers' home does have plenty of security, such as a gate with an electronic lock, and thus will be easy to fortify, but the Farbers never have the prep time to weaponize the house against Paul and Peter. For extra irony, the house's locked gate ends up impeding the family's escape attempts and helping the villains recapture the Farbers. On a similar note, when Georgie reaches the neighbor's house for refuge, the surveillance lights turn on, exposing his location to Paul. The idea behind Paul's Fourth Wall Breaking is to deconstruct the audience's role in storytelling by pointing out how the stories in question manipulate the audience's Willing Suspension of Disbelief to entertain them. For example, Paul's bet with the audience and subsequent guess that the audience is on the family's side apply to every story with conflict: a first-time viewer will not know the outcome and will usually root for the more sympathetic protagonists to prevail. Paul's remote control rewind is the most blatant case of this as it undoes Ann's victory and confirms that Paul's bet with the Farbers was rigged to always end with Peter and him winning just as every story is rigged to end in a certain way depending on the writers' whims. The whole point of subverting the Final Girl was to trick the audience into falling for an old horror cliché: "the final female survivor kills the villains." The movie initially sets up the knife dropped by George and Georgie Jr. as a convenient Chekhov's Gun for Ann, only to disregard it as a useless Red Herring by the end. The knife's real purpose was to keep the viewers hopeful for a Surprisingly Happy Ending even though Paul just demonstrated that the Farbers have no shot at winning.
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 Funny Games / int_269e82c1
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Death of a Child
 Funny Games / int_269e82c1
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Death of a Child: Georgie finds the neighbor's daughter lying dead in the bathroom of her house. In addition, Georgie is the first one to die.
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 Funny Games / int_272abb98
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Shoot the Shaggy Dog
 Funny Games / int_272abb98
comment
Shoot the Shaggy Dog: Not only do all the sympathetic characters die, but this is neither the first nor last time that this exact scenario has played out for the killers. What's more, the rewind trick suggests that the chances of any future targets to survive are next to zero.
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 Funny Games / int_2e8441c9
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The Bad Guy Wins
 Funny Games / int_2e8441c9
comment
The Bad Guy Wins: To put it shortly, Peter and Paul ultimately win their bet.
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 Funny Games / int_2eb94abd
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Deadly Euphemism
 Funny Games / int_2eb94abd
comment
Deadly Euphemism: How Paul reveals that he killed the dog:
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 Funny Games / int_2f187e89
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It Works Better with Bullets
 Funny Games / int_2f187e89
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It Works Better with Bullets: The son directs a rifle at Paul and pulls the trigger. Nothing happens. Turns out the weapon wasn't loaded.
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 Funny Games / int_3a3489f
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Fourth-Wall Observer
 Funny Games / int_3a3489f
comment
Given that Paul is a Fourth-Wall Observer who is aware of the viewers and wants to amuse them, a lot of his actions parallel those of a director producing a movie. In most of the games played, Paul tells the victims what he wants them to do and expresses disapproval if they ignore his instructions, which is reminiscent of a director advising the actors on how they should perform according to the director's vision. Since Paul made a bet with the Farbers that they won't survive until 9 a.m., Paul periodically asks Peter for the time. Notably, Paul asks for the time before deciding to kill someone, the same way that a storyteller knows they have to off a Sacrificial Lion to up the stakes but has to decide which characters have more potential alive than dead. When Paul chases Georgie, he decides to play some music for no other reason other than to heighten the suspense. After Anne kills Peter, Paul rewinds the movie and literally gets a "take two" on filming the same scene.
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 Funny Games / int_3b4f620a
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No Fourth Wall
 Funny Games / int_3b4f620a
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No Fourth Wall: Paul is completely aware that he's in a film. He smirks at the camera several times and makes snide comments to the audience about what they expect will happen. He also makes several comments that the killers' timing and sequence of actions are based on traditional plot structure.
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 Funny Games / int_3d8bd0a9
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Subterfuge Judo
 Funny Games / int_3d8bd0a9
comment
For one, the invaders get into the home through social engineering rather than brute force. The Farbers initially fall for the deception because Paul and Peter follow social norms at first and apologize for their more questionable behavior. By the time the Farbers figure out Paul and Peter's true intentions, it's too late.
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 Funny Games / int_3ea462d7
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Take That, Audience!
 Funny Games / int_3ea462d7
comment
Take That, Audience!: A number of events in the film are this, including the rewind scene, in which the audience is given what it wants and then cruelly undone.
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 Funny Games / int_407d3e6d
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Morton's Fork
 Funny Games / int_407d3e6d
comment
The wife is forced to decide if the villains kill her husband quickly by gunshot or slowly by knife, which is also a Morton's Fork.
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 Funny Games / int_423f5a19
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Killed Offscreen
 Funny Games / int_423f5a19
comment
Likewise, when Fred arrives with Paul to help George and Georgie with the boat, he doesn't communicate to the Farbers that he needs their help. Since Peter appears a short while after, it is implied that Peter stayed back with Fred's wife and daughter to keep Fred in line and to guarantee Fred's word that he will help the duo infiltrate the Farbers' home. It becomes more tragic when one realizes that Paul and Peter had no intent of keeping their promise as Fred disappears after helping the Farbers with the boat, indicating that he was Killed Offscreen by Paul, and Georgie subsequently finds Jenny's corpse in the Thompsons' house, meaning that Peter killed the other Thompsons after Paul and Fred left for the Farbers' home. As such, Paul lazily jogs after Georgie when he spots him near the Thompsons' house because he knows that there is no one there that can help Georgie.
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 Funny Games / int_49f20c6a
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Gory Discretion Shot
 Funny Games / int_49f20c6a
comment
Gory Discretion Shot: Zigzagged. The murders of the entire family fall under this with the deaths of the dog, Georgie Jr., and George falling under Sound-Only Death. However, this is averted with Peter's death, which is the only death shown on screen.
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 Funny Games / int_4a3e547f
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Leaning on the Fourth Wall
 Funny Games / int_4a3e547f
comment
Leaning on the Fourth Wall: While Peter isn't aware of the Fourth Wall like Paul is, he makes comments that make sense both from an In-Universe perspective and a meta perspective. A tagline for the remake was "You must admit, you brought this on yourself." While this functions as a message from Paul and Peter to the family they terrorize, it can also be interpreted as a sardonic message to the American audiences the remake was released to, as they had contributed in making films that gleefully depict the sadistic torture of innocents into the horror craze of the time, and as such were "due" for a film that works deliberately to not give such an audience what they want.
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 Funny Games / int_4e3d253b
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Downer Ending
 Funny Games / int_4e3d253b
comment
Downer Ending: All three family members and their dog are killed before 9:00, the villains win their bet, and the film ends with Paul asking another neighbor for eggs, restarting their "game".
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Wham Line
 Funny Games / int_4e7c4536
comment
Wham Line: Paul's line "Where's the remote control?" is the point when the movie fully shows its hand. This is followed up by a Wham Shot of Paul rewinding the movie to undo the death of Peter and to win the bet.
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 Funny Games / int_5107bba4
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May I Borrow a Cup of Sugar?
 Funny Games / int_5107bba4
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May I Borrow a Cup of Sugar?: The two men first come over to borrow some eggs.
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Bookends
 Funny Games / int_53224e46
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Bookends: The title of the film is shown in red text at the beginning and end of the film, accompanied by the same metal song.
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Deceptively Silly Title
 Funny Games / int_534bf3ee
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Deceptively Silly Title: A film about two guys who decide to murder a family just because they can is far from funny.
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Improbable Infant Survival
 Funny Games / int_550754dc
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Georgie's death not only averts Improbable Infant Survival, but it also means that Anyone Can Die.
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Raincoat of Horror
 Funny Games / int_56fb299
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Raincoat of Horror: Worn by the two villains in the final scene on the boat.
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 Funny Games / int_574c0dd2
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Conveniently Placed Sharp Thing
 Funny Games / int_574c0dd2
comment
Conveniently Placed Sharp Thing: A knife that's been left in the family's boat is later used by a tied-up Ann to try and free herself. Subverted, in that Paul and Peter see her, take the knife away, and throw it overboard. As well as Ann herself.
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 Funny Games / int_5eca52dc
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Distress Call
 Funny Games / int_5eca52dc
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The cellphone comes back to life, giving the survivors hope of rescue. But no, the Distress Call amounts to nothing.
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 Funny Games / int_606244c2
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Parental Incest
 Funny Games / int_606244c2
comment
Parental Incest: Paul mentions that Peter sleeps with his own mother. Subverted as it's revealed to be a lie as the two killers are simply messing with the protagonists' mind.
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 Funny Games / int_619985d7
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Sacrificial Lion
 Funny Games / int_619985d7
comment
Since Paul made a bet with the Farbers that they won't survive until 9 a.m., Paul periodically asks Peter for the time. Notably, Paul asks for the time before deciding to kill someone, the same way that a storyteller knows they have to off a Sacrificial Lion to up the stakes but has to decide which characters have more potential alive than dead.
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Cannot Spit It Out
 Funny Games / int_653c5c73
comment
In their first scene, the Thompsons seem strangely passive for victims of two psychopaths since they don't even try to seek help from the Farbers. However, Georgie immediately remarks that the Thompsons' daughter Jenny is missing, which suggests that Paul and Peter have Jenny locked up somewhere to discourage the Thompsons from fighting back. Indeed, Ann later finds herself unable to ask her other neighbors for help because Peter is holding her husband and son hostage.
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Jump Cut
 Funny Games / int_697b1af
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Like most movies, Funny Games relies on jump cuts to skip trivial events, but Paul's line about the movie's running time indicates that he is the one fast-forwarding through the movie.
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The Reveal
 Funny Games / int_6b2b3b59
comment
The Reveal that Paul is a Reality Warper changes the context of certain scenes. Paul starts making eye-contact with the audience during the "Hot and Cold" game, but this isn't the earliest time he breaks the fourth wall as Paul afterwards demonstrates that he can change the soundtrack to John Zorn's "Bonehead" and "Hellraiser" any time he wishes. Thus, the first fourth-wall break occurs during the intro when Paul plays the song "Bonehead" and mutes the protagonists' classical music. Paul's conversations with the audience appear to be Acceptable Breaks from Reality at first because while immersion-breaking, they don't affect the plot, and none of the other characters acknowledge the conversations, which makes it easy to ignore the aforementioned fourth-wall breaks. However, in hindsight, they are reminiscent of Paul's time-rewind at the climax as Paul basically pauses the movie every moment he talks to the watchers. After Georgie escapes the house, he gets a good head start mainly because Paul wastes time looking for him upstairs, yet when Georgie reaches the Thompsons' home, it turns out that Paul isn't too far away. On a first watch, this may just be a Contrived Coincidence to set up the chase scene in the house, but on repeat viewings, it is justified by the fact that Paul controls the movie, which includes the camera that he acknowledges and positions to better address the audience, so Paul already knows to where exactly Georgie is running. Same goes for the part where Paul gets a rifle pointed at him. Paul didn't merely guess that Georgie's gun was empty, he knew that Georgie didn't load the gun. Like most movies, Funny Games relies on jump cuts to skip trivial events, but Paul's line about the movie's running time indicates that he is the one fast-forwarding through the movie.
 Funny Games / int_6b2b3b59
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Funny Games / int_6b2b3b59
 Funny Games / int_6bd689ca
type
Meaningful Echo
 Funny Games / int_6bd689ca
comment
Meaningful Echo: After Ann successfully completes the killers' challenge of reciting a prayer, Paul tells her "Okay, that was the test run", essentially letting slip that he isn't interested in playing fair. Later, after Ann kills Peter, Paul rewinds the movie back to the point where he says "Okay, that was the test run".
 Funny Games / int_6bd689ca
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Funny Games / int_6bd689ca
 Funny Games / int_6edc54d5
type
Here We Go Again!
 Funny Games / int_6edc54d5
comment
Here We Go Again!: The bulk of the film is neither the first nor last time these killers will play their game. They appear with the neighbors early on and at the end of the film, they start the whole thing over again with some other neighbors.
 Funny Games / int_6edc54d5
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Funny Games / int_6edc54d5
 Funny Games / int_70d8269d
type
Excuse Plot
 Funny Games / int_70d8269d
comment
The film satirizes the Excuse Plot of thrillers and similar genres by having the killers attack the family after George refuses to lend Paul and Peter some eggs. The killers similarly do not have a real motive for torturing the family other than the fact that it is fun. This is then deconstructed after the killers leave the family alone to extend the running time to feature-film length: the story slows down because ultimately Paul and Peter are the ones instigating the plot and without them, there is no story.
 Funny Games / int_70d8269d
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Funny Games / int_70d8269d
 Funny Games / int_74f57438
type
Cell Phones Are Useless
 Funny Games / int_74f57438
comment
Cell Phones Are Useless: The mother's cell phone is disabled after getting dropped in the sink, frying the battery, very much Truth in Television.
 Funny Games / int_74f57438
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1.0
 Funny Games / int_74f57438
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Funny Games / int_74f57438
 Funny Games / int_7d3f1d63
type
The Ending Changes Everything
 Funny Games / int_7d3f1d63
comment
The Ending Changes Everything: Paul's remote-control rewind confirms that the protagonists had no chance of winning Paul's bet as it was a rigged game from the very start. On a lesser note, it also verifies that Paul's fourth-wall breaking isn't limited to speaking to the viewers and that Paul has been quietly editing the movie in the background.
 Funny Games / int_7d3f1d63
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Funny Games / int_7d3f1d63
 Funny Games / int_7d49d74a
type
Cultural Translation
 Funny Games / int_7d49d74a
comment
Cultural Translation: Played with. Haneke initially intended Funny Games to be an American film but was forced to make the original film in Austria. Despite this change, the Austrian version still featured many references to American pop culture. Eventually, the movie was remade as an American film, thus rendering the Shout-Outs to American culture much more appropriate.
 Funny Games / int_7d49d74a
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Funny Games / int_7d49d74a
 Funny Games / int_7df2b942
type
Moving the Goalposts
 Funny Games / int_7df2b942
comment
Moving the Goalposts: Paul enjoys doing this to the mother. First, he only wants her to recite a prayer. Then he demands her to pronounce it in a more affectionate way. Next, he wants her to kneel while saying the prayer. Lastly, she is supposed to recite the prayer back to front.
 Funny Games / int_7df2b942
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Funny Games / int_7df2b942
 Funny Games / int_8ace85ef
type
Audience Surrogate
 Funny Games / int_8ace85ef
comment
In addition, Paul sometimes behaves the same way a spectator would when watching a movie. For example, during Georgie's death, Paul is rummaging through the refrigerator for something to eat and only hears the gunshot, similar to how a theater-goer may take a break from the movie and consequently miss seeing important scenes.
 Funny Games / int_8ace85ef
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Funny Games / int_8ace85ef
 Funny Games / int_8d0e21d2
type
Euroshlock
 Funny Games / int_8d0e21d2
comment
Euroshlock: It's not gory or pornographic, but its nihilistic tone and implicit condemnation of the audience make it seem suited to the genre.
 Funny Games / int_8d0e21d2
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Funny Games / int_8d0e21d2
 Funny Games / int_916c72b3
type
Rule of Symbolism
 Funny Games / int_916c72b3
comment
Rule of Symbolism: It's hinted that Paul didn't need to use the remote control to rewind time since the remote control in question is completely normal and doesn't even belong to him in the first place (it belongs to the Farbers in fact). However, the use of the remote to manipulate the movie is appropriate as it accentuates the movie's artificiality and postmodern themes, i.e., it is a work of fiction designed by the storytellers to exploit the audience's expectations and emotions.
 Funny Games / int_916c72b3
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Funny Games / int_916c72b3
 Funny Games / int_96362a61
type
Torture Porn
 Funny Games / int_96362a61
comment
A tagline for the remake was "You must admit, you brought this on yourself." While this functions as a message from Paul and Peter to the family they terrorize, it can also be interpreted as a sardonic message to the American audiences the remake was released to, as they had contributed in making films that gleefully depict the sadistic torture of innocents into the horror craze of the time, and as such were "due" for a film that works deliberately to not give such an audience what they want.
 Funny Games / int_96362a61
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Funny Games / int_96362a61
 Funny Games / int_97926168
type
Rewatch Bonus
 Funny Games / int_97926168
comment
Rewatch Bonus: Upon rewatch, one can put two and two together on what happened to the protagonists' neighbors, the Thompsons, offscreen. In their first scene, the Thompsons seem strangely passive for victims of two psychopaths since they don't even try to seek help from the Farbers. However, Georgie immediately remarks that the Thompsons' daughter Jenny is missing, which suggests that Paul and Peter have Jenny locked up somewhere to discourage the Thompsons from fighting back. Indeed, Ann later finds herself unable to ask her other neighbors for help because Peter is holding her husband and son hostage. Likewise, when Fred arrives with Paul to help George and Georgie with the boat, he doesn't communicate to the Farbers that he needs their help. Since Peter appears a short while after, it is implied that Peter stayed back with Fred's wife and daughter to keep Fred in line and to guarantee Fred's word that he will help the duo infiltrate the Farbers' home. It becomes more tragic when one realizes that Paul and Peter had no intent of keeping their promise as Fred disappears after helping the Farbers with the boat, indicating that he was Killed Offscreen by Paul, and Georgie subsequently finds Jenny's corpse in the Thompsons' house, meaning that Peter killed the other Thompsons after Paul and Fred left for the Farbers' home. As such, Paul lazily jogs after Georgie when he spots him near the Thompsons' house because he knows that there is no one there that can help Georgie. The Reveal that Paul is a Reality Warper changes the context of certain scenes. Paul starts making eye-contact with the audience during the "Hot and Cold" game, but this isn't the earliest time he breaks the fourth wall as Paul afterwards demonstrates that he can change the soundtrack to John Zorn's "Bonehead" and "Hellraiser" any time he wishes. Thus, the first fourth-wall break occurs during the intro when Paul plays the song "Bonehead" and mutes the protagonists' classical music. Paul's conversations with the audience appear to be Acceptable Breaks from Reality at first because while immersion-breaking, they don't affect the plot, and none of the other characters acknowledge the conversations, which makes it easy to ignore the aforementioned fourth-wall breaks. However, in hindsight, they are reminiscent of Paul's time-rewind at the climax as Paul basically pauses the movie every moment he talks to the watchers. After Georgie escapes the house, he gets a good head start mainly because Paul wastes time looking for him upstairs, yet when Georgie reaches the Thompsons' home, it turns out that Paul isn't too far away. On a first watch, this may just be a Contrived Coincidence to set up the chase scene in the house, but on repeat viewings, it is justified by the fact that Paul controls the movie, which includes the camera that he acknowledges and positions to better address the audience, so Paul already knows to where exactly Georgie is running. Same goes for the part where Paul gets a rifle pointed at him. Paul didn't merely guess that Georgie's gun was empty, he knew that Georgie didn't load the gun. Like most movies, Funny Games relies on jump cuts to skip trivial events, but Paul's line about the movie's running time indicates that he is the one fast-forwarding through the movie.
 Funny Games / int_97926168
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1.0
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Funny Games / int_97926168
 Funny Games / int_9d12bbc1
type
Foreshadowing
 Funny Games / int_9d12bbc1
comment
Foreshadowing: Peter points out that Paul's bet doesn't work because the family would lose either way. Georgie's death not only averts Improbable Infant Survival, but it also means that Anyone Can Die.
 Funny Games / int_9d12bbc1
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Funny Games / int_9d12bbc1
 Funny Games / int_a18042f1
type
Left the Background Music On
 Funny Games / int_a18042f1
comment
Left the Background Music On: Played with. The film begin with a helicopter shot of a car driving through a country road set to classical music. Then, voice-overs of the family in the car begin discussing the music, revealing that it's playing from the car stereo. A Double Subversion soon occurs after Paul's death metal leitmotif "Bonehead" comes on to announce the Opening Credits as the family continues to casually talk over the metal music, indicating they don't hear it. Later, it becomes a Triple Subversion when Paul plays said metal music on a CD player to increase the intensity of the chase sequence. Paul also exploits this to get the drop on Georgie as the diegetic music masks his footsteps.
 Funny Games / int_a18042f1
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Funny Games / int_a18042f1
 Funny Games / int_a4905771
type
Double-Meaning Title
 Funny Games / int_a4905771
comment
Double-Meaning Title: Pete and Paul amuse themselves by playing "funny games" with their victims. In addition, Paul plays a game with the viewers by asking them whom they are betting on.
 Funny Games / int_a4905771
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Funny Games / int_a4905771
 Funny Games / int_a4916876
type
Blown Across the Room
 Funny Games / int_a4916876
comment
Blown Across the Room: This happens to Peter when he is shot by Ann with the rifle.
 Funny Games / int_a4916876
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Funny Games / int_a4916876
 Funny Games / int_a62dca03
type
Year Inside, Hour Outside
 Funny Games / int_a62dca03
comment
Year Inside, Hour Outside: There is a meta variant in regards to Plot Time. The story spans at least twelve hours in-universe, but for the spectators and Paul, the movie is about two hours long.
 Funny Games / int_a62dca03
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Funny Games / int_a62dca03
 Funny Games / int_abad35b4
type
Soundtrack Dissonance
 Funny Games / int_abad35b4
comment
Soundtrack Dissonance: The movie starts with a happy family driving through a beautiful country road and listening to opera. When the credits begin, the soundtrack suddenly switches to a shockingly discordant and abrasive song with grinding guitars, piercing trumpets, and meaningless screeching.
 Funny Games / int_abad35b4
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Funny Games / int_abad35b4
 Funny Games / int_ad4c74ed
type
Final Girl
 Funny Games / int_ad4c74ed
comment
The whole point of subverting the Final Girl was to trick the audience into falling for an old horror cliché: "the final female survivor kills the villains." The movie initially sets up the knife dropped by George and Georgie Jr. as a convenient Chekhov's Gun for Ann, only to disregard it as a useless Red Herring by the end. The knife's real purpose was to keep the viewers hopeful for a Surprisingly Happy Ending even though Paul just demonstrated that the Farbers have no shot at winning.
 Funny Games / int_ad4c74ed
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Funny Games / int_ad4c74ed
 Funny Games / int_af05e6d0
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The Treachery of Images
 Funny Games / int_af05e6d0
comment
The Treachery of Images: This is discussed by Paul and Peter before Paul deconstructs the concept. At one point, Peter talks about a movie in which a man is trapped in a fictional universe and needs to communicate with the real universe to warn his family of an incoming danger. Paul then questions this plot point as Peter's movie is ultimately fiction, so logically, the "real" universe is not any more genuine than the "fictional" universe. To persuade Peter, Paul then proceeds to argue that fiction is real because it can be observed just like any real object.
 Funny Games / int_af05e6d0
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Funny Games / int_af05e6d0
 Funny Games / int_b1b48ad1
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Foreign Language Title
 Funny Games / int_b1b48ad1
comment
Foreign Language Title: The Austrian film's title is Funny Games, in English.
 Funny Games / int_b1b48ad1
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Funny Games / int_b1b48ad1
 Funny Games / int_b2af79fb
type
Leave the Camera Running
 Funny Games / int_b2af79fb
comment
Leave the Camera Running: The film is full of scenes like this, most notably immediately after Paul and Peter kill Georgie.
 Funny Games / int_b2af79fb
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Funny Games / int_b2af79fb
 Funny Games / int_b6e1d40b
type
Acceptable Breaks from Reality
 Funny Games / int_b6e1d40b
comment
Paul's conversations with the audience appear to be Acceptable Breaks from Reality at first because while immersion-breaking, they don't affect the plot, and none of the other characters acknowledge the conversations, which makes it easy to ignore the aforementioned fourth-wall breaks. However, in hindsight, they are reminiscent of Paul's time-rewind at the climax as Paul basically pauses the movie every moment he talks to the watchers.
 Funny Games / int_b6e1d40b
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Funny Games / int_b6e1d40b
 Funny Games / int_babc974
type
Sadistic Choice
 Funny Games / int_babc974
comment
Sadistic Choice: The husband is forced to decide between the wife taking off her clothes or Paul inflicting pain on the son. The wife is forced to decide if the villains kill her husband quickly by gunshot or slowly by knife, which is also a Morton's Fork.
 Funny Games / int_babc974
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Funny Games / int_babc974
 Funny Games / int_bc103f8b
type
Subverted
 Funny Games / int_bc103f8b
comment
Subverted in the case of the knife in the sailboat. Early on, George and Georgie Jr. accidentally leave a knife aboard the boat. Later, Ann uses said knife to cut her bonds, but Paul and Peter quickly confiscate it.
 Funny Games / int_bc103f8b
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Funny Games / int_bc103f8b
 Funny Games / int_bce16d24
type
Why Don't You Just Shoot Him?
 Funny Games / int_bce16d24
comment
Why Don't You Just Shoot Him?: When Ann asks Peter why he and Paul don't just kill the Farbers, Peter simply answers that it is more fun for the two of them to torture the family. As for Paul, he is well aware of the Doylist reason for keeping the family alive: to maintain the audience's investment in the story.
 Funny Games / int_bce16d24
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Funny Games / int_bce16d24
 Funny Games / int_be30e493
type
Undignified Death
 Funny Games / int_be30e493
comment
Undignified Death: The ultimate humiliation for the mother is how she dies. Her son gets shot and her husband gets stabbed, but she gets bound and gagged and taken for a boat ride. After Peter and Paul have been sailing for some time with her sitting between them, they just shove her off the back of the boat and sail on without looking back.
 Funny Games / int_be30e493
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Funny Games / int_be30e493
 Funny Games / int_c04b1231
type
Jump Scare
 Funny Games / int_c04b1231
comment
Jump Scare: The movie begins with the family playing a game that involves listening to classical music. Shortly before the title credits begin appearing, the movie suddenly starts to play obnoxiously loud metal music.
 Funny Games / int_c04b1231
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Funny Games / int_c04b1231
 Funny Games / int_c3c18143
type
Hope Spot
 Funny Games / int_c3c18143
comment
Hope Spot: The entire movie is filled with situations where the viewer feels hopeful for the victims like something would turn in their favor, and each time that door is slammed shut. First, the family's friends visit the family in a boat but bummer, an old man and his two female partners pose no threat to the villains. While Paul goes outside to chase Georgie, George and Ann try to persuade Peter, Paul's lackey, to let them go. None of their pleading affects Peter. The son gets hold of a rifle and shoots at Paul. Too bad it wasn't loaded. The killers suddenly leave, giving the husband and wife some glimmer of hope that they'll survive. Paul later lampshades that this was necessary for traditional plot structure. The cellphone comes back to life, giving the survivors hope of rescue. But no, the Distress Call amounts to nothing. The wife manages to grab the killers' gun and shoot one of them. It looks like the other killer loses his mind when he tries to undo the event with a remote control, but it actually works. The scene rewinds and this time the killers hang onto the gun. When the wife is tied up in the boat and they are about to push her into the lake, she spots the knife her son had left there earlier. However, one of the killers notices it too and grabs it before she has a chance to cut herself loose.
 Funny Games / int_c3c18143
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Funny Games / int_c3c18143
 Funny Games / int_c660bc15
type
Fan Disservice
 Funny Games / int_c660bc15
comment
Fan Disservice: Seeing Naomi Watts in bra and panties is usually a good view for the male audience. But while she's tied up to be tortured? Maybe not so much.
 Funny Games / int_c660bc15
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Funny Games / int_c660bc15
 Funny Games / int_c75df49a
type
Shout-Out
 Funny Games / int_c75df49a
comment
Shout-Out: A bourgeois family is assaulted in their home by villains in white outfits. Paul and Peter refer to themselves as Tom and Jerry and Beavis and Butt-Head at select points. In the remake, Paul says "As they say on TV, let's make a deal" when pitching the idea of his game to the family.
 Funny Games / int_c75df49a
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Funny Games / int_c75df49a
 Funny Games / int_c868a42a
type
Freudian Excuse
 Funny Games / int_c868a42a
comment
The entire movie is a commentary on abuse as entertainment in general and the deconstruction lies in that it shows this abuse without glorification, without any emotional or moral justifications and without giving the audience the comfort of the dehumanizing effects of gorn and Nausea Fuel. The killers as Audience Surrogates are continually disappointed when the family does the more common sense action rather than ratcheting up the tension, and the real violence is only heard not seen. Likewise, when the killers threaten the mother into undressing, the camera focuses on her face rather than her nudity.
 Funny Games / int_c868a42a
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Funny Games / int_c868a42a
 Funny Games / int_cdfe12c3
type
Nothing Is Scarier
 Funny Games / int_cdfe12c3
comment
Nothing Is Scarier: The movie shares scant details about the Thompsons' ordeal under Paul and Peter, but the few things shown, such as the tent in the front yard and Fred's offhand remark that the duo arrived yesterday, imply that the Thompsons suffered for at least a day. When Paul catches up with Georgie during the latter's escape attempt, Georgie ducks into the neighbor's house, leading to a tense cat-and-mouse game where Georgie has to outmaneuver Paul in a dark, silent environment while taking care not to set off the house's motion-sensor lights that will give away his position. After Georgie dies, Paul and Peter unexpectedly withdraw from the house, leaving the family alone. Given the killers' prior mind-games, the movie plays on the audience's fear that the killers are still lurking around, waiting to make their return.
 Funny Games / int_cdfe12c3
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Funny Games / int_cdfe12c3
 Funny Games / int_d17eaa9f
type
Postmodernism
 Funny Games / int_d17eaa9f
comment
Postmodernism: The film blurs the lines between reality and fiction. At first, the film's plot plays out like a normal home invasion story. However, once Paul starts speaking to the audience, the movie shifts to a more self-referential tone and starts focusing on the meta-narrative of the audience's voyeurism. That said, the home-invasion plot is still an integral part of the story as movie switches between both narratives to display how the two plots are dependent on each other. After all, the movie doesn't exist without a target audience in mind, and the audience won't watch a movie unless they were intrigued by said movie's advertised premise. In addition, the villains discuss The Treachery of Images when it come to reality and fiction.
 Funny Games / int_d17eaa9f
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Funny Games / int_d17eaa9f
 Funny Games / int_d49ce4f8
type
Protect This House
 Funny Games / int_d49ce4f8
comment
The movie also deconstructs the standard home-invasion plot in several ways. For one, the invaders get into the home through social engineering rather than brute force. The Farbers initially fall for the deception because Paul and Peter follow social norms at first and apologize for their more questionable behavior. By the time the Farbers figure out Paul and Peter's true intentions, it's too late. The protagonists of home-invasion stories usually have some kind of Home Field Advantage over the invaders, but there is no such luck here. The Farbers' home does have plenty of security, such as a gate with an electronic lock, and thus will be easy to fortify, but the Farbers never have the prep time to weaponize the house against Paul and Peter. For extra irony, the house's locked gate ends up impeding the family's escape attempts and helping the villains recapture the Farbers. On a similar note, when Georgie reaches the neighbor's house for refuge, the surveillance lights turn on, exposing his location to Paul.
 Funny Games / int_d49ce4f8
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Funny Games / int_d49ce4f8
 Funny Games / int_d4cc3a71
type
Audience? What Audience?
 Funny Games / int_d4cc3a71
comment
Audience? What Audience?: Averted. While Paul occasionally speaks to the audience while within earshot of the other characters, no one else ever acknowledges it.
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type
Reality Has No Soundtrack
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comment
Reality Has No Soundtrack: The lack of scare sounds is just one more convention of the horror genre that Haneke breaks with. Heavy metal is played in-universe at one point to heighten the tension.
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 Funny Games / int_dbca2c99
type
Red Herring
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comment
Red Herring: The knife on the boat ends up being one as it does nothing to help Ann. The Farbers' neighbors make their first appearance after Paul and Peter hold the Farbers hostage with the neighbors agreeing to Ann's proposal that the Farbers will visit them later. Conservation of Detail suggests that they will play a role in helping the Farbers escape, but they don't appear again until the very end of the film when Paul and Peter have already killed off the Farbers. Peter is constantly berated by Paul, which leads to arguments between the two. The film seemingly sets up for Peter attacking Paul out of frustration, but it never occurs.
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 Funny Games / int_dc579c91
type
Contrived Coincidence
 Funny Games / int_dc579c91
comment
After Georgie escapes the house, he gets a good head start mainly because Paul wastes time looking for him upstairs, yet when Georgie reaches the Thompsons' home, it turns out that Paul isn't too far away. On a first watch, this may just be a Contrived Coincidence to set up the chase scene in the house, but on repeat viewings, it is justified by the fact that Paul controls the movie, which includes the camera that he acknowledges and positions to better address the audience, so Paul already knows to where exactly Georgie is running. Same goes for the part where Paul gets a rifle pointed at him. Paul didn't merely guess that Georgie's gun was empty, he knew that Georgie didn't load the gun.
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 Funny Games / int_dd91f8d8
type
Audience Participation
 Funny Games / int_dd91f8d8
comment
Audience Participation: When Paul makes his mortal bet with the family that they won't last until sunrise, he turns to the camera and suggests that the audience play along, then comments that you're probably siding with the family.
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 Funny Games / int_dfbe4aa9
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Fourth Wall
 Funny Games / int_dfbe4aa9
comment
While Peter isn't aware of the Fourth Wall like Paul is, he makes comments that make sense both from an In-Universe perspective and a meta perspective.
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 Funny Games / int_dfe687c9
type
Alone with the Psycho
 Funny Games / int_dfe687c9
comment
Alone with the Psycho: The family is terrorized by two psychopaths who invade their home.
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 Funny Games / int_e5fd8bc2
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Hate Sink
 Funny Games / int_e5fd8bc2
comment
Hate Sink: Peter and Paul have no redeeming qualities and are Flat Characters whose only desire is to kill people For the Evulz.
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 Funny Games / int_e6ab61d
type
Magic Realism
 Funny Games / int_e6ab61d
comment
Magic Realism: As per Haneke's usual direction, the movie is mostly grounded in reality, downplaying the flashiness and excitement of a traditional Hollywood thriller in favor of emphasizing the natural consequences of a home invasion. The only extraordinary element is Paul's fourth-wall breaking, but even then, none of the other characters ever notice or comment on it.
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Funny Games / int_e6ab61d
 Funny Games / int_e7e558
type
The Oner
 Funny Games / int_e7e558
comment
The Oner: Shortly after the gun goes off, there is a ten-minute long take in which the surviving protagonists slowly cut their binds and try to recuperate from the physical and psychological trauma inflicted on them.
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Funny Games / int_e7e558
 Funny Games / int_e8e3807
type
Aside Glance
 Funny Games / int_e8e3807
comment
Paul starts making eye-contact with the audience during the "Hot and Cold" game, but this isn't the earliest time he breaks the fourth wall as Paul afterwards demonstrates that he can change the soundtrack to John Zorn's "Bonehead" and "Hellraiser" any time he wishes. Thus, the first fourth-wall break occurs during the intro when Paul plays the song "Bonehead" and mutes the protagonists' classical music.
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Funny Games / int_e8e3807
 Funny Games / int_eae4abcd
type
Rewind Gag
 Funny Games / int_eae4abcd
comment
Rewind Gag: Paul uses a remote control at one point to rewind the scene like a videotape when things didn't turn out the way they planned.
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 Funny Games / int_ed4275d1
type
Universal Remote Control
 Funny Games / int_ed4275d1
comment
Universal Remote Control: Invoked. While Paul does use a remote control to rewind the movie, said remote control is actually normal since it originally belonged to the Farbers and Peter used it earlier to watch TV.
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 Funny Games / int_f0089082
type
Early-Bird Cameo
 Funny Games / int_f0089082
comment
Early-Bird Cameo: The Farbers' friends, who ride a sailboat to visit them, become Paul and Peter's next set of victims.
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 Funny Games / int_f0e85546
type
Unbuilt Trope
 Funny Games / int_f0e85546
comment
Unbuilt Trope: This 1997 Austrian thriller is a critique of violent media and goes out of its way to portray violence as disturbing. Notably, the movie keeps most of the gore and violence offscreen and focuses more on the victims' psychological trauma from said violence. At one point, Paul even breaks the fourth wall to ask the audience if they are satisfied with the torment inflicted on the family. The 2007 American version is a Shot-for-Shot Remake with minor differences from the 1997 original, but it had a new genre to deconstruct in the mid-2000s when Torture Porn movies were the new zeitgeist in the horror genre.
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 Funny Games / int_f25ab7c5
type
Shot-for-Shot Remake
 Funny Games / int_f25ab7c5
comment
Shot-for-Shot Remake: The American remake, by the same director, is almost exactly the same, but English-speaking actors are used instead of German and Austrian actors.
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 Funny Games / int_f378204c
type
FourthWallBreaking
 Funny Games / int_f378204c
comment
The idea behind Paul's Fourth Wall Breaking is to deconstruct the audience's role in storytelling by pointing out how the stories in question manipulate the audience's Willing Suspension of Disbelief to entertain them. For example, Paul's bet with the audience and subsequent guess that the audience is on the family's side apply to every story with conflict: a first-time viewer will not know the outcome and will usually root for the more sympathetic protagonists to prevail. Paul's remote control rewind is the most blatant case of this as it undoes Ann's victory and confirms that Paul's bet with the Farbers was rigged to always end with Peter and him winning just as every story is rigged to end in a certain way depending on the writers' whims.
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 Funny Games / int_f642b1f9
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You Bastard!
 Funny Games / int_f642b1f9
comment
You Bastard!: Played with, Paul never condemns the audience for watching the film, but he does acknowledge that everything he does is for the viewers' entertainment. In particular, the Farbers beg for a quick death rather than a slow, drawn-out torture, but Paul continues to torment them because he knows that killing the protagonists immediately will result in an Anti-Climax, displeasing the audience in the process.
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 Funny Games / int_fb3576b2
type
The Dog Bites Back
 Funny Games / int_fb3576b2
comment
Peter is constantly berated by Paul, which leads to arguments between the two. The film seemingly sets up for Peter attacking Paul out of frustration, but it never occurs.
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Funny Games

The following is a list of statements referring to the current page from other pages.

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AM/FM Characterization / int_13197c51
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Audience-Alienating Ending / int_13197c51
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Bantering Baddie Buddies / int_13197c51
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Cell Phones Are Useless / int_13197c51
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Conspicuous Gloves / int_13197c51
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Conveniently Placed Sharp Thing / int_13197c51
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Deceptively Silly Title / int_13197c51
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Deconstructor Fleet / int_13197c51
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Diabolus ex Nihilo / int_13197c51
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Event Title / int_13197c51
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Films of 1995–1999 / int_13197c51
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Golf Clubbing / int_13197c51
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Invincible Villain / int_13197c51
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Left the Background Music On / int_13197c51
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May I Borrow a Cup of Sugar? / int_13197c51
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Medium Awareness / int_13197c51
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Multiple-Choice Past / int_13197c51
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No Fourth Wall / int_13197c51
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Postmodernism / int_13197c51
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Psychological Thriller / int_13197c51
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Rewind Gag / int_13197c51
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Sarcastic Title / int_13197c51
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Shot-for-Shot Remake / int_13197c51
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Sound-Only Death / int_13197c51
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Take That, Audience! / int_13197c51
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The Oner / int_13197c51
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They Look Just Like Everyone Else! / int_13197c51
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This Is Reality / int_13197c51
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Universal Remote Control / int_13197c51
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You Bastard! / int_13197c51