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Villains by Necessity

 Villains by Necessity
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Villains by Necessity
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A fantasy novel written by Eve Forward, daughter of Robert L. Forward.Good has not only defeated Evil in the last great war, but continues to hunt down and eradicate all representatives of darkness. While this makes the world a happier, safer place for the common folk, this also puts the protagonist, Sam, out of a job. After all, Sam is an assassin, and since the world's in a state of peace, calm and goodness, there isn't much call for his services.But wait! There's more: as the forces of Good continue to eradicate Evil, the balance of the world shifts. After Sam and his friend companion often annoying acquaintance Arcie narrowly escape the forces of Good, they stumble across a druid who tells them the ugly truth: if the forces of light continue to overwhelm darkness, the balance will be irreversibly disrupted and the world will be consumed by Good.As in, cease to exist.So, they form a Five-Man Band of Evil Counterparts to Save the World, battling the forces of Archmage Mizzamir and his efforts to purge the world of Evil by any means necessary. The story is notable for taking the usual "Evil trying to take over the world" fantasy yarn and turning it on its head. Even if the villains aren't exactly all that evil.While long out of print, it was re-issued as an ebook in 2018. Forward began posting a rewritten version, Villains by Necessity: Redux on Royal Road (which also hosts some original stories she'd written) in July of 2023. It has new text and some changes to the plot, but follows the general storyline overall.
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 Villains by Necessity / int_101500e
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Beneath Notice
 Villains by Necessity / int_101500e
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Beneath Notice: Arcie and Kaylana infiltrate Mizzamir's castle by disguising themselves as servants hired on as temp workers for the multinational wizards' conference that Mizzamir is hosting at the time. When they need to get into the archmage's personal tower, Arcie grabs a tray of wine glasses and asks one of the permanent staff for directions, to which the butler's only reaction while giving the directions is annoyance over the fact that this meant that yet another part of the castle would need extra cleaning when the conference was over.
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Bizarre Alien Biology
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Bizarre Alien Biology: Centaurs are blue-green colorblind in the book's universe, along with (logically) having two hearts and two sets of lungs.
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 Villains by Necessity / int_118f2b11
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Counterspell
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Counterspell: Valerie fights a Good mage, but it ends in a draw since their spells keep countering each other harmlessly until both have run out.
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 Villains by Necessity / int_1501e2dd
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Hero Antagonist
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Hero Antagonist: The side of light is, unknowingly, destroying their world by eradicating every speck of evil in it, to the point that they are annihilating everything that could be qualified as "not-light". This included the druids, who were keepers of balance, and the bards, who were more or less neutral. They then begin whitewashing thieves, assassins, and other criminals, who were more or less just grey. Indeed, the entire premise of the story is basically this: in a world of magic, once the Big Bads are fully eradicated, what would happen if the good guys started taking their intended plans for the betterment of the world to their inevitable conclusion?
 Villains by Necessity / int_1501e2dd
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Black and White Magic
 Villains by Necessity / int_15b82d21
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Black and White Magic: This is the contrast between Valerie and Kaylana. In the former's case, she largely uses magic to kill or destroy (aside from a couple instances). Kaylana uses hers to heal others and speak with animals or control them largely.
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Our Elves Are Different
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Our Elves Are Different: Mizzamir is a fairly standard High Elf, he literally lives in a Crystal tower.
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MagicRing
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Magic Ring: Mizzamir has one he uses to teleport himself early on.
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 Villains by Necessity / int_17059108
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Magic Wand
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Magic Wand: Mizzamir uses a wand which casts freezing spells as he's pursuing Sam within his castle.
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 Villains by Necessity / int_1825867d
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Tastes Like Chicken
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Tastes Like Chicken: Unicorn, according to some now-deceased acquaintances of Valerie.
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Shadow Walker
 Villains by Necessity / int_1bb77fdb
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Shadow Walker: Sam, which turns out to be very useful in his work. This involves traveling into a shadow world which is entered or exited through shadows, though it doesn't appear to make travel any faster, just easier getting into otherwise inaccessible places. It's stated there used to be others — apparently they all went into the shadow world one by one, though, and never returned... Naturally, the assassins decided it was best to stop teaching it after that. It seems this was due to being addictive magic, Sam grows more and more unable to stand being in the normal world after he starts using it, though this is implied to be the fault of him wearing Valerie's dark portal (which is what enabled him to shadowslip in the first place. Once he gives it back, he isn't able to travel through shadows again until the Darkgate reopens).
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 Villains by Necessity / int_1bf47ada
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The Medic
 Villains by Necessity / int_1bf47ada
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The Medic: Kaylana serves as this for the party, since her magic is primarily good for things such as healing, talking with animals, etc.
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 Villains by Necessity / int_1c3423d6
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The Quest
 Villains by Necessity / int_1c3423d6
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The Quest: The protagonists go in search of the Spectrum Key, an object split into six pieces which can reopen the Dark Gate and save the world before it's too late if reassembled.
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 Villains by Necessity / int_1c5002bc
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The Stoic
 Villains by Necessity / int_1c5002bc
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The Stoic: Kaylana starts out this way. She's cold, stern and aloof. However, eventually she warms up to Sam, and even laughs at the end.
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 Villains by Necessity / int_1e020735
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Heroic Suicide
 Villains by Necessity / int_1e020735
comment
Heroic Suicide: The Dark Gate requires a death to open it. Sir Pryse thus kills himself by jumping in, saving the world from destruction.
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 Villains by Necessity / int_1e12b5b7
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Lawful Stupid
 Villains by Necessity / int_1e12b5b7
comment
Lawful Stupid: The story has the Balance Between Good and Evil central to its plot — if it's not maintained, the world will be sublimated into either a big light blur or a big dark blur with a possible domino effect for other worlds — but supports this mostly by populating the side of Good with Lawful Stupid Knights Templar, with some Stupid Good lackeys for variety. This has the unfortunate effect of undermining the premise, since the "good" antagonists really aren't particularly good people, and the "evil" protagonists mostly aren't particularly evil either. Notably, one such Stupid Good lackey, the centaur bard Robin, eventually clues in and performs a Heel–Face Turn to side with the "evil" protagonists, and the Black Knight called Blackmail turns out to be a legendary paladin who has sided with the protagonists for the sake of saving the world and in disgust at his former True Companions' Lawful Stupid behavior.
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 Villains by Necessity / int_1e4a1e0e
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I Owe You My Life
 Villains by Necessity / int_1e4a1e0e
comment
I Owe You My Life: Despite being found out as The Mole, when Robin, due to his fear of heights and a minor head injury, falls off the edge of a cliff, landing on a small ledge and is paralyzed with fear, Blackmail "hires" Sam to help him save the centaur's life. This causes Robin to join the villains (along with wanting to save the world from destruction, which also would kill him), because, by his people's customs, he owes them a life-debt, practically saying the trope's name — "I owe you, Blackmail in particular, my life."
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 Villains by Necessity / int_1f1248fc
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Vancian Magic
 Villains by Necessity / int_1f1248fc
comment
Vancian Magic: In keeping with the Dungeons & Dragons style fantasy parody, magic works this way. Valerie duels a good mage, and their spells keep harmlessly blocking each other until they use up all the ones they've prepared. They simply cast their last ones (which are not offensive) then politely take their leave of each other, as neither is capable of harm by magic at that point.
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 Villains by Necessity / int_1f75bca8
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Wizard Duel
 Villains by Necessity / int_1f75bca8
comment
Wizard Duel: Valerie engages in one with a Good mage, but their spells keep cancelling each other until they're used up, and it ends in a draw, with them going their separate ways.
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Voluntary Shapeshifting
 Villains by Necessity / int_1fb440a6
comment
Voluntary Shapeshifting: Kaylana turns into a horse at one point as a disguise. Fenwick, thinking she's a real horse, tries to ride off on her. She bucks him off.
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 Villains by Necessity / int_21f3aa44
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Good Is Not Nice
 Villains by Necessity / int_21f3aa44
comment
Good Is Not Nice: There's Mizzamir, who, let's face it, is pretending to be a hero, even if he won't admit it to himself. There's several other "good" characters who indulge in less savory practices. Among the members of a "good" adventuring party were a woman who quite clearly wouldn't have taken "no" for an answer from Sam, while Fenwick tried to date rape Kaylana, having dosed her drink with aphrodisiacs.
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 Villains by Necessity / int_22071825
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I'm a Humanitarian
 Villains by Necessity / int_22071825
comment
I'm a Humanitarian: Valeriana's people, the Nathauan, commonly ate humans and members of their own kind. She mentions once that her brother had his mother-in-law as a side dish as part of his wedding banquet and speculates about whether a human sailor's flesh would taste of salt at one point. Thankfully she never finds out though. It turns out they also eat their dead.
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 Villains by Necessity / int_225d4412
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PlayedStraight
 Villains by Necessity / int_225d4412
comment
Played straight and subverted. Sam wears black, Mizzamir wears white. The subversion lies in that Mizzamir is a deluded wizard who only cares about Light and Dark, not right or wrong. Sam is an assassin, but other than that quite a decent fellow.
 Villains by Necessity / int_225d4412
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 Villains by Necessity / int_22cf536c
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Chekhov's Gun
 Villains by Necessity / int_22cf536c
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Chekhov's Gun: Sam makes Kaylana a garland of exotic flowers. Many chapters later, she uses some of the flowers as reagents for a spell to save the party.
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 Villains by Necessity / int_22ed5d74
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Fantastic Fruits and Vegetables
 Villains by Necessity / int_22ed5d74
comment
Fantastic Fruits and Vegetables: Kaylana gets a number of plants gathered as a gift from Sam which have magical properties. Together, she uses those for a Time Stop spell at a crucial time.
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 Villains by Necessity / int_27690f66
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Literary Allusion Title
 Villains by Necessity / int_27690f66
comment
Literary Allusion Title: The title is from a speech in King Lear which Edmund gives, with the entire quote printed at the beginning of the book. However, the speech's message (that you can't blame fate for your evil deeds) is not actually related to the plot, only the phrase itself.
 Villains by Necessity / int_27690f66
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 Villains by Necessity / int_28c1d543
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Defrosting Ice Queen
 Villains by Necessity / int_28c1d543
comment
Defrosting Ice Queen: Kaylana. Over the course of the book she slowly warms up under Sam's romantic attention toward her, and at the end she finally laughs at something he says. It's implied they are together after this.
 Villains by Necessity / int_28c1d543
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 Villains by Necessity / int_294df577
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Dark World
 Villains by Necessity / int_294df577
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Dark World: The parallel world the shadow walkers enter. All the shadows are there, and through these shadow walkers can exit into the normal world wherever they exist, making it a godsend for assassins like Sam. He fears, though, that as the Light grows, the shadow world will fade and eventually disappear.
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 Villains by Necessity / int_297ab1b9
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Parental Abandonment
 Villains by Necessity / int_297ab1b9
comment
Parental Abandonment: Sam was reared by his mother alone, who could not remember who his father was or where he went. It turns out this is because Mizzamir raped her, conceiving Sam, then wiped her memory to save his reputation. Sam kills him after learning this. She died after being beaten and raped by a man in his childhood.
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 Villains by Necessity / int_2dfc70ff
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Magical Romani
 Villains by Necessity / int_2dfc70ff
comment
Magical Romani: The old Gypsy woman whom Kaylana consults with works as a fortune teller and uses a crystal ball to see the party's futures (admittedly vaguely).
 Villains by Necessity / int_2dfc70ff
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 Villains by Necessity / int_2f7e9080
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Placebo Effect
 Villains by Necessity / int_2f7e9080
comment
Placebo Effect: Valerie "enchants" an amulet to protect Robin from the walls closing in on him. The incantation is mock Latin roughly translating to "the fabulous remedy is a placebo". Blackmail finds this quite funny.
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 Villains by Necessity / int_2fc4ac67
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Black Knight
 Villains by Necessity / int_2fc4ac67
comment
Black Knight: Blackmail. He rescues the protagonists from a dragon, and they nickname him this due to his armor. Unlike most examples, he never even speaks. By the end of the book he's revealed to be a legendary paladin who was part of the team of heroes responsible for tipping the Balance Between Good and Evil to the light, and proves his Dark Is Not Evil credentials by sacrificing himself to keep the world from being consumed by the light.
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 Villains by Necessity / int_3091fc4f
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Colorblind Confusion
 Villains by Necessity / int_3091fc4f
comment
Colorblind Confusion: Robin (like all centaurs in this universe) is blue-green colorblind. Thus he can't tell when the villains replace the blue stones of his magical bracelet (which lets him teleport and deliver spy reports) with green ones, and is unable to escape.
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 Villains by Necessity / int_319e4a2f
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Even Evil Has Standards
 Villains by Necessity / int_319e4a2f
comment
Even Evil Has Standards: Sam. He explicitly states that none of the assassins ever killed an entire family, plus they make their killing quick and painless. Further, he loathes rapists as a result of his mother having been raped in his childhood then dying from the injuries her rapist inflicted on her, so he'll kill them on his own whenever he's encountered them, saying no woman deserves to suffer like his mother did.
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 Villains by Necessity / int_326a44a1
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Create Your Own Villain
 Villains by Necessity / int_326a44a1
comment
Create Your Own Villain: Or Create Your Own Hero, for a given value of Hero, or Villain. Mizzamir and his allies are responsible for Sam and company going out on their quest to save the world from the forces of Good. Arcie, the head of the thieves' guild, was captured by the local guards and sentenced to be whitewashed, until he "hired" Sam to kill the wizard, and the pair escape during the confusion. Valeriana, a dark sorceress, saw her family, including children, be murdered by Fenwick. Kaylana, a druid, is the last survivor of her kind due to the Heroes killing the others during the War. Blackmail/ Sir Pryse a Dark Knight, a former Hero who changed sides after his brother, who turned to the dark side, was changed into a horse by Mizzamir. Robin, a centaur minstrel, ironically enough, was chosen by Fenwick and Mizzamir to spy upon the villains, even reporting their movements, until they save his life, and caused a change of heart in him. Sam, an assassin, is the result of his mother being raped by Mizzamir, which, in a sense, set everything in motion to Mizzamir's eventual death by Sam's own hands as his childhood trauma set him on the path to his profession, later caused him to cross paths with Mizzamir and sent him on a quest to save the world. He succeeds in this and kills Mizzamir.
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Benevolent Mage Ruler
 Villains by Necessity / int_32c65fcd
comment
Benevolent Mage Ruler: Mizzamir, a kindly elven mage, serves as one to Natodik, which he apparently rules.
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White Mage
 Villains by Necessity / int_358388f6
comment
White Mage: Kaylana, as her magic is largely used to heal or talk with animals.
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Weird Trade Union
 Villains by Necessity / int_35b429f3
comment
Weird Trade Union: Thieves organized themselves into guilds in many cities. Bistort also has one of assassins. Sam (assassin) and Arcie (thief) had both been members of their respective guilds, with the latter a guildmaster.
 Villains by Necessity / int_35b429f3
featureApplicability
1.0
 Villains by Necessity / int_35b429f3
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_35b429f3
 Villains by Necessity / int_35f2850f
type
Magical Weapon
 Villains by Necessity / int_35f2850f
comment
Magical Weapon: Truelight is a longsword Prince Fenwick owns which lets off its own light and can also sense evil.
 Villains by Necessity / int_35f2850f
featureApplicability
1.0
 Villains by Necessity / int_35f2850f
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_35f2850f
 Villains by Necessity / int_361a1d26
type
Anguished Declaration of Love
 Villains by Necessity / int_361a1d26
comment
Anguished Declaration of Love: Just as it seems like he's about to die, Sam shouts to Kaylana that he loves her. They're implied to get together later.
 Villains by Necessity / int_361a1d26
featureApplicability
1.0
 Villains by Necessity / int_361a1d26
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_361a1d26
 Villains by Necessity / int_38dade51
type
But Not Too Evil
 Villains by Necessity / int_38dade51
comment
But Not Too Evil: The villains never do much that's really bad (mostly killing to save the world or in self-defense, while Arcie's thefts never cause harm). Valerie is the worst, who kills some dolphins just for fun. The most evil thing the others are shown doing is dropping a tree on a village full of Smurf expies, which is Played for Laughs.
 Villains by Necessity / int_38dade51
featureApplicability
1.0
 Villains by Necessity / int_38dade51
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_38dade51
 Villains by Necessity / int_38f1a7ed
type
Defector from Decadence
 Villains by Necessity / int_38f1a7ed
comment
Defector from Decadence: Sir Pryse, in the guise of the black knight Blackmail, joins the "villains" when Mizzamir's Knight Templar vision of "good" becomes apparent with Mizzamir, it is implied, having transformed Sir Pryse's brother into a horse.
 Villains by Necessity / int_38f1a7ed
featureApplicability
1.0
 Villains by Necessity / int_38f1a7ed
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_38f1a7ed
 Villains by Necessity / int_38f3321
type
Compelling Voice
 Villains by Necessity / int_38f3321
comment
Compelling Voice: Kaylana is able to use this power in a limited manner. She has to look in the subject's eyes, and it works better on animals than people. In the latter case it hurts her.
 Villains by Necessity / int_38f3321
featureApplicability
1.0
 Villains by Necessity / int_38f3321
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_38f3321
 Villains by Necessity / int_3b5fcbb7
type
Artifact of Doom
 Villains by Necessity / int_3b5fcbb7
comment
Artifact of Doom: Valeriana's medallion is one of the last surviving Hellgates (called Darkgates in the book). A very small one, yes, but a Hellgate nonetheless. Given that, you'd think Sam would know better than to put the damn thing on, but that's part of its evil, tempting power...
 Villains by Necessity / int_3b5fcbb7
featureApplicability
1.0
 Villains by Necessity / int_3b5fcbb7
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_3b5fcbb7
 Villains by Necessity / int_3bbe4b
type
Mage Marksman
 Villains by Necessity / int_3bbe4b
comment
Mage Marksman: Sam, as it turns out, does have some magic that he inherited from his birth father, but doesn't know at first. This results in him having an uncanny ability to hit things using throwing daggers. He may miss his target, but they still always hit something. The dagger ricochets up to that point, even if by physics it should stop. Once, Sam even hits himself with his own dagger as a result.
 Villains by Necessity / int_3bbe4b
featureApplicability
1.0
 Villains by Necessity / int_3bbe4b
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_3bbe4b
 Villains by Necessity / int_3bebfcc0
type
Living Lie Detector
 Villains by Necessity / int_3bebfcc0
comment
Living Lie Detector: Kaylana has this talent, presumably due to being a druid. It does have drawbacks, such as lies of omission, and non-verbal communication.
 Villains by Necessity / int_3bebfcc0
featureApplicability
1.0
 Villains by Necessity / int_3bebfcc0
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_3bebfcc0
 Villains by Necessity / int_3cb17a19
type
Super-Powered Evil Side
 Villains by Necessity / int_3cb17a19
comment
Superpowered Evil Side: Sam, courtesy of Valeriana's medallion. He grows stronger with its power and gains an ability to enter a shadow world, but also makes him grow evil and is very addictive.
 Villains by Necessity / int_3cb17a19
featureApplicability
1.0
 Villains by Necessity / int_3cb17a19
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_3cb17a19
 Villains by Necessity / int_3ce9c9fa
type
Fortune Teller
 Villains by Necessity / int_3ce9c9fa
comment
Fortune Teller: Kaylana consults with one. She's an old Gypsy with a crystal ball. However, unlike some of them she genuinely sees the future, seeing glimpses of what will happen to them in the book later.
 Villains by Necessity / int_3ce9c9fa
featureApplicability
1.0
 Villains by Necessity / int_3ce9c9fa
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_3ce9c9fa
 Villains by Necessity / int_3e2125f5
type
Scary Teeth
 Villains by Necessity / int_3e2125f5
comment
Scary Teeth: Nathauan have shark-like teeth, fitting as they eat their kind or humans, and it's very unsettling if one grins.
 Villains by Necessity / int_3e2125f5
featureApplicability
1.0
 Villains by Necessity / int_3e2125f5
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_3e2125f5
 Villains by Necessity / int_401089da
type
Offstage Villainy
 Villains by Necessity / int_401089da
comment
Offstage Villainy: Not one of the villain protagonists does anything really evil in the story, thus allowing us to sympathize with them. Anything like that is only mentioned as part of their past (for instance, Sam's apparently assassinated dozens of people). The worst is likely Valerie killing some dolphins with magic for sport, but much worse is mentioned as having also been committed by her people. Blackmail also destroys the Gnifty Gnomes, just for being somewhat annoying.
 Villains by Necessity / int_401089da
featureApplicability
1.0
 Villains by Necessity / int_401089da
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_401089da
 Villains by Necessity / int_404caf13
type
Unicorn
 Villains by Necessity / int_404caf13
comment
Unicorn: The villains encounter a male unicorn which instantly attacks them. He's muscular, tough and very hammy in his speech. They manage to trap him when his horn gets stuck in a tree trunk when he's dodged and Kaylana (a druid) makes the wood grow into place, keeping the beast in place (to his rage).
 Villains by Necessity / int_404caf13
featureApplicability
1.0
 Villains by Necessity / int_404caf13
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_404caf13
 Villains by Necessity / int_4160410d
type
Damsel in Distress
 Villains by Necessity / int_4160410d
comment
Damsel in Distress: Zig-zagged. Finwick believes that Kaylana is being manipulated and misguided by the villains, possibly being held against her will, and resolves to rescue her. By sending a dragon to abduct her and hold her hostage, requiring the villains to storm the dragon's keep and save the damsel from the heroes.
 Villains by Necessity / int_4160410d
featureApplicability
1.0
 Villains by Necessity / int_4160410d
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4160410d
 Villains by Necessity / int_434a6d40
type
Evil Sorcerer
 Villains by Necessity / int_434a6d40
comment
Evil Sorcerer: Valerie is a sorceress from an Always Chaotic Evil species. She's a cannibal like the rest, and enjoys hurting or killing people. This is the main use of her magic.
 Villains by Necessity / int_434a6d40
featureApplicability
1.0
 Villains by Necessity / int_434a6d40
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_434a6d40
 Villains by Necessity / int_43555d33
type
Heroes Prefer Swords
 Villains by Necessity / int_43555d33
comment
Heroes Prefer Swords: Played straight in a weird way. Sam has a short sword that he carries with him, but prefers daggers, as he's a villain. None of the other members of the party use swords save Blackmail (who, as it turns out, is actually a fallen hero). Prince Finwick, the hero pursuing our villains, uses a holy sword of truth.
 Villains by Necessity / int_43555d33
featureApplicability
1.0
 Villains by Necessity / int_43555d33
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_43555d33
 Villains by Necessity / int_43e50d1c
type
Two Halves Make a Plot
 Villains by Necessity / int_43e50d1c
comment
Two Halves Make a Plot: This trope is taken up to eleven, as the protagonists need the six pieces of the Spectrum Key for saving the world.
 Villains by Necessity / int_43e50d1c
featureApplicability
1.0
 Villains by Necessity / int_43e50d1c
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_43e50d1c
 Villains by Necessity / int_454e6cf5
type
Hypnotic Eyes
 Villains by Necessity / int_454e6cf5
comment
Hypnotic Eyes: Kaylana can mind-control humans with difficulty, through looking into their eyes, and animals more easily. It has to be simple orders however, and her control can't last for long.
 Villains by Necessity / int_454e6cf5
featureApplicability
1.0
 Villains by Necessity / int_454e6cf5
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_454e6cf5
 Villains by Necessity / int_45fe3a2e
type
Utopia Justifies the Means
 Villains by Necessity / int_45fe3a2e
comment
Utopia Justifies the Means: Or at least the Good crowd thinks it does, if it's even occurred to them that not everything they do is automatically right in the first place. Since the Victory over the forces of Evil, they've been brainwashing or killing anyone who isn't pure Good ever since to create a utopia. The plot is sparked since this is imbalancing the world, and will destroy it if not ended.
 Villains by Necessity / int_45fe3a2e
featureApplicability
1.0
 Villains by Necessity / int_45fe3a2e
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_45fe3a2e
 Villains by Necessity / int_47a3b75e
type
City Guards
 Villains by Necessity / int_47a3b75e
comment
City Guards: Sam and Arcie early on get hauled off to a dungeon by the Bistort city guards. During their escape, Sam takes on two with ease (neither is killed). Later, he kills another trying to rape a girl in a different town. It's mentioned most have grown lazy and incompetent as a result of most criminals now having gotten brainwashed so there's less for them to do.
 Villains by Necessity / int_47a3b75e
featureApplicability
1.0
 Villains by Necessity / int_47a3b75e
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_47a3b75e
 Villains by Necessity / int_48218d3d
type
Neutrality Backlash
 Villains by Necessity / int_48218d3d
comment
Neutrality Backlash: The druids tried to keep both sides in the war between good and evil from winning, as they knew that either side achieving absolute victory would be a disaster. This got them declared an enemy by both sides. By the start of the story (a century after the Victory), Kaylana is the only druid still alive.
 Villains by Necessity / int_48218d3d
featureApplicability
1.0
 Villains by Necessity / int_48218d3d
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_48218d3d
 Villains by Necessity / int_4832a3bb
type
Always Chaotic Evil
 Villains by Necessity / int_4832a3bb
comment
The Nathauan also seem like ones for dark elves/drow, given their attributes (e.g. being a pretty Always Chaotic Evil subterranean people who would raid surface dwellers) and one theory is even that "they were elves once".
 Villains by Necessity / int_4832a3bb
featureApplicability
1.0
 Villains by Necessity / int_4832a3bb
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4832a3bb
 Villains by Necessity / int_48414e75
type
The Beastmaster
 Villains by Necessity / int_48414e75
comment
The Beastmaster: As part of her druid powers, Kaylana is able to hypnotize most animals into doing what she wishes. However, she's very much an Animal Lover so this power is never abused.
 Villains by Necessity / int_48414e75
featureApplicability
1.0
 Villains by Necessity / int_48414e75
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_48414e75
 Villains by Necessity / int_487c525d
type
Brainwashing for the Greater Good
 Villains by Necessity / int_487c525d
comment
Sam starts the book under the belief that the Assassin's Guild, the closest thing he has to a family, are all abandoning their trade because it's a much less stable business as evil is being wiped out of the world. After finding out exactly what whitewashing actually entails, he realizes they were forced against their will into leaving their old lives behind, and vows to kill Mizzamir for it.
 Villains by Necessity / int_487c525d
featureApplicability
1.0
 Villains by Necessity / int_487c525d
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_487c525d
 Villains by Necessity / int_48b01c26
type
Surveillance as the Plot Demands
 Villains by Necessity / int_48b01c26
comment
Surveillance as the Plot Demands: Mizzamir plays the Palantir Ploy throughout the book. It seems to work perfectly at first, but the presence of both Kaylana and Valeriana in the group causes it to only give him some vague glimpses of the protagonists' progress. (Arcie also damaged his scrying font while prying gemstones out of it, reducing the font's power.) Later, the protagonists get ahold of a magic mirror which allows them to remotely view Mizzamir, conveniently revealing that Robin is his spy.
 Villains by Necessity / int_48b01c26
featureApplicability
1.0
 Villains by Necessity / int_48b01c26
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_48b01c26
 Villains by Necessity / int_4a0821b4
type
Archnemesis Dad
 Villains by Necessity / int_4a0821b4
comment
Archnemesis Dad: It turns out that Mizzamir is Sam's birth father, the greatest wizard in the world who tries to stop his quest throughout the book. Sam was contracted to kill him, and does so by the end. Neither one knows the other's related to him before The Reveal in the finale, though. Even prior to his quest, Mizzamir had been the greatest threat to Sam as one of the last criminals, trying to brainwash him into being a good citizen with magic.
 Villains by Necessity / int_4a0821b4
featureApplicability
1.0
 Villains by Necessity / int_4a0821b4
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4a0821b4
 Villains by Necessity / int_4a0e2f8d
type
White Hair, Black Heart
 Villains by Necessity / int_4a0e2f8d
comment
White Hair, Black Heart: Mizzamir. Though on the surface he is a kindly elven mage, he's also got no problem with brainwashing villains into becoming good. Also it's eventually revealed he once committed rape and confused the victim's mind so she couldn't tell anyone, to protect his good name and reputation.
 Villains by Necessity / int_4a0e2f8d
featureApplicability
1.0
 Villains by Necessity / int_4a0e2f8d
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4a0e2f8d
 Villains by Necessity / int_4a0f839d
type
Cessation of Existence
 Villains by Necessity / int_4a0f839d
comment
Cessation of Existence: The entire universe will be "sublimated" in a flash of light if the "Good" side isn't stopped.
 Villains by Necessity / int_4a0f839d
featureApplicability
1.0
 Villains by Necessity / int_4a0f839d
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4a0f839d
 Villains by Necessity / int_4a84e5be
type
Wandering Culture
 Villains by Necessity / int_4a84e5be
comment
Wandering Culture: The Gypsies, naturally, who are basically all the Romani stereotypes transplanted into the book's universe: they are nomads who live in painted wagons, have an old woman who's a fortune teller who's really capable of seeing into the future at least somewhat, and a boy who pickpockets Sam (though he's just showing off — he gives back Sam's pouch immediately). In the book they're always portrayed very sympathetically as Sam is inspired to keep going on the quest as the forces of "Good" might repress their culture over not confirming to their rigid Knight Templar morals otherwise.
 Villains by Necessity / int_4a84e5be
featureApplicability
1.0
 Villains by Necessity / int_4a84e5be
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4a84e5be
 Villains by Necessity / int_4a852458
type
Big Good
 Villains by Necessity / int_4a852458
comment
Big Good: The book being what it is, Mizzamir blurs the line between this and Evil Overlord. He's working for the forces of good and attempting to purge all evil from the world, and will never take the life of an opponent. On the other hand, Mizzamir plays straight a lot of Evil Overlord tropes, constantly spying on foes from a spire of a castle, increasing his powerbase as the world changes, and manipulating his allies for his own ends.
 Villains by Necessity / int_4a852458
featureApplicability
1.0
 Villains by Necessity / int_4a852458
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4a852458
 Villains by Necessity / int_4c782fb9
type
Gods Need Prayer Badly
 Villains by Necessity / int_4c782fb9
comment
Gods Need Prayer Badly: With the banishing of the Dark and Evil from the world, gods related to those things faded as their worshipers disappeared. They didn't cease to exist though, as the end shows those gods returning when the Dark and Evil do.
 Villains by Necessity / int_4c782fb9
featureApplicability
1.0
 Villains by Necessity / int_4c782fb9
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4c782fb9
 Villains by Necessity / int_4dd6313f
type
It's Always Spring
 Villains by Necessity / int_4dd6313f
comment
It's Always Spring: Explained as a side effect of Good having such a stranglehold on the world; the characters note that it should by all rights be autumn, but the sun only stays up longer (to the point where Kaylana's attempt to tell time by the sun's position is four hours off) and the flowers only get more abundant (in a salt-encrusted desert that shouldn't be capable of supporting plant life).
 Villains by Necessity / int_4dd6313f
featureApplicability
1.0
 Villains by Necessity / int_4dd6313f
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_4dd6313f
 Villains by Necessity / int_50cc01e1
type
Do Not Call Me "Paul"
 Villains by Necessity / int_50cc01e1
comment
Do Not Call Me "Paul": Valeriana greatly dislikes being called "Valerie", but resigns herself to it. Arcie's birth name turns out to be "Reinhard Corallis", and he hates it. This is only revealed near the end, as before everyone thought "Arcie" (from "R. C.") was it.
 Villains by Necessity / int_50cc01e1
featureApplicability
1.0
 Villains by Necessity / int_50cc01e1
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_50cc01e1
 Villains by Necessity / int_519f108a
type
Throwing Your Sword Always Works
 Villains by Necessity / int_519f108a
comment
Throwing Your Sword Always Works: Zig-zagged. Fenwick tries to kill Sam by throwing his sword at him, and misses — the sword isn't balanced for use as a projectile, and Fenwick isn't trained in throwing weapons. Then Sam takes the sword and throws it back at the "heroes", hitting his target — Sam has trained in throwing unbalanced swords, and has magically enhanced throwing skills on top of that.
 Villains by Necessity / int_519f108a
featureApplicability
1.0
 Villains by Necessity / int_519f108a
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_519f108a
 Villains by Necessity / int_527fc5fe
type
Gotta Catch Them All
 Villains by Necessity / int_527fc5fe
comment
Gotta Catch Them All: The focus of the story's quest is to find all six segments from the Spectrum Key then put them together to reopen the Dark Gate, releasing evil back and thus save the world.
 Villains by Necessity / int_527fc5fe
featureApplicability
1.0
 Villains by Necessity / int_527fc5fe
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_527fc5fe
 Villains by Necessity / int_539179db
type
Synchronization
 Villains by Necessity / int_539179db
comment
Synchronization: This is the downside of having familiars in the book's universe — anything which the familiar suffers, the mage shares. Thus when Nightshade, Valerie's familiar, kills a good mage's bird familiar, the mage dies too. Sam and Arcie exploit the fact earlier too by threatening Nightshade so Valerie will release control of the group.
 Villains by Necessity / int_539179db
featureApplicability
1.0
 Villains by Necessity / int_539179db
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_539179db
 Villains by Necessity / int_54bb502b
type
Nobody Poops
 Villains by Necessity / int_54bb502b
comment
Nobody Poops: Averted by a Verdant Company soldier who the villains ambush as he's going to "answer a call of nature", and it's explicitly mentioned that his trousers are open. It's otherwise played straight though, most notably with Blackmail, who never removes his armor (though it's later explained due to magic).
 Villains by Necessity / int_54bb502b
featureApplicability
-1.0
 Villains by Necessity / int_54bb502b
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_54bb502b
 Villains by Necessity / int_5527dc0c
type
Plot Coupon
 Villains by Necessity / int_5527dc0c
comment
Plot Coupon: The fragments of the Spectrum Key. Every one's needed to move the plot forward, i.e. opening up the Dark Gate again to save the world.
 Villains by Necessity / int_5527dc0c
featureApplicability
1.0
 Villains by Necessity / int_5527dc0c
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_5527dc0c
 Villains by Necessity / int_55c63e0
type
Saving the World
 Villains by Necessity / int_55c63e0
comment
Saving the World: The last villains have to do this from the forces of so-called Good, no less, who are destroying the world by their efforts to cleans it of Evil, which imbalances things.
 Villains by Necessity / int_55c63e0
featureApplicability
1.0
 Villains by Necessity / int_55c63e0
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_55c63e0
 Villains by Necessity / int_56766569
type
Token Religious Teammate
 Villains by Necessity / int_56766569
comment
Token Religious Teammate: Kaylana is the only member of the protagonists who's shown as really religious (she's a druid, thus a cleric herself), though her religion worships Nature rather than the gods, and seeks to keep its balance in the universe, because otherwise the world will be destroyed. The others invoke the gods occasionally and pray when a friend of Arcie's dies, though otherwise they don't display religious sentiments.
 Villains by Necessity / int_56766569
featureApplicability
1.0
 Villains by Necessity / int_56766569
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_56766569
 Villains by Necessity / int_575fd5e2
type
Dark Is Not Evil
 Villains by Necessity / int_575fd5e2
comment
Dark Is Not Evil: Kaylana (and Robin after his Heel–Face Turn) are nominally part of the dark side, despite lacking evil traits. Sam and Arcie aren't particularly bad sorts either, their professions notwithstanding, and Blackmail, for all his Black Knight trappings, proves to be downright noble. The only one of the "villains" who can really be described as "evil" in any way is Valeriana, and even she had children and a husband she loved. Which also lends her a sympathetic backstory, since they were slaughtered by "heroes".
 Villains by Necessity / int_575fd5e2
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1.0
 Villains by Necessity / int_575fd5e2
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1.0
 Villains by Necessity
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Villains by Necessity / int_575fd5e2
 Villains by Necessity / int_57d43e40
type
Fantasy Counterpart Culture
 Villains by Necessity / int_57d43e40
comment
Fantasy Counterpart Culture: Bariga seems to be one for Scotland here, judging by its cold, northerly location, the Scottish terms that the Barigans use, and Arcie's surname, MacRory. The Gypsies also, who of course fulfill the general stereotypes of Roma in real life — some being thieves, having a wise old woman who tells fortunes, painted wagons, etc.
 Villains by Necessity / int_57d43e40
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1.0
 Villains by Necessity / int_57d43e40
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1.0
 Villains by Necessity
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Villains by Necessity / int_57d43e40
 Villains by Necessity / int_5889ca1d
type
Mineral MacGuffin
 Villains by Necessity / int_5889ca1d
comment
Mineral MacGuffin: Every piece of the Spectrum Key, the object which can save the world, is a different type of mineral, in the colors of the rainbow (thus its name).
 Villains by Necessity / int_5889ca1d
featureApplicability
1.0
 Villains by Necessity / int_5889ca1d
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1.0
 Villains by Necessity
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Villains by Necessity / int_5889ca1d
 Villains by Necessity / int_59d7839f
type
Animal Lover
 Villains by Necessity / int_59d7839f
comment
Animal Lover: Kaylana, as a druid, loves and cares for all animals. In fact, she likes them far more than people at first.
 Villains by Necessity / int_59d7839f
featureApplicability
1.0
 Villains by Necessity / int_59d7839f
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Villains by Necessity / int_59d7839f
 Villains by Necessity / int_5a1912af
type
The Hermit
 Villains by Necessity / int_5a1912af
comment
The Hermit: Before the quest, Kaylana lived by herself in the woods with only some animal companions there for an unspecified amount of time.
 Villains by Necessity / int_5a1912af
featureApplicability
1.0
 Villains by Necessity / int_5a1912af
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_5a1912af
 Villains by Necessity / int_5adf099a
type
Fictional Constellations
 Villains by Necessity / int_5adf099a
comment
Fictional Constellations: It's a plot point that the fictional constellation which is variously called by the names the Scarf in Bariga/the Six Lands, Moonblood to Nathauans, Fors Mor (the Great Waterfall) by druids and Selkin's Tail by the centaurs gets overlooked as a clue to Ki'kartha's Test. In Ki'kartha's culture, it symbolized her goddess Mula of Healing and Fresh Water, dubbed the Water-Giver because of this. It's described as a shining band of stars and possibly loosely based on the real Milky Way.
 Villains by Necessity / int_5adf099a
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1.0
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Villains by Necessity / int_5adf099a
 Villains by Necessity / int_5af55436
type
Forced to Watch
 Villains by Necessity / int_5af55436
comment
Kaylana was Forced to Watch everyone she knew and loved as they were killed when she was just a girl. After that, she lived alone for over a century.
 Villains by Necessity / int_5af55436
featureApplicability
1.0
 Villains by Necessity / int_5af55436
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1.0
 Villains by Necessity
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Villains by Necessity / int_5af55436
 Villains by Necessity / int_5b47c8c7
type
Magic Mirror
 Villains by Necessity / int_5b47c8c7
comment
Magic Mirror: The group runs into one which reveals Robin is a spy to them, as he's seen meeting with Archmage Mizzamir while they're looking in on the latter.
 Villains by Necessity / int_5b47c8c7
featureApplicability
1.0
 Villains by Necessity / int_5b47c8c7
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 Villains by Necessity
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Villains by Necessity / int_5b47c8c7
 Villains by Necessity / int_5c5ac0e2
type
Really 700 Years Old
 Villains by Necessity / int_5c5ac0e2
comment
Really 700 Years Old: Kaylana, who was a child during the last war between Good and Evil... over a hundred and fifty years ago. Blackmail tops her by being one of the heroes who FOUGHT in the war 150 years ago. In the present all he has is a bit of grey hair. He says his armor is enchanted, implying its magic kept him alive. Mizzamir, the antagonist, was one of the heroes who won that war. As an elf, he's still going strong, and his only visible sign of aging is that his blond hair has turned silver.
 Villains by Necessity / int_5c5ac0e2
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1.0
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1.0
 Villains by Necessity
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Villains by Necessity / int_5c5ac0e2
 Villains by Necessity / int_5ca80293
type
Pragmatic Villainy
 Villains by Necessity / int_5ca80293
comment
Pragmatic Villainy: Robin spends most of the adventure confused why the group doesn't act like a stereotypical cutthroat band, and he keeps on expecting them to backstab one another at any moment. The group realize it, telling him that good and evil aren't black and white, and that being evil hardly means you need to kill your friends for no reason. Kaylana points out that had they behaved that way, the party wouldn't have lasted five minutes. They did nearly come to blows once, while Valerie once coerced them into accepting her leadership before Sam and Arcie overpowered her, but always refrained from worse due to mutual benefit. In a specific example, Valerie (who's the most evil among them) tells Sam to not kill a unicorn whom they trapped after it attacks them, as doing so would bring down even more wrath from the forces of Good, which they can't afford to have.
 Villains by Necessity / int_5ca80293
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1.0
 Villains by Necessity / int_5ca80293
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_5ca80293
 Villains by Necessity / int_5fcbbd54
type
TimeStop
 Villains by Necessity / int_5fcbbd54
comment
Time Stop: Kaylana manages to cast a spell with magical plants Sam gathered for her to briefly stop time and save the party from a dragon.
 Villains by Necessity / int_5fcbbd54
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1.0
 Villains by Necessity / int_5fcbbd54
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1.0
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Villains by Necessity / int_5fcbbd54
 Villains by Necessity / int_5ff56a1f
type
Long List
 Villains by Necessity / int_5ff56a1f
comment
Long List: When Kaylana first meets Sam and Arcie, on recognizing they're criminals she lists basically every major crime, leaving them stunned before disabusing her of thinking they've committed them all.
 Villains by Necessity / int_5ff56a1f
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1.0
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Villains by Necessity / int_5ff56a1f
 Villains by Necessity / int_617f0563
type
Heel–Face Turn
 Villains by Necessity / int_617f0563
comment
Heel–Face Turn: Robin and, before the start of the book, Blackmail, for certain values of "heel" and "face." Both started on the Good side, but realized their compatriots were misguided fanatics inadvertently destroying the world, so they joined the villains saving it.
 Villains by Necessity / int_617f0563
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1.0
 Villains by Necessity / int_617f0563
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Villains by Necessity / int_617f0563
 Villains by Necessity / int_62c1f9a9
type
Evil Versus Oblivion
 Villains by Necessity / int_62c1f9a9
comment
Evil Versus Oblivion: The options facing the world. Ironically, it's the "good" side obliviously pushing the world toward destruction.
 Villains by Necessity / int_62c1f9a9
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1.0
 Villains by Necessity / int_62c1f9a9
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Villains by Necessity / int_62c1f9a9
 Villains by Necessity / int_635d561f
type
Black Magician Girl
 Villains by Necessity / int_635d561f
comment
Black Magician Girl: Valerie, who's the only truly evil member of the party. Her magic is almost entirely offensive, and she's self-described as liking to hurt people.
 Villains by Necessity / int_635d561f
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1.0
 Villains by Necessity / int_635d561f
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 Villains by Necessity
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Villains by Necessity / int_635d561f
 Villains by Necessity / int_63d3ce1a
type
Dismantled MacGuffin
 Villains by Necessity / int_63d3ce1a
comment
Dismantled MacGuffin: The Spectrum Key, which was split into six pieces by the gods and hidden for safekeeping in case it was needed again.
 Villains by Necessity / int_63d3ce1a
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1.0
 Villains by Necessity / int_63d3ce1a
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 Villains by Necessity
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Villains by Necessity / int_63d3ce1a
 Villains by Necessity / int_63d861f8
type
Even Evil Has Loved Ones
 Villains by Necessity / int_63d861f8
comment
Even Evil Has Loved Ones: Valerie, easily the evilest person in the entire party, lost her family and entire people to brutal slaughter by the Verdant Company, which is one reason she hates Fenwick so much. It's clear that she loved them and also loves her familiar, the raven Nightshade, doting often on him.
 Villains by Necessity / int_63d861f8
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1.0
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Villains by Necessity / int_63d861f8
 Villains by Necessity / int_63fa5d78
type
Cult of Personality
 Villains by Necessity / int_63fa5d78
comment
Cult of Personality: Mizzamir's home providence of Natodik has one based around him. Wizardry is a popular subject, everyone wears robes that mimic his, and citizens believe he is watching them at all times.
 Villains by Necessity / int_63fa5d78
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1.0
 Villains by Necessity / int_63fa5d78
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 Villains by Necessity
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Villains by Necessity / int_63fa5d78
 Villains by Necessity / int_648e3ba4
type
Our Wyverns Are Different
 Villains by Necessity / int_648e3ba4
comment
Our Wyverns Are Different: The wyvern in Kimi's story is described as black, over forty feet long with its very lengthy tail, standing up on her hind legs like a bird. She had spines in a crest on her head too, and spat yellow poison mist.
 Villains by Necessity / int_648e3ba4
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1.0
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1.0
 Villains by Necessity
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Villains by Necessity / int_648e3ba4
 Villains by Necessity / int_66ea7e5c
type
Brought Down to Normal
 Villains by Necessity / int_66ea7e5c
comment
Brought Down to Normal: In order to acquire the final key, Sam is forced to give up his self-identity as an assassin. Blackmail helps him restore it just in time to have a final confrontation with Mizzamir.
 Villains by Necessity / int_66ea7e5c
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1.0
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Villains by Necessity / int_66ea7e5c
 Villains by Necessity / int_680f950
type
Gilligan Cut
 Villains by Necessity / int_680f950
comment
Gilligan Cut: Quite often. One particular note is when sneaking into Mizzamir's tower, Valerie remarking how odd it is that such a powerful mage has no defense against prowlers. The narrative then cuts to Mizzamir's office, where a proximity alarm is going off, explaining that he would hear it if he weren't attending a magical symposium.
 Villains by Necessity / int_680f950
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1.0
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1.0
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Villains by Necessity / int_680f950
 Villains by Necessity / int_6b2b3b59
type
The Reveal
 Villains by Necessity / int_6b2b3b59
comment
The Reveal: Blackmail is Sir Pryse, one of the Six Heroes.
 Villains by Necessity / int_6b2b3b59
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1.0
 Villains by Necessity / int_6b2b3b59
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Villains by Necessity / int_6b2b3b59
 Villains by Necessity / int_6bda9a30
type
Meaningful Name
 Villains by Necessity / int_6bda9a30
comment
Meaningful Name: Mizzamir names the novel's world "Chiaroscuro", which is Italian for "light-dark", referring to artwork that features this contrast, and of course the conflict centers on the struggle between the forces of Light and Dark. Blackmail meets the group by saving them from a Dragon of Light who's in the process of attacking them. The dragon's name? Lumathix, which literally means "light-toucher". When Sam runs into one of his old mentors, who was known as Black Fox then, the man introduces himself as Reynardin now. This is related to "Renard", the word for "fox" in French. In Medieval legend "Reynard the Fox" was a popular character too, a trickster and audacious criminal, with Sam mentally recounting some of his past exploits which make clear this fits him very well.
 Villains by Necessity / int_6bda9a30
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1.0
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1.0
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Villains by Necessity / int_6bda9a30
 Villains by Necessity / int_6d167cf
type
Good Needs Evil
 Villains by Necessity / int_6d167cf
comment
Good Needs Evil: The book's central theme. With either only Good or Evil, the world will be unbalanced and ultimately destroyed.
 Villains by Necessity / int_6d167cf
featureApplicability
1.0
 Villains by Necessity / int_6d167cf
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_6d167cf
 Villains by Necessity / int_6d56cebf
type
Chess Motifs
 Villains by Necessity / int_6d56cebf
comment
Chess Motifs: "In chess, someone has to take the black pieces," is used as an analogy of the fact that the book's universe has Good Needs Evil as a cosmic principle.
 Villains by Necessity / int_6d56cebf
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1.0
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1.0
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Villains by Necessity / int_6d56cebf
 Villains by Necessity / int_6d7026fa
type
Punny Name
 Villains by Necessity / int_6d7026fa
comment
Punny Name: Blackmail, named after his black armor, and Sir Pryse. Who are the same person. Surprise! The names of the Six Lands: Trois, Dous, Ein, Kwartz and Seicks.
 Villains by Necessity / int_6d7026fa
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1.0
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Villains by Necessity / int_6d7026fa
 Villains by Necessity / int_6e5287f4
type
Lady of Black Magic
 Villains by Necessity / int_6e5287f4
comment
Lady of Black Magic: Valeriana fits this trope to a tee, though unlike many she's straight-up villainous. Her magic is largely offensive, though she can do other kinds in a pinch. Also it's weaker than in most cases, as Dark magic is fading from the world.
 Villains by Necessity / int_6e5287f4
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1.0
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1.0
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Villains by Necessity / int_6e5287f4
 Villains by Necessity / int_72217e12
type
Murder, Inc.
 Villains by Necessity / int_72217e12
comment
Murder, Inc.: The assassins' guild Sam used to be a member of.
 Villains by Necessity / int_72217e12
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1.0
 Villains by Necessity / int_72217e12
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1.0
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Villains by Necessity / int_72217e12
 Villains by Necessity / int_7315fd38
type
Covers Always Lie
 Villains by Necessity / int_7315fd38
comment
Covers Always Lie: While the cover's image actually happens (Blackmail fights a dragon in the book), the blurb starts out describing the characters as being "a depressed thief who dresses in black, his short, feisty sidekick"... The one in black is Sam, an assassin rather than a thief (that is his "sidekick", although Arcie isn't really that either). He is literally the first one introduced, and we learn his profession almost immediately. It seems odd that whoever decided this just couldn't get such a basic detail right.
 Villains by Necessity / int_7315fd38
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1.0
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1.0
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Villains by Necessity / int_7315fd38
 Villains by Necessity / int_7390323c
type
Sticky Fingers
 Villains by Necessity / int_7390323c
comment
Sticky Fingers: Arcie is the former leader of the (now defunct) Thieves Guild and pockets everything he comes across, even if they happen to be owned by his traveling companions.
 Villains by Necessity / int_7390323c
featureApplicability
1.0
 Villains by Necessity / int_7390323c
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1.0
 Villains by Necessity
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Villains by Necessity / int_7390323c
 Villains by Necessity / int_740f59b4
type
ColorCodedForYourConvenience
 Villains by Necessity / int_740f59b4
comment
Color-Coded for Your Convenience: Played straight and subverted. Sam wears black, Mizzamir wears white. The subversion lies in that Mizzamir is a deluded wizard who only cares about Light and Dark, not right or wrong. Sam is an assassin, but other than that quite a decent fellow. Sam also notes that assassins take this to the logical extreme of wearing black undergarments, the better not to give away one's position if one's outer garments tear on an assignment and, as he puts it, "show a white bunny tail." At the start of the book, Sam has also had his naturally blond hair dyed black for the same reason.
 Villains by Necessity / int_740f59b4
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Villains by Necessity / int_740f59b4
 Villains by Necessity / int_74c9cf33
type
Two Girls to a Team
 Villains by Necessity / int_74c9cf33
comment
Two Girls to a Team: Kaylana and Valerie are the women in the party of villains on their quest.
 Villains by Necessity / int_74c9cf33
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1.0
 Villains by Necessity / int_74c9cf33
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Villains by Necessity / int_74c9cf33
 Villains by Necessity / int_754d4507
type
Both Order and Chaos are Dangerous
 Villains by Necessity / int_754d4507
comment
Both Order and Chaos are Dangerous: While maintaining a balance between good and evil matters, that balance can't stay the same otherwise the world will develop an inability to change and break apart and so every often the balance needs a shift from either side to keep change relevant for progress.
 Villains by Necessity / int_754d4507
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1.0
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Villains by Necessity / int_754d4507
 Villains by Necessity / int_75e2bf23
type
Chiaroscuro
 Villains by Necessity / int_75e2bf23
comment
Mizzamir names the novel's world "Chiaroscuro", which is Italian for "light-dark", referring to artwork that features this contrast, and of course the conflict centers on the struggle between the forces of Light and Dark.
 Villains by Necessity / int_75e2bf23
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1.0
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Villains by Necessity / int_75e2bf23
 Villains by Necessity / int_7621a56b
type
Poison Is Evil
 Villains by Necessity / int_7621a56b
comment
Poison Is Evil: Our protagonist, Sam, is an assassin with a vast knowledge of toxins and poisons, which he carries plenty of at all times, having spent years building up immunities to them. He also readily employs Poisoned Weapons and owns a Poison Ring (which, admittedly, he used to stash an extra dose of hay fever medicine rather than anything directly dangerous).
 Villains by Necessity / int_7621a56b
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1.0
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Villains by Necessity / int_7621a56b
 Villains by Necessity / int_77694bed
type
Stock Evil Overlord Tactics
 Villains by Necessity / int_77694bed
comment
Stock Evil Overlord Tactics: In part of the book's twisting the roles of a typical fantasy plot, Mizzamir, the Big Good of the story, uses almost every tactic from this tropes' "Guile" category. Mass hypnosis, a cult of personality bordering on worship, and a world-saving reputation that ensures the undying loyalty of the masses (he's the last of the Six Heroes who saved everyone from the Dark King who's left until we learn that Blackmail is Sir Pryse). Mizzamir has become a Knight Templar with no enemies to counterbalance his goodness, heading up the effort to eradicate darkness from the world by killing or brainwashing evil beings, which will actually destroy it because of a cosmic imbalance, basically becoming the new Evil Overlord himself without in fact intending or realizing this.
 Villains by Necessity / int_77694bed
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1.0
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Villains by Necessity / int_77694bed
 Villains by Necessity / int_77a55dfa
type
Endless Daytime
 Villains by Necessity / int_77a55dfa
comment
Endless Daytime: As the forces of Light continue to spread unchecked through the world, it moves closer and closer to endless day. By the end of the book, the world is sunny and bright in spite of it being eleven at night. This only reverses after the Dark Gate is opened and saves the world.
 Villains by Necessity / int_77a55dfa
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1.0
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Villains by Necessity / int_77a55dfa
 Villains by Necessity / int_7abd339f
type
Black-and-White Morality
 Villains by Necessity / int_7abd339f
comment
Black-and-White Morality: Discussed and averted. Robin is astonished that the villains don't fit many of the bad guy stereotypes, as they can still be kind and work together. They explain that an evil person can do good things, and vice versa, while most acts can be done by both, with different motives. Moreover, there are many cases where an act is ambiguous. Killing is wrong, he agrees, yet the forces of Good try to kill the villains. Sam killed a man trying to rape a woman, so was that good for saving her, or bad for killing him? He concludes that whether or not it is Good, their cause is right.
 Villains by Necessity / int_7abd339f
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Villains by Necessity / int_7abd339f
 Villains by Necessity / int_7ae40f90
type
Manly Facial Hair
 Villains by Necessity / int_7ae40f90
comment
Manly Facial Hair: The legendary hero Sir Pryse was a paladin who sported a manly 'stache; apparently he set a trend since every other paladin who shows up in the story is described as boasting a thick, neatly-trimmed mustache. When Blackmail removes his helmet and reveals his identity, he's still got the same mustache he had as Sir Pryse, now just slightly graying from age.
 Villains by Necessity / int_7ae40f90
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1.0
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Villains by Necessity / int_7ae40f90
 Villains by Necessity / int_7aed96a9
type
White Magic
 Villains by Necessity / int_7aed96a9
comment
White Magic: Kaylana's magic is largely benign, used mostly for healing or talking with animals.
 Villains by Necessity / int_7aed96a9
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1.0
 Villains by Necessity / int_7aed96a9
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Villains by Necessity / int_7aed96a9
 Villains by Necessity / int_7c862b8a
type
Chronic Backstabbing Disorder
 Villains by Necessity / int_7c862b8a
comment
Chronic Backstabbing Disorder: Almost deconstructed. The reason why the druids are all but extinct. Once Good overpowered Evil, the druids were obligated as keepers of the balance to join with the forces of Evil. Unfortunately, they're Stereotypical Evil, and both sides killed the Druids... In the present, the group remark on the stupidity of this trope as a stereotypically villainous act, since adhering to it is what led to Evil being mostly wiped out. The villains note how backwards it is to be at the throats of your own allies, even when in a position where you can trust no one. They themselves manage Teeth-Clenched Teamwork to get through the adventure, eventually growing into actual trust, albeit nearly getting into a real fight once until Kaylana coolly talks them out of it by noting this would be self-destructive.
 Villains by Necessity / int_7c862b8a
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Villains by Necessity / int_7c862b8a
 Villains by Necessity / int_7c897aaa
type
Psychic Link
 Villains by Necessity / int_7c897aaa
comment
However the downside is that having a familiar requires a kind of psychic link, so any harm is shared. Sam and Arcie quickly exploit the fact when Valerie takes over the group by holding Nightshade hostage until she gives up her amulet. Later, Nightshade fights some familiars of Good mages, and kills two in one go this way.
 Villains by Necessity / int_7c897aaa
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1.0
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Villains by Necessity / int_7c897aaa
 Villains by Necessity / int_7d89315b
type
"The Reason You Suck" Speech
 Villains by Necessity / int_7d89315b
comment
"The Reason You Suck" Speech: After Blackmail reveals his true identity as Sir Pryse, he launches into one at Mizzamir, pointing out that his self-righteous attempt to change the world to fit his image has only endangered it, and that light and virtue are meaningless if one doesn't have the ability to choose it for themselves.
 Villains by Necessity / int_7d89315b
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Villains by Necessity / int_7d89315b
 Villains by Necessity / int_7dbfa45b
type
Spy Speak
 Villains by Necessity / int_7dbfa45b
comment
Spy Speak: Arcie tries to do this at a bakery that fading thief's sign indicated was a local thieves guild front, only to find that thanks to all the whitewashing going on, it now really is just a bakery. So he buys some donuts and moves on.
 Villains by Necessity / int_7dbfa45b
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1.0
 Villains by Necessity / int_7dbfa45b
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Villains by Necessity / int_7dbfa45b
 Villains by Necessity / int_7e6c0522
type
Off with His Head!
 Villains by Necessity / int_7e6c0522
comment
Off with His Head!: This turns out to be one of the only ways someone can be permanently killed as otherwise magical resurrection could be done. Sam kills Mizzamir in this manner near the end.
 Villains by Necessity / int_7e6c0522
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1.0
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Villains by Necessity / int_7e6c0522
 Villains by Necessity / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Villains by Necessity / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In the backstory, Evil was defeated and banished from the world by the Six Heroes. However, this upset the cosmic balance, slowly leading the whole world toward destruction.
 Villains by Necessity / int_7fbb2a3
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1.0
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Villains by Necessity / int_7fbb2a3
 Villains by Necessity / int_805deb6e
type
Small Role, Big Impact
 Villains by Necessity / int_805deb6e
comment
Small Role, Big Impact: The merchant with the booby-trapped money purse. Has no lines, but if he hadn't been Arcie's would-be victim, or if his money purse hadn't been booby-trapped, Arcie and Sam wouldn't have been caught, which kicks off the whole plot.
 Villains by Necessity / int_805deb6e
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Villains by Necessity / int_805deb6e
 Villains by Necessity / int_823c6e3e
type
Large Ham
 Villains by Necessity / int_823c6e3e
comment
Large Ham: The unicorn mostly speaks very loudly in Flowery Elizabethan English, usually with All Caps.
 Villains by Necessity / int_823c6e3e
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1.0
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Villains by Necessity / int_823c6e3e
 Villains by Necessity / int_829b958e
type
Embarrassing First Name
 Villains by Necessity / int_829b958e
comment
Embarrassing First Name: "Arcie" comes from "R. C.", for Reinhart Corallis, much to Arcie's embarrassment when it's revealed near the end.
 Villains by Necessity / int_829b958e
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1.0
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Villains by Necessity / int_829b958e
 Villains by Necessity / int_83641c73
type
Logical Weakness
 Villains by Necessity / int_83641c73
comment
Logical Weakness: Mages need time for concentration, chanting and making magical gestures, thus Robin can distract Mizzamir with an attack, stopping him completing a spell long enough so they can get away.
 Villains by Necessity / int_83641c73
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1.0
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Villains by Necessity / int_83641c73
 Villains by Necessity / int_83f3983b
type
Necessarily Evil
 Villains by Necessity / int_83f3983b
comment
Necessarily Evil: The book title lampshades that these villains have taken on the task of saving the world, so their being evil (aside from neutral Kaylana) is a necessity. Indeed, evil itself turns out to be. None but Valerie is more than just mildly evil either. Blackmail's even revealed to be a paladin who realizes their quest is needed.
 Villains by Necessity / int_83f3983b
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1.0
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Villains by Necessity / int_83f3983b
 Villains by Necessity / int_84194ebf
type
24-Hour Armor
 Villains by Necessity / int_84194ebf
comment
24-Hour Armor: Justified with the Black Knight Blackmail, who is clad head-to-toe in all-concealing magic plate armor that has been welded shut, with enchanted rings that keep him from needing to drink, eat, sleep and presumably relieve himself. He never shows his face nor even so much as says a word until the climax, of course so that even his name is just a bad joke one of his traveling companions made up (though he visibly shakes with silent laughter upon hearing it).
 Villains by Necessity / int_84194ebf
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Villains by Necessity / int_84194ebf
 Villains by Necessity / int_8573ac0a
type
The Social Darwinist
 Villains by Necessity / int_8573ac0a
comment
The Social Darwinist: Kaylana's religion seems to believe in something like this, since she tells the Good god Mula that conflict isn't just inherent to nature, but also society, with the strong thriving as the weak die. However, it also advocates balance, as if either Good or Evil wins, this will destroy the world, which is the threat in the book.
 Villains by Necessity / int_8573ac0a
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1.0
 Villains by Necessity / int_8573ac0a
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 Villains by Necessity
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Villains by Necessity / int_8573ac0a
 Villains by Necessity / int_87c62ade
type
Deadly Dodging
 Villains by Necessity / int_87c62ade
comment
Deadly Dodging: Sam dodges a charging unicorn while there's a tree right behind him. The unicorn ends up with its horn stuck once Kaylana causes the tree's bark to grow closed around it. Robin then protests the villains' plan of taking advantage of the unicorn's helplessness to behead it. They don't as Valerie notes that unicorns are sacred to Good folk and they would rain down vengeance if it was killed.
 Villains by Necessity / int_87c62ade
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Villains by Necessity / int_87c62ade
 Villains by Necessity / int_8967e17f
type
Back from the Dead
 Villains by Necessity / int_8967e17f
comment
Back from the Dead: Powerful healers can restore the dead, assuming their body is fairly intact (no beheading, missing hearts, or charred corpses) and several Good minor characters are resurrected after being killed. It's mentioned that assassins do "permanent" hits with the aforementioned methods to prevent this.
 Villains by Necessity / int_8967e17f
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Villains by Necessity / int_8967e17f
 Villains by Necessity / int_898ff050
type
Villain Protagonist
 Villains by Necessity / int_898ff050
comment
Villain Protagonist: Sam, Arcie and Valeriana (an assassin, thief and dark sorceress), though the former two aren't as villainous.
 Villains by Necessity / int_898ff050
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1.0
 Villains by Necessity / int_898ff050
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Villains by Necessity / int_898ff050
 Villains by Necessity / int_8a4988bb
type
Mind Rape
 Villains by Necessity / int_8a4988bb
comment
Mind Rape: Mizzamir did this to Sam's mother, to cover up his physically raping her. It left her permanently mentally damaged.
 Villains by Necessity / int_8a4988bb
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1.0
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Villains by Necessity / int_8a4988bb
 Villains by Necessity / int_8a817c2a
type
Rape Is a Special Kind of Evil
 Villains by Necessity / int_8a817c2a
comment
Rape Is a Special Kind of Evil: Sam believes this, after walking in on his mother after she'd been raped by a drunk. He killed the man, and has killed other rapists since "off the books".
 Villains by Necessity / int_8a817c2a
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1.0
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Villains by Necessity / int_8a817c2a
 Villains by Necessity / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Villains by Necessity / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The protagonists, who are a black knight, an evil sorceress, a druid, a thief and assassin.
 Villains by Necessity / int_8ad43dc9
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1.0
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Villains by Necessity / int_8ad43dc9
 Villains by Necessity / int_8ae880f7
type
Deconstruction
 Villains by Necessity / int_8ae880f7
comment
Deconstruction: This is the book's goal in regards to fantasy fiction, turning the most basic idea — good versus evil — on its head. Some readers feel it fails though, since the "villains" are not so bad, with the "heroes" having very nasty sides in some cases.
 Villains by Necessity / int_8ae880f7
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1.0
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Villains by Necessity / int_8ae880f7
 Villains by Necessity / int_8b68d9a7
type
Stalker with a Crush
 Villains by Necessity / int_8b68d9a7
comment
Stalker with a Crush: Fenwick is a womanizer to begin with, but when he spies Kaylana among the villain protagonists, he immediately decides that he must save her (and give her a personal tour of his quarters) because she's attractive. Doesn't sound creepy? While his constant spying is explainable as keeping tabs on the villains' progress, he obsesses over her presence in specific far more than professionally required. And then resorts to kidnapping her. By dragon. His internal thoughts also reveal he planned to give her an aphrodisiac spiked drink to "loosen her up", with obvious implications.
 Villains by Necessity / int_8b68d9a7
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Villains by Necessity / int_8b68d9a7
 Villains by Necessity / int_8bbcd5ce
type
Code of Honour
 Villains by Necessity / int_8bbcd5ce
comment
Code of Honour: A paladin who fights Blackmail is astonished when the latter allows him to get his sword after he was disarmed and is left defenseless, as this follows the code paladins have. This confuses him as Blackmail is supposedly evil. It foreshadows that Blackmail is really Sir Pryce, a paladin.
 Villains by Necessity / int_8bbcd5ce
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Villains by Necessity / int_8bbcd5ce
 Villains by Necessity / int_8bbf64f
type
Unsuspectingly Soused
 Villains by Necessity / int_8bbf64f
comment
Unsuspectingly Soused: At one point, Sam borrows Arcie's waterskin and takes a long pull. Moments later, he realizes that the skin didn't hold water, and that he had just gulped down a pint and a half of whiskey, and passes out.
 Villains by Necessity / int_8bbf64f
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Villains by Necessity / int_8bbf64f
 Villains by Necessity / int_8e92e125
type
Lawyer-Friendly Cameo
 Villains by Necessity / int_8e92e125
comment
Lawyer-Friendly Cameo: Barigans are stand-ins for hobbits, being short, hairy and usually rustic people, with Arcie going so far as to lampshade this (like Biblo or Frodo, he's the Black Sheep due to being an adventurer thief). The Nathauan also seem like ones for dark elves/drow, given their attributes (e.g. being a pretty Always Chaotic Evil subterranean people who would raid surface dwellers) and one theory is even that "they were elves once". On a more parodic level, the Gnifty Gnomes are thinly-disguised Smurfs, being sickly sweet tiny people that live in the same kind of houses the Smurfs did along with sharing their appearance.
 Villains by Necessity / int_8e92e125
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Villains by Necessity / int_8e92e125
 Villains by Necessity / int_8ec0abf
type
The Voiceless
 Villains by Necessity / int_8ec0abf
comment
The Voiceless: Blackmail never speaks, and communicates solely through gestures, until near the end of the book.
 Villains by Necessity / int_8ec0abf
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1.0
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Villains by Necessity / int_8ec0abf
 Villains by Necessity / int_90b98fbb
type
The Needless
 Villains by Necessity / int_90b98fbb
comment
The Needless: One of the many things about Blackmail that raises questions from the rest of the group. He never sleeps, never eats, never tires.
 Villains by Necessity / int_90b98fbb
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1.0
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Villains by Necessity / int_90b98fbb
 Villains by Necessity / int_9141fba3
type
Fountain of Youth
 Villains by Necessity / int_9141fba3
comment
Fountain of Youth: Kaylana is over a hundred and fifty years old, though druid magic stopped her from aging so that she looks like a young woman still.
 Villains by Necessity / int_9141fba3
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1.0
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Villains by Necessity / int_9141fba3
 Villains by Necessity / int_91e894b4
type
Apocalypse How
 Villains by Necessity / int_91e894b4
comment
Apocalypse How: Of the Planetary scale; if the forces of light continue to overrun the world, the planet will be consumed by light, wiping out everything on it. While having a spiritual vision, Kaylana sees that such an action would inevitably upset the balance of neighboring worlds and possibly lead to a cascade effect, meaning that it could potentially be on a Multiversal scale as well.
 Villains by Necessity / int_91e894b4
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Villains by Necessity / int_91e894b4
 Villains by Necessity / int_92762b69
type
Significant Green-Eyed Redhead
 Villains by Necessity / int_92762b69
comment
Significant Green-Eyed Redhead: Kaylana, who starts the quest initially, has both red hair and green eyes. She also later is romanced by main protagonist Sam, eventually reciprocating.
 Villains by Necessity / int_92762b69
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1.0
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Villains by Necessity / int_92762b69
 Villains by Necessity / int_92f674e5
type
Revenge
 Villains by Necessity / int_92f674e5
comment
Revenge: Valerie wants to kill Fenwick for leading the mass slaughter of her people (her family among them), probably after some extended torture.
 Villains by Necessity / int_92f674e5
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1.0
 Villains by Necessity / int_92f674e5
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Villains by Necessity / int_92f674e5
 Villains by Necessity / int_93399c3c
type
Patricide
 Villains by Necessity / int_93399c3c
comment
Patricide: Sam, in the final battle. Though he didn't know that Mizzamir was his father until minutes before killing him for unrelated reasons.
 Villains by Necessity / int_93399c3c
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1.0
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Villains by Necessity / int_93399c3c
 Villains by Necessity / int_96a33f11
type
Riddle for the Ages
 Villains by Necessity / int_96a33f11
comment
Riddle for the Ages: The details of Sir Pryce's Test remain unrevealed during the book. As Blackmail never speaks, this isn't surprising. Even after he does start talking, it's about something far more important. In any case, since Blackmail is Sir Pryse, he would have gone in knowing what the test was, and thus wouldn't have had trouble with it.
 Villains by Necessity / int_96a33f11
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Villains by Necessity / int_96a33f11
 Villains by Necessity / int_970c790a
type
Big Bad
 Villains by Necessity / int_970c790a
comment
Big Bad: Archmage Mizzamir is the ruler of Natodik who seeks to purge the world of Evil through cruel means, while Sam is trying to overthrow him to stop his oppression and restore the Balance Between Good and Evil that he is threatening.
 Villains by Necessity / int_970c790a
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Villains by Necessity / int_970c790a
 Villains by Necessity / int_9793f1b9
type
Solitary Sorceress
 Villains by Necessity / int_9793f1b9
comment
Solitary Sorceress: Kaylana, a druid, was living alone in the woods for years before meeting Sam and Arcie.
 Villains by Necessity / int_9793f1b9
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1.0
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Villains by Necessity / int_9793f1b9
 Villains by Necessity / int_9823f7c
type
ProudWarriorRace
 Villains by Necessity / int_9823f7c
comment
Proud Warrior Race: The desert plainsmen of Ki'kartha. They've become more understanding and less hostile in recent years, in the sense that they now arrest trespassers in their land and hand them over to nearby civilized authorities rather than casually kill them as soon as they're found.
 Villains by Necessity / int_9823f7c
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Villains by Necessity / int_9823f7c
 Villains by Necessity / int_99828ce6
type
Nature Hero
 Villains by Necessity / int_99828ce6
comment
Nature Hero: Kaylana starts out as this, a druid who's all by herself in the forest except for her wildcat. She is very protective regarding animals and her kind are dedicated to protecting the balance of things. Because of that being threatened, she has to venture outside on a quest.
 Villains by Necessity / int_99828ce6
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1.0
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Villains by Necessity / int_99828ce6
 Villains by Necessity / int_9bd92eef
type
Astral Projection
 Villains by Necessity / int_9bd92eef
comment
Astral Projection: Kaylana uses this for control over a herd of animals, projecting her mind on theirs. Valerie does the same to search for and find her when she's been taken by a dragon.
 Villains by Necessity / int_9bd92eef
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1.0
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Villains by Necessity / int_9bd92eef
 Villains by Necessity / int_9d12bbc1
type
Foreshadowing
 Villains by Necessity / int_9d12bbc1
comment
Foreshadowing: There are several hints about Blackmail being Sir Pryce and Sam being Mizzamir's son. Blackmail is from Kwartz, Sir Pryce's country, and defeated when a paladin whom he's fighting prays to Sir Pryce for aid. Also, Blackmail lingers over a mural showing Sir Pryce arguing with Mizzamir. Similar conflict led to him breaking with the Light. Robin, while looking at a painting depicting the youthful Mizzamir, finds his features to look oddly familiar. Because he resembles Sam. Plus the fact that a magical ward reacts to him and he can get a magic mirror to work, which shows he has latent ability inherited from Mizzamir. There's a hint also that Nightshade is not a normal raven before he's shown to be Valeriana's familiar. When he gets noticed by Arcie in the woods watching him while they're hungry, his suggestion is they eat Nightshade. He reacts by shifting away while on a branch. While ravens are pretty intelligent, a normal one probably wouldn't understand and react like this. Later he also sticks out his tongue at Arcie in clear mockery.
 Villains by Necessity / int_9d12bbc1
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Villains by Necessity / int_9d12bbc1
 Villains by Necessity / int_9d29321a
type
Can't Argue with Elves
 Villains by Necessity / int_9d29321a
comment
Can't Argue with Elves: Well, Mizzamir seems to think it applies, and most everyone he talks to either agrees with him already or does by the time he's through with them. Subverted in that Sam refuses to give in and just keeps trying to kill him.
 Villains by Necessity / int_9d29321a
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Villains by Necessity / int_9d29321a
 Villains by Necessity / int_9d73f176
type
Wandering Minstrel
 Villains by Necessity / int_9d73f176
comment
Wandering Minstrel: Robin, who uses his profession as cover to spy on the villains, using as justification the fact that there aren't many adventurers left, and he wants to write a ballad about them. He sings and plays his harp all throughout The Quest. They're sometimes annoyed but often genuinely entertained, while some of Robin's useful lore (he has a huge catalogue memorized) that relates to their goal.
 Villains by Necessity / int_9d73f176
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Villains by Necessity / int_9d73f176
 Villains by Necessity / int_9d90e013
type
Heel–Face Brainwashing
 Villains by Necessity / int_9d90e013
comment
Heel–Face Brainwashing: The effect of "whitewashing" is to turn evil people good by force.
 Villains by Necessity / int_9d90e013
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1.0
 Villains by Necessity / int_9d90e013
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Villains by Necessity / int_9d90e013
 Villains by Necessity / int_9e2c893
type
Black Magic
 Villains by Necessity / int_9e2c893
comment
Black Magic: Valerie's magic, which is almost entirely about killing or destroying. She admits this is her specialty. That said, she's capable of other kinds, it just doesn't come up except for a few times.
 Villains by Necessity / int_9e2c893
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1.0
 Villains by Necessity / int_9e2c893
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1.0
 Villains by Necessity
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Villains by Necessity / int_9e2c893
 Villains by Necessity / int_9f4513a7
type
Unusual Pets for Unusual People
 Villains by Necessity / int_9f4513a7
comment
Unusual Pets for Unusual People: Kaylana, a druid who is the last one alive, has a wildcat for pet and she lives all by herself in the woods caring for other wild animals.
 Villains by Necessity / int_9f4513a7
featureApplicability
1.0
 Villains by Necessity / int_9f4513a7
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1.0
 Villains by Necessity
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Villains by Necessity / int_9f4513a7
 Villains by Necessity / int_a0390164
type
It's for a Book
 Villains by Necessity / int_a0390164
comment
It's for a Book: After suffering through intense Clothing Damage throughout the adventure, Sam is forced to have his Assassin's Guild uniform mended by a tailor. When the conspicuously villainous outfit naturally attracts questions, he claims it's a costume for a play (specifically this world's version of Hamlet).
 Villains by Necessity / int_a0390164
featureApplicability
1.0
 Villains by Necessity / int_a0390164
featureConfidence
1.0
 Villains by Necessity
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Villains by Necessity / int_a0390164
 Villains by Necessity / int_a0434be6
type
Eerie Pale-Skinned Brunette
 Villains by Necessity / int_a0434be6
comment
Eerie Pale-Skinned Brunette: Valerie, who's from a dark elf-like race, is an evil sorceress with pitch black hair and pure white skin, as her kind lived in the subterranean underdark, while also being a cannibal/man eater as is the norm for her people. Her appearance adds to her creepiness.
 Villains by Necessity / int_a0434be6
featureApplicability
1.0
 Villains by Necessity / int_a0434be6
featureConfidence
1.0
 Villains by Necessity
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Villains by Necessity / int_a0434be6
 Villains by Necessity / int_a0db7803
type
It's Personal
 Villains by Necessity / int_a0db7803
comment
It's Personal: Sam starts the book under the belief that the Assassin's Guild, the closest thing he has to a family, are all abandoning their trade because it's a much less stable business as evil is being wiped out of the world. After finding out exactly what whitewashing actually entails, he realizes they were forced against their will into leaving their old lives behind, and vows to kill Mizzamir for it. Cited as the reason behind Blackmail's final break with the Six Heroes. When his brother turned evil, he had asked Mizzamir to be merciful... and Mizzamir turned his brother into a warhorse. It's implied that this is the same warhorse he rode and lovingly cared for until Fenwick's men killed it. Valeriana's grudge against Sir Fenwick — the Verdant Company hunted her race to near total extinction, including her husband, daughter, and unborn son.
 Villains by Necessity / int_a0db7803
featureApplicability
1.0
 Villains by Necessity / int_a0db7803
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1.0
 Villains by Necessity
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Villains by Necessity / int_a0db7803
 Villains by Necessity / int_a15af1f3
type
Sugar Bowl
 Villains by Necessity / int_a15af1f3
comment
Sugar Bowl: The world is slowly turning into this, with the brainless whitewashed populace only growing, the sun staying out for longer, and the night becoming brighter. The villains notice several times on their travels how sickeningly wholesome and sweet many of the landscapes they traverse are. It's taken up to eleven toward the end of the book as the world inches closer and closer to the end. The world has literally no shadows, even inside of people's mouths, and even the black clothing of our protagonists become bright, cheery colors. Nightshade, a raven, turns a bright blue.
 Villains by Necessity / int_a15af1f3
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1.0
 Villains by Necessity / int_a15af1f3
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1.0
 Villains by Necessity
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Villains by Necessity / int_a15af1f3
 Villains by Necessity / int_a1697dd3
type
Sugar Bowl
 Villains by Necessity / int_a1697dd3
comment
Archmage Mizzamir certainly qualifies. An ageless elven warlock hiding away in his tower stronghold working to impede and halt the progress of the warriors trying to save the world, watching with distant unseen eyes, having conquered the world and molding it to his image after winning the final battle between Good and Evil a hundred and fifty years ago. The twist is that Mizzamir was actually on the side of good, and his attempts to mold the world to his wishes involves slowly turning it into a sugarbowl where evil-doers have no choice but to be Good. The group of heroes are actually a band of villains trying to undermine a Virtuous Overlord.
 Villains by Necessity / int_a1697dd3
featureApplicability
1.0
 Villains by Necessity / int_a1697dd3
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1.0
 Villains by Necessity
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Villains by Necessity / int_a1697dd3
 Villains by Necessity / int_a1a0c9e1
type
Jerkass Has a Point
 Villains by Necessity / int_a1a0c9e1
comment
Jerkass Hasa Point: The druids sided with whoever lost in the constant conflict between the Light and the Dark. While both the Light and the Dark saw this as treason and massacred them for it, this wasn't a matter of morality but a means to maintain the balance of nature: when the heroes took over they nearly destroyed the world with their actions, thereby validating the druids.
 Villains by Necessity / int_a1a0c9e1
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1.0
 Villains by Necessity / int_a1a0c9e1
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1.0
 Villains by Necessity
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Villains by Necessity / int_a1a0c9e1
 Villains by Necessity / int_a284511d
type
Balance Between Good and Evil
 Villains by Necessity / int_a284511d
comment
The reason why the druids are all but extinct. Once Good overpowered Evil, the druids were obligated as keepers of the balance to join with the forces of Evil. Unfortunately, they're Stereotypical Evil, and both sides killed the Druids...
 Villains by Necessity / int_a284511d
featureApplicability
1.0
 Villains by Necessity / int_a284511d
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1.0
 Villains by Necessity
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Villains by Necessity / int_a284511d
 Villains by Necessity / int_a2cbad1
type
Half-Human Hybrid
 Villains by Necessity / int_a2cbad1
comment
Half-Human Hybrid: Sam, whose mother was human and whose father turns out to be an elf.
 Villains by Necessity / int_a2cbad1
featureApplicability
1.0
 Villains by Necessity / int_a2cbad1
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1.0
 Villains by Necessity
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Villains by Necessity / int_a2cbad1
 Villains by Necessity / int_a2cf9ab0
type
Mirror Morality Machine
 Villains by Necessity / int_a2cf9ab0
comment
Mirror Morality Machine: The major unethical act of the main "good" wizard in this story is to invent a spell which brainwashes the evil out of villains, as seen early on. At the end we learn it may be temporary once Evil comes into the world once again.
 Villains by Necessity / int_a2cf9ab0
featureApplicability
1.0
 Villains by Necessity / int_a2cf9ab0
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1.0
 Villains by Necessity
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Villains by Necessity / int_a2cf9ab0
 Villains by Necessity / int_a3a7c41
type
Black Sheep
 Villains by Necessity / int_a3a7c41
comment
Barigans are stand-ins for hobbits, being short, hairy and usually rustic people, with Arcie going so far as to lampshade this (like Biblo or Frodo, he's the Black Sheep due to being an adventurer thief).
 Villains by Necessity / int_a3a7c41
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1.0
 Villains by Necessity / int_a3a7c41
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1.0
 Villains by Necessity
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Villains by Necessity / int_a3a7c41
 Villains by Necessity / int_a51467fe
type
Chest Monster
 Villains by Necessity / int_a51467fe
comment
Chest Monster: Called an "Aydaptor", one nearly devours Arcie. Later it's domesticated with a spell into a pet by the adventuring party following them, to its horror.
 Villains by Necessity / int_a51467fe
featureApplicability
1.0
 Villains by Necessity / int_a51467fe
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a51467fe
 Villains by Necessity / int_a6275bef
type
Cool Sword
 Villains by Necessity / int_a6275bef
comment
Cool Sword: Truelight, Fenwick's longsword, which lets off its own magical light and can sense Evil.
 Villains by Necessity / int_a6275bef
featureApplicability
1.0
 Villains by Necessity / int_a6275bef
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a6275bef
 Villains by Necessity / int_a679184b
type
Due to the Dead
 Villains by Necessity / int_a679184b
comment
Due to the Dead: Arcie, Sam and Kaylana all say prayers after Arcie's protege Kimi is killed while giving her a brief funeral before burying her, while Blackmail gently touches her body in a farewell. Even Valerie, who's usually callous toward anyone else, says Kimi had guts and it was a pity she died.
 Villains by Necessity / int_a679184b
featureApplicability
1.0
 Villains by Necessity / int_a679184b
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a679184b
 Villains by Necessity / int_a6c69bd
type
MacGuffin
 Villains by Necessity / int_a6c69bd
comment
MacGuffin: The Spectrum Key, which is split into six pieces located in hidden, guarded places. It's a powerful magical artifact that can open the Dark Gate and save the world, which the protagonists go on The Quest for, which spurs the plot.
 Villains by Necessity / int_a6c69bd
featureApplicability
1.0
 Villains by Necessity / int_a6c69bd
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1.0
 Villains by Necessity
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Villains by Necessity / int_a6c69bd
 Villains by Necessity / int_a74e8ba4
type
Thieves' Guild
 Villains by Necessity / int_a74e8ba4
comment
Thieves' Guild: Arcie was once guildmaster of one, and most cities apparently had them, although some only had competing independent gangs.
 Villains by Necessity / int_a74e8ba4
featureApplicability
1.0
 Villains by Necessity / int_a74e8ba4
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a74e8ba4
 Villains by Necessity / int_a7850fbf
type
Only Known by Their Nickname
 Villains by Necessity / int_a7850fbf
comment
Only Known by Their Nickname: Sam's full name turns out to be Samalander, though it's only said a couple times. Most other people didn't even know about it until he disclosed this. Arcie, though it isn't until the last chapter that the party learns that Arcie isn't his name, it's his initials, R.C., for Reinheart Corallis MacRory.
 Villains by Necessity / int_a7850fbf
featureApplicability
1.0
 Villains by Necessity / int_a7850fbf
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a7850fbf
 Villains by Necessity / int_a7ee485b
type
Upsetting the Balance
 Villains by Necessity / int_a7ee485b
comment
Upsetting the Balance: The forces of Good defeating Evil and banishing it from the world actually upset a cosmic balance. As a result, the world will be "sublimated", and some surviving villains set out to stop it.
 Villains by Necessity / int_a7ee485b
featureApplicability
1.0
 Villains by Necessity / int_a7ee485b
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a7ee485b
 Villains by Necessity / int_a808063f
type
Black-and-White Insanity
 Villains by Necessity / int_a808063f
comment
Black-and-White Insanity: The heroes suffer from this, and their attempt to only push for the forces of light endangers the world, kicking off the book's plot. Our own group of Villain Protagonists reason that the world is more complex than that, and attempting to categorize things leads to the heroes performing morally dubious actions simply because they're "on the right side."
 Villains by Necessity / int_a808063f
featureApplicability
1.0
 Villains by Necessity / int_a808063f
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a808063f
 Villains by Necessity / int_a8cff6a
type
Familiar
 Villains by Necessity / int_a8cff6a
comment
Familiar: Valerie's raven Nightshade is hers, doing things such as spy or perform small tasks she orders. She also has genuine affection for him — he's more than just a tool. Good mages also often have them, usually birds as well. Kaylana also has a wild cat who acts like this, along with many other animals. Fenwick's sun eagle is also one, and it spies on the villains for him. However the downside is that having a familiar requires a kind of psychic link, so any harm is shared. Sam and Arcie quickly exploit the fact when Valerie takes over the group by holding Nightshade hostage until she gives up her amulet. Later, Nightshade fights some familiars of Good mages, and kills two in one go this way.
 Villains by Necessity / int_a8cff6a
featureApplicability
1.0
 Villains by Necessity / int_a8cff6a
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a8cff6a
 Villains by Necessity / int_a969c74a
type
Final Solution
 Villains by Necessity / int_a969c74a
comment
Final Solution: The forces of "Good" wiped out multiple cultures and species: Druids, bards, the Nathauan and other "evil" beings (many of whom were not that at all). The worst part is the cold rationality of it: the only way you can remove all evil from the world is if you remove choice, and freedom, from the world.
 Villains by Necessity / int_a969c74a
featureApplicability
1.0
 Villains by Necessity / int_a969c74a
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a969c74a
 Villains by Necessity / int_a98abeda
type
Roguish Romani
 Villains by Necessity / int_a98abeda
comment
Roguish Romani: Subverted. A young Gypsy boy hands back Sam's pouch that he'd pickpocketed, since he took it simply to prove he could. Though stereotypical, they're not portrayed as criminals otherwise, with Sam even admiring the boy's skill and carefree spirit. It inspires him to keep on the protagonists' quest in fact, since people like them will be destroyed otherwise by the forces of "Good".
 Villains by Necessity / int_a98abeda
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-0.3
 Villains by Necessity / int_a98abeda
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_a98abeda
 Villains by Necessity / int_aa07ca54
type
Obfuscating Disability
 Villains by Necessity / int_aa07ca54
comment
Obfuscating Disability: When the Plainsmen take the protagonists captive, Kaylana pretends her staff (really a magical object) is a walking stick she needs due to having a limp. This results in them leaving her with it and unbound, so she can help the others escape later.
 Villains by Necessity / int_aa07ca54
featureApplicability
1.0
 Villains by Necessity / int_aa07ca54
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1.0
 Villains by Necessity
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Villains by Necessity / int_aa07ca54
 Villains by Necessity / int_aa92a5d2
type
Mega Neko
 Villains by Necessity / int_aa92a5d2
comment
Mega Neko: Kaylana, a druid, has a wildcat who's described as larger than a man (possibly more like a mountain lion) who lives with her in her forest home as a harmless companion (to her at least) because of her powers.
 Villains by Necessity / int_aa92a5d2
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1.0
 Villains by Necessity / int_aa92a5d2
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_aa92a5d2
 Villains by Necessity / int_abbe5875
type
Evil Weapon
 Villains by Necessity / int_abbe5875
comment
Evil Weapon: Inverted; Finwick wields a holy blade called Truelight that exists to cut down evil. Sam actually uses this weapon to cut off Mizzamir's head, reasoning that however truthful or holy you make a sword, it's always going to be a weapon made to kill.
 Villains by Necessity / int_abbe5875
featureApplicability
1.0
 Villains by Necessity / int_abbe5875
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_abbe5875
 Villains by Necessity / int_abe1e24e
type
Good Cannot Comprehend Evil
 Villains by Necessity / int_abe1e24e
comment
Good Cannot Comprehend Evil: Almost deconstructed. After the forces of darkness have been all but entirely wiped out, heroes swarm the world brainwashing evil-doers and driving monsters to extinction. The fact that the world needs evil to exist (and will literally cease to be without it) is something none of them can understand, and the book's group of villain protagonists are forced to fight against them until the end.
 Villains by Necessity / int_abe1e24e
featureApplicability
1.0
 Villains by Necessity / int_abe1e24e
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_abe1e24e
 Villains by Necessity / int_ac2094ca
type
Red Shirt
 Villains by Necessity / int_ac2094ca
comment
Red Shirt: Kimi is introduced shortly before the first Test and dies attempting it, in order to hammer home to the party that the Tests are potentially lethal.
 Villains by Necessity / int_ac2094ca
featureApplicability
1.0
 Villains by Necessity / int_ac2094ca
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_ac2094ca
 Villains by Necessity / int_ac4cc68d
type
HellGate
 Villains by Necessity / int_ac4cc68d
comment
Hell Gate: The main goal for the protagonists is to this, named the Dark Gate. However, in a twist this is needed for saving the world. Also, smaller ones named dark portals also exist. Evil Sorcerer Valeria has one, the source of her power in the increasingly Light world.
 Villains by Necessity / int_ac4cc68d
featureApplicability
1.0
 Villains by Necessity / int_ac4cc68d
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1.0
 Villains by Necessity
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Villains by Necessity / int_ac4cc68d
 Villains by Necessity / int_acf33d00
type
Nice Job Fixing It, Villain
 Villains by Necessity / int_acf33d00
comment
Nice Job Fixing It, Villain: In an intentional twist, the titular villains are trying to fix what's wrong. In a straight-ish, if from an inverted point of view, the fact that Mizzamir raped Sam's mother, thereby creating a Luke, I Am Your Father situation, and is responsible for Sam being involved in the quest, eventually leads to Sam helping to save the world.
 Villains by Necessity / int_acf33d00
featureApplicability
1.0
 Villains by Necessity / int_acf33d00
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1.0
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hasFeature
Villains by Necessity / int_acf33d00
 Villains by Necessity / int_ae853f28
type
Parody
 Villains by Necessity / int_ae853f28
comment
Parody: The book is one of the standard "Heroes have to save the world" plot, with some "bad guys" having to save the universe from the "good guys" after they won. It also generally parodies many fantasy clichés, with the Dragonlance characters being possibly more specifically parodied through one band of heroes who try to stop the protagonists, along with borrowing the idea that if good wins, it must turn evil itself in the end.
 Villains by Necessity / int_ae853f28
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1.0
 Villains by Necessity / int_ae853f28
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1.0
 Villains by Necessity
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Villains by Necessity / int_ae853f28
 Villains by Necessity / int_b00a7c5e
type
Robe and Wizard Hat
 Villains by Necessity / int_b00a7c5e
comment
Robe and Wizard Hat: Sam finds a set of these in an old trunk once, and puts on the outfit playfully. They're described as old-fashioned, with no magic user in the story actually shown wearing them seriously.
 Villains by Necessity / int_b00a7c5e
featureApplicability
1.0
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1.0
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Villains by Necessity / int_b00a7c5e
 Villains by Necessity / int_b288a349
type
White Magician Girl
 Villains by Necessity / int_b288a349
comment
White Magician Girl: Kaylana, who's the party healer and voice of wisdom. She holds them together in crises, and provides support to the rest, mostly refraining from direct combat. The source of her power is also a staff.
 Villains by Necessity / int_b288a349
featureApplicability
1.0
 Villains by Necessity / int_b288a349
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1.0
 Villains by Necessity
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Villains by Necessity / int_b288a349
 Villains by Necessity / int_b2b2093c
type
Rape and Revenge
 Villains by Necessity / int_b2b2093c
comment
Rape and Revenge: The first person Sam killed was the man who raped his mother, after coming home to find what she'd suffered with the attacker still there.
 Villains by Necessity / int_b2b2093c
featureApplicability
1.0
 Villains by Necessity / int_b2b2093c
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1.0
 Villains by Necessity
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Villains by Necessity / int_b2b2093c
 Villains by Necessity / int_b3eecaae
type
Colony Drop
 Villains by Necessity / int_b3eecaae
comment
Colony Drop: It's mentioned that Cwellyn, the patron saint of bards, asked the goddess Rhinka, his lover, to take his side with the druids. She was so infuriated Rhinka killed him with a meteorite.
 Villains by Necessity / int_b3eecaae
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1.0
 Villains by Necessity / int_b3eecaae
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1.0
 Villains by Necessity
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Villains by Necessity / int_b3eecaae
 Villains by Necessity / int_b42b7e7b
type
Moral Myopia
 Villains by Necessity / int_b42b7e7b
comment
Moral Myopia: The world is falling apart because of severe dissonance of values between good/evil, freedom/oppression and nature. The good people are unable/unwilling to see how damaging their actions have become to the earth, being convinced that it is good - said actions involve mind control, slaughtering of animals/races marked as dangerous and removal of shadows, causing the world and society to destabilize. The druids, who are neutral and recognize the need to let enough good/evil remain in the world, end up getting slaughtered by both the heroes and villains who didn't trust them enough to see their point.
 Villains by Necessity / int_b42b7e7b
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1.0
 Villains by Necessity / int_b42b7e7b
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_b42b7e7b
 Villains by Necessity / int_b431d1a6
type
Adjective Animal Alehouse
 Villains by Necessity / int_b431d1a6
comment
Adjective Animal Alehouse: The Frothing Otter (with its sign depicting a reclining otter with a tankard of ale) is a popular tavern in Bistort which Sam and Arcie enjoy frequenting. It turns out this is a common name, as they visit another in a different city later.
 Villains by Necessity / int_b431d1a6
featureApplicability
1.0
 Villains by Necessity / int_b431d1a6
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1.0
 Villains by Necessity
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Villains by Necessity / int_b431d1a6
 Villains by Necessity / int_b454d74b
type
Sixth Ranger Traitor
 Villains by Necessity / int_b454d74b
comment
Sixth Ranger Traitor: Robin, the last and sixth member of the party to join, is a spy from Mizzamir. However, he isn't really evil, and switches sides after learning their quest is right.
 Villains by Necessity / int_b454d74b
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1.0
 Villains by Necessity / int_b454d74b
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1.0
 Villains by Necessity
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Villains by Necessity / int_b454d74b
 Villains by Necessity / int_b7b1aa73
type
And Then What?
 Villains by Necessity / int_b7b1aa73
comment
And Then What?: At a point where two thirds of the party are about to try to kill each other, Kaylana defuses the impending fight by asking them what is likely to happen if one member succeeds in killing everyone else. After everyone realizes that none of them can survive in the overly light world alone for long, they stand down.
 Villains by Necessity / int_b7b1aa73
featureApplicability
1.0
 Villains by Necessity / int_b7b1aa73
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_b7b1aa73
 Villains by Necessity / int_b7d85d68
type
Healing Potion
 Villains by Necessity / int_b7d85d68
comment
Healing Potion: A shrine to Mula, goddess of healing and fresh water, has water with healing properties. Pilgrims come to be healed there. The protagonists also steam some to treat Valerie after she gets injured (being villains, they would be found out by the Good-aligned clergy of the shrine otherwise). Arcie saves a wineskin full of it which later also saves Sam from injuries which he suffers.
 Villains by Necessity / int_b7d85d68
featureApplicability
1.0
 Villains by Necessity / int_b7d85d68
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1.0
 Villains by Necessity
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Villains by Necessity / int_b7d85d68
 Villains by Necessity / int_b7e1dcc8
type
Empathic Weapon
 Villains by Necessity / int_b7e1dcc8
comment
Empathic Weapon: Truelight, Slayer of Darkness, Fenwick's magical longsword, is sapient with a Good alignment. Sam is able to sense its anger for him after he picks it up, since he's a villain. It still works when he wields the sword though.
 Villains by Necessity / int_b7e1dcc8
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1.0
 Villains by Necessity / int_b7e1dcc8
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1.0
 Villains by Necessity
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Villains by Necessity / int_b7e1dcc8
 Villains by Necessity / int_b8bf00fd
type
Poison Ring
 Villains by Necessity / int_b8bf00fd
comment
Poison Ring: Sam owns one, which he uses to store allergy medication in.
 Villains by Necessity / int_b8bf00fd
featureApplicability
1.0
 Villains by Necessity / int_b8bf00fd
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1.0
 Villains by Necessity
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Villains by Necessity / int_b8bf00fd
 Villains by Necessity / int_b8dde2
type
Evil Overlord
 Villains by Necessity / int_b8dde2
comment
Evil Overlord: Archmage Mizzamir certainly qualifies. An ageless elven warlock hiding away in his tower stronghold working to impede and halt the progress of the warriors trying to save the world, watching with distant unseen eyes, having conquered the world and molding it to his image after winning the final battle between Good and Evil a hundred and fifty years ago. The twist is that Mizzamir was actually on the side of good, and his attempts to mold the world to his wishes involves slowly turning it into a sugarbowl where evil-doers have no choice but to be Good. The group of heroes are actually a band of villains trying to undermine a Virtuous Overlord. Although he's long dead and gone by the time of the book, the Dark King was clearly this. Few details are given, but he'd waged war on the forces of Good, with his armies capturing the last elven city plus many human ones until his defeat by the Six Heroes.
 Villains by Necessity / int_b8dde2
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1.0
 Villains by Necessity / int_b8dde2
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1.0
 Villains by Necessity
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Villains by Necessity / int_b8dde2
 Villains by Necessity / int_b9085a47
type
Summon Magic
 Villains by Necessity / int_b9085a47
comment
Summon Magic: Valerie uses a spell to summon a couple minor beings for aid during a fight. The nearest ones are a couple apprentice mages, whom her opponent kills before either can react.
 Villains by Necessity / int_b9085a47
featureApplicability
1.0
 Villains by Necessity / int_b9085a47
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1.0
 Villains by Necessity
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Villains by Necessity / int_b9085a47
 Villains by Necessity / int_b97a2fa7
type
Forced Transformation
 Villains by Necessity / int_b97a2fa7
comment
Forced Transformation: It's implied that Blackmail's horse is actually his brother, transformed into a horse by Mizzamir.
 Villains by Necessity / int_b97a2fa7
featureApplicability
1.0
 Villains by Necessity / int_b97a2fa7
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1.0
 Villains by Necessity
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Villains by Necessity / int_b97a2fa7
 Villains by Necessity / int_b9d334b2
type
Aerith and Bob
 Villains by Necessity / int_b9d334b2
comment
Aerith and Bob: There's Sam and Robin alongside Arcie and Kaylana. Valeriana is soon nicknamed "Valerie", much to her distaste. Sam is short for Samalander (not "Salamander"), rather than Samuel however. "Arcie" also turns out to be "R. C.", for "Reinhart Corallis".
 Villains by Necessity / int_b9d334b2
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1.0
 Villains by Necessity / int_b9d334b2
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1.0
 Villains by Necessity
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Villains by Necessity / int_b9d334b2
 Villains by Necessity / int_bb0c0a4d
type
Fiery Redhead
 Villains by Necessity / int_bb0c0a4d
comment
Fiery Redhead: Kaylana mostly averts the stereotype, but when greatly offended (usually by men crossing the line with her), she'll lash out in anger.
 Villains by Necessity / int_bb0c0a4d
featureApplicability
1.0
 Villains by Necessity / int_bb0c0a4d
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1.0
 Villains by Necessity
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Villains by Necessity / int_bb0c0a4d
 Villains by Necessity / int_bb10f0d3
type
Thieves' Cant
 Villains by Necessity / int_bb10f0d3
comment
Thieves' Cant: Arcie and Sam speak in rogues' cant multiple times throughout the book.
 Villains by Necessity / int_bb10f0d3
featureApplicability
1.0
 Villains by Necessity / int_bb10f0d3
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1.0
 Villains by Necessity
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Villains by Necessity / int_bb10f0d3
 Villains by Necessity / int_bb7ae292
type
Child by Rape
 Villains by Necessity / int_bb7ae292
comment
Child by Rape: It turns out that Sam is one, via Mizzamir long ago raping his mother.
 Villains by Necessity / int_bb7ae292
featureApplicability
1.0
 Villains by Necessity / int_bb7ae292
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_bb7ae292
 Villains by Necessity / int_bbca7a41
type
Mirror Match
 Villains by Necessity / int_bbca7a41
comment
Mirror Match: The final Test of the group has this as an obstacle, forcing Sam to battle against a copy of himself in order to claim the final keystone.
 Villains by Necessity / int_bbca7a41
featureApplicability
1.0
 Villains by Necessity / int_bbca7a41
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1.0
 Villains by Necessity
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Villains by Necessity / int_bbca7a41
 Villains by Necessity / int_bbfaa837
type
Knight Templar
 Villains by Necessity / int_bbfaa837
comment
Knight Templar: So-called "Good" in a nutshell. After they defeated the forces of Evil and banished most into Another Dimension, monsters and villains who remained were ruthlessly hunted down. Criminals were brainwashed into becoming good citizens, while neutral factions like the druids and bards were exterminated, along with whole Evil races or creatures simply labeled as such.
 Villains by Necessity / int_bbfaa837
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1.0
 Villains by Necessity / int_bbfaa837
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1.0
 Villains by Necessity
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Villains by Necessity / int_bbfaa837
 Villains by Necessity / int_bc1865fb
type
Deader than Dead
 Villains by Necessity / int_bc1865fb
comment
Deader than Dead: In order to insure that someone stays dead (given that powerful healers are able to resurrect them), the assassins will burn the body, take off the head or cut out their heart. Sam's done about a dozen "permanent" hits.
 Villains by Necessity / int_bc1865fb
featureApplicability
1.0
 Villains by Necessity / int_bc1865fb
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1.0
 Villains by Necessity
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Villains by Necessity / int_bc1865fb
 Villains by Necessity / int_bcd27e37
type
Improbable Aiming Skills
 Villains by Necessity / int_bcd27e37
comment
Improbable Aiming Skills: Sam has an innate magical ability that manifests in how he throws his daggers. No matter when or where he throws, he always hits someone (even if it's not who he was aiming for). At one point he tosses Blackmail his enormously heavy broadsword in the midst of a battle and it manages to clear the distance to him despite physically being too heavy for him to throw that far.
 Villains by Necessity / int_bcd27e37
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1.0
 Villains by Necessity / int_bcd27e37
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1.0
 Villains by Necessity
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Villains by Necessity / int_bcd27e37
 Villains by Necessity / int_c0d598fe
type
Evil Gloating
 Villains by Necessity / int_c0d598fe
comment
Evil Gloating: Subverted when Blackmail finally gets around to talking; he keeps fighting all the way through his monologue.
 Villains by Necessity / int_c0d598fe
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-0.3
 Villains by Necessity / int_c0d598fe
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1.0
 Villains by Necessity
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Villains by Necessity / int_c0d598fe
 Villains by Necessity / int_c20f49de
type
Tautological Templar
 Villains by Necessity / int_c20f49de
comment
Tautological Templar: The side of Good is actually pretty damned evil. Not only is the world becoming "mystically unbalanced" by their actions but they've become a horrible dictatorship and most of them still insist that they are Good and all who oppose them are Evil. As it's put at one point, they know nothing of right or wrong, only Good and Evil.
 Villains by Necessity / int_c20f49de
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1.0
 Villains by Necessity / int_c20f49de
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1.0
 Villains by Necessity
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Villains by Necessity / int_c20f49de
 Villains by Necessity / int_c25b1a4
type
Life Drinker
 Villains by Necessity / int_c25b1a4
comment
Life Drinker: The will-o-wisps, who drain life energy from people as sustenance. It's also possible for them to transfer it into someone else, healing wounds or rejuvenating them.
 Villains by Necessity / int_c25b1a4
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1.0
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1.0
 Villains by Necessity
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Villains by Necessity / int_c25b1a4
 Villains by Necessity / int_c2c9748c
type
Standard Fantasy Setting
 Villains by Necessity / int_c2c9748c
comment
Standard Fantasy Setting: It has the usual trappings, as it's parodying such works. We have humans, elves, dwarves, some original races that are close to other standard ones, orcs and trolls mentioned etc. There's a Good dragon as well, who's slightly less stereotypical as he's garishly colored plus being benevolent. Naturally Functional Magic also abounds, with a magical object and quest to save the world (though it parodies the usually High Fantasy plot as the villains must save things from delusional good guys).
 Villains by Necessity / int_c2c9748c
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1.0
 Villains by Necessity / int_c2c9748c
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1.0
 Villains by Necessity
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Villains by Necessity / int_c2c9748c
 Villains by Necessity / int_c2ef5a3d
type
Druid
 Villains by Necessity / int_c2ef5a3d
comment
Kaylana is a Druid who's described as attractive, with red hair and green eyes. She's largely stern and stoic at first, though she eventually warms up to Sam.
 Villains by Necessity / int_c2ef5a3d
featureApplicability
1.0
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1.0
 Villains by Necessity
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Villains by Necessity / int_c2ef5a3d
 Villains by Necessity / int_c313d43a
type
True Companions
 Villains by Necessity / int_c313d43a
comment
True Companions: By the end of the book, the main characters have become this, learning they can depend on and trust each other through any hardships.
 Villains by Necessity / int_c313d43a
featureApplicability
1.0
 Villains by Necessity / int_c313d43a
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1.0
 Villains by Necessity
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Villains by Necessity / int_c313d43a
 Villains by Necessity / int_c3648b87
type
Teeth-Clenched Teamwork
 Villains by Necessity / int_c3648b87
comment
Teeth-Clenched Teamwork: The party at the beginning. They team up and keep together through a pragmatic alliance: they aren't idealistic heroes, but they know better than to backstab each other and wipe each other out. Although they come close to blows once, Kaylana talks them down, pointing out none can survive their quest absent the others. On a normal quest, she notes the party would quickly evaporate, and it's survival that keeps them together.
 Villains by Necessity / int_c3648b87
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1.0
 Villains by Necessity / int_c3648b87
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1.0
 Villains by Necessity
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Villains by Necessity / int_c3648b87
 Villains by Necessity / int_c3bc970f
type
Seers
 Villains by Necessity / int_c3bc970f
comment
Seers: The old Gypsy fortune teller who Kaylana consults can genuinely see what's coming in the future, though only bits and pieces.
 Villains by Necessity / int_c3bc970f
featureApplicability
1.0
 Villains by Necessity / int_c3bc970f
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1.0
 Villains by Necessity
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Villains by Necessity / int_c3bc970f
 Villains by Necessity / int_c3fabe01
type
Genocide Survivor
 Villains by Necessity / int_c3fabe01
comment
Genocide Survivor: Valerie is the last Nathauan due to surviving the genocide which killed the rest, including her family. Kaylana, similarly, is the last druid, since all the rest were killed by the forces of Good long ago.
 Villains by Necessity / int_c3fabe01
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1.0
 Villains by Necessity / int_c3fabe01
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1.0
 Villains by Necessity
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Villains by Necessity / int_c3fabe01
 Villains by Necessity / int_c4b0faae
type
Can't Hold His Liquor
 Villains by Necessity / int_c4b0faae
comment
Can't Hold His Liquor: Sam almost never drinks since it could potentially interfere with his job, and he needs to keep his instincts and reflexes honed. As a result, when he does drink he goes down fast, though Arcie just attributes this to Six Landers' innate "fragility".
 Villains by Necessity / int_c4b0faae
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1.0
 Villains by Necessity / int_c4b0faae
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1.0
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Villains by Necessity / int_c4b0faae
 Villains by Necessity / int_c5ccf60f
type
Internal Reveal
 Villains by Necessity / int_c5ccf60f
comment
Internal Reveal: The readers know from the start that Robin is a mole in the protagonists' group, but they don't find this out until much later in the book.
 Villains by Necessity / int_c5ccf60f
featureApplicability
1.0
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1.0
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Villains by Necessity / int_c5ccf60f
 Villains by Necessity / int_c601fc37
type
Professional Killer
 Villains by Necessity / int_c601fc37
comment
Professional Killer: Sam, though he isn't that bad of a person. There used to be an entire guild of them in his home city.
 Villains by Necessity / int_c601fc37
featureApplicability
1.0
 Villains by Necessity / int_c601fc37
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1.0
 Villains by Necessity
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Villains by Necessity / int_c601fc37
 Villains by Necessity / int_c75df49a
type
Shout-Out
 Villains by Necessity / int_c75df49a
comment
Shout-Out: It's explained early on that, following the Victory, the majority of Elves departed the known world for a paradise beyond human understanding, with only a few remaining behind. Sound familiar? At one point, Sam attempts to play off his assassin's garb as the costume for a play, The Tragedy of Oswald, Prince of Volinar. Sam describes the plot as "The one where the fellow's uncle kills his father and marries his mother." He later even mentally quotes "To thine own self be true", ascribed as coming from an "ancient play".
 Villains by Necessity / int_c75df49a
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1.0
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1.0
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Villains by Necessity / int_c75df49a
 Villains by Necessity / int_c83a589c
type
Luke, I Am Your Father
 Villains by Necessity / int_c83a589c
comment
In a straight-ish, if from an inverted point of view, the fact that Mizzamir raped Sam's mother, thereby creating a Luke, I Am Your Father situation, and is responsible for Sam being involved in the quest, eventually leads to Sam helping to save the world.
 Villains by Necessity / int_c83a589c
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1.0
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1.0
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Villains by Necessity / int_c83a589c
 Villains by Necessity / int_c8bea4ec
type
My Species Doth Protest Too Much
 Villains by Necessity / int_c8bea4ec
comment
My Species Doth Protest Too Much: Surprisingly averted. The near-extinct Nathauan race is known for their cruelty, rampant destruction, and penchant for eating any sentient race (including their own). Valeriana, one of the protagonists, is from said race... she can't be as bad as all that, right? Wrong. When she arrives and her power is questioned, she looses a fireball as a demonstration, with total disregard for anyone or anything in the way. She then treats the party as if she's an Evil Overlord and they her subjects, and after her weakness is exposed she only agrees to rein in her more extreme impulses because the fate of the world is slightly more important... and only because saving the world means there will still be a world to terrorize six months later. That said, it's shown that her kind were capable of love. At most, she's willing to admit her companions are useful and tolerable (plus agreeing that a fallen thief was brave), but cheerfully warns them at the end she may "have you for dinner" if they seek her out in the future.
 Villains by Necessity / int_c8bea4ec
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-1.0
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Villains by Necessity / int_c8bea4ec
 Villains by Necessity / int_c8c8f92b
type
Stupid Neutral
 Villains by Necessity / int_c8c8f92b
comment
Stupid Neutral: The druids. First in the backstory they switched sides once the balance tipped in favor of the Light. Naturally the forces of Light killed them as traitors, while the Dark viewed them as spies for having so recently fought on the side of Light, and killed them too. Kaylana, the last druid, learned nothing after this, telling her "dark" comrades that she'd turn on them if the Dark ever started winning.
 Villains by Necessity / int_c8c8f92b
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1.0
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Villains by Necessity / int_c8c8f92b
 Villains by Necessity / int_c97ca4d8
type
Magic Staff
 Villains by Necessity / int_c97ca4d8
comment
Magic Staff: Mizzamir and Kahlana both have these, which help enhance their magical abilities.
 Villains by Necessity / int_c97ca4d8
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1.0
 Villains by Necessity / int_c97ca4d8
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1.0
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Villains by Necessity / int_c97ca4d8
 Villains by Necessity / int_c9d9a85f
type
Hot Witch
 Villains by Necessity / int_c9d9a85f
comment
Hot Witch: Kaylana is a Druid who's described as attractive, with red hair and green eyes. She's largely stern and stoic at first, though she eventually warms up to Sam. Valerie is a more traditional Wicked Witch, an evil sorceress (though not incapable of love) who enjoys harming people, but described as very beautiful. Sam though quickly discerns that she is not someone to try romancing. She does however accept having a candle-lit dinner along with Arcie, though he wisely doesn't try to get into anything further (her people traditionally eat humans).
 Villains by Necessity / int_c9d9a85f
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1.0
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Villains by Necessity / int_c9d9a85f
 Villains by Necessity / int_cb186c30
type
Unicorns Are Sacred
 Villains by Necessity / int_cb186c30
comment
Unicorns Are Sacred: This is cited as a reason not to kill a unicorn by Valerie (who's otherwise ruthless and cruel) as it would inspire dire vengeance on the killer by Good folk.
 Villains by Necessity / int_cb186c30
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1.0
 Villains by Necessity / int_cb186c30
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1.0
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Villains by Necessity / int_cb186c30
 Villains by Necessity / int_cb957409
type
Good Is Boring
 Villains by Necessity / int_cb957409
comment
Good Is Boring: The book starts on a description of how Good beat Evil when they won the final great war, after which the source for Evil was sealed off from the world. Afterward, the Evil remaining was slowly destroyed by the Good guys, with the world steadily becoming nicer and more peaceful, but also quite boring to the few villains left. "Boring!" is the first dialogue spoken in the book, as Sam shouts this in annoyance once the prologue ends (he's an assassin with no call for his work anymore). This is his grievance at first with the forces of Good who now rule (alongside them hunting down everyone like him to be "whitewashed" into being Good too). It soon transpires, however, that far more is at stake if Good takes over entirely.
 Villains by Necessity / int_cb957409
featureApplicability
1.0
 Villains by Necessity / int_cb957409
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_cb957409
 Villains by Necessity / int_cc1bd54d
type
Non-Action Guy
 Villains by Necessity / int_cc1bd54d
comment
Non-Action Guy: Robin is really pretty useless in most combat scenarios, and tends to react to trouble by either running away or panicking. He gets better near the end, fighting fiercely along with the others.
 Villains by Necessity / int_cc1bd54d
featureApplicability
1.0
 Villains by Necessity / int_cc1bd54d
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1.0
 Villains by Necessity
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Villains by Necessity / int_cc1bd54d
 Villains by Necessity / int_ce25dff9
type
Amulet of Dependency
 Villains by Necessity / int_ce25dff9
comment
Amulet of Dependency: Sam's unknowing use of Valerie's amulet gives him a new ability, while also addicting him to it.
 Villains by Necessity / int_ce25dff9
featureApplicability
1.0
 Villains by Necessity / int_ce25dff9
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1.0
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Villains by Necessity / int_ce25dff9
 Villains by Necessity / int_d08049db
type
Taken for Granite
 Villains by Necessity / int_d08049db
comment
Taken for Granite: Mizzamir inflicts this on Sam after a brief encounter, planning to come back and Whitewash him once he recovers from an injury. Valerie remarks that this is typical behavior for a "good" mage; transform criminals to stone, then leave them there until he decides what's to be done with them. Her personal opinion is that a Forced Transformation is more useful if you need to keep an enemy alive for a while — frogs and newts are a lot easier to transport than several hundred pounds of stone, and don't attract attention if one suddenly appears in the middle of the street.
 Villains by Necessity / int_d08049db
featureApplicability
1.0
 Villains by Necessity / int_d08049db
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1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_d08049db
 Villains by Necessity / int_d18dfc1f
type
High Fantasy
 Villains by Necessity / int_d18dfc1f
comment
High Fantasy: The book is an inversion and parody of the genre, with the villains having to save the world from imminent destruction by cosmic Good.
 Villains by Necessity / int_d18dfc1f
featureApplicability
1.0
 Villains by Necessity / int_d18dfc1f
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1.0
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Villains by Necessity / int_d18dfc1f
 Villains by Necessity / int_d635e82c
type
Highly-Visible Ninja
 Villains by Necessity / int_d635e82c
comment
Highly-Visible Ninja: Sam is a similar example since as a professional assassin his work is clandestine, yet he (and his fellow assassins) wear all black clothing. This naturally causes him to stick out like a sore thumb, drawing much suspicion and stares, if not outright identifying him for anybody who's aware of their attire. It's somewhat justified as he once had many disguises he'd then use while selling these in hard times, also for nostalgia as the other assassins had been Whitewashed into becoming good citizens. However, even while on the run not getting less noticeable clothing is very dumb. Sam even makes himself more noticeable at one point by wearing a black scarf wrapped all around his head (also like a ninja).
 Villains by Necessity / int_d635e82c
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1.0
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1.0
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Villains by Necessity / int_d635e82c
 Villains by Necessity / int_d69dea33
type
Addictive Magic
 Villains by Necessity / int_d69dea33
comment
Addictive Magic: Use of a dark portal is both addictive and corrupting to the user.
 Villains by Necessity / int_d69dea33
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1.0
 Villains by Necessity / int_d69dea33
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Villains by Necessity / int_d69dea33
 Villains by Necessity / int_d71d51fd
type
The End of the World as We Know It
 Villains by Necessity / int_d71d51fd
comment
The End of the World as We Know It: This is the threat the protagonists are trying to stop. Assuming the forces of Good aren't thwarted, the entire world will be "sublimated"-vaporized in a flash of light.
 Villains by Necessity / int_d71d51fd
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1.0
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1.0
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Villains by Necessity / int_d71d51fd
 Villains by Necessity / int_d986d0ed
type
Evil Only Has to Win Once
 Villains by Necessity / int_d986d0ed
comment
Evil Only Has to Win Once: Averted in the book, itself an inversion of the Standard Fantasy Setting. The forces of Good did win the ultimate battle two centuries ago and have been turning the world into a Sugar Bowl ever since. A druid convinces some of the few remaining evil people in the world to restore the Balance Between Good and Evil by releasing the Sealed Evil in a Can.
 Villains by Necessity / int_d986d0ed
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 Villains by Necessity
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Villains by Necessity / int_d986d0ed
 Villains by Necessity / int_dab6a3a8
type
Sugar Apocalypse
 Villains by Necessity / int_dab6a3a8
comment
Sugar Apocalypse: Turns out that wickedness and evil are needed in the world, otherwise a cosmos of nothing but virtue and innocence will be wiped out in a great blinding light, essentially this trope. On a smaller scale, the protagonists at one point find a village of Gnifty Gnomes; tiny, disgustingly cute little critters who only want to play games and sing songs. After our villains narrowly escape their proposed party, Blackmail gallantly chops down a tree that crushes their village, wiping them out.
 Villains by Necessity / int_dab6a3a8
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1.0
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 Villains by Necessity
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Villains by Necessity / int_dab6a3a8
 Villains by Necessity / int_daba0e87
type
Acquired Poison Immunity
 Villains by Necessity / int_daba0e87
comment
Acquired Poison Immunity: Sam is immune to just about every drug in existence other than alcohol.
 Villains by Necessity / int_daba0e87
featureApplicability
1.0
 Villains by Necessity / int_daba0e87
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 Villains by Necessity
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Villains by Necessity / int_daba0e87
 Villains by Necessity / int_db8ace03
type
Epiphanic Prison
 Villains by Necessity / int_db8ace03
comment
Epiphanic Prison: The Labyrinth of Dreams, the last test the protagonists face, works only if you believe in the illusions.
 Villains by Necessity / int_db8ace03
featureApplicability
1.0
 Villains by Necessity / int_db8ace03
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1.0
 Villains by Necessity
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Villains by Necessity / int_db8ace03
 Villains by Necessity / int_db9940c4
type
Famed In-Story
 Villains by Necessity / int_db9940c4
comment
Famed In-Story: Mizzamir, the last of the Six Heroes, is world famous for their feat defeating the Dark King over a hundred years ago and sealing out all evil. It turns out that Sir Pryse is still alive though, and he's recognized on sight as well.
 Villains by Necessity / int_db9940c4
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1.0
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 Villains by Necessity
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Villains by Necessity / int_db9940c4
 Villains by Necessity / int_dbc41ba9
type
Aloof Dark-Haired Girl
 Villains by Necessity / int_dbc41ba9
comment
Aloof Dark-Haired Girl: Valerie fits the type largely, though unusually she's an openly evil sorceress. She's tall, has an "impressive" chest and is very beautiful, though human men wisely steer clear of hitting on her as her kind eat humans. Her attitude is mostly cool and standoffish.
 Villains by Necessity / int_dbc41ba9
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1.0
 Villains by Necessity / int_dbc41ba9
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 Villains by Necessity
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Villains by Necessity / int_dbc41ba9
 Villains by Necessity / int_dc2c2968
type
Superpowerful Genetics
 Villains by Necessity / int_dc2c2968
comment
Superpowerful Genetics: It turns out Sam inherited magical abilities from his birth father. This mostly manifests as just him always hitting something when he throws a dagger, but anti-magic wards also activate with him. It's said he could become a wizard, but Sam isn't sure about doing so.
 Villains by Necessity / int_dc2c2968
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1.0
 Villains by Necessity / int_dc2c2968
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 Villains by Necessity
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Villains by Necessity / int_dc2c2968
 Villains by Necessity / int_dc579c91
type
Contrived Coincidence
 Villains by Necessity / int_dc579c91
comment
Contrived Coincidence: Mizzamir, the most powerful mage still living who just happens to be there in Bistort so he can come into contact with Sam and jump-start the plot. He turns out to be Sam's birth father too. The floral wreath that Sam makes for Kaylana just happens to include several exotic flowers that can be used as reagents in certain druidic spells. The villains never do solve the riddles for the locations of the fifth and sixth tests, but end up stumbling across the appropriate locations anyway. In order to complete the sixth test, Sam needs to use a Heartstone. He had acquired one mere hours before.
 Villains by Necessity / int_dc579c91
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1.0
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Villains by Necessity / int_dc579c91
 Villains by Necessity / int_dd3d1f69
type
Wicked Witch
 Villains by Necessity / int_dd3d1f69
comment
Wicked Witch: Valerie is a sorceress whose usual ambition is to kill or harm others, though she's begrudgingly willing to work alongside fellow villains to save the world (thus herself as well).
 Villains by Necessity / int_dd3d1f69
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1.0
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Villains by Necessity / int_dd3d1f69
 Villains by Necessity / int_dd92bf66
type
Warrior Prince
 Villains by Necessity / int_dd92bf66
comment
Warrior Prince: Fenwick, one of the heroes, is a proud knightly prince and a champion for the forces of light.
 Villains by Necessity / int_dd92bf66
featureApplicability
1.0
 Villains by Necessity / int_dd92bf66
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1.0
 Villains by Necessity
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Villains by Necessity / int_dd92bf66
 Villains by Necessity / int_dda99fa8
type
Despair Event Horizon
 Villains by Necessity / int_dda99fa8
comment
The group all have moments and relationships that keep them from being entirely evil people. The most obvious and present is Blackmail's sincere and touching love for his horse, to the point of nearly hitting a Despair Event Horizon when it dies.
 Villains by Necessity / int_dda99fa8
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1.0
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Villains by Necessity / int_dda99fa8
 Villains by Necessity / int_df1a0454
type
Fantasy Pantheon
 Villains by Necessity / int_df1a0454
comment
Fantasy Pantheon: The gods are frequently referenced, but most don't get named or explicated (one, Mula, actually appears in a vision though). The named ones with a description in the book are: Rhinka, goddess of wisdom. Baris and Bella, the twin thief gods. Azal, the god of death. Artelis, the hunters' god. Mula, the goddess of healing and fresh water. Cror, god of thunder. Hruul, the god of darkness. Tharzak, god of blades and or assassins.
 Villains by Necessity / int_df1a0454
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1.0
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Villains by Necessity / int_df1a0454
 Villains by Necessity / int_dfcb2c08
type
The Evils of Free Will
 Villains by Necessity / int_dfcb2c08
comment
The Evils of Free Will: In a rare twist, it's said by the "good" guys, who "whitewash" villain's minds to make them good citizens.
 Villains by Necessity / int_dfcb2c08
featureApplicability
1.0
 Villains by Necessity / int_dfcb2c08
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Villains by Necessity / int_dfcb2c08
 Villains by Necessity / int_dfe120e5
type
Functional Magic
 Villains by Necessity / int_dfe120e5
comment
Functional Magic: The series has Rule Magic mostly, involving chanting/singing, making particular gestures, and specific preparation beforehand. Druid magic is mostly healing or controlling/speaking with animals, occasional shapeshifting and greater feats if certain magical plants are available. This seems to be Force magic, as it comes from natural elements. It's unclear just where everyone gets the ability, though it's sometimes hereditary.
 Villains by Necessity / int_dfe120e5
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1.0
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Villains by Necessity / int_dfe120e5
 Villains by Necessity / int_dff189b9
type
Veganopia
 Villains by Necessity / int_dff189b9
comment
Veganopia: Deconstructed along with everything else about good overwhelming the world. An owl is mentioned being unable to hunt to eat, but it is also unable to die from starvation. It may be that other predator animals are unable to kill to eat, and equally unable to die by the time (Kaylana's wildcat friend seemed fine, but this was earlier).
 Villains by Necessity / int_dff189b9
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1.0
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Villains by Necessity / int_dff189b9
 Villains by Necessity / int_e19e68
type
Cruel Mercy
 Villains by Necessity / int_e19e68
comment
Cruel Mercy: Mizzamir's punishments on his enemies are ultimately this. He doesn't kill people who defy his rule, but he'll do just about anything else: Whitewashing, turning them to stone, and turning evil-doers into horses. These punishments have led to people preferring anything to what Mizzamir would do to them.
 Villains by Necessity / int_e19e68
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1.0
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1.0
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Villains by Necessity / int_e19e68
 Villains by Necessity / int_e1cd3d
type
The Bard
 Villains by Necessity / int_e1cd3d
comment
The Bard: All of them were killed off in the backstory, as many allied with the druids rather than serve the forces of Light, and shared too many characteristics with thieves. It appears they had magical singing ability as well, and by the end Robin seems on the path to become one.
 Villains by Necessity / int_e1cd3d
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1.0
 Villains by Necessity / int_e1cd3d
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1.0
 Villains by Necessity
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Villains by Necessity / int_e1cd3d
 Villains by Necessity / int_e21faf11
type
Friend to All Living Things
 Villains by Necessity / int_e21faf11
comment
Friend to All Living Things: Kaylana is always very concerned for the well-being of animals she encounters, far more than she is toward humans or other sapients, and relates to their concerns generally. In turn, they're drawn to her and will help Kaylana in various ways. It's downplayed, and due to her power as a druid.
 Villains by Necessity / int_e21faf11
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1.0
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1.0
 Villains by Necessity
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Villains by Necessity / int_e21faf11
 Villains by Necessity / int_e26f04b4
type
Last of His Kind
 Villains by Necessity / int_e26f04b4
comment
Valerie is the last Nathauan due to surviving the genocide which killed the rest, including her family.
 Villains by Necessity / int_e26f04b4
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1.0
 Villains by Necessity / int_e26f04b4
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Villains by Necessity / int_e26f04b4
 Villains by Necessity / int_e3b0cd87
type
Morality Pet
 Villains by Necessity / int_e3b0cd87
comment
Morality Pet: Robin, in a way, becomes this for the team. After all, the villains are fighting for people, like Robin, to have the right to choose between good and evil for themselves.
 Villains by Necessity / int_e3b0cd87
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1.0
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Villains by Necessity / int_e3b0cd87
 Villains by Necessity / int_e453ef50
type
Crystal Ball
 Villains by Necessity / int_e453ef50
comment
Crystal Ball: Naturally, the Gypsy fortune teller has one to see things in the future. Mizzamir, on the other hand, has a whole scrying font to spy on them. However, Kaylana's and Valerie's magic blocks it somewhat, so he only gets glimpses. Then later Arcie damages the font by prying out its magical gemstones, halting his spying until he can repair it. The villains also find a magic mirror at one point, thus letting them spy on Mizzamir in turn briefly.
 Villains by Necessity / int_e453ef50
featureApplicability
1.0
 Villains by Necessity / int_e453ef50
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1.0
 Villains by Necessity
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Villains by Necessity / int_e453ef50
 Villains by Necessity / int_e543a655
type
Light Is Not Good
 Villains by Necessity / int_e543a655
comment
Light Is Not Good: The Good and Light side, after beating Evil/Darkness, has grown an obvlivious, fanatical zealotry. Not only do Light wizards brainwash criminals now and thus rid them of their evil desires, entire evil (or just neutral, even misblamed) peoples or species have been wiped out. They don't realize their effort to eradicate all evil not only makes them like this, but also it's imbalancing things such that it will destroy the whole world if not halted.
 Villains by Necessity / int_e543a655
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1.0
 Villains by Necessity / int_e543a655
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1.0
 Villains by Necessity
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Villains by Necessity / int_e543a655
 Villains by Necessity / int_e563bf09
type
Insistent Terminology
 Villains by Necessity / int_e563bf09
comment
Insistent Terminology: Valerie tries to correct people on her name being Valeriana, but she gets nicknamed this nonetheless. When Sam says his full name is "Samalander", Kaylana asks if he means "Salamander", but he insists that it's correct.
 Villains by Necessity / int_e563bf09
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1.0
 Villains by Necessity / int_e563bf09
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Villains by Necessity / int_e563bf09
 Villains by Necessity / int_e70127
type
The Mole
 Villains by Necessity / int_e70127
comment
The Mole: Robin, who's been sent to join the heroes as a spy for Mizzamir.
 Villains by Necessity / int_e70127
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1.0
 Villains by Necessity / int_e70127
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Villains by Necessity / int_e70127
 Villains by Necessity / int_e758e4d6
type
Ghibli Hills
 Villains by Necessity / int_e758e4d6
comment
Ghibli Hills: Natodik is made up of these, surrounding Mizzamir's shining white tower carved from diamond. The land used to be a harsh desert, but Mizzamir's magic transformed it into an idyllic paradise overflowing with greenery and life. To the villains, having to journey here is the equivalent of walking through Mordor.
 Villains by Necessity / int_e758e4d6
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1.0
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Villains by Necessity / int_e758e4d6
 Villains by Necessity / int_e993da98
type
Equal-Opportunity Evil
 Villains by Necessity / int_e993da98
comment
Equal-Opportunity Evil: A running theme throughout the book is that the villains don't really hold personal points against you for any reason as long as you can get results, while the heroes tend to be (at best) patronizing to anything that doesn't quite fall inside their worldview. Our heroes are a Rag Tag Bunch Of Misfits of varying races and backgrounds that manage to get along and form friendships. The world's heroes, however, have been wiping out evil races, slowly eliminating all dissenting and "disruptive" opinions, and hunting down creatures who they've labeled as evil. Kaylana especially is regularly mocked by the heroes for being a Druid and following a "backward" religion that insists on balance as opposed to good destroying evil.
 Villains by Necessity / int_e993da98
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1.0
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Villains by Necessity / int_e993da98
 Villains by Necessity / int_e9fb50be
type
Redheads Are Ravishing
 Villains by Necessity / int_e9fb50be
comment
Redheads Are Ravishing: Kaylana is a beautiful redhead who both Sam and Fenwick want, while specifically her hair color was among the things the pair found attractive about her.
 Villains by Necessity / int_e9fb50be
featureApplicability
1.0
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1.0
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Villains by Necessity / int_e9fb50be
 Villains by Necessity / int_ebe45148
type
DarkKnight
 Villains by Necessity / int_ebe45148
comment
Blackmail/ Sir Pryse a Dark Knight, a former Hero who changed sides after his brother, who turned to the dark side, was changed into a horse by Mizzamir.
 Villains by Necessity / int_ebe45148
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1.0
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Villains by Necessity / int_ebe45148
 Villains by Necessity / int_ec26621c
type
Too Dumb to Live
 Villains by Necessity / int_ec26621c
comment
Too Dumbto Live: The druids's Stupid Neutral behaviour led them to this, with their actions getting them targeted and killed by both the Light and the Dark.
 Villains by Necessity / int_ec26621c
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1.0
 Villains by Necessity / int_ec26621c
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Villains by Necessity / int_ec26621c
 Villains by Necessity / int_edf8db61
type
Oh, My Gods!
 Villains by Necessity / int_edf8db61
comment
Oh, My Gods!: Arcie often swears by the thief gods Baris and Bella. For instance he says "Baris's balls!" when surprised or alarmed.
 Villains by Necessity / int_edf8db61
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1.0
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Villains by Necessity / int_edf8db61
 Villains by Necessity / int_f01a54f1
type
Evil Feels Good
 Villains by Necessity / int_f01a54f1
comment
Evil Feels Good: An implied effect of Valeriana's medallion.
 Villains by Necessity / int_f01a54f1
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1.0
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Villains by Necessity / int_f01a54f1
 Villains by Necessity / int_f0b0f1d
type
No Eye in Magic
 Villains by Necessity / int_f0b0f1d
comment
No Eye in Magic: Kaylana can briefly control people or animals' minds if she looks them in the eyes.
 Villains by Necessity / int_f0b0f1d
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1.0
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Villains by Necessity / int_f0b0f1d
 Villains by Necessity / int_f1356f5e
type
Speaks Fluent Animal
 Villains by Necessity / int_f1356f5e
comment
Speaks Fluent Animal: Kaylana is capable of communicating with basically any animal, many of whom are friendly with her, and even can control some (aside from those bound to other mages).
 Villains by Necessity / int_f1356f5e
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1.0
 Villains by Necessity / int_f1356f5e
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Villains by Necessity / int_f1356f5e
 Villains by Necessity / int_f16da697
type
Undying Loyalty
 Villains by Necessity / int_f16da697
comment
Undying Loyalty: Blackmail's horse to Blackmail. When the horse is hit in the leg by an arrow, which causes the black knight to fall into a swampy section of the land and the knight's armor causes him to sink, the horse repeatedly tries to use its reins to snag the knight, eventually dragging him out. That being said, if Blackmail's story is any indication, another trope might have been in play as well, that of Big Brother Instinct.
 Villains by Necessity / int_f16da697
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1.0
 Villains by Necessity / int_f16da697
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Villains by Necessity / int_f16da697
 Villains by Necessity / int_f1d2c779
type
Raven Hair, Ivory Skin
 Villains by Necessity / int_f1d2c779
comment
Raven Hair, Ivory Skin: Valerie is very beautiful, with jet black hair and pure white skin. However, as she's a man-eating, cannibalistic Nathauan and Evil Sorcerer, this makes her pretty creepy too.
 Villains by Necessity / int_f1d2c779
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Villains by Necessity / int_f1d2c779
 Villains by Necessity / int_f217a6e
type
MacGuffin Guardian
 Villains by Necessity / int_f217a6e
comment
MacGuffin Guardian: All the pieces of the Spectrum Key, the object needed for saving the world, have magical guardians that the protagonists must defeat to retrieve them (though we don't see Blackmail's).
 Villains by Necessity / int_f217a6e
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1.0
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1.0
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Villains by Necessity / int_f217a6e
 Villains by Necessity / int_f6a0872
type
Mage Tower
 Villains by Necessity / int_f6a0872
comment
Mage Tower: Archmage Mizzamir lives in the Castle of Diamond Magic, a crystal palace, his office being inside its tower.
 Villains by Necessity / int_f6a0872
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1.0
 Villains by Necessity / int_f6a0872
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Villains by Necessity / int_f6a0872
 Villains by Necessity / int_f6b7820b
type
Cosmic Keystone
 Villains by Necessity / int_f6b7820b
comment
Cosmic Keystone: The Spectrum Key, used to seal off the main Darkgate, then fragmented and each part hidden in a trial (just in case it's needed, however unlikely).
 Villains by Necessity / int_f6b7820b
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1.0
 Villains by Necessity / int_f6b7820b
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1.0
 Villains by Necessity
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Villains by Necessity / int_f6b7820b
 Villains by Necessity / int_f6ca5b54
type
The Archmage
 Villains by Necessity / int_f6ca5b54
comment
The Archmage: Mizzamir, who even has this as his title. He is the most powerful wizard in the world left, and the only surviving Hero left from the Victory of Good against Evil (at least before Sir Pryse is revealed as still alive).
 Villains by Necessity / int_f6ca5b54
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1.0
 Villains by Necessity / int_f6ca5b54
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 Villains by Necessity
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Villains by Necessity / int_f6ca5b54
 Villains by Necessity / int_f722f635
type
Great Offscreen War
 Villains by Necessity / int_f722f635
comment
Great Offscreen War: The War that set up all the events in the book. Over a hundred and fifty years ago, Good fought Evil in a vast, destructive conflict. Evil was led by the Dark King, with many battles whose relics are still left behind in the present. The Six Heroes finally gathered every segment of the Spectrum Key on a quest, causing the defeat of Evil and then sealing it off from the world entirely. Unfortunately, this upset the cosmic balance, so in the time since, things have slowly been sliding toward "sublimation", i.e. destruction by pure Light and Good. Six villains instead have to gather the segments and release Evil for averting this.
 Villains by Necessity / int_f722f635
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1.0
 Villains by Necessity / int_f722f635
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Villains by Necessity / int_f722f635
 Villains by Necessity / int_f8173bd9
type
Medieval European Fantasy
 Villains by Necessity / int_f8173bd9
comment
Medieval European Fantasy: In keeping with much straight fantasy, the book has this as background. Kings, knights and stereotypical medieval towns abound. There is mention, however, of the Six Lands being more feudal in the past until Good won, and becoming more democratic as parliaments were set up. Additionally, there's Natodik, which is a desert country (though Mizzamir's helped change that a bit with his magic) plus an (unseen) more Mid-East-flavored country with a sultan.
 Villains by Necessity / int_f8173bd9
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1.0
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1.0
 Villains by Necessity
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Villains by Necessity / int_f8173bd9
 Villains by Necessity / int_f97ad4fe
type
Standard Fantasy Races
 Villains by Necessity / int_f97ad4fe
comment
Standard Fantasy Races: The book, as a parody of much High Fantasy, features these. Humans make up the majority, as ever. There's only one elf left, Mizzamir, since his people moved to another world. However, their portrayal (the wise, all good, often woods dwelling long-lived or immortal folk) sticks with the usual. Arcie has most of the hobbit or halfling characteristics, though his people are still humans, simply smaller ones from the north (with Scottish accents), being a short, hairy and mischievous man. He is a thief and a black sheep, as the others are said to be honest, more down-to-earth folks. In fairness though, Tolkien stated hobbits were just pigmy humans too originally. Valeriana is basically a dark elf, though her species' origin is never given explicitly. There is also a good dragon, who's vegetarian regarding humans, can talk and has human-level intelligence. More unusually is Robin the centaur. He's a nervous and shy fellow, but his species are said to be more like the original legends (wild horse folk) while his people are the only civilized ones. There are also mentions of orcs, trolls and other standard fantasy "evil" races, plus a couple new ones in one Test which don't differ much, though most are gone due to the Light's victory, with heroes having killed most others afterward. On a minor note, the wilderkin somewhat subvert this as they're not standard (although the one that we see the most is a bit like a hobbit), as short, somewhat hairy woods-dwelling folk who are fierce and territorial in their own homeland (hunting with fox dogs).
 Villains by Necessity / int_f97ad4fe
featureApplicability
1.0
 Villains by Necessity / int_f97ad4fe
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_f97ad4fe
 Villains by Necessity / int_fccd06b6
type
Beware the Nice Ones
 Villains by Necessity / int_fccd06b6
comment
Beware the Nice Ones: Despite the fact that Robin is a good-natured centaur, happens to be afraid of many of the dangers out there, and is Mizzamir's spy, the wandering minstrel does have his moments, like when the group gets attacked by skeletal lizardmen — one of the skeleton lizards grabs the centaur's instrument to try to smash it, and gets on the wrong end of a literal Curb-Stomp Battle. Then there was the time that Mizzamir placed a spell of holding on the group, save for Robin, who has, by this time, gone through a Face–Heel Turn / Heel–Face Turn, and thus Robin unleashes a No-Holds-Barred Beatdown on him, thus distracting Mizzamir long enough for the other villains to get free of the spell on them. Also, he puts up a decent fight during the final battle.
 Villains by Necessity / int_fccd06b6
featureApplicability
1.0
 Villains by Necessity / int_fccd06b6
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_fccd06b6
 Villains by Necessity / int_fd1b902c
type
Non-Malicious Monster
 Villains by Necessity / int_fd1b902c
comment
Non-Malicious Monster: Kimi tells the story of how the local townsmen ganged up on and killed a wyvern nesting in the bay, who wasn't so much a monster as it was a territorial animal that the local fishermen could avoid without that much difficulty, as its claimed territory wasn't very large. In fact, up until some adventurers goaded them into hunting down the beast, that is exactly what everyone in the area had been doing for years. Further, she relates the wyvern was female and had an egg, making it likely more aggressive than usual in protecting its young. Kimi tried to rear its hatchling, but sadly it died. Sir Pryce also later says in his rant that many other beings who did no-one any harm were labeled "evil" and hunted into extinction.
 Villains by Necessity / int_fd1b902c
featureApplicability
1.0
 Villains by Necessity / int_fd1b902c
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_fd1b902c
 Villains by Necessity / int_fd7267dd
type
Master of Disguise
 Villains by Necessity / int_fd7267dd
comment
Master of Disguise: Sam was once one as part of his assassin work, with a vast costume wardrobe which he used to disguise himself as anyone who could take him near his target. After he fell on hard times the costumes were all sold off and he never uses this skill in the book.
 Villains by Necessity / int_fd7267dd
featureApplicability
1.0
 Villains by Necessity / int_fd7267dd
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_fd7267dd
 Villains by Necessity / int_fdee662
type
Semi-Divine
 Villains by Necessity / int_fdee662
comment
Semi-Divine: Bhazo, nicknamed "The Mad Godling" was born to Rhinka, the goddess of wisdom, and Cwellyn, a human who'd been the patron saint of bards, representing knowledge. He didn't have any special abilities until being granted all knowledge by the gods, which drove him mad (hence his nickname), aside from immortality. One of the Heroes, Tamarne, was miraculously conceived by Cror, god of thunder (apparently it somehow involved coming to his mother in the form of a white tiger, which seems similar to stories about Buddha). He could call down lightning like his father, fight like Cror and was immortal. However, he sacrificed his divinity later to save the other Heroes during the War from the Dark King.
 Villains by Necessity / int_fdee662
featureApplicability
1.0
 Villains by Necessity / int_fdee662
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_fdee662
 Villains by Necessity / int_fe8a1029
type
Feed the Mole
 Villains by Necessity / int_fe8a1029
comment
Feed the Mole: When Robin is found out, everybody starts giving him false info.
 Villains by Necessity / int_fe8a1029
featureApplicability
1.0
 Villains by Necessity / int_fe8a1029
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_fe8a1029
 Villains by Necessity / int_fed93e1b
type
Dark and Troubled Past
 Villains by Necessity / int_fed93e1b
comment
Dark and Troubled Past: It's revealed that Sam grew up in poverty with his mentally ill mother, the pair squatting inside an abandoned warehouse to survive. He had no idea who his father was or where he'd gone, as his mother couldn't remember. Then he walked in once to find that she'd been raped and beaten by a random drunk, dying from her injuries. He killed the man, with the building catching fire when the lamp fell over. After he escaped, the assassin's guild recruited him. Valerie is the only one of her people left, as the rest were all slaughtered by the Verdant Company. She only survived due to being left for dead. Valerie lost her husband, daughter and unborn son in the genocide. She has sworn vengeance on the Verdant Company's commander, Prince Fenwick, for this. Kaylana was Forced to Watch everyone she knew and loved as they were killed when she was just a girl. After that, she lived alone for over a century.
 Villains by Necessity / int_fed93e1b
featureApplicability
1.0
 Villains by Necessity / int_fed93e1b
featureConfidence
1.0
 Villains by Necessity
hasFeature
Villains by Necessity / int_fed93e1b
 Villains by Necessity / int_ff7f34c5
type
Pet the Dog
 Villains by Necessity / int_ff7f34c5
comment
Pet the Dog: The group all have moments and relationships that keep them from being entirely evil people. The most obvious and present is Blackmail's sincere and touching love for his horse, to the point of nearly hitting a Despair Event Horizon when it dies. Virtually, any moment where the rest of the group is nice to young Robin, an otherwise Good person. In one situation, Valerie "enchants" a necklace, and gives it to him, to help him deal with his claustrophobia. Funny enough, even after he's outed, and he finds out about the fact that he was outed, he still keeps it (oddly enough, one would expect Mizzamir to point out the truth about the necklace to the centaur, if it had indeed been magical).
 Villains by Necessity / int_ff7f34c5
featureApplicability
1.0
 Villains by Necessity / int_ff7f34c5
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1.0
 Villains by Necessity
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Villains by Necessity / int_ff7f34c5
 Villains by Necessity / int_name
type
ItemName
 Villains by Necessity / int_name
comment
 Villains by Necessity / int_name
featureApplicability
1.0
 Villains by Necessity / int_name
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1.0
 Villains by Necessity
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Villains by Necessity / int_name
 Villains by Necessity / int_name
itemName
Villains by Necessity

The following is a list of statements referring to the current page from other pages.

 Villains by Necessity
hasFeature
Acquired Poison Immunity / int_ca4949d1
 Villains by Necessity
hasFeature
Addictive Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Adjective Animal Alehouse / int_ca4949d1
 Villains by Necessity
hasFeature
Aloof Dark-Haired Girl / int_ca4949d1
 Villains by Necessity
hasFeature
American Literature (T to Z) / int_ca4949d1
 Villains by Necessity
hasFeature
Amulet of Dependency / int_ca4949d1
 Villains by Necessity
hasFeature
And Then What? / int_ca4949d1
 Villains by Necessity
hasFeature
Animal Lover / int_ca4949d1
 Villains by Necessity
hasFeature
Archnemesis Dad / int_ca4949d1
 Villains by Necessity
hasFeature
Artifact of Doom / int_ca4949d1
 Villains by Necessity
hasFeature
Astral Projection / int_ca4949d1
 Villains by Necessity
hasFeature
Balance Between Good and Evil / int_ca4949d1
 Villains by Necessity
hasFeature
Beneath Notice / int_ca4949d1
 Villains by Necessity
hasFeature
Benevolent Mage Ruler / int_ca4949d1
 Villains by Necessity
hasFeature
Bizarre Alien Biology / int_ca4949d1
 Villains by Necessity
hasFeature
Black-and-White Insanity / int_ca4949d1
 Villains by Necessity
hasFeature
Black and White Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Black Knight / int_ca4949d1
 Villains by Necessity
hasFeature
Black Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Brainwashed / int_ca4949d1
 Villains by Necessity
hasFeature
Brainwashing for the Greater Good / int_ca4949d1
 Villains by Necessity
hasFeature
Brought Down to Normal / int_ca4949d1
 Villains by Necessity
hasFeature
But Not Too Evil / int_ca4949d1
 Villains by Necessity
hasFeature
Can't Hold His Liquor / int_ca4949d1
 Villains by Necessity
hasFeature
Cessation of Existence / int_ca4949d1
 Villains by Necessity
hasFeature
Chess Motifs / int_ca4949d1
 Villains by Necessity
hasFeature
Chest Monster / int_ca4949d1
 Villains by Necessity
hasFeature
Chiaroscuro / int_ca4949d1
 Villains by Necessity
hasFeature
Child by Rape / int_ca4949d1
 Villains by Necessity
hasFeature
Code of Honour / int_ca4949d1
 Villains by Necessity
hasFeature
Colony Drop / int_ca4949d1
 Villains by Necessity
hasFeature
Colorblind Confusion / int_ca4949d1
 Villains by Necessity
hasFeature
Colour-Coded for Your Convenience / int_ca4949d1
 Villains by Necessity
hasFeature
Compelling Voice / int_ca4949d1
 Villains by Necessity
hasFeature
Cool Sword / int_ca4949d1
 Villains by Necessity
hasFeature
Cosmic Keystone / int_ca4949d1
 Villains by Necessity
hasFeature
Counterspell / int_ca4949d1
 Villains by Necessity
hasFeature
Crystal Ball / int_ca4949d1
 Villains by Necessity
hasFeature
Dark World / int_ca4949d1
 Villains by Necessity
hasFeature
Deader than Dead / int_ca4949d1
 Villains by Necessity
hasFeature
Defector from Decadence / int_ca4949d1
 Villains by Necessity
hasFeature
Dismantled MacGuffin / int_ca4949d1
 Villains by Necessity
hasFeature
Do Not Call Me "Paul" / int_ca4949d1
 Villains by Necessity
hasFeature
Druid / int_ca4949d1
 Villains by Necessity
hasFeature
Eerie Pale-Skinned Brunette / int_ca4949d1
 Villains by Necessity
hasFeature
Embarrassing First Name / int_ca4949d1
 Villains by Necessity
hasFeature
Empathic Weapon / int_ca4949d1
 Villains by Necessity
hasFeature
Endless Daytime / int_ca4949d1
 Villains by Necessity
hasFeature
Epiphanic Prison / int_ca4949d1
 Villains by Necessity
hasFeature
Equal-Opportunity Evil / int_ca4949d1
 Villains by Necessity
hasFeature
Evil Feels Good / int_ca4949d1
 Villains by Necessity
hasFeature
Evil Gloating / int_ca4949d1
 Villains by Necessity
hasFeature
Evil Only Has to Win Once / int_ca4949d1
 Villains by Necessity
hasFeature
Evil Sorcerer / int_ca4949d1
 Villains by Necessity
hasFeature
Evil Versus Oblivion / int_ca4949d1
 Villains by Necessity
hasFeature
Evil Weapon / int_ca4949d1
 Villains by Necessity
hasFeature
Famed In-Story / int_ca4949d1
 Villains by Necessity
hasFeature
Familiar / int_ca4949d1
 Villains by Necessity
hasFeature
Fantastic Fruits and Vegetables / int_ca4949d1
 Villains by Necessity
hasFeature
Fantasy Pantheon / int_ca4949d1
 Villains by Necessity
hasFeature
Fictional Constellations / int_ca4949d1
 Villains by Necessity
hasFeature
Final Solution / int_ca4949d1
 Villains by Necessity
hasFeature
Friend to All Living Things / int_ca4949d1
 Villains by Necessity
hasFeature
Functional Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Genocide Survivor / int_ca4949d1
 Villains by Necessity
hasFeature
Ghibli Hills / int_ca4949d1
 Villains by Necessity
hasFeature
Gods Need Prayer Badly / int_ca4949d1
 Villains by Necessity
hasFeature
Good Cannot Comprehend Evil / int_ca4949d1
 Villains by Necessity
hasFeature
Good Is Boring / int_ca4949d1
 Villains by Necessity
hasFeature
Good Needs Evil / int_ca4949d1
 Villains by Necessity
hasFeature
Gotta Catch Them All / int_ca4949d1
 Villains by Necessity
hasFeature
Great Offscreen War / int_ca4949d1
 Villains by Necessity
hasFeature
Healing Potion / int_ca4949d1
 Villains by Necessity
hasFeature
Heel–Face Brainwashing / int_ca4949d1
 Villains by Necessity
hasFeature
Hellgate / int_ca4949d1
 Villains by Necessity
hasFeature
Hero Antagonist / int_ca4949d1
 Villains by Necessity
hasFeature
Heroes Prefer Swords / int_ca4949d1
 Villains by Necessity
hasFeature
Heroes Want Redheads / int_ca4949d1
 Villains by Necessity
hasFeature
Heroic Suicide / int_ca4949d1
 Villains by Necessity
hasFeature
High Fantasy / int_ca4949d1
 Villains by Necessity
hasFeature
Highly-Visible Ninja / int_ca4949d1
 Villains by Necessity
hasFeature
Hitler Ate Sugar / int_ca4949d1
 Villains by Necessity
hasFeature
Hobbits / int_ca4949d1
 Villains by Necessity
hasFeature
Hot Witch / int_ca4949d1
 Villains by Necessity
hasFeature
Human Mom, Non-Human Dad / int_ca4949d1
 Villains by Necessity
hasFeature
Hypnotic Eyes / int_ca4949d1
 Villains by Necessity
hasFeature
I Owe You My Life / int_ca4949d1
 Villains by Necessity
hasFeature
Internal Reveal / int_ca4949d1
 Villains by Necessity
hasFeature
It's Always Spring / int_ca4949d1
 Villains by Necessity
hasFeature
It's for a Book / int_ca4949d1
 Villains by Necessity
hasFeature
Lady of Black Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Lawful Stupid / int_ca4949d1
 Villains by Necessity
hasFeature
Lawyer-Friendly Cameo / int_ca4949d1
 Villains by Necessity
hasFeature
Life Drinker / int_ca4949d1
 Villains by Necessity
hasFeature
Living Lie Detector / int_ca4949d1
 Villains by Necessity
hasFeature
Long List / int_ca4949d1
 Villains by Necessity
hasFeature
MacGuffin Guardian / int_ca4949d1
 Villains by Necessity
hasFeature
Mage Marksman / int_ca4949d1
 Villains by Necessity
hasFeature
Mage Tower / int_ca4949d1
 Villains by Necessity
hasFeature
Magic Mirror / int_ca4949d1
 Villains by Necessity
hasFeature
Magic Staff / int_ca4949d1
 Villains by Necessity
hasFeature
Magic Wand / int_ca4949d1
 Villains by Necessity
hasFeature
Magical Romani / int_ca4949d1
 Villains by Necessity
hasFeature
Magical Weapon / int_ca4949d1
 Villains by Necessity
hasFeature
Manly Facial Hair / int_ca4949d1
 Villains by Necessity
hasFeature
Master of Disguise / int_ca4949d1
 Villains by Necessity
hasFeature
Medieval European Fantasy / int_ca4949d1
 Villains by Necessity
hasFeature
Mineral MacGuffin / int_ca4949d1
 Villains by Necessity
hasFeature
Mirror Match / int_ca4949d1
 Villains by Necessity
hasFeature
Mirror Morality Machine / int_ca4949d1
 Villains by Necessity
hasFeature
Murder, Inc. / int_ca4949d1
 Villains by Necessity
hasFeature
My Species Doth Protest Too Much / int_ca4949d1
 Villains by Necessity
hasFeature
Nature Hero / int_ca4949d1
 Villains by Necessity
hasFeature
Necessarily Evil / int_ca4949d1
 Villains by Necessity
hasFeature
No Eye in Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Non-Action Guy / int_ca4949d1
 Villains by Necessity
hasFeature
Non-Malicious Monster / int_ca4949d1
 Villains by Necessity
hasFeature
Obfuscating Disability / int_ca4949d1
 Villains by Necessity
hasFeature
Off with His Head! / int_ca4949d1
 Villains by Necessity
hasFeature
Offstage Villainy / int_ca4949d1
 Villains by Necessity
hasFeature
Oh, My Gods! / int_ca4949d1
 Villains by Necessity
hasFeature
Our Dark Elves Are Different / int_ca4949d1
 Villains by Necessity
hasFeature
Our Elves Are Different / int_ca4949d1
 Villains by Necessity
hasFeature
Our Wyverns Are Different / int_ca4949d1
 Villains by Necessity
hasFeature
Parody / int_ca4949d1
 Villains by Necessity
hasFeature
Patricide / int_ca4949d1
 Villains by Necessity
hasFeature
Placebo Effect / int_ca4949d1
 Villains by Necessity
hasFeature
Plot Coupon / int_ca4949d1
 Villains by Necessity
hasFeature
Poison Is Evil / int_ca4949d1
 Villains by Necessity
hasFeature
Poison Ring / int_ca4949d1
 Villains by Necessity
hasFeature
Professional Killer / int_ca4949d1
 Villains by Necessity
hasFeature
Rape and Revenge / int_ca4949d1
 Villains by Necessity
hasFeature
Raven Hair, Ivory Skin / int_ca4949d1
 Villains by Necessity
hasFeature
Red Shirt / int_ca4949d1
 Villains by Necessity
hasFeature
Redheads Are Ravishing / int_ca4949d1
 Villains by Necessity
hasFeature
Ring of Power / int_ca4949d1
 Villains by Necessity
hasFeature
Robe and Wizard Hat / int_ca4949d1
 Villains by Necessity
hasFeature
Roguish Romani / int_ca4949d1
 Villains by Necessity
hasFeature
Saving the World / int_ca4949d1
 Villains by Necessity
hasFeature
Scary Teeth / int_ca4949d1
 Villains by Necessity
hasFeature
Semi-Divine / int_ca4949d1
 Villains by Necessity
hasFeature
Shadow Walker / int_ca4949d1
 Villains by Necessity
hasFeature
Significant Green-Eyed Redhead / int_ca4949d1
 Villains by Necessity
hasFeature
Sixth Ranger Traitor / int_ca4949d1
 Villains by Necessity
hasFeature
Solitary Sorceress / int_ca4949d1
 Villains by Necessity
hasFeature
Speaks Fluent Animal / int_ca4949d1
 Villains by Necessity
hasFeature
Spy Speak / int_ca4949d1
 Villains by Necessity
hasFeature
Standard Fantasy Races / int_ca4949d1
 Villains by Necessity
hasFeature
Standard Fantasy Setting / int_ca4949d1
 Villains by Necessity
hasFeature
Sticky Fingers / int_ca4949d1
 Villains by Necessity
hasFeature
Stupid Good / int_ca4949d1
 Villains by Necessity
hasFeature
Stupid Neutral / int_ca4949d1
 Villains by Necessity
hasFeature
Sugar Apocalypse / int_ca4949d1
 Villains by Necessity
hasFeature
Sugar Bowl / int_ca4949d1
 Villains by Necessity
hasFeature
Summon Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Super-Powered Evil Side / int_ca4949d1
 Villains by Necessity
hasFeature
Superpowerful Genetics / int_ca4949d1
 Villains by Necessity
hasFeature
Surveillance as the Plot Demands / int_ca4949d1
 Villains by Necessity
hasFeature
Synchronization / int_ca4949d1
 Villains by Necessity
hasFeature
Taken for Granite / int_ca4949d1
 Villains by Necessity
hasFeature
Tautological Templar / int_ca4949d1
 Villains by Necessity
hasFeature
The Archmage / int_ca4949d1
 Villains by Necessity
hasFeature
The Bard / int_ca4949d1
 Villains by Necessity
hasFeature
The Beastmaster / int_ca4949d1
 Villains by Necessity
hasFeature
The End of the World as We Know It / int_ca4949d1
 Villains by Necessity
hasFeature
The Hermit / int_ca4949d1
 Villains by Necessity
hasFeature
The Medic / int_ca4949d1
 Villains by Necessity
hasFeature
The Needless / int_ca4949d1
 Villains by Necessity
hasFeature
The Quest / int_ca4949d1
 Villains by Necessity
hasFeature
The Social Darwinist / int_ca4949d1
 Villains by Necessity
hasFeature
The Voiceless / int_ca4949d1
 Villains by Necessity
hasFeature
Thieves' Cant / int_ca4949d1
 Villains by Necessity
hasFeature
Thieves' Guild / int_ca4949d1
 Villains by Necessity
hasFeature
Throwing Your Sword Always Works / int_ca4949d1
 Villains by Necessity
hasFeature
Time Stands Still / int_ca4949d1
 Villains by Necessity
hasFeature
Token Religious Teammate / int_ca4949d1
 Villains by Necessity
hasFeature
True Neutral / int_ca4949d1
 Villains by Necessity
hasFeature
24-Hour Armor / int_ca4949d1
 Villains by Necessity
hasFeature
Two Girls to a Team / int_ca4949d1
 Villains by Necessity
hasFeature
Two Halves Make a Plot / int_ca4949d1
 Villains by Necessity
hasFeature
Unicorn / int_ca4949d1
 Villains by Necessity
hasFeature
Unicorns Are Sacred / int_ca4949d1
 Villains by Necessity
hasFeature
Unsuspectingly Soused / int_ca4949d1
 Villains by Necessity
hasFeature
Unusual Pets for Unusual People / int_ca4949d1
 Villains by Necessity
hasFeature
Upsetting the Balance / int_ca4949d1
 Villains by Necessity
hasFeature
Vancian Magic / int_ca4949d1
 Villains by Necessity
hasFeature
Veganopia / int_ca4949d1
 Villains by Necessity
hasFeature
Wandering Culture / int_ca4949d1
 Villains by Necessity
hasFeature
Wandering Minstrel / int_ca4949d1
 Villains by Necessity
hasFeature
White Hair, Black Heart / int_ca4949d1
 Villains by Necessity
hasFeature
White Mage / int_ca4949d1
 Villains by Necessity
hasFeature
White Magic / int_ca4949d1
 Villains by Necessity
hasFeature
White Magician Girl / int_ca4949d1
 Villains by Necessity
hasFeature
Wicked Witch / int_ca4949d1
 Villains by Necessity
hasFeature
Wizard Duel / int_ca4949d1