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Anti-Wastage Features

 Anti-Wastage Features
type
FeatureClass
 Anti-Wastage Features
label
Anti-Wastage Features
 Anti-Wastage Features
page
AntiWastageFeatures
 Anti-Wastage Features
comment
Most modern Role Playing Games are, to borrow a term from Zarf's Cruelty Scale of Interactive Fiction, pretty Merciful. You only really need one save file to win the game, it's just that backups and save scumming are nice to have.
And to keep being nice, games tend to "protect the players from themselves", to keep the game fun and not irritating. One of these ways is to prevent menuing mistakes. In this case, using up consumable items like Healing Potions when they're blatantly unnecessary, i.e. on fully healed characters.
This is such a fundamental bit of gameplay that certain Game Engines do this by default, such as the RPG Maker engine that also gives a Sound-Coded for Your Convenience buzzer sound, and this trope is ubiquitous enough that the aversion of this trope is also of note.
A type of game that's unlikely to have this, is anything that involves Scoring Points, since not picking things up no matter what, means losing out on points, presuming that all pickups give points that is. Since losing out is a negative thing for the player, while this trope is supposed to be a positive thing, this trope is thus not used. Shoot 'Em Up has Scoring Points as a genre staple.
Also, games where you're possibly in combat all the time, such as Action RPGs or Metroidvanias, usually have Heal Thyself skills and abilities always usable, even at full health, even when it's guaranteed to be useless, such as with Concentration-Bound Magic so that trying to charge up heal before or right after the attack hits is pointless because the heal will just get interrupted. This pattern of game mechanics may be due to the development cycle such that pickups are easily defined and programmed while the specifics of spells are not, such that making the spell stop when it's useless, might itself be useless, if the spell is unused or changed too drastically.
This is a subtrope of Anti-Frustration Features, for the subset that are about preventing the player from wasting comsumables, Mana, currency, or other things. Artificial Insolence may overlap and occur if a character themselves prevents wasting the item.
Under the Keynesian economic theory, this is the opposite of Anti-Hoarding due to its "saving vs. spending" dichotomy, where Anti-Hoarding is over-saving prevention, anti-wastage is over-spending prevention, where spending is converting any resource into any other. Selling stuff for currency would still be spending.

Examples
 Anti-Wastage Features
fetched
2024-03-22T11:16:02Z
 Anti-Wastage Features
parsed
2024-03-22T11:16:02Z
 Anti-Wastage Features
isPartOf
DBTropes
 Anti-Wastage Features / int_10ddd3d5
type
Anti-Wastage Features
 Anti-Wastage Features / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess: Opening a treasure chest containing a rupee when your Wallet of Holding is full will cause Link to put it back, which keeps you from wasting money.
 Anti-Wastage Features / int_10ddd3d5
featureApplicability
1.0
 Anti-Wastage Features / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Anti-Wastage Features / int_10ddd3d5
 Anti-Wastage Features / int_1bfb9fe0
type
Anti-Wastage Features
 Anti-Wastage Features / int_1bfb9fe0
comment
Endless Sky: The player can freely buy and sell ships and equipment and trade goods so long as they don't leave the planet, so mis-clicks and changes of mind are less of an issue. The one case where a sale can't be undone is when outfits are sold, via the goods trading screen, on a planet that doesn't have an outfitter to buy them back. As soon as the player lifts off, though, anything sold to the planet will disappear, and anything purchased will start to depreciate in value.
 Anti-Wastage Features / int_1bfb9fe0
featureApplicability
1.0
 Anti-Wastage Features / int_1bfb9fe0
featureConfidence
1.0
 Endless Sky (Video Game)
hasFeature
Anti-Wastage Features / int_1bfb9fe0
 Anti-Wastage Features / int_1c1ceec7
type
Anti-Wastage Features
 Anti-Wastage Features / int_1c1ceec7
comment
Monster Hunter: From inception up through its fourth generation of games, the Player Character would obediently use any item if the button was pressed, even if doing so would achieve nothing but wasting the item and leaving the player immobilized and vulnerable for a moment. The fifth generation games (Monster Hunter: World and Monster Hunter: Rise) change this so that trying to use a common item with no purpose, such as a potion with full heath or a nulberry while not blighted, instead triggers a quick animation of the hunter pulling the item out, reconsidering, and putting it away unused.
 Anti-Wastage Features / int_1c1ceec7
featureApplicability
1.0
 Anti-Wastage Features / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Anti-Wastage Features / int_1c1ceec7
 Anti-Wastage Features / int_2e7610d3
type
Anti-Wastage Features
 Anti-Wastage Features / int_2e7610d3
comment
River City Girls: If a character moves over food at full health, the health-restoring food is not consumed and wiggles instead.
 Anti-Wastage Features / int_2e7610d3
featureApplicability
1.0
 Anti-Wastage Features / int_2e7610d3
featureConfidence
1.0
 River City Girls (Video Game)
hasFeature
Anti-Wastage Features / int_2e7610d3
 Anti-Wastage Features / int_302a4c
type
Anti-Wastage Features
 Anti-Wastage Features / int_302a4c
comment
LunarLux: Trying to use Healing Potions at full HP requires going through a confirmation dialogue, and even then it will stop you:
 Anti-Wastage Features / int_302a4c
featureApplicability
1.0
 Anti-Wastage Features / int_302a4c
featureConfidence
1.0
 LunarLux (Video Game)
hasFeature
Anti-Wastage Features / int_302a4c
 Anti-Wastage Features / int_30c1ffd0
type
Anti-Wastage Features
 Anti-Wastage Features / int_30c1ffd0
comment
Stardew Valley does not allow you to plant crops out of season. You can plant them any time during the growing season though, even if the seasonal transition is shorter than the time it takes for them to grow.
 Anti-Wastage Features / int_30c1ffd0
featureApplicability
1.0
 Anti-Wastage Features / int_30c1ffd0
featureConfidence
1.0
 Stardew Valley / Videogame
hasFeature
Anti-Wastage Features / int_30c1ffd0
 Anti-Wastage Features / int_36343514
type
Anti-Wastage Features
 Anti-Wastage Features / int_36343514
comment
Castlevania: Aria of Sorrow: Trying to use healing items to restore full meters doesn't work.
 Anti-Wastage Features / int_36343514
featureApplicability
1.0
 Anti-Wastage Features / int_36343514
featureConfidence
1.0
 Castlevania: Aria of Sorrow (Video Game)
hasFeature
Anti-Wastage Features / int_36343514
 Anti-Wastage Features / int_3a64aba3
type
Anti-Wastage Features
 Anti-Wastage Features / int_3a64aba3
comment
Shantae series:
Shantae: Risky's Revenge: Life restoration pickups are attracted to and absorbed by Shantae no matter the state of her Life Meter.
Shantae: Half-Genie Hero: Healing items can be eaten no matter the state of Shantae's meters.
Shantae and the Seven Sirens: Healing items can be eaten no matter the state of Shantae's meters.
 Anti-Wastage Features / int_3a64aba3
featureApplicability
1.0
 Anti-Wastage Features / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Anti-Wastage Features / int_3a64aba3
 Anti-Wastage Features / int_4d62b918
type
Anti-Wastage Features
 Anti-Wastage Features / int_4d62b918
comment
A Very Long Rope to the Top of the Sky: When outside of battle, trying to use restorative items when there's no need, results in a buzzer sound that's Sound-Coded for Your Convenience to indicate that it's blocked.
 Anti-Wastage Features / int_4d62b918
featureApplicability
1.0
 Anti-Wastage Features / int_4d62b918
featureConfidence
1.0
 A Very Long Rope to the Top of the Sky (Video Game)
hasFeature
Anti-Wastage Features / int_4d62b918
 Anti-Wastage Features / int_4eda45cd
type
Anti-Wastage Features
 Anti-Wastage Features / int_4eda45cd
comment
The World Is Your Weapon: Averted. Herbs, the game's version of Healing Potions + Antidote, can be used even at full health, and unpoisoned, which is just a waste.
 Anti-Wastage Features / int_4eda45cd
featureApplicability
-1.0
 Anti-Wastage Features / int_4eda45cd
featureConfidence
1.0
 The World Is Your Weapon (Video Game)
hasFeature
Anti-Wastage Features / int_4eda45cd
 Anti-Wastage Features / int_5489f51f
type
Anti-Wastage Features
 Anti-Wastage Features / int_5489f51f
comment
Makai Kingdom: Attempting to delete a unit/vehicle/facility equipped with items (or holding characters) will yield an error message, preventing the player from deleting the items they're holding too. This also applies to trying to delete equippable items - a confirmation pop-up will remind you that someone's using it then sending you back to choose another item, if you want.
 Anti-Wastage Features / int_5489f51f
featureApplicability
1.0
 Anti-Wastage Features / int_5489f51f
featureConfidence
1.0
 Makai Kingdom (Video Game)
hasFeature
Anti-Wastage Features / int_5489f51f
 Anti-Wastage Features / int_57ad0c07
type
Anti-Wastage Features
 Anti-Wastage Features / int_57ad0c07
comment
The early Resident Evil games are a rare instance where the ability to waste some items is actually preferred, due to the limited inventory space and inability to drop things anywhere except storage boxes. The first game had the feature of not letting the player use healing items while at full health, but it would be removed in the sequels for this reason.
 Anti-Wastage Features / int_57ad0c07
featureApplicability
1.0
 Anti-Wastage Features / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Anti-Wastage Features / int_57ad0c07
 Anti-Wastage Features / int_5a7b37c
type
Anti-Wastage Features
 Anti-Wastage Features / int_5a7b37c
comment
Beacon (2018): A "Full" message is given when health pickups are walked over at full health, and the pickup is left on the ground.
 Anti-Wastage Features / int_5a7b37c
featureApplicability
1.0
 Anti-Wastage Features / int_5a7b37c
featureConfidence
1.0
 Beacon (2018) (Video Game)
hasFeature
Anti-Wastage Features / int_5a7b37c
 Anti-Wastage Features / int_629cd094
type
Anti-Wastage Features
 Anti-Wastage Features / int_629cd094
comment
Dragon Age: Origins: If you try to give a character a plot gift that is obviously specific to someone else. (For example, giving an item called "Alistair's mother's amulet" to Morrigan.) Each character will refuse the gift with their own customized snarky comment, from "No, bad idea, terrible idea" to "What? Are you out of your mind?"
 Anti-Wastage Features / int_629cd094
featureApplicability
1.0
 Anti-Wastage Features / int_629cd094
featureConfidence
1.0
 Dragon Age: Origins (Video Game)
hasFeature
Anti-Wastage Features / int_629cd094
 Anti-Wastage Features / int_6fe3e8a7
type
Anti-Wastage Features
 Anti-Wastage Features / int_6fe3e8a7
comment
Neopets: Does this for multiple consumables, yes, books are consumed when read.
Your pet won't eat if they're already bloated, a.k.a Max Fullness.
If you try to make your pet read a book they've read before, they won't read it.
If you try to give your pet medicine when they're not sick, they won't take it, but instead say, "Why are you giving me medicine? I'm not ill!".
 Anti-Wastage Features / int_6fe3e8a7
featureApplicability
1.0
 Anti-Wastage Features / int_6fe3e8a7
featureConfidence
1.0
 Neopets (Website)
hasFeature
Anti-Wastage Features / int_6fe3e8a7
 Anti-Wastage Features / int_7185e4b0
type
Anti-Wastage Features
 Anti-Wastage Features / int_7185e4b0
comment
Shantae: Half-Genie Hero: Healing items can be eaten no matter the state of Shantae's meters.
 Anti-Wastage Features / int_7185e4b0
featureApplicability
1.0
 Anti-Wastage Features / int_7185e4b0
featureConfidence
1.0
 Shantae: Half-Genie Hero (Video Game)
hasFeature
Anti-Wastage Features / int_7185e4b0
 Anti-Wastage Features / int_73b74949
type
Anti-Wastage Features
 Anti-Wastage Features / int_73b74949
comment
The Borderlands series, starting with Borderlands, players can immediately buy back any weapons or items that they have sold to vending machines to avoid accidentally selling a valuable product.
 Anti-Wastage Features / int_73b74949
featureApplicability
1.0
 Anti-Wastage Features / int_73b74949
featureConfidence
1.0
 Borderlands (Video Game)
hasFeature
Anti-Wastage Features / int_73b74949
 Anti-Wastage Features / int_8da0ea80
type
Anti-Wastage Features
 Anti-Wastage Features / int_8da0ea80
comment
Pokémon Red and Blue: The two types of healing items are only consumed when there's Hit Points to restore or Status Effects to remove, respectively.
 Anti-Wastage Features / int_8da0ea80
featureApplicability
1.0
 Anti-Wastage Features / int_8da0ea80
featureConfidence
1.0
 Pokémon Red and Blue (Video Game)
hasFeature
Anti-Wastage Features / int_8da0ea80
 Anti-Wastage Features / int_8ffa8e6
type
Anti-Wastage Features
 Anti-Wastage Features / int_8ffa8e6
comment
Science Girls!: Individual healing items can be used even if the target is totally fine, but ones that affect the whole party, when used when outside battle, do prevent use, with a "No party members need healing." message.
 Anti-Wastage Features / int_8ffa8e6
featureApplicability
1.0
 Anti-Wastage Features / int_8ffa8e6
featureConfidence
1.0
 Science Girls! (Video Game)
hasFeature
Anti-Wastage Features / int_8ffa8e6
 Anti-Wastage Features / int_9a8bf274
type
Anti-Wastage Features
 Anti-Wastage Features / int_9a8bf274
comment
Command & Conquer has a resource Cap. Harvesters for a resource will pause when the limit is reached.
 Anti-Wastage Features / int_9a8bf274
featureApplicability
1.0
 Anti-Wastage Features / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Anti-Wastage Features / int_9a8bf274
 Anti-Wastage Features / int_a1570ef5
type
Anti-Wastage Features
 Anti-Wastage Features / int_a1570ef5
comment
Din's Curse: Healing and mana potions can be used freely even when at full health, but since almost all potions provide an effect over time, taking them in advance of damage is a reasonable way of avoiding death by starting the healing early.
 Anti-Wastage Features / int_a1570ef5
featureApplicability
1.0
 Anti-Wastage Features / int_a1570ef5
featureConfidence
1.0
 Din's Curse (Video Game)
hasFeature
Anti-Wastage Features / int_a1570ef5
 Anti-Wastage Features / int_a289a6cd
type
Anti-Wastage Features
 Anti-Wastage Features / int_a289a6cd
comment
Sunset Overdrive: Maps for the collectibles categorized as just "Collectibles", are removed from the purchase list if all of a type are collected beforehand, but the "Currency"-type collectibles' maps still are purchasable even if they're all collected before purchasing any map, at least for Fizzie Balloons, Overcharge Signs, and Cameras.
 Anti-Wastage Features / int_a289a6cd
featureApplicability
1.0
 Anti-Wastage Features / int_a289a6cd
featureConfidence
1.0
 Sunset Overdrive (Video Game)
hasFeature
Anti-Wastage Features / int_a289a6cd
 Anti-Wastage Features / int_a4514a75
type
Anti-Wastage Features
 Anti-Wastage Features / int_a4514a75
comment
Iji: Walking over red Nanofields at full health gives a "Health full" message and it won't be used. Same with green "armor" nanofields and ammo, including unknown ammo.
 Anti-Wastage Features / int_a4514a75
featureApplicability
1.0
 Anti-Wastage Features / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Anti-Wastage Features / int_a4514a75
 Anti-Wastage Features / int_a94602a1
type
Anti-Wastage Features
 Anti-Wastage Features / int_a94602a1
comment
RemiLore: Lost Girl in the Lands of Lore: If Remi tries to buy a health restorative, she gets a "Your health is full." message in red text when so. Also she can't use the health and mana restoratives dropped by enemies if she's full up.
 Anti-Wastage Features / int_a94602a1
featureApplicability
1.0
 Anti-Wastage Features / int_a94602a1
featureConfidence
1.0
 RemiLore: Lost Girl in the Lands of Lore (Video Game)
hasFeature
Anti-Wastage Features / int_a94602a1
 Anti-Wastage Features / int_a9add9cc
type
Anti-Wastage Features
 Anti-Wastage Features / int_a9add9cc
comment
Sandcastle Builder: Stretchable Chip Storage and Stretchable Block Storage Cap Raisers that unlock after the player loses 1M chips at once due to the storage limit. Once purchased, surplus chips are used to automatically expand the limit.
 Anti-Wastage Features / int_a9add9cc
featureApplicability
1.0
 Anti-Wastage Features / int_a9add9cc
featureConfidence
1.0
 Sandcastle Builder (Video Game)
hasFeature
Anti-Wastage Features / int_a9add9cc
 Anti-Wastage Features / int_ac2fb302
type
Anti-Wastage Features
 Anti-Wastage Features / int_ac2fb302
comment
Animation Throwdown: the Quest for Cards: The Mythic cards, the rarest and most powerful cards in the game, cannot be recycled, and the game actively admonishes you for even trying to recycle them.
 Anti-Wastage Features / int_ac2fb302
featureApplicability
1.0
 Anti-Wastage Features / int_ac2fb302
featureConfidence
1.0
 Animation Throwdown: the Quest for Cards (Video Game)
hasFeature
Anti-Wastage Features / int_ac2fb302
 Anti-Wastage Features / int_ac8a8d1e
type
Anti-Wastage Features
 Anti-Wastage Features / int_ac8a8d1e
comment
Shantae: Risky's Revenge: Life restoration pickups are attracted to and absorbed by Shantae no matter the state of her Life Meter.
 Anti-Wastage Features / int_ac8a8d1e
featureApplicability
1.0
 Anti-Wastage Features / int_ac8a8d1e
featureConfidence
1.0
 Shantae: Risky's Revenge (Video Game)
hasFeature
Anti-Wastage Features / int_ac8a8d1e
 Anti-Wastage Features / int_bb6af874
type
Anti-Wastage Features
 Anti-Wastage Features / int_bb6af874
comment
Story of Seasons: A Wonderful Life won't let you plant crop seeds out of season. You can freely plant them at the end of the growing season and thus cause them to wilt, but if it's completely out of a growing season, they won't be able to be planted.
 Anti-Wastage Features / int_bb6af874
featureApplicability
1.0
 Anti-Wastage Features / int_bb6af874
featureConfidence
1.0
 Story of Seasons: A Wonderful Life (Video Game)
hasFeature
Anti-Wastage Features / int_bb6af874
 Anti-Wastage Features / int_bdc8d354
type
Anti-Wastage Features
 Anti-Wastage Features / int_bdc8d354
comment
Lost Ruins: The Another Side, Another Story mode's HP restoration pickups won't be used up if you're at full health and touch them.
 Anti-Wastage Features / int_bdc8d354
featureApplicability
1.0
 Anti-Wastage Features / int_bdc8d354
featureConfidence
1.0
 Lost Ruins (Video Game)
hasFeature
Anti-Wastage Features / int_bdc8d354
 Anti-Wastage Features / int_c19c6efa
type
Anti-Wastage Features
 Anti-Wastage Features / int_c19c6efa
comment
Minecraft: When you're full, you can't eat anything except foods that give you a Status Buff, such as golden apples.
 Anti-Wastage Features / int_c19c6efa
featureApplicability
1.0
 Anti-Wastage Features / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Anti-Wastage Features / int_c19c6efa
 Anti-Wastage Features / int_c8d15e84
type
Anti-Wastage Features
 Anti-Wastage Features / int_c8d15e84
comment
Knights of Pen and Paper: Using an item requires a confirmation dialogue, but nothing prevents the item from being used, even if the target is at full health.
 Anti-Wastage Features / int_c8d15e84
featureApplicability
1.0
 Anti-Wastage Features / int_c8d15e84
featureConfidence
1.0
 Knights of Pen and Paper (Video Game)
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Anti-Wastage Features / int_c8d15e84
 Anti-Wastage Features / int_cab3141e
type
Anti-Wastage Features
 Anti-Wastage Features / int_cab3141e
comment
Shantae and the Seven Sirens: Healing items can be eaten no matter the state of Shantae's meters.
 Anti-Wastage Features / int_cab3141e
featureApplicability
1.0
 Anti-Wastage Features / int_cab3141e
featureConfidence
1.0
 Shantae and the Seven Sirens (Video Game)
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Anti-Wastage Features / int_cab3141e
 Anti-Wastage Features / int_cc9f0389
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Anti-Wastage Features
 Anti-Wastage Features / int_cc9f0389
comment
Titan Quest: Health and Magic Potions can always be used as long as they're off Cooldown, but they heal via Gradual Regeneration over-time, so they can be used in anticipation of an attack.
 Anti-Wastage Features / int_cc9f0389
featureApplicability
1.0
 Anti-Wastage Features / int_cc9f0389
featureConfidence
1.0
 Titan Quest (Video Game)
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Anti-Wastage Features / int_cc9f0389
 Anti-Wastage Features / int_d5164c46
type
Anti-Wastage Features
 Anti-Wastage Features / int_d5164c46
comment
Hades: Food, which heals 30% of Hit Points, can be attempted to be bought, meaning immediately used, even when at full health, but it just shakes and Zagreus says "Don't need that right now".
 Anti-Wastage Features / int_d5164c46
featureApplicability
1.0
 Anti-Wastage Features / int_d5164c46
featureConfidence
1.0
 Hades (Video Game)
hasFeature
Anti-Wastage Features / int_d5164c46
 Anti-Wastage Features / int_d6a5b189
type
Anti-Wastage Features
 Anti-Wastage Features / int_d6a5b189
comment
Ruphand: An Apothecary's Adventure: Trying to use Healing Potions when at full-health outside battle, is blocked, with a buzzer sound that's Sound-Coded for Your Convenience to indicate that it's blocked.
 Anti-Wastage Features / int_d6a5b189
featureApplicability
1.0
 Anti-Wastage Features / int_d6a5b189
featureConfidence
1.0
 Ruphand: An Apothecary's Adventure (Video Game)
hasFeature
Anti-Wastage Features / int_d6a5b189
 Anti-Wastage Features / int_dbee7cb5
type
Anti-Wastage Features
 Anti-Wastage Features / int_dbee7cb5
comment
Shantae and the Pirate's Curse: Auto-potions can't be used at full health, but if the inventory is entered at less than full health, they can be used as many times as you want. Regular Health Potions have no limits on use. Monster Milks don't allow overwriting the same milk with itself.
 Anti-Wastage Features / int_dbee7cb5
featureApplicability
1.0
 Anti-Wastage Features / int_dbee7cb5
featureConfidence
1.0
 Shantae and the Pirate's Curse (Video Game)
hasFeature
Anti-Wastage Features / int_dbee7cb5
 Anti-Wastage Features / int_df8856e6
type
Anti-Wastage Features
 Anti-Wastage Features / int_df8856e6
comment
Dungeon Siege: Potions are not fully consumed when used, where extra healing may be used when activating the potion later.
 Anti-Wastage Features / int_df8856e6
featureApplicability
1.0
 Anti-Wastage Features / int_df8856e6
featureConfidence
1.0
 Dungeon Siege (Video Game)
hasFeature
Anti-Wastage Features / int_df8856e6
 Anti-Wastage Features / int_e7fa6823
type
Anti-Wastage Features
 Anti-Wastage Features / int_e7fa6823
comment
Honkai: Star Rail: When your given character's HP or Energy are full, the game will make you unable to give them consumables that recover HP or Energy respectively.
 Anti-Wastage Features / int_e7fa6823
featureApplicability
1.0
 Anti-Wastage Features / int_e7fa6823
featureConfidence
1.0
 Honkai: Star Rail (Video Game)
hasFeature
Anti-Wastage Features / int_e7fa6823
 Anti-Wastage Features / int_f8257957
type
Anti-Wastage Features
 Anti-Wastage Features / int_f8257957
comment
In Pokémon Sleep, you can't discard Master Biscuits due to their rarity and cost — there's only one in stock every 30 days, and they cost 4,000 Sleep Points.
 Anti-Wastage Features / int_f8257957
featureApplicability
1.0
 Anti-Wastage Features / int_f8257957
featureConfidence
1.0
 Pokémon Sleep (Video Game)
hasFeature
Anti-Wastage Features / int_f8257957
 Anti-Wastage Features / int_f891a20d
type
Anti-Wastage Features
 Anti-Wastage Features / int_f891a20d
comment
Terraria: Potions and healing items can still be used if even if your buffs are still active or you are at full health/mana, respectively. However, if you try to heal at the Nurse while you're at full health, she'll refuse, so you don't waste your money.
 Anti-Wastage Features / int_f891a20d
featureApplicability
1.0
 Anti-Wastage Features / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Anti-Wastage Features / int_f891a20d
 Anti-Wastage Features / int_f8acc9ea
type
Anti-Wastage Features
 Anti-Wastage Features / int_f8acc9ea
comment
Control: Jesse must be damaged for health restoration pickups to be both drawn towards Jesse and absorbed on contact.
 Anti-Wastage Features / int_f8acc9ea
featureApplicability
1.0
 Anti-Wastage Features / int_f8acc9ea
featureConfidence
1.0
 Control (Video Game)
hasFeature
Anti-Wastage Features / int_f8acc9ea
 Anti-Wastage Features / int_f97683ef
type
Anti-Wastage Features
 Anti-Wastage Features / int_f97683ef
comment
Hollow Knight: Focus is the Concentration-Bound Magic of Heal Thyself, which also spends Soul just in the "concentration" phase before any healing gets done. It can still be used at full health.
 Anti-Wastage Features / int_f97683ef
featureApplicability
1.0
 Anti-Wastage Features / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Anti-Wastage Features / int_f97683ef

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