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The Legend of Zelda (Franchise)

 The Legend of Zelda (Franchise)
type
TVTItem
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
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TheLegendOfZelda
 The Legend of Zelda (Franchise)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })For the first game in the series, which shares the name, go here.The Legend of Zelda is Nintendo's medieval fantasy video game series that codified the Action-Adventure genre and began in 1986 on the NES.The franchise is, in essence, a mythos in the classical sense of the word: an evil wizard/king/thief/monster/thing named Ganon (or Ganondorf, but not Gannon) has cast a great evil over the land of Hyrule, and a young boy/man in a sort of green Peter Pan/Robin Hood costume must save Hyrule by recovering powerful artifacts that rest in places tainted by Ganon, typically by traveling across the game's overworld between a series of complex, puzzle-like dungeons that he must successfully navigate to reach the artifact at their end. Princess Zelda is his resourceful ally and sometimes ambiguous love interest. He either must rescue her or is guided by her, if not both at once.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The story is repeated in many of the games, showing many eras, generations and Alternate Timelines for the land of Hyrule, and as many young boys (or young men) named Link who find themselves forced to become heroes. While the above conflict is not present in every game, it is the one that pops up most commonly, and even games with a much different plot tend to be shaped by it in one way or another.Vote on your favorite game in the series here!
 The Legend of Zelda (Franchise)
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2020-10-30T23:08:09Z
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Advanced Movement Technique
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AscendedToAHigherPlaneOfExistence
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Bowdlerize
 The Legend of Zelda (Franchise)
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Fire, Water, Wind
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Full Health Bonus
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Ice Crystals
 The Legend of Zelda (Franchise)
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Light Liege, Dark Defender
 The Legend of Zelda (Franchise)
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TropeMaker
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VeryDefinitelyFinalDungeon
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Hyrule Warriors: Age of Calamity (Video Game)
 The Legend of Zelda (Franchise)
isPartOf
DBTropes
 The Legend of Zelda (Franchise) / int_11204355
type
Coup de Grâce Cutscene
 The Legend of Zelda (Franchise) / int_11204355
comment
Coup de Grâce Cutscene: Many of Ganondorf's final boss battles.
 The Legend of Zelda (Franchise) / int_11204355
featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_11204355
 The Legend of Zelda (Franchise) / int_149ff4b0
type
Hilarity Ensues
 The Legend of Zelda (Franchise) / int_149ff4b0
comment
Hilarity Ensues: Go ahead. Attack the Cuccos. Watch a whole flock of angry poultry dashing and flying towards you in retaliation, not stopping until you either leave the screen or drop dead.
 The Legend of Zelda (Franchise) / int_149ff4b0
featureApplicability
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featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_149ff4b0
 The Legend of Zelda (Franchise) / int_14beeefd
type
Darker and Edgier
 The Legend of Zelda (Franchise) / int_14beeefd
comment
Skyward Sword graphically and mentally takes a step back from Twilight Princess (which is Darker and Edgier than most entries), but that masks the fact that Ghirahim is the most psychotically insane villain seen by players, as he takes pleasure in describing what he wants to do to Link. Additionally, you learn that the planet suffered a class 2 apocalypse, which is why the sky islands exist, and the Greater-Scope Villain of the entire franchise is a bloodthirsty, genocidal demon lord who's brought back to life because he's in the process of digesting Zelda's soul.
 The Legend of Zelda (Franchise) / int_14beeefd
featureApplicability
1.0
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featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_14beeefd
 The Legend of Zelda (Franchise) / int_14e569d5
type
Crate Expectations
 The Legend of Zelda (Franchise) / int_14e569d5
comment
Crate Expectations: Usually money or consumable items, though occasionally collectables.
 The Legend of Zelda (Franchise) / int_14e569d5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_14e569d5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_14e569d5
 The Legend of Zelda (Franchise) / int_14f6a42b
type
Cartoon Bomb
 The Legend of Zelda (Franchise) / int_14f6a42b
comment
Cartoon Bomb: In most games, bombs are portrayed this way. The cel-shading effects in The Wind Waker and its sequels help too.
 The Legend of Zelda (Franchise) / int_14f6a42b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_14f6a42b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_14f6a42b
 The Legend of Zelda (Franchise) / int_1527e9ae
type
Chaos Architecture
 The Legend of Zelda (Franchise) / int_1527e9ae
comment
Chaos Architecture: Landmarks of Hyrule, such as Lake Hylia, Hyrule Castle, Death Mountain, Kakariko Village, and the Lost Woods, tend to move around from game to game.
 The Legend of Zelda (Franchise) / int_1527e9ae
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_1527e9ae
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1527e9ae
 The Legend of Zelda (Franchise) / int_15385326
type
You Can't Thwart Stage One
 The Legend of Zelda (Franchise) / int_15385326
comment
This trope only comes into play once Link is in action. Until that point, the villains' plans tend go incredibly well without many issues plaguing them. Then Link undoes all their damage, seals or kills the evil, and generally gives the story a happy ending. Simply put, staying evil in the Zelda universe guarantees failure in the end, even if your power rivals a goddess' own power.
 The Legend of Zelda (Franchise) / int_15385326
featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_15385326
 The Legend of Zelda (Franchise) / int_17059108
type
Magic Wand
 The Legend of Zelda (Franchise) / int_17059108
comment
Magic Wand: Many, including the Rods of Ice and Fire and the Staves of Byrna and Somaria in A Link To the Past, the Rod of Seasons in Oracle of Seasons, the Wind Waker, and the Dominion Rod in Twilight Princess.
 The Legend of Zelda (Franchise) / int_17059108
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_17059108
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_17059108
 The Legend of Zelda (Franchise) / int_17ce80aa
type
All There in the Manual
 The Legend of Zelda (Franchise) / int_17ce80aa
comment
All There in the Manual: Nintendo released a guide to the series called Hyrule Historia as part of the 25th Anniversary celebration. Among other things, it contains the series' official timeline.
 The Legend of Zelda (Franchise) / int_17ce80aa
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_17ce80aa
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_17ce80aa
 The Legend of Zelda (Franchise) / int_18da3c47
type
Underwater Ruins
 The Legend of Zelda (Franchise) / int_18da3c47
comment
Underwater Ruins: Several water-themed dungeons in the series.
 The Legend of Zelda (Franchise) / int_18da3c47
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_18da3c47
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_18da3c47
 The Legend of Zelda (Franchise) / int_19343432
type
The Overworld
 The Legend of Zelda (Franchise) / int_19343432
comment
The Overworld: Hyrule Field in Ocarina of Time is possibly the Trope Maker for the Adventure-style overworld. In The Legend of Zelda: The Wind Waker it is The Great Sea, an interesting take on the concept being that you have to traverse by boat. There are small islands that have nuances you can explore, but it's mostly just open seas. The Legend of Zelda: Twilight Princess features the largest, most detailed overworld of any Zelda game until The Legend of Zelda: Breath of the Wild; featuring varied terrain, scores of enemies, and secret grottos. In fact, it was so massive that the game gives you Epona early on; otherwise, getting around could take awhile... In The Legend of Zelda: Skyward Sword it's the Sky, which you have to traverse by giant bird. Similar to The Legend of Zelda: The Wind Waker, there are small floating islands strewn out among the clouds.
 The Legend of Zelda (Franchise) / int_19343432
featureApplicability
1.0
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featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_19343432
 The Legend of Zelda (Franchise) / int_19b6f396
type
Alternate Timeline
 The Legend of Zelda (Franchise) / int_19b6f396
comment
The supporting cast in the backstory of The Adventure of Link has largely been ignored in other games, with no mention of the King of Hyrule outside of some cartoon and comic adaptations. The general discrepancies between the first two games and the rest of the franchise were retroactively explained by sequestering them into their own branch of the split timeline, referred to as "the era of decline".
 The Legend of Zelda (Franchise) / int_19b6f396
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_19b6f396
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_19b6f396
 The Legend of Zelda (Franchise) / int_1a7d50ac
type
Puzzle Reset
 The Legend of Zelda (Franchise) / int_1a7d50ac
comment
Puzzle Reset: Some puzzles have time limits, and will reset if not completed. Also, incomplete puzzles often reset when you leave the area to let you start over.
 The Legend of Zelda (Franchise) / int_1a7d50ac
featureApplicability
1.0
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featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1a7d50ac
 The Legend of Zelda (Franchise) / int_1a7d9177
type
Dual-World Gameplay
 The Legend of Zelda (Franchise) / int_1a7d9177
comment
Dual-World Gameplay: A Link to the Past started with its use of the Dark World, and then Ocarina of Time and Oracle of Ages used time travel. Time travel-dual worlding is revisited in Skyward Sword, but only within the radius of "Timeshift Stones." This culminates in the Sandship dungeon, where there is a Timeshift Stone powerful enough to resurrect an entire ship and the kraken-esque monster beneath it.
 The Legend of Zelda (Franchise) / int_1a7d9177
featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1a7d9177
 The Legend of Zelda (Franchise) / int_1ba17583
type
The Ghost
 The Legend of Zelda (Franchise) / int_1ba17583
comment
The Ghost: Impa did not actually appear in a game until Ocarina of Time. This is noteworthy, as the character had otherwise existed in the instruction manual of the first game, and was mentioned by name in Zelda II itself. It took over a decade before she actually got an in-game appearance, but she has continued to appear regularly afterward.
 The Legend of Zelda (Franchise) / int_1ba17583
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1.0
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The Legend of Zelda (Franchise) / int_1ba17583
 The Legend of Zelda (Franchise) / int_1c0dbffc
type
Pyromaniac
 The Legend of Zelda (Franchise) / int_1c0dbffc
comment
Pyromaniac: Bombs are one of Link's all-time favorite problem-solvers. In the first game, he also started several forest fires. Lampshaded towards the beginning of Breath of the Wild.
 The Legend of Zelda (Franchise) / int_1c0dbffc
featureApplicability
1.0
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 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1c0dbffc
 The Legend of Zelda (Franchise) / int_1dca8d43
type
Camera Centering
 The Legend of Zelda (Franchise) / int_1dca8d43
comment
Camera Centering: Every 3D game with an adjustable camera has a "return to behind-the-head" shortcut.
 The Legend of Zelda (Franchise) / int_1dca8d43
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_1dca8d43
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 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1dca8d43
 The Legend of Zelda (Franchise) / int_1e1d10ee
type
Fishing Minigame
 The Legend of Zelda (Franchise) / int_1e1d10ee
comment
Fishing Minigame: Most games since and including Link's Awakening have had one. Averted in The Wind Waker, which apparently has few fish in its ocean, with only monsters, the anthropomorphic Fishmen, and the guardian Jabun inhabiting the waters.
 The Legend of Zelda (Franchise) / int_1e1d10ee
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_1e1d10ee
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1e1d10ee
 The Legend of Zelda (Franchise) / int_1f48abcd
type
Skeleton Key
 The Legend of Zelda (Franchise) / int_1f48abcd
comment
Skeleton Key: The first two Zelda games both had a key item that basically served as infinite keys for the remainder of the game.
 The Legend of Zelda (Franchise) / int_1f48abcd
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_1f48abcd
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_1f48abcd
 The Legend of Zelda (Franchise) / int_20c6638f
type
Easing into the Adventure
 The Legend of Zelda (Franchise) / int_20c6638f
comment
Easing into the Adventure: After the games transitioned to three-dimensions with Ocarina of Time, each game starts off with Link in a domestic community (often on his birthday) before going off into the world to gradually face greater evils. Breath of the Wild averts this, with Link waking up defenseless in a desolate world where all of the game mechanics are taught by doing and dangers are learned the hard way. While you're isolated in one part of the map for the tutorial stage, there's very little verbal instruction and more encouragement to experiment and figure out survival yourself.
 The Legend of Zelda (Franchise) / int_20c6638f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_20c6638f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_20c6638f
 The Legend of Zelda (Franchise) / int_20e2a53b
type
Notice This
 The Legend of Zelda (Franchise) / int_20e2a53b
comment
Notice This: Important items nearby may make Link look in their direction as he passes by. Or an arrow showing that the object can be targeted will appear above it.
 The Legend of Zelda (Franchise) / int_20e2a53b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_20e2a53b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_20e2a53b
 The Legend of Zelda (Franchise) / int_225d8ff9
type
Ambiguously Human
 The Legend of Zelda (Franchise) / int_225d8ff9
comment
Ambiguously Human: Several races, including the Hylians, Twili, Gerudo, and Sheikah. Generally, it seems that the word "human" refers to Hylians, Sheikah, and Gerudo, each being considered a different race of human, with normal round-eared humans existing in the Zelda universe alongside them.
 The Legend of Zelda (Franchise) / int_225d8ff9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_225d8ff9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_225d8ff9
 The Legend of Zelda (Franchise) / int_246268be
type
Flipping Helpless
 The Legend of Zelda (Franchise) / int_246268be
comment
Flipping Helpless: The Spiked Beetle, Terrorpin, and Snapper are various enemies in the series that are based on turtles and thus have this weakness. Typically, they can be flipped with the hammer or the shield, or in the latter case, by getting underneath them using a Deku Flower and launching out.
 The Legend of Zelda (Franchise) / int_246268be
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1.0
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_246268be
 The Legend of Zelda (Franchise) / int_24c277e7
type
Arc Hero
 The Legend of Zelda (Franchise) / int_24c277e7
comment
Arc Hero: Since Ocarina, the new Fairy Companion tends to be the main supporting character for each game, providing Link and the player with necessary guidance and information. The Legend of Zelda: Ocarina of Time added Navi to personify the new Z-Targeting system. She was the fairy for 'the boy without a fairy' and his guide as he fulfilled his destiny. Tatl in the direct followup Majora's Mask didn't add anything different gameplay-wise, but was friends with Arc Villain Skull Kid and the sister of his fairy companion Tael. The Legend of Zelda: The Wind Waker: The King of Red Lions gave character to the sailing mechanics as a talking boat. Getting deeper into the plot, it's revealed he's actually the King of Hyrule trying to awaken and reunite this era's Link and Zelda with their Triforce pieces to end Ganon and bury old Hyrule once and for all. However, when Link is on land, he is unaccompanied. The Minish Cap: Ezlo was the former mentor of Arc Villain Vaati and was the character tied to the growing and shrinking mechanics. The Legend of Zelda: Twilight Princess: Midna partners with Link and commands his new wolf form, as well as managing teleportation and a few other new twilight abilities. Link's story to save his friends ends about a third through the game, with the rest about her quest to stop Zant and reclaim her throne from him. Unlike Navi and Tatl, she does not give information about enemies or bosses, which makes a degree of sense seeing as she's from another world and wouldn't recognize anything from Hyrule. The Legend of Zelda: Skyward Sword: Fi, the titular Skyward Sword, personified the new one-to-one motion controls, and various new abilities of the Goddess/Master Sword. She's Link's guide to become Hylia's chosen hero and is the Good Counterpart to Arc Villain Ghirahim. The Legend of Zelda: A Link Between Worlds: Ravio makes a case for this role, as the one who runs the item shop and is Link's Lorulean counterpart, intimately tied to the fates of Hilda and Yuga.
 The Legend of Zelda (Franchise) / int_24c277e7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_24c277e7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_24c277e7
 The Legend of Zelda (Franchise) / int_253f0265
type
Thriving Ghost Town
 The Legend of Zelda (Franchise) / int_253f0265
comment
Thriving Ghost Town: To the extent that Hyrule itself could be called a Thriving Ghost Kingdom.
 The Legend of Zelda (Franchise) / int_253f0265
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_253f0265
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_253f0265
 The Legend of Zelda (Franchise) / int_2557e3a9
type
Palette Swap
 The Legend of Zelda (Franchise) / int_2557e3a9
comment
Items and uniforms, especially. Enemies too, in many games; enemy power is shown via Palette Swap. Which color is stronger tends to vary.
 The Legend of Zelda (Franchise) / int_2557e3a9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2557e3a9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2557e3a9
 The Legend of Zelda (Franchise) / int_2562da69
type
Great Escape
 The Legend of Zelda (Franchise) / int_2562da69
comment
Great Escape: In Ocarina of Time, The Wind Waker, and Twilight Princess.
 The Legend of Zelda (Franchise) / int_2562da69
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2562da69
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2562da69
 The Legend of Zelda (Franchise) / int_2588feac
type
Winged Humanoid
 The Legend of Zelda (Franchise) / int_2588feac
comment
Their appearance varies between games. Generally speaking, they're depicted as female winged humanoids in the top-down games (and The Wind Waker), while they're depicted as winged orbs of light starting with Ocarina of Time and continuing into the other 3D games. A Link Between Worlds and the Link's Awakening remake use both: they're glowing orbs when in a bottle and humanoid otherwise.
 The Legend of Zelda (Franchise) / int_2588feac
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2588feac
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2588feac
 The Legend of Zelda (Franchise) / int_259d5879
type
Anachronism Stew
 The Legend of Zelda (Franchise) / int_259d5879
comment
Anachronism Stew: The series absolutely explodes with this trope. While the core of the games is Medieval European Fantasy (albeit a more Greek version than most others), you still have ranches and ghost towns stripped straight from the Old West, boomerangs, steamboats, trains, chancellors with 19th-century top hats, cameras, and even telephones. And that's just barely touching how egregious the anachronisms get in this franchise. "The Group" has a bazooka. Fortunately, that's the most egregious of anything not-magic... except perhaps Goht, the mechanical bull. By Twilight Princess, the Goron people seemed to have not only mastered manipulation of electricity but also understand the principles of electromagnetic attraction. Their mining facility is also remarkably modern-industrial for the Zelda world. The Bombchu Bowling Alley in OoT even features neon lights. In Skyward Sword, the earliest game in the series' internal chronology, Link encounters the remnants of a civilization of robots, making robots one of, if not the oldest races in the world. Based on clues in that game, the world may have undergone a Cataclysm Backstory caused by the demon invasion of the surface, and the advanced tools that Link finds in the various games are Lost Technology. Breath of the Wild includes a ton of advanced, presumably Magitek devices, with the smart tablet-like Sheikah Slate, underground shrines with electricity and elevators, and highly advanced robotic sentries with death lasers. All of these are remnants of a Sheikah technological renaissance that was halted by the king 10,100 years before. Beyond a few tinkerers and mad scientists, everyone else gets by with basic medieval technology and few recognize the work of the Sheikah. It's worth mentioning that Majora's Mask also has a rock band. With electric guitars, keyboards and all.
 The Legend of Zelda (Franchise) / int_259d5879
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_259d5879
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_259d5879
 The Legend of Zelda (Franchise) / int_25bc8511
type
Generation Xerox
 The Legend of Zelda (Franchise) / int_25bc8511
comment
Generation Xerox: Link and Zelda always, and sometimes notable supporting characters (like Marin/Malon, Tingle, Beedle, Dampé, and Linebeck).
 The Legend of Zelda (Franchise) / int_25bc8511
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_25bc8511
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_25bc8511
 The Legend of Zelda (Franchise) / int_263bb4ec
type
Wave-Motion Gun
 The Legend of Zelda (Franchise) / int_263bb4ec
comment
Breath of the Wild includes a ton of advanced, presumably Magitek devices, with the smart tablet-like Sheikah Slate, underground shrines with electricity and elevators, and highly advanced robotic sentries with death lasers. All of these are remnants of a Sheikah technological renaissance that was halted by the king 10,100 years before. Beyond a few tinkerers and mad scientists, everyone else gets by with basic medieval technology and few recognize the work of the Sheikah.
 The Legend of Zelda (Franchise) / int_263bb4ec
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_263bb4ec
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_263bb4ec
 The Legend of Zelda (Franchise) / int_26ac510e
type
Mythology Gag
 The Legend of Zelda (Franchise) / int_26ac510e
comment
In what is almost certainly a twofer nod to A Link to the Past and Twilight Princess, Demise suddenly stops to look at your bug-catching net if you pull it out. It can also reflect his lightning strikes.
 The Legend of Zelda (Franchise) / int_26ac510e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_26ac510e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_26ac510e
 The Legend of Zelda (Franchise) / int_287083f7
type
Power Floats
 The Legend of Zelda (Franchise) / int_287083f7
comment
Power Floats: Many instances throughout the series, from mooks to bosses. The Triforce itself hovers over its pedestal, turning slowly.
 The Legend of Zelda (Franchise) / int_287083f7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_287083f7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_287083f7
 The Legend of Zelda (Franchise) / int_294df577
type
Dark World
 The Legend of Zelda (Franchise) / int_294df577
comment
While Ganondorf apparently has met his final end a few times, the end of Ocarina of Time and the backstory to A Link to the Past, The Wind Waker, and Twilight Princess has him sealed in a Dark World due to his immense power. Of course, his long isolation there gives him plenty of time to gather his strength, allowing him to break the seal and unleash havoc upon Hyrule once more.
 The Legend of Zelda (Franchise) / int_294df577
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_294df577
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_294df577
 The Legend of Zelda (Franchise) / int_294ed981
type
Bilingual Bonus
 The Legend of Zelda (Franchise) / int_294ed981
comment
Bilingual Bonus: It's been possible to translate the various versions of the Hylian language since OoT. They're usually a straight cipher for either Japanese kana or the English alphabet, English being more common in later games.
 The Legend of Zelda (Franchise) / int_294ed981
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_294ed981
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_294ed981
 The Legend of Zelda (Franchise) / int_294f1400
type
Abnormal Limb Rotation Range
 The Legend of Zelda (Franchise) / int_294f1400
comment
Abnormal Limb Rotation Range: Kaepora Gaebora and the other Owls. Link himself in Skyward Sword, under some extreme Wiimote gestures.
 The Legend of Zelda (Franchise) / int_294f1400
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_294f1400
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_294f1400
 The Legend of Zelda (Franchise) / int_297ab1b9
type
Parental Abandonment
 The Legend of Zelda (Franchise) / int_297ab1b9
comment
Parental Abandonment: Has anyone ever seen Link's parents or Zelda's mother? In A Link to the Past, The Wind Waker, and The Minish Cap, Link is raised by other relatives. In Ocarina of Time, it's revealed that both of Link's parents died during a great war. Link's father presumably died in battle (the game never says what happened to him), and his mother was killed while trying to hide Link in the Kokiri Woods. In Twilight Princess, Link lives in a small village with several families, but he has his own house and no one claims him as a relative. In Skyward Sword, Link is in the same situation, inhabiting a dorm room in the Skyloft Knights academy, but he's not alone; all of the other students are also missing their parents, except for Pipit's mother and Zelda's father. A Link Between Worlds again gives him his own house and an apprenticeship with the local blacksmith, but any family is nowhere to be found.
 The Legend of Zelda (Franchise) / int_297ab1b9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_297ab1b9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_297ab1b9
 The Legend of Zelda (Franchise) / int_29a39f6
type
Easter Egg
 The Legend of Zelda (Franchise) / int_29a39f6
comment
The Cave of Ordeals from Twilight Princess. Getting to the bottom means trudging through 50 levels of enemies with limited health and item refills. Fortunately, every tenth floor is a Great Fairy Fountain. And there's an Easter Egg for beating it twice. Completing it multiple times is the only way to hold more than one bottle of Great Fairy's Tears, too.
 The Legend of Zelda (Franchise) / int_29a39f6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_29a39f6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_29a39f6
 The Legend of Zelda (Franchise) / int_2a090d00
type
Lampshade Hanging
 The Legend of Zelda (Franchise) / int_2a090d00
comment
Lampshaded in Spirit Tracks when Rael asks you to bring Cuccos to the Sand Sanctuary. Apparently, they're needed for research. "They are flightless. But, when cornered, they can call their friends to unleash an amazing power."
 The Legend of Zelda (Franchise) / int_2a090d00
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2a090d00
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2a090d00
 The Legend of Zelda (Franchise) / int_2a552d44
type
Recurring Element
 The Legend of Zelda (Franchise) / int_2a552d44
comment
Recurring Element: The "Link" and "Zelda" characters are, excepting for the direct sequels, different people in each game (they just happen to look exactly alike and wear the same clothes and have the same name). The Adventure of Link explains the multiple Zeldas as tribute to an ancient Zelda whose brother trapped her with a sleeping spell.
 The Legend of Zelda (Franchise) / int_2a552d44
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2a552d44
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2a552d44
 The Legend of Zelda (Franchise) / int_2b7d29e1
type
Artifact Title
 The Legend of Zelda (Franchise) / int_2b7d29e1
comment
Artifact Title: Occasionally. The titular young princess is absent from Link's Awakening, and merely has a cameo in Majora's Mask and Tri Force Heroes.
 The Legend of Zelda (Franchise) / int_2b7d29e1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2b7d29e1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2b7d29e1
 The Legend of Zelda (Franchise) / int_2ba97f22
type
Faerie Court
 The Legend of Zelda (Franchise) / int_2ba97f22
comment
Faerie Court: There are numerous Great Fairies in the series, who contrast normal fairies, which are tiny Winged Humanoids, by being gigantic, flirtatious humanoids, who may or may not have wings. Their relationship with and authority over normal fairies is not clear. Fairy "Queens" show up in a few games, most notably Wind Waker where she initially appears as an alien figure with four arms, but this is actually a puppet controlled by a childlike figure with mystical coloration.
 The Legend of Zelda (Franchise) / int_2ba97f22
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2ba97f22
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2ba97f22
 The Legend of Zelda (Franchise) / int_2d4fa515
type
Ax-Crazy
 The Legend of Zelda (Franchise) / int_2d4fa515
comment
Ax-Crazy: Majora, Zant, and Ghirahim are possibly the most psychotic characters Link has encountered in his many adventures. The first is an Omnicidal Maniac who wants to obliterate the world with a moon for kicks, the second is a deranged, power-hungry man willing to do anything to become king and possibly has an unhealthy obsession with Midna, and the third is a creepy Blood Knight who threatens to torture Link for getting in the way of his plans.
 The Legend of Zelda (Franchise) / int_2d4fa515
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2d4fa515
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2d4fa515
 The Legend of Zelda (Franchise) / int_2dc35926
type
Ghost Ship
 The Legend of Zelda (Franchise) / int_2dc35926
comment
Ghost Ship: Present in both The Wind Waker and Phantom Hourglass: The ship that appears in The Wind Waker guards a chart that leads to one of the fragments of the Triforce of Courage. It can only be entered after the Ghost Ship Chart is found. The ship in Phantom Hourglass lurks the waters of the Ocean King's domains to steal life force and give it to Bellum.
 The Legend of Zelda (Franchise) / int_2dc35926
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2dc35926
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2dc35926
 The Legend of Zelda (Franchise) / int_2fe85254
type
Camera Lock-On
 The Legend of Zelda (Franchise) / int_2fe85254
comment
The ghost-like Poes of Ocarina of Time and Majora's Mask turn invisible and float away if you Z-target them.
 The Legend of Zelda (Franchise) / int_2fe85254
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_2fe85254
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_2fe85254
 The Legend of Zelda (Franchise) / int_30a57d1a
type
Stock Video Game Puzzle
 The Legend of Zelda (Franchise) / int_30a57d1a
comment
Stock Video Game Puzzle: Every single one in the blasted book, what with the series basically being the Trope Maker and Trope Codifier for a large portion of them.
 The Legend of Zelda (Franchise) / int_30a57d1a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_30a57d1a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_30a57d1a
 The Legend of Zelda (Franchise) / int_315dfcb0
type
Bow and Sword, in Accord
 The Legend of Zelda (Franchise) / int_315dfcb0
comment
Bow and Sword, in Accord: All the Links make use of a variety of ranged weapons as well as a sword.
 The Legend of Zelda (Franchise) / int_315dfcb0
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_315dfcb0
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_315dfcb0
 The Legend of Zelda (Franchise) / int_318d4432
type
Tropical Island Adventure
 The Legend of Zelda (Franchise) / int_318d4432
comment
Tropical Island Adventure: Link's Awakening, Wind Waker and Phantom Hourglass all take place on tropical islands, being departures from the Medieval European Fantasy setting of the rest of the series. Oracle of Ages also has a section where Link is shipwrecked on a tropical island known as Crescent Island where the third dungeon is located, has his stuff stolen by the local lizard-like Tokay and has to get it back, and Breath of the Wild has a trial on a tropical island known as Eventide Island, which also functions as a No-Gear Level.
 The Legend of Zelda (Franchise) / int_318d4432
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_318d4432
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_318d4432
 The Legend of Zelda (Franchise) / int_334e48a1
type
After the End
 The Legend of Zelda (Franchise) / int_334e48a1
comment
After the End: A pretty common setting for the series, with Skyward Sword, The Wind Waker, Breath of the Wild, and even the original game all taking place after some cataclysm or societal collapse.
 The Legend of Zelda (Franchise) / int_334e48a1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_334e48a1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_334e48a1
 The Legend of Zelda (Franchise) / int_33d76f78
type
Heroic Ambidexterity
 The Legend of Zelda (Franchise) / int_33d76f78
comment
Heroic Ambidexterity: Link has traditionally been left-handed; but in the earliest games, because of technical limitations, his sprite would switch hands depending on which way it was facing, and in later games, to accommodate motion controls, he reverted to being right-handed in order to match the majority of players (although handedness doesn't actually affect gameplay). Word of God decided that he's ambidextrous in order to smooth over the inconsistencies.
 The Legend of Zelda (Franchise) / int_33d76f78
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_33d76f78
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_33d76f78
 The Legend of Zelda (Franchise) / int_345cf4e1
type
No Hero Discount
 The Legend of Zelda (Franchise) / int_345cf4e1
comment
No Hero Discount: You can save the world as long as you have enough Rupees.
 The Legend of Zelda (Franchise) / int_345cf4e1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_345cf4e1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_345cf4e1
 The Legend of Zelda (Franchise) / int_347e35d6
type
Grim Up North
 The Legend of Zelda (Franchise) / int_347e35d6
comment
Grim Up North: The northern part of the world map will generally have some sort of foreboding mountain or volcano.
 The Legend of Zelda (Franchise) / int_347e35d6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_347e35d6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_347e35d6
 The Legend of Zelda (Franchise) / int_348c1707
type
Sword Beam
 The Legend of Zelda (Franchise) / int_348c1707
comment
Sword Beam: In the first game and some of the others, usually only when you are at full health, as well as in the Animated Adaptation.
 The Legend of Zelda (Franchise) / int_348c1707
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_348c1707
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_348c1707
 The Legend of Zelda (Franchise) / int_34bd7be2
type
Super Drowning Skills
 The Legend of Zelda (Franchise) / int_34bd7be2
comment
Super Drowning Skills: In the 2D games, Link cannot touch water without certain items or he'll drown. Taken to the logical extreme in Oracle of Ages, where you needed two separate items in the game for two different depths of water.
 The Legend of Zelda (Franchise) / int_34bd7be2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_34bd7be2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_34bd7be2
 The Legend of Zelda (Franchise) / int_363e9631
type
Sequential Boss
 The Legend of Zelda (Franchise) / int_363e9631
comment
Sequential Boss: Ganondorf in The Legend of Zelda: Ocarina of Time is a bit of an exception, since there is an escape sequence between his two forms. Twinrova before him, however, is two forms right after each other. Also, Phantom Ganon is first fought as he rides with his stallion and then when he's alone floating. The Legend of Zelda: Twilight Princess does this for every boss except the second, in some cases even tricking you (and Link) into thinking the battle is over: Zant himself is a Final-Exam Boss with minor variations (namely, that he mimicks the behavior of some bosses and minibosses, and that he warps Link into a previous location at the start of a new phase). Ganondorf's battle consists of a fight with Puppet Zelda, then Beast Ganon, then Ganondorf on a horse, and finally Ganondorf himself in a Sword Fight. And all of this takes place in direct succession of one-another. Played for laughs with Armogohma, whose second form (his eye on legs) runs away to a sillier version of the boss music and dies very easily. The final battle with Majora from Majora's Mask features three forms, named "Majora's Mask," "Majora's Incarnation," and "Majora's Wrath". The Shadow Nightmares in The Legend of Zelda: Link's Awakening probably take the prize, having six forms (although the last two forms can be one-shotted with the right weapons). Some of them even reference bosses from A Link to the Past. Veran from The Legend of Zelda: Oracle of Ages probably comes second after the Nightmares, and none of her forms are one-hits. You have to fight Veran-possessing-Ambi, Veran's "True Form (and despair!)", and her final battle (in which she shapeshifts between three forms), one after the other, without healing. And if it's a linked game, you then go on to face Twinrova and Ganon! Hooray! Vaati from The Legend of Zelda: The Minish Cap does not like to die. His first form is a humanoid boss version of Patra, and his second form is a giant eye. He appears to die after this, bringing down the castle with him, but just as Link is almost to safety, a third form appears that looks like another giant eye, this time with arms. Woe be to you if you used up all of your potions and fairies already. And even then, he's not dead yet. With the exception of Scaldera and The Imprisoned, every boss in The Legend of Zelda: Skyward Sword has two phases. This started as early as Zelda II: The Adventure of Link; that game had the Iron Knuckle Knight, who you have to defeat on horseback before you can fight him normally.
 The Legend of Zelda (Franchise) / int_363e9631
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_363e9631
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_363e9631
 The Legend of Zelda (Franchise) / int_372bc105
type
Sliding Scale of Idealism vs. Cynicism
 The Legend of Zelda (Franchise) / int_372bc105
comment
Sliding Scale of Idealism vs. Cynicism: Massively idealistic. At its core, The Legend of Zelda is a fairly simplistic fairy tale about a knight saving a princess and the whole world from a monster, complete with standard happy endings for everyone. Even the darker games are dripping with idealism and are outright themed around hope in the bleakest of circumstances.
 The Legend of Zelda (Franchise) / int_372bc105
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_372bc105
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_372bc105
 The Legend of Zelda (Franchise) / int_382a6399
type
The Hero Dies
 The Legend of Zelda (Franchise) / int_382a6399
comment
The Hero Dies: Hyrule Historia states that one of the timelines in the series is created when Link fails to stop Ganon in Ocarina Of Time and creates the Imprisoning War (a.k.a. leads up to A Link Into The Past).
 The Legend of Zelda (Franchise) / int_382a6399
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_382a6399
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_382a6399
 The Legend of Zelda (Franchise) / int_3af6f8ba
type
Karl Marx Hates Your Guts
 The Legend of Zelda (Franchise) / int_3af6f8ba
comment
Karl Marx Hates Your Guts: Generally speaking, prices for certain items are the same in every store in each game. There are exceptions, though.
 The Legend of Zelda (Franchise) / int_3af6f8ba
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3af6f8ba
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3af6f8ba
 The Legend of Zelda (Franchise) / int_3b16449
type
Plot Tumor
 The Legend of Zelda (Franchise) / int_3b16449
comment
Plot Tumor: The Master Sword didn't even appear until A Link to the Past when you needed it to battle Agahnim, but it was emphasized even then that it only repelled his magic, it couldn't actually harm his body. To defeat Ganon, you had to strike him with the Master Sword to stun him, then shoot him with a Silver Arrow. And you could even have blacksmiths temper the sword to power it up. Ever since Ocarina of Time, though, the Master Sword is a Cosmic Keystone that is just as important as the Triforce to the cosmology and fate of Hyrule, its usage determining the fate of entire dimensions, races, and the space-time continuum. It's the only weapon that can harm Ganon(dorf), and if you're looking at powering it up, it's going to take divine intervention. Breath of the Wild averts this, as the Master Sword is completely optional, and the final form of Ganon can only be defeated by the Light Arrows granted within that sequence.
 The Legend of Zelda (Franchise) / int_3b16449
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3b16449
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3b16449
 The Legend of Zelda (Franchise) / int_3b5fcbb7
type
Artifact of Doom
 The Legend of Zelda (Franchise) / int_3b5fcbb7
comment
Artifact of Doom: Majora's Mask. To put it in perspective; everything wrong in Termina when you get there? All of it was done either directly or indirectly by the Skull Kid wearing the Mask. And on top of ruining everyone's lives, he's planning to drop the frickin' moon, destroying the entire land of Termina. And he can do it. Oh, and it's not just a power-up artifact of doom: the mask is intelligent, and is possessing the Skull Kid. And when Majora decides he's outlived his usefulness, the mask discards the kid like an old pair of socks. The Legend of Zelda: Twilight Princess has the Fused Shadows, which are hyped up to be an Artifact of Doom by the Light Spirits that Link rescues throughout the game. However, they all agree that, despite the potential for evil the Shadows hold, Link needs to collect them in order to have a chance of challenging Zant's power. Their power is proven when Link fights the creatures that possess them, which have grown into horrific beasts of great power: a Deku Baba, one of the least dangerous monsters in the game, became an enormous three-headed creature that could swallow a man whole when it grabbed a Shadow. We never do see them exert a corrupting power over Link or Midna, though... presumably they were too pure-hearted to be affected (and Midna is eventually revealed to be the rightful possessor of their power anyway, so it makes sense it wouldn't affect her). The Mirror of Twilight from Twilight Princess turns demure, unassuming Yeta into the crazy ice-monster Blizzeta.
 The Legend of Zelda (Franchise) / int_3b5fcbb7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3b5fcbb7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3b5fcbb7
 The Legend of Zelda (Franchise) / int_3bbf3fef
type
Recurring Riff
 The Legend of Zelda (Franchise) / int_3bbf3fef
comment
Recurring Riff: The main motif and overworld theme of the first Zelda game can be heard in numerous songs throughout the series. The dungeon theme of the first Zelda is a lot less recurring, but it still notably pops in up a couple of later games.
 The Legend of Zelda (Franchise) / int_3bbf3fef
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3bbf3fef
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3bbf3fef
 The Legend of Zelda (Franchise) / int_3bcddb33
type
Canon Identifier
 The Legend of Zelda (Franchise) / int_3bcddb33
comment
Canon Identifier: The Links all have the same Canon Name, but typically pick up some sort of title, which makes it easier to specify which game's protagonist you're talking about (e.g. The Hero of Time for The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask, the Hero of Winds for The Legend of Zelda: The Wind Waker, etc).
 The Legend of Zelda (Franchise) / int_3bcddb33
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3bcddb33
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3bcddb33
 The Legend of Zelda (Franchise) / int_3c5ae1a1
type
Schizo Tech
 The Legend of Zelda (Franchise) / int_3c5ae1a1
comment
Schizo Tech: It's like a mish-mash of Medieval, Pirate, and Arabian themes, with a few borderline Easter Egg modern inventions (Game Boy Advance, telephones, colour film cameras, and locomotives) thrown in for good measure. Notable examples include: Link's Awakening is probably the most eclectic of the bunch, having phone booths, a photography sidequest, and a mechanical crane game. It's somewhat justified since it's all the Wind Fish's dream. Majora's Mask has a mechanical bull as a boss, some industrial-looking locations (Pirates' Fortress and Great Bay Temple), and a Mini-Game area with neon lights (also present in Ocarina of Time). The Legend of Zelda: The Wind Waker and The Legend of Zelda: The Minish Cap both have robots as bosses. The one in The Wind Waker, in particular, seems to have full-speech capabilites, as it speaks to the player. The Legend of Zelda: Twilight Princess has a miniboss (Phantom Zant) which is actually a 3D hologram like those common in Star Wars. It's even colored blue, has scanlines, and flickers just like a Star Wars hologram. The internal game name of the miniboss, Zant Hologram, acknowledges its high-tech qualities. Played very straight in Skyward Sword, where an entire area of the game is based on technology. And keep in mind that the game only has four main areas (the Sky and the three regions of the Surface) that you frequently revisit, so that means one fourth of the game is technology-based. Amd not only is it chronologically the first Zelda game, but you actually have to travel to the past in order to see the technology. In addition, Skyloft has electric lighting, indoor plumbing, and a computer-looking device (in Beedle's Air Shop). Taken Up to Eleven in The Legend of Zelda: Breath of the Wild, as the entire game is rife with thinly-veiled science-fiction trappings. To wit: the people of Hyrule used their advanced technology to build four Humongous Mecha and an army of robot drones to protect them from an Eldritch Abomination. However, before their weapons could be deployed, the enemy used a Computer Virus to take control of the machines and destroy the land. The hero, equipped with a Data Pad (complete with blue Tron Lines), must now go to various locales to download maps, data, and apps, regain control of the mecha, and defeat the eldritch horror. Just give Link a neuro-link and he can be a William Gibson character.
 The Legend of Zelda (Franchise) / int_3c5ae1a1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3c5ae1a1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3c5ae1a1
 The Legend of Zelda (Franchise) / int_3c78411
type
SwordInTheStone
 The Legend of Zelda (Franchise) / int_3c78411
comment
The Master Sword, aka "The Blade of Evil's Bane", is as legendary as the Triforce itself. It is inscribed in Hyrule's lore that evil ones cannot touch it, nor can anyone, save for the Chosen Hero, draw it from the Pedestal of Time.
 The Legend of Zelda (Franchise) / int_3c78411
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3c78411
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3c78411
 The Legend of Zelda (Franchise) / int_3c85bc3e
type
Grave Clouds
 The Legend of Zelda (Franchise) / int_3c85bc3e
comment
Grave Clouds: Kakariko Graveyard gets these before entering the Shadow Temple for the first time. They also appear when Link opens the Royal Tomb.
 The Legend of Zelda (Franchise) / int_3c85bc3e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3c85bc3e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3c85bc3e
 The Legend of Zelda (Franchise) / int_3d649526
type
Elemental Motifs
 The Legend of Zelda (Franchise) / int_3d649526
comment
Elemental Motifs: The Goron, despite being a race of rock people, are strongly associated with fire and the goddess Din (also associated with fire), as they live in an extremely hot volcanic region. The Zora are a race of Fish People who usually live underwater and are associated with the goddess Nayru (water). The Kokiri/Koroks are "children of the forest" who are in tune with the land and earth, and are guarded by the Great Deku Tree away in a Hidden Elf Village. They are appropriately associated with the goddess Farore. The Rito are bird people who can fly, and are appropriately associated with wind.
 The Legend of Zelda (Franchise) / int_3d649526
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3d649526
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3d649526
 The Legend of Zelda (Franchise) / int_3e5425c9
type
Elemental Nation
 The Legend of Zelda (Franchise) / int_3e5425c9
comment
Elemental Nation: Hyrule is the Light Realm, Lorule and the Twilight Realm are associated with darkness. Hyrule's provinces are also usually split up into Volcano/Mountain, Forest, Water, etc.
 The Legend of Zelda (Franchise) / int_3e5425c9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3e5425c9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3e5425c9
 The Legend of Zelda (Franchise) / int_3e848d5c
type
Cast of Snowflakes
 The Legend of Zelda (Franchise) / int_3e848d5c
comment
Cast of Snowflakes: Part of the charm of the 3D Zelda games are seeing what crazy character designs the developers came up with for each and every NPC. They seem to be getting more outlandish with every installment.
 The Legend of Zelda (Franchise) / int_3e848d5c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3e848d5c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3e848d5c
 The Legend of Zelda (Franchise) / int_3f1aadeb
type
Strictly Formula
 The Legend of Zelda (Franchise) / int_3f1aadeb
comment
Strictly Formula: Enter dungeon. Get item. Beat boss with item. Use item to enter next dungeon. Repeat. And there's the other formula of "visit three dungeons, villain gains upper hand/escapes, visit three to seven more dungeons, final boss" that has been present since A Link To the Past. Skyward Sword mixed things a little by making the outside of the dungeons just as complex as the inside. However, critics and fans don't agree whether that changes the pattern in a meaningful way or not. Breath of the Wild broke with this tradition and focused instead on the open world (though dungeons still have their place).
 The Legend of Zelda (Franchise) / int_3f1aadeb
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3f1aadeb
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3f1aadeb
 The Legend of Zelda (Franchise) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda (Franchise) / int_3f2503af
comment
Ability Required to Proceed: Since the days of A Link to the Past, most Zelda dungeons follow a simple pattern: "Explore to find a major item. Use item to explore further and find a big key. Use key to open the unopenable door and fight the boss using said item. Then use item again to reach next dungeon." The most flagrant example may be the hookshot in Ocarina of Time, without which you cannot even enter the Forest Temple.
 The Legend of Zelda (Franchise) / int_3f2503af
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3f2503af
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3f2503af
 The Legend of Zelda (Franchise) / int_3fe13b23
type
Bootstrapped Theme
 The Legend of Zelda (Franchise) / int_3fe13b23
comment
The iconic series Main Theme, which eventually became Link's leitmotif too. It's the only leitmotif that can be tracked down to the very first NES game.
 The Legend of Zelda (Franchise) / int_3fe13b23
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_3fe13b23
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_3fe13b23
 The Legend of Zelda (Franchise) / int_402b438d
type
Clothes Make the Legend
 The Legend of Zelda (Franchise) / int_402b438d
comment
Clothes Make the Legend: Link's signature outfit is a green cap and tunic, and several games make a special point of making him switch from regular clothes to the green gear as he embarks on his quest. Averted in Breath of the Wild, which has an entirely different outfit (marking Link as a Champion in this game's story), which features a blue tunic (and no cap) in its place. There, the green ensemble is relegated to an optional 100% Completion prize, and is based more on the humbler early games' depiction.
 The Legend of Zelda (Franchise) / int_402b438d
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_402b438d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_402b438d
 The Legend of Zelda (Franchise) / int_409c3edf
type
Zip Mode
 The Legend of Zelda (Franchise) / int_409c3edf
comment
Zip Mode: The games feature a variety of ways to speed your trek across the land of Hyrule.
 The Legend of Zelda (Franchise) / int_409c3edf
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_409c3edf
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_409c3edf
 The Legend of Zelda (Franchise) / int_41be2c1b
type
Spoiler Title
 The Legend of Zelda (Franchise) / int_41be2c1b
comment
Spoiler Title: For Link's Awakening and Twilight Princess, this is the second meaning of their Double Meaning Titles.
 The Legend of Zelda (Franchise) / int_41be2c1b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_41be2c1b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_41be2c1b
 The Legend of Zelda (Franchise) / int_434c3481
type
Crosshair Aware
 The Legend of Zelda (Franchise) / int_434c3481
comment
Crosshair Aware: Aiming your bow at a rock-throwing Bokoblin in Skyward Sword while it's unarmed will cause it to retreat. Most enemies will also readily avoid your Beetle. The ghost-like Poes of Ocarina of Time and Majora's Mask turn invisible and float away if you Z-target them.
 The Legend of Zelda (Franchise) / int_434c3481
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_434c3481
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_434c3481
 The Legend of Zelda (Franchise) / int_43d5d6d5
type
Sticks to the Back
 The Legend of Zelda (Franchise) / int_43d5d6d5
comment
Sticks to the Back: Jarring in Ocarina of Time, where Link is often depicted with his sword strapped to his back, but has no such strap in-game. Majora's Mask fixes this, as does the 3DS remake of Ocarina of Time. Not one game in the series explains how his shield stays put. In real life, they're usually strapped across the chest. Link apparently Velcros it to his scabbard.
 The Legend of Zelda (Franchise) / int_43d5d6d5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_43d5d6d5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_43d5d6d5
 The Legend of Zelda (Franchise) / int_44e2f510
type
Villain-Beating Artifact
 The Legend of Zelda (Franchise) / int_44e2f510
comment
Villain-Beating Artifact: The Master Sword is the only thing that can hurt Ganon. Usually in concert with the Light Arrows, which are needed to weaken him enough to get close enough with the sword.
 The Legend of Zelda (Franchise) / int_44e2f510
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_44e2f510
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_44e2f510
 The Legend of Zelda (Franchise) / int_4508b16b
type
The Guards Must Be Crazy
 The Legend of Zelda (Franchise) / int_4508b16b
comment
The Guards Must Be Crazy: Once again, the Hyrulean guards.
 The Legend of Zelda (Franchise) / int_4508b16b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4508b16b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4508b16b
 The Legend of Zelda (Franchise) / int_45c341d
type
Insect Queen
 The Legend of Zelda (Franchise) / int_45c341d
comment
Insect Queen: The Gohmas are generally portrayed this way (mostly as an Arachnid Queen, but fits nonetheless). They appear as bosses of the dungeon in which their offspring appear as enemies, and they often release their offspring as a Flunky Boss.
 The Legend of Zelda (Franchise) / int_45c341d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_45c341d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_45c341d
 The Legend of Zelda (Franchise) / int_463b32b8
type
Save the Princess
 The Legend of Zelda (Franchise) / int_463b32b8
comment
Save the Princess: It's been getting better as the series has progressed in terms of plot complexity. The games started with the simple "save Zelda from Ganon", but in some games, the Princess doesn't even get kidnapped until later in the plot. This is even completely subverted in Spirit Tracks, where the princess is actually your Exposition Fairy. Link's Awakening and Majora's Mask avert this entirely, albeit by virtue of lacking the eponymous Princess to begin with. In Hyrule Warriors, it's also averted. Zelda disappears after the first stage in story mode, but only because she slipped away. She later joins the fight as Sheik.
 The Legend of Zelda (Franchise) / int_463b32b8
featureApplicability
-0.3
 The Legend of Zelda (Franchise) / int_463b32b8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_463b32b8
 The Legend of Zelda (Franchise) / int_471a505f
type
Four Is Death
 The Legend of Zelda (Franchise) / int_471a505f
comment
Four Is Death: The series has a pretty consistent application of this trope by making its deathly, spooky dungeons the fourth ones in a sequence. In Ocarina of Time, the fourth dungeon encountered overall is the haunted Forest Temple, which is abandoned, ruined, and features undead enemies and surrealist haunted-house mechanics. Also, the fourth full dungeon in the adult half of the game is the Shadow Temple, a vicious, gothic torture center for criminals with more undead enemies inside. In Majora's Mask, the fourth big dungeon isn't very spooky, but the area it's in is objectively the most deathly place in the game, being barren and featuring a graveyard and ghosts, and ReDead zombies and Gibdo mummies. The fourth dungeon in The Wind Waker is the Forsaken Fortress (Link storms it early in the game, but he's unable to conquer it until after claiming the Master Sword), the base of operations of the Big Bad (Ganondorf) and the place where the girls kidnapped by the Helmaroc King are kept captive; and until its completion, it keeps the flow of time unnaturally static in its area of the sea so it's Always Night. Tellingly, one of the islands that surround it is the Four-Eye Reef, whereas all other Eye Reefs (1 to 3, 5 and 6) are placed in relatively safe, lively parts of the Great Sea. The fourth dungeon in Twilight Princess is the Arbiter's Grounds, which blends the locale of a prison with themes of haunted Egyptian tombs and has several undead enemies. The fourth dungeon in Phantom Hourglass is the Ghost Ship, the haunted vessel that steals the life force of the unlucky seamen and travelers it approaches (including Tetra, whose life force is unusually high due to her Zelda lineage). It is overrun by Reaplings and inhabited by the Diabolical Cubus Sisters. The fourth dungeon in Skyward Sword, the Ancient Cistern, initially seems to defy this, looking like a beautiful Buddhist temple with lots of water. Then you go to the depths, where the water is stagnant and poisonous and undead Bokoblins swarm, while the boss above is a robot possessed by dark energy and lets out a ghostly child giggle when defeated.
 The Legend of Zelda (Franchise) / int_471a505f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_471a505f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_471a505f
 The Legend of Zelda (Franchise) / int_471fdb9e
type
Defeat Equals Explosion
 The Legend of Zelda (Franchise) / int_471fdb9e
comment
Defeat = Explosion: Every game except the N64 titles, where the enemies dissolve into flames instead.
 The Legend of Zelda (Franchise) / int_471fdb9e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_471fdb9e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_471fdb9e
 The Legend of Zelda (Franchise) / int_4781adbb
type
Jerk with a Heart of Gold
 The Legend of Zelda (Franchise) / int_4781adbb
comment
Jerk with a Heart of Gold: Tetra, Midna, Linebeck, Groose.
 The Legend of Zelda (Franchise) / int_4781adbb
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4781adbb
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4781adbb
 The Legend of Zelda (Franchise) / int_47d56aac
type
Fish People
 The Legend of Zelda (Franchise) / int_47d56aac
comment
Fish People: The Zoras, which come in two flavors. The ugly fish-monster enemies that debuted in the first game, and the beautiful friendly race that debuted in Ocarina of Time. Due to this disparity, the former were retroactively explained as biologically distinct River Zoras, while the latter became Sea Zoras.
 The Legend of Zelda (Franchise) / int_47d56aac
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_47d56aac
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_47d56aac
 The Legend of Zelda (Franchise) / int_480ee6dc
type
InsurmountableWaistHighFence
 The Legend of Zelda (Franchise) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Though Link has no problems at all with ladders, steep mountain trails, and vine-covered walls, he is unable to pass man-made fences without the aid of his horse. This is averted in Skyward Sword, where Link is actually able to move around it automatically, and in Breath of the Wild, where he can climb over fences and pretty much anything else he wants.
 The Legend of Zelda (Franchise) / int_480ee6dc
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_480ee6dc
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_480ee6dc
 The Legend of Zelda (Franchise) / int_4817407
type
Clam Trap
 The Legend of Zelda (Franchise) / int_4817407
comment
Clam Trap: In several games, there is a recurring aquatic enemy known as a Shell Blade, which is a huge clam that snaps at you or charges forward to ram the player and is defeated by hitting the soft parts inside the shell.
 The Legend of Zelda (Franchise) / int_4817407
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4817407
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4817407
 The Legend of Zelda (Franchise) / int_482c31d4
type
No Hugging, No Kissing
 The Legend of Zelda (Franchise) / int_482c31d4
comment
No Hugging, No Kissing: In (almost) every game, Link and Zelda never express romance, though there's an undercurrent in several games. However, this is averted to various degrees in Skyward Sword, Breath of the Wild, and most famously the ending of Zelda II, where Zelda and Link kiss behind a curtain.
 The Legend of Zelda (Franchise) / int_482c31d4
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_482c31d4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_482c31d4
 The Legend of Zelda (Franchise) / int_485eb589
type
Sealed Evil in a Can
 The Legend of Zelda (Franchise) / int_485eb589
comment
Sealed Evil in a Can: While Ganondorf apparently has met his final end a few times, the end of Ocarina of Time and the backstory to A Link to the Past, The Wind Waker, and Twilight Princess has him sealed in a Dark World due to his immense power. Of course, his long isolation there gives him plenty of time to gather his strength, allowing him to break the seal and unleash havoc upon Hyrule once more. There's also Vaati, except he's sealed in the Four Sword rather than any alternate dimension. Malladus, Bellum, and Ocarina's Bongo Bongo are sealed deep beneath the worlds of their respective games.
 The Legend of Zelda (Franchise) / int_485eb589
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_485eb589
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_485eb589
 The Legend of Zelda (Franchise) / int_486466ee
type
Dual Boss
 The Legend of Zelda (Franchise) / int_486466ee
comment
Dual Boss: Sone boss battles have Link facing two symmetrical opponents: Twinrova, Twinmold, Fraaz, etc.
 The Legend of Zelda (Franchise) / int_486466ee
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_486466ee
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_486466ee
 The Legend of Zelda (Franchise) / int_4910eb39
type
Distant Sequel
 The Legend of Zelda (Franchise) / int_4910eb39
comment
Distant Sequel: Most games are implied to take place anywhere between a few lifetimes to centuries away from each other, as Link, Zelda and Ganondorf all reincarnate over and over again throughout Hyrule's history, and events from various games often feature as legends of ancient deeds in chronologically later installments. While clear amounts of time are never given, games at the far end of the franchise's timelines, such as Spirit Tracks and The Adventure of Link, take place centuries, and likely millennia, after games such as Skyward Sword and The Minish Cap that are set in the early parts of the setting's history. The Legend of Zelda: The Wind Waker takes place a very long time after a great flood destroyed Hyrule at some point after Ocarina of Time, long enough that Hyrule itself, Link and his deeds and the Triforce have all long passed into legend, and that language drift has caused the dialect of Hylian spoken in Ocarina of Time to become an incomprehensible dead language to the people of the game's present. The Legend of Zelda: Breath of the Wild is one to effectively the franchise as a whole. Exactly how long after the other games Breath of the Wild takes place, and which branch of the timeline it falls under is not stated, but 10,000 years have passed since the ancient, technologically advanced Hylian civilization sealed the Calamity Ganon away in the game's backstory, with another 100 years since Ganon revived again and incapacitated Link. This is on top of the amount of time that would have been needed for the medieval Hyrule seen in most games to develop the technology needed to create robots, Giant Mecha and other such wonders to begin with, making the amount of time that must gone by between the times of the other Zelda stories and Breath of the Wild vast indeed.
 The Legend of Zelda (Franchise) / int_4910eb39
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4910eb39
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4910eb39
 The Legend of Zelda (Franchise) / int_49d59be9
type
Scenery Porn
 The Legend of Zelda (Franchise) / int_49d59be9
comment
Scenery Porn: The console games after the leap to 3D indulge heavily in this. Even the N64 games were considered this before technology marched on.
 The Legend of Zelda (Franchise) / int_49d59be9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_49d59be9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_49d59be9
 The Legend of Zelda (Franchise) / int_4a7c6f60
type
Personal Space Invader
 The Legend of Zelda (Franchise) / int_4a7c6f60
comment
Personal Space Invader: ReDeads and Like-Likes, quite infamous among the fandom.
 The Legend of Zelda (Franchise) / int_4a7c6f60
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4a7c6f60
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4a7c6f60
 The Legend of Zelda (Franchise) / int_4a852053
type
The Hero's Journey
 The Legend of Zelda (Franchise) / int_4a852053
comment
The Hero's Journey: In almost every game, with the possible exception of Majora's Mask.
 The Legend of Zelda (Franchise) / int_4a852053
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4a852053
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4a852053
 The Legend of Zelda (Franchise) / int_4bc2095b
type
One Head Taller
 The Legend of Zelda (Franchise) / int_4bc2095b
comment
One Head Taller: Gender inverted; Zelda is often depicted as being a bit taller than Link.
 The Legend of Zelda (Franchise) / int_4bc2095b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4bc2095b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4bc2095b
 The Legend of Zelda (Franchise) / int_4c095112
type
Call to Adventure
 The Legend of Zelda (Franchise) / int_4c095112
comment
Call to Adventure: Has been getting steadily more complex. It used to be a bunch of random (but extremely insistent) strangers ordering poor Link to save the world, but now we have mysterious sidekicks, kidnapped sisters/lovable village scamps/possible love interests, and so on.
 The Legend of Zelda (Franchise) / int_4c095112
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4c095112
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4c095112
 The Legend of Zelda (Franchise) / int_4f4372e9
type
Early Installment Weirdness
 The Legend of Zelda (Franchise) / int_4f4372e9
comment
It is worth noting that many of the songs introduced in A Link to the Past didn't become true leitmotifs until Ocarina of Time; Link's Awakening lacks many of these themes, using entirely different songs for the File Select and Great Fairy Fountains.
 The Legend of Zelda (Franchise) / int_4f4372e9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4f4372e9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4f4372e9
 The Legend of Zelda (Franchise) / int_4fd28a9d
type
Loads and Loads of Sidequests
 The Legend of Zelda (Franchise) / int_4fd28a9d
comment
Loads and Loads of Sidequests: Most entries in the series feature several sidequests ranging from simple Collection Sidequests to potentially massive Fetch Quests, but three entries in the series stand out: The Legend of Zelda: Majora's Mask is rather known for the huge amount of Sidequest Sidestories it features. Fortunately, this is the first game in the series to include a daily planner (the Bomber's Notebook) to help keep track of them all. The Legend of Zelda: The Wind Waker has lots of extra content besides the usual ones. These include completely optional islands with their own puzzles and enemy matches, treasure charts to find sunken treasure, and the notoriously long Nintendo Gallery. Even just filling the Great Sea's map can take a while. The Legend of Zelda: Breath of the Wild has a quest log right from the beginning. Considering the 120 shrines, 900 Korok seeds, the Hyrule Compendium, and all of the other things the game throws at you, it's pretty safe to say it was needed.
 The Legend of Zelda (Franchise) / int_4fd28a9d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_4fd28a9d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_4fd28a9d
 The Legend of Zelda (Franchise) / int_50308171
type
Sound of No Damage
 The Legend of Zelda (Franchise) / int_50308171
comment
Sound of No Damage: Used for both Link's shield deflecting projectiles and enemies getting hit in armored areas.
 The Legend of Zelda (Franchise) / int_50308171
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_50308171
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_50308171
 The Legend of Zelda (Franchise) / int_504a5ec7
type
Greater-Scope Paragon
 The Legend of Zelda (Franchise) / int_504a5ec7
comment
Greater-Scope Paragon: The Golden Goddesses, Din, Nayru, and Farore, representing Power, Wisdom, and Courage respectively, and the creators of Hyrule and the Triforce, the series' biggest McGuffin. They rarely directly act upon Hyrule, instead using intermediaries such as the Goddess Hylia (who served as the progenitor for the Hylian Royal Family, and was the one who originally sealed away Demise, the franchise's own Greater-Scope Villain) and the Light Spirits who sealed away the interlopers within the Twilight Realm for trying to steal the Triforce. One of the few exceptions was when they flooded Hyrule in the The Wind Waker's backstory to prevent Ganondorf from taking it over. Hylia herself serves as this apart from being the origins of Princess Zelda's bloodline, as her personal weapon, the Goddess Sword, was what later became the Master Sword over the course of Skyward Sword, the Blade of Evil's Bane and signature weapon of many Links afterwards. The Legend of Zelda: Spirit Tracks has the Spirits of Good, who originally sealed away the Demon King Malladus and sent the Lokomo to look after what would later become New Hyrule, before returning to the heavens after exerting too much of their power, and the creators of the Spirit Train, Bow of Light, and the Compass of Light. They also created the Lokomo Blade, a sacred sword that serves as the strongest weapon in the game. The Hero of Men mentioned in The Legend of Zelda: The Minish Cap, who was the first person to wield the Picori Blade (which would later become the Four Sword) and the Light Force granted by the Minish, and used them to seal away the Army of Evil inside the Bound Chest during the titular War of the Bound Chest. The theories on his exact identity identify him as either King Gustaf or Swiftblade the First, who both existed long ago and help Link from beyond the grave, but have limited influence in the present otherwise. A few of the Links and Zeldas end up taking this role to one another when their plots have close ties to one another: The Link from Skyward Sword takes on this role to all the other Links, as he was the very first to wield the Master Sword and used it to defeat Demise, the franchise's own Greater-Scope Villain. The Hero of Time serves as this in The Legend of Zelda: The Wind Waker, as he was the one who originally defeated Ganon during The Legend of Zelda: Ocarina of Time using the Master Sword, and assisted in sealing him away, but has no influence on the plot otherwise due to returning to the past at the end of the game, which caused the Triforce of Courage he was carrying to split into eight pieces. He also takes on this role in The Legend of Zelda: Twilight Princess, where he passes down sword techniques to his direct descendant, the Link of that game, but has no direct influence on the plot otherwise. The Hero of Winds from the Wind Waker takes on this role in Spirit Tracks, as he and Tetra were the original founders of the nation of New Hyrule following their defeat of Ganon, and Tetra in particular made a deal with Anjean of the Lokomo that the Royal Family would always protect the Spirit Flute. However, by the time of the game, both appear to be long deceased. The Link from The Legend of Zelda: A Link to the Past serves as this in The Legend of Zelda: A Link Between Worlds, as he was the one who defeated Ganon where the Hero of Time had failed in the Defeat Timeline more than a century prior. The Link from The Minish Cap to the Links of the Four Swords subseries, as he was the one who first wielded the Four Sword and used it to seal away Vaati centuries ago.
 The Legend of Zelda (Franchise) / int_504a5ec7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_504a5ec7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_504a5ec7
 The Legend of Zelda (Franchise) / int_504e271f
type
But Thou Must!
 The Legend of Zelda (Franchise) / int_504e271f
comment
But Thou Must!: Several dialogues require Link to agree with, or accept, the requests given to him by the main character. If he tries to refuse, the characters will insist on the importance of said requests.
 The Legend of Zelda (Franchise) / int_504e271f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_504e271f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_504e271f
 The Legend of Zelda (Franchise) / int_50f5dabe
type
Reincarnation
 The Legend of Zelda (Franchise) / int_50f5dabe
comment
Reincarnation: Appears several times. Link and Zelda are constantly reincarnated to defy Ganon. In Spirit Tracks, the Lokomo ascend to a higher plane at the end of the game and say they will return in a new form without memories of their previous life. In Skyward Sword, the goddess Hylia is reborn as that game's Zelda.
 The Legend of Zelda (Franchise) / int_50f5dabe
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_50f5dabe
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_50f5dabe
 The Legend of Zelda (Franchise) / int_512384b5
type
King Koopa Copy
 The Legend of Zelda (Franchise) / int_512384b5
comment
King Koopa Copy: Ganon started out as one of these. In the first couple of games, he was a beastly Pig Man overlord who kidnapped Princess Zelda and tried to take over the land of Hyrule. However, when his human form, Ganondorf, was introduced, he went through Divergent Character Evolution from Bowser and became more of an intelligent, refined villain.
 The Legend of Zelda (Franchise) / int_512384b5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_512384b5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_512384b5
 The Legend of Zelda (Franchise) / int_51605de2
type
Conservation of Competence
 The Legend of Zelda (Franchise) / int_51605de2
comment
Conservation of Competence: The Hylian Royal Guards are undoubtedly one of the worst military forces in this world or any other, at least when Link is around. When they're not being slaughtered in droves by whichever villain the game features, they're either standing around, walking back and forth in pointless patrols, or brainwashed and attacking Link (in which case it's Link who slaughters them in droves). They have lost every war they have ever fought, and breaking into and out of their "heavily"-guarded fortresses is a frequent early-game challenge for child Links. (If Ganon is ever in control of Hyrule Castle, on the other hand, it will be The Very Definitely Final Dungeon.) Their best contributions consist of them acting as meat shields, getting slaughtered to a man just to buy the sages, gods, or Royal Family a little more time against Ganon's army. In complete contrast, Princess Zelda—their supposed leader—seems to have gotten more powerful over the course of the series. This eventually leads up to situations like the ones in Spirit Tracks and Twilight Princess, in which Zelda is a potent sorceress and archer while the guards are incompetent morons whose uselessness is repeatedly lampshaded. In Twilight Princess, if you run through Castle Town in wolf form, the guards will circle around you, but every one of them is shaking and cowering like mad, and if you make a move, they all scream and go running like crazy. And then there's the soldiers who back out of escorting Ilia to Kakariko Village as soon as they realize that it'll involve actually putting their lives at risk.
 The Legend of Zelda (Franchise) / int_51605de2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_51605de2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_51605de2
 The Legend of Zelda (Franchise) / int_51c68d06
type
Surprise Creepy
 The Legend of Zelda (Franchise) / int_51c68d06
comment
Surprise Creepy: There's a lot of foreboding and horror for a series that, before Spirit Tracks, was ostensibly rated E. Skyward Sword graphically and mentally takes a step back from Twilight Princess (which is Darker and Edgier than most entries), but that masks the fact that Ghirahim is the most psychotically insane villain seen by players, as he takes pleasure in describing what he wants to do to Link. Additionally, you learn that the planet suffered a class 2 apocalypse, which is why the sky islands exist, and the Greater-Scope Villain of the entire franchise is a bloodthirsty, genocidal demon lord who's brought back to life because he's in the process of digesting Zelda's soul.
 The Legend of Zelda (Franchise) / int_51c68d06
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_51c68d06
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_51c68d06
 The Legend of Zelda (Franchise) / int_527fc5fe
type
Gotta Catch Them All
 The Legend of Zelda (Franchise) / int_527fc5fe
comment
Gotta Catch Them All: The Triforce pieces/pendants/whatever. Also, whatever collectibles were scattered about starting with Link's Awakening and only getting deeper since. Link's Awakening: Up to 30 Secret Seashells can be collected for a sword upgrade, but only 25 are necessary and the rest disappear once the sword is obtained. Ocarina of Time: 100 Gold Skulltula tokens. Every ten up to 50 gives a special item, and getting all 100 gives effectively unlimited money. Majora's Mask: The 24 collectable masks. The last one can only be gotten by getting and relinquishing the rest. Also, 15 Great Fairy fragments in each temple, a large number of upgrades and hidden areas, and the Bomber's Notebook tasks. The Wind Waker: The Nintendo Gallery, which makes figurines for you based on photos you take of NPCs and monsters. Thankfully, the HD remake gives you more room in your camera to make this faster. The Minish Cap: Kinstones, which unlock other goodies, some plot relevant. Twilight Princess: Golden Bugs and Poe Souls, besides the required Tears of Light, Fused Shadows, and Mirror Fragments. Skyward Sword: Bugs again, as well as Tears during Silent Realm missions. A Link Between Worlds: Baby Maiamais, which are necessary to upgrade your items. Breath of the Wild: Korok seeds, used to upgrade your inventory space. 900 of them. Though thankfully you only need about half of them to max out your storage. The rest are just there for the sake of completionists and to make achieving the minimum more casual by providing more options and making it less of a matter of scouring the map.
 The Legend of Zelda (Franchise) / int_527fc5fe
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_527fc5fe
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_527fc5fe
 The Legend of Zelda (Franchise) / int_52b9a5ad
type
No Pronunciation Guide
 The Legend of Zelda (Franchise) / int_52b9a5ad
comment
No Pronunciation Guide: Nobody seems to know how to pronounce anything, due to the lack of voice acting. In addition, many names with official pronunciations in Japanese (noted below) have no official sources for English. One of the reason many people were quite angry about The Legend of Zelda: Twilight Princess still not featuring any voice-acting aside from Midna's Simlish. How the hell is one supposed to pronounce names like "Ilia" or "Impaz"? The former is "ee-lee-ah" in Japan, but the latter was a Dub Name Change minus any actual dubbing. Aryll has at least three different pronunications. Japanese "Ah-rill", rhyming with "will". No matter how hated Navi is, people can't agree if it's NAVV-ee or NAH-vee or NAVV-eye or even Navy. Japanese "nah-vee" The pronunciation of Cucco: Is it "COO-coo" or "COO-koh" or "Cuck-oh"? A Hyrule Warriors interview pronounces it COO-koh. Just how DO you pronounce Sahasrahla? Very carefully.Japanese With all short 'A' sounds, i.e. "sah-hahs-rah-lah". Ooccoo the Oocca. (Ooh-koo? Oh-ko-ah?) "Deku", the term applied to many forest entities, gets this a lot. "Deck-oo", "Day-koo", or "Dee-ku"? Or like Count Dooku from Star Wars? According to Nintendo Land, it's the first one, but the English dub of Breath of the Wild has Zelda pronounce it as "Day-koo". There's also the "Stal" prefix. Skeletal creatures use Stal in their name (Stalfos, Stalchild, Stallord). so is it "Stall" or is it pronounced more like the Stal in Stallion?Japanese Like "stall". The Tula suffix, for the arachnids of hyrule. So is it "Too-la" like the name, or "tulla" as might come naturally when hearing names like "Skulltula" or "Skullwalltula"? The correct pronunciation is actually CHələ or "Chulla", like in Tarantula, where the name is derived from. Is Hyrule pronounced "High Rule" or "Hir ool"? This also carries over to "Hylia". The correct pronunciation is "High rule", and it's made evident by the inclusion of Lorule in The Legend of Zelda: A Link Between Worlds. Is Kokiri pronounced as "Ko Kee Ree", or "Coker ee"?Japanese "koh-kee-ree" Volvagia, once mistranslated as Barba. Vol Vague Eee Uh? Vol Vahg Eee Uh? Vol Vag Eee Uh? None, it's VOL-Vuh-GEE-Uh. Molgera. "Mol-Grr-Uh?" "Mol-Gare-Uh?" "Mol-Jer-Uh?" "Mol-Jare-Uh?" Though it was a Dub Name Change, the original name ("Moldo Geira") may provide a clue; the soft "g" sound doesn't exist in Japanese. Is Agahnim pronounced "Uh-GAH-Nim"? "Uh-GAW-Nim"? "AG-Uh-Nim"? Japanese None of the above: "Ah-guh-neem", like "agony". The last syllable of Ghirahim from The Legend of Zelda: Skyward Sword. Is it "him", or "heem"? The Nintendo Treehouse pronounces it as "heem", and Hyrule Warriors attests this. Is Fi from the same game "Fee" or "Phi", like the Greek letter? It's "Phi" in Japanese, and Hyrule Warriors's narration reaffirms this as well. Saria. Is it Sair-ee-ah? Sar-ee-uh? Or the most universally-accepted prounciation Sah-Ree-Uh?Japanese "Sah-ree-ah" Farore seems to be pronounced "FAY-roar" the most with western fans, though some argue it should be "Fah-ROH-Ray". Japanese "Fah-ROH-Ray" The land of Termina is also subject to this. Lots of fans say "TER-mih-nah" while others say "ter-MEE-nah". Note Iwata pronounced it "ter-MEE-nah" in a Nintendo Direct video.
 The Legend of Zelda (Franchise) / int_52b9a5ad
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_52b9a5ad
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_52b9a5ad
 The Legend of Zelda (Franchise) / int_54367e5d
type
Mathematician's Answer
 The Legend of Zelda (Franchise) / int_54367e5d
comment
Just how DO you pronounce Sahasrahla? Very carefully.Japanese With all short 'A' sounds, i.e. "sah-hahs-rah-lah".
 The Legend of Zelda (Franchise) / int_54367e5d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_54367e5d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_54367e5d
 The Legend of Zelda (Franchise) / int_547196be
type
Broad Strokes
 The Legend of Zelda (Franchise) / int_547196be
comment
Broad Strokes: The continuity certainly is this, more so with later console games as they generally have more continuity nods than the other games.
 The Legend of Zelda (Franchise) / int_547196be
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_547196be
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_547196be
 The Legend of Zelda (Franchise) / int_54d5074
type
Speaking Simlish
 The Legend of Zelda (Franchise) / int_54d5074
comment
Speaking Simlish: Midna's voice clips in Twilight Princess are scrambled syllables of English phrases, giving off this effect. Same goes for Fi in Skyward Sword, though hers are instead reversed Japanese phrases.
 The Legend of Zelda (Franchise) / int_54d5074
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_54d5074
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_54d5074
 The Legend of Zelda (Franchise) / int_5527dc0c
type
Plot Coupon
 The Legend of Zelda (Franchise) / int_5527dc0c
comment
Plot Coupon: Every game in the franchise uses it. The Legend of Zelda: Eight Pieces of the Triforce. Adventure of Link: The Six Crystals, or rather the six statues to put the crystals in (you have the crystals at the outset). A Link to the Past: Three Pendants of Virtue first, then the Seven Crystals/Maidens. Link's Awakening: Eight Instruments of the Sirens. Ocarina of Time: Three Spiritual Stones followed by the Six Medallions (you get Rauru's medallion free when you draw the Master Sword for the first time). Majora's Mask: Four Mask Remains. Oracle of Seasons/Ages: Eight Essences of Nature/Time. The Wind Waker: Three Goddess Pearls, then the Two Sages, and finally the Eight Pieces of the Triforce. Four Swords Adventures: Six Shrine Maidens, then Zelda; at the same time, four sacred Jewels. The Minish Cap: Four Elements, the same jewels as above. Twilight Princess: Three Fused Shadows, then the Four Mirror Fragments (the first of which is already in the proper place when you find it). Phantom Hourglass: Three Spirits, then the Three Pure Metals. Spirit Tracks: Four Force Gems (or, more precisely, the energy from them, which reattaches the broken segments of the Tower of Spirits) and the four glyphs to find them, followed by the Bow of Light, and then the Compass of Light. Skyward Sword: Two surface maps (there are three in total, but one is given for free), then the three flames (and accompanying harp songs), then the four parts of the Song of the Hero, and finally the three pieces of the Triforce. A Link Between Worlds: Three Pendants of Virtue (although Zelda gives you the Pendant of Courage before you even know you need them, and, yes, these are the same pendants from A Link to the Past), then seven paintings containing the Seven Sages. Breath of the Wild shakes this up, as the player will only really need the Paraglider to get off the Great Plateau—the four Divine Beasts and Master Sword are optional.
 The Legend of Zelda (Franchise) / int_5527dc0c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5527dc0c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5527dc0c
 The Legend of Zelda (Franchise) / int_5534431f
type
Money for Nothing
 The Legend of Zelda (Franchise) / int_5534431f
comment
Money for Nothing: All too common in early installments, the player could amass far too much money very early on in the game and have nothing to spend it on later. First attempted a fix in Link's Awakening, with the Bow (costing a whopping 900 Rupees), but properly dealt with in A Link Between Worlds, where money is necessary to rent items that, in previous games, would have been in dungeon chests instead.
 The Legend of Zelda (Franchise) / int_5534431f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5534431f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5534431f
 The Legend of Zelda (Franchise) / int_558245a7
type
Redshirt Army
 The Legend of Zelda (Franchise) / int_558245a7
comment
Redshirt Army: The entire Hyrulean army. It's a wonder that they still bother.
 The Legend of Zelda (Franchise) / int_558245a7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_558245a7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_558245a7
 The Legend of Zelda (Franchise) / int_56a6927b
type
All the Worlds Are a Stage
 The Legend of Zelda (Franchise) / int_56a6927b
comment
All the Worlds Are a Stage: In all the 3D titles — Ganon's Tower type in the first three and the fifth, Zant Stage Rush in the fourth. Also the source of the names of those two types.
 The Legend of Zelda (Franchise) / int_56a6927b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_56a6927b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_56a6927b
 The Legend of Zelda (Franchise) / int_5832e916
type
Die, Chair, Die!
 The Legend of Zelda (Franchise) / int_5832e916
comment
Die, Chair, Die!: Pots, boxes, and grass. And chairs and tables and couches and who knows what else. Link's destructive tendencies see some lampshading and punishment in later games, such as rich NPCs making you pay for the fancy pots you destroy in their homes.
 The Legend of Zelda (Franchise) / int_5832e916
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5832e916
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5832e916
 The Legend of Zelda (Franchise) / int_589e54d3
type
Charged Attack
 The Legend of Zelda (Franchise) / int_589e54d3
comment
Charged Attack: The "whirling blade", introduced in A Link to the Past: after briefly gathering power, Link swings his sword in a 360-degree arc to strike multiple enemies with a stronger-than-normal cut.
 The Legend of Zelda (Franchise) / int_589e54d3
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_589e54d3
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_589e54d3
 The Legend of Zelda (Franchise) / int_5914d5dd
type
Slippy-Slidey Ice World
 The Legend of Zelda (Franchise) / int_5914d5dd
comment
Slippy-Slidey Ice World: Uncommon for this series, with most games relegating ice to a single dungeon. It usually shows up in mountainous areas when they're not the standard Death Mountain: there's the Snowhead region in Majora's Mask, the Snowpeak mountain range in Twilight Princess, and Lorule's Death Mountain in A Link Between Worlds.
 The Legend of Zelda (Franchise) / int_5914d5dd
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5914d5dd
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5914d5dd
 The Legend of Zelda (Franchise) / int_5ac34441
type
Call a Rabbit a
 The Legend of Zelda (Franchise) / int_5ac34441
comment
The pronunciation of Cucco: Is it "COO-coo" or "COO-koh" or "Cuck-oh"? A Hyrule Warriors interview pronounces it COO-koh.
 The Legend of Zelda (Franchise) / int_5ac34441
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5ac34441
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5ac34441
 The Legend of Zelda (Franchise) / int_5b0e3d8a
type
Non-Linear Sequel
 The Legend of Zelda (Franchise) / int_5b0e3d8a
comment
Non-Linear Sequel: Half, maybe two-thirds of the time. Part of why the timeline is such a mess.
 The Legend of Zelda (Franchise) / int_5b0e3d8a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5b0e3d8a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5b0e3d8a
 The Legend of Zelda (Franchise) / int_5b3d0d9f
type
Foreboding Architecture
 The Legend of Zelda (Franchise) / int_5b3d0d9f
comment
Foreboding Architecture: Whatever Ganon is using as his home base tends to be a towering, scary place. Sometimes it's even Hyrule Castle itself!
 The Legend of Zelda (Franchise) / int_5b3d0d9f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5b3d0d9f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5b3d0d9f
 The Legend of Zelda (Franchise) / int_5d310fb8
type
Sword Fight
 The Legend of Zelda (Franchise) / int_5d310fb8
comment
Ganondorf's battle consists of a fight with Puppet Zelda, then Beast Ganon, then Ganondorf on a horse, and finally Ganondorf himself in a Sword Fight. And all of this takes place in direct succession of one-another.
 The Legend of Zelda (Franchise) / int_5d310fb8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5d310fb8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5d310fb8
 The Legend of Zelda (Franchise) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 The Legend of Zelda (Franchise) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Why do so many items appear just sitting around in Temples? Or holes in the ground, or in the middle of nowhere...?
 The Legend of Zelda (Franchise) / int_5e2ae7ee
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5e2ae7ee
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5e2ae7ee
 The Legend of Zelda (Franchise) / int_5f3bb274
type
Late-Arrival Spoiler
 The Legend of Zelda (Franchise) / int_5f3bb274
comment
Late-Arrival Spoiler: Crosscheck with Super Smash Bros. Melee and Brawl — Sheik is actually Zelda, and Ganondorf is the Man Behind the Man in Twilight Princess. Also, literally any game in any connection with The Wind Waker (Super Smash Bros., once again, counting) literally goes out of its way to make sure that everybody knows about Tetra's heritage.
 The Legend of Zelda (Franchise) / int_5f3bb274
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5f3bb274
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5f3bb274
 The Legend of Zelda (Franchise) / int_5f4219a2
type
Free Sample Plot Coupon
 The Legend of Zelda (Franchise) / int_5f4219a2
comment
A Link Between Worlds: Three Pendants of Virtue (although Zelda gives you the Pendant of Courage before you even know you need them, and, yes, these are the same pendants from A Link to the Past), then seven paintings containing the Seven Sages.
 The Legend of Zelda (Franchise) / int_5f4219a2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5f4219a2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5f4219a2
 The Legend of Zelda (Franchise) / int_5f930b19
type
Named After Somebody Famous
 The Legend of Zelda (Franchise) / int_5f930b19
comment
Named After Somebody Famous: Word of God says the titular princess is named after F. Scott Fitzgerald's wife. Zelda Williams, daughter of Robin Williams, was named after Princess Zelda and appears in commercials for Ocarina of Time 3D.
 The Legend of Zelda (Franchise) / int_5f930b19
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_5f930b19
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5f930b19
 The Legend of Zelda (Franchise) / int_5fc3ab7f
type
Implied Love Interest
 The Legend of Zelda (Franchise) / int_5fc3ab7f
comment
Implied Love Interest: Link and Zelda in many (but not all) of the games. They're even the trope page image. The biggest examples are Spirit Tracks and Skyward Sword. Averted in Twilight Princess, where Link has an explicit love interest, Ilia, and a completely separate Implied Love Interest in Midna. Played with in Breath of the Wild, where Zelda (as well as two other girls) is confirmed to be in love with Link, but Link's own feelings are left to the player to decide through dialogue options.
 The Legend of Zelda (Franchise) / int_5fc3ab7f
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_5fc3ab7f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_5fc3ab7f
 The Legend of Zelda (Franchise) / int_608b26d
type
Uniqueness Decay
 The Legend of Zelda (Franchise) / int_608b26d
comment
Uniqueness Decay: The Triforce went through an inversion, then reversion of this trope. In the first game, it's made known that there are two different Triforces that are basically equal in influence. The second game introduces the third Triforce and reveals that all three have a Set Bonus, where the person who has all three and summons the Golden Power is functionally Omnipotent. Then, the Timey-Wimey Ball gets thrown into the series, where it's revealed that there's multiple timelines — each with its own Golden Power (although there's no overlap between the timelines, thus never more than one unified Triforce). And then at last, in The Legend of Zelda: A Link Between Worlds, it's revealed that there is at least one twin of Hyrule... complete with its own unified Triforce.
 The Legend of Zelda (Franchise) / int_608b26d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_608b26d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_608b26d
 The Legend of Zelda (Franchise) / int_60cc14ba
type
Ruritania
 The Legend of Zelda (Franchise) / int_60cc14ba
comment
Ruritania: Hyrule, a monarchy with a lot of Greek influences in its architecture, monsters, and naming schemes, that is constantly conquered, has quirky customs, a bloody history, and borders a desert country inhabited by Arab-like peoples.
 The Legend of Zelda (Franchise) / int_60cc14ba
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_60cc14ba
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_60cc14ba
 The Legend of Zelda (Franchise) / int_617f0563
type
Heel–Face Turn
 The Legend of Zelda (Franchise) / int_617f0563
comment
Heel–Face Turn: Ingo, Mido, Skull Kid, Linebeck, Byrne, and Groose. Though in the case of Mido, Linebeck and Groose, they aren't evil. Just jerks. For example, Linebeck starts out as a greedy son of a gun, but he then does a mini heel-face and turns out to be pretty cool.
 The Legend of Zelda (Franchise) / int_617f0563
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_617f0563
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_617f0563
 The Legend of Zelda (Franchise) / int_62203642
type
Multi-Stage Battle
 The Legend of Zelda (Franchise) / int_62203642
comment
Multi-Stage Battle: The series has this with Ocarina of Time (the final battle with Ganondorf) and Twilight Princess (battles with Zant and Ganondorf).
 The Legend of Zelda (Franchise) / int_62203642
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_62203642
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_62203642
 The Legend of Zelda (Franchise) / int_628d08d4
type
Silver Bullet
 The Legend of Zelda (Franchise) / int_628d08d4
comment
Silver Bullet: The Silver Arrow plays a crucial part in slaying Ganon in both the original Legend of Zelda and A Link to the Past. Stab him as many times as you want with any sword in those games. Without the Silver Arrow finishing him off, Ganon will keep coming for more.
 The Legend of Zelda (Franchise) / int_628d08d4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_628d08d4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_628d08d4
 The Legend of Zelda (Franchise) / int_637ef67
type
New Game+
 The Legend of Zelda (Franchise) / int_637ef67
comment
New Game+: The Wind Waker has one where all the Ancient Hylian text is translated to a readable format and Link keeps his Outset Island garb throughout the adventure (he still receives the Hero's Clothes, but they're invisible).
 The Legend of Zelda (Franchise) / int_637ef67
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_637ef67
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_637ef67
 The Legend of Zelda (Franchise) / int_65163c3a
type
Evil Tower of Ominousness
 The Legend of Zelda (Franchise) / int_65163c3a
comment
Evil Tower of Ominousness: Ganon(dorf) often resides in a tower before the Final Boss. The Wind Waker's last dungeon is even called Ganon's Tower.
 The Legend of Zelda (Franchise) / int_65163c3a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_65163c3a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_65163c3a
 The Legend of Zelda (Franchise) / int_6547ce31
type
Accidental Proposal
 The Legend of Zelda (Franchise) / int_6547ce31
comment
Accidental Proposal: Several times in the series.
 The Legend of Zelda (Franchise) / int_6547ce31
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6547ce31
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6547ce31
 The Legend of Zelda (Franchise) / int_65c4d0fa
type
Changing Gameplay Priorities
 The Legend of Zelda (Franchise) / int_65c4d0fa
comment
Changing Gameplay Priorities: Perhaps the series' biggest draw is how it models character growth without simply resorting to bigger numbers. As Link starts any of his adventures, he can only take a couple of hits and his pockets are empty. The world is filled with places he can't get to, doors he can't open, and things he can't yet do. Each new treasure he finds lets him get to things he couldn't reach before.
 The Legend of Zelda (Franchise) / int_65c4d0fa
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_65c4d0fa
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_65c4d0fa
 The Legend of Zelda (Franchise) / int_6638c7f7
type
Stealth-Based Mission
 The Legend of Zelda (Franchise) / int_6638c7f7
comment
The Hylian Royal Guards are undoubtedly one of the worst military forces in this world or any other, at least when Link is around. When they're not being slaughtered in droves by whichever villain the game features, they're either standing around, walking back and forth in pointless patrols, or brainwashed and attacking Link (in which case it's Link who slaughters them in droves). They have lost every war they have ever fought, and breaking into and out of their "heavily"-guarded fortresses is a frequent early-game challenge for child Links. (If Ganon is ever in control of Hyrule Castle, on the other hand, it will be The Very Definitely Final Dungeon.) Their best contributions consist of them acting as meat shields, getting slaughtered to a man just to buy the sages, gods, or Royal Family a little more time against Ganon's army. In complete contrast, Princess Zelda—their supposed leader—seems to have gotten more powerful over the course of the series. This eventually leads up to situations like the ones in Spirit Tracks and Twilight Princess, in which Zelda is a potent sorceress and archer while the guards are incompetent morons whose uselessness is repeatedly lampshaded.
 The Legend of Zelda (Franchise) / int_6638c7f7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6638c7f7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6638c7f7
 The Legend of Zelda (Franchise) / int_66dfe36a
type
Missing Mom
 The Legend of Zelda (Franchise) / int_66dfe36a
comment
Missing Mom: Even in the games where Zelda's father is present, she never ever has a mother (at least not one who is still alive).
 The Legend of Zelda (Franchise) / int_66dfe36a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_66dfe36a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_66dfe36a
 The Legend of Zelda (Franchise) / int_681077c5
type
Wide Open Sandbox
 The Legend of Zelda (Franchise) / int_681077c5
comment
The rest of the game downplays the trope significantly compared to the first few hours and the rest of the series; every item is available from the start (since it's a Wide Open Sandbox), but side quests and main quests where they're needed usually give them a ready source of the item in question (e.g. shock arrows in Zora's domain).
 The Legend of Zelda (Franchise) / int_681077c5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_681077c5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_681077c5
 The Legend of Zelda (Franchise) / int_68913e61
type
Hello, [Insert Name Here]
 The Legend of Zelda (Franchise) / int_68913e61
comment
Hello, [Insert Name Here]: Although the name "Link" is used extensively here and on many a fansite, you get to name the lad in almost every game (he takes the name from your save file; in Twilight Princess, you also get to name his horse). Canonically, this is justified by saying "Link" is merely the pseudonym used in the retelling of the legend of the various boys who inherited the spirit of the hero through the ages, their actual names lost to the mists of time. Averted in Breath of the Wild, where "Link" is actually the hero's given name due to the game's use of spoken dialogue for the first time in the series.
 The Legend of Zelda (Franchise) / int_68913e61
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_68913e61
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_68913e61
 The Legend of Zelda (Franchise) / int_68e0e408
type
Be the Ball
 The Legend of Zelda (Franchise) / int_68e0e408
comment
Be the Ball: The Gorons curl themselves up into balls in order to move at high speeds and to attack their enemies.
 The Legend of Zelda (Franchise) / int_68e0e408
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_68e0e408
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_68e0e408
 The Legend of Zelda (Franchise) / int_6a1c2a6
type
Cosmic Horror Story
 The Legend of Zelda (Franchise) / int_6a1c2a6
comment
Cosmic Horror Story: Majora's Mask. The world Link is trying to save is already doomed due to some unexplained, malevolent force of destruction, and the best he can hope for is to buy enough time (via Time Travel) to find the Macguffins and call upon giant, godlike entities. This is taken even further by the main antagonist being an insane, reality-warping, eerily childish Eldritch Abomination, plus the Moon itself having a Nightmare Face and containing an Eldritch Location inside of it and one of your only allies being a creepy, mysterious mask salesman with an oddly complete knowledge of Majora's Mask and a Hair-Trigger Temper. And even to the end of the game, there is no adequate explanation of what Majora's Mask is, what the Happy Mask Salesman's deal is, why the Moon's face is so horrific, what exactly the nature of Termina's existence is, and how Link ended up there.
 The Legend of Zelda (Franchise) / int_6a1c2a6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6a1c2a6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6a1c2a6
 The Legend of Zelda (Franchise) / int_6a85e9e1
type
Dub-Induced Plot Hole
 The Legend of Zelda (Franchise) / int_6a85e9e1
comment
The details of the backstory told in A Link to the Past has caused confusion, particularly in regards to games that precede it. Ganondorf is described as having found the Triforce "quite by accident" and managed to clutch it in his "bloodstained hands" after killing his way through his minions. Then, he found himself trapped in the Sacred Realm, which became corrupted into the Dark World, leading into the Imprisoning War and the forging of the Master Sword. Several of these details are proven false, or at least misleading, in later games — not the least of which is that Ganon found the Sacred Realm on purpose and the Master Sword was forged not to stop Ganon, but the Demon King Demise, his predecessor. Some, but not all, of these changes are due to inaccuracies in the English translation of the manual.
 The Legend of Zelda (Franchise) / int_6a85e9e1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6a85e9e1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6a85e9e1
 The Legend of Zelda (Franchise) / int_6aada778
type
Only the Chosen May Wield
 The Legend of Zelda (Franchise) / int_6aada778
comment
Only the Chosen May Wield: Although the methods for testing the wielder's worth are different each time, only the appointed hero can use the Master Sword.
 The Legend of Zelda (Franchise) / int_6aada778
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6aada778
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6aada778
 The Legend of Zelda (Franchise) / int_6b2b3b59
type
The Reveal
 The Legend of Zelda (Franchise) / int_6b2b3b59
comment
The Reveal: Ever since A Link to the Past, almost every game has had at least one of these, ranging from "oh, that's pretty interesting" to "HOLY CRAP, DID THAT JUST HAPPEN?!" A Link to the Past: Agahnim is actually Ganon's alter ego. Link's Awakening: The whole game is the product of the Wind Fish dreaming; defeating the Nightmares will result in the Wind Fish waking and, thus, the disappearance of Koholint Island. Ocarina of Time: Sheik is Zelda, and Ganondorf only obtained part of the Triforce. Majora's Mask : Skull Kid was the "human" puppet of the titular mask. Oracle of Ages/Seasons: The evil plans of the villains in both games were part of a plot to resurrect Ganon. The Wind Waker: The King of Red Lions is King Daphnes Nohansen Hyrule, and Tetra is Zelda. Four Swords Adventures: Ganon had been manipulating Vaati behind the scenes. The Minish Cap: Ezlo was Vaati's mentor before Vaati turned him into a hat, Vaati was originally a Minish, and the Light Force is within Princess Zelda. Twilight Princess: Ganondorf gave Zant his powers, and Midna is the Twilight Princess. Phantom Hourglass: Oshus is the Ocean King. Spirit Tracks: Byrne used to be a Lokomo. Skyward Sword: Zelda herself is the goddess Hylia in human form, Ghirahim is the Evil Counterpart to Fi, Demise creates Ganon as the manifestation of his own hatred, and the Old Woman at the Sealed Temple is actually Impa. A Link Between Worlds: Lorule used to have a Triforce before its people destroyed it to prevent further bloodshed (which ultimately sent the kingdom on a downward spiral to ruin), Hilda sent Yuga and manipulated Link in order to obtain Hyrule's Triforce to save Lorule, and Ravio is Lorule's equivalent of Link.
 The Legend of Zelda (Franchise) / int_6b2b3b59
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6b2b3b59
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6b2b3b59
 The Legend of Zelda (Franchise) / int_6b35788c
type
Lava Adds Awesome
 The Legend of Zelda (Franchise) / int_6b35788c
comment
Lava Adds Awesome: Any fire-base dungeon, especially volcano dungeons. Usually, you also have to fight burning bats and huge monsters that set themselves on fire.
 The Legend of Zelda (Franchise) / int_6b35788c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6b35788c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6b35788c
 The Legend of Zelda (Franchise) / int_6b7c9f96
type
The Lost Woods
 The Legend of Zelda (Franchise) / int_6b7c9f96
comment
In several games, Link can obtain potions from a witch (usually named Syrup) who lives by herself either in The Lost Woods or just outside of Kakariko village.
 The Legend of Zelda (Franchise) / int_6b7c9f96
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6b7c9f96
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6b7c9f96
 The Legend of Zelda (Franchise) / int_6bda9a30
type
Meaningful Name
 The Legend of Zelda (Franchise) / int_6bda9a30
comment
Meaningful Name: Link got his original name as a nod to him being an avatar connecting the player with the games' universe. The word "links" is also translated as "left" in German and Dutch, referencing Link's trademark left-handedness.
 The Legend of Zelda (Franchise) / int_6bda9a30
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6bda9a30
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6bda9a30
 The Legend of Zelda (Franchise) / int_6dc206c9
type
Marathon Level
 The Legend of Zelda (Franchise) / int_6dc206c9
comment
Marathon Level: The Palace of Winds in The Minish Cap. Twilight Princess's City in the Sky. The Cave of Ordeals from Twilight Princess. Getting to the bottom means trudging through 50 levels of enemies with limited health and item refills. Fortunately, every tenth floor is a Great Fairy Fountain. And there's an Easter Egg for beating it twice. Completing it multiple times is the only way to hold more than one bottle of Great Fairy's Tears, too. Vaati's Palace from Four Swords.
 The Legend of Zelda (Franchise) / int_6dc206c9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6dc206c9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6dc206c9
 The Legend of Zelda (Franchise) / int_6de71c57
type
Disc-One Final Boss
 The Legend of Zelda (Franchise) / int_6de71c57
comment
Disc-One Final Boss: Agahanim in A Link to the Past, Zant in Twilight Princess, Byrne in Spirit Tracks, and the third Ghirahim fight in Skyward Sword.
 The Legend of Zelda (Franchise) / int_6de71c57
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6de71c57
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6de71c57
 The Legend of Zelda (Franchise) / int_6e7a3cd
type
Underground Monkey
 The Legend of Zelda (Franchise) / int_6e7a3cd
comment
Underground Monkey: They're usually not elemental, but different colored enemies indicate different strengths, especially in early games.
 The Legend of Zelda (Franchise) / int_6e7a3cd
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6e7a3cd
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6e7a3cd
 The Legend of Zelda (Franchise) / int_6ec989d8
type
Guide Dang It!
 The Legend of Zelda (Franchise) / int_6ec989d8
comment
Guide Dang It!: Typically, the games each have a couple of things you probably wouldn't normally think to do, but overall the puzzles are solvable with no external help.
 The Legend of Zelda (Franchise) / int_6ec989d8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6ec989d8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6ec989d8
 The Legend of Zelda (Franchise) / int_6ecfdc1a
type
Four-Element Ensemble
 The Legend of Zelda (Franchise) / int_6ecfdc1a
comment
Four-Element Ensemble: The Earth, Fire, Water, and Wind elements from The Minish Cap, Four Swords, and Four Swords Adventures.
 The Legend of Zelda (Franchise) / int_6ecfdc1a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6ecfdc1a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6ecfdc1a
 The Legend of Zelda (Franchise) / int_6fc2ca79
type
Fictionary
 The Legend of Zelda (Franchise) / int_6fc2ca79
comment
Fictionary: Hylian, which is just a substitution cypher for Japanese when it appears in-game (except in Twilight Princess and Breath of the Wild, where it's based on English).
 The Legend of Zelda (Franchise) / int_6fc2ca79
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_6fc2ca79
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_6fc2ca79
 The Legend of Zelda (Franchise) / int_70eb0e50
type
Bishounen
 The Legend of Zelda (Franchise) / int_70eb0e50
comment
Bishounen: Link, as the series has progressed. Aonuma stated that his Breath of the Wild incarnation was deliberately designed to be more androgynous, which suits Link's quest well when having to pose as a girl to enter the female-only Gerudo Town.
 The Legend of Zelda (Franchise) / int_70eb0e50
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_70eb0e50
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_70eb0e50
 The Legend of Zelda (Franchise) / int_71a223fc
type
Up to Eleven
 The Legend of Zelda (Franchise) / int_71a223fc
comment
Taken Up to Eleven in The Legend of Zelda: Breath of the Wild, as the entire game is rife with thinly-veiled science-fiction trappings. To wit: the people of Hyrule used their advanced technology to build four Humongous Mecha and an army of robot drones to protect them from an Eldritch Abomination. However, before their weapons could be deployed, the enemy used a Computer Virus to take control of the machines and destroy the land. The hero, equipped with a Data Pad (complete with blue Tron Lines), must now go to various locales to download maps, data, and apps, regain control of the mecha, and defeat the eldritch horror. Just give Link a neuro-link and he can be a William Gibson character.
 The Legend of Zelda (Franchise) / int_71a223fc
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_71a223fc
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_71a223fc
 The Legend of Zelda (Franchise) / int_726df893
type
Equipment Upgrade
 The Legend of Zelda (Franchise) / int_726df893
comment
Equipment Upgrade: The series often has sidequests where equipment can be upgraded. The best examples being The Legend of Zelda: A Link to the Past and The Legend of Zelda: A Link Between Worlds, which both had multiple upgrade sidequests for the sword (after the Master Sword was picked up, it could be sharpened and tempered) and fairies/a collection sidequest respectively for the other equipment.
 The Legend of Zelda (Franchise) / int_726df893
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_726df893
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_726df893
 The Legend of Zelda (Franchise) / int_72a3f091
type
Giant Eye of Doom
 The Legend of Zelda (Franchise) / int_72a3f091
comment
Giant Eye of Doom: Gohma, the first boss in Ocarina of Time. Wart in Majora's Mask as well.
 The Legend of Zelda (Franchise) / int_72a3f091
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_72a3f091
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_72a3f091
 The Legend of Zelda (Franchise) / int_72d43279
type
Blocking Stops All Damage
 The Legend of Zelda (Franchise) / int_72d43279
comment
Blocking Stops All Damage: If Link can block an attack with his trusty shield, it always stops all damage, and his upgrades to his shield allow him to block more stuff. Skyward Sword gave him a shield gauge that shows how much the shield can take before destruction, but the best shield in the game is invulnerable. Breath of the Wild takes this Up to Eleven, with it being possible to perfectly block a high-speed Guardian laser with a humble wooden pot lid, with a perfect guard never dealing damage to whatever Link is using.
 The Legend of Zelda (Franchise) / int_72d43279
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_72d43279
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_72d43279
 The Legend of Zelda (Franchise) / int_7302acc9
type
Ermine Cape Effect
 The Legend of Zelda (Franchise) / int_7302acc9
comment
Ermine Cape Effect: It's an important plot point if Zelda is not wearing her dress.
 The Legend of Zelda (Franchise) / int_7302acc9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7302acc9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7302acc9
 The Legend of Zelda (Franchise) / int_735b4101
type
Colour-Coded for Your Convenience
 The Legend of Zelda (Franchise) / int_735b4101
comment
Colour-Coded for Your Convenience: Items and uniforms, especially. Enemies too, in many games; enemy power is shown via Palette Swap. Which color is stronger tends to vary. Dialogue text will often have important words highlighted in a different color than the rest of the words, sometimes using appropriate colors (like "forest" in green, "lake" in blue, etc).
 The Legend of Zelda (Franchise) / int_735b4101
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_735b4101
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_735b4101
 The Legend of Zelda (Franchise) / int_737394ab
type
Iconic Item
 The Legend of Zelda (Franchise) / int_737394ab
comment
Iconic Item: Link's green tunic and hood and, to a lesser extent, the Master Sword. The Triforce also serves as the Iconic Item for the entire series.
 The Legend of Zelda (Franchise) / int_737394ab
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_737394ab
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_737394ab
 The Legend of Zelda (Franchise) / int_73ff2cc5
type
Just Eat Him
 The Legend of Zelda (Franchise) / int_73ff2cc5
comment
Just Eat Him: Like-Likes don't seem to be able to keep Link down, and usually opt instead to strip him of his shield or clothes (or Rupees for some varieties). No idea why those would be more nutritional than Link. Originally, they only "ate magic", and devoured Link's Magic Shield because it was the only easily-accessible edible item.
 The Legend of Zelda (Franchise) / int_73ff2cc5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_73ff2cc5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_73ff2cc5
 The Legend of Zelda (Franchise) / int_772e049b
type
Maid and Maiden
 The Legend of Zelda (Franchise) / int_772e049b
comment
Maid and Maiden: Fulfills the imagery with Impa as The Maid and Zelda as The Maiden. In some incarnations, Impa totally fulfills the stereotype by being much older and portly and is officially Zelda's attendant. In other versions, she's a Ninja Maid since the series is in the Action Adventure Genre. The romantic element, if any, is only hinted at here.
 The Legend of Zelda (Franchise) / int_772e049b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_772e049b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_772e049b
 The Legend of Zelda (Franchise) / int_78f31439
type
CommonplaceRare
 The Legend of Zelda (Franchise) / int_78f31439
comment
Commonplace Rare: Bottles. In every game that they were featured in, Bottles seem to be something that should be easy to get. But as it so-happens, the Bottles tend to be only possessed by a few (if that many) people in Hyrule. And these people normally require some quest or mini-game to be completed (the main exception being a bottle salesman who sells you one bottle early in the game).
 The Legend of Zelda (Franchise) / int_78f31439
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_78f31439
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_78f31439
 The Legend of Zelda (Franchise) / int_7a292811
type
Reviving Enemy
 The Legend of Zelda (Franchise) / int_7a292811
comment
Reviving Enemy: The Stalfos are usually this (falling apart into a pile of bones and reassembling themselves if their remains aren't dealt with).
 The Legend of Zelda (Franchise) / int_7a292811
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7a292811
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7a292811
 The Legend of Zelda (Franchise) / int_7aed96a9
type
White Magic
 The Legend of Zelda (Franchise) / int_7aed96a9
comment
Theurgy: It is stated in several games that Link and Zelda are reincarnations of a legendary hero and princess who carry the blood of the goddess Hylia. Zelda's magic is often White Magic related to sealing away evil, and Link's magical ability often originates from deities in some form, whether that's Hylia Herself or the trio of Golden Goddesses (Din's Fire, Farore's Wind, Nayru's Love). The Triforce itself is an artifact of the Golden Goddesses.
 The Legend of Zelda (Franchise) / int_7aed96a9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7aed96a9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7aed96a9
 The Legend of Zelda (Franchise) / int_7b047cb2
type
Legendary Weapon
 The Legend of Zelda (Franchise) / int_7b047cb2
comment
Legendary Weapon: The Master Sword, aka "The Blade of Evil's Bane", is as legendary as the Triforce itself. It is inscribed in Hyrule's lore that evil ones cannot touch it, nor can anyone, save for the Chosen Hero, draw it from the Pedestal of Time. The Four Sword is Link's most commonly-used weapon when the Master Sword isn't in play. It has a very different pedigree, but a similar level of power.
 The Legend of Zelda (Franchise) / int_7b047cb2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7b047cb2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7b047cb2
 The Legend of Zelda (Franchise) / int_7ba4675e
type
Pinball Spinoff
 The Legend of Zelda (Franchise) / int_7ba4675e
comment
Pinball Spinoff: Averted; a Zelda arcade pinball game was planned, but Gottlieb could not secure the rights. It was eventually released as Gladiators instead.
 The Legend of Zelda (Franchise) / int_7ba4675e
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_7ba4675e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7ba4675e
 The Legend of Zelda (Franchise) / int_7dbd52b8
type
Light Is Good
 The Legend of Zelda (Franchise) / int_7dbd52b8
comment
Light Is Good: The Light Spirits, the Light Arrow, Rauru (the Sage of Light), and the Sols.
 The Legend of Zelda (Franchise) / int_7dbd52b8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7dbd52b8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7dbd52b8
 The Legend of Zelda (Franchise) / int_7e02bded
type
Fetch Quest
 The Legend of Zelda (Franchise) / int_7e02bded
comment
Fetch Quest: Overworld segments between dungeons usually utilize fetch quest objectives for plot elements or unanticipated roadblocks to story progress, with Link either going out for an item per procedure or having to make a detour for an uncooperative or needy NPC.
 The Legend of Zelda (Franchise) / int_7e02bded
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7e02bded
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7e02bded
 The Legend of Zelda (Franchise) / int_7e1f3c45
type
Power-Up Magnet
 The Legend of Zelda (Franchise) / int_7e1f3c45
comment
Power-Up Magnet: One of the abilities of the hookshot and boomerang.
 The Legend of Zelda (Franchise) / int_7e1f3c45
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7e1f3c45
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7e1f3c45
 The Legend of Zelda (Franchise) / int_7e7d59e0
type
Mooks Ate My Equipment
 The Legend of Zelda (Franchise) / int_7e7d59e0
comment
Mooks Ate My Equipment: Like-Likes cam swallow Link and take his shield or special tunics or other items, depending on the game.
 The Legend of Zelda (Franchise) / int_7e7d59e0
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7e7d59e0
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7e7d59e0
 The Legend of Zelda (Franchise) / int_7eaf99d
type
Malevolent Architecture
 The Legend of Zelda (Franchise) / int_7eaf99d
comment
Malevolent Architecture: For some reason, almost all of Hyrule's "temples" are labyrinthine deathtrap and monster repositories. Occasionally justified with the temples either being tests of courage for the Hero set out by various goddesses, prisons for evil spirits or simply corrupted by evil power.
 The Legend of Zelda (Franchise) / int_7eaf99d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7eaf99d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7eaf99d
 The Legend of Zelda (Franchise) / int_7ef728b1
type
Tsundere
 The Legend of Zelda (Franchise) / int_7ef728b1
comment
Tsundere: In order of appearance and type: "Harsh" types: Princess Zelda in the Animated Adaptation, Princess Ruto, Tatl, Tetra, Midna, and Linebeck. "Sweet" types: Ilia, Ciela, and Princess Zelda.
 The Legend of Zelda (Franchise) / int_7ef728b1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7ef728b1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7ef728b1
 The Legend of Zelda (Franchise) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 The Legend of Zelda (Franchise) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: It happens so often through the series that one wonders if Ganon didn't plan it from the beginning. In Ocarina of Time, Ganon reaches the Temple of Time because Link left the door opened while time traveling. Oooops. The hordes of evil are unleashed from their seal when Link retrieves the Master Sword in the submerged Hyrule Castle in The Wind Waker. Crap. Vaati in The Minish Cap ends up finding the Elemental Sanctuary because Link visited it several times to infuse the Minish Sword with the power of the elements. Goddamnit.
 The Legend of Zelda (Franchise) / int_7fbb2a3
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_7fbb2a3
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_7fbb2a3
 The Legend of Zelda (Franchise) / int_811dfb3f
type
Voice Grunting
 The Legend of Zelda (Franchise) / int_811dfb3f
comment
Voice Grunting: The games with any "voice acting" use this exclusively, with the exceptions of the Tetra and the pirates in "Navi Trackers", certain cutscenes in Breath of the Wild, Midna in Twilight Princess, and Fi and Zelda in Skyward Sword, the last three speaking (or singing) Simlish. In some games, the voice grunts are actually bits of Japanese. (For instance, Zelda's "Nē!" in Skyward Sword, which basically translates to "Hey!")
 The Legend of Zelda (Franchise) / int_811dfb3f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_811dfb3f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_811dfb3f
 The Legend of Zelda (Franchise) / int_816a4e80
type
Star Wars (Franchise)
 The Legend of Zelda (Franchise) / int_816a4e80
comment
"Deku", the term applied to many forest entities, gets this a lot. "Deck-oo", "Day-koo", or "Dee-ku"? Or like Count Dooku from Star Wars? According to Nintendo Land, it's the first one, but the English dub of Breath of the Wild has Zelda pronounce it as "Day-koo".
 The Legend of Zelda (Franchise) / int_816a4e80
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_816a4e80
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_816a4e80
 The Legend of Zelda (Franchise) / int_82108e3d
type
Attack Its Weak Point
 The Legend of Zelda (Franchise) / int_82108e3d
comment
Attack Its Weak Point: Most boss battles in the series function this way. Breath of the Wild mostly averts this: while there are weak points that can be exploited to deal higher damage, they're almost never the only way to hurt bosses.
 The Legend of Zelda (Franchise) / int_82108e3d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_82108e3d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_82108e3d
 The Legend of Zelda (Franchise) / int_834420aa
type
BFS
 The Legend of Zelda (Franchise) / int_834420aa
comment
BFS: Some examples include the Biggoron's Sword, the Great Fairy's Sword, and the blade used by the Fierce Deity.
 The Legend of Zelda (Franchise) / int_834420aa
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_834420aa
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_834420aa
 The Legend of Zelda (Franchise) / int_83445b04
type
Pun
 The Legend of Zelda (Franchise) / int_83445b04
comment
Is Hyrule pronounced "High Rule" or "Hir ool"? This also carries over to "Hylia". The correct pronunciation is "High rule", and it's made evident by the inclusion of Lorule in The Legend of Zelda: A Link Between Worlds.
 The Legend of Zelda (Franchise) / int_83445b04
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_83445b04
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_83445b04
 The Legend of Zelda (Franchise) / int_83d20bbf
type
Player Death Is Dramatic
 The Legend of Zelda (Franchise) / int_83d20bbf
comment
Player Death Is Dramatic: This series is the Trope Codifier, as almost every game takes dying seriously in some form. See the trope page for more details.
 The Legend of Zelda (Franchise) / int_83d20bbf
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_83d20bbf
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_83d20bbf
 The Legend of Zelda (Franchise) / int_8430699a
type
Alternate Universe
 The Legend of Zelda (Franchise) / int_8430699a
comment
Alternate Universe: The various Dark Worlds in A Link to the Past, Twilight Princess, Spirit Tracks, and A Link Between Worlds.
 The Legend of Zelda (Franchise) / int_8430699a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8430699a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8430699a
 The Legend of Zelda (Franchise) / int_844e261e
type
Super Spit
 The Legend of Zelda (Franchise) / int_844e261e
comment
Super Spit: The land or water-dwelling octopus-like creatures known as Octoroks spit rocks that can do damage.
 The Legend of Zelda (Franchise) / int_844e261e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_844e261e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_844e261e
 The Legend of Zelda (Franchise) / int_84764598
type
Dramatic Thunder
 The Legend of Zelda (Franchise) / int_84764598
comment
Dramatic Thunder: Clashes with Ganondorf sometimes uses lightning as a backdrop, just in case fighting a thirty-foot-tall man-bear-pig wasn't freaky enough. Demise makes some appear during the 2nd part of his battle. He uses it to charge his sword. You can use it too for the same purpose.
 The Legend of Zelda (Franchise) / int_84764598
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_84764598
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_84764598
 The Legend of Zelda (Franchise) / int_8485d41a
type
Interspecies Romance
 The Legend of Zelda (Franchise) / int_8485d41a
comment
Interspecies Romance: Gets mentioned (and usually poked fun at) in several games. In Link's Awakening, there's a subquest where you have to deliver a picture from a shy man and his female penpal. Said penpal turns out to be a talking goat in Animal Town (who sends him back a photo of Princess Peach to boot). In Majora's Mask, Treasure Chest Shop Owner (a female Terminan) will flirt with you while you're wearing the Zora Mask. She does it to Goron Link in the remake too. In Oracle of Seasons, Link needs to go on a date with a Subrosian (mysterious, subterranean people who wear cloaks, eat metal, and bathe in molten lava) in order to proceed and can ask her for further dates as well. Vaati, a Picori who used black magic to assume humanoid form and first introduced in The Minish Cap, is explicitly stated as kidnapping Hylian girls because he's attracted to them. In Ocarina of Time, Link gets an Accidental Marriage to Princess Ruto of the Zoras. In The Wind Waker, there a subquest about a Hylian girl falling in love with a Moblin. In Twilight Princess, there's the hinted romantic attraction between Link (Hylian) and Midna (imp/Twili). And there's Link spending one-third of the game as a wolf (though Midna treats him more like a pet dog at this stage). In Oracle of Ages, Link gets propositioned by a tree. A tree wearing ganguro-gal makeup. In Breath of the Wild, it's spelled out that Mipha, a Zora, was planning to propose to Link before being killed by Calamity Ganon.
 The Legend of Zelda (Franchise) / int_8485d41a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8485d41a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8485d41a
 The Legend of Zelda (Franchise) / int_8491d51e
type
FrickinLaserBeams
 The Legend of Zelda (Franchise) / int_8491d51e
comment
Frickin' Laser Beams: All throughout the series, from laser barriers in The Wind Waker to Beamos in multiple games which shoot lasers. A Link to the Past has the enemy called the Laser Eye, which is an eye that shoots lasers.
 The Legend of Zelda (Franchise) / int_8491d51e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8491d51e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8491d51e
 The Legend of Zelda (Franchise) / int_8504b817
type
Where the Hell Is Springfield?
 The Legend of Zelda (Franchise) / int_8504b817
comment
Where the Hell Is Springfield?: Unless you count sequels, expect Hyrule to look different each time. Death Mountain is almost consistently to the North, and the Master Sword just a bit West-Southwest of it, but most other landmarks will not sit still. The most likely explanation is a combination of factors: Hyrule changing its physical location (Twilight Princess), the passage of time itself (A Link to the Past, The Wind Waker), and the evolution of the series to the point where Hyrule is no longer represented as a square/rectangular map (Ocarina of Time versus the original game).
 The Legend of Zelda (Franchise) / int_8504b817
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8504b817
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8504b817
 The Legend of Zelda (Franchise) / int_851dda8f
type
Humanoid Abomination
 The Legend of Zelda (Franchise) / int_851dda8f
comment
Ganon himself by the time of Breath of the Wild has become a vaguely boar-shaped mass of dark energy as possibly the purest embodiment of Demise's hatred curse. However, the forms he takes when fought fit more into the categories of Humanoid Abomination and Animalistic Abomination.
 The Legend of Zelda (Franchise) / int_851dda8f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_851dda8f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_851dda8f
 The Legend of Zelda (Franchise) / int_85ac41e1
type
Grappling-Hook Pistol
 The Legend of Zelda (Franchise) / int_85ac41e1
comment
Grappling-Hook Pistol: Hookshot is the most common name, though the Switch Hook is used in Oracle of Ages, and the Clawshot in The Legend of Zelda: Twilight Princess and The Legend of Zelda: Skyward Sword takes it to extreme levels, as you can use two of them in tandem. There's also the Griphook in Tri Force Heroes, which is basically the Hookshot and Clawshot combined.
 The Legend of Zelda (Franchise) / int_85ac41e1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_85ac41e1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_85ac41e1
 The Legend of Zelda (Franchise) / int_868e6134
type
Songs in the Key of Panic
 The Legend of Zelda (Franchise) / int_868e6134
comment
Songs in the Key of Panic: Since the 3D games, minigames and timed switches use this method to tell you to hurry up. Then there's Majora's Mask, which takes the whole concept of limited time and uses it to mess with your head.
 The Legend of Zelda (Franchise) / int_868e6134
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_868e6134
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_868e6134
 The Legend of Zelda (Franchise) / int_8774fb47
type
Eldritch Abomination
 The Legend of Zelda (Franchise) / int_8774fb47
comment
Eldritch Abomination: Bongo Bongo in Ocarina of Time qualifies. An ancient, cyclopic spirit of darkness that manifests as a hanging, decapitated corpse with severed hands. Bellum from Phantom Hourglass, a tentacled monstrosity with eyes where they shouldn't be. It isn't really evil or malicious and probably doesn't even have agency in any human sense, it just is. Malladus, Majora, and Dethl are a demonic, misty skull with a habit of possessing people, an evil, insane Trickster god◊, and a giant, shadowy manifestation of nightmares◊, respectively. Ganon himself by the time of Breath of the Wild has become a vaguely boar-shaped mass of dark energy as possibly the purest embodiment of Demise's hatred curse. However, the forms he takes when fought fit more into the categories of Humanoid Abomination and Animalistic Abomination.
 The Legend of Zelda (Franchise) / int_8774fb47
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8774fb47
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8774fb47
 The Legend of Zelda (Franchise) / int_8a2978d1
type
Cool Key
 The Legend of Zelda (Franchise) / int_8a2978d1
comment
Cool Key: Boss Keys tend to be this, as they are far more elaborate than the standard keys you find.
 The Legend of Zelda (Franchise) / int_8a2978d1
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8a2978d1
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8a2978d1
 The Legend of Zelda (Franchise) / int_8a3f1377
type
Stab the Sky
 The Legend of Zelda (Franchise) / int_8a3f1377
comment
Stab the Sky: Almost every time Link gets a sword, he thrusts it into the air. This is also a game mechanic in Skyward Sword.
 The Legend of Zelda (Franchise) / int_8a3f1377
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8a3f1377
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8a3f1377
 The Legend of Zelda (Franchise) / int_8a88ed49
type
Mini-Boss
 The Legend of Zelda (Franchise) / int_8a88ed49
comment
Mini-Boss: A staple since Link's Awakening, with mini-bosses usually featuring halfway through dungeons as the last obstacle to the new item earned within. In most games, the mini-bosses are closer to regular tough enemies that are seen elsewhere, but Majora's Mask has three mini-boss types that all come closer to full boss fights, and Twilight Princess features a unique, developed mini-boss encounter for almost every dungeon.
 The Legend of Zelda (Franchise) / int_8a88ed49
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8a88ed49
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8a88ed49
 The Legend of Zelda (Franchise) / int_8b17c5ce
type
Mistaken for Granite
 The Legend of Zelda (Franchise) / int_8b17c5ce
comment
Mistaken for Granite: Armos enemies usually appear as inanimate statues before springing to life when approached. Some decayed Guardians in Breath of the Wild also do this, appearing to be inanimate legless husks like the many scattered around the map, but waking up when approached. Some fully-functional legged Guardians even pose as Decayed Guardians.
 The Legend of Zelda (Franchise) / int_8b17c5ce
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8b17c5ce
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8b17c5ce
 The Legend of Zelda (Franchise) / int_8b6e8d7
type
Anachronic Order
 The Legend of Zelda (Franchise) / int_8b6e8d7
comment
Anachronic Order: The first four games come an indeterminate amount of time after (a what-if ending of) Ocarina of Time (the fifth), while the sixteenth title, Skyward Sword, is said to come before any other game. And while some games are obvious sequels to each other, it's still hard to tell which games are supposed to happen when unless you're looking at the timeline.
 The Legend of Zelda (Franchise) / int_8b6e8d7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8b6e8d7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8b6e8d7
 The Legend of Zelda (Franchise) / int_8b9c512e
type
Down the Drain
 The Legend of Zelda (Franchise) / int_8b9c512e
comment
Down the Drain: The water dungeons usually follow this as constructed reservoirs and the like, with the Water Temple being the most well-known (read: notorious) example.
 The Legend of Zelda (Franchise) / int_8b9c512e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8b9c512e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8b9c512e
 The Legend of Zelda (Franchise) / int_8c4bafff
type
Holy Burns Evil
 The Legend of Zelda (Franchise) / int_8c4bafff
comment
Holy Burns Evil: The Master Sword is explicitly imbued with the "Power to Repel Evil", thanks to the combined blessings of four different goddesses. This gives it the rare ability to defeat even purely evil beings such as Ganon and Demise. The Light (sometimes Silver) Arrows have similar power. The Four Sword, the Lokomo Sword, the Phantom Sword, the Picori Blade, and presumably others, are all holy swords created for a similar purpose to the Master Sword and also can't be used by someone evil or unworthy. The swords do have a finite amount of power, though. Defeating or sealing a significantly powerful enemy or threat (such as Ganon, when a Hero could not be found) robbed the Master Sword of a great portion of its power, forcing the Hero of the Winds to go on a quest to recharge it.
 The Legend of Zelda (Franchise) / int_8c4bafff
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8c4bafff
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8c4bafff
 The Legend of Zelda (Franchise) / int_8c99369f
type
Sliding Scale of Realistic vs. Fantastic
 The Legend of Zelda (Franchise) / int_8c99369f
comment
Sliding Scale of Realistic vs. Fantastic: Fantastic.
 The Legend of Zelda (Franchise) / int_8c99369f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8c99369f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8c99369f
 The Legend of Zelda (Franchise) / int_8dd4a996
type
Identical Grandson
 The Legend of Zelda (Franchise) / int_8dd4a996
comment
Identical Grandson: While not all of the Zeldas look alike, there are a number (such as Minish Cap Zelda◊, Wind Waker Zelda, Spirit Tracks Zelda◊, and the one from before the Great Flood) that are so identical that they even wear the same exact clothes.
 The Legend of Zelda (Franchise) / int_8dd4a996
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8dd4a996
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8dd4a996
 The Legend of Zelda (Franchise) / int_8e0430ab
type
Non-Standard Game Over
 The Legend of Zelda (Franchise) / int_8e0430ab
comment
Non Standard Game Over: Occurs in Majora's Mask, Spirit Tracks, Skyward Sword, and The Minish Cap with special game over scenes.
 The Legend of Zelda (Franchise) / int_8e0430ab
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8e0430ab
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8e0430ab
 The Legend of Zelda (Franchise) / int_8e6a882b
type
Prison Episode
 The Legend of Zelda (Franchise) / int_8e6a882b
comment
Prison Episode: Prison settings are presented in The Wind Waker, Ocarina of Time, Twilight Princess, and A Link to the Past.
 The Legend of Zelda (Franchise) / int_8e6a882b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8e6a882b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8e6a882b
 The Legend of Zelda (Franchise) / int_8f0c88f
type
Invincible Villain
 The Legend of Zelda (Franchise) / int_8f0c88f
comment
Invincible Villain: Ganon has shades of this. After being pelted with holy arrows, exposed to powerful magics, and stabbed lord knows how many times with the ultimate sword of good, Ganon tends to stay alive through it all. This is taken to scary limits at the end of Ocarina, when he is shown after being sealed away. He showed no signs of being harmed at all despite receiving a stab wound to the face moments earlier*: though this could be explained in part by the game aiming for a kid-friendly rating and the graphical limitations of the N64.
 The Legend of Zelda (Franchise) / int_8f0c88f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8f0c88f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8f0c88f
 The Legend of Zelda (Franchise) / int_8f1450ba
type
Pint-Sized Powerhouse
 The Legend of Zelda (Franchise) / int_8f1450ba
comment
Pintsized Powerhouse: The Cuccos; hit one too much and its friends will peck your hearts out.
 The Legend of Zelda (Franchise) / int_8f1450ba
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8f1450ba
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8f1450ba
 The Legend of Zelda (Franchise) / int_8f37b
type
Medieval Stasis
 The Legend of Zelda (Franchise) / int_8f37b
comment
Medieval Stasis: With occasional Schizo Tech. Wild mass guessing ensued.
 The Legend of Zelda (Franchise) / int_8f37b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_8f37b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_8f37b
 The Legend of Zelda (Franchise) / int_902fa0b4
type
Giant Space Flea from Nowhere
 The Legend of Zelda (Franchise) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Many examples, particularly Mini Bosses. Sometimes, like in Majora's Mask and Twilight Princess, all of the bosses are explicitly under the villain's control, but sometimes a boss will emerge with connection to anything and no reason to be there other than providing a climax for the dungeon.
 The Legend of Zelda (Franchise) / int_902fa0b4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_902fa0b4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_902fa0b4
 The Legend of Zelda (Franchise) / int_90d5b651
type
Our Fairies Are Different
 The Legend of Zelda (Franchise) / int_90d5b651
comment
Our Fairies Are Different: Their appearance varies between games. Generally speaking, they're depicted as female winged humanoids in the top-down games (and The Wind Waker), while they're depicted as winged orbs of light starting with Ocarina of Time and continuing into the other 3D games. A Link Between Worlds and the Link's Awakening remake use both: they're glowing orbs when in a bottle and humanoid otherwise. The Great Fairies vary even more. They're usually depicted as floating, humanoid women, but even their size can vary depending on the game, such as the massive Ocarina of Time and Majora's Mask fairies compared to the Twilight Princess fairies, who stand around Link's height. The ones in The Wind Waker have four arms and only vaguely resemble humans.
 The Legend of Zelda (Franchise) / int_90d5b651
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_90d5b651
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_90d5b651
 The Legend of Zelda (Franchise) / int_910e53e8
type
Fairy Battle
 The Legend of Zelda (Franchise) / int_910e53e8
comment
Fairy Battle: Used in Zelda II whenever you find a fairy in the overworld.
 The Legend of Zelda (Franchise) / int_910e53e8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_910e53e8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_910e53e8
 The Legend of Zelda (Franchise) / int_92286f7f
type
Precursors
 The Legend of Zelda (Franchise) / int_92286f7f
comment
Precursors: The series is a fan of this trope. Enemies like the Armos and Beamos (any robotic enemy, really) are leftovers from a more advanced group, one example being the Minish.
 The Legend of Zelda (Franchise) / int_92286f7f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_92286f7f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_92286f7f
 The Legend of Zelda (Franchise) / int_922ffb07
type
Mook Bouncer
 The Legend of Zelda (Franchise) / int_922ffb07
comment
Mook Bouncer: The Wallmasters aren't just a type of Wall Master; they also tend to place Link back at the entrance of a dungeon.
 The Legend of Zelda (Franchise) / int_922ffb07
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_922ffb07
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_922ffb07
 The Legend of Zelda (Franchise) / int_92b20172
type
Love Interests
 The Legend of Zelda (Franchise) / int_92b20172
comment
Love Interests: Although it's generally accepted that Link ends up with Zelda at the end of most games, along the way, Link often meets other girls with whom he has chemistry with as well. Ocarina of Time has at least three different girls who qualify, and that's only counting the ones roughly his age.
 The Legend of Zelda (Franchise) / int_92b20172
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_92b20172
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_92b20172
 The Legend of Zelda (Franchise) / int_92b95d47
type
Prolonged Video Game Sequel
 The Legend of Zelda (Franchise) / int_92b95d47
comment
Prolonged Video Game Sequel: At least three The Legend Of Zelda games were designed with this trope in mind: The Legend of Zelda: A Link to the Past has a longer main quest than the first two games, which is reflected in the presence of two overworlds, between which Link can explore up to 12 dungeons, the highest number of any Zelda game. It also features more sidequests (which, to be fair, were barely present at all in the previous titles), as well as more overworld activity. The Legend of Zelda: Twilight Princess has the same amount of dungeons as Ocarina of Time (nine), but the main quest is overall longer due to the exploration of the Twilight segments, the horse track battles, bigger landscapes, and other factors. The Legend of Zelda: Breath of the Wild is larger than all the other previous Zelda titles combined. While it only has five dungeons, the world is enormous to the point that the starting area is as large as the Twilight Princess map, and there are tons of sidequests, over a hundred mini-dungeons and an endless list of collectibles. The following DLCs added even more content.
 The Legend of Zelda (Franchise) / int_92b95d47
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_92b95d47
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_92b95d47
 The Legend of Zelda (Franchise) / int_93deab19
type
Ominous Fog
 The Legend of Zelda (Franchise) / int_93deab19
comment
Ominous Fog: Phantom Hourglass has it around the Ghost Ship.
 The Legend of Zelda (Franchise) / int_93deab19
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_93deab19
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_93deab19
 The Legend of Zelda (Franchise) / int_94bcd668
type
Inescapable Ambush
 The Legend of Zelda (Franchise) / int_94bcd668
comment
Inescapable Ambush: Some rooms lock down tight and won't let you leave until everything inside is dead.
 The Legend of Zelda (Franchise) / int_94bcd668
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_94bcd668
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_94bcd668
 The Legend of Zelda (Franchise) / int_95a2cbd4
type
Exposition Fairy
 The Legend of Zelda (Franchise) / int_95a2cbd4
comment
No matter how hated Navi is, people can't agree if it's NAVV-ee or NAH-vee or NAVV-eye or even Navy. Japanese "nah-vee"
 The Legend of Zelda (Franchise) / int_95a2cbd4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_95a2cbd4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_95a2cbd4
 The Legend of Zelda (Franchise) / int_95dfff97
type
Animated Armor
 The Legend of Zelda (Franchise) / int_95dfff97
comment
Princess Zelda as well. Indeed, she gets kidnapped repeatedly, but the girl has shown she is a decent archer, knows a bit of magic, has some Sheikah training in Ocarina of Time, and is willing to fight with a sword in Twilight Princess. Even in Spirit Tracks, as an Animated Armor, when you attack her too much, she'll go berserk on Link, and even safe zones can't protect him from her wrath!
 The Legend of Zelda (Franchise) / int_95dfff97
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_95dfff97
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_95dfff97
 The Legend of Zelda (Franchise) / int_9665f879
type
Peter Pan Parody
 The Legend of Zelda (Franchise) / int_9665f879
comment
Peter Pan Parody: Word of God confirms that Link's iconic green tunic and elf ears is a send-up to Peter Pan. This is further emphasized by later games giving him a Fairy Companion, and the introduction of Dark Link is more than likely inspired by Peter's troubles with his own shadow.
 The Legend of Zelda (Franchise) / int_9665f879
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9665f879
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9665f879
 The Legend of Zelda (Franchise) / int_96a2363c
type
Bathos
 The Legend of Zelda (Franchise) / int_96a2363c
comment
Bathos: The series always has some sort of bathos involved, ever since Link's Awakening. It's most evident in cutscenes: For example, in Majora's Mask, there's a scene where you encounter a dying Zora just off the coast of the beach. You push him to shore, where he tells you how pirates had stolen his girlfriend's eggs and he tried to get them back, but he was mortally wounded and is close to death. However, the way he tells his story is to get up and rock out on his electric guitar. After he's done, he promptly keels over and dies. Another one is in Wind Waker: Here, Link places the last of the goddess pearls he's collected up to that point in an ancient statue. At first, it seems like it's about to explode, but then it stops for a moment. Just as Link thinks it's okay to get close, it promptly explodes and launches him off the island. However, the statue also causes the Tower of The Gods to emerge from the waves. It's as majestic as it sounds... until Link goes splat against the side of the rising structure. Twilight Princess: At one point, you find yourself in an abandoned village, having been tasked to kill 20 Bulblins (orc-like creatures) in a western-style shoot-out in order to save the last resident (an elderly lady). This particular scene is also accompanied by a western soundtrack. Later on, you're given a similar task that's accompanied by the same music piece. This time, however, you're tasked with talking to and befriending 20 of the old lady's cats. Skyward Sword has a scene where an ancient ruin is revealed. However, the way it is revealed involves putting a stone into a statue... The statue then shoots a single cannonball, which it hits a floating island. At first, nothing happens, but after a few seconds, the ruin reveals itself.
 The Legend of Zelda (Franchise) / int_96a2363c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_96a2363c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_96a2363c
 The Legend of Zelda (Franchise) / int_970c790a
type
Big Bad
 The Legend of Zelda (Franchise) / int_970c790a
comment
The series' Big Bad has his own: Ganon's Theme. It was also created in A Link to the Past.
 The Legend of Zelda (Franchise) / int_970c790a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_970c790a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_970c790a
 The Legend of Zelda (Franchise) / int_9712e10
type
Sword of Plot Advancement
 The Legend of Zelda (Franchise) / int_9712e10
comment
Sword of Plot Advancement: The Master Sword in most games where it appears; the Phantom Sword in Phantom Hourglass.
 The Legend of Zelda (Franchise) / int_9712e10
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9712e10
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9712e10
 The Legend of Zelda (Franchise) / int_97293a99
type
Stock Money Bag
 The Legend of Zelda (Franchise) / int_97293a99
comment
Stock Money Bag: Wallets (which resemble drawstring pouches) always have a rupee on them. The denomination of rupee (determined by its color) indicates the relative capacity of the wallet. As with most examples, this serves as a necessary visual cue, as otherwise they could easily be confused with bomb bags or other items in Link's Hyperspace Arsenal.
 The Legend of Zelda (Franchise) / int_97293a99
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_97293a99
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_97293a99
 The Legend of Zelda (Franchise) / int_9793f1b9
type
Solitary Sorceress
 The Legend of Zelda (Franchise) / int_9793f1b9
comment
Solitary Sorceress: In several games, Link can obtain potions from a witch (usually named Syrup) who lives by herself either in The Lost Woods or just outside of Kakariko village. There's also the occasional fortune teller who is similarly isolated, such as Astrid from Phantom Hourglass. Impa, of all people, falls under this Skyward Sword.
 The Legend of Zelda (Franchise) / int_9793f1b9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9793f1b9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9793f1b9
 The Legend of Zelda (Franchise) / int_9ad9c666
type
Eating the Enemy
 The Legend of Zelda (Franchise) / int_9ad9c666
comment
Eating the Enemy: The Like Like, a Blob Monster that appears throughout the series, is a downplayed example. When it sees Link, it will indeed swallow him up. But then it'll spit him out, but not without eating his shield. In The Legend of Zelda: Link's Awakening, upon saving Bow-Wow, a Chain Chomp Expy, in the Moblin Cave, he'll then be able to devour all enemies, including the Goponga Flowers blocking Bottle Grotto.
 The Legend of Zelda (Franchise) / int_9ad9c666
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9ad9c666
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9ad9c666
 The Legend of Zelda (Franchise) / int_9b06e314
type
Greater-Scope Villain
 The Legend of Zelda (Franchise) / int_9b06e314
comment
The Link from Skyward Sword takes on this role to all the other Links, as he was the very first to wield the Master Sword and used it to defeat Demise, the franchise's own Greater-Scope Villain.
 The Legend of Zelda (Franchise) / int_9b06e314
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9b06e314
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9b06e314
 The Legend of Zelda (Franchise) / int_9bcd82c0
type
Took a Level in Badass
 The Legend of Zelda (Franchise) / int_9bcd82c0
comment
Took a Level in Badass: Zelda, depending on which game she's in. In the original games, she's merely the Damsel in Distress. Other games, she's either a badass (especially when she's Sheik) or Genki Girl.
 The Legend of Zelda (Franchise) / int_9bcd82c0
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9bcd82c0
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9bcd82c0
 The Legend of Zelda (Franchise) / int_9be7c205
type
Giant Spider
 The Legend of Zelda (Franchise) / int_9be7c205
comment
Giant Spider: Many enemies and bosses, most notably the various versions of Gohma and the Skulltulas. Twilight Princess features the largest and most realistic spider in the series so far, Armogohma.
 The Legend of Zelda (Franchise) / int_9be7c205
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9be7c205
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9be7c205
 The Legend of Zelda (Franchise) / int_9c7e3137
type
Hyperspace Arsenal
 The Legend of Zelda (Franchise) / int_9c7e3137
comment
Hyperspace Arsenal: In all games, Link has always been able to carry quite a bit of stuff, though for some reason in Ocarina of Time and Majora's Mask, his wallet is rather limited until he gets a bigger one. Skyward Sword plays with this a little by limiting some of Link's inventory to "pouches" he has to find throughout the game. He starts off with four and has a maximum of eight, limiting the number of items he can carry. Of course, he's still managing to fit everything from his shield to quivers and bomb bags inside a small belt pouch... Also, major pieces of equipment like the bow, clawshots, and gust bellows are part of a separate inventory that don't use the pouches.
 The Legend of Zelda (Franchise) / int_9c7e3137
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9c7e3137
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9c7e3137
 The Legend of Zelda (Franchise) / int_9cb3e22e
type
Interface Spoiler
 The Legend of Zelda (Franchise) / int_9cb3e22e
comment
Interface Spoiler: If there are empty spots in your item and quest menu, rest assured that they will be filled up later on. Notably averted in the Oracle games in which you get several more item spaces than you actually need, and Twilight Princess, where the item menu is a circle where the items are evenly spaced, and the quest menu puts all the Plot Coupons in one space where they float around. Link's Awakening actually has more items than inventory spaces — one has to be traded away for another (and traded back if you need it again, as buying a new one will make the game Unwinnable).
 The Legend of Zelda (Franchise) / int_9cb3e22e
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_9cb3e22e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9cb3e22e
 The Legend of Zelda (Franchise) / int_9d6427ec
type
Time Travel
 The Legend of Zelda (Franchise) / int_9d6427ec
comment
Time Travel: Everywhere in the series, and has been the central mechanic of three games (Ocarina of Time, Majora's Mask and Oracle of Ages).
 The Legend of Zelda (Franchise) / int_9d6427ec
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9d6427ec
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9d6427ec
 The Legend of Zelda (Franchise) / int_9e2c893
type
Black Magic
 The Legend of Zelda (Franchise) / int_9e2c893
comment
Ganondorf is frequently shown using some kind of Black Magic to do evil.
 The Legend of Zelda (Franchise) / int_9e2c893
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9e2c893
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9e2c893
 The Legend of Zelda (Franchise) / int_9f5e99a7
type
DistressedDamsel
 The Legend of Zelda (Franchise) / int_9f5e99a7
comment
Zelda has progressively become more active in the games as the series went on. Originally just a classic Distressed Damsel, in Ocarina of Time, she gained the badass (though in drag) alter-ego Sheik, who admittedly didn't do much against the actual Big Bad but was instrumental in Link dealing the final blow. But in the later games, starting with Wind Waker, it became her schtick to fire Light Arrows at Ganon during the final battle, and in Spirit Tracks she even helps Link push his sword into Malladus' head.
 The Legend of Zelda (Franchise) / int_9f5e99a7
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9f5e99a7
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9f5e99a7
 The Legend of Zelda (Franchise) / int_9f6fb586
type
Leitmotif
 The Legend of Zelda (Franchise) / int_9f6fb586
comment
Leitmotif: Music is reused throughout the series. The most common examples: The iconic series Main Theme, which eventually became Link's leitmotif too. It's the only leitmotif that can be tracked down to the very first NES game. Zelda's Theme (a.k.a Zelda's Lullaby), for the titular princess. Its first appearance was in A Link to the Past, but it was codified in Ocarina of Time (which is the reason why most fans refer to it by its alternative title). The series' Big Bad has his own: Ganon's Theme. It was also created in A Link to the Past. Great Fairy Fountain is almost always used as the File Select theme and the fairy's leitmotif. And yep, appeared in A Link to the Past first too. Kakariko Village. It has had several arrangements, depending on the setting of the titular village. Guess which game it first appeared in. It is worth noting that many of the songs introduced in A Link to the Past didn't become true leitmotifs until Ocarina of Time; Link's Awakening lacks many of these themes, using entirely different songs for the File Select and Great Fairy Fountains. Ocarina of Time also introduced the cozy Inside a House theme, which has recurred ever since.
 The Legend of Zelda (Franchise) / int_9f6fb586
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9f6fb586
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9f6fb586
 The Legend of Zelda (Franchise) / int_9faa8f54
type
Electric Jellyfish
 The Legend of Zelda (Franchise) / int_9faa8f54
comment
Electric Jellyfish: The Bari species of jellyfish are electric.
 The Legend of Zelda (Franchise) / int_9faa8f54
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9faa8f54
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9faa8f54
 The Legend of Zelda (Franchise) / int_9ffbadef
type
Fantastic Naming Convention
 The Legend of Zelda (Franchise) / int_9ffbadef
comment
Fantastic Naming Convention: Goron leaders usually have names that begin with 'Dar', with known characters of this mold being Darunia, Darmani, Darbus, and Daruk.
 The Legend of Zelda (Franchise) / int_9ffbadef
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_9ffbadef
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_9ffbadef
 The Legend of Zelda (Franchise) / int_a013591d
type
First Town
 The Legend of Zelda (Franchise) / int_a013591d
comment
The First Town is a plateau that the player can't get off until they unlock the glider, by completing several Shrines (effectively self contained puzzle rooms). Each shrine grants the player a new ability for their Sheikah slate and is solved only using that ability.
 The Legend of Zelda (Franchise) / int_a013591d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a013591d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a013591d
 The Legend of Zelda (Franchise) / int_a0df7ffe
type
Power-Up Mount
 The Legend of Zelda (Franchise) / int_a0df7ffe
comment
Power-Up Mount: Riding Epona allows the player to jump over fences.
 The Legend of Zelda (Franchise) / int_a0df7ffe
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a0df7ffe
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a0df7ffe
 The Legend of Zelda (Franchise) / int_a0eeac39
type
Odd Name Out
 The Legend of Zelda (Franchise) / int_a0eeac39
comment
Odd Name Out: Zelda II: The Adventure of Link is the only entry in the main series to not have The Legend of Zelda in its title. It's also the only numbered title in the series (outside Japan, where A Link Between Worlds is titled Triforce of the Gods 2).
 The Legend of Zelda (Franchise) / int_a0eeac39
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a0eeac39
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a0eeac39
 The Legend of Zelda (Franchise) / int_a1e5faab
type
Doomed by Canon
 The Legend of Zelda (Franchise) / int_a1e5faab
comment
Doomed by Canon: Skyward Sword is the first game in the chronology, and its ending establishes why Ganon is a recurring threat for Hyrule, and why a Link and Zelda are bound to face it through the generations. This is a tamer danger than what has been fought throughout the game, but almost all future games in the story have a conflict due to Skyward Sword.
 The Legend of Zelda (Franchise) / int_a1e5faab
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a1e5faab
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a1e5faab
 The Legend of Zelda (Franchise) / int_a2b38d3b
type
Eye Scream
 The Legend of Zelda (Franchise) / int_a2b38d3b
comment
Eye Scream: There's a recurring element throughout the series of shooting arrows into eyes. Find an eye-shaped thing in a dungeon? Shoot an arrow into it to solve the puzzle. Fighting a boss with one large eye? Shoot an arrow into it to beat it. It's easy to forget how disturbing this is.
 The Legend of Zelda (Franchise) / int_a2b38d3b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a2b38d3b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a2b38d3b
 The Legend of Zelda (Franchise) / int_a2cd1e60
type
Bold Inflation
 The Legend of Zelda (Franchise) / int_a2cd1e60
comment
Bold Inflation: Just look at the page quote for one particular example.
 The Legend of Zelda (Franchise) / int_a2cd1e60
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a2cd1e60
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a2cd1e60
 The Legend of Zelda (Franchise) / int_a426ae28
type
Multiple-Choice Past
 The Legend of Zelda (Franchise) / int_a426ae28
comment
Multiple-Choice Past: The Master Sword. The manual for A Link to the Past says it was forged by the people of Hyrule. Princess Zelda in Twilight Princess says the Master Sword was forged by the ancient sages. Skyward Sword has that game's Link forge the Goddess Sword into the Master Sword himself. The Triforce was said to have disappeared into the Golden Realm shortly after Hyrule was created (ALTTP). Or that it was hidden away there (OoT). Or, even, that there were only two pieces (Zelda 1). It was hidden in Skyloft, a place shrouded in legend on the surface world. Among the myths is that the streets are paved in gold.
 The Legend of Zelda (Franchise) / int_a426ae28
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a426ae28
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a426ae28
 The Legend of Zelda (Franchise) / int_a4905771
type
Double-Meaning Title
 The Legend of Zelda (Franchise) / int_a4905771
comment
Double-Meaning Title: The series loves this trope. The Legend of Zelda: A Link to the Past: The title can mean either "link" as in "connection", or "Link" as in The Protagonist. Same with the sequel, The Legend of Zelda: A Link Between Worlds. The Legend of Zelda: Link's Awakening has several meanings. It can refer to Link awakening in Marin's house at the beginning of the game, it can refer to Link awakening the Wind Fish, or it can refer to how the game is just a dream, and therefore Link awakens from the dream at the end. In The Legend of Zelda: The Minish Cap, the title either refers to Ezlo, a Minish who became a cap or the magical cap created by Ezlo that empowers the villain. The Legend of Zelda: The Wind Waker: In addition to the title artifact, the title can refer to Link as its wielder. He's called "Wind Waker" and "waker of the winds" in-game. The Legend of Zelda: Twilight Princess: The title can refer to both Zelda, the princess of a realm which has been overtaken by Twilight, and Midna, whose actual royal title is Twilight Princess. The Legend of Zelda: Skyward Sword: In an interview, the devs mentioned that in addition to "Skyward" meaning "towards the sky", they picked up from the American team that "ward" means "to defend", giving it the double meaning of "Protector of the/from the sky". The Legend of Zelda: Breath of the Wild: The title is meant to refer to the After the End version of Hyrule with its relative lack of civilization. The "breath" part of the title is also meant to sound like "breadth," in reference to the massive Wide Open Sandbox nature of the game world compared to previous games. Lastly, the Divine Beasts, constructed to look like wild animals, use a Breath Weapon attack on Calamity Ganon right before Link faces him.
 The Legend of Zelda (Franchise) / int_a4905771
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a4905771
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a4905771
 The Legend of Zelda (Franchise) / int_a4cb54b4
type
Shifting Sand Land
 The Legend of Zelda (Franchise) / int_a4cb54b4
comment
Shifting Sand Land: Since the beginning, typically termed the Gerudo Desert.
 The Legend of Zelda (Franchise) / int_a4cb54b4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a4cb54b4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a4cb54b4
 The Legend of Zelda (Franchise) / int_a51467fe
type
Chest Monster
 The Legend of Zelda (Franchise) / int_a51467fe
comment
Chest Monster: In Ocarina of Time and Majora's Mask, some chests freeze Link (like a Freezard's breath) instead of containing items. In Link's Awakening and the Oracle games, Zol enemies could be hiding in chests. Other types of trapped chests exist as well, but aren't related to enemies.
 The Legend of Zelda (Franchise) / int_a51467fe
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a51467fe
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a51467fe
 The Legend of Zelda (Franchise) / int_a5e02e9e
type
Infinity +1 Sword
 The Legend of Zelda (Franchise) / int_a5e02e9e
comment
Infinity +1 Sword: The Magical Sword in the first game, the Level 2 Sword in The Legend of Zelda: Link's Awakening, Biggoron's Sword in Ocarina of Time, and the Great Fairy's Sword in The Legend of Zelda: Majora's Mask.
 The Legend of Zelda (Franchise) / int_a5e02e9e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a5e02e9e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a5e02e9e
 The Legend of Zelda (Franchise) / int_a6275bef
type
Cool Sword
 The Legend of Zelda (Franchise) / int_a6275bef
comment
Cool Sword: The Master Sword, the Four Sword, the Great Fairy Sword, the Double Helix Sword, the Razor and Gilded Swords, the Lokomo Sword, the Phantom Sword, Biggoron's Sword... basically, any major sword upgrade.
 The Legend of Zelda (Franchise) / int_a6275bef
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a6275bef
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a6275bef
 The Legend of Zelda (Franchise) / int_a68421bb
type
Animated Adaptation
 The Legend of Zelda (Franchise) / int_a68421bb
comment
Animated Adaptation: The games had a cartoon series back in The '80s, along with Super Mario Bros' own adaptations.
 The Legend of Zelda (Franchise) / int_a68421bb
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a68421bb
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a68421bb
 The Legend of Zelda (Franchise) / int_a6c69bd
type
MacGuffin
 The Legend of Zelda (Franchise) / int_a6c69bd
comment
MacGuffin: The Triforce Zig Zags in this category throughout the series. In the first three games it definitely qualifies, while in games like Ocarina of Time, The Wind Waker, or Skyward Sword, it affects the plot more deeply.
 The Legend of Zelda (Franchise) / int_a6c69bd
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a6c69bd
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a6c69bd
 The Legend of Zelda (Franchise) / int_a6cda066
type
Rule of Three
 The Legend of Zelda (Franchise) / int_a6cda066
comment
Rule of Three: Is present everywhere. Link almost always starts out with three Heart Containers. (There are exceptions, however, as early as Zelda II starting him off with four.) Bosses usually die after three rounds of a battle. There are three Golden Goddesses of the Triforce: Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage. Link occasionally must collect three items for the plot. A Link to the Past and A Link Between Worlds has the pendants of virtue, Ocarina of Time has the three Spiritual Stones, The Wind Waker has the three Goddess Pearls, Phantom Hourglass has the three pure metals. Twilight Princess has two instances of this with three pieces of the Fused Shadow and three pieces of the Mirror of Twilightnote technically four, but the first one is already in its proper place when you find it. Skyward Sword does it with the three Ancient Tablets, the three Sacred Flames, the three parts of the Song of the Hero, and the three parts of the Triforce.
 The Legend of Zelda (Franchise) / int_a6cda066
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a6cda066
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a6cda066
 The Legend of Zelda (Franchise) / int_a7372109
type
Rewarding Vandalism
 The Legend of Zelda (Franchise) / int_a7372109
comment
Rewarding Vandalism: Such a perennial favorite that it is a minor shock when someone calls you out for destroying scenery for your own benefit: Also, sometimes you get money from people for keeping their secret places that you just discovered for yourself. Subverted in the first game and the Oracle games, where you sometimes have to pay for the door you just destroyed.
 The Legend of Zelda (Franchise) / int_a7372109
featureApplicability
-0.3
 The Legend of Zelda (Franchise) / int_a7372109
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a7372109
 The Legend of Zelda (Franchise) / int_a971e83c
type
Hidden Elf Village
 The Legend of Zelda (Franchise) / int_a971e83c
comment
The Kokiri/Koroks are "children of the forest" who are in tune with the land and earth, and are guarded by the Great Deku Tree away in a Hidden Elf Village. They are appropriately associated with the goddess Farore.
 The Legend of Zelda (Franchise) / int_a971e83c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a971e83c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a971e83c
 The Legend of Zelda (Franchise) / int_a98abeda
type
Roguish Romani
 The Legend of Zelda (Franchise) / int_a98abeda
comment
Roguish Romani: The Gerudo are a Culture Chop Suey of Roma and Arabs (with some Latin and German spliced in). They're primarily Arabic inspired in design and culture, but they also have some Romani inspirations. Primarily, they're introduced in The Legend of Zelda: Ocarina of Time as a tribe of thieves living nearby to the European-esque country of Hyrule. Centuries later in The Legend of Zelda: Breath of the Wild they're no longer thieves and have lost most of their Roma elements.
 The Legend of Zelda (Franchise) / int_a98abeda
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a98abeda
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a98abeda
 The Legend of Zelda (Franchise) / int_a9904570
type
Intra-Franchise Crossover
 The Legend of Zelda (Franchise) / int_a9904570
comment
Intra-Franchise Crossover: In Hyrule Warriors all the playable characters that aren't legacy characters or original come from the Adult Link games, Ocarina of Time (original and popular), Twilight Princess (popular) and Skyward Sword (modern). There's an entire mode dedicated to the orginal NES The Legend of Zelda but outside of these four games most other Zelda games are barely referenced. The Majora's Mask DLC added content including characters from the Dark Horse game. Taken further with Hyrule Warriors Legends which adds content from Wind Waker and, with DLC, Link's Awakening, Phantom Hourglass/Spirit Tracks and A Link Between Worlds.
 The Legend of Zelda (Franchise) / int_a9904570
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_a9904570
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_a9904570
 The Legend of Zelda (Franchise) / int_ac6ecb56
type
Plague Doctor
 The Legend of Zelda (Franchise) / int_ac6ecb56
comment
Plague Doctor: The Wizzrobes occasionally sport a similar outfit, particularly in The Wind Waker.
 The Legend of Zelda (Franchise) / int_ac6ecb56
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ac6ecb56
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ac6ecb56
 The Legend of Zelda (Franchise) / int_ad4a45be
type
Final Boss
 The Legend of Zelda (Franchise) / int_ad4a45be
comment
The Final Boss of the Champion's Ballad DLC in Breath of the Wild can be distracted by Mighty Bananas, just like the Yiga Blademasters. It Only Works Once though.
 The Legend of Zelda (Franchise) / int_ad4a45be
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ad4a45be
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ad4a45be
 The Legend of Zelda (Franchise) / int_ad9559e6
type
Arc Villain
 The Legend of Zelda (Franchise) / int_ad9559e6
comment
Arc Villain: A game that doesn't have Ganondorf, Vaati, or Twinrova often produces a new villain to serve as the Big Bad. The Legend of Zelda: Link's Awakening: The Nightmare/Dethl is a shadowy monster that plagues Koholint Island with monsters and tries to keep Link from awakening the Wind Fish. The Legend of Zelda: Majora's Mask: The Skull Kid is using the power of the titular Artifact of Doom to crush Termina with the Moon. However, the Skull Kid has become possessed by Majora's Mask, who is the Final Boss of the game. The Legend of Zelda: Oracle Games: Onox seeks to overturn the seasons of Holodrum in Seasons, while Veran travels through time to change Labrynnna's past for the worse in Ages. The Legend of Zelda: Phantom Hourglass: Bellum, a life force-consuming Eldritch Abomination. The Legend of Zelda: Spirit Tracks: Malladus, a demon king trying to escape from his prison and pull a Grand Theft Me on Princess Zelda. The Legend of Zelda: Skyward Sword: Ghirahim seeks to revive his master Demise, the villain whose power will bring rise to Ganondorf as revenge for being defeated. The Legend of Zelda: A Link Between Worlds: Yuga, a native of Lorule who kidnaps the sages of Hyrule and seeks to take the Triforce. The Legend of Zelda: Tri Force Heroes: The Lady, who cursed Princess Styla.
 The Legend of Zelda (Franchise) / int_ad9559e6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ad9559e6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ad9559e6
 The Legend of Zelda (Franchise) / int_ae0b7462
type
Ghost Butler
 The Legend of Zelda (Franchise) / int_ae0b7462
comment
Ghost Butler: There are two cases of this: one where iron bars or some similar obstruction blocks regular doors until a Mini-Boss is defeated or a puzzle is solved, and one where the big door to the boss just slams shut and becomes locked for no apparent reason.
 The Legend of Zelda (Franchise) / int_ae0b7462
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ae0b7462
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ae0b7462
 The Legend of Zelda (Franchise) / int_af921409
type
Accidental Marriage
 The Legend of Zelda (Franchise) / int_af921409
comment
In Oracle of Ages, Link gets propositioned by a tree. A tree wearing ganguro-gal makeup.
 The Legend of Zelda (Franchise) / int_af921409
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_af921409
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_af921409
 The Legend of Zelda (Franchise) / int_b06ff73b
type
Variable Mix
 The Legend of Zelda (Franchise) / int_b06ff73b
comment
Variable Mix: The series has been increasingly embracing this to an awesome degree.
 The Legend of Zelda (Franchise) / int_b06ff73b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b06ff73b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b06ff73b
 The Legend of Zelda (Franchise) / int_b1720bc6
type
Divine Conflict
 The Legend of Zelda (Franchise) / int_b1720bc6
comment
Divine Conflict: Skyward Sword's backstory, between Hylia and Demise. The game itself establishes that the entire series is this, as on his deathbed, Demise curses Hylia's reincarnation Zelda to forever be in conflict with his own reincarnation, Ganon.
 The Legend of Zelda (Franchise) / int_b1720bc6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b1720bc6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b1720bc6
 The Legend of Zelda (Franchise) / int_b1bf431c
type
Go for the Eye
 The Legend of Zelda (Franchise) / int_b1bf431c
comment
Go for the Eye: A perennial favorite. For example, Gohma's weak spot whenever she appears is her eye, and every boss in Majora's Mask 3D gains an extra weak spot in the form of a giant Majora eye.
 The Legend of Zelda (Franchise) / int_b1bf431c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b1bf431c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b1bf431c
 The Legend of Zelda (Franchise) / int_b2280b66
type
Retcon
 The Legend of Zelda (Franchise) / int_b2280b66
comment
Retcon: The The Legend of Zelda Hyrule Encyclopedia published alongside Breath of the Wild retconned certain things stated by Hyrule Historia, such as shifting Link's Awakening's place on the Downfall timeline, and stating that Demise's curse in Skyward Sword did not start Ganondorf's cycle of reincarnation, but that Ganon himself was responsible through his own hatred and power.
 The Legend of Zelda (Franchise) / int_b2280b66
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b2280b66
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b2280b66
 The Legend of Zelda (Franchise) / int_b3462e22
type
The Man Behind the Monsters
 The Legend of Zelda (Franchise) / int_b3462e22
comment
The Man Behind the Monsters
 The Legend of Zelda (Franchise) / int_b3462e22
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b3462e22
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b3462e22
 The Legend of Zelda (Franchise) / int_b3ca047c
type
Toilet Horror
 The Legend of Zelda (Franchise) / int_b3ca047c
comment
Toilet Horror: Several games feature a ghostly/zombiefied hand that appears out of toilets called ??? which is based on some Japanese ghost stories.
 The Legend of Zelda (Franchise) / int_b3ca047c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b3ca047c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b3ca047c
 The Legend of Zelda (Franchise) / int_b3eecaae
type
Colony Drop
 The Legend of Zelda (Franchise) / int_b3eecaae
comment
Majora's Mask. To put it in perspective; everything wrong in Termina when you get there? All of it was done either directly or indirectly by the Skull Kid wearing the Mask. And on top of ruining everyone's lives, he's planning to drop the frickin' moon, destroying the entire land of Termina. And he can do it. Oh, and it's not just a power-up artifact of doom: the mask is intelligent, and is possessing the Skull Kid. And when Majora decides he's outlived his usefulness, the mask discards the kid like an old pair of socks.
 The Legend of Zelda (Franchise) / int_b3eecaae
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b3eecaae
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b3eecaae
 The Legend of Zelda (Franchise) / int_b4215a8d
type
Tennis Boss
 The Legend of Zelda (Franchise) / int_b4215a8d
comment
Tennis Boss: Starting with Agahnim from A Link to the Past, though most often it's Ganondorf and his Phantom. Their attacks can only be thrown back with the Master Sword, since it has the power to repel evil. The Cubus sisters in Phantom Hourglass give it the name "Dead Man's Volley", as the shots ricochet even between themselves.
 The Legend of Zelda (Franchise) / int_b4215a8d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b4215a8d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b4215a8d
 The Legend of Zelda (Franchise) / int_b465f5e5
type
Level-Map Display
 The Legend of Zelda (Franchise) / int_b465f5e5
comment
Level-Map Display: The world map can be viewed at any time via the menu screen. From Ocarina of Time onwards, a mini map display — complete with arrows marking your point of entry (represented in blue) and your current heading (the yellow one) — usually occupies the lower left corner of the screen for faster, easier navigation.
 The Legend of Zelda (Franchise) / int_b465f5e5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b465f5e5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b465f5e5
 The Legend of Zelda (Franchise) / int_b4cbb37f
type
Good Morning, Crono
 The Legend of Zelda (Franchise) / int_b4cbb37f
comment
Good Morning, Crono: In every game since A Link to the Past, Link begins the game asleep. Or at least, he is first able to be controlled after he wakes up. Apart from the CD-i games, but nobody counts those, and we all try to forget those. Eiji Aonuma even lampshaded during E3 2016 that for as many conventions of the series as Breath of the Wild breaks, it does keep that one.
 The Legend of Zelda (Franchise) / int_b4cbb37f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b4cbb37f
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1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b4cbb37f
 The Legend of Zelda (Franchise) / int_b4fddee
type
McGuffin
 The Legend of Zelda (Franchise) / int_b4fddee
comment
The Golden Goddesses, Din, Nayru, and Farore, representing Power, Wisdom, and Courage respectively, and the creators of Hyrule and the Triforce, the series' biggest McGuffin. They rarely directly act upon Hyrule, instead using intermediaries such as the Goddess Hylia (who served as the progenitor for the Hylian Royal Family, and was the one who originally sealed away Demise, the franchise's own Greater-Scope Villain) and the Light Spirits who sealed away the interlopers within the Twilight Realm for trying to steal the Triforce. One of the few exceptions was when they flooded Hyrule in the The Wind Waker's backstory to prevent Ganondorf from taking it over.
 The Legend of Zelda (Franchise) / int_b4fddee
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b4fddee
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b4fddee
 The Legend of Zelda (Franchise) / int_b6203862
type
Interquel
 The Legend of Zelda (Franchise) / int_b6203862
comment
Interquel: According to Hyrule Historia, Twilight Princess is this to Majora's Mask and Four Swords Adventures. A Link Between Worlds is somewhere between the Oracle games and the original NES game.note Hyrule Historia stated the Oracle games were this to A Link to the Past and Link's Awakening, but "Hyrule Encyclopedia" retconned these games to take place after Link's Awakening with a new Link.)
 The Legend of Zelda (Franchise) / int_b6203862
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b6203862
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b6203862
 The Legend of Zelda (Franchise) / int_b6844837
type
Evil Is Bigger
 The Legend of Zelda (Franchise) / int_b6844837
comment
Evil Is Bigger: Played straight with Ganondorf, as he usually towers over both Link and Zelda, even in his human form. Subverted with some of the Zelda races. The Gorons, a race of huge, rock-eating mountain-dwellers, are usually among the friendliest races in the entirety of Zelda lore. Even in The Legend of Zelda: Twilight Princess, when they're portrayed as less friendly, it's only because they've run into problems on Death Mountain and are trying to protect the physically weaker Hylian race from the danger that lurks there. The Gerudo in The Legend of Zelda: Breath of the Wild, while tough and almost intimidatingly tall and muscular, are a friendly race of fiery redheads that live in the desert.
 The Legend of Zelda (Franchise) / int_b6844837
featureApplicability
-0.3
 The Legend of Zelda (Franchise) / int_b6844837
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b6844837
 The Legend of Zelda (Franchise) / int_b6abc661
type
Artificial Gill
 The Legend of Zelda (Franchise) / int_b6abc661
comment
Artificial Gill: Various items are required to grant full swimming throughout the series, though they don't always come with the ability to breathe underwater.
 The Legend of Zelda (Franchise) / int_b6abc661
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b6abc661
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b6abc661
 The Legend of Zelda (Franchise) / int_b6f33a21
type
Rainbow Speak
 The Legend of Zelda (Franchise) / int_b6f33a21
comment
Rainbow Speak: Most plot-important items or events are highlighted, occasionally color-coding them based on important aspects (for example, "Link" shown in green, "Zelda" shown in blue, and "Ganon" shown in red).
 The Legend of Zelda (Franchise) / int_b6f33a21
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b6f33a21
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b6f33a21
 The Legend of Zelda (Franchise) / int_b7059ab0
type
Dungeon Crawling
 The Legend of Zelda (Franchise) / int_b7059ab0
comment
Dungeon Crawling: The games tend to feature elaborate dungeons filled with traps and puzzles that Link needs to brave in order to find the objects of his quests.
 The Legend of Zelda (Franchise) / int_b7059ab0
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b7059ab0
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b7059ab0
 The Legend of Zelda (Franchise) / int_b76b06ba
type
Xenafication
 The Legend of Zelda (Franchise) / int_b76b06ba
comment
Xenafication: Zelda has progressively become more active in the games as the series went on. Originally just a classic Distressed Damsel, in Ocarina of Time, she gained the badass (though in drag) alter-ego Sheik, who admittedly didn't do much against the actual Big Bad but was instrumental in Link dealing the final blow. But in the later games, starting with Wind Waker, it became her schtick to fire Light Arrows at Ganon during the final battle, and in Spirit Tracks she even helps Link push his sword into Malladus' head. Also happened to Impa, who went from a frail old woman in the first two games to an Amazonian ninja in Ocarina of Time and Skyward Sword. Though the latter actually had her in both roles.
 The Legend of Zelda (Franchise) / int_b76b06ba
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b76b06ba
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b76b06ba
 The Legend of Zelda (Franchise) / int_b7d85d68
type
Healing Potion
 The Legend of Zelda (Franchise) / int_b7d85d68
comment
Healing Potion: The red potion you can carry in bottles.
 The Legend of Zelda (Franchise) / int_b7d85d68
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b7d85d68
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b7d85d68
 The Legend of Zelda (Franchise) / int_b8f8de7d
type
Treasure Is Bigger in Fiction
 The Legend of Zelda (Franchise) / int_b8f8de7d
comment
Treasure Is Bigger in Fiction: Throughout the series, the size of your average rupees has varied up to the size of Link himself.
 The Legend of Zelda (Franchise) / int_b8f8de7d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b8f8de7d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b8f8de7d
 The Legend of Zelda (Franchise) / int_b95d100b
type
Pointy Ears
 The Legend of Zelda (Franchise) / int_b95d100b
comment
Pointy Ears: Many species in the game, such as Hylians, Breath of the Wild's Gerudo, and Sheikah, have them. They also serve to mark the difference between Hylians and regular humans.
 The Legend of Zelda (Franchise) / int_b95d100b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b95d100b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b95d100b
 The Legend of Zelda (Franchise) / int_b95ec09c
type
Dark-Skinned Redhead
 The Legend of Zelda (Franchise) / int_b95ec09c
comment
Dark-Skinned Redhead: The Gerudo people, including Ganondorf in Ocarina of Time prior to his becoming Ganon, although even at the beginning, Ganondorf's skin has a sickly/undead-looking greenish cast, which becomes outright Hulk green or even greyish in many of his appearances (not all of which are humanoid, of course) later on in the series's chronology.
 The Legend of Zelda (Franchise) / int_b95ec09c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b95ec09c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b95ec09c
 The Legend of Zelda (Franchise) / int_b9743771
type
Beast in the Maze
 The Legend of Zelda (Franchise) / int_b9743771
comment
Beast in the Maze: The series is made up of these, with the player character having to traverse labyrinth-like dungeons to find a monster affiliated with or controlled by the Big Bad.
 The Legend of Zelda (Franchise) / int_b9743771
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b9743771
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b9743771
 The Legend of Zelda (Franchise) / int_b9d334b2
type
Aerith and Bob
 The Legend of Zelda (Franchise) / int_b9d334b2
comment
Aerith and Bob: Link and Zelda are both normal, if rare, names, but Malon? Midna? Kafei? Laruto? And on the "regular" names from Hyrule, the series gleefully mixes Western and Japanese names in a way you probably wouldn't expect from a kingdom trapped in Medieval Stasis. For the most glaring example, the second-ranked Knight of the Cobble Kingdom in Phantom Hourglass is Doylan. The first-ranked is named Max.
 The Legend of Zelda (Franchise) / int_b9d334b2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_b9d334b2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_b9d334b2
 The Legend of Zelda (Franchise) / int_ba236071
type
It Makes Sense in Context
 The Legend of Zelda (Franchise) / int_ba236071
comment
Steal from the afro-wearing merchant bird in Twilight Princess? Prepare to be continuously pecked any time you enter the "shop" until you pay up.
 The Legend of Zelda (Franchise) / int_ba236071
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ba236071
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ba236071
 The Legend of Zelda (Franchise) / int_bb660963
type
Color-Coded Characters
 The Legend of Zelda (Franchise) / int_bb660963
comment
Color-Coded Characters: The oracles, Naryu, Din, and Faore, have clothing and hair based on their namesakes. Naryu is blue, Din is red (though she wears pink and has orange hair), and Farore is green. The great fairies from Majora's Mask are similar to the Oracles in this regard, sharing the same model between them but having different colors. Odds are that you will never see Link in any color other than green unless duplication, shadow counterparts, certain powerups, or alternate universes are involved. Or the incredibly distant future.
 The Legend of Zelda (Franchise) / int_bb660963
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bb660963
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bb660963
 The Legend of Zelda (Franchise) / int_bbcdd673
type
One-Gender Race
 The Legend of Zelda (Franchise) / int_bbcdd673
comment
One-Gender Race: The Gerudo (most prominent in Ocarina of Time) are almost all female. One man is born to the race every hundred years, and the only known male Gerudo in the whole series is Ganondorf. It's implied by a Gossip Stone in Ocarina (and outright stated in Breath of the Wild) that the Gerudo mate with Hylians. It also appears as though all Gorons are male. Every Goron is referred to as a "brother" by each other and so far, no definitely female Gorons have come forth. However, a Goron freely wanders the otherwise females-only Gerudo Town in Breath of the Wild without explanation.
 The Legend of Zelda (Franchise) / int_bbcdd673
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bbcdd673
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bbcdd673
 The Legend of Zelda (Franchise) / int_bc0ad0c0
type
Money Spider
 The Legend of Zelda (Franchise) / int_bc0ad0c0
comment
Money Spider: Enemies don't always drop currency, but fighting monsters is a pretty reliable way to get some.
 The Legend of Zelda (Franchise) / int_bc0ad0c0
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bc0ad0c0
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bc0ad0c0
 The Legend of Zelda (Franchise) / int_bc2c77d5
type
Living Structure Monster
 The Legend of Zelda (Franchise) / int_bc2c77d5
comment
Living Structure Monster: Several games contain enemies called Flying Tiles. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. There's a miniboss in Oracle of Seasons and Link's Awakening (Facade), a giant face who appears in the floor and is killed with bombs.
 The Legend of Zelda (Franchise) / int_bc2c77d5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bc2c77d5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bc2c77d5
 The Legend of Zelda (Franchise) / int_bd3dc623
type
Fiendish Fish
 The Legend of Zelda (Franchise) / int_bd3dc623
comment
Fiendish Fish: Skullfish are recurring enemies resembling skeletal fish with jaws bristling with sharp teeth. They're generally entirely skeletal besides the usual Glowing Eyelights of Undeath, but the ones in Twilight Princess still have some sort of fleshy core inside their ribcages. They are, of course, highly aggressive.
 The Legend of Zelda (Franchise) / int_bd3dc623
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bd3dc623
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bd3dc623
 The Legend of Zelda (Franchise) / int_bda2d236
type
Big Boo's Haunt
 The Legend of Zelda (Franchise) / int_bda2d236
comment
Big Boo's Haunt: Several games in the series have at least one dark/shadow-themed dungeon, starting with the Shadow Temple in Ocarina of Time. In these dungeons, undead enemies like Poes, Wallmasters, and ReDeads roam, and puzzles focus on either tackling invisible hazards or rerouting light beams.
 The Legend of Zelda (Franchise) / int_bda2d236
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bda2d236
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bda2d236
 The Legend of Zelda (Franchise) / int_be102b6a
type
Götterdämmerung
 The Legend of Zelda (Franchise) / int_be102b6a
comment
Götterdämmerung: It isn't as apparent from a single game, and requires a look at the timeline to become really noticeable. In the earliest games in the timeline, there is always an explanation for why there are monsters everywhere, and Link has direct divine intervention and Supernatural Aid to help him. Later on, the fact that the world is crawling with monsters is taken for granted by the populace, and Link is reduced to scrounging for remnants of ancient power that can be used in his struggle against evil.
 The Legend of Zelda (Franchise) / int_be102b6a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_be102b6a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_be102b6a
 The Legend of Zelda (Franchise) / int_bf24f6ac
type
Nerf Arm
 The Legend of Zelda (Franchise) / int_bf24f6ac
comment
Dark Link can be easily defeated with the Broken Goron's Sword (due to the fact that his attempts to stand on your sword fail without, y'know, an actual blade).
 The Legend of Zelda (Franchise) / int_bf24f6ac
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bf24f6ac
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bf24f6ac
 The Legend of Zelda (Franchise) / int_bf4a990
type
Despotism Justifies the Means
 The Legend of Zelda (Franchise) / int_bf4a990
comment
Despotism Justifies the Means: Ganondorf in some games. Averted in The Wind Waker and by extension Ocarina of Time.
 The Legend of Zelda (Franchise) / int_bf4a990
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_bf4a990
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bf4a990
 The Legend of Zelda (Franchise) / int_bf698238
type
When All You Have Is a Hammer...
 The Legend of Zelda (Franchise) / int_bf698238
comment
When All You Have Is a Hammer...: Most bosses follow the "expose the weak point with the dungeon's item, then whack it with your sword" schema.
 The Legend of Zelda (Franchise) / int_bf698238
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bf698238
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bf698238
 The Legend of Zelda (Franchise) / int_bf996668
type
Sliding Scale of Continuity
 The Legend of Zelda (Franchise) / int_bf996668
comment
Sliding Scale of Continuity: The games tend to be standalone, but there are three timelines that diverge at Ocarina of Time.
 The Legend of Zelda (Franchise) / int_bf996668
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_bf996668
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_bf996668
 The Legend of Zelda (Franchise) / int_c03860d2
type
Womb Level
 The Legend of Zelda (Franchise) / int_c03860d2
comment
Womb Level: Jabu Jabu's Belly.
 The Legend of Zelda (Franchise) / int_c03860d2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c03860d2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c03860d2
 The Legend of Zelda (Franchise) / int_c104b27e
type
What Do You Mean, It's for Kids?
 The Legend of Zelda (Franchise) / int_c104b27e
comment
There's a lot of foreboding and horror for a series that, before Spirit Tracks, was ostensibly rated E.
 The Legend of Zelda (Franchise) / int_c104b27e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c104b27e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c104b27e
 The Legend of Zelda (Franchise) / int_c267c2b4
type
Cataclysm Backstory
 The Legend of Zelda (Franchise) / int_c267c2b4
comment
Cataclysm Backstory: Two notable examples are Demise's fight against the Goddess Hylia in Skyward Sword and the battle to seal Ganon in the backstory of A Link to the Past. There's also whatever Ganon did in the backstory of Breath of the Wild.
 The Legend of Zelda (Franchise) / int_c267c2b4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c267c2b4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c267c2b4
 The Legend of Zelda (Franchise) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 The Legend of Zelda (Franchise) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: A staple of the series since Day One. The first two titles even had keys that worked in any dungeon.
 The Legend of Zelda (Franchise) / int_c2dbd1f8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c2dbd1f8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c2dbd1f8
 The Legend of Zelda (Franchise) / int_c32201f6
type
Good Colors, Evil Colors
 The Legend of Zelda (Franchise) / int_c32201f6
comment
Good Colors, Evil Colors: Usually, Link's basic colors are green and blue. Zelda's are pink and white. Ganondorf's, black and red. Neat, huh? In Breath of the Wild, the Champions led by Zelda, including Link, all wear light blue and white to match Zelda, while everything Ganon touches is a sickly magenta and black with his essence.
 The Legend of Zelda (Franchise) / int_c32201f6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c32201f6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c32201f6
 The Legend of Zelda (Franchise) / int_c32ff95d
type
Playing Card Motifs
 The Legend of Zelda (Franchise) / int_c32ff95d
comment
Playing Card Motifs: Meta example. The internal codename for Ocarina of Time 3D is "Queen", Wind Waker HD and Breath of the Wild are both "King", A Link Between Worlds is "Jack", and Majora's Mask 3D is "Joker". And Tri-Force Heroes is "Alice", referring to the source material's playing card motifs.
 The Legend of Zelda (Franchise) / int_c32ff95d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c32ff95d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c32ff95d
 The Legend of Zelda (Franchise) / int_c37813c5
type
Ninja
 The Legend of Zelda (Franchise) / int_c37813c5
comment
Ninja: The Sheikah, the Yiga, and the Garo.
 The Legend of Zelda (Franchise) / int_c37813c5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c37813c5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c37813c5
 The Legend of Zelda (Franchise) / int_c3e4b9fd
type
Final-Exam Boss
 The Legend of Zelda (Franchise) / int_c3e4b9fd
comment
Zant himself is a Final-Exam Boss with minor variations (namely, that he mimicks the behavior of some bosses and minibosses, and that he warps Link into a previous location at the start of a new phase).
 The Legend of Zelda (Franchise) / int_c3e4b9fd
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c3e4b9fd
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c3e4b9fd
 The Legend of Zelda (Franchise) / int_c5a7def5
type
God in Human Form
 The Legend of Zelda (Franchise) / int_c5a7def5
comment
God in Human Form: Skyward Sword reveals that Zelda is the human form of Hylia, the goddess who saved humankind from Demise.
 The Legend of Zelda (Franchise) / int_c5a7def5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c5a7def5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c5a7def5
 The Legend of Zelda (Franchise) / int_c5f23623
type
Broken Bridge
 The Legend of Zelda (Franchise) / int_c5f23623
comment
Broken Bridge: In addition to literally breaking bridges, the Zelda games have also begun teleporting those bridges through time and space or replacing the broken bridge with a broken man cannon. It Makes Sense in Context.
 The Legend of Zelda (Franchise) / int_c5f23623
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c5f23623
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c5f23623
 The Legend of Zelda (Franchise) / int_c75c63a3
type
Blackout Basement
 The Legend of Zelda (Franchise) / int_c75c63a3
comment
Blackout Basement: Several areas in the series are underground, and thus it's more difficult to explore them due to the limited sight. They range from small grottos from large subterranean dungeons. The Lantern item in Twilight Princess is specifically designed for spaces like this to feature, and Thyphlo Ruins and the first minutes of Vah Rudania in Breath of the Wild have complete blackness that requires Link to use a light source so he can get around.
 The Legend of Zelda (Franchise) / int_c75c63a3
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c75c63a3
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c75c63a3
 The Legend of Zelda (Franchise) / int_c75df49a
type
Shout-Out
 The Legend of Zelda (Franchise) / int_c75df49a
comment
Shout-Out: Mostly to Mario: Some houses in A Link to the Past contain portraits of him. Link's Awakening has several enemies straight up lifted out of the Mario series (some can even be killed by jumping on them via the Roc's Feather), the Chain of Deals sidequest starting out with a Yoshi plushie, and one character sending a fake picture of herself to her penpal where she looks like Princess Peach (she's actually a goat). Then there's the character Tarin, who resembles Mario physically. In Majora's Mask the Happy Mask Salesman has a Mario mask on his bag. It's confirmed by the longtime developers of the Zelda series that the trading sequences present in several games are inspired by Straw Millionaire, a Japanese Buddhist folk tale.
 The Legend of Zelda (Franchise) / int_c75df49a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c75df49a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c75df49a
 The Legend of Zelda (Franchise) / int_c7a74f72
type
Fairy in a Bottle
 The Legend of Zelda (Franchise) / int_c7a74f72
comment
Fairy in a Bottle: They either heal you to full or Auto-Revive you, depending on the game. Usually, fairies can be used electively for a heal, but are more useful for preventing game-overs.
 The Legend of Zelda (Franchise) / int_c7a74f72
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c7a74f72
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c7a74f72
 The Legend of Zelda (Franchise) / int_c9218d81
type
MagicMeter
 The Legend of Zelda (Franchise) / int_c9218d81
comment
The Link of Wind Waker is not actually an incarnation of the legendary hero and is only a kid who proved his worth to the gods, simply gaining a Magic Meter powering his Deku Leaf and elemental Trick Arrows in the process.
 The Legend of Zelda (Franchise) / int_c9218d81
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c9218d81
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c9218d81
 The Legend of Zelda (Franchise) / int_c928d01d
type
Magic Music
 The Legend of Zelda (Franchise) / int_c928d01d
comment
Magic Music: Excluding Phantom Hourglass, some form of this trope has appeared in every Zelda game so far.
 The Legend of Zelda (Franchise) / int_c928d01d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c928d01d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c928d01d
 The Legend of Zelda (Franchise) / int_c98c0b08
type
The Legend of X
 The Legend of Zelda (Franchise) / int_c98c0b08
comment
The Legend of X
 The Legend of Zelda (Franchise) / int_c98c0b08
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c98c0b08
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c98c0b08
 The Legend of Zelda (Franchise) / int_c9e5a0db
type
Legacy Character
 The Legend of Zelda (Franchise) / int_c9e5a0db
comment
Legacy Character: Due to the sprawling (and branching) timeline of the series, Word of God has it that there are multiple Links and Zeldas. In the case of Zelda, this is simply because all princesses of Hyrule are named Zelda; Link is more of a wild card, and seems to appear by lucky happenstance (or, more likely, divine intervention). There's also a viable option presented by Skyward Sword: Demise's curse means that Ganondorf will always be there to haunt Link and Zelda. So while there's always a Zelda, the fates don't allow Ganondorf to reappear until a new Link appears, which itself appears to be by chance.
 The Legend of Zelda (Franchise) / int_c9e5a0db
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_c9e5a0db
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_c9e5a0db
 The Legend of Zelda (Franchise) / int_cabaf736
type
Critical Annoyance
 The Legend of Zelda (Franchise) / int_cabaf736
comment
Critical Annoyance: The incessant beeping sound that appears when you're down to one heart. It's not as high-pitched in later games, though.
 The Legend of Zelda (Franchise) / int_cabaf736
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_cabaf736
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_cabaf736
 The Legend of Zelda (Franchise) / int_cb42ed9f
type
Counter-Attack
 The Legend of Zelda (Franchise) / int_cb42ed9f
comment
Counter-Attack: Some of Link's techniques in the games, like the Parry from The Wind Waker. note This same move ended up being divided into two bonus combo moves in the form of the Back Slash and Helm Splitter in Twilight Princess.
 The Legend of Zelda (Franchise) / int_cb42ed9f
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_cb42ed9f
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_cb42ed9f
 The Legend of Zelda (Franchise) / int_cc4b45f6
type
Word of God
 The Legend of Zelda (Franchise) / int_cc4b45f6
comment
Word of God says the titular princess is named after F. Scott Fitzgerald's wife.
 The Legend of Zelda (Franchise) / int_cc4b45f6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_cc4b45f6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_cc4b45f6
 The Legend of Zelda (Franchise) / int_ce1b6f32
type
Temple of Doom
 The Legend of Zelda (Franchise) / int_ce1b6f32
comment
Temple of Doom: Several dungeons in the series, starting from The Adventure of Link, consist of ancient temples filled with traps, puzzles and hazards.note Note that in both The Adventure of Link and A Link to the Past, the temples were renamed "palaces" outside Japan due to censorship.
 The Legend of Zelda (Franchise) / int_ce1b6f32
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ce1b6f32
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ce1b6f32
 The Legend of Zelda (Franchise) / int_cf6d4bad
type
Steampunk
 The Legend of Zelda (Franchise) / int_cf6d4bad
comment
Steampunk: Elements of this began to appear after about 2000. Spirit Tracks has a train, Phantom Hourglass has a steamboat, and Termina in Majora's Mask is borderline Industrial Revolution, especially with the Great Bay temple.
 The Legend of Zelda (Franchise) / int_cf6d4bad
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_cf6d4bad
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_cf6d4bad
 The Legend of Zelda (Franchise) / int_cf8a91be
type
Item Get!
 The Legend of Zelda (Franchise) / int_cf8a91be
comment
Item Get!: Link reacts to new items and treasures in the most enthusiastic way possible (and the music agrees) in every game. Increasingly lampshaded as the series goes on.
 The Legend of Zelda (Franchise) / int_cf8a91be
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_cf8a91be
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_cf8a91be
 The Legend of Zelda (Franchise) / int_cfd569ac
type
Take Your Time
 The Legend of Zelda (Franchise) / int_cfd569ac
comment
Take Your Time: No matter how much your Exposition Fairy is nagging you to Continue Your Mission, Dammit!, feel free to Side Quest, Fetch Quest, and get Sidetracked by the Gold Saucer to your heart's content, unless there is actually some kind of timer on the screen. Averted in Majora's Mask, where you are in fact under a strict time limit.
 The Legend of Zelda (Franchise) / int_cfd569ac
featureApplicability
-1.0
 The Legend of Zelda (Franchise) / int_cfd569ac
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_cfd569ac
 The Legend of Zelda (Franchise) / int_d026cad8
type
Sigil Spam
 The Legend of Zelda (Franchise) / int_d026cad8
comment
Sigil Spam: The Triforce is only the most prominent example. This series loves its recurring symbols. An incomplete but extensive list can be found here. To a lesser extent, you have the Hylian crest (like the one on Link's shield) and the Sheikah symbol/Lens of Truth eye.
 The Legend of Zelda (Franchise) / int_d026cad8
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d026cad8
 The Legend of Zelda (Franchise) / int_d03c7b28
type
Kill Enemies to Open
 The Legend of Zelda (Franchise) / int_d03c7b28
comment
Kill Enemies to Open: Most of the games in the saga make use of this trope. Usually, the locks activate after you find an important treasure, or just before you get said treasure.
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featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d03c7b28
 The Legend of Zelda (Franchise) / int_d35ee7e7
type
The Walls Have Eyes
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comment
The Walls Have Eyes: All over the damn place. You would be hard-pressed to find a Zelda game where there aren't eyes as switches.
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featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d35ee7e7
 The Legend of Zelda (Franchise) / int_d402a6f
type
You Have to Burn the Web
 The Legend of Zelda (Franchise) / int_d402a6f
comment
You Have to Burn the Web: Ocarina of Time was one of the first video games to do this, showing up in the first dungeon. Later games have used the mechanic as well (except The Minish Cap, where webs are sucked up with the Gust Jar instead).
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d402a6f
 The Legend of Zelda (Franchise) / int_d42fb539
type
Our Monsters Are Weird
 The Legend of Zelda (Franchise) / int_d42fb539
comment
Our Monsters Are Weird: The four biggest examples are the Like Likes, Pols Voices, Octorocks, and Digdogger.
 The Legend of Zelda (Franchise) / int_d42fb539
featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d42fb539
 The Legend of Zelda (Franchise) / int_d5a84e45
type
Call a Smeerp a
 The Legend of Zelda (Franchise) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": On the flipside, there's also a recurring enemy that's a floating skull surrounded by flames of varying colors. What are they called? Bubbles. And one Cucco you can talk to refers to her species as chickens.
 The Legend of Zelda (Franchise) / int_d5a84e45
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d5a84e45
 The Legend of Zelda (Franchise) / int_d66ed827
type
Color-Coded Stones
 The Legend of Zelda (Franchise) / int_d66ed827
comment
Color-Coded Stones: Tends to do this for their goddess related objects. Used in Ocarina of Time with the green Spiritual Stone of Forest (Kokiri Emerald), red Spiritual Stone of Fire (Goron Ruby), and blue Spiritual Stone of Water (Zora Sapphire). Skyward Sword brought this back with the Emerald Tablet for the Forest, Ruby Tablet for the Volcano, and (for the first time) Amber Tablet representing Yellow for the Desert. The Wind Waker: Has the three "goddess pearls", each with a different color (red, green, and blue). In fact, this trend to have color coded stones of power in the Zelda series has been around since A Link to the Past, starting with the three pendants of virtue.
 The Legend of Zelda (Franchise) / int_d66ed827
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1.0
 The Legend of Zelda (Franchise) / int_d66ed827
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d66ed827
 The Legend of Zelda (Franchise) / int_d773a554
type
Magic Map
 The Legend of Zelda (Franchise) / int_d773a554
comment
Magic Map: In dungeons Link finds maps of them that reveal rooms he's been in and when paired with the compass reveal all the dungeon's treasures as well.
 The Legend of Zelda (Franchise) / int_d773a554
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d773a554
 The Legend of Zelda (Franchise) / int_d7d588c8
type
Lethal Lava Land
 The Legend of Zelda (Franchise) / int_d7d588c8
comment
Lethal Lava Land: Starting with Ocarina of Time, this always overlaps with the eponymous Death Mountain trope.
 The Legend of Zelda (Franchise) / int_d7d588c8
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d7d588c8
 The Legend of Zelda (Franchise) / int_d8342da8
type
Limited Sound Effects
 The Legend of Zelda (Franchise) / int_d8342da8
comment
Limited Sound Effects: There are only three sounds your sword makes when it hits something, but more than three materials.
 The Legend of Zelda (Franchise) / int_d8342da8
featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d8342da8
 The Legend of Zelda (Franchise) / int_d9cfb922
type
The Catfish
 The Legend of Zelda (Franchise) / int_d9cfb922
comment
The Catfish: In The Legend of Zelda fishing minigames, there is often a big fish of this sort that will earn you the maximum prize for catching it. It's usually the "Hylian Loach", and it has a tendency to be utterly impossible to catch, unless you have a special lure that the fishing hole's proprietor may or may not approve of, in which case it's merely nigh-impossible to catch. The trope is inverted in Twilight Princess with the Ordon Catfish — they're common, easy to catch, and unpopular with NPCs due to their sliminess. They're also not very big. The Hylian Loach fits the bill for this trope better.
 The Legend of Zelda (Franchise) / int_d9cfb922
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1.0
 The Legend of Zelda (Franchise) / int_d9cfb922
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d9cfb922
 The Legend of Zelda (Franchise) / int_d9ee7048
type
Spin-Off
 The Legend of Zelda (Franchise) / int_d9ee7048
comment
Spin-Off: Link's Crossbow Training (of Twilight Princess), Hyrule Warriors (of the franchise as a whole), Freshly-Picked Tingle's Rosy Rupeeland (not of a specific game, but starring a recurring character), and an actual board game.
 The Legend of Zelda (Franchise) / int_d9ee7048
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1.0
 The Legend of Zelda (Franchise) / int_d9ee7048
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_d9ee7048
 The Legend of Zelda (Franchise) / int_da1c64ef
type
Lethal Joke Item
 The Legend of Zelda (Franchise) / int_da1c64ef
comment
Lethal Joke Item: In The Legend of Zelda: Twilight Princess, the final Arena-style sword battle with Ganondorf can be made ridiculously easy by using your fishing rod as one of these. The fishing rod has no practical use in battle, since you normally use it only for fishing, but if you pull it out, Ganondorf will stand and stare at the line while you wave it around, completely oblivious to the fact that he should be fighting you. You then quickly whip out your sword and slash at him while he's caught unawares...rinse and repeat, because he never catches on. There is also the curious property of bottles in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: The Wind Waker, where you can swing them to reflect energy ball attacks in boss battles. These examples are in turn somewhat of a a Call-Back to The Legend of Zelda: A Link to the Past, where you could deflect the dark wizard Agahnim's projectiles with the Master Sword...or the Butterfly Net, which was normally just used to catch insects and fairies in bottles. Later games had the bottles themselves do the catching and deflecting. The Legend of Zelda: Link's Awakening has two: the Shovel, which deflects Agahnim's Shadow's projectiles, and the Boomerang, which normally doesn't affect bosses, but takes down the final boss in one hit. Both The Legend of Zelda: Oracle Games have the Whimsical Ring. It decreases your attack power... though each swing of your sword has a 1 in 256 chance of causing a One-Hit Kill, to which not even the final boss is immune. In Seasons, some Subrosians steal your Roc's Feather and leave you with an item called the Fool's Ore. All you can do with it is swing it like your sword, which does nothing. However, if you find an enemy to use it on, you can kill it in 1 hit. The only enemy, however, is the Fire Pokey (which you sometimes dig up), and you can't leave the area until you get the Roc's Feather back, which replaces the Fool's Ore. Following this trend, in The Legend of Zelda: Skyward Sword, the net you use for catching bugs will also distract Demise during the first half of the battle, and not only does it deflect the projectiles he fires in the second half, it's the only way to do so — your shield can only block them and trying to use your sword just gets yourself electrified.
 The Legend of Zelda (Franchise) / int_da1c64ef
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1.0
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The Legend of Zelda (Franchise) / int_da1c64ef
 The Legend of Zelda (Franchise) / int_da76b18
type
Hijacked by Ganon
 The Legend of Zelda (Franchise) / int_da76b18
comment
Hijacked by Ganon: Trope Namer and Trope Codifier. Eventually given an in-universe justification in Demise's curse.
 The Legend of Zelda (Franchise) / int_da76b18
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1.0
 The Legend of Zelda (Franchise) / int_da76b18
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_da76b18
 The Legend of Zelda (Franchise) / int_da91a25f
type
Mana Potion
 The Legend of Zelda (Franchise) / int_da91a25f
comment
Mana Potion: In games that use magic, enemies often drop bottles that restore the Mana Meter. Some games also let you carry potions in bottles.
 The Legend of Zelda (Franchise) / int_da91a25f
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_da91a25f
 The Legend of Zelda (Franchise) / int_db4170fc
type
Impossible Item Drop
 The Legend of Zelda (Franchise) / int_db4170fc
comment
Impossible Item Drop: Most enemies (and random objects like pots or bushes) drop rupees, arrows, bombs, magic potion vials, and hearts at random. Even better, whenever you get a new item (bow, bomb bag, slingshot, etc...) that consumes something, whatever it is suddenly starts appearing everywhere in spite of its not showing up before.
 The Legend of Zelda (Franchise) / int_db4170fc
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_db4170fc
 The Legend of Zelda (Franchise) / int_dbccae32
type
Slow-Paced Beginning
 The Legend of Zelda (Franchise) / int_dbccae32
comment
Slow-Paced Beginning: Most Zelda games have this as part of their formula, where Link must collect three artifacts before a major plot development; this is most pronounced in Ocarina of Time where Link's age, appearance, powers and environment change massively in the Adult timeline, and in Twilight Princess where the prologue and first three dungeons are rather drawn out. Some games avoid this, such as Breath of the Wild where the pace increases more linearly.
 The Legend of Zelda (Franchise) / int_dbccae32
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_dbccae32
 The Legend of Zelda (Franchise) / int_dd5faec5
type
Only Mostly Dead
 The Legend of Zelda (Franchise) / int_dd5faec5
comment
There's also Breath of the Wild, which basically takes place after Hyrule's apocalypse and might have taken the crown of "Darkest Zelda Game" from Twilight Princess. The game is filled with ruins of destroyed villages, buildings, familiar landmarks from previous games, implicating that an almost genocide-level of death has shaken Hyrule. Many of the central characters, die as a part of the events leading up to the game, with Link narrowly averting that fate himself and Princess Zelda and a newly revived amnesiac Link are the only things standing between Hyrule and complete destruction.
 The Legend of Zelda (Franchise) / int_dd5faec5
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1.0
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The Legend of Zelda (Franchise) / int_dd5faec5
 The Legend of Zelda (Franchise) / int_de3ab766
type
Divine Birds
 The Legend of Zelda (Franchise) / int_de3ab766
comment
Divine Birds: Many entries in the series feature birds which offer Link some help in either direct or indirect form, from the bird statues in Link's Awakening and A Link to the Past which dispense advice, to the live bird in the latter game who serves as a Warp Whistle, to the owl-shaped save points in Majora's Mask, to the Loftwings (based on shoebills) in Skyward Sword. Even the royal crest of Hyrule, which was founded by the avatar of the goddess Hylia, features a pair of stylized wings, implied to be from the Loftwings introduced in Skyward Sword.
 The Legend of Zelda (Franchise) / int_de3ab766
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_de3ab766
 The Legend of Zelda (Franchise) / int_de7891ec
type
Continuity Creep
 The Legend of Zelda (Franchise) / int_de7891ec
comment
Continuity Creep: Zigzagged. Early in the series' history, every game's place in the timeline was explicitly defined in relation to the others: Zelda II was a sequel to the first game, A Link to the Past was a prequel, and Link's Awakening was a sequel to A Link to the Past (while leaving room for the possibility of adventures taking place between those two games). It wasn't until Ocarina of Time that things started to get confusing, particularly with the unclear placement of the Oracle games and the introduction of the parallel timelines, as well as having fewer official statements of each game's placement. Later games would start to make things clearer.
 The Legend of Zelda (Franchise) / int_de7891ec
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1.0
 The Legend of Zelda (Franchise) / int_de7891ec
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_de7891ec
 The Legend of Zelda (Franchise) / int_de86b894
type
Continuity Drift
 The Legend of Zelda (Franchise) / int_de86b894
comment
Continuity Drift: In The Legend of Zelda, the Triforce was originally a single triangle split into two halves. Since The Adventure of Link, all games have established that there were three triangles in total, rather than the Triforce being a single piece. The supporting cast in the backstory of The Adventure of Link has largely been ignored in other games, with no mention of the King of Hyrule outside of some cartoon and comic adaptations. The general discrepancies between the first two games and the rest of the franchise were retroactively explained by sequestering them into their own branch of the split timeline, referred to as "the era of decline". The details of the backstory told in A Link to the Past has caused confusion, particularly in regards to games that precede it. Ganondorf is described as having found the Triforce "quite by accident" and managed to clutch it in his "bloodstained hands" after killing his way through his minions. Then, he found himself trapped in the Sacred Realm, which became corrupted into the Dark World, leading into the Imprisoning War and the forging of the Master Sword. Several of these details are proven false, or at least misleading, in later games — not the least of which is that Ganon found the Sacred Realm on purpose and the Master Sword was forged not to stop Ganon, but the Demon King Demise, his predecessor. Some, but not all, of these changes are due to inaccuracies in the English translation of the manual.
 The Legend of Zelda (Franchise) / int_de86b894
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_de86b894
 The Legend of Zelda (Franchise) / int_df1793de
type
Updated Re-release
 The Legend of Zelda (Franchise) / int_df1793de
comment
The Wind Waker: The Nintendo Gallery, which makes figurines for you based on photos you take of NPCs and monsters. Thankfully, the HD remake gives you more room in your camera to make this faster.
 The Legend of Zelda (Franchise) / int_df1793de
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1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_df1793de
 The Legend of Zelda (Franchise) / int_df582b0b
type
Continuity Snarl
 The Legend of Zelda (Franchise) / int_df582b0b
comment
Continuity Snarl: The timeline, at least until the revelation in the 25th anniversary artbook of the master timeline thus far. As the article puts it, it's like someone pulled random scattered pages out of three mega-Door Stopper Hyrulean history booksnote for separate histories, no less and then shuffled them. While Professor Nintendo finally saw fit to step in and show us which page goes where and give us a number of chapter titles, the snarl will reemerge whenever a new game is released, as its place in the timeline is viciously fought over (along with the merits of the timeline itself). Continuity Creep: Zigzagged. Early in the series' history, every game's place in the timeline was explicitly defined in relation to the others: Zelda II was a sequel to the first game, A Link to the Past was a prequel, and Link's Awakening was a sequel to A Link to the Past (while leaving room for the possibility of adventures taking place between those two games). It wasn't until Ocarina of Time that things started to get confusing, particularly with the unclear placement of the Oracle games and the introduction of the parallel timelines, as well as having fewer official statements of each game's placement. Later games would start to make things clearer.
 The Legend of Zelda (Franchise) / int_df582b0b
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_df582b0b
 The Legend of Zelda (Franchise) / int_df60d405
type
Culture Chop Suey
 The Legend of Zelda (Franchise) / int_df60d405
comment
Culture Chop Suey: Probably more than one example, but Link's regular use of a boomerang in a relatively (at least in the earlier games) medieval setting stands out the most.
 The Legend of Zelda (Franchise) / int_df60d405
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_df60d405
 The Legend of Zelda (Franchise) / int_dfe120e5
type
Functional Magic
 The Legend of Zelda (Franchise) / int_dfe120e5
comment
Functional Magic: Most magic depicted in series is either Inherent Gift, Theurgy, or some combination of the two, with some Magic Music for good measure. Device Magic, some light Rule Magic, and Alchemy also show up on occasion. Inherent Gift: Magic use in the Zelda series is often restricted to certain individuals, or occasionally races. When individuals are shown using magic, whether they were born with the ability or learned it because their race as a whole is capable of doing so is generally not elaborated upon. Ganondorf is frequently shown using some kind of Black Magic to do evil. The Seven Sages of Ocarina of Time, individuals representing the six races of Hyrule in that game, have abilities that, when combined, help seal Ganondorf away. The Champions of Breath of the Wild all have single-application magical abilities (with the exception of Link, depending on your view) that are seen nowhere else in their respective races. The origins of the Champions' powers and their connections to earlier depictions of magic in the series, if any, are never elaborated upon, and only one of the powers, Daruk's Protection, is shown to be heritable as Daruk's ancestor Yunobo is shown to also be able to do it. Some of the Sheikah (and their defectors in Breath of the Wild) have been depicted using ninjutsu-type abilities, such as flash-stepping, Doppelganger Spinning, teleportation, and even some limited summoning of inanimate objects. Rule Magic: It's uncommon, but has appeared in Wind Waker and Breath of the Wild. The Link of Wind Waker is not actually an incarnation of the legendary hero and is only a kid who proved his worth to the gods, simply gaining a Magic Meter powering his Deku Leaf and elemental Trick Arrows in the process. The four Champions' abilities in Breath of the Wild, despite apparently being the result of Inherent Gifts, end up getting conferred onto Link, implying that they're not strictly limited to certain indviduals. The only rule of these abilities is that they can only be used three times (once in the form of Mipha's Grace) before having to recharge. Whether the Champions themselves had these limits on their abilities is not known. Magic Music: Since Ocarina of Time, some kind of musical element driving magic has been relatively common in the Zelda series. The songs played on the Ocarina of Time, Wind Waker, Spirit Flute, or Goddess's Harp have all had effects ranging from opening ways to areas, summoning your horse, or contacting a friend, to changing the direction of the wind, the time of day, or summoning storms. This is downplayed somewhat in Twilight Princess, as the role of music is limited to Wolf Link activating Howling Stones. Theurgy: It is stated in several games that Link and Zelda are reincarnations of a legendary hero and princess who carry the blood of the goddess Hylia. Zelda's magic is often White Magic related to sealing away evil, and Link's magical ability often originates from deities in some form, whether that's Hylia Herself or the trio of Golden Goddesses (Din's Fire, Farore's Wind, Nayru's Love). The Triforce itself is an artifact of the Golden Goddesses. Device Magic: Appears in the form of various artifacts that often originate from the Sheikah, as well as some of the items that Link uses on his journey, such as the Gale Boomerang in Twilight Princess, as well as the Wind Waker and the Spirit Flute. Breath of the Wild features numerous Sheikah artifacts from 10,000 years ago in the game's plot, ranging from the Sheikah Slate that Link and Zelda are shown using and the Ancient Armor and weapons, to the mecha-like Divine Beasts, Guardians, and Shrines. All of these are made out of mysterious ancient materials that far surpass other contemporary materials in all aspects at the time of the game's scenario. Hyrule Historia suggests that certain magical items seen in pre-BotW games, such as the Ocarina of Time, Gossip Stones, Howling Stones, Sheikah Stones, and others may be made of the same material as Skyward Sword's Timeshift Stones, bringing some Alchemy into play.
 The Legend of Zelda (Franchise) / int_dfe120e5
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The Legend of Zelda (Franchise) / int_dfe120e5
 The Legend of Zelda (Franchise) / int_e0207930
type
Humans Are Special
 The Legend of Zelda (Franchise) / int_e0207930
comment
Humans Are Special: While the gods created the Triforce, its unlimited power can never be used by any deity. This was specifically devised to give mortals hope, and so that they may shape their lives in Hyrule and destinies however they please. They can make their world into a idyllic paradise, or a chaotic nightmare, if they so choose.
 The Legend of Zelda (Franchise) / int_e0207930
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The Legend of Zelda (Franchise) / int_e0207930
 The Legend of Zelda (Franchise) / int_e04c0759
type
Unstoppable Mailman
 The Legend of Zelda (Franchise) / int_e04c0759
comment
Unstoppable Mailman: Aside from Majora's Mask, where he doesn't deliver letters to you, the mailman in the games will always be able to find you to deliver letters. He wants to stop and flee Termina before it's destroyed, but there's still mail that has to be delivered tomorrow. It takes an order from Madame Aroma, the Mayor's wife, to finally get him to abandon his duties and evacuate.
 The Legend of Zelda (Franchise) / int_e04c0759
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1.0
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 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_e04c0759
 The Legend of Zelda (Franchise) / int_e076feb
type
Technicolor Blade
 The Legend of Zelda (Franchise) / int_e076feb
comment
Technicolor Blade: The Master Sword is bluish.
 The Legend of Zelda (Franchise) / int_e076feb
featureApplicability
1.0
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1.0
 The Legend of Zelda (Franchise)
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The Legend of Zelda (Franchise) / int_e076feb
 The Legend of Zelda (Franchise) / int_e106d56
type
Themed Cursor
 The Legend of Zelda (Franchise) / int_e106d56
comment
Themed Cursor: In the Wii and DS games, they use these to show off the new controls. Twilight Princess has Navi as the Wiimote pointer. Phantom Hourglass used the Exposition Fairies as indicators of where you touch.
 The Legend of Zelda (Franchise) / int_e106d56
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 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e106d56
 The Legend of Zelda (Franchise) / int_e11b003d
type
Translation Convention
 The Legend of Zelda (Franchise) / int_e11b003d
comment
Translation Convention: Whenever a character talks, we're supposed to think they're speaking Hylian. Jarringly apparent when a voiced character talks (except for Midna and Fi, who speak Simlish instead). This even appears to be the case with Breath of the Wild, which features fully-voiced cutscenes.
 The Legend of Zelda (Franchise) / int_e11b003d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e11b003d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e11b003d
 The Legend of Zelda (Franchise) / int_e2c4b927
type
Dub Name Change
 The Legend of Zelda (Franchise) / int_e2c4b927
comment
Molgera. "Mol-Grr-Uh?" "Mol-Gare-Uh?" "Mol-Jer-Uh?" "Mol-Jare-Uh?" Though it was a Dub Name Change, the original name ("Moldo Geira") may provide a clue; the soft "g" sound doesn't exist in Japanese.
 The Legend of Zelda (Franchise) / int_e2c4b927
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e2c4b927
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e2c4b927
 The Legend of Zelda (Franchise) / int_e3226029
type
Bag of Holding
 The Legend of Zelda (Franchise) / int_e3226029
comment
Bag of Holding: Implied in the games. Subverted in Skyward Sword, where your items get transported to the Item Check if your adventure pouch is full, and Breath of the Wild has a limiting inventory for weapons, that even when fully expanded, can quickly fill up.
 The Legend of Zelda (Franchise) / int_e3226029
featureApplicability
-0.3
 The Legend of Zelda (Franchise) / int_e3226029
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e3226029
 The Legend of Zelda (Franchise) / int_e49686
type
The Hero
 The Legend of Zelda (Franchise) / int_e49686
comment
The Hero: Link is often "The Hero" in a literal sense — of Hyrule, Time, Winds, or chosen by the Gods. He may start out as an unassuming Farm Boy, but heroism is inevitably his destiny.
 The Legend of Zelda (Franchise) / int_e49686
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e49686
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e49686
 The Legend of Zelda (Franchise) / int_e53426b9
type
Desert Bandits
 The Legend of Zelda (Franchise) / int_e53426b9
comment
Desert Bandits: The Gerudo race lives in the desert and are known throughout Hyrule as a band of thieves. They've moved away from this by the time of Breath of the Wild and utterly disavow their associations with Ganon, disgusted that he once took a Gerudo form.
 The Legend of Zelda (Franchise) / int_e53426b9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e53426b9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e53426b9
 The Legend of Zelda (Franchise) / int_e5448c9
type
PimpedOutDress
 The Legend of Zelda (Franchise) / int_e5448c9
comment
Pimped-Out Dress: Zelda has had those since at least the second game, and her standard dress since Ocarina. Occasionally combined with Battle Ballgown in some of the newer games.
 The Legend of Zelda (Franchise) / int_e5448c9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e5448c9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e5448c9
 The Legend of Zelda (Franchise) / int_e567510d
type
Determinator
 The Legend of Zelda (Franchise) / int_e567510d
comment
Determinator: Link's determination is outweighed only by his courage. Curses, giant monsters, long falls, dangerous terrains, being flung across the ocean... the Links go through a lot. Ghirahim comments on this in Skyward Sword: "But instead of scurrying away like any creature with a basic instinct to survive, you just kept coming back. Again...and again...and again." Ganon is a tough son of a gun as well and keeps charging forward despite horrible injuries. In every instance that has the Triforce, it's no coincidence that these two almost always end up possessing the Triforces of Courage and Power, respectively. Considering these typically embody the power of their respective goddesses, who helped create the entire world, it's no surprise that nothing can keep Ganon sealed.
 The Legend of Zelda (Franchise) / int_e567510d
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e567510d
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e567510d
 The Legend of Zelda (Franchise) / int_e6ce4b
type
The Maze
 The Legend of Zelda (Franchise) / int_e6ce4b
comment
The Maze: The Lost Woods overlap with this, in every incarnation.
 The Legend of Zelda (Franchise) / int_e6ce4b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e6ce4b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e6ce4b
 The Legend of Zelda (Franchise) / int_e6f232a0
type
Fanservice Pack
 The Legend of Zelda (Franchise) / int_e6f232a0
comment
Fanservice Pack: Straight-up admitted by Yoshiaki Koizumi (who was in charge of Link's character design) — Link's adult character design from Ocarina of Time onward was a result of his wife's request for a Bishōnen Nintendo hero.
 The Legend of Zelda (Franchise) / int_e6f232a0
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e6f232a0
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e6f232a0
 The Legend of Zelda (Franchise) / int_e71ad328
type
Plot Tailored to the Party
 The Legend of Zelda (Franchise) / int_e71ad328
comment
Plot Tailored to the Party: Many of the items in the games have to have certain markings or items in the wall to be useful, or are most useful when used on said markings or items. This is most pronounced in Twilight Princess, in which several items are either completely useless (such as the Dominion Rod) or so badly outclassed by other gear so as to be practically useless (such as the Spinner) outside of the specific places where you need to use them. There's also one example of an item that becomes completely useless when you get another item that fills the same role, but better (namely the Slingshot being supplanted by the Hero's Bow).
 The Legend of Zelda (Franchise) / int_e71ad328
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e71ad328
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e71ad328
 The Legend of Zelda (Franchise) / int_e8144b5e
type
Mini-Dungeon
 The Legend of Zelda (Franchise) / int_e8144b5e
comment
Mini-Dungeon: Almost all games since Link's Awakening have one or two each. Majora's Mask has more of them to make up for the lower amount of main dungeons.
 The Legend of Zelda (Franchise) / int_e8144b5e
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e8144b5e
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e8144b5e
 The Legend of Zelda (Franchise) / int_e8d730c4
type
Easily Conquered World
 The Legend of Zelda (Franchise) / int_e8d730c4
comment
Easily Conquered World: If the main villain, Ganon, is alive during the events of a game, odds are he's taken over the kingdom of Hyrule, whether in the backstory (like in the original or Wind Waker) or during the events of the story (like in Ocarina of Time). This isn't even exclusive to him, looking at evil sorcerer Zant's takeover of Hyrule in Twilight Princess and the Demon Lord Ghirahim's domination of the Surface World in Skyward Sword. In spite of this, the Hylian army is often regarded in-universe as very powerful (they managed to form and then maintain a vast empire in several continuities), even if all we see of them in-game is a sparse handful of inept guards.
 The Legend of Zelda (Franchise) / int_e8d730c4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e8d730c4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e8d730c4
 The Legend of Zelda (Franchise) / int_e96475ec
type
Excalibur
 The Legend of Zelda (Franchise) / int_e96475ec
comment
Excalibur: The Master Sword is called this in the French versions, except for in Ocarina of Time and Skyward Sword, where it is called l'Épée de Légende (the Sword of Legend).
 The Legend of Zelda (Franchise) / int_e96475ec
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e96475ec
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e96475ec
 The Legend of Zelda (Franchise) / int_e9db9908
type
Younger Than They Look
 The Legend of Zelda (Franchise) / int_e9db9908
comment
Younger Than They Look: Link, in his adult forms, is supposed to be around the age of 16 or 17, but artwork depicts him as looking around the age of 20 or 21.
 The Legend of Zelda (Franchise) / int_e9db9908
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_e9db9908
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_e9db9908
 The Legend of Zelda (Franchise) / int_ea10a2de
type
Hearts Are Health
 The Legend of Zelda (Franchise) / int_ea10a2de
comment
Hearts Are Health: One of the most memorable examples.
 The Legend of Zelda (Franchise) / int_ea10a2de
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ea10a2de
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ea10a2de
 The Legend of Zelda (Franchise) / int_eb05b0b9
type
Only Good People May Pass
 The Legend of Zelda (Franchise) / int_eb05b0b9
comment
Only Good People May Pass: Zelda II: The Adventure of Link: The Great Palace (the final dungeon of the game) houses the Triforce of Courage—and true to the item's name, the Temple's barrier will not open unless the entrant has placed eight jewels in the other temples as proof of their courage. The final challenge, before the person can claim the Triforce itself, is to fight the evil within them. The Legend of Zelda: Ocarina of Time: The entrance to the Sacred Realm (also known as the Golden Land) where the Triforce dwells is hidden and requires four sacred objects (the Kokiri Emerald, Goron Ruby, Zora Sapphire and Ocarina of Time) that are each protected by the various nations that populate Hyrule. Only possessing all four and then playing the Song of Time in the Temple of Time will reveal the hidden entrance, but this is technically possible if the items are stolen through nefarious means. The final test, however, is pulling out the Master Sword, which can't be touched by someone evil. Unfortunately, there's nothing stopping someone evil from waiting for a good person to do all that, and then step inside and enter the Sacred Realm themselves. The Legend of Zelda: The Wind Waker: At the conclusion of Ocarina of Time, the previous Chosen One that wielded the Master Sword was sent back to his original time, thus breaking the cycle of reincarnation which spawns a new Chosen One. The Tower of the Gods was created to test anyone who wanted to wield the sword in the future, and it requires three pearls that embody the virtues of the goddesses themselves to unlock it.
 The Legend of Zelda (Franchise) / int_eb05b0b9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eb05b0b9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eb05b0b9
 The Legend of Zelda (Franchise) / int_eb27e576
type
Cartography Sidequest
 The Legend of Zelda (Franchise) / int_eb27e576
comment
Cartography Sidequest: Every game since Link's Awakening (except A Link Between Worlds, for consistency with A Link to the Past) reveals sections of map as you progress. The Wind Waker adds to this by having the player hunt down the Fishmen to fill in the Sea Chart. Uncharted Isle in Phantom Hourglass has no map, but the player can write on the lower screen to take notes. Most will follow the map borders and trace Link's path to actually draw the map.
 The Legend of Zelda (Franchise) / int_eb27e576
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eb27e576
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eb27e576
 The Legend of Zelda (Franchise) / int_eb76a524
type
Earth Drift
 The Legend of Zelda (Franchise) / int_eb76a524
comment
Earth Drift: The first games had crosses sprinkled about, and A Link to the Past has artwork showing Link kneeling before a crucifix. All of this would be phased out in favor of a more original mythos.
 The Legend of Zelda (Franchise) / int_eb76a524
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eb76a524
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eb76a524
 The Legend of Zelda (Franchise) / int_eb8ec7c8
type
Jerkass
 The Legend of Zelda (Franchise) / int_eb8ec7c8
comment
Jerkass: Skull Kid before he found Majora's Mask (more so afterward). Mido remains a jerkass until he puts his jealousy of Link aside. Groose is the best example in Skyward Sword. He kidnaps Link's Loftwing at the beginning of the game and becomes both a friend and hero at the end.
 The Legend of Zelda (Franchise) / int_eb8ec7c8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eb8ec7c8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eb8ec7c8
 The Legend of Zelda (Franchise) / int_ed249f44
type
Hitodama Light
 The Legend of Zelda (Franchise) / int_ed249f44
comment
Hitodama Light: An uncaptured Poe usually looks like your typical sheet-ghost, but from far away or in bottles, they're bluish-white and balls of flame. They can usually be captured in bottles and traded for money, plot coupons or upgrades. Bubbles are directly referred to as hitodama in the Japanese manual of the first game. When Link touches one, he generally loses the ability to draw his sword for a few seconds.
 The Legend of Zelda (Franchise) / int_ed249f44
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ed249f44
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ed249f44
 The Legend of Zelda (Franchise) / int_ee19d278
type
Blob Monster
 The Legend of Zelda (Franchise) / int_ee19d278
comment
The Like Like, a Blob Monster that appears throughout the series, is a downplayed example. When it sees Link, it will indeed swallow him up. But then it'll spit him out, but not without eating his shield.
 The Legend of Zelda (Franchise) / int_ee19d278
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ee19d278
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ee19d278
 The Legend of Zelda (Franchise) / int_ee5bd902
type
Mundane MacGuffin Person
 The Legend of Zelda (Franchise) / int_ee5bd902
comment
Mundane MacGuffin Person: Princess Zelda, most notably in the original Legend of Zelda. She is usually the key to saving the world and is kidnapped by the Big Bad in order to give him whatever power he needs for the game's plot. Traditionally, this is her segment of the Triforce, but not always. Zelda herself lampshades this in The Legend of Zelda: Spirit Tracks, saying that being a distressed damsel is a family tradition.
 The Legend of Zelda (Franchise) / int_ee5bd902
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ee5bd902
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ee5bd902
 The Legend of Zelda (Franchise) / int_eeb2c175
type
Eat Dirt, Cheap
 The Legend of Zelda (Franchise) / int_eeb2c175
comment
Eat Dirt, Cheap: The Gorons, a race of underground Golems, eat rocks, though the Gorons in Ocarina of Time prefer gemstones and ask Link to clear out Dodongo's Cavern since they can't bear to eat ordinary rocks.
 The Legend of Zelda (Franchise) / int_eeb2c175
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eeb2c175
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eeb2c175
 The Legend of Zelda (Franchise) / int_eec1d165
type
Color-Coded Item Tiers
 The Legend of Zelda (Franchise) / int_eec1d165
comment
Color-Coded Item Tiers: Rupees, though higher colors tend to vary. Over time, the games have settled (mostly) consistently with the values: Green=1, Blue=5, Yellow=10, Red=20, Purple=50, Silver=100, and Gold=200 or 300.
 The Legend of Zelda (Franchise) / int_eec1d165
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eec1d165
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eec1d165
 The Legend of Zelda (Franchise) / int_eef00c27
type
Japanese Spirit
 The Legend of Zelda (Franchise) / int_eef00c27
comment
Japanese Spirit: The central moral virtues of Courage, Wisdom, and Power were not present in the first two games (the Triforce of Courage was not introduced until the second game), nor is it used in many of the side games (such as Link's Awakening); however, it's still an underlying theme in every game in the series. The overall story of a weak but courageous hero, supported by a character that embodies wisdom, defeating a despicable villain focused exclusively on power, is what the Zelda series is all about.
 The Legend of Zelda (Franchise) / int_eef00c27
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eef00c27
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eef00c27
 The Legend of Zelda (Franchise) / int_ef3afe53
type
Infinite Stock For Sale
 The Legend of Zelda (Franchise) / int_ef3afe53
comment
Infinite Stock For Sale: Generally, in the games, some shops will sell items that Link can use forever, such as new armor or pieces of heart. Once these are gone, they will sometimes be replaced with different wares, but more often, they will be sold out forever, denoted by a wooden sign with an X painted on it. This is just as unrealistic in the opposite direction, as it means these shops only have one of the given item and had no prospects of selling them to anyone else (though in one game, once all these one-sell only items are sold, he immediately announces that he has enough money to retire). Items that can be used or lost, like potions or ammo, will never run out, and otherwise infinite-use items that can be lost (such as a wooden shield that was destroyed) will be back in stock after they are lost.
 The Legend of Zelda (Franchise) / int_ef3afe53
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ef3afe53
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ef3afe53
 The Legend of Zelda (Franchise) / int_eff83d77
type
Mundane Utility
 The Legend of Zelda (Franchise) / int_eff83d77
comment
Mundane Utility: Apart from being a ancient, powerful holy weapon forged by the gods/sages/Link/people of Hyrule, the Master Sword is also an excellent lawn-mower.
 The Legend of Zelda (Franchise) / int_eff83d77
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_eff83d77
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_eff83d77
 The Legend of Zelda (Franchise) / int_f068cba
type
Oddball in the Series
 The Legend of Zelda (Franchise) / int_f068cba
comment
Oddball in the Series: Zelda II, Link's Awakening, Majora's Mask, and Four Swords Adventures, all to various degrees.
 The Legend of Zelda (Franchise) / int_f068cba
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f068cba
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f068cba
 The Legend of Zelda (Franchise) / int_f0ddc769
type
Sequel Difficulty Spike
 The Legend of Zelda (Franchise) / int_f0ddc769
comment
Sequel Difficulty Spike: Adventure Of Link. The first game was already a certain level of Nintendo Hard, but the second game took that and added Platform Hell and a hard-to-master combat system. Majora's Mask is also this to Ocarina of Time, due to the more complex gameplay mechanics and the necessity to keep track of the activities that have limited hours of operation (not to mention the whole game being a Timed Mission).
 The Legend of Zelda (Franchise) / int_f0ddc769
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f0ddc769
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f0ddc769
 The Legend of Zelda (Franchise) / int_f0fe7e80
type
But Now I Must Go
 The Legend of Zelda (Franchise) / int_f0fe7e80
comment
But Now I Must Go: Tends to happen to the Exposition Fairies. Even Link does this one from time to time.
 The Legend of Zelda (Franchise) / int_f0fe7e80
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f0fe7e80
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f0fe7e80
 The Legend of Zelda (Franchise) / int_f1919d5b
type
Being Evil Sucks
 The Legend of Zelda (Franchise) / int_f1919d5b
comment
Being Evil Sucks: This trope only comes into play once Link is in action. Until that point, the villains' plans tend go incredibly well without many issues plaguing them. Then Link undoes all their damage, seals or kills the evil, and generally gives the story a happy ending. Simply put, staying evil in the Zelda universe guarantees failure in the end, even if your power rivals a goddess' own power. One exception to the Link part is when Ganon breaks free and his takeover is a success because the Hero of Time was not around to put him down. But even then, Ganondorf's plans were thwarted when the Goddesses flooded Hyrule.
 The Legend of Zelda (Franchise) / int_f1919d5b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f1919d5b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f1919d5b
 The Legend of Zelda (Franchise) / int_f2159a54
type
Chain of Deals
 The Legend of Zelda (Franchise) / int_f2159a54
comment
Chain of Deals: Several games have long sidequests requiring multiple stops between characters, often resulting in a powerful optional weapon as a reward.
 The Legend of Zelda (Franchise) / int_f2159a54
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f2159a54
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f2159a54
 The Legend of Zelda (Franchise) / int_f3fd818b
type
Dark Reprise
 The Legend of Zelda (Franchise) / int_f3fd818b
comment
Dark Reprise: Series-wide example. A heroic Hyrule Castle theme heard in A Link to the Past gets a darker reprise in Minish Cap.
 The Legend of Zelda (Franchise) / int_f3fd818b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f3fd818b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f3fd818b
 The Legend of Zelda (Franchise) / int_f4f01ac
type
Deadly Rotary Fan
 The Legend of Zelda (Franchise) / int_f4f01ac
comment
Deadly Rotary Fan: Peahats attack using whirling sharp leaves in the N64 titles.
 The Legend of Zelda (Franchise) / int_f4f01ac
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f4f01ac
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f4f01ac
 The Legend of Zelda (Franchise) / int_f55a1990
type
Disc-One Final Dungeon
 The Legend of Zelda (Franchise) / int_f55a1990
comment
Disc-One Final Dungeon: Hyrule Castle in A Link to the Past, the Palace of Twilight in Twilight Princess, the 24th floor of the Tower of Spirits in Spirit Tracks.
 The Legend of Zelda (Franchise) / int_f55a1990
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f55a1990
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f55a1990
 The Legend of Zelda (Franchise) / int_f5871b10
type
Natural Spotlight
 The Legend of Zelda (Franchise) / int_f5871b10
comment
Natural Spotlight: The Master Sword tends to be highlighted by beams of light wherever it is placed to rest.
 The Legend of Zelda (Franchise) / int_f5871b10
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f5871b10
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f5871b10
 The Legend of Zelda (Franchise) / int_f5a22215
type
Ambidextrous Sprite
 The Legend of Zelda (Franchise) / int_f5a22215
comment
Ambidextrous Sprite: Played straight in the 2D games, although most incarnations of Link are canonically left-handed. The LttP manual attempts to either justify this or hang a lampshade on it (depending on who reads it) by stating that Link always points his shield towards Death Mountain due to superstitious beliefs.
 The Legend of Zelda (Franchise) / int_f5a22215
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f5a22215
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f5a22215
 The Legend of Zelda (Franchise) / int_f627b434
type
Platonic Life-Partners
 The Legend of Zelda (Franchise) / int_f627b434
comment
Platonic Life-Partners: Between Link and Zelda. It has been shown in many games, most notably in The Legend of Zelda: The Minish Cap.
 The Legend of Zelda (Franchise) / int_f627b434
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f627b434
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f627b434
 The Legend of Zelda (Franchise) / int_f654419c
type
Baleful Polymorph
 The Legend of Zelda (Franchise) / int_f654419c
comment
And one Cucco you can talk to refers to her species as chickens.
 The Legend of Zelda (Franchise) / int_f654419c
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f654419c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f654419c
 The Legend of Zelda (Franchise) / int_f6b7820b
type
Cosmic Keystone
 The Legend of Zelda (Franchise) / int_f6b7820b
comment
Cosmic Keystone: The Triforce. Or, as revealed in A Link Between Worlds, the Triforces...plural. To the point that, when Lorule's Triforce is destroyed, the entire kingdom suffers a slow, inevitable destruction. To prevent this, Princess Hilda tries to steal Hyrule's Triforce to compensate, and it's stated that this would eventually lead Hyrule to the same fate. Link and Zelda instead wish on Hyrule's Triforce to restore Lorule's.
 The Legend of Zelda (Franchise) / int_f6b7820b
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f6b7820b
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f6b7820b
 The Legend of Zelda (Franchise) / int_f8173bd9
type
Medieval European Fantasy
 The Legend of Zelda (Franchise) / int_f8173bd9
comment
Medieval European Fantasy: The main setting of the series, although a noticeably Greek version with Eastern influences. Link's Awakening, Wind Waker and Phantom Hourglass avert it, however, having more modern Pacific/Caribbean-style tropical island settings.
 The Legend of Zelda (Franchise) / int_f8173bd9
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f8173bd9
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f8173bd9
 The Legend of Zelda (Franchise) / int_f87c42d4
type
Video Game Cruelty Potential
 The Legend of Zelda (Franchise) / int_f87c42d4
comment
Video Game Cruelty Potential: Keep hitting those Cuccos. See what happens.
 The Legend of Zelda (Franchise) / int_f87c42d4
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f87c42d4
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f87c42d4
 The Legend of Zelda (Franchise) / int_f89e8ce5
type
The High King
 The Legend of Zelda (Franchise) / int_f89e8ce5
comment
The High King: Originally, the land of Hyrule was governed by a wide number of different kings and queens of roughly equal power. However, over time, the various nations of people began fighting over control of the Triforce, which eventually led to all of Hyrule being unified under what would become the Hyrule Royal Family. The Royal Family's duty was to both protect the Triforce and use it responsibly for the benefit of the entire world. While other kingdoms and monarchs still exist (the Goron, Zora, and Gerudo kings, for example), they only guard a specific artifact which is part of a set needed to claim either the Triforce or Master Sword. The Hyrule Royal Family, in the games where it exists intact, are the final guardians of the Triforce itself (or, in games like A Link To The Past, some other vastly important thing such as a seal).
 The Legend of Zelda (Franchise) / int_f89e8ce5
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f89e8ce5
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f89e8ce5
 The Legend of Zelda (Franchise) / int_f9f2c33
type
Running Gag
 The Legend of Zelda (Franchise) / int_f9f2c33
comment
Running Gag: Don't attack the Cuccos, or they'll kill you faster than enemies and bosses do. Since A Link to the Past, bosses in subsequent games tended to have at least one Weaksauce Weakness of some sort among the lot (and it's usually the Climax Boss or Final Boss on top of that). It happens so often that it can't just be a Good Bad Bug. In short order: Agahnim's energy balls can be reflected with the Bug-Catching Net. His cameo in Link's Awakening has a similar trick with the Shovel. Phantom Ganon's energy blasts can be reflected with an empty bottle. Dark Link can be easily defeated with the Broken Goron's Sword (due to the fact that his attempts to stand on your sword fail without, y'know, an actual blade). Ganondorf is easily distracted by the fishing rod, of all things. In what is almost certainly a twofer nod to A Link to the Past and Twilight Princess, Demise suddenly stops to look at your bug-catching net if you pull it out. It can also reflect his lightning strikes. The Final Boss of the Champion's Ballad DLC in Breath of the Wild can be distracted by Mighty Bananas, just like the Yiga Blademasters. It Only Works Once though.
 The Legend of Zelda (Franchise) / int_f9f2c33
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_f9f2c33
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_f9f2c33
 The Legend of Zelda (Franchise) / int_fa59871
type
Equipment-Based Progression
 The Legend of Zelda (Franchise) / int_fa59871
comment
Equipment-Based Progression: The series (with the exception of Zelda II: The Adventure of Link, which experimented with RPG Elements) uses this trope, having Link pick up a new weapon in each dungeon.
 The Legend of Zelda (Franchise) / int_fa59871
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fa59871
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fa59871
 The Legend of Zelda (Franchise) / int_fb7bc4a8
type
Never Trust a Title
 The Legend of Zelda (Franchise) / int_fb7bc4a8
comment
Never Trust a Title: Perhaps one of the most famous in gaming; Princess Zelda is not the main character in any of the mainline games — that honor always goes to Link, who is always a boy. Some games aren't even about Zelda, and she ends up making a brief cameo or not appearing at all in a game franchise that's named after her.
 The Legend of Zelda (Franchise) / int_fb7bc4a8
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fb7bc4a8
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fb7bc4a8
 The Legend of Zelda (Franchise) / int_fb7d37f3
type
Video Game Tools
 The Legend of Zelda (Franchise) / int_fb7d37f3
comment
Video Game Tools: Many of the iconic items are these: Boomerang, Bombs, Bow and Arrow.
 The Legend of Zelda (Franchise) / int_fb7d37f3
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fb7d37f3
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fb7d37f3
 The Legend of Zelda (Franchise) / int_fc08173a
type
Puzzle Pan
 The Legend of Zelda (Franchise) / int_fc08173a
comment
Puzzle Pan: Used occasionally for some bigger puzzles.
 The Legend of Zelda (Franchise) / int_fc08173a
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fc08173a
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fc08173a
 The Legend of Zelda (Franchise) / int_fc33ff16
type
One-Winged Angel
 The Legend of Zelda (Franchise) / int_fc33ff16
comment
One-Winged Angel: Often Ganondorf, who turns into Ganon for the final battle. Even when his human form is the Final Boss, he still does turn into Ganon at one point.
 The Legend of Zelda (Franchise) / int_fc33ff16
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fc33ff16
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fc33ff16
 The Legend of Zelda (Franchise) / int_fc85fadc
type
You Shouldn't Know This Already
 The Legend of Zelda (Franchise) / int_fc85fadc
comment
You Shouldn't Know This Already: There's the Ocarina Songs from Ocarina of Time and Majora's Mask, the Wind Waker's songs, and the sword fighting moves from Minish Cap, Twilight Princess, and Zelda II.
 The Legend of Zelda (Franchise) / int_fc85fadc
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fc85fadc
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fc85fadc
 The Legend of Zelda (Franchise) / int_fccd06b6
type
Beware the Nice Ones
 The Legend of Zelda (Franchise) / int_fccd06b6
comment
Beware the Nice Ones: Link is an all-around nice kid. People who end up on his bad side tend to wind up with multiple stab wounds to their everything. Princess Zelda as well. Indeed, she gets kidnapped repeatedly, but the girl has shown she is a decent archer, knows a bit of magic, has some Sheikah training in Ocarina of Time, and is willing to fight with a sword in Twilight Princess. Even in Spirit Tracks, as an Animated Armor, when you attack her too much, she'll go berserk on Link, and even safe zones can't protect him from her wrath!
 The Legend of Zelda (Franchise) / int_fccd06b6
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fccd06b6
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fccd06b6
 The Legend of Zelda (Franchise) / int_fcd993bd
type
Video Game Cruelty Punishment
 The Legend of Zelda (Franchise) / int_fcd993bd
comment
Video Game Cruelty Punishment: Revenge of the Cuccos! Also possible in Spirit Tracks if you hit Zelda with a boomerang, whip, etc. Lampshaded in Spirit Tracks when Rael asks you to bring Cuccos to the Sand Sanctuary. Apparently, they're needed for research. "They are flightless. But, when cornered, they can call their friends to unleash an amazing power." Also the pigs in The Wind Waker. Steal from the merchant in Link's Awakening? Prepare to be zapped. Steal from the afro-wearing merchant bird in Twilight Princess? Prepare to be continuously pecked any time you enter the "shop" until you pay up.
 The Legend of Zelda (Franchise) / int_fcd993bd
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fcd993bd
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fcd993bd
 The Legend of Zelda (Franchise) / int_fd94c4ac
type
Theme Naming
 The Legend of Zelda (Franchise) / int_fd94c4ac
comment
Theme Naming: Most of the dungeons throughout the series are named after either their element or their location.
 The Legend of Zelda (Franchise) / int_fd94c4ac
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fd94c4ac
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fd94c4ac
 The Legend of Zelda (Franchise) / int_fe48cea2
type
Lady of War
 The Legend of Zelda (Franchise) / int_fe48cea2
comment
Lady of War: Applies to Zelda in later games (Ocarina of Time, Twilight Princess, etc.)
 The Legend of Zelda (Franchise) / int_fe48cea2
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_fe48cea2
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_fe48cea2
 The Legend of Zelda (Franchise) / int_ff1cde15
type
New Weapon Target Range
 The Legend of Zelda (Franchise) / int_ff1cde15
comment
New Weapon Target Range: In multiple games, you get a new item only to be locked into a room where you have to use the new item and learn its mechanics to get out. The Legend of Zelda: Breath of the Wild The First Town is a plateau that the player can't get off until they unlock the glider, by completing several Shrines (effectively self contained puzzle rooms). Each shrine grants the player a new ability for their Sheikah slate and is solved only using that ability. To proceed at this point, the player has to use the orbs they unlocked from these shrines to buy a heart or stamina upgrade from a nearby shrine (teaching the player the mechanic that rewards them for finding and completing shrines). Upon unlocking the glider, the player must glide down from a rooftop. The rest of the game downplays the trope significantly compared to the first few hours and the rest of the series; every item is available from the start (since it's a Wide Open Sandbox), but side quests and main quests where they're needed usually give them a ready source of the item in question (e.g. shock arrows in Zora's domain). Getting the Master Sword in The Legend of Zelda: The Wind Waker causes the time stop on Hyrule Castle to be undone, allowing the powerful enemies frozen within to roam free. This gives players a quick chance to use their new weapon. The Legend of Zelda: Twilight Princess: Once you get the Spinner in the sixth dungeon, the door locks, and you need to use the spinner to navigate the grooves in the walls allowing you to reach the exit.
 The Legend of Zelda (Franchise) / int_ff1cde15
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ff1cde15
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ff1cde15
 The Legend of Zelda (Franchise) / int_ff8afd14
type
Spider Tank
 The Legend of Zelda (Franchise) / int_ff8afd14
comment
Breath of the Wild features numerous Sheikah artifacts from 10,000 years ago in the game's plot, ranging from the Sheikah Slate that Link and Zelda are shown using and the Ancient Armor and weapons, to the mecha-like Divine Beasts, Guardians, and Shrines. All of these are made out of mysterious ancient materials that far surpass other contemporary materials in all aspects at the time of the game's scenario.
 The Legend of Zelda (Franchise) / int_ff8afd14
featureApplicability
1.0
 The Legend of Zelda (Franchise) / int_ff8afd14
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_ff8afd14
 The Legend of Zelda (Franchise) / int_name
type
ItemName
 The Legend of Zelda (Franchise) / int_name
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1.0
 The Legend of Zelda (Franchise) / int_name
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
The Legend of Zelda (Franchise) / int_name
 The Legend of Zelda (Franchise) / int_name
itemName
The Legend of Zelda (Franchise)

The following is a list of statements referring to the current page from other pages.

 Aoi Sekai No Chuushin De / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 Awesomeness Of The Ocarina / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 ClashOfTheElements
seeAlso
The Legend of Zelda (Franchise)
 Clash of the Elements / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 Crossover / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 FreedomThroughHarmony
seeAlso
The Legend of Zelda (Franchise)
 Hyrule Warriors Heroes Through Time / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 LegendOfZeldaSacredReliquary
seeAlso
The Legend of Zelda (Franchise)
 Legend Of Zelda The Return / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 LinkedChronicles
seeAlso
The Legend of Zelda (Franchise)
 Six
seeAlso
The Legend of Zelda (Franchise)
 Tangled In Time / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 Teanas Travels / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 TheLegendOfEevee
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Total Drama Island / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 TheLegendOfZeldaTwistedFates
seeAlso
The Legend of Zelda (Franchise)
 TheLightOfCourage
seeAlso
The Legend of Zelda (Franchise)
 Video Games / Fan Fic
seeAlso
The Legend of Zelda (Franchise)
 ZeldaUO
seeAlso
The Legend of Zelda (Franchise)
 LegendOfZeldaRingsOfDualty
seeAlso
The Legend of Zelda (Franchise)
 LivingMarkOfCourage
seeAlso
The Legend of Zelda (Franchise)
 Loveless
seeAlso
The Legend of Zelda (Franchise)
 TheChessgameOfTheGods
seeAlso
The Legend of Zelda (Franchise)
 TheLegendofZelda
sameAs
The Legend of Zelda (Franchise)
 ThelegendOfZelda
sameAs
The Legend of Zelda (Franchise)
 Thunderscape
seeAlso
The Legend of Zelda (Franchise)
 Wild ARMs (Franchise)
seeAlso
The Legend of Zelda (Franchise)
 Game Guy 888 (Lets Play)
seeAlso
The Legend of Zelda (Franchise)
 Taco-Man
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
A Birthday, Not a Break / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A Child Shall Lead Them / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A Form You Are Comfortable With / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A Hero to His Hometown / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A.I. Breaker / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A Load of Bull / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A Protagonist Shall Lead Them / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
A Sinister Clue / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Abhorrent Admirer / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ability Required to Proceed / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Abnormal Ammo / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Abridged Arena Array / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Absurdly Spacious Sewer / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Accessory-Wearing Cartoon Animal / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Accidental Aesop / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Accidental Proposal / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adam Smith Hates Your Guts / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adaptation Expansion / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adaptation Personality Change / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adaptation Species Change / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adaptational Jerkass / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adaptational Wimp / int_74f7210c
 AdditionalEvilOverlordListCellblockA
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
Addressing the Player / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adipose Rex / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adorable Evil Minions / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Adorably Precocious Child / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Advanced Ancient Humans / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Advanced Movement Technique / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Advertising-Only Continuity / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Aerith and Bob / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Affectionate Nickname / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Afterlife Express / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Age-Down Romance / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Age Lift / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Air-Aided Acrobatics / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Airborne Mook / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alien Blood / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alien Geometries / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alien Sky / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
All Deserts Have Cacti / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
All Myths Are True / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
All Women Love Shoes / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
All Your Colors Combined / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
All Your Powers Combined / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Allegedly Free Game / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alliterative Title / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alluring Anglerfish / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Almighty Idiot / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Almost Dead Guy / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alphabetical Theme Naming / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Already Done for You / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Already Undone for You / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Altar Diplomacy / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alternate Continuity / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alternate Timeline / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Alternate World Map / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Always Identical Twins / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Always Night / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Amazing Technicolor Battlefield / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Amazing Technicolor Population / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Amazing Technicolor Wildlife / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Amazon Brigade / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambidextrous Sprite / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambiguous Robots / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambiguous Situation / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambiguously Brown / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambiguously Human / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambiguously Related / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ambition Is Evil / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
American Kirby Is Hardcore / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
An Arm and a Leg / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
An Axe to Grind / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
An Economy Is You / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Anachronic Order / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Analysis Channel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ancestral Weapon / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ancient Keeper / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
And Man Grew Proud / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
And Now for Someone Completely Different / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
And Now You Must Marry Me / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
And the Adventure Continues / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
And You Were There / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
And Your Reward Is Clothes / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Androcles' Lion / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Angel/Devil Shipping / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Angst? What Angst? / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animal Gender-Bender / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animal Theme Naming / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animalistic Abomination / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animals Hate Him / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animated Armor / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animation Age Ghetto / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Animorphism / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Annoying Arrows / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Annoying Video-Game Helper / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Another Side, Another Story / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Antepiece / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Anthropomorphic Shift / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Anti-Grinding / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Anti Poop-Socking / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Antlion Monster / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Apologises a Lot / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
/ int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Arbitrary Headcount Limit / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Arboreal Abode / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Arc Fatigue / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Arcadia / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Archive Panic / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Archived Army / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Aristocrats Are Evil / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Armor Is Useless / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Armor of Invincibility / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Armored But Frail / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Arrange Mode / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Arrows on Fire / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Art-Shifted Sequel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Art-Style Dissonance / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Artifact Mook / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Artifact of Doom / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Artificial Brilliance / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Artificial Gill / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Artistic Age / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Aside Glance / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Asteroids Monster / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Astral Checkerboard Decor / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Atlantis Is Boring / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Attack Its Weak Point / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Attack of the 50-Foot Whatever / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Attack Reflector / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Attack the Tail / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Attract Mode / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Author Avatar / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Auto-Revive / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Automatic Crossbows / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Automaton Horses / int_74f7210c
 AvalonCode
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
Awesome Ego / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Awesome Underwater World / int_74f7210c
 BOTVGH
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
Baby Name Trend Starter / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Back for the Dead / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Back from the Brink / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Backstab Backfire / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bad Moon Rising / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bad with the Bone / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Badass Beard / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Badass Bystander / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Badass Cape / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Badass Fingersnap / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Badass in Distress / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bag of Holding / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ballad of X / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Ballistic Bone / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bandit Mook / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Banishing Ritual / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Barbarian Tribe / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Barbie Doll Anatomy / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Barely Changed Dub Name / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Barrier Maiden / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bat Out of Hell / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bat People / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bathos / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Battle Boomerang / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Battlecry / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Battle in the Rain / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Battle Tops / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Be the Ball / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beam Me Up, Scotty! / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beast in the Maze / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beast of the Apocalypse / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beat the Curse Out of Him / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beautiful Void / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beauty, Brains and Brawn / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beauty Is Never Tarnished / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bee Afraid / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beef Gate / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beetle Maniac / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Before the Dark Times / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
/ int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Behind the Black / int_74f7210c
 BelisariusSeries
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
Beneath the Earth / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beneath the Mask / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Benevolent Architecture / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Benevolent Mage Ruler / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bequeathed Power / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Best Friend / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Betting Mini-Game / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beware My Stinger Tail / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Beware the Skull Base / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Bad Duumvirate / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Boo's Haunt / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big, Bulky Bomb / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Creepy-Crawlies / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Door / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Fancy Castle / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Fun / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Good / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Big Labyrinthine Building / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Birthmark of Destiny / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bishōnen / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bishōnen Line / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bizarre Alien Locomotion / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bizarro Universe / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Black Blood / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Black Shirt / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blackout Basement / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blade on a Stick / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blank White Eyes / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bleak Level / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blinded by the Light / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bling-Bling-BANG! / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blob Monster / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Block Puzzle / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blocking Stops All Damage / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bloodier and Gorier / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bloodless Carnage / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blow That Horn / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blow You Away / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blue Is Heroic / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blue Means Cold / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Blush Sticker / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bonus Boss / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bonus Dungeon / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bonus Feature Failure / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boobs of Steel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Booby Trap / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bookcase Passage / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boom, Headshot! / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boom in the Hand / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bootstrapped Leitmotif / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bootstrapped Theme / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Border Patrol / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boring Return Journey / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Born-Again Immortality / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss Arena Idiocy / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss Arena Recovery / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss Corridor / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss in Mook Clothing / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss-Only Level / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss Remix / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Boss Rush / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bottled Heroic Resolve / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bottomless Pits / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bow and Sword, in Accord / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bragging Rights Reward / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Brains and Brawn / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Brainwashed / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Break Meter / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Breaking Old Trends / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Breakout Villain / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Breather Boss / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Breather Level / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bridge Logic / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bright Castle / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bright Is Not Good / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Brilliant, but Lazy / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bring It / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Brought to You by the Letter / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Brutal Bonus Level / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bubblegloop Swamp / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bubbly Clouds / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bug Catching / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Build Like an Egyptian / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Building Swing / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bullfight Boss / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bully Bulldog / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
But Now I Must Go / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
But You Were There, and You, and You / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Butter Face / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Button Mashing / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
By the Lights of Their Eyes / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Bystander Syndrome / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Call a Pegasus a / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Call a Rabbit a / int_74f7210c
 CallistoHime
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
Came Back Wrong / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Camera Perspective Switch / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Camp Straight / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cannon Fodder / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Canon / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Canon Character All Along / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Canon Fodder / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Canon Identifier / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Canon Name / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Canon Wank / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Can't Hold His Liquor / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Can't Refuse the Call Anymore / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Can't You Read the Sign? / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cap / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Captain Obvious Reveal / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Carbuncle Creature / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cardiovascular Love / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cargo Ship / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cartography Sidequest / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cash Gate / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cast from Money / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cast of Snowflakes / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Casting a Shadow / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cataclysm Backstory / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Catapult Nightmare / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Catapult to Glory / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Catharsis Factor / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cel Shading / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Celebrity Endorsement / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Celibate Hero / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cerebus Call Back / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cerebus Rollercoaster / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chain of Deals / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chain Reaction Destruction / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Challenge Run / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chaos Architecture / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Character in the Logo / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Character Tics / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chaste Hero / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cheery Pink / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chekhov's Volcano / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cheshire Cat Grin / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chest Monster / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chickification / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Child Soldiers / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Childhood Friends / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Childhood Marriage Promise / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Christmas Rushed / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chromatic Arrangement / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chronic Backstabbing Disorder / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Chronic Hero Syndrome / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
City Guards / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clam Trap / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Classic Cheat Code / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clean Dub Name / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Climax Boss / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clipped-Wing Angel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Closest Thing We Got / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clothes Make the Legend / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clothes Make the Superman / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clothing Appendage / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clown-Car Grave / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clucking Funny / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Clueless Chick Magnet / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cobweb Trampoline / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cock-a-Doodle Dawn / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cognizant Limbs / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Collision Damage / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Colony Drop / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Color-Coded Characters / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Color-Coded Item Tiers / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Color-Coded Stones / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Colossus Climb / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Colour-Coded for Your Convenience / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Colour-Coded Timestop / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Combat and Support / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Combat Parkour / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Combined Energy Attack / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Comfort Food / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Comic-Book Adaptation / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Commonplace Rare / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Company Cross References / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Compilation Re-release / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Concept Art Gallery / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Console Cameo / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Console RPG Cliches: The TV Tropes Version / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Conspicuously Light Patch / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Constructed World / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Contested Sequel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Context-Sensitive Button / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Continue Your Mission, Dammit! / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Continuing is Painful / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Continuity Creep / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Continuity Porn / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Contractual Boss Immunity / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Convenient Questing / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Conveniently an Orphan / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cool Horse / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cool Mask / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cosmic Deadline / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cosmic Keystone / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Costume Evolution / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Coup de Grâce Cutscene / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Crate Expectations / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Credits Medley / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Creepily Long Arms / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Creepy Awesome / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Creepy Basement / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Creepy Cemetery / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Creepy Good / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Critical Failure / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cross-Dressing Voices / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Crosshair Aware / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Crossing the Desert / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Crossover Ship / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Crystal Dragon Jesus / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Crystal Prison / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cultural Cross-Reference / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Culture Chop Suey / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cut-and-Paste Translation / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cute Kitten / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cute Little Fangs / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cute Slime Mook / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cutscene Power to the Max / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cycle of Hurting / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Cypher Language / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Damage Discrimination / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Damage-Sponge Boss / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dance Battler / int_74f7210c
 DancingBanana
seeAlso
The Legend of Zelda (Franchise)
 The Legend of Zelda (Franchise)
hasFeature
Dangerous Device Disposal Debacle / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dangerous 16th Birthday / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dark Is Evil / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dark-Skinned Blond / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dark-Skinned Redhead / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dark World / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dash Attack / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
David vs. Goliath / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Daydream Believer / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dead Alternate Counterpart / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dead Character Walking / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dead Fic / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Deadly Lunge / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Death by Looking Up / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Death by Materialism / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Death Is a Slap on the Wrist / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Death Mountain / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Death-or-Glory Attack / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Decapitated Army / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Decomposite Character / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Deconstructive Parody / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Decoy Damsel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Defeat Equals Explosion / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Defeat Means Menial Labor / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Deflector Shields / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Degraded Boss / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Deliberately Distressed Damsel / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Deliberately Monochrome / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Dem Bones / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Denial of Diagonal Attack / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Denser and Wackier / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Depending on the Artist / int_74f7210c
 The Legend of Zelda (Franchise)
hasFeature
Descent into Darkness Song / int_74f7210c