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The Monarchies of God
- 210 statements
- 40 feature instances
- 4 referencing feature instances
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The Monarchies of God | page |
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The Monarchies of God | comment |
The Monarchies of God is a series of High Fantasy novels by Irish author Paul Kearney.The series consists of: Hawkwood's Voyage (1995) The Heretic Kings (1996) The Iron Wars (1999) The Second Empire (2000) Ships from the West (2002, rereleased in 2010 with a revised ending)The series is set on the continent of Normannia and on the mysterious continent in the west. Normannia is dominated by the Five Kingdoms of the Ramusian faith: Hebrion, Astarac, Perigraine, Almark and Torunna, successor states which arose after the fall of the Fimbrian Empire, now an isolationist Republic located between the Kingdoms. To the east of the Ramusian kingdoms lie the Merduk sultanates which worship the Prophet Ahrimuz, and which have been laying siege to the Holy City of Aekir, the historical heart of the Ramusian faith, for years.The story begins when Aekir falls at last to Merduk troops under the command of their sultan Aurungzeb and their great general Shahr Baraz; this event, and the subsequent invasion of the Merduks, drives multiple plot arcs throughout the series: Young ensign Corfe Cear-Inaf, the last survivor of the Aekir garrison (and rescuer of the Church's previous Pontiff, Macrobius), gradually rises to a position of great military command as he continues to fight against the Merduks. King Abeleyn of Hebrion, at odds with Prelate Himerius over the prelate's campaign to destroy the kingdom's Dweomer-folk, uses his ambitious noble cousin Murad to lead a colonization voyage to the mysterious western continent, captained by renowned mariner Richard Hawkwood. In the religious capital of Charibon, two monks, Albrec and Avila, discover suppressed historical evidence that there is more to the story of Saint Ramusio, the faith's founder, than any Normannian knows. | |
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Dropped link to GunpowderFantasy: Not a Feature - UNKNOWN | |
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Gunpowder Fantasy | |
The Monarchies of God | isPartOf |
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The Monarchies of God / int_12dd1d4c | type |
Rape as Drama | |
The Monarchies of God / int_12dd1d4c | comment |
Rape as Drama: Corfe's wife Heria, Arja, and most women who sleep with Murad. | |
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The Monarchies of God / int_185f3995 | type |
Memetic Badass | |
The Monarchies of God / int_185f3995 | comment |
Memetic Badass: An in-universe example; Corfe Cear-Inaf becomes one over the course of the story. Also becomes a Four-Star Badass. | |
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The Monarchies of God / int_185f3995 | |
The Monarchies of God / int_1888979e | type |
Not-So-Well-Intentioned Extremist | |
The Monarchies of God / int_1888979e | comment |
Not-So-Well-Intentioned Extremist: Ultimately deconstructed. Aruan talks a good game about wanting to create a better world for dweomer-folk, but it's pretty clear to anyone who pays attention that he's just using this rhetoric to gather followers and really only cares about power for himself. As a result, some of his own minions ultimately end up deciding that the best way to realize Aruan's stated vision for the world is by removing Aruan himself from it, and turn on him. | |
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The Monarchies of God / int_191e0d45 | type |
Preacher Man | |
The Monarchies of God / int_191e0d45 | comment |
Preacher Man: Albrec becomes this. | |
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The Monarchies of God / int_319e4a2f | type |
Even Evil Has Standards | |
The Monarchies of God / int_319e4a2f | comment |
Even Evil Has Standards: Shahr Baraz is very upset that the defenders of Aekir burned down their great library when they torched the town in order to not let it fall into the hands of the Merduks. | |
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The Monarchies of God / int_3ac583f4 | type |
SlidingScaleOfIdealismVsCynicism | |
The Monarchies of God / int_3ac583f4 | comment |
Sliding Scale of Idealism vs. Cynicism: Definitely on the cynical end. | |
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The Monarchies of God / int_41dd77d | type |
Zerg Rush | |
The Monarchies of God / int_41dd77d | comment |
Zerg Rush: The strategy of the Merduks, after the deposing of Shahr Baraz. | |
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The Monarchies of God / int_42215dce | type |
Ambiguous Ending | |
The Monarchies of God / int_42215dce | comment |
Ambiguous Ending: The book ends with Corfe sitting around a camp fire with Ramusio and Shahr Baraz. All three of them are dead at this point. | |
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The Monarchies of God / int_4604fd4d | type |
Worthy Opponent | |
The Monarchies of God / int_4604fd4d | comment |
Worthy Opponent: Shahr Baraz considers John Mogen to be this. | |
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The Monarchies of God / int_4cccd2a9 | type |
Mad Oracle | |
The Monarchies of God / int_4cccd2a9 | comment |
Mad Oracle: St Honorius it turns out he's not so much mad as called that because he's inconvenient to the Church. | |
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The Monarchies of God / int_5539b84f | type |
Corrupt Church | |
The Monarchies of God / int_5539b84f | comment |
Corrupt Church: The Ramusian church becomes one under Sinister Minister Himerius, though even at the story's beginning there are strong internal divisions and politicking among the Orders. | |
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The Monarchies of God / int_57d43e40 | type |
Fantasy Counterpart Culture | |
The Monarchies of God / int_57d43e40 | comment |
Fantasy Counterpart Culture: the classic Medieval Europe and Arabia version, albeit with a more nuanced presentation of the latter than is common. | |
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The Monarchies of God / int_629fa757 | type |
Perfectly Arranged Marriage | |
The Monarchies of God / int_629fa757 | comment |
Perfectly Arranged Marriage: The marriage between Nasir and Mirren is this. | |
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The Monarchies of God / int_68333a8b | type |
Elite Army | |
The Monarchies of God / int_68333a8b | comment |
Elite Army: The Fimbrians. Later in the books the Army of Torunna also qualifies. | |
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The Monarchies of God / int_6bcfbc7e | type |
Fantasy Gun Control | |
The Monarchies of God / int_6bcfbc7e | comment |
Fantasy Gun Control: Avoids this one, with primitive guns and swords coexisting seamlessly. The guns are based on the earliest rifles - they are only able to be fired twice a minute (three times if the soldier is particularly well trained) and have a limited range, so arrows of various sorts are still useful, and traditional cavalry and infantry are the bulk of forces — although some characters have forebodings that guns will change the nature of war forever. | |
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The Monarchies of God / int_81c72ad5 | type |
Vestigial Empire | |
The Monarchies of God / int_81c72ad5 | comment |
Vestigial Empire: The Republic of Fimbria was once the Fimbrian Empire, and ruled most of the continent. Most of the streets were built to march its armies. Now Fimbria is only one relatively small country. But don't worry. It is rising again. | |
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The Monarchies of God / int_83adb272 | type |
Crystal Dragon Jesus | |
The Monarchies of God / int_83adb272 | comment |
Crystal Dragon Jesus: St. Ramusio. It turns out that he's also Crystal Dragon Mohammed. | |
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The Monarchies of God / int_8878f3be | type |
Badass Army | |
The Monarchies of God / int_8878f3be | comment |
Badass Army: The Cathedrallers. Every man of them is recruited from one of the Hill tribes. | |
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The Monarchies of God / int_8e27e5ac | type |
Our Homunculi Are Different | |
The Monarchies of God / int_8e27e5ac | comment |
Our Homunculi Are Different: Homonculi are familiars grown without Ur-blood; they mature faster than Imps, but they have bad eating habits and are Always Chaotic Evil. | |
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The Monarchies of God / int_96144372 | type |
Aristocrats Are Evil | |
The Monarchies of God / int_96144372 | comment |
Aristocrats Are Evil: Not so much the actual royalty, but the nobility are almost without exception greedy, vain, egotistical and more loyal to their own inflated sense of worth than their respective nations. | |
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The Monarchies of God / int_9875ac5b | type |
Ocean Punk | |
The Monarchies of God / int_9875ac5b | comment |
Ocean Punk | |
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The Monarchies of God / int_9c1f758a | type |
Kill It with Fire | |
The Monarchies of God / int_9c1f758a | comment |
Kill It with Fire: the purge of the Dweomerfolk. | |
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The Monarchies of God / int_a75c8dc9 | type |
Left-Justified Fantasy Map | |
The Monarchies of God / int_a75c8dc9 | comment |
Left-Justified Fantasy Map | |
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The Monarchies of God / int_af3ea0e3 | type |
Face–Heel Turn | |
The Monarchies of God / int_af3ea0e3 | comment |
Face–Heel Turn: Bardolin. | |
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The Monarchies of God / int_b4dcdf5b | type |
Antagonist in Mourning | |
The Monarchies of God / int_b4dcdf5b | comment |
Antagonist in Mourning: At the beginning of the first book Shahr Baraz is seen weeping in front of the crucified body of John Mogen. | |
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The Monarchies of God / int_b575a2b1 | type |
Cold Iron | |
The Monarchies of God / int_b575a2b1 | comment |
Cold Iron: To the Shifters — the iron need not be cold, but the trope is otherwise played straight. | |
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The Monarchies of God / int_b7c53a22 | type |
Blood Knight | |
The Monarchies of God / int_b7c53a22 | comment |
Blood Knight: Marsch and nearly all men from the Hill tribes do not seem to need a reason to fight. | |
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The Monarchies of God / int_bbfaa837 | type |
Knight Templar | |
The Monarchies of God / int_bbfaa837 | comment |
Knight Templar: The Inceptine Order. | |
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The Monarchies of God / int_bea43fc4 | type |
Malignant Plot Tumor | |
The Monarchies of God / int_bea43fc4 | comment |
Malignant Plot Tumor: pretty much anything involving the mysterious Western Continent. | |
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The Monarchies of God / int_ca3a6dbd | type |
Informed Ability | |
The Monarchies of God / int_ca3a6dbd | comment |
Informed Ability: The reason the reader knows that John Mogen was a great strategist is that nearly every person Corfe encounters mentions this. The reader never sees him commanding his troops because the day the story sets in is the day of his defeat at Aekir, followed by his death. | |
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The Monarchies of God / int_ca7ec334 | type |
Two Lines, No Waiting | |
The Monarchies of God / int_ca7ec334 | comment |
Two Lines, No Waiting: at any given point, there are at least five major plot threads going on. | |
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The Monarchies of God / int_d03fc3f1 | type |
Good Shepherd | |
The Monarchies of God / int_d03fc3f1 | comment |
Good Shepherd: Pontiff Macrobius. | |
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The Monarchies of God / int_d62dd556 | type |
The Chessmaster | |
The Monarchies of God / int_d62dd556 | comment |
The Chessmaster: lots of people want to be this, but the only ones who are very good at it are Jemilla, Golophin and Aruan. Most people who go up against Corfe want to be chessmasters, but are defeated when Corfe devises yet another Indy Ploy. | |
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The Monarchies of God / int_e2abcbfd | type |
Turbulent Priest | |
The Monarchies of God / int_e2abcbfd | comment |
Turbulent Priest: Albrec and Avila, although Avila tends to follow Albrec's lead. | |
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The Monarchies of God / int_e567510d | type |
Determinator | |
The Monarchies of God / int_e567510d | comment |
Determinator: so many, but Richard Harkwood, Albrec and Corfe Cear-Inaf are the standouts. | |
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The Monarchies of God / int_e905c892 | type |
The Heretic | |
The Monarchies of God / int_e905c892 | comment |
The Heretic: The two branches of the Ramusian Church each declare the other heretical; and Albrec's unrelated "heresies" are actually a truth that has been suppressed by the Church. | |
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The Monarchies of God / int_e95acf73 | type |
Wooden Ships and Iron Men | |
The Monarchies of God / int_e95acf73 | comment |
Wooden Ships and Iron Men | |
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The Monarchies of God / int_f6ca5b54 | type |
The Archmage | |
The Monarchies of God / int_f6ca5b54 | comment |
The Archmage: Aruan, who is the only human to master all branches of magic and even invents a new one. | |
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The Monarchies of God / int_f8b3fa5d | type |
Our Werewolves Are Different | |
The Monarchies of God / int_f8b3fa5d | comment |
Our Werewolves Are Different: Shifting is a recognized discipline of the magic arts, though something of an outlier in that it is treated more like a disease than a skill, and shifters are considered incapable of learning any of the other six Disciplines. Unlike legendary lycanthropes, shifters can control their change, though this gets much more difficult if they are emotionally overwrought. | |
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The Monarchies of God |
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