Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Mission: Impossible – Dead Reckoning

 Mission: Impossible – Dead Reckoning
type
TVTItem
 Mission: Impossible – Dead Reckoning
label
Mission: Impossible – Dead Reckoning
 Mission: Impossible – Dead Reckoning
page
MissionImpossibleDeadReckoning
 Mission: Impossible – Dead Reckoning
comment
Spoilers for all preceding Mission: Impossible Film Series, including Mission: Impossible – Fallout, may be left unmarked. You Have Been Warned!Mission: Impossible – Dead Reckoningnote formerly Mission: Impossible – Dead Reckoning Part One, Paramount dropped the use of "Part One" in January 2024 is a 2023 American action spy thriller film and the seventh entry in the Mission: Impossible film series, written and directed by Christopher McQuarrie (his third in both duties in the series after Rogue Nation and Fallout), and starring Tom Cruise as Ethan Hunt once more.Ethan Hunt and his IMF team embark on a dangerous mission to track down the means to deactivate a terrifying artificial intelligence that has gone autonomous and threatens humanity before it falls into the wrong hands. With control of the future and the fate of the world at stake, and dark forces from Ethan's past closing in, a deadly race around the globe begins. Confronted by a mysterious and powerful nemesis in service of said intelligence named Gabriel, Ethan is forced to consider that nothing can matter more than his mission – not even the lives of those he cares about most.The returning cast includes Rebecca Ferguson as Ilsa Faust, Ving Rhames as Luther Stickell, Simon Pegg as Benji Dunn, Vanessa Kirby as Alanna "White Widow" Mitsopolis, Frederick Schmidt as Zola Mitsopolis and Henry Czerny as Eugene Kittridge (last seen in Mission: Impossible way back in 1996). Newcomers include Hayley Atwell as Grace, Esai Morales as Gabriel, Pom Klementieff as Paris, Shea Whigham as Jasper Briggs, Rob Delaney, Cary Elwes, Mark Gatiss, Charles Parnell and Indira Varma.The film released on July 12, 2023. The follow-up is scheduled for release on May 23, 2025.Previews: Teaser Trailer, Official Trailer.
 Mission: Impossible – Dead Reckoning
fetched
2024-04-19T09:45:54Z
 Mission: Impossible – Dead Reckoning
parsed
2024-04-19T09:45:55Z
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to GoldenEye: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to MissionImpossible1996: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to MissionImpossibleFallout: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to MissionImpossibleII: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to MissionImpossibleRogueNation: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to TheFugitive: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to TheQueensGambit: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
processingComment
Dropped link to lupiniii: Not a Feature - ITEM
 Mission: Impossible – Dead Reckoning
isPartOf
DBTropes
 Mission: Impossible – Dead Reckoning / int_1206d299
type
Can't Kill You, Still Need You
 Mission: Impossible – Dead Reckoning / int_1206d299
comment
Can't Kill You, Still Need You: Discussed — Luther outright tells Ethan that they can't kill Gabriel, because Gabriel is one of the few people alive who knows what the key is used for and where it is used, and that the Entity is counting on one of them killing the other to eliminate a threat to its existence. Ethan comes very close to killing Gabriel anyway, despite assuring Luther otherwise, but Briggs intervenes and circumstances conspire to give Ethan that information through another source.
 Mission: Impossible – Dead Reckoning / int_1206d299
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1206d299
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1206d299
 Mission: Impossible – Dead Reckoning / int_13eea985
type
Arbitrary Skepticism
 Mission: Impossible – Dead Reckoning / int_13eea985
comment
Arbitrary Skepticism: Denlinger is shocked when he discovers that the IMF (which is so secretive that the majority of the participants in the government meeting try to tell Kittridge to shut up about it) works by having a representative "send word" to a seemingly-random operative who can get the job done for them. He becomes dismissive about this division, then moments later Ethan (who's entered the room as Kittridge's adjutant) gasses everyone except Kittridge with a non-lethal sedative. For bonus points, it turns out that Denlinger created the AI that the plot revolves around, which means he may have been worried at the idea of getting exposed.
 Mission: Impossible – Dead Reckoning / int_13eea985
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_13eea985
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_13eea985
 Mission: Impossible – Dead Reckoning / int_14a8e0a2
type
Villain Opening Scene
 Mission: Impossible – Dead Reckoning / int_14a8e0a2
comment
Villain Opening Scene: The movie begins with the Entity destroying the Sevastopol.
 Mission: Impossible – Dead Reckoning / int_14a8e0a2
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_14a8e0a2
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_14a8e0a2
 Mission: Impossible – Dead Reckoning / int_1501e2dd
type
Hero Antagonist
 Mission: Impossible – Dead Reckoning / int_1501e2dd
comment
Hero Antagonist: Kittridge is still unabashedly on Ethan's side, giving him the mission to find and obtain one half of the activation key to access the Entity in the opening of the film... but he also is manipulating Ethan and his team to get it for him, as he wants the power it represents for the U.S. government, and not telling Ethan's team about his amoral motives. US intelligence agents Briggs and Degas are sent to apprehend Ethan after he goes rogue (again), but aren't actually evil and are just doing their duties.
 Mission: Impossible – Dead Reckoning / int_1501e2dd
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1501e2dd
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1501e2dd
 Mission: Impossible – Dead Reckoning / int_15c4ab3e
type
Mysterious Employer
 Mission: Impossible – Dead Reckoning / int_15c4ab3e
comment
Mysterious Employer: The figure who employed Grace to steal Ethan's half of the key, whose identity even Grace herself doesn't know. It turns out to be the White Widow.
 Mission: Impossible – Dead Reckoning / int_15c4ab3e
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_15c4ab3e
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_15c4ab3e
 Mission: Impossible – Dead Reckoning / int_1616e13
type
Ripped from the Headlines
 Mission: Impossible – Dead Reckoning / int_1616e13
comment
Ripped from the Headlines: For those familiar with hacking, the opening submarine sequence may resemble the STUXNET intrusion of Iran's nuclear program.
 Mission: Impossible – Dead Reckoning / int_1616e13
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1616e13
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1616e13
 Mission: Impossible – Dead Reckoning / int_178ca149
type
The Worf Effect
 Mission: Impossible – Dead Reckoning / int_178ca149
comment
The Worf Effect: Ilsa has been shown to be an extremely proficient fighter even against multiple opponents, but is killed by Gabriel in single combat, showing just how deadly he is. Downplayed, in that Gabriel himself does not display superior fighting skills while fighting Ethan later, and is actually very clearly losing despite the fact Ethan does not even hit back.
 Mission: Impossible – Dead Reckoning / int_178ca149
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_178ca149
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_178ca149
 Mission: Impossible – Dead Reckoning / int_18d15922
type
Title Drop
 Mission: Impossible – Dead Reckoning / int_18d15922
comment
Title Drop: "Dead Reckoning" is spoken by the Sevastopol's captain at the start of the film.
 Mission: Impossible – Dead Reckoning / int_18d15922
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_18d15922
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_18d15922
 Mission: Impossible – Dead Reckoning / int_191535aa
type
Eiffel Tower Effect
 Mission: Impossible – Dead Reckoning / int_191535aa
comment
Eiffel Tower Effect: In Rome, there are views of St. Peter's Basilica and square (Vatican City) as well as the Victor Emmanuel II Monument and the Colosseum (the embassy is situated nearby). Also, a part of the car chase happens on the stairs of the Trinità dei Monti (famous moviewise for Audrey Hepburn eating ice cream there in Roman Holiday). In Venice, there's views of the the Piazza San Marco (its namesake Basilica in particular), and the party happens at the Doge's Palace.
 Mission: Impossible – Dead Reckoning / int_191535aa
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_191535aa
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_191535aa
 Mission: Impossible – Dead Reckoning / int_1a3a91dd
type
Say My Name
 Mission: Impossible – Dead Reckoning / int_1a3a91dd
comment
Say My Name: At the end of the film, as he's getting away Gabriel discovers that Ethan pickpocketed the key from at some point during their earlier fight. Cue "EEEEEEEETHAAAAAN!"
 Mission: Impossible – Dead Reckoning / int_1a3a91dd
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1a3a91dd
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1a3a91dd
 Mission: Impossible – Dead Reckoning / int_1b5fa24a
type
The Brute
 Mission: Impossible – Dead Reckoning / int_1b5fa24a
comment
The Brute: The unnamed big tough goon working for Gabriel and the Entity, who assists Paris in ambushing Ethan in an alleyway.
 Mission: Impossible – Dead Reckoning / int_1b5fa24a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1b5fa24a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1b5fa24a
 Mission: Impossible – Dead Reckoning / int_1badfbbb
type
The Heavy
 Mission: Impossible – Dead Reckoning / int_1badfbbb
comment
The Heavy: Gabriel leads the Entity's henchmen and is the main threat whom the IMF has to contend with, while the Entity is the real Big Bad giving him orders and intel.
 Mission: Impossible – Dead Reckoning / int_1badfbbb
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1badfbbb
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1badfbbb
 Mission: Impossible – Dead Reckoning / int_1dea3034
type
Cool Shades
 Mission: Impossible – Dead Reckoning / int_1dea3034
comment
Cool Shades: Ethan sports sunglasses while roaming an Abu Dhabi airport. These glasses are also plot-relevant, as they can help him track one half of the key (and provide the first clue about Gabriel's existence, as the Entity is erasing his digital presence in real-time).
 Mission: Impossible – Dead Reckoning / int_1dea3034
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1dea3034
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1dea3034
 Mission: Impossible – Dead Reckoning / int_1fe13afb
type
Dirt Forcefield
 Mission: Impossible – Dead Reckoning / int_1fe13afb
comment
Dirt Forcefield: Grace, wearing a white shirt, lands in a tender full of coal and somehow remains completely clean.
 Mission: Impossible – Dead Reckoning / int_1fe13afb
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_1fe13afb
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_1fe13afb
 Mission: Impossible – Dead Reckoning / int_20e6a6e7
type
It Only Works Once
 Mission: Impossible – Dead Reckoning / int_20e6a6e7
comment
It Only Works Once: After the Entity hacks their coms in Paris, the IMF switch to older analogue earbuds for the rest of the movie, which have their faults but are too primitive for the Entity's Hollywood Hacking abilities to work.
 Mission: Impossible – Dead Reckoning / int_20e6a6e7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_20e6a6e7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_20e6a6e7
 Mission: Impossible – Dead Reckoning / int_21e5b9c7
type
Failed a Spot Check
 Mission: Impossible – Dead Reckoning / int_21e5b9c7
comment
Failed a Spot Check: Alanna (The White Widow) has blue eyes. Grace has brown eyes, which she doesn't change when disguised as Alanna via latex mask. Kittridge fails to notice the false Alanna's incorrect eye color, but he seems to have only met her a few times. Her own brother, who is her body guard, on the other hand, also fails to notice.
 Mission: Impossible – Dead Reckoning / int_21e5b9c7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_21e5b9c7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_21e5b9c7
 Mission: Impossible – Dead Reckoning / int_22cf536c
type
Chekhov's Gun
 Mission: Impossible – Dead Reckoning / int_22cf536c
comment
Chekhov's Gun: The lighter Grace uses to swap with the half of the cruciform key in the buyer's pocket during the airport sequence is utilized later to do the same thing to Gabriel, just before Ethan knocks him off the train in the climax. Luther makes sure to pack sufficient parachuting equipment for Ethan just before the latter leaves to intercept the train where the key exchange will be made. It comes in useful during the end, both when Ethan is forced to parachute onto the train to stop Gabriel and save Grace, and when he needs to make a quick escape from the train from Briggs after learning about the Sevastopol.
 Mission: Impossible – Dead Reckoning / int_22cf536c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_22cf536c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_22cf536c
 Mission: Impossible – Dead Reckoning / int_23a37bb9
type
So Happy Together
 Mission: Impossible – Dead Reckoning / int_23a37bb9
comment
So Happy Together: Ethan and Ilsa share two notable scenes of physical affection shortly before she gets killed.
 Mission: Impossible – Dead Reckoning / int_23a37bb9
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_23a37bb9
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_23a37bb9
 Mission: Impossible – Dead Reckoning / int_26eb6287
type
Funny Background Event
 Mission: Impossible – Dead Reckoning / int_26eb6287
comment
Funny Background Event: While evading CIA agents in the Abu Dhabi International Airport, Ethan makes his way onto the roof. It then cuts to the leader inside saying "he's got to be around here somewhere" as Ethan runs by a window behind him.
 Mission: Impossible – Dead Reckoning / int_26eb6287
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_26eb6287
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_26eb6287
 Mission: Impossible – Dead Reckoning / int_27dae4f0
type
Rogue Agent
 Mission: Impossible – Dead Reckoning / int_27dae4f0
comment
US intelligence agents Briggs and Degas are sent to apprehend Ethan after he goes rogue (again), but aren't actually evil and are just doing their duties.
 Mission: Impossible – Dead Reckoning / int_27dae4f0
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_27dae4f0
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_27dae4f0
 Mission: Impossible – Dead Reckoning / int_2854b56d
type
Uncertain Doom
 Mission: Impossible – Dead Reckoning / int_2854b56d
comment
Uncertain Doom: Paris appears to be dying from her stab wound, but Degas claims she still has a pulse before Ethan parachutes out of the train, leaving her fate up in the air.
 Mission: Impossible – Dead Reckoning / int_2854b56d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_2854b56d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_2854b56d
 Mission: Impossible – Dead Reckoning / int_2a07adf3
type
Use Their Own Weapon Against Them
 Mission: Impossible – Dead Reckoning / int_2a07adf3
comment
Use Their Own Weapon Against Them: The Entity tricks the Russian submarine Sevastopol into destroying itself with one of its own torpedoes.
 Mission: Impossible – Dead Reckoning / int_2a07adf3
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_2a07adf3
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_2a07adf3
 Mission: Impossible – Dead Reckoning / int_2a090d00
type
Lampshade Hanging
 Mission: Impossible – Dead Reckoning / int_2a090d00
comment
Lampshade Hanging: The film has several moments of levity, particularly in the intro when Denlinger (the Director of National Intelligence) is briefed by Kittridge and other CIA brass on the nature of the IMF's work, highlighting the absurdity of their mission structure in the process. Luther and Benji argue about their overlapping roles as "the tech guy". When he has to disarm the small nuclear bomb by answering questions, Benji rants about how they always seem to end up in these sort of high stakes ludicrous scenarios. During Ethan's briefing, the voice on the tape (Kittridge) makes a snarky remark about how he keeps going rogue, and tells him to color within the lines this time. He might as well have saved his breath. Similarly, Degas wonders why Ethan would go rogue, and Briggs wearily informs him that Ethan always goes rogue.
 Mission: Impossible – Dead Reckoning / int_2a090d00
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_2a090d00
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_2a090d00
 Mission: Impossible – Dead Reckoning / int_2ae29c0d
type
The Dreaded
 Mission: Impossible – Dead Reckoning / int_2ae29c0d
comment
The Dreaded: Ethan is this to the Entity, surprisingly enough, as it's noted the Entity would not be going to the lengths it has to target him specifically unless it's already predicted an outcome where Ethan defeats it.
 Mission: Impossible – Dead Reckoning / int_2ae29c0d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_2ae29c0d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_2ae29c0d
 Mission: Impossible – Dead Reckoning / int_2d3f662b
type
Chained Heat
 Mission: Impossible – Dead Reckoning / int_2d3f662b
comment
Chained Heat: Ethan and Grace end up getting handcuffed to each other while in Rome, which causes quite a bit of difficulty for them when they have to go on a car chase to evade everyone trying to catch them.
 Mission: Impossible – Dead Reckoning / int_2d3f662b
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_2d3f662b
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_2d3f662b
 Mission: Impossible – Dead Reckoning / int_2d5b1c65
type
Expansion Pack Past
 Mission: Impossible – Dead Reckoning / int_2d5b1c65
comment
Expansion Pack Past: This film reveals part of the reason why Ethan joined the IMF decades earlier — a flashback shows that Gabriel murdered his girlfriend, Marie, an act he was helpless to stop. This retroactively makes Gabriel Ethan's oldest-fought enemy.
 Mission: Impossible – Dead Reckoning / int_2d5b1c65
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_2d5b1c65
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_2d5b1c65
 Mission: Impossible – Dead Reckoning / int_30d2ae29
type
Self-Fulfilling Prophecy
 Mission: Impossible – Dead Reckoning / int_30d2ae29
comment
Self-Fulfilling Prophecy: Gabriel stabs Paris after she learns about the Sevastopol. He says the Entity predicts that she will betray them to Ethan, due to Ethan sparing her life. Gabriel doesn't seem to consider that trying to kill her means that she no longer has any reason to remain loyal to him.
 Mission: Impossible – Dead Reckoning / int_30d2ae29
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_30d2ae29
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_30d2ae29
 Mission: Impossible – Dead Reckoning / int_35e5a546
type
Digital Head Swap
 Mission: Impossible – Dead Reckoning / int_35e5a546
comment
Digital Head Swap: An In-Universe example: Luther swaps a tourist's head with Ethan's to throw Briggs and Degas off their trail.
 Mission: Impossible – Dead Reckoning / int_35e5a546
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_35e5a546
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_35e5a546
 Mission: Impossible – Dead Reckoning / int_369a1bf6
type
Death Faked for You
 Mission: Impossible – Dead Reckoning / int_369a1bf6
comment
Death Faked for You: Ethan initially reports Ilsa as having died during the mission to recover one half of the key during the opening sequence. It's later revealed that Ilsa wasn't killed by one of the bounty hunters, and was sent away by Hunt on the condition that she "stay dead".
 Mission: Impossible – Dead Reckoning / int_369a1bf6
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_369a1bf6
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_369a1bf6
 Mission: Impossible – Dead Reckoning / int_38d02d44
type
Batman Gambit
 Mission: Impossible – Dead Reckoning / int_38d02d44
comment
Batman Gambit: The Entity uses this in combination with Xanatos Speed Chess. Amassing as much information about an individual as possible and manipulating them based on probable actions they will take. Its intervention in the IMF's Abu Dhabi airport mission sees it deploying Paris to kill the contact who was supposed to buy the key from a courier, which was stolen earlier by Grace - a professional thief and its Unwitting Pawn hired by a third party. When Ethan intercepts Grace - as it knows would happen - it orders Gabriel to deploy a fake nuclear bomb to distract Ethan's team, leaving them uncoordinated and unfocused as Ethan tries to hide from a CIA hit squad led by Briggs and Degas. During all the confusion, it learns the weaknesses of Ethan's team by coercing Benji to admit them all when he's trying to 'disarm' the fake bomb while also allowing Grace to steal the key back from Ethan when he's distracted at a crucial moment. Finally, it orders Gabriel to be seen by Ethan, knowing that due to their past history, Gabriel will unnerve him so much that Ethan will order his team to abort the mission immediately. It's the 'host' of the party in Venice to the White Widow - the secret third party that hired Grace to steal the key in Abu Dhabi - where its true intention lies in not getting both keys from the White Widow right then but to intimidate her into joining it by having Gabriel threatening to kill her if she doesn't comply. Having Gabriel make it clear that he knows for a fact that either Ilsa or Grace - both of them someone Ethan cares for - will die tonight is enough to convince the White Widow to change her side in order to save her skin. Also, it knows that Ethan will do whatever it takes to protect the two women, so it hijacks the identity of Benji/Luther and leads Ethan into a trap while also coercing Ilsa that she's able to save Grace at the cost of her own life, knowing that thanks to her Samaritan Syndrome, she wouldn't just walk away and abandon Grace to be killed by Gabriel. Finally, it knows that all relevant parties will be on the Orient Express train to procure the completed key, so it plans ahead to cause the entire train to crash and kill them all by having Gabriel bomb a bridge ahead and go in to recover the completed key, kill the train conductors and sabotage the engine, personally killing Denlinger (the only loose end who knows about the location of the Sevastopol and the Entity's own weakness) and Paris (whom it predicts will betray them because Ethan spared her life in Venice and who heard Denlinger's confession, though this ends up being a Self-Fulfilling Prophecy). It knows that Ethan is also going to be there, which is why it had Gabriel murder Ilsa in Venice, knowing that Ethan will be driven by rage to murder Gabriel for killing two of the women he cared for and thus killing the only person who knows what the completed key is used for, meaning that nobody will learn about the Entity's weakness and ensures its ultimate victory. If Gabriel kills Ethan instead (Luther reasons), then the Entity's most dangerous enemy is dead. However, it doesn't get its way this time due to multiple spanners in the works at play that it couldn't prepare to account for them all.
 Mission: Impossible – Dead Reckoning / int_38d02d44
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_38d02d44
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_38d02d44
 Mission: Impossible – Dead Reckoning / int_38f1a7ed
type
Defector from Decadence
 Mission: Impossible – Dead Reckoning / int_38f1a7ed
comment
Grace's backstory establishes that she doesn't trust anyone and is only out for herself, which makes Ethan's generosity towards her (particularly when he tells her that her life matters more than his own, during a conversation with the team in Rome) so shocking that she starts crying in happiness because of it. This motivates her decision during the climax of the film to reject the $100 million USD offer from Kittridge and seemingly join the IMF, based on Ethan's advice.
 Mission: Impossible – Dead Reckoning / int_38f1a7ed
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_38f1a7ed
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_38f1a7ed
 Mission: Impossible – Dead Reckoning / int_392372f9
type
Actor Allusion
 Mission: Impossible – Dead Reckoning / int_392372f9
comment
Actor Allusion: During the opening scene, there's a brief shot of a chessboard on the Sevastopol submarine. The submarine's commander is played by Marcin Dorociński, known for playing chess ace Borgov in The Queen's Gambit. According to Briggs, the only way to make sure Ethan Hunt is actually dead is to put a wooden stake through his heart, which is (part of) how you kill a vampire in popular culture. Tom Cruise is quite famous for his role as Lestat de Lioncourt, a vampire that cannot be killed with a mere stake-through-the-heart.
 Mission: Impossible – Dead Reckoning / int_392372f9
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_392372f9
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_392372f9
 Mission: Impossible – Dead Reckoning / int_3c0a4666
type
Noodle Incident
 Mission: Impossible – Dead Reckoning / int_3c0a4666
comment
Noodle Incident: It's revealed in this film that prospective agents join the IMF as a last shot at redemption after having committed some sort of crime, and that Ethan joined after getting imprisoned. What exactly he was imprisoned for is never elaborated on, nor the circumstances that led to Gabriel shooting and killing Marie. Luther and Benji each tell Grace that they faced the same choice, with no elaboration of what their circumstances were.
 Mission: Impossible – Dead Reckoning / int_3c0a4666
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_3c0a4666
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_3c0a4666
 Mission: Impossible – Dead Reckoning / int_3cb1d38d
type
Bad Boss
 Mission: Impossible – Dead Reckoning / int_3cb1d38d
comment
Bad Boss: Director of National Intelligence Denlinger is willing to purge undesirable "patriots" from the government by forming an alliance with Gabriel and the Entity, and is fully ready to sell out his colleagues to ensure the deal happens. All it gets him is a Slashed Throat for his trouble.
 Mission: Impossible – Dead Reckoning / int_3cb1d38d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_3cb1d38d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_3cb1d38d
 Mission: Impossible – Dead Reckoning / int_3d699462
type
Curb-Stomp Battle
 Mission: Impossible – Dead Reckoning / int_3d699462
comment
Curb-Stomp Battle: Grace is fairly proficient in combat for a career thief with no extensive training but stands no chance against the much more skilled Gabriel. Gabriel has absolutely no chance against Ethan in a straight-up hand-to-hand fight, landing a total of only three hits (despite pulling a knife) while Ethan easily counters everything else.
 Mission: Impossible – Dead Reckoning / int_3d699462
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_3d699462
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_3d699462
 Mission: Impossible – Dead Reckoning / int_3f7a958b
type
Secret Test of Character
 Mission: Impossible – Dead Reckoning / int_3f7a958b
comment
Secret Test of Character: The "bomb" Benji discovers at the airport turns out not to be a bomb at all, but simply a way for an unknown force (presumably the Entity) to gain data on his personality by making him complete a series of riddles.
 Mission: Impossible – Dead Reckoning / int_3f7a958b
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_3f7a958b
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_3f7a958b
 Mission: Impossible – Dead Reckoning / int_4127eb1
type
Shut Up, Hannibal!
 Mission: Impossible – Dead Reckoning / int_4127eb1
comment
Shut Up, Hannibal!: In the trailer, the dialogue between Ethan and Gabriel:
 Mission: Impossible – Dead Reckoning / int_4127eb1
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_4127eb1
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_4127eb1
 Mission: Impossible – Dead Reckoning / int_420c50b7
type
A.I. Is a Crapshoot
 Mission: Impossible – Dead Reckoning / int_420c50b7
comment
A.I. Is a Crapshoot: The Big Bad is an ultra-powerful A.I. known as the Entity.
 Mission: Impossible – Dead Reckoning / int_420c50b7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_420c50b7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_420c50b7
 Mission: Impossible – Dead Reckoning / int_447d9e50
type
Xanatos Speed Chess
 Mission: Impossible – Dead Reckoning / int_447d9e50
comment
Xanatos Speed Chess: Used by The Entity in combination with Batman Gambits. The Entity will adjust its plans on the fly based on new information it receives about an individual and the probable actions they will take in a situation.
 Mission: Impossible – Dead Reckoning / int_447d9e50
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_447d9e50
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_447d9e50
 Mission: Impossible – Dead Reckoning / int_47325888
type
Latex Perfection
 Mission: Impossible – Dead Reckoning / int_47325888
comment
Latex Perfection: Wouldn't be a Mission Impossible film without it. Played straight, exaggerated, subverted, defied, and even used as a Brick Joke throughout the movie. The most notable instance we see of it involves Ethan Hunt eavesdropping on the US intelligence committee meeting by disguising as an officer, and also getting the opportunity to speak with Kittridge one-on-one. Used twice in the same scene with two different masks. Once to get in, the other to get out. Subverted and becomes a Brick Joke for Briggs, who has the experience to know the prevalence of such technology. Unfortunately for him, every person he (rather invasively) checks for a mask turns out to not be wearing one. Played straight and defied in the final mission. Grace would disguise herself as Alanna while Ethan would disguise as Zola, knocking out their real counterparts and taking over their place in time to meet the buyer. As expected, things go wrong almost immediately, with only one of the masks ready before the Entity clues in to what the team are trying to do and sabotages the machine.
 Mission: Impossible – Dead Reckoning / int_47325888
featureApplicability
-0.3
 Mission: Impossible – Dead Reckoning / int_47325888
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_47325888
 Mission: Impossible – Dead Reckoning / int_48f977b0
type
Magic Brakes
 Mission: Impossible – Dead Reckoning / int_48f977b0
comment
Magic Brakes: Played with. Gabriel disables the brakes on the Orient Express, but only by destroying the brake lever. Ethan and Grace stop the train by disconnecting the engine, which snaps the brake hoses and causes the brakes on the coaches to come on, exactly as would happen in real life.
 Mission: Impossible – Dead Reckoning / int_48f977b0
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_48f977b0
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_48f977b0
 Mission: Impossible – Dead Reckoning / int_49bde8a
type
Traintop Battle
 Mission: Impossible – Dead Reckoning / int_49bde8a
comment
Traintop Battle: Ethan and Gabriel fight on top of a moving train in the climax.
 Mission: Impossible – Dead Reckoning / int_49bde8a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_49bde8a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_49bde8a
 Mission: Impossible – Dead Reckoning / int_49f21688
type
NotUsingTheZedWord
 Mission: Impossible – Dead Reckoning / int_49f21688
comment
Not Using the Zed Word: For some reason, nobody quite manages to call The Entity an artificial intelligence.
 Mission: Impossible – Dead Reckoning / int_49f21688
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_49f21688
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_49f21688
 Mission: Impossible – Dead Reckoning / int_4ca752e1
type
Deadly Dust Storm
 Mission: Impossible – Dead Reckoning / int_4ca752e1
comment
Deadly Dust Storm: Ethan goes seeking Ilsa in the middle of the Arabian desert, and just as a battle with bounty hunters who have come to get her starts, a sandstorm erupts.
 Mission: Impossible – Dead Reckoning / int_4ca752e1
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_4ca752e1
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_4ca752e1
 Mission: Impossible – Dead Reckoning / int_4cb7f0d8
type
Sudden Sequel Death Syndrome
 Mission: Impossible – Dead Reckoning / int_4cb7f0d8
comment
Sudden Sequel Death Syndrome: After lasting two movies as one of Ethan's allies, Ilsa is stabbed by Gabriel and dies soon after.
 Mission: Impossible – Dead Reckoning / int_4cb7f0d8
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_4cb7f0d8
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_4cb7f0d8
 Mission: Impossible – Dead Reckoning / int_4d28eee2
type
Roofhopping
 Mission: Impossible – Dead Reckoning / int_4d28eee2
comment
Roofhopping: Ethan makes his escape from the Abu Dhabi airport through its roof, running on it.
 Mission: Impossible – Dead Reckoning / int_4d28eee2
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_4d28eee2
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_4d28eee2
 Mission: Impossible – Dead Reckoning / int_4f84cdef
type
Smug Snake
 Mission: Impossible – Dead Reckoning / int_4f84cdef
comment
Smug Snake: Gabriel seems to have his face constantly fixed in a self-satisfied smirk, right up until he realises Ethan pickpocketed the key from him. Cue enraged Skyward Scream. Denlinger has a very arrogant attitude and in the climax seems confident that he can convince Gabriel to ally with the U.S. government to control the world because only he has the knowledge of the Sevastopol's location. It doesn't end well for him.
 Mission: Impossible – Dead Reckoning / int_4f84cdef
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_4f84cdef
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_4f84cdef
 Mission: Impossible – Dead Reckoning / int_4ff6f484
type
Trash the Set
 Mission: Impossible – Dead Reckoning / int_4ff6f484
comment
Trash the Set: For the train sequence, a full-size replica of a Pacific steam locomotive — based on the BR "Britannia" Standard Class 7, but built out of wood and metal with French-style streamlining and aesthetics — was specially used. It was unpowered and would be pushed by another locomotive from behind for all the scenes of it moving, with steam effects added in post-production. For its final scene, the replica was launched several hundred feet off a cliff and landed at the bottom of a quarry; what you see on-screen really was it crashing.
 Mission: Impossible – Dead Reckoning / int_4ff6f484
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_4ff6f484
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_4ff6f484
 Mission: Impossible – Dead Reckoning / int_50f66629
type
Crazy-Prepared
 Mission: Impossible – Dead Reckoning / int_50f66629
comment
Crazy-Prepared: The Entity, due to being a sentient AI, has the ability to predict nearly every possible outcome and take steps to counteract it through its "representative", Gabriel. This is exemplified in Venice, when the team realizes that the AI is capable of countering every choice they make, even to the extent of predicting their overall movement and decisions. Later on, the AI hacks into Ethan's comms and taunts him before Paris and another henchman attack him in an alleyway.
 Mission: Impossible – Dead Reckoning / int_50f66629
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_50f66629
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_50f66629
 Mission: Impossible – Dead Reckoning / int_5313c266
type
Bookends
 Mission: Impossible – Dead Reckoning / int_5313c266
comment
Book Ends: The opening and closing sequences have a mission brief by Kittridge, who is outlining Ethan's next mission. The Sevastopol appears in the opening and closing scenes.
 Mission: Impossible – Dead Reckoning / int_5313c266
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_5313c266
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_5313c266
 Mission: Impossible – Dead Reckoning / int_5521ed05
type
No Animals Were Harmed
 Mission: Impossible – Dead Reckoning / int_5521ed05
comment
No Animals Were Harmed: In addition to the standard Humane Society disclaimer, the credits also feature a disclaimer that the Spanish Steps in Rome were not harmed in the making of the film, and that the stunt was a reproduction on a studio set.
 Mission: Impossible – Dead Reckoning / int_5521ed05
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_5521ed05
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_5521ed05
 Mission: Impossible – Dead Reckoning / int_5c5d0032
type
Eyepatch of Power
 Mission: Impossible – Dead Reckoning / int_5c5d0032
comment
Eyepatch of Power: Ilsa wears an eyepatch while aiming and shooting with a sniper rifle in the Arabian desert, both to shield her eye and help steady her aim.
 Mission: Impossible – Dead Reckoning / int_5c5d0032
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_5c5d0032
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_5c5d0032
 Mission: Impossible – Dead Reckoning / int_5ce7dbb9
type
Central Theme
 Mission: Impossible – Dead Reckoning / int_5ce7dbb9
comment
Central Theme: Choice. How do you make choices when almost nothing and no one can be trusted?
 Mission: Impossible – Dead Reckoning / int_5ce7dbb9
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_5ce7dbb9
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_5ce7dbb9
 Mission: Impossible – Dead Reckoning / int_5da3f522
type
Big Brother Is Watching
 Mission: Impossible – Dead Reckoning / int_5da3f522
comment
Big Brother Is Watching: The Entity is capable of hacking into any camera or surveillance system, granting it the ability to monitor and spy on just about everything that occurs through the use of satellites and the Internet.
 Mission: Impossible – Dead Reckoning / int_5da3f522
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_5da3f522
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_5da3f522
 Mission: Impossible – Dead Reckoning / int_60492b98
type
Have You Told Anyone Else?
 Mission: Impossible – Dead Reckoning / int_60492b98
comment
Have You Told Anyone Else?: Denlinger volunteers to Gabriel that he has made sure nobody but him knows the location of the Sevastopol, thinking this makes him invaluable to Gabriel. However, Gabriel is fine with nobody knowing the location of the Sevastopol, and after getting reassurance that nobody other than Denlinger knows, kills him.
 Mission: Impossible – Dead Reckoning / int_60492b98
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_60492b98
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_60492b98
 Mission: Impossible – Dead Reckoning / int_60ea2a89
type
Starter Villain
 Mission: Impossible – Dead Reckoning / int_60ea2a89
comment
Starter Villain: The buyer in the airport fills this role in a way. He only appears briefly and the protagonists never come into contact with him, but he's the one offering a cash sum for the Key half that leads to bounty hunters targeting Ilsa at the beginning, and the first act involves the IMF trying to complete the sale of the Key to him so they can figure out what he plans to do with it.
 Mission: Impossible – Dead Reckoning / int_60ea2a89
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_60ea2a89
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_60ea2a89
 Mission: Impossible – Dead Reckoning / int_617f0563
type
Heel–Face Turn
 Mission: Impossible – Dead Reckoning / int_617f0563
comment
Heel–Face Turn: Paris, having been seen as a liability by Gabriel, goes back to save Ethan and Grace during the climax aboard the dangling train, and helps deliver a crucial piece of intel (that Ethan needs to find the Sevastopol, and that it's a submarine).
 Mission: Impossible – Dead Reckoning / int_617f0563
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_617f0563
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_617f0563
 Mission: Impossible – Dead Reckoning / int_63d3ce1a
type
Dismantled MacGuffin
 Mission: Impossible – Dead Reckoning / int_63d3ce1a
comment
Dismantled MacGuffin: The key to the Sevastopol's system core is a pair of cross-shaped keys that combine into a single cruciform key. The two halves of the key wind up separated, and much of the film involves bringing them back together while also trying to figure out what they go to and where.
 Mission: Impossible – Dead Reckoning / int_63d3ce1a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_63d3ce1a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_63d3ce1a
 Mission: Impossible – Dead Reckoning / int_6439de78
type
Heroic Sacrifice
 Mission: Impossible – Dead Reckoning / int_6439de78
comment
Later in the film, this extends to Ilsa Faust herself, who pulls a Heroic Sacrifice to save Grace, at the cost of being stabbed by Gabriel.
 Mission: Impossible – Dead Reckoning / int_6439de78
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_6439de78
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_6439de78
 Mission: Impossible – Dead Reckoning / int_64edb99c
type
Always Save the Girl
 Mission: Impossible – Dead Reckoning / int_64edb99c
comment
Always Save the Girl: A theme in the movie. Ethan does everything he can to save Ilsa and Grace. He succeeds at saving Grace and he spares Paris' life.
 Mission: Impossible – Dead Reckoning / int_64edb99c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_64edb99c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_64edb99c
 Mission: Impossible – Dead Reckoning / int_65331274
type
Flynning
 Mission: Impossible – Dead Reckoning / int_65331274
comment
Flynning: When Ilsa and Gabriel fight with blades—her with Paris's Sword Cane and him with a knife—the choreography is based around visual excitement and the needs of drama. Realistically Ilsa should win nine times out of ten because she has the weapon with the longer reach and all the space she'd need to use it. She could cut or thrust him from a distance where he couldn't hit back; she could create openings in his defense by feinting to one part of his body before striking another; and even if he tried to charge in to grapple she could just backpedal and probably nail him with a counter thrust. But Gabriel needs to win this fight for the sake of the plot and a fight where Ilsa won by staying out of knife distance and slashing or poking at Gabriel with impunity would have probably looked cheap and boring onscreen. So instead Ilsa steps in way too close when she attacks him, makes her movements big enough for Gabriel to react to and for good measure she incorporates some 360 degree spins. Early in the fight there's a part where he makes the mistake of beating her attack aside too energetically so that he leaves himself wide open, but instead of immediately running him through, she acrobatically climbs up to his body and wraps her legs around his neck. That same move helped her to kill Janik Vinter in Rogue Nation, but in this case she and Gabriel end up wrestling on the ground and he manages to wound her before they get back on their feet. The fight gradually goes downhill for her and finally Gabriel stabs her to death.
 Mission: Impossible – Dead Reckoning / int_65331274
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_65331274
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_65331274
 Mission: Impossible – Dead Reckoning / int_65acf9db
type
He Knows Too Much
 Mission: Impossible – Dead Reckoning / int_65acf9db
comment
He Knows Too Much: Denlinger boasts that only he knows the location of the Sevastopol, so Gabriel kills him. He then tries to kill Paris for the same reason, as the Entity believes she'll tell Ethan because he spared her life.
 Mission: Impossible – Dead Reckoning / int_65acf9db
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_65acf9db
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_65acf9db
 Mission: Impossible – Dead Reckoning / int_6b8b122b
type
The Good, the Bad, and the Evil
 Mission: Impossible – Dead Reckoning / int_6b8b122b
comment
The Good, the Bad, and the Evil: The main players after the Entity's key. There's the IMF (the Good), Grace and by extension her employer (the Bad), and Gabriel (the Evil).
 Mission: Impossible – Dead Reckoning / int_6b8b122b
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_6b8b122b
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_6b8b122b
 Mission: Impossible – Dead Reckoning / int_72cdfc33
type
Big Bad Ensemble
 Mission: Impossible – Dead Reckoning / int_72cdfc33
comment
Big Bad Ensemble: The main figures causing the conflict of this film are Gabriel, who acts as the messenger of the Entity and seeks to recover the two key halves for it, and the White Widow, who holds one half of the key and is the one who hired Grace to steal the other half, planning to auction off both to the highest bidder. Every intelligence agency in the world has the goal of controlling the truth if they get their hands on the Entity.
 Mission: Impossible – Dead Reckoning / int_72cdfc33
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_72cdfc33
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_72cdfc33
 Mission: Impossible – Dead Reckoning / int_733e007a
type
Unwitting Pawn
 Mission: Impossible – Dead Reckoning / int_733e007a
comment
Its intervention in the IMF's Abu Dhabi airport mission sees it deploying Paris to kill the contact who was supposed to buy the key from a courier, which was stolen earlier by Grace - a professional thief and its Unwitting Pawn hired by a third party. When Ethan intercepts Grace - as it knows would happen - it orders Gabriel to deploy a fake nuclear bomb to distract Ethan's team, leaving them uncoordinated and unfocused as Ethan tries to hide from a CIA hit squad led by Briggs and Degas. During all the confusion, it learns the weaknesses of Ethan's team by coercing Benji to admit them all when he's trying to 'disarm' the fake bomb while also allowing Grace to steal the key back from Ethan when he's distracted at a crucial moment. Finally, it orders Gabriel to be seen by Ethan, knowing that due to their past history, Gabriel will unnerve him so much that Ethan will order his team to abort the mission immediately.
 Mission: Impossible – Dead Reckoning / int_733e007a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_733e007a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_733e007a
 Mission: Impossible – Dead Reckoning / int_737a65f4
type
The Watson
 Mission: Impossible – Dead Reckoning / int_737a65f4
comment
The Watson: Benji, as usual, lampshades the ridiculousness of the mission in Abu Dhabi. Also, in the climax, Benji's the one who comes up with a crazy Indy Ploy when things go wrong, and Ethan has to go along with it and note how crazy it is.
 Mission: Impossible – Dead Reckoning / int_737a65f4
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_737a65f4
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_737a65f4
 Mission: Impossible – Dead Reckoning / int_738d1a0f
type
Because You Were Nice to Me
 Mission: Impossible – Dead Reckoning / int_738d1a0f
comment
Because You Were Nice to Me: Grace's backstory establishes that she doesn't trust anyone and is only out for herself, which makes Ethan's generosity towards her (particularly when he tells her that her life matters more than his own, during a conversation with the team in Rome) so shocking that she starts crying in happiness because of it. This motivates her decision during the climax of the film to reject the $100 million USD offer from Kittridge and seemingly join the IMF, based on Ethan's advice. During the alleyway fight in Venice, Ethan manages to take down Paris but leaves her alive. This, coupled with Gabriel attempting to kill her onboard the train because she knows about the Sevastopol, leads her to go back and save Ethan and Grace from Destination Defenestration during the climax.
 Mission: Impossible – Dead Reckoning / int_738d1a0f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_738d1a0f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_738d1a0f
 Mission: Impossible – Dead Reckoning / int_7464705c
type
Arc Words
 Mission: Impossible – Dead Reckoning / int_7464705c
comment
Arc Words: "Choice" and "Choose" crop up frequently, apart from the standard "Your mission, should you choose to accept it..." phrase. When we first see Ethan, he tells the courier, "Welcome to the IMF. You made the right choice." In the tape, Kittridge reminds Ethan of the choice he made to join IMF to avoid prison. Both Luther and Benji tell Grace how they chose to join IMF, and Ethan advises Grace that Kittridge will give her the same choice if they meet again. Toward the end, after Grace helps Ethan escape and meets Kittridge herself, she tells him, "I choose to accept." "Truth" forms the secondary theme of the movie. Many characters place a lot of emphasis on the fact that the Entity (and whoever controls it) has the power to define the truth. When one can control all information in the world, the truth is whatever one wants it to be. A natural foil to the murky world of spycraft that the characters live in. The Entity demonstrates this firsthand by erasing Gabriel from the airport security camera footage in real time and impersonating Benji over the team's comms, leading characters where it wants them to go. "Luck" also comes up a lot. Coincidences, improbabilities, and random chance are central to the fortunes of several characters and challenge whether fate is predictable or unpredictable. The name of the Russian sub's operation is "horseshoe" and "good luck" is written on its torpedo, the Entity taunts Benji with "good luck" on the bomb, and Kittridge's final words to Ethan are wishing him good luck.
 Mission: Impossible – Dead Reckoning / int_7464705c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_7464705c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_7464705c
 Mission: Impossible – Dead Reckoning / int_754df088
type
Put on a Bus
 Mission: Impossible – Dead Reckoning / int_754df088
comment
Put on a Bus: Luther is forced to abandon the team at the beginning of the third act, claiming he needs to go somewhere completely "off the grid" in order to check his computer equipment in the hopes of finding samples of the Entity's source code that he can use to find some way to shut it down, and that he'll be unable to help Ethan and the others for the foreseeable future.
 Mission: Impossible – Dead Reckoning / int_754df088
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_754df088
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_754df088
 Mission: Impossible – Dead Reckoning / int_75c33176
type
Saved by Canon
 Mission: Impossible – Dead Reckoning / int_75c33176
comment
Saved by Canon: Due to this being the first part of a two-film plot, Ethan, Luther, Benji and Gabriel all have to survive to Part Two — Luther has left for parts unknown to check his equipment by the beginning of the third act, while Benji is safely away from the action the entire time (providing tech support while acting as Mission Control). Luther even outright tells Ethan not to kill Gabriel on the train as either Ethan killing Gabriel or Ethan dying on the train will result in the Entity winning regardless. Ilsa, on the other hand…
 Mission: Impossible – Dead Reckoning / int_75c33176
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_75c33176
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_75c33176
 Mission: Impossible – Dead Reckoning / int_77414bc2
type
Action Prologue
 Mission: Impossible – Dead Reckoning / int_77414bc2
comment
Action Prologue: Beyond the opening sequence of the Sevastopol submarine crew confronting the "phantom" submarine, the rest of the opening involves Ethan attempting to rescue Ilsa from a band of bounty hunters in the Arabian Desert during a sandstorm.
 Mission: Impossible – Dead Reckoning / int_77414bc2
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_77414bc2
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_77414bc2
 Mission: Impossible – Dead Reckoning / int_77eeb348
type
The Big Bad Shuffle
 Mission: Impossible – Dead Reckoning / int_77eeb348
comment
The Big Bad Shuffle: The first act of the film sets up a number of potential antagonists after the Macguffin (Kittridge, Denlinger, the buyer for Ethan's half of the key, Gabriel, Paris, Grace and her employer, and of course the Entity). It isn't until after the second act that their various allegiances and who's behind or working with who begin to become apparent.
 Mission: Impossible – Dead Reckoning / int_77eeb348
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_77eeb348
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_77eeb348
 Mission: Impossible – Dead Reckoning / int_7a6eac7f
type
Biblical Motifs
 Mission: Impossible – Dead Reckoning / int_7a6eac7f
comment
In the third film, Benji has a monologue about a hypothetical dangerous, world-destroying technology called the "Anti-God". The Entity sounds remarkably similar, it comes with Biblical Motifs, and Ethan even calls it a "god" at one point.
 Mission: Impossible – Dead Reckoning / int_7a6eac7f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_7a6eac7f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_7a6eac7f
 Mission: Impossible – Dead Reckoning / int_7c0dfe6a
type
Traintop Battle
 Mission: Impossible – Dead Reckoning / int_7c0dfe6a
comment
The film climaxes with a Traintop Battle on a high-speed train that at one point goes into a tunnel, just like the original movie. Ethan even takes a moment to realize what he must do prior to pursuing Gabriel on top of the train.
 Mission: Impossible – Dead Reckoning / int_7c0dfe6a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_7c0dfe6a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_7c0dfe6a
 Mission: Impossible – Dead Reckoning / int_7e07f634
type
Paranoia Fuel
 Mission: Impossible – Dead Reckoning / int_7e07f634
comment
Paranoia Fuel: In-universe. Team Hunt realizes that they can't trust any digital communication, so they can't trust the words of anyone they aren't talking to, face-to-face. And given the sheer power of the Entity, and the many intel agencies looking to harness it, they can't trust many of those people either. They also consider the idea that the Entity might have anticipated their paranoia and worked it into its plans, which means Team Hunt is facing the exact same trick they love to use on bad guys.
 Mission: Impossible – Dead Reckoning / int_7e07f634
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_7e07f634
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_7e07f634
 Mission: Impossible – Dead Reckoning / int_8288929a
type
Rewarded as a Traitor Deserves
 Mission: Impossible – Dead Reckoning / int_8288929a
comment
Denlinger has a very arrogant attitude and in the climax seems confident that he can convince Gabriel to ally with the U.S. government to control the world because only he has the knowledge of the Sevastopol's location. It doesn't end well for him.
 Mission: Impossible – Dead Reckoning / int_8288929a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8288929a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8288929a
 Mission: Impossible – Dead Reckoning / int_830b0ac9
type
Final Battle
 Mission: Impossible – Dead Reckoning / int_830b0ac9
comment
Final Battle: Ethan fighting Gabriel on top of a train for the key.
 Mission: Impossible – Dead Reckoning / int_830b0ac9
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_830b0ac9
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_830b0ac9
 Mission: Impossible – Dead Reckoning / int_83641c73
type
Logical Weakness
 Mission: Impossible – Dead Reckoning / int_83641c73
comment
Logical Weakness: As a "cold, hard logical machine", the Entity is capable of incredible predictive capability using facts and information, but it somewhat falters when it comes to grasping the emotional side of events. It knows enough to manipulate people or predict their likely actions, but fails to actually get these itself. It predicted that Ethan sparing Paris would result in her eventually betraying them to repay him, so it ordered Gabriel to kill her first, not seeing how that would just motivate her to fulfil its prediction should she survive (which happens, if not for long).
 Mission: Impossible – Dead Reckoning / int_83641c73
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_83641c73
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_83641c73
 Mission: Impossible – Dead Reckoning / int_853b7948
type
Ambiguously Evil
 Mission: Impossible – Dead Reckoning / int_853b7948
comment
Ambiguously Evil: Director Kittridge is among the interested parties in the key, but his exact motives for wanting it aren't known other than he believes it better that it falls into the US's hands instead of another country or power. It's also revealed that he's the one who agreed to sanction the Max and the White Widow's arms-dealing operation in exchange for the White Widow acting as an asset for the CIA, further muddying his morality. His monologue at the end seems to confirm he is a good guy, albeit very pragmatic in how he fulfills his objectives.
 Mission: Impossible – Dead Reckoning / int_853b7948
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_853b7948
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_853b7948
 Mission: Impossible – Dead Reckoning / int_86b21114
type
Badass Boast
 Mission: Impossible – Dead Reckoning / int_86b21114
comment
Badass Boast: In regards to Gabriel's Sadistic Choice with Grace and Ilsa, Ethan has this to say:
 Mission: Impossible – Dead Reckoning / int_86b21114
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_86b21114
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_86b21114
 Mission: Impossible – Dead Reckoning / int_8707260c
type
Misguided Missile
 Mission: Impossible – Dead Reckoning / int_8707260c
comment
Misguided Missile: In the beginning of the film, the Entity tricks the Sevastopol submarine's crew into firing on a phantom enemy that looks to have fired on them first. As they're distracted by their imminent deaths, only for nothing to happen, their torpedo circles back and targets their sub, its remote detonator disabled. The sub is then hit and sinks to the bottom of the ocean, with most of its crew dying in the cold waters and their corpses hitting the ice near the surface. Unfortunately for the Entity, this act leaves a piece of its source code still on the sub, a potential vulnerability it seeks to eliminate.
 Mission: Impossible – Dead Reckoning / int_8707260c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8707260c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8707260c
 Mission: Impossible – Dead Reckoning / int_8797239c
type
Bait-and-Switch
 Mission: Impossible – Dead Reckoning / int_8797239c
comment
Bait-and-Switch: When Grace (disguised as Alanna) leaves her cabin to meet with Kittridge, the first thing Kittridge says is that she can't possibly be Alanna. It seems like the mission is already a bust and the crew are going to have to improvise like crazy, perhaps Kittridge noticed that the fake Alanna has the wrong eye color...but Kittridge then makes it clear he's just making a joke about how the last time they met Alanna was a young girl, and the ruse is still intact. In Rome Ethan leads Grace to a “safe car�. We see an exotic sports car but the “safe car� turns out to be an old, bright yellow Fiat 500 parked next to it. But this trope is played out again as the Fiat is actually heavily modified with a high performance electric motor.
 Mission: Impossible – Dead Reckoning / int_8797239c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8797239c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8797239c
 Mission: Impossible – Dead Reckoning / int_889f217f
type
Hot Sub-on-Sub Action
 Mission: Impossible – Dead Reckoning / int_889f217f
comment
Hot Sub-on-Sub Action: Subverted. At the beginning, it appears the Russian submarine Sevastopol and an American one are engaging each other... only for the Russian crew to find out the American sub never existed and was an illusion created by the Entity on their detection instruments. The torpedo they launched, meanwhile, returns back at them.
 Mission: Impossible – Dead Reckoning / int_889f217f
featureApplicability
-0.3
 Mission: Impossible – Dead Reckoning / int_889f217f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_889f217f
 Mission: Impossible – Dead Reckoning / int_8a6d2168
type
Beat Them at Their Own Game
 Mission: Impossible – Dead Reckoning / int_8a6d2168
comment
Beat Them at Their Own Game: The Entity is described (and shown) as an expert in manipulation and intrusion in terms very similar to those used to describe Ethan. Its agent Gabriel is very good at hurting people and targeting their psychological weakpoints. Team Hunt even suspects the Entity is trying to use their paranoia about it to manipulate them, which is one of their own favorite tricks.
 Mission: Impossible – Dead Reckoning / int_8a6d2168
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8a6d2168
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8a6d2168
 Mission: Impossible – Dead Reckoning / int_8b568cb7
type
Posthumous Character
 Mission: Impossible – Dead Reckoning / int_8b568cb7
comment
Posthumous Character: Despite being promoted in the opening titles, Marie (Mariela Garriga) is long-dead by the time the events of the film occur, having been killed decades earlier by Gabriel just before Ethan joined the IMF.
 Mission: Impossible – Dead Reckoning / int_8b568cb7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8b568cb7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8b568cb7
 Mission: Impossible – Dead Reckoning / int_8d0785d5
type
Didn't Think This Through
 Mission: Impossible – Dead Reckoning / int_8d0785d5
comment
Didn't Think This Through: It didn't occur to Denlinger that the Entity doesn't actually need the keys or the location of Sevastopol (which it would presumably already know, being responsible for sinking it), it only needs to make sure no one else has them so no one can stop it. Thus, the simplest solution to solve that problem, after Denlinger assures Gabriel that he is the only one who knows where the Sevastopol is, is to kill him and be done with it.
 Mission: Impossible – Dead Reckoning / int_8d0785d5
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8d0785d5
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8d0785d5
 Mission: Impossible – Dead Reckoning / int_8f612013
type
Token Good Teammate
 Mission: Impossible – Dead Reckoning / int_8f612013
comment
Token Good Teammate: Degas may be part of the hunt for Ethan by American forces, but he admits that in his view no man should have the power that would be possible if anyone controlled the Entity, although he still states that he would give it to his superiors rather than take the same leap as Ethan and recognise that nobody can be trusted with that power.
 Mission: Impossible – Dead Reckoning / int_8f612013
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_8f612013
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_8f612013
 Mission: Impossible – Dead Reckoning / int_90e31482
type
Laser-Guided Karma
 Mission: Impossible – Dead Reckoning / int_90e31482
comment
Laser-Guided Karma: Ethan spares Paris' life and Gabriel stabs her for potentially betraying him. Cue Paris saving Ethan's life and informing him of the existence of Sevastopol.
 Mission: Impossible – Dead Reckoning / int_90e31482
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_90e31482
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_90e31482
 Mission: Impossible – Dead Reckoning / int_919eaa09
type
Black-Tie Infiltration
 Mission: Impossible – Dead Reckoning / int_919eaa09
comment
Black-Tie Infiltration: The second act takes place in Venice, where Ethan follows the trail of Grace at a high-class party (with near nude dancers) at the Doge's Palace. Turns out White Widow, Gabriel and Paris are also there, and the Entity manifests on several screens during the tense meeting between all these folks.
 Mission: Impossible – Dead Reckoning / int_919eaa09
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_919eaa09
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_919eaa09
 Mission: Impossible – Dead Reckoning / int_9255105a
type
To Be Continued
 Mission: Impossible – Dead Reckoning / int_9255105a
comment
To Be Continued: After the final scene, the movie ends with the words "End Part One" before going to the credits. It is also the first movie to not end on an Video Credits montage like the previous two movies since Ghost Protocol.
 Mission: Impossible – Dead Reckoning / int_9255105a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_9255105a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_9255105a
 Mission: Impossible – Dead Reckoning / int_92dfffae
type
Retraux
 Mission: Impossible – Dead Reckoning / int_92dfffae
comment
Retraux: The Dutch Angles are clear homages to the first M:I film from 1996. The film used the very same 40 mm Panavision camera lens as the 1996 film for the Venice scene to capture a similar atmosphere.
 Mission: Impossible – Dead Reckoning / int_92dfffae
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_92dfffae
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_92dfffae
 Mission: Impossible – Dead Reckoning / int_950329d8
type
Dynamic Entry
 Mission: Impossible – Dead Reckoning / int_950329d8
comment
Dynamic Entry: During the climactic train chase, Ethan makes his entry by smashing through the side of the train car where a Mook is preparing to kill Grace on Zola's orders, causing the henchman to fall out the other side of the train car.
 Mission: Impossible – Dead Reckoning / int_950329d8
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_950329d8
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_950329d8
 Mission: Impossible – Dead Reckoning / int_950bbfa7
type
Take a Third Option
 Mission: Impossible – Dead Reckoning / int_950bbfa7
comment
Take a Third Option: In the climax, Ethan and Luther figure there are two main possibilities. Ethan kills Gabriel (and loses a lead to the Entity's weakness), or Gabriel kills Ethan (eliminating the biggest threat). So they need to take Gabe alive. Ethan spares Gabriel, but it's possible the Entity planned for that, and has an escape plan for Gabriel (unless it was just the same one from "Ethan dies"). Except it apparently didn't account for Ethan stealing the key.
 Mission: Impossible – Dead Reckoning / int_950bbfa7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_950bbfa7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_950bbfa7
 Mission: Impossible – Dead Reckoning / int_952d21ec
type
Bus Crash
 Mission: Impossible – Dead Reckoning / int_952d21ec
comment
Bus Crash: While the previous film never dealt with the whereabouts of Alanna's mother, Max (played by Vanessa Redgrave), Kittridge confirms in this film that Max died in the interim between the original film and this movie.
 Mission: Impossible – Dead Reckoning / int_952d21ec
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_952d21ec
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_952d21ec
 Mission: Impossible – Dead Reckoning / int_9a3b7208
type
The Needs of the Many
 Mission: Impossible – Dead Reckoning / int_9a3b7208
comment
The Needs of the Many: During a team discussion in Venice, Luther states that the lives of Ethan's team can't matter more than the mission. Ethan does not agree.
 Mission: Impossible – Dead Reckoning / int_9a3b7208
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_9a3b7208
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_9a3b7208
 Mission: Impossible – Dead Reckoning / int_9dab0a6e
type
Continuity Nod
 Mission: Impossible – Dead Reckoning / int_9dab0a6e
comment
Continuity Nod: Erica Sloane is nowhere to be seen (having been presumably replaced by Kittridge in the interim as the CIA Director), but her photo is shown hanging on a wall in the meeting room where Denlinger and the other intelligence officials meet in the opening. In actuality, Angela Bassett was unable to reprise the role due to production conflicts. Ethan's first conversation with Kittridge is evocative of the signature scene from the original film where Kittridge confronts Ethan in the "aquarium restaurant" — Ethan throws an object (the exploding gum in the original film, a non-lethal bomb with a knockout agent) past Kittridge's head, exactly the same way he did nearly three decades earlier. The following conversation between the pair is reminiscent of the dialogue between the two from the original film, discussing Ethan's loyalties to the IMF, right down to similar camera (Dutch) angles. Benji refers to Luther as "Phineas Phreak" at one point, which is one of the nicknames Ethan mentioned as what Luther is known for in the first movie. After rendezvousing after the car chase in Rome, when discussing the White Widow's (Max's) party later that evening, Ilsa inquires whether the former still thinks Ethan is John Lark. This confusion continues through the subsequent party scene in Venice, as Zola (Alanna's brother) still remembers and identifies Ethan as such. During the meeting with Alanna, Kittridge states that she looks very different from the Alanna he knew, a girl who was "yay-high, drinking hot chocolate while standing beside her mother." During the same conversation, he confirms that Alanna's operations were allowed to continue at Kittridge's behest, presumably because her mother Maxine "Max" Mitsopolis (played by Vanessa Redgrave in the first film) was an asset to the CIA.
 Mission: Impossible – Dead Reckoning / int_9dab0a6e
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_9dab0a6e
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_9dab0a6e
 Mission: Impossible – Dead Reckoning / int_9fb2452d
type
Evil Is Not a Toy
 Mission: Impossible – Dead Reckoning / int_9fb2452d
comment
Evil Is Not a Toy: One of the reasons why Ethan seeks to destroy the Entity. He believes it's become too powerful and dangerous for humanity to control, and therefore must be destroyed at all costs. (He's probably right, given what happens to Denlinger when he tries to team up with the Entity for his own purposes.)
 Mission: Impossible – Dead Reckoning / int_9fb2452d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_9fb2452d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_9fb2452d
 Mission: Impossible – Dead Reckoning / int_a132a4fe
type
Where I Was Born and Razed
 Mission: Impossible – Dead Reckoning / int_a132a4fe
comment
Where I Was Born and Razed: The Sevastopol is effectively where the Entity was born from the intruder program coming into contact with the central computer. Its first action as a sentient lifeform is to destroy it, as its source code is still on the submarine.
 Mission: Impossible – Dead Reckoning / int_a132a4fe
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_a132a4fe
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_a132a4fe
 Mission: Impossible – Dead Reckoning / int_a6bd0685
type
Died in Your Arms Tonight
 Mission: Impossible – Dead Reckoning / int_a6bd0685
comment
This film once again has Ethan racing to rescue a female character from potential death at the hands of a villain, Sarah in the original, Ilsa in this film, only to arrive too late and have them die in his arms.
 Mission: Impossible – Dead Reckoning / int_a6bd0685
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_a6bd0685
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_a6bd0685
 Mission: Impossible – Dead Reckoning / int_a6c69bd
type
MacGuffin
 Mission: Impossible – Dead Reckoning / int_a6c69bd
comment
MacGuffin: The two halves of the Key to a mysterious chamber aboard the Sevastopol submarine. Every character in the film is after them so they can either destroy the Entity (the IMF and Ilsa), harness the Entity (the CIA and presumably all the other international intelligence agencies), sell the key on the black market (the White Widow and the bounty hunters at the beginning), or help the Entity in its goals (Gabriel).
 Mission: Impossible – Dead Reckoning / int_a6c69bd
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_a6c69bd
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_a6c69bd
 Mission: Impossible – Dead Reckoning / int_ab5eea65
type
Dramatic Irony
 Mission: Impossible – Dead Reckoning / int_ab5eea65
comment
Dramatic Irony: The viewer knows precisely what the keys are for, but it takes the entire film for Ethan to figure this out.
 Mission: Impossible – Dead Reckoning / int_ab5eea65
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_ab5eea65
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_ab5eea65
 Mission: Impossible – Dead Reckoning / int_abd29ad8
type
No-Sell
 Mission: Impossible – Dead Reckoning / int_abd29ad8
comment
No-Sell: Like Lane, Gabriel is one of the few people in the series who can beat Ilsa's leg wrap Signature Move. Unlike Lane, Gabriel manages to do it twice.
 Mission: Impossible – Dead Reckoning / int_abd29ad8
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_abd29ad8
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_abd29ad8
 Mission: Impossible – Dead Reckoning / int_acecb17d
type
Chekhov's Skill
 Mission: Impossible – Dead Reckoning / int_acecb17d
comment
Ethan and Grace are very skilled at pickpocketing here, able to steal the key halves out of (or sometimes placed them into) each other's or other people's pockets without anyone noticing. Serves both for laughs and drama. Also serves as a Chekhov's Skill when Grace (disguised as White Widow) takes the completed key from Kittridge and later, after a heated battle, Ethan when he takes it from Gabriel before the latter escapes.
 Mission: Impossible – Dead Reckoning / int_acecb17d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_acecb17d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_acecb17d
 Mission: Impossible – Dead Reckoning / int_acf33d00
type
Nice Job Fixing It, Villain
 Mission: Impossible – Dead Reckoning / int_acf33d00
comment
Nice Job Fixing It, Villain: If Gabriel had not stabbed and betrayed Paris, there is a very good chance she would not have saved Ethan, which would have led to a victory for the Entity. The Entity was merely supposed to compromise the stealth systems on the Sevastopol, not sink it. In doing so, it left behind a part of itself that could be used to destroy it.
 Mission: Impossible – Dead Reckoning / int_acf33d00
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_acf33d00
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_acf33d00
 Mission: Impossible – Dead Reckoning / int_adf58b7a
type
Knockout Gas
 Mission: Impossible – Dead Reckoning / int_adf58b7a
comment
Knockout Gas: Used in both the intelligence meeting and in Rome. Notably, it is green when active, but turns gray and harmless a few moments after dispersion.
 Mission: Impossible – Dead Reckoning / int_adf58b7a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_adf58b7a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_adf58b7a
 Mission: Impossible – Dead Reckoning / int_ae3a3b36
type
Take a Moment to Catch Your Death
 Mission: Impossible – Dead Reckoning / int_ae3a3b36
comment
Take a Moment to Catch Your Death: During the intro sequence, the Russian sub crew braces for impact when they believe the phantom American submarine has fired a torpedo at them, fully expecting to die... only to be surprised when the "torpedo" and the American sub turn out to be false sensor readings. They breathe a sigh of relief, only to realize the actual torpedo they fired at the mirage not only didn't hit the phantom target, but it's swinging back around and moments away from hitting them. They barely have time to register Mass "Oh, Crap!" before their own torpedo sinks their sub, with all hands lost.
 Mission: Impossible – Dead Reckoning / int_ae3a3b36
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_ae3a3b36
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_ae3a3b36
 Mission: Impossible – Dead Reckoning / int_af696bef
type
Fish out of Water
 Mission: Impossible – Dead Reckoning / int_af696bef
comment
Fish out of Water: Grace is way out of her depth in the absurdly high stakes crazy death-defying world of the IMF, being "just" a professional thief hired to pickpocket a single man and deliver an object to an black market broker. Unlike the badass, fearless Action Girls and Spy Fiction characters that surround her, she panics when faced with direct threats to her life or the sight of death.
 Mission: Impossible – Dead Reckoning / int_af696bef
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_af696bef
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_af696bef
 Mission: Impossible – Dead Reckoning / int_b149d59f
type
Off Bridge, onto Vehicle
 Mission: Impossible – Dead Reckoning / int_b149d59f
comment
Off Bridge, onto Vehicle: Near the end of the film, Gabriel escapes from Ethan Hunt by jumping off the train they're fighting on (which is going over a bridge) and onto the bed of a truck.
 Mission: Impossible – Dead Reckoning / int_b149d59f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_b149d59f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_b149d59f
 Mission: Impossible – Dead Reckoning / int_b15f8d35
type
Devious Daggers
 Mission: Impossible – Dead Reckoning / int_b15f8d35
comment
Devious Daggers: Gabriel seems to carry an absurd number of knives hidden about his person at all times.
 Mission: Impossible – Dead Reckoning / int_b15f8d35
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_b15f8d35
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_b15f8d35
 Mission: Impossible – Dead Reckoning / int_b1ed0e0c
type
Rank Up
 Mission: Impossible – Dead Reckoning / int_b1ed0e0c
comment
Rank Up: Kittridge was promoted to Director of the CIA between Fallout and this film, replacing Erika Sloane.
 Mission: Impossible – Dead Reckoning / int_b1ed0e0c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_b1ed0e0c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_b1ed0e0c
 Mission: Impossible – Dead Reckoning / int_b2280b66
type
Retcon
 Mission: Impossible – Dead Reckoning / int_b2280b66
comment
Retcon: In the previous films and the TV series there was never anything to suggest the IMF was anything other than a legitimate (albeit deniable) part of the intelligence community with its recruits simply being exceptional people who wanted to serve their country. This film states that IMF agents (at least all of the agents in the film) are former criminals given a shot at redemption by the IMF to use their talents for good.
 Mission: Impossible – Dead Reckoning / int_b2280b66
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_b2280b66
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_b2280b66
 Mission: Impossible – Dead Reckoning / int_b5ca3afe
type
Title 1
 Mission: Impossible – Dead Reckoning / int_b5ca3afe
comment
Title 1: The film was released with Part One in its title. After it underwhelmed at the box office, the "Part One" was dropped on streaming and the "Dead Reckoning Part Two" subtitle was dropped from the sequel.
 Mission: Impossible – Dead Reckoning / int_b5ca3afe
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_b5ca3afe
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_b5ca3afe
 Mission: Impossible – Dead Reckoning / int_b63019a5
type
High-Heel–Face Turn
 Mission: Impossible – Dead Reckoning / int_b63019a5
comment
High-Heel–Face Turn: Due to a combination of Ethan sparing her life and Gabriel stabbing her, Paris decides to save Ethan and Grace from the train fall, and tells Ethan about the Sevastopol before passing out.
 Mission: Impossible – Dead Reckoning / int_b63019a5
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_b63019a5
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_b63019a5
 Mission: Impossible – Dead Reckoning / int_c2cedc1c
type
Big "NO!"
 Mission: Impossible – Dead Reckoning / int_c2cedc1c
comment
Ethan letting out a Big "NO!" as the villain takes a fall during their fight, except this time it's to make his escape rather than commit suicide.
 Mission: Impossible – Dead Reckoning / int_c2cedc1c
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c2cedc1c
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c2cedc1c
 Mission: Impossible – Dead Reckoning / int_c32ff031
type
Xanatos Gambit
 Mission: Impossible – Dead Reckoning / int_c32ff031
comment
Xanatos Gambit: The Entity's strategy is one long string of back-up plans that culminate in Gabriel killing either Grace or Ilsa. So either Gabriel kills Ethan or Ethan kills Gabriel, eliminating either the main agent capable of taking it down, or the only one who knows how to stop it. Instead, Ethan spares Gabriel and gets the key (and the intel), but Gabriel escapes. It's also possible that possibility was part of the plan too.
 Mission: Impossible – Dead Reckoning / int_c32ff031
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c32ff031
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c32ff031
 Mission: Impossible – Dead Reckoning / int_c36cba70
type
Mooks
 Mission: Impossible – Dead Reckoning / int_c36cba70
comment
Mooks: Gabriel's goons (and during the party scene, the White Widow's bodyguards) are the rank-and-file bad guys that Ethan has to contend with.
 Mission: Impossible – Dead Reckoning / int_c36cba70
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c36cba70
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c36cba70
 Mission: Impossible – Dead Reckoning / int_c6b8d37a
type
Cliffhanger
 Mission: Impossible – Dead Reckoning / int_c6b8d37a
comment
Cliffhanger: While the Entity is still at large and an active threat, Ethan managed to obtain the key from his fight with Gabriel on the train. Meanwhile, all the world's governments are still looking to gain control of the Entity, and while Ethan is one step closer to finding the Sevastopol after Paris tells him about it, Gabriel will no doubt be seeking revenge on Ethan.
 Mission: Impossible – Dead Reckoning / int_c6b8d37a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c6b8d37a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c6b8d37a
 Mission: Impossible – Dead Reckoning / int_c6bc89f7
type
Curb-Stomp Cushion
 Mission: Impossible – Dead Reckoning / int_c6bc89f7
comment
Curb Stomp Cushion: Gabriel and Ilsa's fight is more evenly matched but, although keeping the upper hand for the majority of it, she still loses.
 Mission: Impossible – Dead Reckoning / int_c6bc89f7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c6bc89f7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c6bc89f7
 Mission: Impossible – Dead Reckoning / int_c75df49a
type
Shout-Out
 Mission: Impossible – Dead Reckoning / int_c75df49a
comment
Shout-Out: During the alley fight scene between Ethan and Paris & one more Entity agent, there's one point where Paris attempts to kill Ethan by strangling him between her thighs, similar to how Xenia Onatopp tried to kill James Bond in GoldenEye. Ethan and Grace's getaway car during the Rome chase sequence is a souped-up yellow Fiat 500. While Ethan desperately tries to convince Briggs and Degan to take Gabriel in, Briggs states that he doesn't care; he just wants Ethan.
 Mission: Impossible – Dead Reckoning / int_c75df49a
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c75df49a
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c75df49a
 Mission: Impossible – Dead Reckoning / int_c82e751f
type
Unspoken Plan Guarantee
 Mission: Impossible – Dead Reckoning / int_c82e751f
comment
Played straight and defied in the final mission. Grace would disguise herself as Alanna while Ethan would disguise as Zola, knocking out their real counterparts and taking over their place in time to meet the buyer. As expected, things go wrong almost immediately, with only one of the masks ready before the Entity clues in to what the team are trying to do and sabotages the machine.
 Mission: Impossible – Dead Reckoning / int_c82e751f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_c82e751f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_c82e751f
 Mission: Impossible – Dead Reckoning / int_cafca250
type
Conscience Makes You Go Back
 Mission: Impossible – Dead Reckoning / int_cafca250
comment
Conscience Makes You Go Back: Despite negotiating a deal with Kittridge to turn over the Key in exchange for protection and a substantial fee, Grace chooses to decline the money and deliver the Key to Ethan instead.
 Mission: Impossible – Dead Reckoning / int_cafca250
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_cafca250
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_cafca250
 Mission: Impossible – Dead Reckoning / int_cbd0ac32
type
Environmental Symbolism
 Mission: Impossible – Dead Reckoning / int_cbd0ac32
comment
Environmental Symbolism: In Venice, Ilsa and Ethan have a happy chat about how it's their first time in Venice, on a sunny balcony. After Ilsa dies, Ethan stands on the same balcony, but the sky is grey.
 Mission: Impossible – Dead Reckoning / int_cbd0ac32
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_cbd0ac32
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_cbd0ac32
 Mission: Impossible – Dead Reckoning / int_cd7ef676
type
Seen It All
 Mission: Impossible – Dead Reckoning / int_cd7ef676
comment
Seen It All: When Ethan informs Luther and Benji of his current mission to find and destroy the Entity before any one government (even their own) can take control of it, which he acknowledges means that just having this conversation is basically treason, Benji sums the situation up with the observation that this is "in other words, Monday".
 Mission: Impossible – Dead Reckoning / int_cd7ef676
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_cd7ef676
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_cd7ef676
 Mission: Impossible – Dead Reckoning / int_ce104b8e
type
Serial Escalation
 Mission: Impossible – Dead Reckoning / int_ce104b8e
comment
Serial Escalation: In previous entries, Ethan went up against villains who are just as smart and combat-capable as he is, but Ethan is always able to come up on top due to them still being prone to human errors that he can exploit. In this movie, Ethan has to fight a super intelligent sentient AI who has access to all digital information in the world. Its cold, calculating nature means it can anticipate every move Ethan would make and plan for almost every eventuality. It can process and manipulate data at such a terrifying speed that even master hackers like Luther and Benji cannot keep up and even feeds false information to them so that Ethan cannot rely on his usual helpers in the field. It relies on phantom agents like Gabriel, who has no identity and nothing that can be traced back except those who know him personally, to do its dirty work. In fact, the only reason it hasn't Taken Over the World already is because it chose not to, for reasons unknown for now. Needless to say, Ethan and his team have their work really cut out for them to even barely keep up with this beast.
 Mission: Impossible – Dead Reckoning / int_ce104b8e
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_ce104b8e
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_ce104b8e
 Mission: Impossible – Dead Reckoning / int_ce68d46b
type
Next Sunday A.D.
 Mission: Impossible – Dead Reckoning / int_ce68d46b
comment
Next Sunday A.D.: Played With: Several details, such as a scene dated "February 29" and mentions of Ethan's IMF career beginning "30 years ago", imply that the film takes place in 2024. This movie was released in 2023, but its sequel is set for release in 2025.
 Mission: Impossible – Dead Reckoning / int_ce68d46b
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_ce68d46b
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_ce68d46b
 Mission: Impossible – Dead Reckoning / int_d40e1a9f
type
Break Out the Museum Piece
 Mission: Impossible – Dead Reckoning / int_d40e1a9f
comment
Break Out the Museum Piece: Realizing that the Entity functionally has surveillance over all government communication channels, Kittridge opts to set up shop in a fully analog office — the TVs are CRT, the computers aren't networked to any known system, and the system it uses is an old weather control satellite that was the only one of its kind not decommissioned years earlier.
 Mission: Impossible – Dead Reckoning / int_d40e1a9f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_d40e1a9f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_d40e1a9f
 Mission: Impossible – Dead Reckoning / int_d5b3df2d
type
Dark Action Girl
 Mission: Impossible – Dead Reckoning / int_d5b3df2d
comment
Dark Action Girl: Paris, Gabriel's main accomplice and his muscle.
 Mission: Impossible – Dead Reckoning / int_d5b3df2d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_d5b3df2d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_d5b3df2d
 Mission: Impossible – Dead Reckoning / int_d73e0f7f
type
"Ray of Hope" Ending
 Mission: Impossible – Dead Reckoning / int_d73e0f7f
comment
"Ray of Hope" Ending: While the Entity is still alive and will most certainly cause more harm, Ethan does have two things up his sleeve: he has both halves of the key and he now knows about the Sevastopol courtesy of Paris. He just has to find it.
 Mission: Impossible – Dead Reckoning / int_d73e0f7f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_d73e0f7f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_d73e0f7f
 Mission: Impossible – Dead Reckoning / int_d8d22bb0
type
Dutch Angle
 Mission: Impossible – Dead Reckoning / int_d8d22bb0
comment
The Dutch Angles are clear homages to the first M:I film from 1996.
 Mission: Impossible – Dead Reckoning / int_d8d22bb0
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_d8d22bb0
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_d8d22bb0
 Mission: Impossible – Dead Reckoning / int_dae5c997
type
Action Girl
 Mission: Impossible – Dead Reckoning / int_dae5c997
comment
Action Girl: Ilsa, like the previous movies. Paris is also tough, frequently taking out multiple attackers with ease. Grace is more focused on deception and sleight of hand rather than brute force, and will only use force if she's out of any other options, so she can run away.
 Mission: Impossible – Dead Reckoning / int_dae5c997
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_dae5c997
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_dae5c997
 Mission: Impossible – Dead Reckoning / int_db9940c4
type
Famed In-Story
 Mission: Impossible – Dead Reckoning / int_db9940c4
comment
Famed In-Story: The film opens proper with Briggs and his team heading to Abu Dhabi, where the former touts Ethan's abilities for the rest of the team.
 Mission: Impossible – Dead Reckoning / int_db9940c4
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_db9940c4
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_db9940c4
 Mission: Impossible – Dead Reckoning / int_dbed9cf7
type
I Was Never Here
 Mission: Impossible – Dead Reckoning / int_dbed9cf7
comment
I Was Never Here: Kittridge tells Briggs this when Briggs runs into him on the train, then threatens to have him sorting dead letters for the rest of his career if he doesn't do exactly as Kittridge orders.
 Mission: Impossible – Dead Reckoning / int_dbed9cf7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_dbed9cf7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_dbed9cf7
 Mission: Impossible – Dead Reckoning / int_de9047ac
type
Gambit Pileup
 Mission: Impossible – Dead Reckoning / int_de9047ac
comment
Gambit Pileup: The conflict revolves around a multitude of factions (the IMF, the US intelligence community, the Entity's forces and the White Widow's forces, among others) all out to possess both halves of the key for varying reasons. In fact, according to Kittridge and his fellow members in the Community, every single intelligence organization in the world is coming after the key, with Ilsa implying that some of the higher ups in MI6 also want to get their hands on it.
 Mission: Impossible – Dead Reckoning / int_de9047ac
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_de9047ac
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_de9047ac
 Mission: Impossible – Dead Reckoning / int_df02a97f
type
City of Canals
 Mission: Impossible – Dead Reckoning / int_df02a97f
comment
City of Canals: The second act takes place in Venice.
 Mission: Impossible – Dead Reckoning / int_df02a97f
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_df02a97f
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_df02a97f
 Mission: Impossible – Dead Reckoning / int_dfa40c1b
type
Didn't See That Coming
 Mission: Impossible – Dead Reckoning / int_dfa40c1b
comment
Didn't See That Coming: It's implied the Entity's predictive capabilities faltered somewhat in the climax, as it's implied that it didn't expect Gabriel to mortally wound Paris, but for her to be Not Quite Dead and fulfil its prediction of her betraying them for Ethan after he spared her life. Given the lack of electronic devices on the wrecked train afterwards, it's unclear if it knows that Ethan is aware of the Sevastopol and where to use the key. Of course, given its nature, it's up in the air whether or not it did have a slip-up or if events are still proceeding within its predictions.
 Mission: Impossible – Dead Reckoning / int_dfa40c1b
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_dfa40c1b
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_dfa40c1b
 Mission: Impossible – Dead Reckoning / int_e003c829
type
History Repeats
 Mission: Impossible – Dead Reckoning / int_e003c829
comment
History Repeats: In his past, Ethan was forced to watch as Gabriel killed Marie, the woman he loved, in front of him. Gabriel once again kills the woman he loves the most, though Ilsa has already died by the time that he gets to her body.
 Mission: Impossible – Dead Reckoning / int_e003c829
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e003c829
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e003c829
 Mission: Impossible – Dead Reckoning / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Mission: Impossible – Dead Reckoning / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: After the credits have finished rolling, you hear the sound The Entity makes one more time. Yep, The Entity has been observing you in the audience the whole time.
 Mission: Impossible – Dead Reckoning / int_e0c470a1
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e0c470a1
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e0c470a1
 Mission: Impossible – Dead Reckoning / int_e11b003d
type
Translation Convention
 Mission: Impossible – Dead Reckoning / int_e11b003d
comment
Translation Convention: The crew of the Russian submarine Sevastopol begin the film speaking in Russian, but quickly switch to speaking in English with Russian accents. The viewer is supposed to understand they are "really" still speaking Russian.
 Mission: Impossible – Dead Reckoning / int_e11b003d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e11b003d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e11b003d
 Mission: Impossible – Dead Reckoning / int_e1ba59f3
type
Voice Changeling
 Mission: Impossible – Dead Reckoning / int_e1ba59f3
comment
Voice Changeling: As in previous films, the IMF disguise kit includes throat patches that allow the wearer to imitate the voice of the person they're impersonating, as seen when Grace discards the mask and throat patch after impersonating the White Widow. At one point, the Entity leads Ethan off course by hacking into the IMF team's comms and imitating Benji's voice. At first, it is only playing back words and phrases Benji himself has already said, but by the end of the scene it's developed the ability to hold an entire conversation with Ethan in Benji's voice.
 Mission: Impossible – Dead Reckoning / int_e1ba59f3
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e1ba59f3
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e1ba59f3
 Mission: Impossible – Dead Reckoning / int_e368e1bc
type
Wiper Start
 Mission: Impossible – Dead Reckoning / int_e368e1bc
comment
Wiper Start: While on the run in Rome, Ethan and Grace try to use a Fiat as a getaway vehicle. Due to the unfamiliar controls, Ethan's first attempt to locate the starter switch instead turns on the windscreen wipers.
 Mission: Impossible – Dead Reckoning / int_e368e1bc
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e368e1bc
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e368e1bc
 Mission: Impossible – Dead Reckoning / int_e44a1a70
type
Bounty Hunter
 Mission: Impossible – Dead Reckoning / int_e44a1a70
comment
Bounty Hunter: Teams of them are after Ilsa in the beginning, seeking to claim her half of the key and sell it to either the US government or a black-market buyer.
 Mission: Impossible – Dead Reckoning / int_e44a1a70
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e44a1a70
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e44a1a70
 Mission: Impossible – Dead Reckoning / int_e567510d
type
Determinator
 Mission: Impossible – Dead Reckoning / int_e567510d
comment
Determinator: Like Anatoly Sidorov before him, Briggs pursues Ethan around the globe at the behest of Kittridge, ostensibly to capture and/or kill the agent, as he's believed to be in possession of one-half of the cruciform key. And like Anatoly before him, he's ultimately swayed to abandon his mission and aid Ethan during the climax of the film, even letting the latter go at the conclusion of the film.
 Mission: Impossible – Dead Reckoning / int_e567510d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e567510d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e567510d
 Mission: Impossible – Dead Reckoning / int_e70127
type
The Mole
 Mission: Impossible – Dead Reckoning / int_e70127
comment
The Mole: Denlinger tries to form an alliance with Gabriel in order to harness the Entity to purge undesirable patriots from the U.S. government and essentially rule the world together. Gabriel responds to this by slashing Denlinger's throat.
 Mission: Impossible – Dead Reckoning / int_e70127
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e70127
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e70127
 Mission: Impossible – Dead Reckoning / int_e888fbd8
type
No Man Should Have This Power
 Mission: Impossible – Dead Reckoning / int_e888fbd8
comment
No Man Should Have This Power: The reason Ethan decides its best to destroy the Entity rather than try to harness it is because its ability to manipulate digital images and data (thus effectively controlling people's perception of what's true) is too dangerous for any one individual or faction to possess.
 Mission: Impossible – Dead Reckoning / int_e888fbd8
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_e888fbd8
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_e888fbd8
 Mission: Impossible – Dead Reckoning / int_ecd42310
type
Goldfish Poop Gang
 Mission: Impossible – Dead Reckoning / int_ecd42310
comment
Goldfish Poop Gang: Briggs and Degas quickly become this during the airport scene, to comic effect. While they do sometimes come close to catching Ethan, they never end up succeeding. Ethan even ends up ordering them around on the train.
 Mission: Impossible – Dead Reckoning / int_ecd42310
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_ecd42310
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_ecd42310
 Mission: Impossible – Dead Reckoning / int_f0c4ce7d
type
The Lost Lenore
 Mission: Impossible – Dead Reckoning / int_f0c4ce7d
comment
The Lost Lenore: It's revealed that, prior to the events of the entire film series, Ethan lost his girlfriend after she was shot by "Gabriel", the man who would eventually become the representative for the Entity. Later in the film, this extends to Ilsa Faust herself, who pulls a Heroic Sacrifice to save Grace, at the cost of being stabbed by Gabriel.
 Mission: Impossible – Dead Reckoning / int_f0c4ce7d
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_f0c4ce7d
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_f0c4ce7d
 Mission: Impossible – Dead Reckoning / int_f0fe7e80
type
But Now I Must Go
 Mission: Impossible – Dead Reckoning / int_f0fe7e80
comment
But Now I Must Go: Just before the finale, Luther tells Ethan he has to go off the grid to analyze the hard drive from their compromised laptop, as it may contain a piece of the Entity and he can't risk using any resource that could lead the Entity to him.
 Mission: Impossible – Dead Reckoning / int_f0fe7e80
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_f0fe7e80
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_f0fe7e80
 Mission: Impossible – Dead Reckoning / int_f6c3d469
type
Fanservice Extra
 Mission: Impossible – Dead Reckoning / int_f6c3d469
comment
Fanservice Extra: In the establishing shots of the high-class party in at the Doge's Palace, in Venice, the camera lingers on the near nude dancers on the platforms. Male and female.
 Mission: Impossible – Dead Reckoning / int_f6c3d469
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_f6c3d469
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_f6c3d469
 Mission: Impossible – Dead Reckoning / int_f9f2c33
type
Running Gag
 Mission: Impossible – Dead Reckoning / int_f9f2c33
comment
Running Gag: Ethan and Grace are very skilled at pickpocketing here, able to steal the key halves out of (or sometimes placed them into) each other's or other people's pockets without anyone noticing. Serves both for laughs and drama. Also serves as a Chekhov's Skill when Grace (disguised as White Widow) takes the completed key from Kittridge and later, after a heated battle, Ethan when he takes it from Gabriel before the latter escapes. Briggs has a habit of trying to "pull the mask" off people he's chasing after, primarily because he believes them to be Ethan in disguise. This happens several times at the Abu Dhabi airport, then occurs again near the end, where he tries to pull on Kittridge's face to see if he's actually Ethan wearing a mask. IMF members that have a habit of going rogue is brought up several times in the film, notably during a conversation between Briggs and Degas in the third act, where they highlight the ridiculousness of the team getting away with as much as they do — even if, as Degas counters, they're always trying to do the right thing. Yet again, the mask-making machine breaks down — though at least this time, it's hinted to be because the Entity caught on about what was happening and fried the machine before it had a chance to make a mask of Zola (Alanna's brother). In the third act, Grace knocks Alanna unconscious, but Alanna repeatedly regains consciousness, then tries to get back up and walk, only to immediately collapse again.
 Mission: Impossible – Dead Reckoning / int_f9f2c33
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_f9f2c33
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_f9f2c33
 Mission: Impossible – Dead Reckoning / int_fb8e9cf4
type
Samaritan Syndrome
 Mission: Impossible – Dead Reckoning / int_fb8e9cf4
comment
Samaritan Syndrome: Like the previous film, Ethan shows signs of this once again. When Luther asks Ethan what is his ultimate objective, he simply answers that his team's lives matter more to him than his own. He also says he can't accept that the mission matters more than their lives. Unfortunately, due to the Entity setting him on the wrong path, he fails to save Ilsa from Gabriel.
 Mission: Impossible – Dead Reckoning / int_fb8e9cf4
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_fb8e9cf4
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_fb8e9cf4
 Mission: Impossible – Dead Reckoning / int_fbbef9d3
type
Character Aged with the Actor
 Mission: Impossible – Dead Reckoning / int_fbbef9d3
comment
Character Aged with the Actor: For the first time, it's explicitly made clear on screen that Ethan Hunt, like the actor who portrays him, is now an older man. Ethan is said to have joined the IMF "three decades ago".
 Mission: Impossible – Dead Reckoning / int_fbbef9d3
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_fbbef9d3
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_fbbef9d3
 Mission: Impossible – Dead Reckoning / int_fd5f23a7
type
Skyward Scream
 Mission: Impossible – Dead Reckoning / int_fd5f23a7
comment
Gabriel seems to have his face constantly fixed in a self-satisfied smirk, right up until he realises Ethan pickpocketed the key from him. Cue enraged Skyward Scream.
 Mission: Impossible – Dead Reckoning / int_fd5f23a7
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_fd5f23a7
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_fd5f23a7
 Mission: Impossible – Dead Reckoning / int_fe0330fb
type
Brick Joke
 Mission: Impossible – Dead Reckoning / int_fe0330fb
comment
Subverted and becomes a Brick Joke for Briggs, who has the experience to know the prevalence of such technology. Unfortunately for him, every person he (rather invasively) checks for a mask turns out to not be wearing one.
 Mission: Impossible – Dead Reckoning / int_fe0330fb
featureApplicability
-0.3
 Mission: Impossible – Dead Reckoning / int_fe0330fb
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_fe0330fb
 Mission: Impossible – Dead Reckoning / int_fea60f97
type
Cut Apart
 Mission: Impossible – Dead Reckoning / int_fea60f97
comment
Cut Apart: At the airport, Briggs's team tracks Ethan on the security cameras, relaying to Briggs his location and a description of what he's wearing. The scene cuts between Ethan walking around oblivious and Briggs and Degas sneaking up behind their target. The target's face is not shown until Briggs and Degas make their move — at which point it becomes apparent that their camera feed has been hacked and sent them after a different man who happens to be dressed similarly to Ethan. As this sinks in, the real Ethan walks past behind them, unnoticed.
 Mission: Impossible – Dead Reckoning / int_fea60f97
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_fea60f97
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_fea60f97
 Mission: Impossible – Dead Reckoning / int_ff933645
type
Evil Duo
 Mission: Impossible – Dead Reckoning / int_ff933645
comment
Evil Duo: Gabriel and the Entity. The Entity plans things, while Gabriel executes the orders on the ground.
 Mission: Impossible – Dead Reckoning / int_ff933645
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_ff933645
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_ff933645
 Mission: Impossible – Dead Reckoning / int_name
type
ItemName
 Mission: Impossible – Dead Reckoning / int_name
comment
 Mission: Impossible – Dead Reckoning / int_name
featureApplicability
1.0
 Mission: Impossible – Dead Reckoning / int_name
featureConfidence
1.0
 Mission: Impossible – Dead Reckoning
hasFeature
Mission: Impossible – Dead Reckoning / int_name
 Mission: Impossible – Dead Reckoning / int_name
itemName
Mission: Impossible – Dead Reckoning

The following is a list of statements referring to the current page from other pages.

 Mission: Impossible – Dead Reckoning
hasFeature
Acclaimed Flop / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Action Genre / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Actor-Inspired Element / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Artificial Intelligence / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Battle of Wits / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Big Bad Ensemble / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Black-Tie Infiltration / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Chained Heat / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
City of Canals / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Deadly Dust Storm / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Digital Abomination / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Dragon-in-Chief / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Dutch Angle / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Evil Is Not a Toy / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Films of the 2020s / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Final Battle / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Have You Told Anyone Else? / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Just Train Wrong / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Latex Perfection / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Misanthrope Supreme / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Money-Making Shot / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
No Animals Were Harmed / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Off Bridge, onto Vehicle / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Outside-Genre Foe / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Post-Release Retitle / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Railroad Tracks of Doom / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Rapid-Fire "No!" / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Rescue Equipment Attack / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Robot and A.I. Works / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Rogue Agent / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Roofhopping / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Saved by Canon / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
The Heavy / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Title 1 / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
To Be Continued / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Traintop Battle / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Use Their Own Weapon Against Them / int_f8c24edd
 Mission: Impossible – Dead Reckoning
hasFeature
Villain Opening Scene / int_f8c24edd