Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Asset Actor

 Asset Actor
type
FeatureClass
 Asset Actor
label
Asset Actor
 Asset Actor
page
AssetActor
 Asset Actor
comment
Sometimes an event in a game needs to happen for the story to move forward. However, the game does not have the proper characters or environment to do so, and you want to avoid having Dummied Out content. So what is there to do?
Use something that is there, of course!
In short, this is when something is represented by a "close enough" replacement, and the audience is expected to use their imagination and common sense that it's supposed to represent something else.
While this can be effective at avoiding unnecessary wasted resources, especially if the scenario is only going to happen once, there's a risk of it breaking Willing Suspension of Disbelief if done carelessly.
To be this trope, the re-used element has to be already explicitly established as something else. Use of generic assets that aren't supposed to be anything in particular don't count.
Can sometimes overlap with Prop Recycling. Compare Permanent Placeholder when something was intended to be given its own assets, but never was, as well as Palette Swap, Recycled Animation, and Underground Monkey, all of which are different forms of reusing existing graphics.

Examples
 Asset Actor
fetched
2024-04-05T04:46:30Z
 Asset Actor
parsed
2024-04-05T04:46:30Z
 Asset Actor
processingComment
Dropped link to HomeStage: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to Letters2Numbers: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to PlayingBothSides: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to PromotedToPlayable: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to RedShirts: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to StarterVillain: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to TheBackwardsR: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to VandalHeartsIIHeavensGate: Not an Item - UNKNOWN
 Asset Actor
processingComment
Dropped link to Vermintide: Not an Item - UNKNOWN
 Asset Actor
processingComment
Dropped link to YeOldeButcheredeEnglishe: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to justifiedtrope: Not an Item - FEATURE
 Asset Actor
processingComment
Dropped link to lampshadehanging: Not an Item - FEATURE
 Asset Actor
processingUnknown
VandalHeartsIIHeavensGate
 Asset Actor
processingUnknown
Vermintide
 Asset Actor
isPartOf
DBTropes
 Asset Actor / int_176abd38
type
Asset Actor
 Asset Actor / int_176abd38
comment
Mario Party: The Top 100: Since Koopa Kid has been gone from the series since Mario Party 7, Bowser Jr. takes his role as Bowser's sidekick during "The Final Battle" (originally from Mario Party 4).
 Asset Actor / int_176abd38
featureApplicability
1.0
 Asset Actor / int_176abd38
featureConfidence
1.0
 Mario Party: The Top 100 (Video Game)
hasFeature
Asset Actor / int_176abd38
 Asset Actor / int_1852cbb9
type
Asset Actor
 Asset Actor / int_1852cbb9
comment
Non-playable races in Starbound that don't fit the standard humanoid shape (namely Deadbeats, Creepling, Agarans, Frogs, Alpacas and "Maggot Man") are represented by playable races (Florans for Agarans, Hylotl for Froggs, Humans for the rest) wearing outfits not usable by the player without modding or admin mode. You can tell because they use the original race's sound effects when spoken to.
 Asset Actor / int_1852cbb9
featureApplicability
1.0
 Asset Actor / int_1852cbb9
featureConfidence
1.0
 Starbound (Video Game)
hasFeature
Asset Actor / int_1852cbb9
 Asset Actor / int_2029a797
type
Asset Actor
 Asset Actor / int_2029a797
comment
In a few of the Street Fighter Alpha series' arcade mode scenarios, Rolento is used to represent Shadaloo's mooks. His name and face are not changed, however, which confused some players back in the day, as Rolento acts against Shadaloo in his own scenario.
 Asset Actor / int_2029a797
featureApplicability
1.0
 Asset Actor / int_2029a797
featureConfidence
1.0
 Street Fighter Alpha (Video Game)
hasFeature
Asset Actor / int_2029a797
 Asset Actor / int_202d6ade
type
Asset Actor
 Asset Actor / int_202d6ade
comment
While Youtube Poop as a whole reuses existing assets by definition, one of the longest-standing and most universal instances of something standing in for something else is Ludwig Von Koopa's castle hotel in Hotel Mario being used as the exterior of Hyrule Castle, due to the latter never being viewed from the outside in The Legend Of Zelda C Di Games, as well as the identical art style between Animation Magic's works making the transplanting seamless.
 Asset Actor / int_202d6ade
featureApplicability
1.0
 Asset Actor / int_202d6ade
featureConfidence
1.0
 YouTube Poop
hasFeature
Asset Actor / int_202d6ade
 Asset Actor / int_2192aeb3
type
Asset Actor
 Asset Actor / int_2192aeb3
comment
Fire Emblem is known for its numerous characters, so what did it do in its very early days when they only had the limited power of the NES to work with? Gratuitous use of copy and paste, of course! Many of the character portraits are only slight variations on others, and in rare cases some portraits are entirely identical copies of one already seen before. Later adaptations have since made the effort to distinguish these characters, both visually and in identity. And while the SNES offered a lot more in terms of data storage, it also takes the unusual effort to give portraits to even very minor bosses, resulting in a lot of asset sharing between those.
 Asset Actor / int_2192aeb3
featureApplicability
1.0
 Asset Actor / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Asset Actor / int_2192aeb3
 Asset Actor / int_289f3039
type
Asset Actor
 Asset Actor / int_289f3039
comment
Super Smash Bros. Ultimate:
The occurrences in Spirit Battles are too numerous to list, but the long and short of it is, matches with special conditions are set up to recreate a situation from the spirit character's source material, such as choosing specific characters and colors on specific stages and with specific special effects applied. The game's story justifies all of them with Big Bad Galeem (later joined by Dharkon) attacking across the multiverse to reduce characters to spirits and stick them into an army of puppet copies of whichever is a given character's most compatible fighternote the Hilarity in Hindsight with Min-Min, Mythra, and Pyra still having their respective spirit battles being represented by Fire Emblem characters when both would later become playable through Downloadable Content notwithstanding.
Separately from the spirit battles, each character has a Classic Mode series of battles where they face off against themed opponents. Sometimes these directly involve actual fighters where appropriate, but in many cases fighters, modified with palette swaps or size increases or decreases, are used as close-enough stand-ins for other characters. For instance, Samus's path uses a giant King K. Rool to represent Kraid, Pit's uses Bayonetta to represent Medusa, and Steve's uses various fighters to represents Minecraft mobs and ends in a battle against Ridley as the Ender Dragon.
 Asset Actor / int_289f3039
featureApplicability
1.0
 Asset Actor / int_289f3039
featureConfidence
1.0
 Super Smash Bros. Ultimate (Video Game)
hasFeature
Asset Actor / int_289f3039
 Asset Actor / int_28c6afce
type
Asset Actor
 Asset Actor / int_28c6afce
comment
In the Thomas & Friends episode "Percy Takes the Plunge", Bill and Ben take the place of the unnamed tank engines from the Other Railway in the original story, likely due to the impracticality and high cost of constructing several single-use engines. They aren't referred to by names, and Henry tells them that "this shed is for the Fat Controller's engines".
 Asset Actor / int_28c6afce
featureApplicability
1.0
 Asset Actor / int_28c6afce
featureConfidence
1.0
 Thomas & Friends
hasFeature
Asset Actor / int_28c6afce
 Asset Actor / int_35800114
type
Asset Actor
 Asset Actor / int_35800114
comment
Monster Hunter Generations: Being a Megamix Game, it features a wide array of monsters and playable stages from all previous games in the series, and for extra nostalgia it also brings back many hunting quests that appeared in the series before. However, there are still many monsters that didn't make the cut for the game (including, notably, all subspecies), so there are quests that are lifted from previous games but with the original monsters replaced with equivalents or stand-ins due to their absence. For example, the HR 6 multiplayer quest Topple the Monarch is based on the Monster Hunter 3 Ultimate and Monster Hunter 4 quest Infernal Overlord (where you originally hunted a Stygian Zinogre), and it takes place in the same hunting area as the latter game's version of the original quest (Frozen Seaway); however, since subspecies aren't present in the game, a regular Zinogre takes its place. Another example is Proof of a Hero in Generations Ultimate, which is lifted from 3 Ultimate and keeps Brachydios, but replaces Ivory Lagiacrus and Azure Rathalos with Hyper versions of the standard Lagiacrus and Rathalos (again, this is due to the absence of subspecies).
 Asset Actor / int_35800114
featureApplicability
1.0
 Asset Actor / int_35800114
featureConfidence
1.0
 Monster Hunter Generations (Video Game)
hasFeature
Asset Actor / int_35800114
 Asset Actor / int_36ba934d
type
Asset Actor
 Asset Actor / int_36ba934d
comment
Etrian Odyssey Nexus is a Megamix Game with elements of various past games in the Etrian Odyssey series. In the Waterfall Woods, a Labyrinth from Etrian Odyssey III: The Drowned City, you encounter an NPC adventurer named Charis, and she can optionally and temporarily join your party. Charis's armor is modeled after the Hoplite class from Etrian Odyssey III, featuring distinctly bulky shoulder and chest plates. However, this game does not have the Hoplite class, so she's instead classified as a Protector, an Etrian Odyssey class that is also a defense-oriented class but whose official portraits lack the thick armor of Hoplites (instead opting for large shields).
 Asset Actor / int_36ba934d
featureApplicability
1.0
 Asset Actor / int_36ba934d
featureConfidence
1.0
 Etrian Odyssey Nexus (Video Game)
hasFeature
Asset Actor / int_36ba934d
 Asset Actor / int_390ce580
type
Asset Actor
 Asset Actor / int_390ce580
comment
Shipwrecked 64: In some sequences, the humans in the backstory are represented by clones of Bucky and his friends. Justified, as several major events involved Creepy Mascot Suits.
 Asset Actor / int_390ce580
featureApplicability
1.0
 Asset Actor / int_390ce580
featureConfidence
1.0
 Shipwrecked 64 (Video Game)
hasFeature
Asset Actor / int_390ce580
 Asset Actor / int_3dad375
type
Asset Actor
 Asset Actor / int_3dad375
comment
This game's story mode has a segment that covers Future Trunks' past, adapted from Dragon Ball Z: The History of Trunks, with the first battle being Gohan training him. Since this game doesn't have a separate Future Gohan model and character slot, he is represented by the teenaged version of Gohan from the Buu Saga, which stands out since he has a different gi and hairstyle than the one Future Gohan has. When you play as Future Gohan against the Androids later in the story, he doesn't have access to his Buu-era forms like Great Saiyaman and Super Saiyan 2 on a first playthrough (they're unlocked while playing the story), but Super Saiyan 1 Gohan has access to the Brothers Kamehameha Ultimate Blast attack, which has Goten as his partner, who doesn't exist in the future and wouldn't appear until the Buu Saga. Not only that, if one is replaying the story, Gohan will be able to access the Great Saiyaman and Super Saiyan 2 transformations, which he logically shouldn't have either.
 Asset Actor / int_3dad375
featureApplicability
1.0
 Asset Actor / int_3dad375
featureConfidence
1.0
 Dragon Ball Z: The History of Trunks
hasFeature
Asset Actor / int_3dad375
 Asset Actor / int_3f8d7fd3
type
Asset Actor
 Asset Actor / int_3f8d7fd3
comment
Norm of the North: The model used for a younger version of Norm during a flashback sequence in the first movie was re-used as Norm's son Quinn in the sequel, Keys to the Kingdom.
 Asset Actor / int_3f8d7fd3
featureApplicability
1.0
 Asset Actor / int_3f8d7fd3
featureConfidence
1.0
 Norm of the North
hasFeature
Asset Actor / int_3f8d7fd3
 Asset Actor / int_5022a2c4
type
Asset Actor
 Asset Actor / int_5022a2c4
comment
In Xena: Warrior Princess: Talisman of Fate, Xena is unable to fight Gabrielle without the use of a cheat code. Without this code, Gabrielle as an opponent is replaced by Hope, but the name is the only difference: "Hope" is still Gabrielle in model, voice, and gameplay.
 Asset Actor / int_5022a2c4
featureApplicability
1.0
 Asset Actor / int_5022a2c4
featureConfidence
1.0
 Xena: Warrior Princess
hasFeature
Asset Actor / int_5022a2c4
 Asset Actor / int_507dfb6a
type
Asset Actor
 Asset Actor / int_507dfb6a
comment
In Solo Event Match 26: "The Slow and Easy Life", Ness is used as the player's character to stand in for Villager — who wouldn't appear properly until the next game — that's trying to listen to K.K. Slider's concert.
 Asset Actor / int_507dfb6a
featureApplicability
1.0
 Asset Actor / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Asset Actor / int_507dfb6a
 Asset Actor / int_51668725
type
Asset Actor
 Asset Actor / int_51668725
comment
Objection.lol: Most transcribed discussions use the Ace Attorney characters provided on the website as stand-ins for people. The site encourages this by allowing users to set aliases that will automatically change the character's name in text boxes.
 Asset Actor / int_51668725
featureApplicability
1.0
 Asset Actor / int_51668725
featureConfidence
1.0
 Objection.lol (Website)
hasFeature
Asset Actor / int_51668725
 Asset Actor / int_626731f6
type
Asset Actor
 Asset Actor / int_626731f6
comment
In Co-Op Event Match 18, "The New Weapon of Shadow Moses", R.O.B. stands in for Metal Gears that Snake has to defeat.
 Asset Actor / int_626731f6
featureApplicability
1.0
 Asset Actor / int_626731f6
featureConfidence
1.0
 Robotic Operating Buddy (Video Game)
hasFeature
Asset Actor / int_626731f6
 Asset Actor / int_62bf543
type
Asset Actor
 Asset Actor / int_62bf543
comment
Super Mario Bros. 3: Starting from this game, most reappearances or recreations of the first Mario Bros. stage replace the Shellcreepers with Spinies, because the similar-looking Koopa Troopas can be stomped unlike Shellcreepers (and having the former enemies appear would derail the intended gameplay of stunning them from below, hence why the unstompable Spinies are used instead).
 Asset Actor / int_62bf543
featureApplicability
1.0
 Asset Actor / int_62bf543
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Asset Actor / int_62bf543
 Asset Actor / int_687bfe3b
type
Asset Actor
 Asset Actor / int_687bfe3b
comment
Mario Party Superstars: In any minigame that featured Koopa Kid in their original appearance (such as Quicksand Cache or any of the item games), he is replaced with Bowser Jr.
 Asset Actor / int_687bfe3b
featureApplicability
1.0
 Asset Actor / int_687bfe3b
featureConfidence
1.0
 Mario Party Superstars (Video Game)
hasFeature
Asset Actor / int_687bfe3b
 Asset Actor / int_6a8b86ee
type
Asset Actor
 Asset Actor / int_6a8b86ee
comment
Dragon Ball Z: Budokai Tenkaichi 2:
This game's story mode has a segment that covers Future Trunks' past, adapted from Dragon Ball Z: The History of Trunks, with the first battle being Gohan training him. Since this game doesn't have a separate Future Gohan model and character slot, he is represented by the teenaged version of Gohan from the Buu Saga, which stands out since he has a different gi and hairstyle than the one Future Gohan has. When you play as Future Gohan against the Androids later in the story, he doesn't have access to his Buu-era forms like Great Saiyaman and Super Saiyan 2 on a first playthrough (they're unlocked while playing the story), but Super Saiyan 1 Gohan has access to the Brothers Kamehameha Ultimate Blast attack, which has Goten as his partner, who doesn't exist in the future and wouldn't appear until the Buu Saga. Not only that, if one is replaying the story, Gohan will be able to access the Great Saiyaman and Super Saiyan 2 transformations, which he logically shouldn't have either.
Since this game doesn't have GT-era specific models for Goku and Vegeta (outside of Super Saiyan 4), the cutscene that plays after defeating Omega Shenron in the story mode reuses their normal Z-era models after they revert back to base form.
 Asset Actor / int_6a8b86ee
featureApplicability
1.0
 Asset Actor / int_6a8b86ee
featureConfidence
1.0
 Dragon Ball Z: Budokai Tenkaichi (Video Game)
hasFeature
Asset Actor / int_6a8b86ee
 Asset Actor / int_6bf2d08
type
Asset Actor
 Asset Actor / int_6bf2d08
comment
Super Mario Maker: Some of the levels from classic Mario games that are replicated here originally featured enemies that are absent here, so they're substituted with other enemies. For example, a Hammer Bros. is used in the place of the Chargin' Chuck that originally appeared in the replicated level of Super Mario World, red Koopa Troopas stand in for Shy Guys in the event course based on World 1-1 from Super Mario Bros. 2, Bowser Jr. replacing both Larry Koopa in the World 1 Airship and Boom Boom in World 8 Airship (both from Super Mario Bros. 3), and so on.
 Asset Actor / int_6bf2d08
featureApplicability
1.0
 Asset Actor / int_6bf2d08
featureConfidence
1.0
 Super Mario Maker (Video Game)
hasFeature
Asset Actor / int_6bf2d08
 Asset Actor / int_6c47db4e
type
Asset Actor
 Asset Actor / int_6c47db4e
comment
Dynasty Warriors:
Depending on the game, there are several character models used to represent various important generals or warlords that aren't notable enough to have unique ones. In Dynasty Warriors 5, for example, one particular cutscene drew attention to the warlord Yuan Shu, but it turns out he merely used the generic "officer" model. The only truly unique NPC model was that of the Emperor, but that came to an end from Dynasty Warriors 7 when Cao Mao also uses the Emperor model (due to also being an emperor).
This can lead to hilarity when a character has a unique voice for story reasons but then uses a generic voice in gameplay. As an example, in Dynasty Warriors 5 the sorcerer Yu Ji uses the generic "strategist" model and taunts Sun Ce with a unique, light-hearted, and mocking voice. Upon his defeat, he then uses the generic model's much deeper and rougher voice.
Fire Emblem Warriors features a History Mode, where chapters from the featured Fire Emblem games are reenacted. As not all characters from the five games appear, they will sometimes use characters with similar personalities or motivations to take up roles of other characters. For example, in a recreation of scenes from Fire Emblem: Shadow Dragon & the Blade of Light, Leo replaces Gotoh due to their shared knowledge of magic and Robin replaces Bantu as someone who knows and cares for Tiki.
 Asset Actor / int_6c47db4e
featureApplicability
1.0
 Asset Actor / int_6c47db4e
featureConfidence
1.0
 Dynasty Warriors (Video Game)
hasFeature
Asset Actor / int_6c47db4e
 Asset Actor / int_6d01949d
type
Asset Actor
 Asset Actor / int_6d01949d
comment
Roswell: One episode has an old soldier explaining his story in the form of flashbacks, where characters are played by the regular cast.
 Asset Actor / int_6d01949d
featureApplicability
1.0
 Asset Actor / int_6d01949d
featureConfidence
1.0
 Roswell
hasFeature
Asset Actor / int_6d01949d
 Asset Actor / int_6d10ab05
type
Asset Actor
 Asset Actor / int_6d10ab05
comment
The initial release of Mortal Kombat 3 lacked the "Palette Swap Ninjas", meaning Noob Saibot had to use Kano's sprite colored solid-black. Later issues added the Ninjas and Noob Saibot's sprite was changed accordingly.
 Asset Actor / int_6d10ab05
featureApplicability
1.0
 Asset Actor / int_6d10ab05
featureConfidence
1.0
 Mortal Kombat 3 (Video Game)
hasFeature
Asset Actor / int_6d10ab05
 Asset Actor / int_7131953
type
Asset Actor
 Asset Actor / int_7131953
comment
In the co-op event match "A Fairy Nice Trip", four differently-colored Kirbies stand in for Inky, Blinky, Pinky, and Clyde to interfere with the players' journey through Pac-Land.
 Asset Actor / int_7131953
featureApplicability
1.0
 Asset Actor / int_7131953
featureConfidence
1.0
 Kirby's Dream Land (Video Game)
hasFeature
Asset Actor / int_7131953
 Asset Actor / int_7414f486
type
Asset Actor
 Asset Actor / int_7414f486
comment
Super Smash Bros. 64: Captain Falcon and Ness don't have their own stages, so instead the matches to unlock them are fought on Planet Zebes — the only stage with a futuristic settings that isn't in space, and Dream Land — the only stage with a grassy setting, respectively.note The latter also shares a creator with this stage.
 Asset Actor / int_7414f486
featureApplicability
1.0
 Asset Actor / int_7414f486
featureConfidence
1.0
 Super Smash Bros. 64 (Video Game)
hasFeature
Asset Actor / int_7414f486
 Asset Actor / int_74c5b2f3
type
Asset Actor
 Asset Actor / int_74c5b2f3
comment
Nintendo Wars:
The Black Hole army in first Advance Wars used the same units as Orange Star, and their "evil and emotionless" clone of Andy had the same jolly expressions and theme song. Re-Boot Camp makes Clone Andy a unique character with a more sinister appearance and theme song, and also gives Sturm the AW2 Black Hole units.
If you're using Max and/or Sami for the final mission, them having separate armies from Andy is handwaved by Grit and/or Eagle allowing them to command Blue Moon/Green Earth troops, though the units end up wearing Orange Star uniforms like when choosing a particular nation's color with another nation's commander in multiplayer. The same applies to Rachael commanding the "on loan from Blue Moon" soldiers in the tutorial for Dual Strike.
Hawke and Lash are represented by a Rocket Launcher and APC in the mission that has them escape from the Bolt Guard, the former of which is ten separate vehicles when in battle. Similarly, a lone Will in the first mission of Days of Ruin is represented by a Bike unit, despite never being seen obtaining a motorcycle and the sprite clearly showing two people.
During the single mission you fight alongside him, Davis uses the same theme song as the only other non-playable commander, The Beast, despite it being wildly unfitting to his character.
While the original Advance Wars trilogy had separate unit designs for every faction, Days of Ruin only has "Rubinelle" and "everybody else". While IDS sharing Lazuria's units can be handwaved by them Playing Both Sides, ragtag groups of raiders and rioters wearing proper military uniforms is less excusable. That "separate unit designs for every faction" also only applied to the in-battle sprites if they weren't infantry; The map sprite for AA Tanks always had two cannons even though Yellow Comet's version had just one, and the map sprite for Recons didn't look like any of the in-battle designs.
 Asset Actor / int_74c5b2f3
featureApplicability
1.0
 Asset Actor / int_74c5b2f3
featureConfidence
1.0
 Nintendo Wars (Video Game)
hasFeature
Asset Actor / int_74c5b2f3
 Asset Actor / int_7785278d
type
Asset Actor
 Asset Actor / int_7785278d
comment
Many named NPCs in the first BioShock game are slightly edited versions of the common Mooks. Atlas in particular is always kept at a distance to keep players from noticing that his model is barely changed from the original, down to retaining the deformed face.
 Asset Actor / int_7785278d
featureApplicability
1.0
 Asset Actor / int_7785278d
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Asset Actor / int_7785278d
 Asset Actor / int_8258e260
type
Asset Actor
 Asset Actor / int_8258e260
comment
Super Mario Bros.:
Super Mario Bros. 3: Starting from this game, most reappearances or recreations of the first Mario Bros. stage replace the Shellcreepers with Spinies, because the similar-looking Koopa Troopas can be stomped unlike Shellcreepers (and having the former enemies appear would derail the intended gameplay of stunning them from below, hence why the unstompable Spinies are used instead).
Super Mario Maker: Some of the levels from classic Mario games that are replicated here originally featured enemies that are absent here, so they're substituted with other enemies. For example, a Hammer Bros. is used in the place of the Chargin' Chuck that originally appeared in the replicated level of Super Mario World, red Koopa Troopas stand in for Shy Guys in the event course based on World 1-1 from Super Mario Bros. 2, Bowser Jr. replacing both Larry Koopa in the World 1 Airship and Boom Boom in World 8 Airship (both from Super Mario Bros. 3), and so on.
 Asset Actor / int_8258e260
featureApplicability
1.0
 Asset Actor / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Asset Actor / int_8258e260
 Asset Actor / int_864a7357
type
Asset Actor
 Asset Actor / int_864a7357
comment
Total War: Warhammer:
Rogue Armies are roaming horde factions with armies made by selected units from one or more of the full factions' army rosters, usually with a specific theme in mind. These sometimes use specific units to represent more generalized groups that, due to only featuring in one two Rogue Armies, don't merit dedicated models themselves. For instance, Morrslieb's Howlers use Empire Flagellants, extreme devotees of the cult of Sigmar, to depict generic frenzied lunatics, while a number of others use a mixture of Empire Militia and Bretonnian Peasant Mobs to represent hordes of poorly armed pirates and brigands.
The Red Moon Inn landmark in Ubersreik adds five characters to the garrison representing the player characters in Vermintide. The Witch Hunter, Empire Captain and Waystalker represent Saltzpyre, Krueber and Kerillian directly enough, although the other two have more overt visual differences — Sienna is represented by a boldly bearded Bright Wizard due to the Empire lacking female wizard models, while a Dwarf Thane stands in for Bardin the ranger.
 Asset Actor / int_864a7357
featureApplicability
1.0
 Asset Actor / int_864a7357
featureConfidence
1.0
 Total War: Warhammer (Video Game)
hasFeature
Asset Actor / int_864a7357
 Asset Actor / int_8a0f6ee7
type
Asset Actor
 Asset Actor / int_8a0f6ee7
comment
Donkey Kong '94, during one cutscene, uses a sprite of Mario shrunken by a Poison Mushroom to simulate Mario being far away.
 Asset Actor / int_8a0f6ee7
featureApplicability
1.0
 Asset Actor / int_8a0f6ee7
featureConfidence
1.0
 Donkey Kong '94 (Video Game)
hasFeature
Asset Actor / int_8a0f6ee7
 Asset Actor / int_8da0ea80
type
Asset Actor
 Asset Actor / int_8da0ea80
comment
In the solo event match "The Falchion's Seal", Giant Charizard stands in for Grima as Robin and Chrom try to defeat him.
 Asset Actor / int_8da0ea80
featureApplicability
1.0
 Asset Actor / int_8da0ea80
featureConfidence
1.0
 Pokémon Red and Blue (Video Game)
hasFeature
Asset Actor / int_8da0ea80
 Asset Actor / int_935a39be
type
Asset Actor
 Asset Actor / int_935a39be
comment
Super Smash Bros. Brawl:
In Solo Event Match 26: "The Slow and Easy Life", Ness is used as the player's character to stand in for Villager — who wouldn't appear properly until the next game — that's trying to listen to K.K. Slider's concert.
In Co-Op Event Match 18, "The New Weapon of Shadow Moses", R.O.B. stands in for Metal Gears that Snake has to defeat.
 Asset Actor / int_935a39be
featureApplicability
1.0
 Asset Actor / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Asset Actor / int_935a39be
 Asset Actor / int_93ef7a8c
type
Asset Actor
 Asset Actor / int_93ef7a8c
comment
Super Smash Bros. Melee:
In the second round of Classic Mode, you fight against one of a number of predetermined teams, usually sharing either a series, like Mario and Luigi, or an attribute, like the similar-looking Kirby and Jigglypuff. One of the potential teams, however, is Ness and Princess Peach, who don't have any connection to each other. This is because, visually, Peach is the closest character to Ness's ally Paula. Otherwise, Ness wouldn't have anyone to partner with, as he was the only playable character from his franchise at the time.
In All-Star Mode, every character is matched to a Home Stage 1:1. However, some series have more characters than available stages, such as The Legend of Zelda, and others have more stages than playable characters, like Donkey Kong Country. As a result, many characters are given stages not from their own series, but resembling something that is: Ganondorf is fought on Brinstar Depths to represent his lava-surrounded castle, Young Link is fought on Jungle Japes to represent Kokiri Forest, Marth is fought on Fountain of Dreams to represent the Dragon's Table, Pichu is given Fourside to represent the Saffron City stage from the previous game, and Mewtwo is given Battlefield to represent the laboratory he was created in. Averted, however, for Roy, who gets Final Destination as he didn't yet have anything to be represented.
 Asset Actor / int_93ef7a8c
featureApplicability
-1.0
 Asset Actor / int_93ef7a8c
featureConfidence
1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Asset Actor / int_93ef7a8c
 Asset Actor / int_93fdfb2f
type
Asset Actor
 Asset Actor / int_93fdfb2f
comment
In Street Fighter V, there are six different arcade mode routes each based around a different game in the series. However, not all of the characters are present, so some substitutions have to be made, such as Balrog (Boxer) standing in for Mike in the Street Fighter route, and Laura standing in for Sean in the Street Fighter III route.
 Asset Actor / int_93fdfb2f
featureApplicability
1.0
 Asset Actor / int_93fdfb2f
featureConfidence
1.0
 Street Fighter V (Video Game)
hasFeature
Asset Actor / int_93fdfb2f
 Asset Actor / int_95c22ad4
type
Asset Actor
 Asset Actor / int_95c22ad4
comment
AFK Arena's periodic "Voyage of Wonders" adventures sometimes have NPCs to speak to to continue, but for their dialogue portrait, a playable character is used. For instance, Vurk, a mere hunter, stands in for the chief of the Durri species in "The Road Home", and Nakoruru, who isn't even from the same universe, is used as a Lightbearer villager in "The Depths of Time III". Whenever this occurs, though the stand-in character's portrait is shown, the name in the dialog box is replaced.
 Asset Actor / int_95c22ad4
featureApplicability
1.0
 Asset Actor / int_95c22ad4
featureConfidence
1.0
 AFK Arena (Video Game)
hasFeature
Asset Actor / int_95c22ad4
 Asset Actor / int_9bc3fe48
type
Asset Actor
 Asset Actor / int_9bc3fe48
comment
Franken: Played for Laughs. Cerberus appears as a scorpion during battle because his actual sprite isn't ready yet. His actual sprite, which you can see later on, is very poorly-drawn.
 Asset Actor / int_9bc3fe48
featureApplicability
1.0
 Asset Actor / int_9bc3fe48
featureConfidence
1.0
 Franken (Video Game)
hasFeature
Asset Actor / int_9bc3fe48
 Asset Actor / int_a4ff8e01
type
Asset Actor
 Asset Actor / int_a4ff8e01
comment
Fate/Grand Order:
The Massive Ghost enemy is typically used as a stand-in for established boss characters who have their own expression sheets but do not have in-game sprites created, albeit generally having some color changes and a few of the character's clothes added. Some of these characters like Ereshkigal and Ashiya Doman got Promoted to Playable later on with their own unique sprites, but their earlier content still has a Massive Ghost instead of being updated to use their new original assets.
Played for laughs in the "All the Statesmen" event. The event is themed around American Servants, and since the roster of American Servants is rather small with Paul Bunyan as the only newcomer introduced, boss fights against Wyatt Earp, Buffalo Bill, Davy Crockett, and Columbia are represented by Altera assuming their identities and being fought in their place, with the protagonist complaining about how lazy the devs are not to implement any of them ("Oh, COME ON! Wyatt Earp Servant when?!").
 Asset Actor / int_a4ff8e01
featureApplicability
1.0
 Asset Actor / int_a4ff8e01
featureConfidence
1.0
 Fate/Grand Order (Video Game)
hasFeature
Asset Actor / int_a4ff8e01
 Asset Actor / int_aca0ecd9
type
Asset Actor
 Asset Actor / int_aca0ecd9
comment
Girls' Frontline's crossover event with VA-11 HALL-A uses Paradeus units to stand in for the latter's White Knights. Also doubled as an Early-Bird Cameo for the English version of the game, which got the crossover at the same time as the other versions of the game despite otherwise being about a year's worth of content behind.
 Asset Actor / int_aca0ecd9
featureApplicability
1.0
 Asset Actor / int_aca0ecd9
featureConfidence
1.0
 Girls' Frontline (Video Game)
hasFeature
Asset Actor / int_aca0ecd9
 Asset Actor / int_ba6cc3a1
type
Asset Actor
 Asset Actor / int_ba6cc3a1
comment
Granblue Fantasy: There are several generic models that sometimes get repurposed as story characters during events. Of note is the "middle-aged gentleman" model, with light brown hair, a moustache, and a goatee. That model is often modified with new clothes to represent various people. Among other things, he's been used to represent a referee in combat tournaments, a commentator during a race, a judge during a cooking contest, and even the opposing heads of two factions (which included a running gag about how they were twins because they looked alike).
 Asset Actor / int_ba6cc3a1
featureApplicability
1.0
 Asset Actor / int_ba6cc3a1
featureConfidence
1.0
 Granblue Fantasy (Video Game)
hasFeature
Asset Actor / int_ba6cc3a1
 Asset Actor / int_be68ee29
type
Asset Actor
 Asset Actor / int_be68ee29
comment
Super Smash Bros. for Wii U:
In the solo event match "Mechanical Menace", Metal R.O.B. and Metal Mega Man stand in for Mechons aiding stage boss Metal Face.
R.O.B.'s Home Stage is Wrecking Crew, used as a surrogate for R.O.B.'s signature game Gyromite.
In the solo event match "The Falchion's Seal", Giant Charizard stands in for Grima as Robin and Chrom try to defeat him.
In the co-op event match "A Fairy Nice Trip", four differently-colored Kirbies stand in for Inky, Blinky, Pinky, and Clyde to interfere with the players' journey through Pac-Land.
In the co-op event Wrecking Bros., Wario stands in for Foreman Spike, a similar greedy business over.
In A Royal Errand, Robin stands in for Kris, another avatar who helped Marth.
 Asset Actor / int_be68ee29
featureApplicability
1.0
 Asset Actor / int_be68ee29
featureConfidence
1.0
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game)
hasFeature
Asset Actor / int_be68ee29
 Asset Actor / int_c00c0023
type
Asset Actor
 Asset Actor / int_c00c0023
comment
Empire Earth: Alexander the Great's generals are played by Hero Units regardless of source (thus Philotas is played by Gilgamesh and so always talks about Ishtar). One of them, however, uses the Barbarian model (which isn't a hero but can move through trees).
 Asset Actor / int_c00c0023
featureApplicability
1.0
 Asset Actor / int_c00c0023
featureConfidence
1.0
 Empire Earth (Video Game)
hasFeature
Asset Actor / int_c00c0023
 Asset Actor / int_c7aa3c5c
type
Asset Actor
 Asset Actor / int_c7aa3c5c
comment
Doom II: The two secret levels are recreations of, respectively, Floors 1 and 9 from the first episode of Wolfenstein 3-D. While the SS guardians make an appearance as mooks, the dogs are replaced by demons. Also, the original boss of that Episode (Hans Grosse), who should appear in the second secret level (based on Floor 9), is absent, but a Cyberdemon appears in his place to roleplay as him.
 Asset Actor / int_c7aa3c5c
featureApplicability
1.0
 Asset Actor / int_c7aa3c5c
featureConfidence
1.0
 Doom II (Video Game)
hasFeature
Asset Actor / int_c7aa3c5c
 Asset Actor / int_d29994ae
type
Asset Actor
 Asset Actor / int_d29994ae
comment
In the original SNES version of Live A Live the Wild West incarnation of Watanabe used the same sprite as Cesar, despite Watanabe being a child and Cesar being a grown man. The remake differentiates the sprites to make Watanabe smaller (though they still share a color palette).
 Asset Actor / int_d29994ae
featureApplicability
1.0
 Asset Actor / int_d29994ae
featureConfidence
1.0
 Live A Live (Video Game)
hasFeature
Asset Actor / int_d29994ae
 Asset Actor / int_d2bb929d
type
Asset Actor
 Asset Actor / int_d2bb929d
comment
Soul Series: While most of the series uses the Character Customization feature for minor characters, Soul Calibur II had not introduced this feature yet. Because of this, the "Weapon Master" story mode uses standard fighters instead, with the characters they represent listed as their names in the lower-right corner of the screen opposite to your own. For instance, your trainer Edgar is represented by Mitsurugi, The Rival Leon or Minerva (depending on your own chosen character) are represented by whatever character is encountered in your character's Destined match in Arcade Mode (though there are exceptions), and Big Bad Veral is represented by Nightmare at first and Final Boss Inferno as a One-Winged Angel form.
 Asset Actor / int_d2bb929d
featureApplicability
1.0
 Asset Actor / int_d2bb929d
featureConfidence
1.0
 Soul Series (Video Game)
hasFeature
Asset Actor / int_d2bb929d
 Asset Actor / int_d72b0239
type
Asset Actor
 Asset Actor / int_d72b0239
comment
Rise of Nations: In the "Conquer the World" scenarios, there are a number of non-player nations on the map (and one playable one) that aren't playable in the game's regular Skirmish and Conquer the World campaign modes. As a result, these new nations usually just borrow the bonuses of existing nations and have their own unique cosmetic set. This is most evident in the Napoleon campaign with the Knights of Malta-Americans, Austrian-Greeks, Portuguese-Incans, Papal State-Romans, and Prussian-Turks.
 Asset Actor / int_d72b0239
featureApplicability
1.0
 Asset Actor / int_d72b0239
featureConfidence
1.0
 Rise of Nations (Video Game)
hasFeature
Asset Actor / int_d72b0239
 Asset Actor / int_d758ed0c
type
Asset Actor
 Asset Actor / int_d758ed0c
comment
TimeSplitters:
Many Arcade League and Challenge missions cram together characters from different time periods into different settings, often because the characters are thematically similar, such as Leo Krupps (a man in a lion costume) and the many anthropomorphic animal characters (Bear, Duckman Drake, Calamari, Shoal, the many Monkeys, Deerhaunter, and Dinosaur) standing in for actual wild animals, soldiers from 2401 showing up in a contemporary Vietnam map just because they're military-themed, and the Chinese Chef (a gangster from the 60s-70s) being pit against Gaston Boucher (a zombie from 1994) just because they're both chefs.
The Challenge mission "Sammy Nammy Hamby Pamby" in TS3 is particularly ridiculous about this. It takes place in the Vietnam map, you play as Renzo, and the enemy mooks consist of Goddard, Schmidt, The General, and Beserker Splitter. Goddard and Schmidt are supposed to be Renzo's allies, while The General is one of the aforementioned 2401 soldiers. Only the Berserker Splitter makes sense given the franchise's premise.
Nikolai and Sgt. Shivers' models are used for several mooks in TS2's first mission, but the "real" Nikolai and Shivers are the two Red Shirts who get killed by a zombie in the level's intro cutscene. This means that by the time you reach them in gameplay, they're "portrayed" by their undead counterparts Pvt. Poorly and Sgt. Slate. (with the "real" Poorly being the zombie that killed them).
 Asset Actor / int_d758ed0c
featureApplicability
1.0
 Asset Actor / int_d758ed0c
featureConfidence
1.0
 TimeSplitters (Video Game)
hasFeature
Asset Actor / int_d758ed0c
 Asset Actor / int_df07d96e
type
Asset Actor
 Asset Actor / int_df07d96e
comment
Lois & Clark: One episode reuses the existing cast for completely different characters in extended flashbacks to the gangster era.
 Asset Actor / int_df07d96e
featureApplicability
1.0
 Asset Actor / int_df07d96e
featureConfidence
1.0
 LoisAndClark
hasFeature
Asset Actor / int_df07d96e
 Asset Actor / int_e0f1b3dc
type
Asset Actor
 Asset Actor / int_e0f1b3dc
comment
Age of Empires: Both the first and the second installments feature enemies in campaigns that do not have civilizations in-game. In these cases, the game uses a "close enough" civilization as a stand-in. This becomes less common after Definitive Edition for II as, as more civilizations are added, the need for stand-in decreases. As an example, one mission from the launch version of II featured the Hungarians as enemies, represented by the Teutons as there was no Hungarian Civilization. Following Definitive Edition, however, they are now represented by the more historically accurate Magyars.
 Asset Actor / int_e0f1b3dc
featureApplicability
1.0
 Asset Actor / int_e0f1b3dc
featureConfidence
1.0
 Age of Empires (Video Game)
hasFeature
Asset Actor / int_e0f1b3dc
 Asset Actor / int_e99bd5d4
type
Asset Actor
 Asset Actor / int_e99bd5d4
comment
Fire Emblem Warriors features a History Mode, where chapters from the featured Fire Emblem games are reenacted. As not all characters from the five games appear, they will sometimes use characters with similar personalities or motivations to take up roles of other characters. For example, in a recreation of scenes from Fire Emblem: Shadow Dragon & the Blade of Light, Leo replaces Gotoh due to their shared knowledge of magic and Robin replaces Bantu as someone who knows and cares for Tiki.
 Asset Actor / int_e99bd5d4
featureApplicability
1.0
 Asset Actor / int_e99bd5d4
featureConfidence
1.0
 Fire Emblem Warriors (Video Game)
hasFeature
Asset Actor / int_e99bd5d4
 Asset Actor / int_eb0aba59
type
Asset Actor
 Asset Actor / int_eb0aba59
comment
Emojis that superficially look similar to other things are used to imply other things frequently; � and � being two of the most frequent examples. This is so common that, when Apple attempted to Bowdlerize the former so that it could no longer be used for this purpose, there was enough of a backlash for it to be changed back.
 Asset Actor / int_eb0aba59
featureApplicability
1.0
 Asset Actor / int_eb0aba59
featureConfidence
1.0
 Double Entendre
hasFeature
Asset Actor / int_eb0aba59
 Asset Actor / int_ef661e97
type
Asset Actor
 Asset Actor / int_ef661e97
comment
Street Fighter:
In a few of the Street Fighter Alpha series' arcade mode scenarios, Rolento is used to represent Shadaloo's mooks. His name and face are not changed, however, which confused some players back in the day, as Rolento acts against Shadaloo in his own scenario.
In Street Fighter V, there are six different arcade mode routes each based around a different game in the series. However, not all of the characters are present, so some substitutions have to be made, such as Balrog (Boxer) standing in for Mike in the Street Fighter route, and Laura standing in for Sean in the Street Fighter III route.
 Asset Actor / int_ef661e97
featureApplicability
1.0
 Asset Actor / int_ef661e97
featureConfidence
1.0
 Street Fighter (Franchise)
hasFeature
Asset Actor / int_ef661e97
 Asset Actor / int_ef8bd4a5
type
Asset Actor
 Asset Actor / int_ef8bd4a5
comment
In the solo event match "Mechanical Menace", Metal R.O.B. and Metal Mega Man stand in for Mechons aiding stage boss Metal Face.
 Asset Actor / int_ef8bd4a5
featureApplicability
1.0
 Asset Actor / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Asset Actor / int_ef8bd4a5
 Asset Actor / int_f04b4111
type
Asset Actor
 Asset Actor / int_f04b4111
comment
Separately from the spirit battles, each character has a Classic Mode series of battles where they face off against themed opponents. Sometimes these directly involve actual fighters where appropriate, but in many cases fighters, modified with palette swaps or size increases or decreases, are used as close-enough stand-ins for other characters. For instance, Samus's path uses a giant King K. Rool to represent Kraid, Pit's uses Bayonetta to represent Medusa, and Steve's uses various fighters to represents Minecraft mobs and ends in a battle against Ridley as the Ender Dragon.
 Asset Actor / int_f04b4111
featureApplicability
1.0
 Asset Actor / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Asset Actor / int_f04b4111
 Asset Actor / int_fe85bfc8
type
Asset Actor
 Asset Actor / int_fe85bfc8
comment
Super Smash Bros. has used this since its inception.
Super Smash Bros. 64: Captain Falcon and Ness don't have their own stages, so instead the matches to unlock them are fought on Planet Zebes — the only stage with a futuristic settings that isn't in space, and Dream Land — the only stage with a grassy setting, respectively.note The latter also shares a creator with this stage.
Super Smash Bros. Melee:
In the second round of Classic Mode, you fight against one of a number of predetermined teams, usually sharing either a series, like Mario and Luigi, or an attribute, like the similar-looking Kirby and Jigglypuff. One of the potential teams, however, is Ness and Princess Peach, who don't have any connection to each other. This is because, visually, Peach is the closest character to Ness's ally Paula. Otherwise, Ness wouldn't have anyone to partner with, as he was the only playable character from his franchise at the time.
In All-Star Mode, every character is matched to a Home Stage 1:1. However, some series have more characters than available stages, such as The Legend of Zelda, and others have more stages than playable characters, like Donkey Kong Country. As a result, many characters are given stages not from their own series, but resembling something that is: Ganondorf is fought on Brinstar Depths to represent his lava-surrounded castle, Young Link is fought on Jungle Japes to represent Kokiri Forest, Marth is fought on Fountain of Dreams to represent the Dragon's Table, Pichu is given Fourside to represent the Saffron City stage from the previous game, and Mewtwo is given Battlefield to represent the laboratory he was created in. Averted, however, for Roy, who gets Final Destination as he didn't yet have anything to be represented.
Super Smash Bros. Brawl:
In Solo Event Match 26: "The Slow and Easy Life", Ness is used as the player's character to stand in for Villager — who wouldn't appear properly until the next game — that's trying to listen to K.K. Slider's concert.
In Co-Op Event Match 18, "The New Weapon of Shadow Moses", R.O.B. stands in for Metal Gears that Snake has to defeat.
Super Smash Bros. for Wii U:
In the solo event match "Mechanical Menace", Metal R.O.B. and Metal Mega Man stand in for Mechons aiding stage boss Metal Face.
R.O.B.'s Home Stage is Wrecking Crew, used as a surrogate for R.O.B.'s signature game Gyromite.
In the solo event match "The Falchion's Seal", Giant Charizard stands in for Grima as Robin and Chrom try to defeat him.
In the co-op event match "A Fairy Nice Trip", four differently-colored Kirbies stand in for Inky, Blinky, Pinky, and Clyde to interfere with the players' journey through Pac-Land.
In the co-op event Wrecking Bros., Wario stands in for Foreman Spike, a similar greedy business over.
In A Royal Errand, Robin stands in for Kris, another avatar who helped Marth.
Super Smash Bros. Ultimate:
The occurrences in Spirit Battles are too numerous to list, but the long and short of it is, matches with special conditions are set up to recreate a situation from the spirit character's source material, such as choosing specific characters and colors on specific stages and with specific special effects applied. The game's story justifies all of them with Big Bad Galeem (later joined by Dharkon) attacking across the multiverse to reduce characters to spirits and stick them into an army of puppet copies of whichever is a given character's most compatible fighternote the Hilarity in Hindsight with Min-Min, Mythra, and Pyra still having their respective spirit battles being represented by Fire Emblem characters when both would later become playable through Downloadable Content notwithstanding.
Separately from the spirit battles, each character has a Classic Mode series of battles where they face off against themed opponents. Sometimes these directly involve actual fighters where appropriate, but in many cases fighters, modified with palette swaps or size increases or decreases, are used as close-enough stand-ins for other characters. For instance, Samus's path uses a giant King K. Rool to represent Kraid, Pit's uses Bayonetta to represent Medusa, and Steve's uses various fighters to represents Minecraft mobs and ends in a battle against Ridley as the Ender Dragon.
 Asset Actor / int_fe85bfc8
featureApplicability
-1.0
 Asset Actor / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Asset Actor / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Asset Actor
processingCategory2
Substitution Tropes
 Asset Actor
processingCategory2
This Index Is Copypasted
 AFK Arena (Video Game) / int_e9cd9c8a
type
Asset Actor
 Age of Empires (Video Game) / int_e9cd9c8a
type
Asset Actor
 Doom II (Video Game) / int_e9cd9c8a
type
Asset Actor
 Dragon Ball Z: Budokai Tenkaichi (Video Game) / int_e9cd9c8a
type
Asset Actor
 Dynasty Warriors (Video Game) / int_e9cd9c8a
type
Asset Actor
 Etrian Odyssey Nexus (Video Game) / int_e9cd9c8a
type
Asset Actor
 Franken (Video Game) / int_e9cd9c8a
type
Asset Actor
 Friday Night Funkin': SingStar Challenge (Video Game) / int_e9cd9c8a
type
Asset Actor
 Mario Party Superstars (Video Game) / int_e9cd9c8a
type
Asset Actor
 Mario Party: The Top 100 (Video Game) / int_e9cd9c8a
type
Asset Actor
 Monster Hunter Generations (Video Game) / int_e9cd9c8a
type
Asset Actor
 Rise of Nations (Video Game) / int_e9cd9c8a
type
Asset Actor
 Shipwrecked 64 (Video Game) / int_e9cd9c8a
type
Asset Actor
 Soul Series (Video Game) / int_e9cd9c8a
type
Asset Actor
 Starbound (Video Game) / int_e9cd9c8a
type
Asset Actor
 Super Mario Bros. 3 (Video Game) / int_e9cd9c8a
type
Asset Actor
 Super Mario Maker (Video Game) / int_e9cd9c8a
type
Asset Actor
 Super Smash Bros. 64 (Video Game) / int_e9cd9c8a
type
Asset Actor
 Super Smash Bros. Brawl (Video Game) / int_e9cd9c8a
type
Asset Actor
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_e9cd9c8a
type
Asset Actor
 Super Smash Bros. Melee (Video Game) / int_e9cd9c8a
type
Asset Actor
 Vandal Hearts (Video Game) / int_e9cd9c8a
type
Asset Actor
 WWE Video Games (Video Game) / int_e9cd9c8a
type
Asset Actor
 French Baguette Intelligence (Web Video) / int_e9cd9c8a
type
Asset Actor
 Norm of the North / int_e9cd9c8a
type
Asset Actor