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Masks of Mayhem
- 263 statements
- 51 feature instances
- 3 referencing feature instances
Masks of Mayhem | type |
TVTItem | |
Masks of Mayhem | label |
Masks of Mayhem | |
Masks of Mayhem | page |
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Masks of Mayhem | comment |
Masks of Mayhem is the 23rd entry of the Fighting Fantasy series of gamebooks, written by Robin Waterfield.YOU are a monarch of Arion, a wise and benevolent ruler respected by all. One day, your court wizard Ifor Tynin informs you of a terrible peril: the fell sorceress Morgana is preparing to invade Khul, using a series of twelve magical sigils to animate twelve monstrous Golems that will do her bidding. Powered by masks infused with the power of mayhem and holding the essence of all things, these undead monsters will be unstoppable, but she still lacks the final sigil which will allow her to set her plans in motion. It's up to you, skilled in the arts of war, blessed by the land and nearly impervious to the arts of magic, to venture north, towards the towering peaks of Krill Garnash. You must find Morgana's lair and kill her before she finds the last sigil. That being said, this is not going to be an easy task, for many evil creatures lurk in the lands between Arion and the peaks, not to mention the sinister plot against your very life...Masks of Mayhem overall plays like a standard Fighting Fantasy adventure: you need to recover precious items that will save your life and follow a specific path to obtain enough clues to successfully complete the adventure. | |
Masks of Mayhem | fetched |
2024-02-02T18:00:18Z | |
Masks of Mayhem | parsed |
2024-02-02T18:00:18Z | |
Masks of Mayhem | isPartOf |
DBTropes | |
Masks of Mayhem / int_15fc9fb | type |
Our Elves Are Different | |
Masks of Mayhem / int_15fc9fb | comment |
Our Elves Are Different: The Wood Elves you meet are the typical guardians of the forest, and are willing to help you in your quest, especially if you killed some Spriggans earlier. | |
Masks of Mayhem / int_15fc9fb | featureApplicability |
1.0 | |
Masks of Mayhem / int_15fc9fb | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_15fc9fb | |
Masks of Mayhem / int_18d15922 | type |
Title Drop | |
Masks of Mayhem / int_18d15922 | comment |
Title Drop: The titular masks imbued with the force of Mayhem are mentioned right in the intro. | |
Masks of Mayhem / int_18d15922 | featureApplicability |
1.0 | |
Masks of Mayhem / int_18d15922 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_18d15922 | |
Masks of Mayhem / int_1edfa2c7 | type |
Royals Who Actually Do Something | |
Masks of Mayhem / int_1edfa2c7 | comment |
Royals Who Actually Do Something: You play as a king who risks his life in person to stop a threat to the entire continent of Khul. | |
Masks of Mayhem / int_1edfa2c7 | featureApplicability |
1.0 | |
Masks of Mayhem / int_1edfa2c7 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_1edfa2c7 | |
Masks of Mayhem / int_27b418da | type |
A Winner Is You | |
Masks of Mayhem / int_27b418da | comment |
A Winner Is You: Sadly enough, the terse and short style mentioned above also applies to the writing of paragraph 400, which makes the whole series of events after Morgana's fight come off as hastily written and unsatisfying. note This trope's description is longer than paragraph 400, by the way. | |
Masks of Mayhem / int_27b418da | featureApplicability |
1.0 | |
Masks of Mayhem / int_27b418da | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_27b418da | |
Masks of Mayhem / int_287694ed | type |
Disability Immunity | |
Masks of Mayhem / int_287694ed | comment |
Disability Immunity: Ice Hulks, large Yeti like monsters, are so dimwitted they don't really register pain; the narrator suggests they literally have no brain. This works in their favour in combat, at least in the short term, as they continue attacking when hit rather than hesitate as most beings would. | |
Masks of Mayhem / int_287694ed | featureApplicability |
1.0 | |
Masks of Mayhem / int_287694ed | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_287694ed | |
Masks of Mayhem / int_2cb9b1a9 | type |
Cool, but Inefficient | |
Masks of Mayhem / int_2cb9b1a9 | comment |
Cool, but Inefficient: The Horn of Hever, which is played up as a legendary weapon your quest is doomed without. It makes enemies suffer a small Skill penalty, but not all enemies, and oh the hoops you have to jump through to get it. Mainly you have to kill a saber-tooth tiger that's been ravaging the countryside, the fighting of which is challenging and a little weird, but which might've been one thing if that was all. To even be able to fight it, you have to succeed in a Luck-Based Mission that involves rolling dice to see if you track it down within a few turns. Oh, and entering a certain pair of coordinates on the hunting map leads to insta-death. | |
Masks of Mayhem / int_2cb9b1a9 | featureApplicability |
1.0 | |
Masks of Mayhem / int_2cb9b1a9 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_2cb9b1a9 | |
Masks of Mayhem / int_34dcfc96 | type |
Kick the Dog | |
Masks of Mayhem / int_34dcfc96 | comment |
Kick the Dog: The Traitor casts a deadly spell on your good friend Kevin when he tries to warn you of his presence and forcibly turns him into the fiery Hellfire Spirit, which you then have to kill. | |
Masks of Mayhem / int_34dcfc96 | featureApplicability |
1.0 | |
Masks of Mayhem / int_34dcfc96 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_34dcfc96 | |
Masks of Mayhem / int_38047858 | type |
Squishy Wizard | |
Masks of Mayhem / int_38047858 | comment |
Squishy Wizard: Subverted with Morgana: her Stamina score is quite low for a Big Bad, at only six. However, her defensive spells are so powerful that you can only deal 1 point of damage per hit, which essentially makes it as hard as a normal battle against a standard foe with 12 Stamina. | |
Masks of Mayhem / int_38047858 | featureApplicability |
-0.3 | |
Masks of Mayhem / int_38047858 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_38047858 | |
Masks of Mayhem / int_43a045de | type |
Dropped a Bridge on Him | |
Masks of Mayhem / int_43a045de | comment |
Dropped a Bridge on Him: While The Many Deaths of You is surely no stranger in this series, the rather short and terse description of your deaths can come off as rather sudden and out of the blue, such as being struck down by a random thunderbolt in a marsh or being bitten by a tiny venomous snake hiding inside an anonymous pouch. | |
Masks of Mayhem / int_43a045de | featureApplicability |
1.0 | |
Masks of Mayhem / int_43a045de | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_43a045de | |
Masks of Mayhem / int_4ddf989e | type |
Elemental Weapon | |
Masks of Mayhem / int_4ddf989e | comment |
Elemental Weapon: The Hellfire Spirit wields a fiery whip in combat. | |
Masks of Mayhem / int_4ddf989e | featureApplicability |
1.0 | |
Masks of Mayhem / int_4ddf989e | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_4ddf989e | |
Masks of Mayhem / int_5261369c | type |
Sand Worm | |
Masks of Mayhem / int_5261369c | comment |
Sand Worm: Or rather, Snow Worm: the Chion encountered in the snowy peaks. | |
Masks of Mayhem / int_5261369c | featureApplicability |
1.0 | |
Masks of Mayhem / int_5261369c | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_5261369c | |
Masks of Mayhem / int_59a9605d | type |
Never Smile at a Crocodile | |
Masks of Mayhem / int_59a9605d | comment |
Never Smile at a Crocodile: On the way north, you may fall in a river and have to defend yourself from a ferocious alligator. | |
Masks of Mayhem / int_59a9605d | featureApplicability |
1.0 | |
Masks of Mayhem / int_59a9605d | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_59a9605d | |
Masks of Mayhem / int_61c3ca7b | type |
Panthera Awesome | |
Masks of Mayhem / int_61c3ca7b | comment |
Panthera Awesome: Your visit to Fallow Dane includes hunting a massive Saber-tooth Tiger and killing it in combat. If you win, you get to keep her claws as a memento. | |
Masks of Mayhem / int_61c3ca7b | featureApplicability |
1.0 | |
Masks of Mayhem / int_61c3ca7b | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_61c3ca7b | |
Masks of Mayhem / int_61c683d2 | type |
We Have Reserves | |
Masks of Mayhem / int_61c683d2 | comment |
We Have Reserves: Surprisingly enough, Morgana with her Golems. If you manage to destroy them, she scoffs, telling you that she can make more to replace the fallen ones. | |
Masks of Mayhem / int_61c683d2 | featureApplicability |
1.0 | |
Masks of Mayhem / int_61c683d2 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_61c683d2 | |
Masks of Mayhem / int_6bda9a30 | type |
Meaningful Name | |
Masks of Mayhem / int_6bda9a30 | comment |
Meaningful Name: The traitor's name conceals a numeric code, hiding the word "forty" in "Ifor Tynin". This is the secret reference you must turn to in order to confront him when you have the opportunity. | |
Masks of Mayhem / int_6bda9a30 | featureApplicability |
1.0 | |
Masks of Mayhem / int_6bda9a30 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_6bda9a30 | |
Masks of Mayhem / int_6de71c57 | type |
Disc-One Final Boss | |
Masks of Mayhem / int_6de71c57 | comment |
Disc-One Final Boss: The Hellfire Spirit sent by your enemy to stop you at Hever Castle around halfway through the plot, which also suggests that there's someone else working with Morgana. | |
Masks of Mayhem / int_6de71c57 | featureApplicability |
1.0 | |
Masks of Mayhem / int_6de71c57 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_6de71c57 | |
Masks of Mayhem / int_70c06a09 | type |
The Undead | |
Masks of Mayhem / int_70c06a09 | comment |
The Undead: You can encounter skeletons, Wights, a wall made of grasping corpse claws, the Hellfire Spirit, and apparently, Morgana's Golems. | |
Masks of Mayhem / int_70c06a09 | featureApplicability |
1.0 | |
Masks of Mayhem / int_70c06a09 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_70c06a09 | |
Masks of Mayhem / int_796efe19 | type |
Cavalry of the Dead | |
Masks of Mayhem / int_796efe19 | comment |
Cavalry of the Dead: If you slay the Kraken, the souls of the great warrior Galrin and his men will be released from their torment and swear to come to your aid if you find yourself in danger. Their help is essential to destroying Morgana's Golems. | |
Masks of Mayhem / int_796efe19 | featureApplicability |
1.0 | |
Masks of Mayhem / int_796efe19 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_796efe19 | |
Masks of Mayhem / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Masks of Mayhem / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Your entire quest is a lie invented by the traitor in order to give Morgana the last sigil she needs. | |
Masks of Mayhem / int_7fbb2a3 | featureApplicability |
1.0 | |
Masks of Mayhem / int_7fbb2a3 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_7fbb2a3 | |
Masks of Mayhem / int_86968c96 | type |
Above Good and Evil | |
Masks of Mayhem / int_86968c96 | comment |
Above Good and Evil: Most animals you encounter are immune to the Horn of Hever, which hurts "evil creatures", since they're not truly evil, only hungry. | |
Masks of Mayhem / int_86968c96 | featureApplicability |
1.0 | |
Masks of Mayhem / int_86968c96 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_86968c96 | |
Masks of Mayhem / int_8e13875c | type |
Death Mountain | |
Masks of Mayhem / int_8e13875c | comment |
Death Mountain: The lair of Morgana, the five peaks of Krill Garnash, with plenty of monsters, dangers and barbarians serving the sorceress. | |
Masks of Mayhem / int_8e13875c | featureApplicability |
1.0 | |
Masks of Mayhem / int_8e13875c | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_8e13875c | |
Masks of Mayhem / int_9333df94 | type |
Kidnapping Bird of Prey | |
Masks of Mayhem / int_9333df94 | comment |
Kidnapping Bird of Prey: A Giant Bloodhawk tries to devour you on your way to north. | |
Masks of Mayhem / int_9333df94 | featureApplicability |
1.0 | |
Masks of Mayhem / int_9333df94 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_9333df94 | |
Masks of Mayhem / int_966f0c70 | type |
Enchanted Forest | |
Masks of Mayhem / int_966f0c70 | comment |
Enchanted Forest: Affen Forest is a wood infested with spiders, spriggans and, luckily, Elves open to dialogue. | |
Masks of Mayhem / int_966f0c70 | featureApplicability |
1.0 | |
Masks of Mayhem / int_966f0c70 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_966f0c70 | |
Masks of Mayhem / int_970c790a | type |
Big Bad | |
Masks of Mayhem / int_970c790a | comment |
Big Bad: Morgana, evil sorceress of Krill Garnash. | |
Masks of Mayhem / int_970c790a | featureApplicability |
1.0 | |
Masks of Mayhem / int_970c790a | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_970c790a | |
Masks of Mayhem / int_98b1dc8f | type |
Luck-Based Mission | |
Masks of Mayhem / int_98b1dc8f | comment |
Luck-Based Mission: The "tiger hunt" section. You are shown a map divided in a series of squares and have a limited number of rolls. Each roll determines the direction you move and the direction the tiger moves. Once you're both in the same square, the battle begins. If you don't meet each other in time, the tiger escapes. One of the most infamous in the entire series. After a fight with an alligator, you roll 2d6, and you must roll a 2, 3, 11, or 12 to get an item required to win. This by itself is only a 1 in 6 chance of being able to win, regardless of your stats. This is one of the few books where the chances of winning the book are almost entirely independent from your character stats - with a max Skill, Stamina and Luck only having a 11% chance of completing the book successfully, but a significantly weaker Skill 10, Stamina 14, Luck 10 character having only a 5% chance to win. | |
Masks of Mayhem / int_98b1dc8f | featureApplicability |
1.0 | |
Masks of Mayhem / int_98b1dc8f | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_98b1dc8f | |
Masks of Mayhem / int_9a3285c | type |
Invisibility | |
Masks of Mayhem / int_9a3285c | comment |
Invisibility: You can obtain a Cape of Temporary Invisibility which, as the name suggests, does make you invisible, but only for a short time. | |
Masks of Mayhem / int_9a3285c | featureApplicability |
1.0 | |
Masks of Mayhem / int_9a3285c | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_9a3285c | |
Masks of Mayhem / int_9be7c205 | type |
Giant Spider | |
Masks of Mayhem / int_9be7c205 | comment |
Giant Spider: You can encounter a massively bloated Bloodsucking Spider in the forest, which fortunately you can escape from because the beast is too heavy to pursue you. | |
Masks of Mayhem / int_9be7c205 | featureApplicability |
1.0 | |
Masks of Mayhem / int_9be7c205 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_9be7c205 | |
Masks of Mayhem / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
Masks of Mayhem / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: An Ice Hulk appears in the story: these creatures are related to Yetis and literally brainless. Unfortunately, the one you meet wants you for a meal. | |
Masks of Mayhem / int_9c23f3a0 | featureApplicability |
1.0 | |
Masks of Mayhem / int_9c23f3a0 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_9c23f3a0 | |
Masks of Mayhem / int_9d12bbc1 | type |
Foreshadowing | |
Masks of Mayhem / int_9d12bbc1 | comment |
Foreshadowing: The introduction mentions your innate distrust of sorcerers, despite the presence of your loyal advisor Ifor Tynin. Turns out you were right to be wary. | |
Masks of Mayhem / int_9d12bbc1 | featureApplicability |
1.0 | |
Masks of Mayhem / int_9d12bbc1 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_9d12bbc1 | |
Masks of Mayhem / int_a24495b8 | type |
Attack of the Monster Appendage | |
Masks of Mayhem / int_a24495b8 | comment |
Attack of the Monster Appendage: If you camp on the shore of Lake Nekros, a Kraken will attack you with its many tentacles, which you have to fight from the shore. In a slight subversion, the head will eventually peek out of the water, giving you a shot at slashing it open and killing the beast instantly. | |
Masks of Mayhem / int_a24495b8 | featureApplicability |
1.0 | |
Masks of Mayhem / int_a24495b8 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_a24495b8 | |
Masks of Mayhem / int_a2cbad1 | type |
Half-Human Hybrid | |
Masks of Mayhem / int_a2cbad1 | comment |
Half-Human Hybrid: In a village you meet a man who's large enough to make you suspect he has Troll blood in him. Enemies include the Blackhearts (Dark Elves-Orcs hybrids) and the Doragar (Troll-Orcs hybrids). | |
Masks of Mayhem / int_a2cbad1 | featureApplicability |
1.0 | |
Masks of Mayhem / int_a2cbad1 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_a2cbad1 | |
Masks of Mayhem / int_a6275bef | type |
Cool Sword | |
Masks of Mayhem / int_a6275bef | comment |
Cool Sword: Besides your starting sword, you can obtain an ancient broadsword from a Wight you kill. | |
Masks of Mayhem / int_a6275bef | featureApplicability |
1.0 | |
Masks of Mayhem / int_a6275bef | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_a6275bef | |
Masks of Mayhem / int_abd29ad8 | type |
No-Sell | |
Masks of Mayhem / int_abd29ad8 | comment |
No-Sell: Ifor Tynin mentions that you're naturally resistant to magic and impervious to both good and evil spells. | |
Masks of Mayhem / int_abd29ad8 | featureApplicability |
1.0 | |
Masks of Mayhem / int_abd29ad8 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_abd29ad8 | |
Masks of Mayhem / int_ad4a45be | type |
Final Boss | |
Masks of Mayhem / int_ad4a45be | comment |
Final Boss: Not Morgana herself, but the mysterious Traitor, a.k.a. Ifor Tynin, trying to do you in with a dagger. | |
Masks of Mayhem / int_ad4a45be | featureApplicability |
1.0 | |
Masks of Mayhem / int_ad4a45be | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_ad4a45be | |
Masks of Mayhem / int_ad62678e | type |
Living Shadow | |
Masks of Mayhem / int_ad62678e | comment |
Living Shadow: At one point, your shadow turns into a monstrous silhouette and tries to kill you. | |
Masks of Mayhem / int_ad62678e | featureApplicability |
1.0 | |
Masks of Mayhem / int_ad62678e | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_ad62678e | |
Masks of Mayhem / int_add14bc2 | type |
Orcus on His Throne | |
Masks of Mayhem / int_add14bc2 | comment |
Orcus on His Throne: Morgana won't leave her lair at all, except for one encounter in Pikestaff Plains where she can cast a curse on you. | |
Masks of Mayhem / int_add14bc2 | featureApplicability |
1.0 | |
Masks of Mayhem / int_add14bc2 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_add14bc2 | |
Masks of Mayhem / int_b7059ab0 | type |
Dungeon Crawling | |
Masks of Mayhem / int_b7059ab0 | comment |
Dungeon Crawling: Near the beginning of the game, you can go through a series of underground caverns in the hills, which actually lead you to a valuable item. Subverted with Morgana's lair: there's only a short passage to reach her and her Golems, the other ways/doors leading to deadly traps. | |
Masks of Mayhem / int_b7059ab0 | featureApplicability |
-0.3 | |
Masks of Mayhem / int_b7059ab0 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_b7059ab0 | |
Masks of Mayhem / int_c0d6d1a | type |
Loud of War | |
Masks of Mayhem / int_c0d6d1a | comment |
Loud of War: The Horn of Heven is an item you must recover to succeed, which weakens evil creatures in combat. | |
Masks of Mayhem / int_c0d6d1a | featureApplicability |
1.0 | |
Masks of Mayhem / int_c0d6d1a | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_c0d6d1a | |
Masks of Mayhem / int_c222dde4 | type |
TakingAThirdOption | |
Masks of Mayhem / int_c222dde4 | comment |
Taking a Third Option: Early on, you have to go to Fallow Dane either by crossing a lake, Affen Woods, or some hills. But which way is correct? All three of them, in the mentioned order (in Affen Woods, the Elves will teleport you to the hills). | |
Masks of Mayhem / int_c222dde4 | featureApplicability |
1.0 | |
Masks of Mayhem / int_c222dde4 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_c222dde4 | |
Masks of Mayhem / int_c3182167 | type |
Golem | |
Masks of Mayhem / int_c3182167 | comment |
Golem: Morgana wants to use the power of the Masks to empower her twelve magical Golems, which, in spite of being described as made of rock and earth, are also referred to as "Undead" for some reason. | |
Masks of Mayhem / int_c3182167 | featureApplicability |
1.0 | |
Masks of Mayhem / int_c3182167 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_c3182167 | |
Masks of Mayhem / int_d64c3cd4 | type |
Living MacGuffin | |
Masks of Mayhem / int_d64c3cd4 | comment |
Living MacGuffin: You have the last Sigil with you, the Sigil of Royalty. | |
Masks of Mayhem / int_d64c3cd4 | featureApplicability |
1.0 | |
Masks of Mayhem / int_d64c3cd4 | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_d64c3cd4 | |
Masks of Mayhem / int_d88e125e | type |
Our Dragons Are Different | |
Masks of Mayhem / int_d88e125e | comment |
Our Dragons Are Different: Morgana's hideout is guarded on the outside by a massive Ice Dragon, which sports feathery wings and shoots ice from its nostrils. | |
Masks of Mayhem / int_d88e125e | featureApplicability |
1.0 | |
Masks of Mayhem / int_d88e125e | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_d88e125e | |
Masks of Mayhem / int_e24d2d5c | type |
Reptiles Are Abhorrent | |
Masks of Mayhem / int_e24d2d5c | comment |
Reptiles Are Abhorrent: Venomous snakes, alligators, dragons... reptiles are not your friends on this quest. | |
Masks of Mayhem / int_e24d2d5c | featureApplicability |
1.0 | |
Masks of Mayhem / int_e24d2d5c | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Masks of Mayhem / int_e24d2d5c | |
Masks of Mayhem / int_e70127 | type |
The Mole | |
Masks of Mayhem / int_e70127 | comment |
The Mole: Halfway through the adventure, you learn of a traitor who's secretly helping Morgana and hindering your quest. Namely, Final Boss Ifor Tynin. | |
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Masks of Mayhem | hasFeature |
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Masks of Mayhem / int_eb27c1f2 | type |
Sealed Good in a Can | |
Masks of Mayhem / int_eb27c1f2 | comment |
Sealed Good in a Can: Vashti, the sorceress locked in a mystical dimension in the Maiden Vale, whose help you must seek halfway through. You can end up trapped inside her dimension if you don't know how to leave though. | |
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Masks of Mayhem / int_ec0bf4a1 | type |
Take Over the World | |
Masks of Mayhem / int_ec0bf4a1 | comment |
Take Over the World: The ultimate goal of Morgana herself. | |
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Masks of Mayhem / int_ec0bf4a1 | |
Masks of Mayhem / int_f2d8e3c2 | type |
Evil Plan | |
Masks of Mayhem / int_f2d8e3c2 | comment |
Evil Plan: Morgana intends to gather twelve magical sigils, imbued with the essence of nature itself, and turn them into the titular masks of mayhem, using them to power her Golems to conquer the world. Ifor also neglected to mention that you carry the last sigil, and the "quest" was actually a way to deliver that sigil directly to Morgana. | |
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Masks of Mayhem / int_f2d8e3c2 | |
Masks of Mayhem / int_f52ae5d8 | type |
Enemy Civil War | |
Masks of Mayhem / int_f52ae5d8 | comment |
Enemy Civil War: If you confess to the two barbarians who caught you that you're here to kill Morgana, they'll start fighting against each other and you must test your Luck: if you're Lucky, the barbarian who wins supports your plan and lets you go. | |
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Masks of Mayhem / int_fa6bfde9 | type |
Have a Gay Old Time | |
Masks of Mayhem / int_fa6bfde9 | comment |
Have a Gay Old Time: A travelling merchant's carriage is described as "gaily coloured". | |
Masks of Mayhem / int_fa6bfde9 | featureApplicability |
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Masks of Mayhem / int_fa6bfde9 | |
Masks of Mayhem / int_fc07d409 | type |
Hopeless Boss Fight | |
Masks of Mayhem / int_fc07d409 | comment |
Hopeless Boss Fight: Morgana's Eleven Golems, if you don't know how to summon Galrin and his men. | |
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Masks of Mayhem / int_fc07d409 | |
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Masks of Mayhem |
The following is a list of statements referring to the current page from other pages.
Masks of Mayhem | hasFeature |
Bigfoot, Sasquatch, and Yeti / int_ccce1f7c | |
Masks of Mayhem | hasFeature |
Gamebooks / int_ccce1f7c | |
Masks of Mayhem | hasFeature |
Zero-Effort Boss / int_ccce1f7c |
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