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Back That Light Up

 Back That Light Up
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Different viewing media affect how colors look on them, but also are even further affected by how the medium is lit.
There are three main types of lighting that apply here:
Ambient, light is just filling up the area.
Front lit, the light source is directly between you and the medium.
Back lit, the medium is between you and the light source (medium can't be opaque, of course).
There are different ways to make the light, but those just change the exact look of the colors. Those three types change the contrast. Different colors wash other colors out depending on the setup.
One effect of this is that in a presentation, you would likely use different colors for the same graphs, depending on whether a graph is on printed paper, or on a PowerPoint slide.
This is particularly prevalent in gaming, especially if you are playing on a handheld.
Compare and contrast Green Boy Color, which is when video game graphics emulate the Game Boy's iconic monochromatic green palette. Contrast Who Forgot The Lights?, games where you can't clearly see what's going on without adjusting your monitor's brightness.
 Back That Light Up
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2024-02-27T01:45:21Z
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2024-02-27T01:45:21Z
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DBTropes
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Back That Light Up
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Donkey Kong Country: Even though they all were released after the GBA SP, the ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in 2 and Floodlit Fish in 3 much easier due to the brighter lights.
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Castlevania: Harmony of Dissonance:
It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in the supplementary guides that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania, giving Juste magical powers including the glow.
For 200% map completion, you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
This over-saturation causes blood to look pink.
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Final Fantasy Tactics Advance: It has several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player.
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Final Fantasy Crystal Chronicles: Playing the original title with the original GBA means it's not always easy to see what is going on in your info screen.
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Eek! The Cat: It has a color palette dimmed down far more than most SNES games for the Super Nintendo Entertainment System. s well as the Amiga game it was dolled up from.
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The Legend of Zelda:
The Legend of Zelda: A Link to the Past: The GBA port makes the cracks in the walls, which you have to break through occasionally, too hard to see. Fortunately, it can be played with the SNES palette.
The Legend of Zelda: The Minish Cap: Several color settings are included to account for the different ways the game can be played. On television with the GameCube's Game Boy Player, on Game Boy Advance, on Game Boy Advance SP, etc.
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Sonic Advance Trilogy: The third game has different color settings to suit different Game Boy Advance backlight arrangements.
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Castlevania: Circle of the Moon: It's difficult to play on the original GBA because the colors are too dark in the beginning, and using a light accessory doesn't help. Later systems and subsequently ports lack this issue.
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Final Fantasy:
Final Fantasy Crystal Chronicles: Playing the original title with the original GBA means it's not always easy to see what is going on in your info screen.
Final Fantasy Tactics Advance: It has several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player.
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F-Zero: Maximum Velocity: As one of the earliest GBA games, it uses an extremely high contrast between the road and the scenery. No matter how badly you are lighted, you can always see the road.
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Boktai: Inverted. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you are killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However, if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
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The Legend of Zelda: A Link to the Past: The GBA port makes the cracks in the walls, which you have to break through occasionally, too hard to see. Fortunately, it can be played with the SNES palette.
 Back That Light Up / int_c96cfe29
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The Legend of Zelda: The Minish Cap: Several color settings are included to account for the different ways the game can be played. On television with the GameCube's Game Boy Player, on Game Boy Advance, on Game Boy Advance SP, etc.
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Doom:
The Game Boy Advance version has more than one color scheme to compensate for the different lighting possibilities of that system.
An early patch adds several "gamma correction" settings to lighten the game, to help compensate for the terrible backlighting of CRT monitors commonplace at the time.
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The following is a list of statements referring to the current page from other pages.

 Back That Light Up
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Lighting Tropes
 LordTNK
seeAlso
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 Boktai (Video Game) / int_392526be
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Back That Light Up
 Castlevania: Circle of the Moon (Video Game) / int_392526be
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Back That Light Up
 Castlevania: Harmony of Dissonance (Video Game) / int_392526be
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Back That Light Up
 Donkey Kong Country (Video Game) / int_392526be
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Back That Light Up
 Doom (Video Game) / int_392526be
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Back That Light Up
 F-Zero (Video Game) / int_392526be
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Back That Light Up
 Final Fantasy Crystal Chronicles 1 (Video Game) / int_392526be
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Back That Light Up
 Final Fantasy Tactics Advance (Video Game) / int_392526be
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Back That Light Up
 Super Mario All-Stars (Video Game) / int_392526be
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Back That Light Up
 Super Mario Bros. 2 (Video Game) / int_392526be
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 The Legend of Zelda: The Minish Cap (Video Game) / int_392526be
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Back That Light Up
 Eek! The Cat / int_392526be
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Back That Light Up