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Forgotten Ruin

 Forgotten Ruin
type
TVTItem
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Forgotten Ruin
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Forgotten Ruin is the first book in a series of the same name by the co-authors Jason Anspach and Nick Cole. It features a US Army Ranger company finding themselves in a world of magic and fantastical creatures akin to Dungeons and Dragons and being forced to survive and adapt to the challenges of their new environment, first of which being an all out assault by a horde of orcs, goblins, trolls, giants, and other sundry fantasy creatures.The initial premise is that, thanks to some strange plague caused by an unseen swarm of nanobots both infecting people and causing the breakdown of modern technology, the world is screwed. Despite it's best efforts, the US government has come to the conclusion that there is no way to directly defeat the nanoplague, and instead opts to utilize a quantum singularity tachyon gate (QST for short) to send teams of special forces along with scientific and government personnel forward through time to restart the society after the nanoplague has theoretically run its course, one of which being the aforementioned Ranger company. In addition, each team is bringing along a mysterious machine called a Forge that is capable of 3d-printing virtually anything that might be needed since the teams will have no industry to support them (as a bonus, the Forges are supposedly resistant to the nanoplague, so as long as a team has access to their Forge, they can keep themselves armed with modern equipment). The events of the book specifically are written as the journal of Private First Class Talker, an ex-career academic turned army linguist assigned to the Ranger company. Talker is a genius when it comes to languages; he knows eight fluently and is able to passably communicate in a dozen others, and he can pick up new languages extremely quickly. More than that though, despite passing an abbreviated version of the Ranger Assessment and Selection Program in the leadup to the operation, he sees it as his personal goal to earn his position with the Rangers, instead of being "just" their linguist.
 Forgotten Ruin
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2024-03-20T22:17:09Z
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2024-03-20T22:17:10Z
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DBTropes
 Forgotten Ruin / int_1044a759
type
Dying Race
 Forgotten Ruin / int_1044a759
comment
Dying Race: A combination of a perceived cursed placed on them by the last king of the Dragon Elves and their failure to kill Sruth the Cruel has left the Shadow Elves with a single, adult warrior, one old wise-woman, and about a dozen adolescents.
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Aliens Speaking English
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comment
Aliens Speaking English: Played around with. Through trial and error, and thanks to Talker's linguistic expertise, we find out that almost all of the languages currently in use in the Ruin employ elements of modern day languages, thus Talker is able to speak with the local, fantasy inhabitants despite only knowing modern languages
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Proverbial Wisdom
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Proverbial Wisdom: Vandahar
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Friendly Sniper
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Friendly Sniper: Sergeant Thor is one of the first Rangers to treat Talker with respect, even vouching for him with Sergeant Hardt.
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This Is My Boomstick
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This Is My Boomstick: Sorta subverted. Yes, the Rangers have access to modern weapons, and it is specifically mentioned how they use the advantage of modern weapons over their medieval fantasy foes to its fullest, but there's never any scene where a local is specifically awed by guns.
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Cool Old Guy
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Cool Old Guy: The Sergeant Major Vandahar
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Genre Savvy
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Genre Savvy: While he often warns his D&D knowledge might not be accurate for the Ruin, PFC Kennedy's knowledge of the game allows him to provide advance intel and warning about the kind of threats the Rangers could face.
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Dragons Are Demonic
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Dragons Are Demonic: Ssruth the Cruel personally caused the collapse of the kingdom of the Dragon Elves, and is in league with the rest of the big baddies of the Ruin.
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More Dakka
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More Dakka: Due to being assigned to a weapons team, Talker gets plenty of first hand exposure to the might of the M240 medium machine gun and its effect on many a fantasy creature. He even gets to use one personally during the last stand on Sniper Hill.
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Dirty Business
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Dirty Business: Due to the risk that Volman presents to the mission, Talker is ordered to "clean him," by the Sergeant Major, which Talker, after some delay, ends up doing.
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Omniglot
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Omniglot: Talker
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Borrowed Catchphrase
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comment
Borrowed Catchphrase: Sergeant Kurtz whispers to Specialist Brumm, "Switch to on, little brother. Switch to on," as he held him after the latter was resurrected by Chief Rapp.
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After the End
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comment
After the End: Aside from the introduction, the entire story takes place after the nanoplague has run its course and modern society is simply a legend whispered only by the most learned of scholars. The world itself is even named the Ruin.
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Demolitions Expert
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Demolitions Expert: While none are named, the Ranger master breachers serve this role for the company.
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Achey Scars
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Achey Scars: Chief McCluskey remarks that cuts from his magic sword, Coldfire, feel like they're, "freezing and burning up all at the same time," for a considerable time after the cut is first made. It is implied he's speaking from experience.
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Bulletproof Vest
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Bulletproof Vest: Part of the standard equipment of a Ranger is their plate carrier.
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The Chain of Command
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The Chain of Command: The Rangers are organized as any top the line modern infantry formation should be. Captain Knife Hand is at the top with sergeants making up the various team leaders, though the command team often sometimes have to get stuck into combat as well and issue orders directly.
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Annoying Arrows
 Forgotten Ruin / int_43f2f606
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Annoying Arrows: Both played straight and subverted. The ESAPI plates used by the Rangers are shown to be sufficient to stop arrows, but there are plenty of unarmored areas for an arrow to land and Chieff Rapp has his hands full treating puncture wounds in addition to those hit by melee weapons. Also played straight early on one occasion when Sergeant Kurtz takes an arrow to the forearm and just breaks it off. But Kurtz is just like that.
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Blow That Horn
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Blow That Horn: The orcs use their "Aroo aroo," horns as a means of communication.
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The Big Guy
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The Big Guy: Specialist Brumm
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Stereotypical Nerd
 Forgotten Ruin / int_56f127dc
comment
Stereotypical Nerd: PFC Kennedy is the closest thing a fully qualified Ranger is to this trope. He demonstrates a great knowledge of Dungeons and Dragons, and at one point mentions having the books on his phone. At first, this is solely to his detriment, as he is soundly at the bottom of the Ranger totem pole. However, as the similarities between the creatures of the Ruin and those found in D&D start to mount, he ends up being a source of knowledge and intel, to the point where Captain Knife Hand asks for him specifically before confronting a threat.
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Answer to Prayers
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comment
Answer to Prayers: Chieff Rapp, after having experienced the magic of the Ruin, proclaims that there always was magic, just that he just believes it now more than ever, implying very deep Christian faith, and then resurrects Specialist Brumm. Vandahar implies that the Rangers themselves are the answer to the prayers of what little good remains in the Ruin.
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Combat Medic
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Combat Medic: Chief Rapp
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Death Glare
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Death Glare: Pretty much every Ranger ranked sergeant and above demonstrates proficiency with hateful glares.
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Old Soldier
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Old Soldier: The Sergeant Major
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Binding Ancient Treaty
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Binding Ancient Treaty: Vandahar invokes one to force the giant Cloodmoor to stop pursuit of the Rangers.
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No One Gets Left Behind
 Forgotten Ruin / int_7969f21e
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No One Gets Left Behind: Part of the Ranger Creed. During the third night of the battle for Ranger Alamo, Talker at one point has to carry Specialist Mercy after the latter took a ballista shot to the leg. Later, before the final run to Phase Line Charlie, Sergeant Kang orders Talker to put Mercer down, to which Talker responds, "We ain't leaving him!" but later realizes was a stupid thing to say to a Ranger, and that his misunderstood that Kang wanted to take over carrying Mercer from Talker.
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Common Tongue
 Forgotten Ruin / int_7c46c734
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Common Tongue: Grau Sprache, or Gray Speech, seems to be the Ruin's equivalent of "Common".
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Functional Addict
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Functional Addict: Talker is a self-professed coffee addict, and with how much he talks about the stuff it's hard to disagree with him.
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Breather Episode
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Breather Episode: After three nights of resisting assaults followed by a twenty four hour march involving several running firefights, when the Rangers finally make it to the Philosopher's Tower the action takes a break and makes way for some lore exposition.
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BFG
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BFG: Sergeant Thor's anti-materiel rifle called Mjölnir The Carl Gustaf 8.4 cm recoilless rifle is the Ranger's solution to large, normally hard to kill problems.
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Nerd Glasses
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Nerd Glasses: PFC Kennedy wears the army equivalent of these, the infamous "RPGs" (rape protections glasses) or "BCGs" (birth control glasses).
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Inexplicable Language Fluency
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Inexplicable Language Fluency: When Talker and Vandahar speak during the final stretch to the Hidden Cave, Vandahar speaks in what we would recognize as modern German, which of course makes communicating with him very easy for Talker but raises a few questions.
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Badass Creed
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Badass Creed: The Ranger Creed
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Back from the Dead
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Back from the Dead: Specialist Brumm
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The Apprentice
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The Apprentice: PFC Kennedy when Vandahar takes him aside to teach him some of the tricks of the wizarding trade.
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Matter Replicator
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Matter Replicator: The Forge, or as Tanner calls it, the unlimited taco machine.
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Military Mage
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Military Mage: PFC Kennedy becomes the Ranger's resident hedge wizard.
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Black Cloak
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Black Cloak: McCluskey wears one that helps him resist the effect of sunlight.
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Big Bad
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Big Bad: The Nether Sorcerer is set up as the overall big bad of the series.
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Nerves of Steel
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Nerves of Steel: Every Ranger basically.
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The Gloves Come Off
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The Gloves Come Off: On day three of defending Ranger Alamo, Captain Knife Hand orders the creation of body bags filled with chlorine gas to be used against their attackers once the Rangers fall back to Sniper Hill. To those familiar with the Geneva Convention, this is quite the drastic measure.
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Cool Horse
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Cool Horse: Last of Autumn's Mist
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Majorly Awesome
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comment
Majorly Awesome: Captain "Knife Hand" Harwood is the ground force commander of the Ranger company, and while he mostly does his job as a commander allowing his men to accomplish the objectives he sets for them, he personally takes part in the fighting on several occasions throughout the book, and, at the end, the stress of the desperate situation of the assault on Barad Nulla causes him to morph into a weretiger and then climb the walls and shred through the orc defenders, allowing his men to continue their assault.
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Punishment Detail
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Punishment Detail: The ever suffering PFC Kennedy is essentially on permanent latrine duty at the beginning of the book.
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Cool Sword
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Cool Sword: Coldfire and Last of Autmn's "badass ninja sword"
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Due to the Dead
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Due to the Dead: Before the withdrawal from Ranger Alamo, the Ranger leadership makes the last task before the withdrawal for properly disposing of the bodies of the fallen Rangers in a funeral pyre.
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Only Known by Their Nickname
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Only Known by Their Nickname: Everyone refers to Talker by his nickname, though it is revealed early on his real name is Walker. Talker, for his part, refers to a few characters solely by their nickname (some of which he only calls such in his head).
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Fish out of Water
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Fish out of Water: Captain Knife Hand makes sure to drive the point home that a static defense isn't the specialty of the Rangers, and that they are instead meant to be hit-and-run offensive troops. They are still among the most elite troops in the US military, so they are highly effective at holding the line, it's just that playing defense isn't their normal job. As a whole, the Rangers have to adapt to a world where magic is on the table and needs to be accounted for in mission planning.
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Nice Day, Deadly Night
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Nice Day, Deadly Night: The orc horde only launches their attack on Ranger Alamo at night, leaving the day for the Rangers to rest and prepare for the next assault. Additionally, thanks to modern night vision, it is standard doctrine for the Rangers to conduct operations during the night, so it suits them just fine.
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Trapped in Another World
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Trapped in Another World: After going through the QST, the Rangers end up not twenty years in the future as was their plan, but more than ten thousand, and the world they end up in is a world of orcs, elves, and dragons.
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Sacred Language
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Sacred Language: Shadow Cant is the sacred language of the Shadow Elves, and it is forbidden for foreigners to speak it. However, it is also a close descendent of modern Korean, which is one of the languages Talker is fluent in, which allows him to communicate with Last of Autumn. While Last of Autumn is fine using it with Talker, they switch to Grau Sprache when in the presence of other Shadow Elves to not break the taboo in their presence, even though Talker is more capable with Shadow Cant than Grau Sprache.
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Improbable Aiming Skills
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Improbable Aiming Skills: While the Rangers are already excellent shots, under the influence of Last of Autumn's Hunter's Fellowship spell, they get a further boost to their skills.
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The Spartan Way
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The Spartan Way: Talker, backed up by anecdotes from other characters, makes sure to get the point across that being a Ranger is a way of life, and you have to earn your spot every day.
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Sawed-Off Shotgun
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Sawed-Off Shotgun: Sergeant Kurtz brought along a Mossberg Shockwave for use in close encounters.
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Wizard Classic
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Wizard Classic: Vandahar to a T. Talker even jokingly refers to him as Gandalf at one point.
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Badass Bookworm
 Forgotten Ruin / int_c3478f1d
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Badass Bookworm: Talker spent most of his early adult life in various ivory towers of education, earning multiple masters degrees in various languages. This doesn't stop him from contributing to the fight side-by-side with his Ranger comrades, despite constantly being self-deprecating with regards to his own skills.
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Cunning Linguist
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Cunning Linguist: Talker
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Shout-Out
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Shout-Out: The story is filled with characters directly comparing things they see to The Lord of the Rings or Dungeons and Dragons. There are also a few things the reader might recognize but characters didn't.
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Nerds Speak Klingon
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comment
Nerds Speak Klingon: Subverted. Talker made a conscious decision not to learn Sindarin, or elven from The Lord of the Rings (what he refers to as Tolkien elven), as many of his linguist colleagues had. He kicks himself for it later as he concludes that High Speech, the language of the Dragon Elves, is based on Tolkien elven.
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After-Action Patch-Up
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After-Action Patch-Up: The Rangers earn some very much earned (and needed) rest once they finally reach the Philosopher's Palace. There, they take advantage of the Well of Illathor, who's water has rather potent healing and restorative properties.
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Character Catchphrase
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Character Catchphrase: Specialist Brumm says, "Switching to on," whenever he joins the fight with his M249.
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Come with Me If You Want to Live
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Come with Me If You Want to Live: Last of Autumn provides an alternative to the last stand the Rangers had been planning on Ranger Alamo.
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The End of the World as We Know It
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The End of the World as We Know It: The nanoplague does indeed cause the end of modern civilization, though it's replaced with something unexpected.
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Everyone Calls Him "Barkeep"
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Everyone Calls Him "Barkeep": The Sergeant Major
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Action Girl
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Action Girl: Last of Autumn
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Sergeant Rock
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Sergeant Rock: Sergeant Kurtz
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Technology Erasure Event
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Technology Erasure Event: Part of the effects of the nanoplague is that it breaks down technology more advanced than anything medieval.
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Tactical Withdrawal
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Tactical Withdrawal: Captain Knife Hand decides to place the fate of the Rangers in the hands of Last of Autumn and her people, and in doing so the Rangers cede the island they had been defending for three days and, "Di di mau," "Beat feat," "Get outa dodge," or any of the other myriad synonyms for withdrawal used throughout the book.
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Witch Classic
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Witch Classic: Ol' Sarita
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Istanbul (Not Constantinople)
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Istanbul (Not Constantinople): Sorta inverted. Yes, it's a fantasy Earth, but it's also technically the same Earth, just in the future after a nanoplague has converted it into one.
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Constantly Curious
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Constantly Curious: Talker, having basically been assigned as the intelligence gatherer of the company, makes sure to always be on the lookout for intel that could be useful to the mission. He is also personally fascinated with languages and history.
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Consummate Professional
 Forgotten Ruin / int_ed84457a
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Consummate Professional: While this could be said of all the Rangers, Sergeant Kurtz takes it to another level.
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Onrushing Army
 Forgotten Ruin / int_f44c8cc3
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Onrushing Army: During their defense of their island, the Rangers are forced to combat something not seen since the Korean War: human (or in this case, orc) wave attacks.
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Betrayal by Inaction
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Betrayal by Inaction: Long ago, the Shadow Elves failed to answer the call of the last king of the Dragon Elves, and legends say the king cursed the Shadow Elves for their betrayal.
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Standard Fantasy Races
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Standard Fantasy Races: Orcs and goblins are some of the first denizens of the Ruin the Rangers encounter, and later we meet elves, and are told of the existence of dwarfs.
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Number Two
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Number Two: Command Sergeant Major Stone
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Weapon Specialization
 Forgotten Ruin / int_fc148c2c
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Weapon Specialization: The Rangers, in accordance with modern military infantry doctrine, has a number of troops with designated weapon roles.
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Death Seeker
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Death Seeker: Before the year is out, Last of Autumn must seek out the dragon Ssruth the Cruel on a quest to slay him. It is almost assured she will not survive the attempt.
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Forgotten Ruin

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