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The Daily Grind

 The Daily Grind
type
TVTItem
 The Daily Grind
label
The Daily Grind
 The Daily Grind
page
TheDailyGrind
 The Daily Grind
comment
The Daily Grind is a webserial following a bored and stressed tech-support geek, who stumbles into an infinite office space that shows traits from RPG mechanics. However, the monsters are made from stationery supplies, the environments are twisted versions of cubicle farms that would give M.C. Escher a headache, and the whole place shows disturbing signs of being alive and aware.The magic of that place can be brought back out to the real world, and James and his growing party of "delvers", the Order of Endless Rooms, have to navigate powers both in and outside the dungeon in their attempts to fix all of reality, which is far, far stranger than anyone imagined.
 The Daily Grind
fetched
2024-03-20T02:01:21Z
 The Daily Grind
parsed
2024-03-20T02:01:21Z
 The Daily Grind
processingComment
Dropped link to DiscussedTrope: Not a Feature - ITEM
 The Daily Grind
isPartOf
DBTropes
 The Daily Grind / int_12c65d9b
type
Abnormal Ammo
 The Daily Grind / int_12c65d9b
comment
Abnormal Ammo Maimframes fire RAM sticks at surprisingly high speeds. The Office has traps that fire unreasonably sharp pencils. Similarly, pencil sharpeners use pencil dust to create "smoke" clouds. Harlan's Wolfpack imbues their bullets with memories. The result will actually penetrate Squo shields and is highly damaging...if you don't mind perpetual amnesia.
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 The Daily Grind / int_134ca130
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Super-Reflexes
 The Daily Grind / int_134ca130
comment
Super-Reflexes: A coffee machine looted from the Office turns out to produce coffee that temporarily boosts the drinker's dexterity. It eventually becomes standard equipment when expecting a fight, although it is still coffee, so there are limits on how much one person should have.
 The Daily Grind / int_134ca130
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 The Daily Grind / int_15b2cab3
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Tempting Fate
 The Daily Grind / int_15b2cab3
comment
Tempting Fate: Before a Sewer run, Sarah tries to say that "at least it can't get any worse" before Frequency-Of-Sunlight freezes her and the rest of the delve team yells at her. Nik offhandedly comments that "nothing could get through that storm" during the first real Winter's Climb delve, and gets told off for it. The dungeon has already hit them with an infiltrator.
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 The Daily Grind / int_1777688d
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Genre Savvy
 The Daily Grind / int_1777688d
comment
Genre Savvy: The dungeon follows the expected tropes suspiciously well, and since the entire group plays D&D (among others) it is recognized for what it is very quickly.
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 The Daily Grind / int_19769f50
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Defeat Means Friendship
 The Daily Grind / int_19769f50
comment
Defeat Means Friendship: James's second-favorite recruitment tactic seems to be co-opting other groups into the Order
 The Daily Grind / int_19769f50
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 The Daily Grind / int_19d336a4
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Human Weapon
 The Daily Grind / int_19d336a4
comment
Human Weapon: The Last Line of Defense's "daughters", the Camille series, are absurdly powerful warriors who exist to fight and die.
 The Daily Grind / int_19d336a4
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 The Daily Grind / int_1bf47ada
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The Medic
 The Daily Grind / int_1bf47ada
comment
The Medic: Deb, a former med student, becomes the Order's main doctor and soon finds herself working on the various non-humans the Order keeps adding to its ranks. Also Nik, who has a medically-inclined Authority and picked up Iced Veins for instant blood transfusions.
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I Owe You My Life
 The Daily Grind / int_1e4a1e0e
comment
I Owe You My Life: Many of the early delver recruits are drawn from those who were saved from threats like Monster-Karen. James gets uncomfortable with the level of hero-worship, but isn't going to send them away. An entire religion develops around the Heroic Sacrifice that protected a colony of camracondas from being puppeted by the dungeon.
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 The Daily Grind / int_22cf536c
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Chekhov's Gun
 The Daily Grind / int_22cf536c
comment
Chekhov's Gun: Lampshaded. The plasma nerf gun is left in Fort Door with a "Chekhov's" label stuck on it. It comes in handy during the Battle of Fort Door.
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 The Daily Grind / int_26ad2fa8
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Fictional Geneva Conventions
 The Daily Grind / int_26ad2fa8
comment
Fictional Geneva Conventions: Part of the Ethics section of the Operations manual states that they're not allowed to work on memetic weaponry. No infobombs, no idea guns, no identity erasers or persona blankers or *whatever*.
 The Daily Grind / int_26ad2fa8
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 The Daily Grind / int_270c1778
type
Blood Magic
 The Daily Grind / int_270c1778
comment
Blood Magic: The gear found by Status Quo offers powerful magic items in exchange for blood. Unfortunately, since getting good items also requires life force, there's not really a non-evil way to properly use it.
 The Daily Grind / int_270c1778
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 The Daily Grind / int_2ae29c0d
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The Dreaded
 The Daily Grind / int_2ae29c0d
comment
The Dreaded: The Old Gun. Encountered during the Sewer's emergence, she's...something. Bordering on Physical God, Super-Speed, absurdly powerful weapons. A Rogue who spots her later is ordered to leave instantly, and has to wait to see if she followed.
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 The Daily Grind / int_2b706ca
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More Dakka
 The Daily Grind / int_2b706ca
comment
More Dakka: The gun bracelets have the Cluster Shot ability, turning one shot into three. Thing get downright ridiculous when applied to automatic weapons- or the plasma nerf gun.
 The Daily Grind / int_2b706ca
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 The Daily Grind / int_2b8295a1
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Blazing Inferno Hellfire Sauce
 The Daily Grind / int_2b8295a1
comment
Blazing Inferno Hellfire Sauce: Anesh, as benefiting a British man of Indian descent, likes his curries fiery hot. And then in Chapter 103 he gets a Shell Upgrade that gives him an extra 391,040 Scovilles spice tolerance (At which point a high-end habanero just barely registers as having flavor). His cooking soon reaches nuclear levels that everyone else just barely manages to choke down.
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 The Daily Grind / int_3133d1d7
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Hollywood Acid
 The Daily Grind / int_3133d1d7
comment
Hollywood Acid: Ratroach bodily fluids are absurdly corrosive, and vomiting bile as an Acid Attack is highly effective. Thanks to dungeon bullshit, their fluids are neither acid nor base.
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 The Daily Grind / int_342c2ebc
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Longevity Treatment
 The Daily Grind / int_342c2ebc
comment
Longevity Treatment: A rare upgrade from a purple orb is extra lifespan. Absorbing a yellow orb, instead of cracking it, can theoretically extend life by a few hours in emergency situations, but doesn't have a lasting effect afterward. Useful for things like getting to the emergency ward with what would otherwise be fatal wounds.
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 The Daily Grind / int_3a1c2171
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The Man Behind the Man
 The Daily Grind / int_3a1c2171
comment
The Man Behind the Man: Implied- Status Quo turns out to be much younger than they claim, and it was somehow reconstituted after Secret obliterates them.
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 The Daily Grind / int_3c3b5c27
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Vehicular Assault
 The Daily Grind / int_3c3b5c27
comment
Vehicular Assault: A lot of the road dungeon combat involves this, for obvious reasons.
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 The Daily Grind / int_3ed23024
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Surprisingly Realistic Outcome
 The Daily Grind / int_3ed23024
comment
Surprisingly Realistic Outcome: Injuries are exactly as serious as they should be, at least at first. The various upgrades do help with that, though. And experience and training are still very important even given the upgrades.
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 The Daily Grind / int_41d8a845
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Sufficiently Analyzed Magic
 The Daily Grind / int_41d8a845
comment
Research- The Sufficiently Analyzed Magic branch. Run by Reed with Momo doing her own thing
 The Daily Grind / int_41d8a845
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 The Daily Grind / int_41dd77d
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Zerg Rush
 The Daily Grind / int_41dd77d
comment
Zerg Rush: Even experienced delvers can still struggle to deal with large swarms of striders. They're very killable, but they just keep coming...
 The Daily Grind / int_41dd77d
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 The Daily Grind / int_43555d33
type
Heroes Prefer Swords
 The Daily Grind / int_43555d33
comment
Heroes Prefer Swords: Played with. James initially finds weapons like crowbars to be more practical and useful, or guns against more serious threats, but JP insists on carrying a sword. Which mostly just gets in the way. And then turns out to actually be very useful in a specific situation, after which lots of delvers start carrying them. James later hangs a sword on the wall and suggests having it engraved with "In Case of Cat". Lampshaded when James and Anesh confront the Mechanic in Chapter 160:
 The Daily Grind / int_43555d33
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 The Daily Grind / int_4446c4e0
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Dungeon-Based Economy
 The Daily Grind / int_4446c4e0
comment
Dungeon-Based Economy: The delvers develop a system of trade between themselves for the various orbs, and often use them as the stake in various random bets.
 The Daily Grind / int_4446c4e0
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 The Daily Grind / int_44c55e9d
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Teleportation with Drawbacks
 The Daily Grind / int_44c55e9d
comment
Teleportation with Drawbacks: One of the most helpful items found in the Office is a notepad that sends you to the location you've written on it. Once the Order finds a way to mass-produce them, they become the standard means of transportation. The pads have a few rules. They're limited to Earth, you need the exact address/location of anything not in line of sight, and trying abstract concepts will land you in whatever city has the closest name. "Home" gets you Home, Kansas and "Safety" gets you Safe Harbor, Florida
 The Daily Grind / int_44c55e9d
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 The Daily Grind / int_4c709317
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Useless Useful Spell
 The Daily Grind / int_4c709317
comment
Useless Useful Spell: Knowledge of templating a New York phone book is useful if you're a graphic designer, not so much when trying to survive a dungeon. Many of the dungeon rewards are like this.
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 The Daily Grind / int_5327b609
type
Badass Driver
 The Daily Grind / int_5327b609
comment
Badass Driver: James, thanks to a yellow orb, becomes a very competent driver. It's mainly used at first for emergency response (though the notepad teleports replace this later), but gets much more direct use in the road dungeon.
 The Daily Grind / int_5327b609
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 The Daily Grind / int_539ae07a
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Empowered Badass Normal
 The Daily Grind / int_539ae07a
comment
Empowered Badass Normal: Alanna was pretty scary before, and then she became bullet-proof.
 The Daily Grind / int_539ae07a
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 The Daily Grind / int_53b6ab6a
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Jumped at the Call
 The Daily Grind / int_53b6ab6a
comment
Jumped at the Call: James definitely, and most of his friends too.
 The Daily Grind / int_53b6ab6a
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 The Daily Grind / int_54a20968
type
Immune to Mind Control
 The Daily Grind / int_54a20968
comment
Immune to Mind Control: Turns out Liz, Karen's daughter is immune to the effects of infomorphs.
 The Daily Grind / int_54a20968
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 The Daily Grind / int_54ec2f0c
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Not Completely Useless
 The Daily Grind / int_54ec2f0c
comment
Not Completely Useless: "Sublimate Rubber" is a much more useful ability than it seems when being attacked by a creature made entirely of electrical cables.
 The Daily Grind / int_54ec2f0c
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 The Daily Grind / int_56572916
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Bedtime Brainwashing
 The Daily Grind / int_56572916
comment
Bedtime Brainwashing: Secret often speaks to people in their dreams, and can influence their behavior while doing so.
 The Daily Grind / int_56572916
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 The Daily Grind / int_5730ba86
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Pop the Tires
 The Daily Grind / int_5730ba86
comment
Pop the Tires: Attempted by Anesh when attacked in the road dungeon, though without much success since they're not really tires in the standard sense.
 The Daily Grind / int_5730ba86
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 The Daily Grind / int_5768d31
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Super-Speed
 The Daily Grind / int_5768d31
comment
Super-Speed: With the right Yellow skorbs and some speed coffee, this is quite possible. The Old Gun is so fast, camracondas can't stop her. It takes two of them to get her down to "still absurdly fast" levels
 The Daily Grind / int_5768d31
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 The Daily Grind / int_586624e5
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Genius Loci
 The Daily Grind / int_586624e5
comment
Genius Loci: The dungeon appears to be able to think for itself.
 The Daily Grind / int_586624e5
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 The Daily Grind / int_59907e4f
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Police Are Useless
 The Daily Grind / int_59907e4f
comment
Police Are Useless: James thinks so, and his long-term plans include replacing them with a more effective organisation. Possibly justified by how many times he's had police officers crack under the strain of all the weirdness and blame him for it.
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 The Daily Grind / int_5ad65904
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Magic Enhancement
 The Daily Grind / int_5ad65904
comment
Magic Enhancement: Killing the creatures in the dungeon rewards coloured orbs, and these can be used to learn skills, solve problems, gain magical abilities or improve your "shell" (body).
 The Daily Grind / int_5ad65904
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 The Daily Grind / int_5e66f8ca
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Pro-Human Transhuman
 The Daily Grind / int_5e66f8ca
comment
Pro-Human Transhuman: The delvers consider themselves this, seeking to use the powers and benefits from the dungeon for the benefit of humanity, such as copying organs for organ transplants.
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 The Daily Grind / int_61459062
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Perception Filter
 The Daily Grind / int_61459062
comment
Perception Filter: Used by the "Paper Pushers" of the dungeon when they're carrying out missions outside the dungeon.
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 The Daily Grind / int_61b8f9e2
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Bunny-Ears Lawyer
 The Daily Grind / int_61b8f9e2
comment
Bunny-Ears Lawyer: Most of the Order, but special mention goes to Momo, a goth young woman who spends a great deal amount of time wandering the lair in a bathrobe while singlehandedly pioneering the field of red-orb totems on little sleep.
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 The Daily Grind / int_6411dac8
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BadassNormal
 The Daily Grind / int_6411dac8
comment
Badass Normal: Myles, a Rogue who very deliberately has no magic, as high-level magic users can sense others with magic, so he's effectively invisible to them. Looses this status due to the Underburbs flu, and quickly starts popping orbs to catch up with everyone else.
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 The Daily Grind / int_6439de78
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Heroic Sacrifice
 The Daily Grind / int_6439de78
comment
An entire religion develops around the Heroic Sacrifice that protected a colony of camracondas from being puppeted by the dungeon.
 The Daily Grind / int_6439de78
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 The Daily Grind / int_6651bba7
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Bio-Augmentation
 The Daily Grind / int_6651bba7
comment
Bio-Augmentation: The skulljacks the delvers eventually end up with are purely biological (the clip for the cable is keratin, for example), but fit a standard ethernet cable and let your brain talk to anything else with same connector.
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 The Daily Grind / int_6b5a92dc
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Uncanny Valley
 The Daily Grind / int_6b5a92dc
comment
Uncanny Valley: This is stated In-Universe to be the characteristic feature of "paper pushers", which take human form but are clearly not human when you look at their faces.
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 The Daily Grind / int_6d7026fa
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Punny Name
 The Daily Grind / int_6d7026fa
comment
Punny Name: The main characters are overly fond of these, often refusing to name new dungeon monsters until they can come up with suitably painful puns for them. "Camracondas" (cable snakes with a security camera for a face), "Maul Carts" (psychotic office mail carts) and "Maimframes" (giant PCs that fire high-speed RAM sticks) are among the many examples.
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 The Daily Grind / int_6ef09297
type
Masquerade
 The Daily Grind / int_6ef09297
comment
Masquerade: Enforced by the dungeon at first, via Laser-Guided Amnesia, though James decides he's not that bothered about keeping things hidden. In a darker turn, it's later enforced by a rogue government agency calling itself Status Quo, which hunts delvers in order to keep things orderly instead of chaotic.
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 The Daily Grind / int_7215c26c
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Man-Eating Plant
 The Daily Grind / int_7215c26c
comment
Man-Eating Plant: The vending machines in the office all have potted plants next to them. Some of them are actually just plants. Others are vicious predators. (And yes, the vending machines are sentient, too.)
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Self-Duplication
 The Daily Grind / int_72426bbd
comment
Self-Duplication: Anesh can make copies of himself, courtesy of an orange orb quest.
 The Daily Grind / int_72426bbd
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The Daily Grind / int_72426bbd
 The Daily Grind / int_72856b70
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Godzilla Threshold
 The Daily Grind / int_72856b70
comment
Godzilla Threshold: The Cat being held in the Research basement is an incredibly dangerous animal that you can't actually see and can fight an entire delve team and win single-handed. It gets released during the Status Quo raid as Research throws everything they have at their attackers. The Old Gun and related entities are such a threat that the Order's manual outright states that when facing them, there are no rules. Said lack of restrictions are not in regards to killing her- they're about breaking contact long enough to escape.
 The Daily Grind / int_72856b70
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The Daily Grind / int_72856b70
 The Daily Grind / int_7367e5f7
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Random Drop
 The Daily Grind / int_7367e5f7
comment
Random Drop: While getting a powerup is guaranteed, and even the type and size of orb is fairly predictable, its exact effects are completely random, much to the delvers' frustration at first.
 The Daily Grind / int_7367e5f7
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The Daily Grind / int_7367e5f7
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Because You Were Nice to Me
 The Daily Grind / int_738d1a0f
comment
Because You Were Nice to Me: Sarah's natural kindness is able to win over an attic dungeon.
 The Daily Grind / int_738d1a0f
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The Daily Grind / int_738d1a0f
 The Daily Grind / int_79da90f4
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MindManipulation
 The Daily Grind / int_79da90f4
comment
Mind Manipulation: Weaponised ideas are encountered frequently, and are far more powerful than they might otherwise sound. "No weapons allowed at work" becomes scary when said "work" is a nightmare-office-dungeon full of hostile entities and you can no longer hold anything you consider a weapon.
 The Daily Grind / int_79da90f4
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The Daily Grind / int_79da90f4
 The Daily Grind / int_7a7b093d
type
Mana Meter
 The Daily Grind / int_7a7b093d
comment
Mana Meter: Route Horizon, the road Dungeon, gives delvers "Velocity", recharged by moving, the faster the better. Winter's Climb, the mountain Dungeon, allows the use of Breath. This is your actual breath, being used to power spells
 The Daily Grind / int_7a7b093d
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The Daily Grind / int_7a7b093d
 The Daily Grind / int_7d34f23a
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Reckless Gun Usage
 The Daily Grind / int_7d34f23a
comment
Reckless Gun Usage: Anesh finds a Nerf Gun in the Office and casually points it at James, prompting an angry demand to point that thing elsewhere this is a dungeon. While that Nerf gun turns out to be a regular model, a later one shoots plasma blasts.
 The Daily Grind / int_7d34f23a
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The Daily Grind / int_7d34f23a
 The Daily Grind / int_7eaf99d
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Malevolent Architecture
 The Daily Grind / int_7eaf99d
comment
Malevolent Architecture: The office mostly relies on monsters rather than hazardous environments, but it does have a go at trapping the delvers in Escher-space powered by orange orbs. The school basement makes the office look positively friendly by comparison. Leaking pipes dripping unidentifiable corrosive liquids are one of the least horrible things about it.
 The Daily Grind / int_7eaf99d
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The Daily Grind / int_7eaf99d
 The Daily Grind / int_80491c2f
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"Open!" Says Me
 The Daily Grind / int_80491c2f
comment
"Open!" Says Me: Reed uses [Remove Entrance], a blue power, during the Sewer Emergence to blast open the dungeons-secured school doors
 The Daily Grind / int_80491c2f
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The Daily Grind / int_80491c2f
 The Daily Grind / int_8171b426
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Fantastically Indifferent
 The Daily Grind / int_8171b426
comment
Fantastically Indifferent: Order members increasingly become this as they progress toward having Seen It All. James still has fun watching newcomers' reactions, though. And he's still encountering new weirdness that gives him pause. Even local civilians end up this way, with the staff of several local cafes casually accepting giant snake people, sapient staplers, and multiple Aneshes as normal.
 The Daily Grind / int_8171b426
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The Daily Grind / int_8171b426
 The Daily Grind / int_8485d41a
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Interspecies Romance
 The Daily Grind / int_8485d41a
comment
Interspecies Romance: Deb and Frequency-Of-Sunlight.
 The Daily Grind / int_8485d41a
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The Daily Grind / int_8485d41a
 The Daily Grind / int_8712e4c9
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Story-Breaker Power
 The Daily Grind / int_8712e4c9
comment
Story-Breaker Power: Absorbed blues verge on this at times, which is probably why uses are limited. Three copiers would normally be a massive fight for a well-equipped team. Or you could just "Remove Half Of" their internal space and let them self-destruct.
 The Daily Grind / int_8712e4c9
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The Daily Grind / int_8712e4c9
 The Daily Grind / int_8737b599
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Fireballs
 The Daily Grind / int_8737b599
comment
Fireballs: A Nerf Gun is found within Officium Mundi turns out to shoot some two foot wide balls of plasma that will punch through pretty much anything..
 The Daily Grind / int_8737b599
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The Daily Grind / int_8737b599
 The Daily Grind / int_89204ffb
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Shrug of God
 The Daily Grind / int_89204ffb
comment
Dave's escape from the bottomless chasm he was knocked into during the Monster-Karen fight. It actually got a Shrug of God on how it happened.
 The Daily Grind / int_89204ffb
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The Daily Grind / int_89204ffb
 The Daily Grind / int_90965cc7
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Hive Mind
 The Daily Grind / int_90965cc7
comment
Hive Mind: The skulljack upgrades can create these, among other uses. Some of the delvers take to this more than others. Monster-Karen forced captured humans into one. MarLea is a two person hive mind that uses singular pronouns and is quite enthused with the whole thing. She's apparently written several essays on the subject as well.
 The Daily Grind / int_90965cc7
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The Daily Grind / int_90965cc7
 The Daily Grind / int_918ef79f
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Our Mages Are Different
 The Daily Grind / int_918ef79f
comment
Our Mages Are Different: All of the characters basically end up with magical abilities via using small coloured orbs scavenged from the corpses of living office stationery. Momo stands out in her ability to construct and use numerous types of magical devices. A pair of magic glasses that show one's affiliation and title labels her as "War Witch", which she adopts
 The Daily Grind / int_918ef79f
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The Daily Grind / int_918ef79f
 The Daily Grind / int_96fbeaf
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There Are No Therapists
 The Daily Grind / int_96fbeaf
comment
There Are No Therapists: The Order does work hard to avert this, with their own internal counseling sessions, but still faces the problem that actual professionals are out of the loop. How do you explain to a psychologist that you're depressed because you magically forgot about your best friend of ten years, but instinctively still miss them? Or that you were traumatized by being kidnapped and forcibly added to a Borg-style Hive Mind for several months? Generally they fall back on supporting each other and returning to the dungeon better prepared.
 The Daily Grind / int_96fbeaf
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The Daily Grind / int_96fbeaf
 The Daily Grind / int_97d79b7f
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Kindly Vet
 The Daily Grind / int_97d79b7f
comment
Kindly Vet: Dr. Amy Marris, who the Order starts using for off-the-books medical care and eventually gets their card. She later adopts the cat after it was released during the raid.
 The Daily Grind / int_97d79b7f
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The Daily Grind / int_97d79b7f
 The Daily Grind / int_97ddee3e
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My Skull Runneth Over
 The Daily Grind / int_97ddee3e
comment
My Skull Runneth Over: Momo's red totems typically feed information into nearby people's brains, such as the location and wait times of nearby hospitals, or the number of nearby cats over 30 pounds. However, the prototype versions have no limiters, frequently leading to nosebleeds and unconsciousness. She actually weaponizes these for the Status Quo raid. Getting full engine schematics for every vehicle for 20 miles is a bit distracting.
 The Daily Grind / int_97ddee3e
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The Daily Grind / int_97ddee3e
 The Daily Grind / int_9a3285c
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Invisibility
 The Daily Grind / int_9a3285c
comment
Invisibility: If you see an ordinary-looking cat hanging around the office, it's just an illusion. The real cat is unseen nearby and is the size of a car. The invisibility effect doesn't wear off until it's dead, either. One of the items looted from Status Quo are earrings that grant temporary invisibility.
 The Daily Grind / int_9a3285c
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The Daily Grind / int_9a3285c
 The Daily Grind / int_9c45b5a2
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What Measure Is a Non-Human?
 The Daily Grind / int_9c45b5a2
comment
What Measure Is a Non-Human?: Not everything in the dungeon is immediately hostile, and one of the big questions the delvers have to answer as they progress is how they should treat the various inhabitants they encounter. Striders are the "staple" enemies, but occasionally there are some peaceful ones. Rufus appears to have more intelligence than a dog, although his thought patterns aren't the same as humans. The office itself appears to have some kind of life, to the point where it can theoretically be killed, raising ethical questions about whether they should try. This really comes to the fore when the Order is joined by an entire colony of free camracondas, with very different culture, and some language barriers, but apparently human-level intelligence.
 The Daily Grind / int_9c45b5a2
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The Daily Grind / int_9c45b5a2
 The Daily Grind / int_9e8aa11e
type
Friendly Fireproof
 The Daily Grind / int_9e8aa11e
comment
Friendly Fireproof: The SQ bracers can eventually unlock the ability to never hit friends, although they can only use it a small number of times without recharging. James, upon hearing about this, immediately orders more testing.
 The Daily Grind / int_9e8aa11e
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The Daily Grind / int_9e8aa11e
 The Daily Grind / int_9f7769a2
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The Gunslinger
 The Daily Grind / int_9f7769a2
comment
The Gunslinger: James has some definite shades of Trick Shot, with his skill ranks for the Walther P38, Aim II, and Agility I. Combined with Status Quo gun braclets he's a terrifyingly good shot who never has to reload.
 The Daily Grind / int_9f7769a2
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The Daily Grind / int_9f7769a2
 The Daily Grind / int_a01e89da
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Essence Drop
 The Daily Grind / int_a01e89da
comment
Essence Drop: The orbs dropped by dungeon Life prove to be an essential component of creating new Life, giving rise to speculation that they're souls, or perhaps pieces of souls. The fact that people with orb-granted abilities will also drop orbs when they die is also telling.
 The Daily Grind / int_a01e89da
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The Daily Grind / int_a01e89da
 The Daily Grind / int_a0edf122
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Good with Numbers
 The Daily Grind / int_a0edf122
comment
Good with Numbers: Anesh is a college student studying advanced mathematics nobody else even pretends to understand.
 The Daily Grind / int_a0edf122
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The Daily Grind / int_a0edf122
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Polyamory
 The Daily Grind / int_a5de0ab9
comment
Polyamory: James, Anesh and Alanna. And Anesh.
 The Daily Grind / int_a5de0ab9
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The Daily Grind / int_a5de0ab9
 The Daily Grind / int_a62dca03
type
Year Inside, Hour Outside
 The Daily Grind / int_a62dca03
comment
Year Inside, Hour Outside: The few minutes the door is open from our reality allows eight hours of dungeon-time. It's later established, though, that the dungeon isn't making extra time, just shifting it from other places in the week; in the long run it balances out.
 The Daily Grind / int_a62dca03
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The Daily Grind / int_a62dca03
 The Daily Grind / int_a679184b
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Due to the Dead
 The Daily Grind / int_a679184b
comment
Due to the Dead: The liberated cameracondas keep enteral vigil over the body of the woman who saved them, perfectly preserving her corpse in their paralyzing glare. The orbs of fallen Order members are preserved in a memorial in one of the basements. Later, discussing what, if anything should be done with the orbs of the fallen, Alana asks to be reincarnated as a dragon using her yellow orb.
 The Daily Grind / int_a679184b
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The Daily Grind / int_a679184b
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Super-Strength
 The Daily Grind / int_a8c6a317
comment
Super-Strength: The delvers achieve fairly minor versions by stacking a lot of yellow orbs. Humanoid dungeon "employees" are made of paper, and are appropriately damaged by fire and water, but somehow have much greater than human strength if they catch you.
 The Daily Grind / int_a8c6a317
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 The Daily Grind / int_aa88f109
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Humanity Is Infectious
 The Daily Grind / int_aa88f109
comment
Humanity Is Infectious: Dungeon life seems to significantly mellow with extended exposure to humans. Even a few of the ratroaches manage to escape their hellish home and become relatively well-adjusted members of society. Even the cat, after weeks locked up in the Lair's secure area, goes from absurdly dangerous killing machine to semi-friendly, and finds its way to a veterinarian who adopts him
 The Daily Grind / int_aa88f109
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The Daily Grind / int_aa88f109
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No-Sell
 The Daily Grind / int_abd29ad8
comment
No-Sell: One of the spells available from the Winter's Climb dungeon, "Mountain of the Self", gives the user half a second of absolute and total invulnerability. How total? Alex uses the spell to escape getting tossed into the Underburbs via magic grenade
 The Daily Grind / int_abd29ad8
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The Daily Grind / int_abd29ad8
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Weaponized Car
 The Daily Grind / int_ad295cc3
comment
Weaponized Car: Route Predation has these as monsters. Turns out they're also a Living Sentient Vehicle
 The Daily Grind / int_ad295cc3
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 The Daily Grind / int_b1dde8fd
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Loophole Abuse
 The Daily Grind / int_b1dde8fd
comment
Loophole Abuse: The Akashic Sewer won't allow delvers to bring in anything not allow in a school, including firearms. Upon hearing this, Officer Rourke suggests that he might be able to get one in because he's a police officer. However, the idea hasn't been tested yet.
 The Daily Grind / int_b1dde8fd
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 The Daily Grind / int_b2cdd776
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Bottomless Magazines
 The Daily Grind / int_b2cdd776
comment
Bottomless Magazines: The Status Quo gun bracelets invoke this, as they allow the user to instantly reload whatever weapon they're bonded to. Slightly less absurdly overpowered than it sounds, as you "only" get 20 reloads before the bracelet runs out and needs to recharge The bracelets rescue the Fireball Nerf Gun, long out of ammunition, from retirement in the basement.
 The Daily Grind / int_b2cdd776
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 The Daily Grind / int_b3bdf232
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Alien Geometries
 The Daily Grind / int_b3bdf232
comment
Alien Geometries: The dungeon, naturally, with walls that go up forever without quite meeting the ceiling and extending out as far as you can see while also curving slightly upwards. Also in smaller areas via space-warping orange orbs, creating endless corridors, or sections that are shorter in one direction than the other.
 The Daily Grind / int_b3bdf232
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Dungeon Crawling
 The Daily Grind / int_b7059ab0
comment
Dungeon Crawling: Being a massive geek, James immediately recognizes the tropes in the office, and it's no surprise when his entire D&D group end up replacing the pretend version with doing it for real. They even discuss their disappointment at the lack of some common elements.
 The Daily Grind / int_b7059ab0
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The Daily Grind / int_b7059ab0
 The Daily Grind / int_b7d85d68
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Healing Potion
 The Daily Grind / int_b7d85d68
comment
Healing Potion: The Order would really like to find one, but hasn't yet. Gasoline from Route Horizon's gas stations does this for vehicles however. Orbs have been found to reduce the possible number of broken bones this month, and -1 Cancer/year. The latter is copied by the Order in large quantities for distribution. Iced Veins is a Winter's Climb spell that turns cold water into a blood transfusion. Ice even automatically matches blood type.
 The Daily Grind / int_b7d85d68
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Empathic Weapon
 The Daily Grind / int_b7e1dcc8
comment
Empathic Weapon: Enforced by Status Quo's equipment, which can "bind" a weapon and apply substantial boosts to it, but has a (sometimes long) cool-down before it can bind a new one. Fortunately it doesn't actually stop you from using anything else.
 The Daily Grind / int_b7e1dcc8
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The Paralyzer
 The Daily Grind / int_ba183b0e
comment
The Paralyzer: Camracondas can harmlessly freeze the person they're looking at — harmless, that is, until the snake slithers up and bites your still-frozen body. Very dangerous to individuals, not so much to groups, since they can only target one at a time and it wears off instantly when they look away. They become especially important when the Order rescues a colony of them from the Office's control; they're very effective in a mixed group, where they can lock down one enemy at a time that others will then clobber.
 The Daily Grind / int_ba183b0e
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Backstory Invader
 The Daily Grind / int_bab2af18
comment
Backstory Invader: Ben, who Winter's Climb tosses into the the first delve group. And then just hangs out because he likes the Order, even though nobody can quite remember him but they're sure they known him.
 The Daily Grind / int_bab2af18
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Classified Information
 The Daily Grind / int_bb76c854
comment
Classified Information: Status Quo redacts its own internal records and uses coded language, despite being a secret agency that answers to no one. While the Order is normally fairly open about information, the Mechanist's papers are sensitive enough that you need permission from a senior Order member to see them, at which case you're allowed to read them in the secure vault with someone else watching you and note taking isn't allowed. Pretty justified given they're a how-to guide to creating your own zombie apocalypses.
 The Daily Grind / int_bb76c854
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Chef of Iron
 The Daily Grind / int_bcdfbe4a
comment
Chef of Iron: Nate is a former army cook, who is hired by the Order to manage catering, and soon claims the kitchen as his territory. He doesn't get a lot of dungeon superpowers, but he's a hardened veteran and FBI agent, who knows guns inside and out and isn't afraid to get his hands dirty.
 The Daily Grind / int_bcdfbe4a
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Mind Virus
 The Daily Grind / int_bf239986
comment
Mind Virus: Information is alive, given the right conditions, and "infomorphs" exist on all sides of the conflict in people's minds, willingly or otherwise.
 The Daily Grind / int_bf239986
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The Daily Grind / int_bf239986
 The Daily Grind / int_c5b47b36
type
Offscreen Moment of Awesome
 The Daily Grind / int_c5b47b36
comment
Offscreen Moment of Awesome: Dave's escape from the bottomless chasm he was knocked into during the Monster-Karen fight. It actually got a Shrug of God on how it happened. Winter's Climb- an insanely cold and hostile mountain- was discovered by Liz, Morgan, and Color-of-Dawn. Not only were the humans dressed for an Australian summer, but the humans are non-delver children with no orbs. The group successfully escapes without serious injury
 The Daily Grind / int_c5b47b36
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Mêlée à Trois
 The Daily Grind / int_c6695a49
comment
Mêlée à Trois: Chapters 187-1888 have the Order attempting to meet with the Alchemists. The meet is crashed by the CIA, Harlan's Wolfpack, a right-wing militia group, an alarming number of brainwashed cops, a trio of local delvers, and a Pillar, all of whom want the Alchemist for their own reasons. And start shooting at each other. in Chapter 242, the Order finds the headquarters of a revived Status Quo, which is about to be raided by two FBI agents, a fake FBI agent, two Camilles, and a local street gang. The Order crashes the party, teams up with the pair of actually-not-FBI agents, and then encounters a Pillar going by Chain Breaker. So yes, a six way fight.
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Necromancer
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Necromancer: The Mechanic, head of the Route Horizon cultists, uses dead people to create zombie asphalt monsters dubbed "necroads"
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Semantic Superpower
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Semantic Superpower: The blue orb abilities are these. "Affix" just lets you join two things together, but with some imagination it turns out that's incredibly powerful in a fight. Anyone with a neck should not get in a fight against someone who has "Rotate Sixty Degrees". And as for "Remove Half Of", well...
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Power Trio
 The Daily Grind / int_ca85e684
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Power Trio: For unknown reasons, delver groups seem to be limited to three people, possibly due to informorph interference. The Order averting this (due largely to being founded by James's group and forty-odd rescues from Monster Karen) makes them a massive outlier and far more powerful than anyone else. Sarah had a group, and El is implied to have been part of a three-person delve group but lost her memories of them to an informorph The head of Status Quo looses his smugness completly and panics when he realizes James don't only isn't alone, he brought an army with him.
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Seen It All
 The Daily Grind / int_cd7ef676
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Order members increasingly become this as they progress toward having Seen It All. James still has fun watching newcomers' reactions, though. And he's still encountering new weirdness that gives him pause.
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Damage-Proof Vehicle
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Damage-Proof Vehicle: The enemies from the road dungeon are able to shrug off several entire clips from a P90, even when aiming for normally vulnerable areas like tires or engines.
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Edible Ammunition
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Edible Ammunition: The Office uses cups of inhumanly hot coffee as mines in the breakrooms. This is, oddly, the only case where a food item created by the office isn't completly fine to eat. The Order's rationalization for this is that it legally isn't food.
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Natural Weapon
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Natural Weapon: During the Exodus Run, Sarah gets a blue that allows her to control magnetic fields. Once she figures out what exactly the power does, she weaponizes it into becoming a human railgun.
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Our Dragons Are Different
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Our Dragons Are Different: Deep in the Office is a massive dragon made of server racks. Easily the Exodus Run's biggest obstacle, it's been ignored by the Order ever since, as nobody actually goes that deep and nobody actually wants to fight the thing. Pendragon was created by Dave out of a pen and some other random bits, then massively expanded upon. At present she's large enough to carry a half-dozen fully equipped delvers, and is still growing.
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Action Girl
 The Daily Grind / int_dae5c997
comment
Action Girl: It's quicker to list the female characters who aren't this, though obviously the various dungeon powerups help with that. Alanna is described as amazonian and Theo plays rugby on the weekends before any magical assistance though.
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Sleep Deprivation
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Sleep Deprivation: A chronic issue for delvers, who spend an extra eight hours awake at 3:45 AM, utterly wrecking sleep schedules. Momo, her life eaten by the dungeon's erasure, handles her loss of family poorly and wanders the Lair at all hours working on red totems.
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Famed In-Story
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Famed In-Story: Lula has a reputation among students who survived the Sewer event. She was already known as an actually decent counselor who both listened and cared, and then the Sewer exploded into reality and she stalked the halls rescuing kids and snapping monsters necks with a glance- "Rotate Sixty Degrees" is a hell of a weapon.
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Reality Is Out to Lunch
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Reality Is Out to Lunch: While this describes much of the dungeon areas, mis-calibrating an orange orb totem is really unpleasant to be around.
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 The Daily Grind / int_dfe120e5
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Functional Magic
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Functional Magic: This is how El's abilities behave, since each dungeon manifests its rewards differently.
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Bag of Holding
 The Daily Grind / int_e3226029
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Bag of Holding: Mostly absent, much to the characters' annoyance, though some limited versions do show up eventually, like an infinite lunchbag (that will only hold food) and an expanded wallet (though don't put anything that shouldn't be folded into the latter; a gun comes out creased).
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Insistent Terminology
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Insistent Terminology: Much of the main cast enjoy arguing over exactly what parts of the dungeon should be called, and they each have their preferred nomenclature.
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The Mole
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The Mole: Nate, originally.
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Laser-Guided Amnesia
 The Daily Grind / int_e7b0229a
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Enforced by the dungeon at first, via Laser-Guided Amnesia, though James decides he's not that bothered about keeping things hidden.
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Guns Are Worthless
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Guns Are Worthless: Played with; Inside Officium Mundi, they can be useful, but the noise is liable to attract a swarm of Striders, who are a bit too small to easily shoot. In combat against Status Quo, the widespread use of shield bracelets, hardening potions, and other magic items can turn firearms into near-worthless accessories, albeit with serious threat to anyone whose bracer ran out.
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One-Steve Limit
 The Daily Grind / int_ee7a60e9
comment
One-Steve Limit: Averted Monster Karen and "regular" Karen, who ironically was part of Monster's Hive Mind. James Lyle the protagonist and "Other James" ( who never even gets a last name), yet another Monster-Karen victim. Other James is killed in Status Quo's assault, but lives on in Simon's head The Route Horizon cultists turn out to have two Marks, and admit that yes, it confuses them as well. One of the dead from the Status Quo attack is Mark Diaz. Some time later, the Order recruits another Mark Diaz, who has a brief existential crisis before James reassures him that it's all a weird coincidence.
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Lesser of Two Evils
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Lesser of Two Evils: The Order would really prefer not to ever go back to the Akashic Sewer, but ignoring it would likely just result in escalation, and that ended badly the previous time.
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Mundane Utility
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Mundane Utility: A lot of the incredible abilities and items acquired from the dungeon end up being used in far more practical ways than expected. The overhead projector that was originally creating copies of mask monsters becomes a lynchpin of their logistics. Camraconda paralysis is very effective for stabilizing emergency patients. Bill also notes that construction is a lot easier when you can just freeze stuff in place. James gets a Orange quest that allows him to spawn a small amount of saffron, an absurdly expensive spice. The Order invokes this trope on a Sewer run, collecting samples of all the nasty gross fluids the place has on the chance some of them might be useful.
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 The Daily Grind / int_f9f2c33
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Running Gag
 The Daily Grind / int_f9f2c33
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Running Gag: The area-enhancing green orbs keep adding more basements to the Lair, all of which not only have to be tracked down, but overlap the same space. Anesh finds it frustrating. Everyone's first yellow orb skill is useless. To the point it's a running joke in delver circles James's facial injuries. He has the uncanny ability to get hit in the head.
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The Power of Friendship
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The Power of Friendship: Relationsticks allow two users who share feeling for each other to share sleep, speed, or other useful abilities with each other This leads to Avatar ritual: Sarah uses her dozens of relationstick bonds to power a single avatar.
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Electronic Telepathy
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Electronic Telepathy: The skulljacks with a wifi adaptor allow this. The bigger challenge is limiting how much of yourself you share over the connection.
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Well-Intentioned Extremist
 The Daily Grind / int_fd4f8299
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Well-Intentioned Extremist: The Last Line of Defense, who takes a very brutal approach to dungeons attempting to escape into the real world. He just seals off the area, lets everyone die, and then kills the dungeon. Fortunately he can be talked into giving the heroes a chance to work it out on their own,
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 The Daily Grind / int_fd94c4ac
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Theme Naming
 The Daily Grind / int_fd94c4ac
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Theme Naming: The Order's various departments all have names starting with "R" Response- A teleporting band of paramedic replacements and police substitutes. Run by Harvey Recovery- Dedicated to helping dungeon survivors put their lives back together. Run by Actual Karen. Research- The Sufficiently Analyzed Magic branch. Run by Reed with Momo doing her own thing Ritual- Momo's near-singlehanded effort to make useful totems. Rogues- A dedicated intelligence agency focusing on Status Quo and other delver threats. Run by JP with assistance from Nate.
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Bigger on the Inside
 The Daily Grind / int_fe1b2e75
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Bigger on the Inside: Constantly. It's actually a surprise when a dungeon-related area doesn't do this until it grows, that is.
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Unnaturally Looping Location
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Unnaturally Looping Location: A common creation by orange orbs installed in "totems". Escaping generally requires breaking the totem.
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The Daily Grind

The following is a list of statements referring to the current page from other pages.

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