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Forgotten Ruin
- 408 statements
- 80 feature instances
- 0 referencing feature instances
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Forgotten Ruin | comment |
Forgotten Ruin is the first book in a series of the same name by the co-authors Jason Anspach and Nick Cole. It features a US Army Ranger company finding themselves in a world of magic and fantastical creatures akin to Dungeons and Dragons and being forced to survive and adapt to the challenges of their new environment, first of which being an all out assault by a horde of orcs, goblins, trolls, giants, and other sundry fantasy creatures.The initial premise is that, thanks to some strange plague caused by an unseen swarm of nanobots both infecting people and causing the breakdown of modern technology, the world is screwed. Despite it's best efforts, the US government has come to the conclusion that there is no way to directly defeat the nanoplague, and instead opts to utilize a quantum singularity tachyon gate (QST for short) to send teams of special forces along with scientific and government personnel forward through time to restart the society after the nanoplague has theoretically run its course, one of which being the aforementioned Ranger company. In addition, each team is bringing along a mysterious machine called a Forge that is capable of 3d-printing virtually anything that might be needed since the teams will have no industry to support them (as a bonus, the Forges are supposedly resistant to the nanoplague, so as long as a team has access to their Forge, they can keep themselves armed with modern equipment). The events of the book specifically are written as the journal of Private First Class Talker, an ex-career academic turned army linguist assigned to the Ranger company. Talker is a genius when it comes to languages; he knows eight fluently and is able to passably communicate in a dozen others, and he can pick up new languages extremely quickly. More than that though, despite passing an abbreviated version of the Ranger Assessment and Selection Program in the leadup to the operation, he sees it as his personal goal to earn his position with the Rangers, instead of being "just" their linguist. | |
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Forgotten Ruin / int_1044a759 | type |
Dying Race | |
Forgotten Ruin / int_1044a759 | comment |
Dying Race: A combination of a perceived cursed placed on them by the last king of the Dragon Elves and their failure to kill Sruth the Cruel has left the Shadow Elves with a single, adult warrior, one old wise-woman, and about a dozen adolescents. | |
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Forgotten Ruin / int_1049848f | type |
Aliens Speaking English | |
Forgotten Ruin / int_1049848f | comment |
Aliens Speaking English: Played around with. Through trial and error, and thanks to Talker's linguistic expertise, we find out that almost all of the languages currently in use in the Ruin employ elements of modern day languages, thus Talker is able to speak with the local, fantasy inhabitants despite only knowing modern languages | |
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Forgotten Ruin / int_111f14e | type |
Proverbial Wisdom | |
Forgotten Ruin / int_111f14e | comment |
Proverbial Wisdom: Vandahar | |
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Forgotten Ruin / int_12575a9f | type |
Friendly Sniper | |
Forgotten Ruin / int_12575a9f | comment |
Friendly Sniper: Sergeant Thor is one of the first Rangers to treat Talker with respect, even vouching for him with Sergeant Hardt. | |
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Forgotten Ruin / int_125eb76c | type |
This Is My Boomstick | |
Forgotten Ruin / int_125eb76c | comment |
This Is My Boomstick: Sorta subverted. Yes, the Rangers have access to modern weapons, and it is specifically mentioned how they use the advantage of modern weapons over their medieval fantasy foes to its fullest, but there's never any scene where a local is specifically awed by guns. | |
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Forgotten Ruin / int_17501df2 | type |
Cool Old Guy | |
Forgotten Ruin / int_17501df2 | comment |
Cool Old Guy: The Sergeant Major Vandahar | |
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Forgotten Ruin / int_1777688d | type |
Genre Savvy | |
Forgotten Ruin / int_1777688d | comment |
Genre Savvy: While he often warns his D&D knowledge might not be accurate for the Ruin, PFC Kennedy's knowledge of the game allows him to provide advance intel and warning about the kind of threats the Rangers could face. | |
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Forgotten Ruin / int_2a6ed9ec | type |
Dragons Are Demonic | |
Forgotten Ruin / int_2a6ed9ec | comment |
Dragons Are Demonic: Ssruth the Cruel personally caused the collapse of the kingdom of the Dragon Elves, and is in league with the rest of the big baddies of the Ruin. | |
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Forgotten Ruin / int_2b706ca | type |
More Dakka | |
Forgotten Ruin / int_2b706ca | comment |
More Dakka: Due to being assigned to a weapons team, Talker gets plenty of first hand exposure to the might of the M240 medium machine gun and its effect on many a fantasy creature. He even gets to use one personally during the last stand on Sniper Hill. | |
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Forgotten Ruin / int_2b9affed | type |
Dirty Business | |
Forgotten Ruin / int_2b9affed | comment |
Dirty Business: Due to the risk that Volman presents to the mission, Talker is ordered to "clean him," by the Sergeant Major, which Talker, after some delay, ends up doing. | |
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Forgotten Ruin / int_2df4fa08 | type |
Omniglot | |
Forgotten Ruin / int_2df4fa08 | comment |
Omniglot: Talker | |
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Forgotten Ruin / int_2f62653b | type |
Borrowed Catchphrase | |
Forgotten Ruin / int_2f62653b | comment |
Borrowed Catchphrase: Sergeant Kurtz whispers to Specialist Brumm, "Switch to on, little brother. Switch to on," as he held him after the latter was resurrected by Chief Rapp. | |
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Forgotten Ruin / int_334e48a1 | type |
After the End | |
Forgotten Ruin / int_334e48a1 | comment |
After the End: Aside from the introduction, the entire story takes place after the nanoplague has run its course and modern society is simply a legend whispered only by the most learned of scholars. The world itself is even named the Ruin. | |
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Forgotten Ruin / int_33fd5904 | type |
Demolitions Expert | |
Forgotten Ruin / int_33fd5904 | comment |
Demolitions Expert: While none are named, the Ranger master breachers serve this role for the company. | |
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Forgotten Ruin / int_385f5a1d | type |
Achey Scars | |
Forgotten Ruin / int_385f5a1d | comment |
Achey Scars: Chief McCluskey remarks that cuts from his magic sword, Coldfire, feel like they're, "freezing and burning up all at the same time," for a considerable time after the cut is first made. It is implied he's speaking from experience. | |
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Forgotten Ruin / int_3cb9ed4d | type |
Bulletproof Vest | |
Forgotten Ruin / int_3cb9ed4d | comment |
Bulletproof Vest: Part of the standard equipment of a Ranger is their plate carrier. | |
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Forgotten Ruin / int_3ea5d33f | type |
The Chain of Command | |
Forgotten Ruin / int_3ea5d33f | comment |
The Chain of Command: The Rangers are organized as any top the line modern infantry formation should be. Captain Knife Hand is at the top with sergeants making up the various team leaders, though the command team often sometimes have to get stuck into combat as well and issue orders directly. | |
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Forgotten Ruin / int_43f2f606 | type |
Annoying Arrows | |
Forgotten Ruin / int_43f2f606 | comment |
Annoying Arrows: Both played straight and subverted. The ESAPI plates used by the Rangers are shown to be sufficient to stop arrows, but there are plenty of unarmored areas for an arrow to land and Chieff Rapp has his hands full treating puncture wounds in addition to those hit by melee weapons. Also played straight early on one occasion when Sergeant Kurtz takes an arrow to the forearm and just breaks it off. But Kurtz is just like that. | |
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Forgotten Ruin / int_4d657001 | type |
Blow That Horn | |
Forgotten Ruin / int_4d657001 | comment |
Blow That Horn: The orcs use their "Aroo aroo," horns as a means of communication. | |
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Forgotten Ruin / int_500ecfb7 | type |
The Big Guy | |
Forgotten Ruin / int_500ecfb7 | comment |
The Big Guy: Specialist Brumm | |
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Forgotten Ruin / int_56f127dc | type |
Stereotypical Nerd | |
Forgotten Ruin / int_56f127dc | comment |
Stereotypical Nerd: PFC Kennedy is the closest thing a fully qualified Ranger is to this trope. He demonstrates a great knowledge of Dungeons and Dragons, and at one point mentions having the books on his phone. At first, this is solely to his detriment, as he is soundly at the bottom of the Ranger totem pole. However, as the similarities between the creatures of the Ruin and those found in D&D start to mount, he ends up being a source of knowledge and intel, to the point where Captain Knife Hand asks for him specifically before confronting a threat. | |
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Forgotten Ruin / int_5de76bce | type |
Answer to Prayers | |
Forgotten Ruin / int_5de76bce | comment |
Answer to Prayers: Chieff Rapp, after having experienced the magic of the Ruin, proclaims that there always was magic, just that he just believes it now more than ever, implying very deep Christian faith, and then resurrects Specialist Brumm. Vandahar implies that the Rangers themselves are the answer to the prayers of what little good remains in the Ruin. | |
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Forgotten Ruin / int_5fff364d | type |
Combat Medic | |
Forgotten Ruin / int_5fff364d | comment |
Combat Medic: Chief Rapp | |
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Forgotten Ruin / int_627264e0 | type |
Death Glare | |
Forgotten Ruin / int_627264e0 | comment |
Death Glare: Pretty much every Ranger ranked sergeant and above demonstrates proficiency with hateful glares. | |
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Forgotten Ruin / int_627264e0 | |
Forgotten Ruin / int_6366f900 | type |
Old Soldier | |
Forgotten Ruin / int_6366f900 | comment |
Old Soldier: The Sergeant Major | |
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Forgotten Ruin / int_63cbd757 | type |
Binding Ancient Treaty | |
Forgotten Ruin / int_63cbd757 | comment |
Binding Ancient Treaty: Vandahar invokes one to force the giant Cloodmoor to stop pursuit of the Rangers. | |
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Forgotten Ruin / int_7969f21e | type |
No One Gets Left Behind | |
Forgotten Ruin / int_7969f21e | comment |
No One Gets Left Behind: Part of the Ranger Creed. During the third night of the battle for Ranger Alamo, Talker at one point has to carry Specialist Mercy after the latter took a ballista shot to the leg. Later, before the final run to Phase Line Charlie, Sergeant Kang orders Talker to put Mercer down, to which Talker responds, "We ain't leaving him!" but later realizes was a stupid thing to say to a Ranger, and that his misunderstood that Kang wanted to take over carrying Mercer from Talker. | |
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Forgotten Ruin / int_7c46c734 | type |
Common Tongue | |
Forgotten Ruin / int_7c46c734 | comment |
Common Tongue: Grau Sprache, or Gray Speech, seems to be the Ruin's equivalent of "Common". | |
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Forgotten Ruin / int_7c46c734 | |
Forgotten Ruin / int_7f1be21 | type |
Functional Addict | |
Forgotten Ruin / int_7f1be21 | comment |
Functional Addict: Talker is a self-professed coffee addict, and with how much he talks about the stuff it's hard to disagree with him. | |
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Forgotten Ruin / int_7f1be21 | |
Forgotten Ruin / int_80a247a9 | type |
Breather Episode | |
Forgotten Ruin / int_80a247a9 | comment |
Breather Episode: After three nights of resisting assaults followed by a twenty four hour march involving several running firefights, when the Rangers finally make it to the Philosopher's Tower the action takes a break and makes way for some lore exposition. | |
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Forgotten Ruin / int_80a247a9 | |
Forgotten Ruin / int_8344209e | type |
BFG | |
Forgotten Ruin / int_8344209e | comment |
BFG: Sergeant Thor's anti-materiel rifle called Mjölnir The Carl Gustaf 8.4 cm recoilless rifle is the Ranger's solution to large, normally hard to kill problems. | |
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Forgotten Ruin / int_8344209e | |
Forgotten Ruin / int_84249fbc | type |
Nerd Glasses | |
Forgotten Ruin / int_84249fbc | comment |
Nerd Glasses: PFC Kennedy wears the army equivalent of these, the infamous "RPGs" (rape protections glasses) or "BCGs" (birth control glasses). | |
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Forgotten Ruin / int_84de5c29 | type |
Inexplicable Language Fluency | |
Forgotten Ruin / int_84de5c29 | comment |
Inexplicable Language Fluency: When Talker and Vandahar speak during the final stretch to the Hidden Cave, Vandahar speaks in what we would recognize as modern German, which of course makes communicating with him very easy for Talker but raises a few questions. | |
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Forgotten Ruin / int_86c192f4 | type |
Badass Creed | |
Forgotten Ruin / int_86c192f4 | comment |
Badass Creed: The Ranger Creed | |
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Forgotten Ruin / int_8967e17f | type |
Back from the Dead | |
Forgotten Ruin / int_8967e17f | comment |
Back from the Dead: Specialist Brumm | |
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Forgotten Ruin / int_8f9c00fd | type |
The Apprentice | |
Forgotten Ruin / int_8f9c00fd | comment |
The Apprentice: PFC Kennedy when Vandahar takes him aside to teach him some of the tricks of the wizarding trade. | |
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Forgotten Ruin / int_8ffcbb25 | type |
Matter Replicator | |
Forgotten Ruin / int_8ffcbb25 | comment |
Matter Replicator: The Forge, or as Tanner calls it, the unlimited taco machine. | |
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Forgotten Ruin / int_91e3f284 | type |
Military Mage | |
Forgotten Ruin / int_91e3f284 | comment |
Military Mage: PFC Kennedy becomes the Ranger's resident hedge wizard. | |
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Forgotten Ruin / int_91e3f284 | |
Forgotten Ruin / int_95afab6 | type |
Black Cloak | |
Forgotten Ruin / int_95afab6 | comment |
Black Cloak: McCluskey wears one that helps him resist the effect of sunlight. | |
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Forgotten Ruin / int_95afab6 | |
Forgotten Ruin / int_970c790a | type |
Big Bad | |
Forgotten Ruin / int_970c790a | comment |
Big Bad: The Nether Sorcerer is set up as the overall big bad of the series. | |
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Forgotten Ruin / int_a1b76006 | type |
Nerves of Steel | |
Forgotten Ruin / int_a1b76006 | comment |
Nerves of Steel: Every Ranger basically. | |
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Forgotten Ruin / int_a1b76006 | |
Forgotten Ruin / int_a2036225 | type |
The Gloves Come Off | |
Forgotten Ruin / int_a2036225 | comment |
The Gloves Come Off: On day three of defending Ranger Alamo, Captain Knife Hand orders the creation of body bags filled with chlorine gas to be used against their attackers once the Rangers fall back to Sniper Hill. To those familiar with the Geneva Convention, this is quite the drastic measure. | |
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Forgotten Ruin / int_a588c1cf | type |
Cool Horse | |
Forgotten Ruin / int_a588c1cf | comment |
Cool Horse: Last of Autumn's Mist | |
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Forgotten Ruin / int_a5a4c9a2 | type |
Majorly Awesome | |
Forgotten Ruin / int_a5a4c9a2 | comment |
Majorly Awesome: Captain "Knife Hand" Harwood is the ground force commander of the Ranger company, and while he mostly does his job as a commander allowing his men to accomplish the objectives he sets for them, he personally takes part in the fighting on several occasions throughout the book, and, at the end, the stress of the desperate situation of the assault on Barad Nulla causes him to morph into a weretiger and then climb the walls and shred through the orc defenders, allowing his men to continue their assault. | |
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Forgotten Ruin / int_a5fa59c9 | type |
Punishment Detail | |
Forgotten Ruin / int_a5fa59c9 | comment |
Punishment Detail: The ever suffering PFC Kennedy is essentially on permanent latrine duty at the beginning of the book. | |
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Forgotten Ruin / int_a6275bef | type |
Cool Sword | |
Forgotten Ruin / int_a6275bef | comment |
Cool Sword: Coldfire and Last of Autmn's "badass ninja sword" | |
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Forgotten Ruin / int_a679184b | type |
Due to the Dead | |
Forgotten Ruin / int_a679184b | comment |
Due to the Dead: Before the withdrawal from Ranger Alamo, the Ranger leadership makes the last task before the withdrawal for properly disposing of the bodies of the fallen Rangers in a funeral pyre. | |
Forgotten Ruin / int_a679184b | featureApplicability |
1.0 | |
Forgotten Ruin / int_a679184b | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_a679184b | |
Forgotten Ruin / int_a7850fbf | type |
Only Known by Their Nickname | |
Forgotten Ruin / int_a7850fbf | comment |
Only Known by Their Nickname: Everyone refers to Talker by his nickname, though it is revealed early on his real name is Walker. Talker, for his part, refers to a few characters solely by their nickname (some of which he only calls such in his head). | |
Forgotten Ruin / int_a7850fbf | featureApplicability |
1.0 | |
Forgotten Ruin / int_a7850fbf | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_a7850fbf | |
Forgotten Ruin / int_af696bef | type |
Fish out of Water | |
Forgotten Ruin / int_af696bef | comment |
Fish out of Water: Captain Knife Hand makes sure to drive the point home that a static defense isn't the specialty of the Rangers, and that they are instead meant to be hit-and-run offensive troops. They are still among the most elite troops in the US military, so they are highly effective at holding the line, it's just that playing defense isn't their normal job. As a whole, the Rangers have to adapt to a world where magic is on the table and needs to be accounted for in mission planning. | |
Forgotten Ruin / int_af696bef | featureApplicability |
1.0 | |
Forgotten Ruin / int_af696bef | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_af696bef | |
Forgotten Ruin / int_b2ceabcd | type |
Nice Day, Deadly Night | |
Forgotten Ruin / int_b2ceabcd | comment |
Nice Day, Deadly Night: The orc horde only launches their attack on Ranger Alamo at night, leaving the day for the Rangers to rest and prepare for the next assault. Additionally, thanks to modern night vision, it is standard doctrine for the Rangers to conduct operations during the night, so it suits them just fine. | |
Forgotten Ruin / int_b2ceabcd | featureApplicability |
1.0 | |
Forgotten Ruin / int_b2ceabcd | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_b2ceabcd | |
Forgotten Ruin / int_b58642b1 | type |
Trapped in Another World | |
Forgotten Ruin / int_b58642b1 | comment |
Trapped in Another World: After going through the QST, the Rangers end up not twenty years in the future as was their plan, but more than ten thousand, and the world they end up in is a world of orcs, elves, and dragons. | |
Forgotten Ruin / int_b58642b1 | featureApplicability |
1.0 | |
Forgotten Ruin / int_b58642b1 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_b58642b1 | |
Forgotten Ruin / int_babfa939 | type |
Sacred Language | |
Forgotten Ruin / int_babfa939 | comment |
Sacred Language: Shadow Cant is the sacred language of the Shadow Elves, and it is forbidden for foreigners to speak it. However, it is also a close descendent of modern Korean, which is one of the languages Talker is fluent in, which allows him to communicate with Last of Autumn. While Last of Autumn is fine using it with Talker, they switch to Grau Sprache when in the presence of other Shadow Elves to not break the taboo in their presence, even though Talker is more capable with Shadow Cant than Grau Sprache. | |
Forgotten Ruin / int_babfa939 | featureApplicability |
1.0 | |
Forgotten Ruin / int_babfa939 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_babfa939 | |
Forgotten Ruin / int_bcd27e37 | type |
Improbable Aiming Skills | |
Forgotten Ruin / int_bcd27e37 | comment |
Improbable Aiming Skills: While the Rangers are already excellent shots, under the influence of Last of Autumn's Hunter's Fellowship spell, they get a further boost to their skills. | |
Forgotten Ruin / int_bcd27e37 | featureApplicability |
1.0 | |
Forgotten Ruin / int_bcd27e37 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_bcd27e37 | |
Forgotten Ruin / int_bf72d5e8 | type |
The Spartan Way | |
Forgotten Ruin / int_bf72d5e8 | comment |
The Spartan Way: Talker, backed up by anecdotes from other characters, makes sure to get the point across that being a Ranger is a way of life, and you have to earn your spot every day. | |
Forgotten Ruin / int_bf72d5e8 | featureApplicability |
1.0 | |
Forgotten Ruin / int_bf72d5e8 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_bf72d5e8 | |
Forgotten Ruin / int_bffb777a | type |
Sawed-Off Shotgun | |
Forgotten Ruin / int_bffb777a | comment |
Sawed-Off Shotgun: Sergeant Kurtz brought along a Mossberg Shockwave for use in close encounters. | |
Forgotten Ruin / int_bffb777a | featureApplicability |
1.0 | |
Forgotten Ruin / int_bffb777a | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_bffb777a | |
Forgotten Ruin / int_c1b7d6e2 | type |
Wizard Classic | |
Forgotten Ruin / int_c1b7d6e2 | comment |
Wizard Classic: Vandahar to a T. Talker even jokingly refers to him as Gandalf at one point. | |
Forgotten Ruin / int_c1b7d6e2 | featureApplicability |
1.0 | |
Forgotten Ruin / int_c1b7d6e2 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_c1b7d6e2 | |
Forgotten Ruin / int_c3478f1d | type |
Badass Bookworm | |
Forgotten Ruin / int_c3478f1d | comment |
Badass Bookworm: Talker spent most of his early adult life in various ivory towers of education, earning multiple masters degrees in various languages. This doesn't stop him from contributing to the fight side-by-side with his Ranger comrades, despite constantly being self-deprecating with regards to his own skills. | |
Forgotten Ruin / int_c3478f1d | featureApplicability |
1.0 | |
Forgotten Ruin / int_c3478f1d | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_c3478f1d | |
Forgotten Ruin / int_c4942576 | type |
Cunning Linguist | |
Forgotten Ruin / int_c4942576 | comment |
Cunning Linguist: Talker | |
Forgotten Ruin / int_c4942576 | featureApplicability |
1.0 | |
Forgotten Ruin / int_c4942576 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_c4942576 | |
Forgotten Ruin / int_c75df49a | type |
Shout-Out | |
Forgotten Ruin / int_c75df49a | comment |
Shout-Out: The story is filled with characters directly comparing things they see to The Lord of the Rings or Dungeons and Dragons. There are also a few things the reader might recognize but characters didn't. | |
Forgotten Ruin / int_c75df49a | featureApplicability |
1.0 | |
Forgotten Ruin / int_c75df49a | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_c75df49a | |
Forgotten Ruin / int_c957b993 | type |
Nerds Speak Klingon | |
Forgotten Ruin / int_c957b993 | comment |
Nerds Speak Klingon: Subverted. Talker made a conscious decision not to learn Sindarin, or elven from The Lord of the Rings (what he refers to as Tolkien elven), as many of his linguist colleagues had. He kicks himself for it later as he concludes that High Speech, the language of the Dragon Elves, is based on Tolkien elven. | |
Forgotten Ruin / int_c957b993 | featureApplicability |
-0.3 | |
Forgotten Ruin / int_c957b993 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_c957b993 | |
Forgotten Ruin / int_d2d09ff6 | type |
After-Action Patch-Up | |
Forgotten Ruin / int_d2d09ff6 | comment |
After-Action Patch-Up: The Rangers earn some very much earned (and needed) rest once they finally reach the Philosopher's Palace. There, they take advantage of the Well of Illathor, who's water has rather potent healing and restorative properties. | |
Forgotten Ruin / int_d2d09ff6 | featureApplicability |
1.0 | |
Forgotten Ruin / int_d2d09ff6 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_d2d09ff6 | |
Forgotten Ruin / int_d308cbb0 | type |
Character Catchphrase | |
Forgotten Ruin / int_d308cbb0 | comment |
Character Catchphrase: Specialist Brumm says, "Switching to on," whenever he joins the fight with his M249. | |
Forgotten Ruin / int_d308cbb0 | featureApplicability |
1.0 | |
Forgotten Ruin / int_d308cbb0 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_d308cbb0 | |
Forgotten Ruin / int_d3a96fd2 | type |
Come with Me If You Want to Live | |
Forgotten Ruin / int_d3a96fd2 | comment |
Come with Me If You Want to Live: Last of Autumn provides an alternative to the last stand the Rangers had been planning on Ranger Alamo. | |
Forgotten Ruin / int_d3a96fd2 | featureApplicability |
1.0 | |
Forgotten Ruin / int_d3a96fd2 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_d3a96fd2 | |
Forgotten Ruin / int_d71d51fd | type |
The End of the World as We Know It | |
Forgotten Ruin / int_d71d51fd | comment |
The End of the World as We Know It: The nanoplague does indeed cause the end of modern civilization, though it's replaced with something unexpected. | |
Forgotten Ruin / int_d71d51fd | featureApplicability |
1.0 | |
Forgotten Ruin / int_d71d51fd | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_d71d51fd | |
Forgotten Ruin / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Forgotten Ruin / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": The Sergeant Major | |
Forgotten Ruin / int_d7b34c31 | featureApplicability |
1.0 | |
Forgotten Ruin / int_d7b34c31 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_d7b34c31 | |
Forgotten Ruin / int_dae5c997 | type |
Action Girl | |
Forgotten Ruin / int_dae5c997 | comment |
Action Girl: Last of Autumn | |
Forgotten Ruin / int_dae5c997 | featureApplicability |
1.0 | |
Forgotten Ruin / int_dae5c997 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_dae5c997 | |
Forgotten Ruin / int_e061d153 | type |
Sergeant Rock | |
Forgotten Ruin / int_e061d153 | comment |
Sergeant Rock: Sergeant Kurtz | |
Forgotten Ruin / int_e061d153 | featureApplicability |
1.0 | |
Forgotten Ruin / int_e061d153 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_e061d153 | |
Forgotten Ruin / int_e074002 | type |
Technology Erasure Event | |
Forgotten Ruin / int_e074002 | comment |
Technology Erasure Event: Part of the effects of the nanoplague is that it breaks down technology more advanced than anything medieval. | |
Forgotten Ruin / int_e074002 | featureApplicability |
1.0 | |
Forgotten Ruin / int_e074002 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_e074002 | |
Forgotten Ruin / int_e8aa2b1d | type |
Tactical Withdrawal | |
Forgotten Ruin / int_e8aa2b1d | comment |
Tactical Withdrawal: Captain Knife Hand decides to place the fate of the Rangers in the hands of Last of Autumn and her people, and in doing so the Rangers cede the island they had been defending for three days and, "Di di mau," "Beat feat," "Get outa dodge," or any of the other myriad synonyms for withdrawal used throughout the book. | |
Forgotten Ruin / int_e8aa2b1d | featureApplicability |
1.0 | |
Forgotten Ruin / int_e8aa2b1d | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_e8aa2b1d | |
Forgotten Ruin / int_ea7e8d30 | type |
Witch Classic | |
Forgotten Ruin / int_ea7e8d30 | comment |
Witch Classic: Ol' Sarita | |
Forgotten Ruin / int_ea7e8d30 | featureApplicability |
1.0 | |
Forgotten Ruin / int_ea7e8d30 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_ea7e8d30 | |
Forgotten Ruin / int_eb2eb10f | type |
Istanbul (Not Constantinople) | |
Forgotten Ruin / int_eb2eb10f | comment |
Istanbul (Not Constantinople): Sorta inverted. Yes, it's a fantasy Earth, but it's also technically the same Earth, just in the future after a nanoplague has converted it into one. | |
Forgotten Ruin / int_eb2eb10f | featureApplicability |
1.0 | |
Forgotten Ruin / int_eb2eb10f | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_eb2eb10f | |
Forgotten Ruin / int_ecf4f7ce | type |
Constantly Curious | |
Forgotten Ruin / int_ecf4f7ce | comment |
Constantly Curious: Talker, having basically been assigned as the intelligence gatherer of the company, makes sure to always be on the lookout for intel that could be useful to the mission. He is also personally fascinated with languages and history. | |
Forgotten Ruin / int_ecf4f7ce | featureApplicability |
1.0 | |
Forgotten Ruin / int_ecf4f7ce | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_ecf4f7ce | |
Forgotten Ruin / int_ed84457a | type |
Consummate Professional | |
Forgotten Ruin / int_ed84457a | comment |
Consummate Professional: While this could be said of all the Rangers, Sergeant Kurtz takes it to another level. | |
Forgotten Ruin / int_ed84457a | featureApplicability |
1.0 | |
Forgotten Ruin / int_ed84457a | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_ed84457a | |
Forgotten Ruin / int_f44c8cc3 | type |
Onrushing Army | |
Forgotten Ruin / int_f44c8cc3 | comment |
Onrushing Army: During their defense of their island, the Rangers are forced to combat something not seen since the Korean War: human (or in this case, orc) wave attacks. | |
Forgotten Ruin / int_f44c8cc3 | featureApplicability |
1.0 | |
Forgotten Ruin / int_f44c8cc3 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_f44c8cc3 | |
Forgotten Ruin / int_f46eebb | type |
Betrayal by Inaction | |
Forgotten Ruin / int_f46eebb | comment |
Betrayal by Inaction: Long ago, the Shadow Elves failed to answer the call of the last king of the Dragon Elves, and legends say the king cursed the Shadow Elves for their betrayal. | |
Forgotten Ruin / int_f46eebb | featureApplicability |
1.0 | |
Forgotten Ruin / int_f46eebb | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_f46eebb | |
Forgotten Ruin / int_f97ad4fe | type |
Standard Fantasy Races | |
Forgotten Ruin / int_f97ad4fe | comment |
Standard Fantasy Races: Orcs and goblins are some of the first denizens of the Ruin the Rangers encounter, and later we meet elves, and are told of the existence of dwarfs. | |
Forgotten Ruin / int_f97ad4fe | featureApplicability |
1.0 | |
Forgotten Ruin / int_f97ad4fe | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_f97ad4fe | |
Forgotten Ruin / int_fa7d3dfe | type |
Number Two | |
Forgotten Ruin / int_fa7d3dfe | comment |
Number Two: Command Sergeant Major Stone | |
Forgotten Ruin / int_fa7d3dfe | featureApplicability |
1.0 | |
Forgotten Ruin / int_fa7d3dfe | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_fa7d3dfe | |
Forgotten Ruin / int_fc148c2c | type |
Weapon Specialization | |
Forgotten Ruin / int_fc148c2c | comment |
Weapon Specialization: The Rangers, in accordance with modern military infantry doctrine, has a number of troops with designated weapon roles. | |
Forgotten Ruin / int_fc148c2c | featureApplicability |
1.0 | |
Forgotten Ruin / int_fc148c2c | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_fc148c2c | |
Forgotten Ruin / int_fff371b4 | type |
Death Seeker | |
Forgotten Ruin / int_fff371b4 | comment |
Death Seeker: Before the year is out, Last of Autumn must seek out the dragon Ssruth the Cruel on a quest to slay him. It is almost assured she will not survive the attempt. | |
Forgotten Ruin / int_fff371b4 | featureApplicability |
1.0 | |
Forgotten Ruin / int_fff371b4 | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_fff371b4 | |
Forgotten Ruin / int_name | type |
ItemName | |
Forgotten Ruin / int_name | comment |
||
Forgotten Ruin / int_name | featureApplicability |
1.0 | |
Forgotten Ruin / int_name | featureConfidence |
1.0 | |
Forgotten Ruin | hasFeature |
Forgotten Ruin / int_name | |
Forgotten Ruin / int_name | itemName |
Forgotten Ruin |
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